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henrikse55/code Secret

Created May 19, 2014 14:22
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for(int i = 0; i < 6; i++)
{
if(player.worldObj.getBlock(x, y, (z + i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x, y, (z + i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x, y, (z - i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x, y, (z - i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x + 1, y, (z + i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x + 1, y, (z + i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x + 2, y, (z + i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x + 2, y, (z + i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x + 3, y, (z + i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x + 3, y, (z + i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x + 4, y, (z + i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x + 4, y, (z + i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x + 5, y, (z + i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x + 5, y, (z + i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x - 1, y, (z + i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x - 1, y, (z + i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x - 2, y, (z + i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x - 2, y, (z + i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x - 3, y, (z + i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x - 3, y, (z + i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x - 4, y, (z + i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x - 4, y, (z + i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x - 5, y, (z + i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x - 5, y, (z + i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x - 1, y, (z - i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x - 1, y, (z - i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x - 2, y, (z - i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x - 2, y, (z - i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x - 3, y, (z - i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x - 3, y, (z - i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x - 4, y, (z - i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x - 4, y, (z - i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x - 5, y, (z - i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x - 5, y, (z - i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x + 1, y, (z - i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x + 1, y, (z - i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x + 2, y, (z - i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x + 2, y, (z - i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x + 3, y, (z - i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x + 3, y, (z - i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x + 4, y, (z - i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x + 4, y, (z - i), Blocks.wheat, 0);
}
if(player.worldObj.getBlock(x + 5, y, (z - i)) == Blocks.wheat) {
player.worldObj.scheduleBlockUpdate(x + 5, y, (z - i), Blocks.wheat, 0);
}
}
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