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Revision: AzerothCore rev. 159670201d84+ 2023-01-11 23:06:33 -0500 (chapter-2 branch) (Win64, RelWithDebInfo, Static)
Date 12:1:2023. Time 0:7
//=====================================================
*** Hardware ***
Processor: AMD Ryzen 9 5900X 12-Core Processor
Number Of Processors: 24
Physical Memory: 16682840 KB (Available: 5346728 KB)
Commit Charge Limit: 38702936 KB
*** Operation System ***
Windows 10 Home Edition (Version 10.0, Build 19045)
//=====================================================
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 00007FF77B29BAC9 01:00000000005FAAC9 C:\Users\benjy\Documents\GitHub\acbuild\bin\RelWithDebInfo\worldserver.exe
Registers:
RAX:0000C44D4623E703
RBX:0000000000000000
RCX:0000000000000000
RDX:0000000000000000
RSI:0000000000000000
RDI:0000007FBD6F30C0
R8: A354FD1FF0C467C5
R9: 00000100000001B3
R10:000001863318FE40
R11:0000007FBD6F8210
R12:00000186704CC7C8
R13:00000186718FEB18
R14:0000000000000001
R15:0000018600000001
CS:RIP:0033:00007FF77B29BAC9
SS:RSP:002B:00000000BD6F2790 RBP:0000006C
DS:002B ES:002B FS:0053 GS:002B
Flags:00010206
Call stack:
Address Frame Function SourceFile
00007FF77B29BAC9 0000007FBD6F28A0 Object::GetGuidValue+29 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Entities\Object\Object.cpp line 339
00007FF77B28F151 0000007FBD6F28D0 Object::GetGUID+11 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Entities\Object\Object.h line 107
00007FF77B76DCA9 0000007FBD6F69B0 SmartScript::ProcessAction+52F9 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 861
00007FF77B7759CD 0000007FBD6F6B40 SmartScript::ProcessEvent+87D C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 4027
00007FF77B769458 0000007FBD6FAC20 SmartScript::ProcessAction+AA8 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 2706
00007FF77B7759CD 0000007FBD6FADB0 SmartScript::ProcessEvent+87D C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 4027
00007FF77B769458 0000007FBD6FEE90 SmartScript::ProcessAction+AA8 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 2706
00007FF77B776DB3 0000007FBD6FEF10 SmartScript::ProcessTimedAction+F3 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 2721
00007FF77B77594E 0000007FBD6FF0A0 SmartScript::ProcessEvent+7FE C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 4027
00007FF77B7779CC 0000007FBD6FF0F0 SmartScript::UpdateTimer+12C C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 4132
00007FF77B7687EE 0000007FBD6FF140 SmartScript::OnUpdate+5E C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 4176
00007FF77B77BFCF 0000007FBD6FF170 SmartAI::UpdateAI+1F C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartAI.cpp line 506
00007FF77B56CF46 0000007FBD6FF310 Creature::Update+E46 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Entities\Creature\Creature.cpp line 784
00007FF77B758F40 0000007FBD6FF400 TempSummon::Update+30 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Entities\Creature\TemporarySummon.cpp line 69
00007FF77B79D32D 0000007FBD6FF430 Acore::ObjectUpdater::Visit<Creature>+7D C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Grids\Notifiers\GridNotifiers.cpp line 346
00007FF77B5296E5 0000007FBD6FF460 VisitorHelper<Acore::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+15 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\common\Dynamic\TypeContainerVisitor.h line 51
00007FF77B52955C 0000007FBD6FF4B0 Map::Visit<Acore::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+8C C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\Map.h line 879
00007FF77B540FE6 0000007FBD6FF520 Map::VisitNearbyCellsOf+186 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 735
00007FF77B5410AB 0000007FBD6FF590 Map::VisitNearbyCellsOfPlayer+6B C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 676
00007FF77B540463 0000007FBD6FF790 Map::Update+2D3 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 823
00007FF77B907252 0000007FBD6FF7D0 MapUpdateRequest::call+32 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 45
00007FF77B906D4C 0000007FBD6FF800 MapUpdater::WorkerThread+DC C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 158
00007FF77B9066DF 0000007FBD6FF830 std::thread::_Invoke<std::tuple<void (__cdecl MapUpdater::*)(void),MapUpdater *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 56
00007FFF562C1BB2 0000007FBD6FF860 _configthreadlocale+92
00007FFF56D77614 0000007FBD6FF890 BaseThreadInitThunk+14
00007FFF586226A1 0000007FBD6FF910 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF58670AB4 0000007FBCCFEBB0 NtWaitForAlertByThreadId+14
00007FFF58634131 0000007FBCCFEC30 RtlSleepConditionVariableSRW+131
00007FFF55D7DC69 0000007FBCCFEC70 SleepConditionVariableSRW+29
00007FFF40DA2C09 0000007FBCCFECA0 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FFF40DA2E9A 0000007FBCCFECD0 _Cnd_wait+3A
00007FF77B90758F 0000007FBCCFED10 MapUpdater::wait+4F C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 104
00007FF77B237595 0000007FBCCFED50 MapMgr::Update+1A5 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\MapMgr.cpp line 276
00007FF77B21E4EC 0000007FBCCFEEC0 World::Update+64C C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\World\World.cpp line 2403
00007FF77ACD7195 0000007FBCCFEF10 WorldUpdateLoop+105 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 543
00007FF77ACE2EC4 0000007FBCCFF8C0 main+23E4 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 373
00007FF77BBDD6D0 0000007FBCCFF900 __scrt_common_main_seh+10C d:\a01\_work\43\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl line 288
00007FFF56D77614 0000007FBCCFF930 BaseThreadInitThunk+14
00007FFF586226A1 0000007FBCCFF9B0 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF5866D1E4 0000007FBD0FF5F0 NtRemoveIoCompletion+14
00007FFF55D6F35F 0000007FBD0FF650 GetQueuedCompletionStatus+4F
00007FF77ACDB091 0000007FBD0FF760 boost::asio::detail::win_iocp_io_context::do_one+2A1 C:\local\boost_1_74_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 429
00007FF77ACDF5F1 0000007FBD0FF7E0 boost::asio::detail::win_iocp_io_context::run+C1 C:\local\boost_1_74_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
00007FF77ACC256C 0000007FBD0FF820 std::thread::_Invoke<std::tuple<`main'::`40'::<lambda_5> >,0>+3C C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 55
00007FFF562C1BB2 0000007FBD0FF850 _configthreadlocale+92
00007FFF56D77614 0000007FBD0FF880 BaseThreadInitThunk+14
00007FFF586226A1 0000007FBD0FF900 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF5866D1E4 0000007FBD1FF980 NtRemoveIoCompletion+14
00007FFF55D6F35F 0000007FBD1FF9E0 GetQueuedCompletionStatus+4F
00007FF77ACDB091 0000007FBD1FFAF0 boost::asio::detail::win_iocp_io_context::do_one+2A1 C:\local\boost_1_74_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 429
00007FF77ACDF624 0000007FBD1FFB70 boost::asio::detail::win_iocp_io_context::run+F4 C:\local\boost_1_74_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
00007FF77ACC256C 0000007FBD1FFBB0 std::thread::_Invoke<std::tuple<`main'::`40'::<lambda_5> >,0>+3C C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 55
00007FFF562C1BB2 0000007FBD1FFBE0 _configthreadlocale+92
00007FFF56D77614 0000007FBD1FFC10 BaseThreadInitThunk+14
00007FFF586226A1 0000007FBD1FFC90 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF58670AB4 0000007FBD2FF850 NtWaitForAlertByThreadId+14
00007FFF58634131 0000007FBD2FF8D0 RtlSleepConditionVariableSRW+131
00007FFF55D7DC69 0000007FBD2FF910 SleepConditionVariableSRW+29
00007FFF40DA2C09 0000007FBD2FF940 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FFF40DA2E9A 0000007FBD2FF970 _Cnd_wait+3A
00007FF77BABF304 0000007FBD2FF9A0 DatabaseWorker::WorkerThread+74 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48
00007FF77BABEFDF 0000007FBD2FF9D0 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 56
00007FFF562C1BB2 0000007FBD2FFA00 _configthreadlocale+92
00007FFF56D77614 0000007FBD2FFA30 BaseThreadInitThunk+14
00007FFF586226A1 0000007FBD2FFAB0 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF58670AB4 0000007FBD3FF5F0 NtWaitForAlertByThreadId+14
00007FFF58634131 0000007FBD3FF670 RtlSleepConditionVariableSRW+131
00007FFF55D7DC69 0000007FBD3FF6B0 SleepConditionVariableSRW+29
00007FFF40DA2C09 0000007FBD3FF6E0 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FFF40DA2E9A 0000007FBD3FF710 _Cnd_wait+3A
00007FF77BABF304 0000007FBD3FF740 DatabaseWorker::WorkerThread+74 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48
00007FF77BABEFDF 0000007FBD3FF770 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 56
00007FFF562C1BB2 0000007FBD3FF7A0 _configthreadlocale+92
00007FFF56D77614 0000007FBD3FF7D0 BaseThreadInitThunk+14
00007FFF586226A1 0000007FBD3FF850 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF58670AB4 0000007FBD4FFC90 NtWaitForAlertByThreadId+14
00007FFF58634131 0000007FBD4FFD10 RtlSleepConditionVariableSRW+131
00007FFF55D7DC69 0000007FBD4FFD50 SleepConditionVariableSRW+29
00007FFF40DA2C09 0000007FBD4FFD80 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FFF40DA2E9A 0000007FBD4FFDB0 _Cnd_wait+3A
00007FF77BABF304 0000007FBD4FFDE0 DatabaseWorker::WorkerThread+74 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48
00007FF77BABEFDF 0000007FBD4FFE10 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 56
00007FFF562C1BB2 0000007FBD4FFE40 _configthreadlocale+92
00007FFF56D77614 0000007FBD4FFE70 BaseThreadInitThunk+14
00007FFF586226A1 0000007FBD4FFEF0 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF5866D144 0000007FBD5FFA30 ZwWaitForSingleObject+14
00007FFF55D3306E 0000007FBD5FFAD0 WaitForSingleObjectEx+8E
00007FF77ACDF4F3 0000007FBD5FFB00 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_context::timer_thread_function>::run+33 C:\local\boost_1_74_0\boost\asio\detail\win_thread.hpp line 122
00007FF77ACE09B5 0000007FBD5FFB30 boost::asio::detail::win_thread_function+25 C:\local\boost_1_74_0\boost\asio\detail\impl\win_thread.ipp line 127
00007FFF562C1BB2 0000007FBD5FFB60 _configthreadlocale+92
00007FFF56D77614 0000007FBD5FFB90 BaseThreadInitThunk+14
00007FFF586226A1 0000007FBD5FFC10 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF5866EEF4 0000007FBD6F0870 NtGetContextThread+14
00007FFF55D8E16B 0000007FBD6F08A0 GetThreadContext+B
00007FF77ACEEE3D 0000007FBD6F0DD0 WheatyExceptionReport::printTracesForAllThreads+BD C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 582
00007FF77ACECE1F 0000007FBD6F1460 WheatyExceptionReport::GenerateExceptionReport+30F C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 688
00007FF77ACEE074 0000007FBD6F1760 WheatyExceptionReport::WheatyUnhandledExceptionFilter+324 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 209
00007FFF55E20327 0000007FBD6F1880 UnhandledExceptionFilter+1E7
00007FFF58675530 0000007FBD6F18C0 memset+13B0
00007FFF5865C876 0000007FBD6F1930 __C_specific_handler+96
00007FFF5867241F 0000007FBD6F1960 __chkstk+11F
00007FFF586214A4 0000007FBD6F2070 RtlRaiseException+434
00007FFF58670F4E 0000007FBD6F2780 KiUserExceptionDispatcher+2E
00007FF77B29BAC9 0000007FBD6F28A0 Object::GetGuidValue+29 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Entities\Object\Object.cpp line 339
00007FF77B28F151 0000007FBD6F28D0 Object::GetGUID+11 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Entities\Object\Object.h line 107
00007FF77B76DCA9 0000007FBD6F69B0 SmartScript::ProcessAction+52F9 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 861
00007FF77B7759CD 0000007FBD6F6B40 SmartScript::ProcessEvent+87D C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 4027
00007FF77B769458 0000007FBD6FAC20 SmartScript::ProcessAction+AA8 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 2706
00007FF77B7759CD 0000007FBD6FADB0 SmartScript::ProcessEvent+87D C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 4027
00007FF77B769458 0000007FBD6FEE90 SmartScript::ProcessAction+AA8 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 2706
00007FF77B776DB3 0000007FBD6FEF10 SmartScript::ProcessTimedAction+F3 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 2721
00007FF77B77594E 0000007FBD6FF0A0 SmartScript::ProcessEvent+7FE C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 4027
00007FF77B7779CC 0000007FBD6FF0F0 SmartScript::UpdateTimer+12C C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 4132
00007FF77B7687EE 0000007FBD6FF140 SmartScript::OnUpdate+5E C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 4176
00007FF77B77BFCF 0000007FBD6FF170 SmartAI::UpdateAI+1F C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartAI.cpp line 506
00007FF77B56CF46 0000007FBD6FF310 Creature::Update+E46 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Entities\Creature\Creature.cpp line 784
00007FF77B758F40 0000007FBD6FF400 TempSummon::Update+30 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Entities\Creature\TemporarySummon.cpp line 69
00007FF77B79D32D 0000007FBD6FF430 Acore::ObjectUpdater::Visit<Creature>+7D C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Grids\Notifiers\GridNotifiers.cpp line 346
00007FF77B5296E5 0000007FBD6FF460 VisitorHelper<Acore::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+15 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\common\Dynamic\TypeContainerVisitor.h line 51
00007FF77B52955C 0000007FBD6FF4B0 Map::Visit<Acore::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+8C C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\Map.h line 879
00007FF77B540FE6 0000007FBD6FF520 Map::VisitNearbyCellsOf+186 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 735
00007FF77B5410AB 0000007FBD6FF590 Map::VisitNearbyCellsOfPlayer+6B C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 676
00007FF77B540463 0000007FBD6FF790 Map::Update+2D3 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 823
00007FF77B907252 0000007FBD6FF7D0 MapUpdateRequest::call+32 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 45
00007FF77B906D4C 0000007FBD6FF800 MapUpdater::WorkerThread+DC C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 158
00007FF77B9066DF 0000007FBD6FF830 std::thread::_Invoke<std::tuple<void (__cdecl MapUpdater::*)(void),MapUpdater *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 56
00007FFF562C1BB2 0000007FBD6FF860 _configthreadlocale+92
00007FFF56D77614 0000007FBD6FF890 BaseThreadInitThunk+14
00007FFF586226A1 0000007FBD6FF910 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF5866D144 0000007FBD7FF930 ZwWaitForSingleObject+14
00007FFF55D3306E 0000007FBD7FF9D0 WaitForSingleObjectEx+8E
00007FF77ACDF4F3 0000007FBD7FFA00 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_context::timer_thread_function>::run+33 C:\local\boost_1_74_0\boost\asio\detail\win_thread.hpp line 122
00007FF77ACE09B5 0000007FBD7FFA30 boost::asio::detail::win_thread_function+25 C:\local\boost_1_74_0\boost\asio\detail\impl\win_thread.ipp line 127
00007FFF562C1BB2 0000007FBD7FFA60 _configthreadlocale+92
00007FFF56D77614 0000007FBD7FFA90 BaseThreadInitThunk+14
00007FFF586226A1 0000007FBD7FFB10 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF5866D1E4 0000007FBD8FF9E0 NtRemoveIoCompletion+14
00007FFF55D6F35F 0000007FBD8FFA40 GetQueuedCompletionStatus+4F
00007FF77ACDB091 0000007FBD8FFB50 boost::asio::detail::win_iocp_io_context::do_one+2A1 C:\local\boost_1_74_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 429
00007FF77ACDF624 0000007FBD8FFBD0 boost::asio::detail::win_iocp_io_context::run+F4 C:\local\boost_1_74_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
00007FF77B2885FE 0000007FBD8FFCD0 NetworkThread<WorldSocket>::Run+33E C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\shared\Network\NetworkThread.h line 126
00007FF77B28560F 0000007FBD8FFD00 std::thread::_Invoke<std::tuple<void (__cdecl NetworkThread<WorldSocket>::*)(void),NetworkThread<WorldSocket> *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 56
00007FFF562C1BB2 0000007FBD8FFD30 _configthreadlocale+92
00007FFF56D77614 0000007FBD8FFD60 BaseThreadInitThunk+14
00007FFF586226A1 0000007FBD8FFDE0 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF5866D184 0000007FBD9FF340 NtReadFile+14
00007FFF55D45593 0000007FBD9FF3C0 ReadFile+73
00007FFF562B84A9 0000007FBD9FF460 _read+209
00007FFF562B8342 0000007FBD9FF4A0 _read+A2
00007FFF562B81B0 0000007FBD9FF4D0 _fread_nolock_s+210
00007FFF5631526E 0000007FBD9FF510 _fgetwc_nolock+FE
00007FFF563150E0 0000007FBD9FF570 getc+1A0
00007FF77ACE5BF5 0000007FBD9FF9D0 CliThread+215 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\apps\worldserver\CommandLine\CliRunnable.cpp line 149
00007FF77ACC250B 0000007FBD9FFA00 std::thread::_Invoke<std::tuple<void (__cdecl*)(void)>,0>+B C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 56
00007FFF562C1BB2 0000007FBD9FFA30 _configthreadlocale+92
00007FFF56D77614 0000007FBD9FFA60 BaseThreadInitThunk+14
00007FFF586226A1 0000007FBD9FFAE0 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF5866D744 0000007FBDAFF980 NtDelayExecution+14
00007FFF55D5B16E 0000007FBDAFFA20 SleepEx+9E
00007FFF40DA313C 0000007FBDAFFA70 _Thrd_sleep+3C
00007FF77ACC6DD0 0000007FBDAFFAC0 std::this_thread::sleep_until<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >+90 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 201
00007FF77ACC6D39 0000007FBDAFFAF0 std::this_thread::sleep_for<__int64,std::ratio<1,1000> >+19 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 207
00007FF77ACD1F76 0000007FBDAFFCC0 AuctionListingRunnable+596 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 667
00007FF77ACC250B 0000007FBDAFFCF0 std::thread::_Invoke<std::tuple<void (__cdecl*)(void)>,0>+B C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 56
00007FFF562C1BB2 0000007FBDAFFD20 _configthreadlocale+92
00007FFF56D77614 0000007FBDAFFD50 BaseThreadInitThunk+14
00007FFF586226A1 0000007FBDAFFDD0 RtlUserThreadStart+21
========================
Local Variables And Parameters
Call stack:
Address Frame Function SourceFile
00007FF77B29BAC9 0000007FBD6F28A0 Object::GetGuidValue+29 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Entities\Object\Object.cpp line 339
00007FF77B28F151 0000007FBD6F28D0 Object::GetGUID+11 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Entities\Object\Object.h line 107
Local Object* this = <Unable to read memory>
00007FF77B76DCA9 0000007FBD6F69B0 SmartScript::ProcessAction+52F9 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 861
Local SmartScript* this = 0x30
ObjectGuid mLastInvoker
unsigned int _guid = 0x30 <Unable to read memory>
std::unordered_map<unsigned int,unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > mCounterList
std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x38
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,unsigned int>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,unsigned int>,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x38
<user defined> _Multi_equal_check_result = 0x38
std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> _Traitsobj = 0x38 <Unable to read memory>
std::list<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _List = 0x40
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,unsigned int> > > > > > _Vec = 0x50
unsigned int _Mask = 0x68 <Unable to read memory>
unsigned int _Maxidx = 0x70 <Unable to read memory>
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mEvents
std::_Compressed_pair<std::allocator<SmartScriptHolder>,std::_Vector_val<std::_Simple_types<SmartScriptHolder> >,1> _Mypair
std::_Vector_val<std::_Simple_types<SmartScriptHolder> > _Myval2 = 0x78
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mInstallEvents
std::_Compressed_pair<std::allocator<SmartScriptHolder>,std::_Vector_val<std::_Simple_types<SmartScriptHolder> >,1> _Mypair
std::_Vector_val<std::_Simple_types<SmartScriptHolder> > _Myval2 = 0x90
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mTimedActionList
std::_Compressed_pair<std::allocator<SmartScriptHolder>,std::_Vector_val<std::_Simple_types<SmartScriptHolder> >,1> _Mypair
std::_Vector_val<std::_Simple_types<SmartScriptHolder> > _Myval2 = 0xA8
bool isProcessingTimedActionList = 0xC0 <Unable to read memory>
Creature* me = <Unable to read memory>
ObjectGuid meOrigGUID
unsigned int _guid = 0xD0 <Unable to read memory>
GameObject* go = <Unable to read memory>
ObjectGuid goOrigGUID
unsigned int _guid = 0xE0 <Unable to read memory>
AreaTrigger* trigger = <Unable to read memory>
int mScriptType = 0xF0 <Unable to read memory>
unsigned int mEventPhase = 0xF4 <Unable to read memory>
std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const ,int> > > mStoredDecimals
std::_Hash<std::_Umap_traits<int,int,std::_Uhash_compare<int,std::hash<int>,std::equal_to<int> >,std::allocator<std::pair<int const ,int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0xF8 <Unable to read memory>
<user defined> _Clear_guard = 0xF8 <Unable to read memory>
<user defined> _Range_eraser = 0xF8 <Unable to read memory>
<user defined> _Equal_range_result = 0xF8 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0xF8 <Unable to read memory>
std::_Umap_traits<int,int,std::_Uhash_compare<int,std::hash<int>,std::equal_to<int> >,std::allocator<std::pair<int const ,int> >,0> _Traitsobj = 0xF8 <Unable to read memory>
std::list<std::pair<int const ,int>,std::allocator<std::pair<int const ,int> > > _List = 0x100
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<int const ,int> > > > > > _Vec = 0x110
unsigned int _Mask = 0x128 <Unable to read memory>
unsigned int _Maxidx = 0x130 <Unable to read memory>
unsigned int mPathId = 0x138 <Unable to read memory>
std::list<SmartScriptHolder,std::allocator<SmartScriptHolder> > mStoredEvents
<user defined> _List_node_remove_op = 0x140 <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<SmartScriptHolder,void *> >,std::_List_val<std::_List_simple_types<SmartScriptHolder> >,1> _Mypair
std::_List_val<std::_List_simple_types<SmartScriptHolder> > _Myval2 = 0x140
std::list<unsigned int,std::allocator<unsigned int> > mRemIDs
<user defined> _List_node_remove_op = 0x150 <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<unsigned int,void *> >,std::_List_val<std::_List_simple_types<unsigned int> >,1> _Mypair
std::_List_val<std::_List_simple_types<unsigned int> > _Myval2 = 0x150
unsigned int mTextTimer = 0x160 <Unable to read memory>
unsigned int mLastTextID = 0x164 <Unable to read memory>
unsigned int mTalkerEntry = 0x168 <Unable to read memory>
bool mUseTextTimer = 0x16C <Unable to read memory>
unsigned int mActualCombatDist = 0x170 <Unable to read memory>
unsigned int mMaxCombatDist = 0x174 <Unable to read memory>
unsigned int smartCasterActualDist = 0x178 <Unable to read memory>
unsigned int smartCasterMaxDist = 0x17C <Unable to read memory>
int smartCasterPowerType = 0x180 <Unable to read memory>
bool _allowPhaseReset = 0x184 <Unable to read memory>
std::unordered_map<unsigned int,ObjectGuidVector,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuidVector> > > _storedTargets
std::_Hash<std::_Umap_traits<unsigned int,ObjectGuidVector,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ObjectGuidVector> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x188 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ObjectGuidVector,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ObjectGuidVector> >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,ObjectGuidVector>,std::allocator<std::pair<unsigned int const ,ObjectGuidVector> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,ObjectGuidVector>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,ObjectGuidVector>,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x188 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x188 <Unable to read memory>
std::_Umap_traits<unsigned int,ObjectGuidVector,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ObjectGuidVector> >,0> _Traitsobj = 0x188 <Unable to read memory>
std::list<std::pair<unsigned int const ,ObjectGuidVector>,std::allocator<std::pair<unsigned int const ,ObjectGuidVector> > > _List = 0x190
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ObjectGuidVector> > > > > > _Vec = 0x1A0
unsigned int _Mask = 0x1B8 <Unable to read memory>
unsigned int _Maxidx = 0x1C0 <Unable to read memory>
int mTemplate = 0x1C8 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _summonList
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x1D0 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x1D0 <Unable to read memory>
<user defined> _Equal_range_result = 0x1D0 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x1D0 <Unable to read memory>
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x1D0 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x1D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x1E8
unsigned int _Mask = 0x200 <Unable to read memory>
unsigned int _Maxidx = 0x208 <Unable to read memory>
Parameter SmartScriptHolder& e = NULL
Parameter Unit* unit = 0xC44D4623A873
WorldObject
Object
DataMap CustomData = 0xC44D4623A87B
unsigned int m_objectType = 0xC44D4623A8BB <Unable to read memory>
int m_objectTypeId = 0xC44D4623A8BF <Unable to read memory>
unsigned int m_updateFlag = 0xC44D4623A8C3 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0xC44D4623A8D3
unsigned int m_valuesCount = 0xC44D4623A8E3 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0xC44D4623A8E5 <Unable to read memory>
bool m_objectUpdated = 0xC44D4623A8E7 <Unable to read memory>
bool m_inWorld = 0xC44D4623A8E8 <Unable to read memory>
PackedGuid m_PackGUID = 0xC44D4623A8EB
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0xC44D4623A91B <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0xC44D4623A91B <Unable to read memory>
float m_positionX = 0xC44D4623A91B <Unable to read memory>
float m_positionY = 0xC44D4623A91F <Unable to read memory>
float m_positionZ = 0xC44D4623A923 <Unable to read memory>
float m_orientation = 0xC44D4623A927 <Unable to read memory>
unsigned int m_mapId = 0xC44D4623A92B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0xC44D4623A92F <Unable to read memory>
[1] = 0xC44D4623A933 <Unable to read memory>
unsigned int m_flags = 0xC44D4623A937 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0xC44D4623A93B <Unable to read memory>
[1] = 0xC44D4623A93F <Unable to read memory>
unsigned int m_flags = 0xC44D4623A943 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0xC44D4623A947 <Unable to read memory>
[1] = 0xC44D4623A94B <Unable to read memory>
[2] = 0xC44D4623A94F <Unable to read memory>
[3] = 0xC44D4623A953 <Unable to read memory>
[4] = 0xC44D4623A957 <Unable to read memory>
[5] = 0xC44D4623A95B <Unable to read memory>
[6] = 0xC44D4623A95F <Unable to read memory>
[7] = 0xC44D4623A963 <Unable to read memory>
[8] = 0xC44D4623A967 <Unable to read memory>
[9] = 0xC44D4623A96B <Unable to read memory>
unsigned int m_flags = 0xC44D4623A977 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0xC44D4623A97B <Unable to read memory>
[1] = 0xC44D4623A97F <Unable to read memory>
[2] = 0xC44D4623A983 <Unable to read memory>
[3] = 0xC44D4623A987 <Unable to read memory>
[4] = 0xC44D4623A98B <Unable to read memory>
[5] = 0xC44D4623A98F <Unable to read memory>
[6] = 0xC44D4623A993 <Unable to read memory>
[7] = 0xC44D4623A997 <Unable to read memory>
[8] = 0xC44D4623A99B <Unable to read memory>
[9] = 0xC44D4623A99F <Unable to read memory>
unsigned int m_flags = 0xC44D4623A9AB <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0xC44D4623A9AF <Unable to read memory>
[1] = 0xC44D4623A9B3 <Unable to read memory>
unsigned int m_flags = 0xC44D4623A9B7 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0xC44D4623A9BB <Unable to read memory>
[1] = 0xC44D4623A9BF <Unable to read memory>
unsigned int m_flags = 0xC44D4623A9C3 <Unable to read memory>
unsigned int LastUsedScriptID = 0xC44D4623A9C7 <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid = 0xC44D4623A9CB <Unable to read memory>
unsigned int flags = 0xC44D4623A9D3 <Unable to read memory>
unsigned int flags2 = 0xC44D4623A9D7 <Unable to read memory>
Position pos = 0xC44D4623A9DB
unsigned int time = 0xC44D4623A9EB <Unable to read memory>
TransportInfo
ObjectGuid guid = 0xC44D4623A9CB <Unable to read memory>
Position pos = 0xC44D4623A9D3
int seat = 0xC44D4623A9E3 <Unable to read memory>
unsigned int time = 0xC44D4623A9E7 <Unable to read memory>
unsigned int time2 = 0xC44D4623A9EB <Unable to read memory>
MovementInfo::TransportInfo transport = 0xC44D4623A9F3
float pitch = 0xC44D4623AA1B <Unable to read memory>
unsigned int fallTime = 0xC44D4623AA1F <Unable to read memory>
JumpInfo
float zspeed = 0xC44D4623A9CB <Unable to read memory>
float sinAngle = 0xC44D4623A9CF <Unable to read memory>
float cosAngle = 0xC44D4623A9D3 <Unable to read memory>
float xyspeed = 0xC44D4623A9D7 <Unable to read memory>
MovementInfo::JumpInfo jump = 0xC44D4623AA23
float splineElevation = 0xC44D4623AA33 <Unable to read memory>
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0xC44D4623AA43 <Unable to read memory>
bool m_isActive = 0xC44D4623AA63 <Unable to read memory>
bool m_isFarVisible = 0xC44D4623AA64 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0xC44D4623AA67 <Unable to read memory>
bool _Has_value = 0xC44D4623AA6B <Unable to read memory>
bool m_isWorldObject = 0xC44D4623AA6F <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0xC44D4623AA7B <Unable to read memory>
unsigned int _areaId = 0xC44D4623AA7F <Unable to read memory>
float _floorZ = 0xC44D4623AA83 <Unable to read memory>
bool _outdoors = 0xC44D4623AA87 <Unable to read memory>
LiquidData _liquidData
unsigned int Entry = 0xC44D4623AA8B <Unable to read memory>
unsigned int Flags = 0xC44D4623AA8F <Unable to read memory>
float Level = 0xC44D4623AA93 <Unable to read memory>
float DepthLevel = 0xC44D4623AA97 <Unable to read memory>
int Status = 0xC44D4623AA9B <Unable to read memory>
bool _updatePositionData = 0xC44D4623AA9F <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0xC44D4623AAB3 <Unable to read memory>
unsigned int m_phaseMask = 0xC44D4623AAB7 <Unable to read memory>
bool m_useCombinedPhases = 0xC44D4623AABB <Unable to read memory>
unsigned int m_notifyflags = 0xC44D4623AABD <Unable to read memory>
unsigned int m_executed_notifies = 0xC44D4623AABF <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0xC44D4623AAC3 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0xC44D4623AAC3 <Unable to read memory>
<user defined> _Equal_range_result = 0xC44D4623AAC3 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0xC44D4623AAC3 <Unable to read memory>
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0xC44D4623AAC3 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0xC44D4623AACB
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0xC44D4623AADB
unsigned int _Mask = 0xC44D4623AAF3 <Unable to read memory>
unsigned int _Maxidx = 0xC44D4623AAFB <Unable to read memory>
unsigned int m_extraAttacks = 0xC44D4623AB03 <Unable to read memory>
bool m_canDualWield = 0xC44D4623AB07 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
<user defined> _Copy_tag = 0xC44D4623AB0B <Unable to read memory>
<user defined> _Move_tag = 0xC44D4623AB0B <Unable to read memory>
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0xC44D4623AB0B
SafeUnitPointer m_movedByPlayer
Unit* ptr = <Unable to read memory>
Unit* defaultValue = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0xC44D4623AB2B <Unable to read memory>
[1] = 0xC44D4623AB33 <Unable to read memory>
[2] = 0xC44D4623AB3B <Unable to read memory>
[3] = 0xC44D4623AB43 <Unable to read memory>
[4] = 0xC44D4623AB4B <Unable to read memory>
[5] = 0xC44D4623AB53 <Unable to read memory>
[6] = 0xC44D4623AB5B <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0xC44D4623AB63 <Unable to read memory>
[1] = 0xC44D4623AB6B <Unable to read memory>
[2] = 0xC44D4623AB73 <Unable to read memory>
[3] = 0xC44D4623AB7B <Unable to read memory>
float m_modMeleeHitChance = 0xC44D4623AB83 <Unable to read memory>
float m_modRangedHitChance = 0xC44D4623AB87 <Unable to read memory>
float m_modSpellHitChance = 0xC44D4623AB8B <Unable to read memory>
int m_baseSpellCritChance = 0xC44D4623AB8F <Unable to read memory>
float[7] m_threatModifier
[0] = 0xC44D4623AB93 <Unable to read memory>
[1] = 0xC44D4623AB97 <Unable to read memory>
[2] = 0xC44D4623AB9B <Unable to read memory>
[3] = 0xC44D4623AB9F <Unable to read memory>
[4] = 0xC44D4623ABA3 <Unable to read memory>
[5] = 0xC44D4623ABA7 <Unable to read memory>
[6] = 0xC44D4623ABAB <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0xC44D4623ABAF <Unable to read memory>
[1] = 0xC44D4623ABB3 <Unable to read memory>
[2] = 0xC44D4623ABB7 <Unable to read memory>
EventProcessor m_Events
unsigned int m_time = 0xC44D4623ABBB <Unable to read memory>
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events
std::_Tree<std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
<user defined> value_compare = 0xC44D4623ABC3 <Unable to read memory>
<user defined> _Copy_tag = 0xC44D4623ABC3 <Unable to read memory>
<user defined> _Move_tag = 0xC44D4623ABC3 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned __int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned __int64 const ,BasicEvent *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,BasicEvent *> > >,1>,1> _Mypair = 0xC44D4623ABC3
<user defined> value_compare = 0xC44D4623ABC3 <Unable to read memory>
bool m_aborting = 0xC44D4623ABD3 <Unable to read memory>
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0xC44D4623ABDB
[1] = 0xC44D4623ABF3
[2] = 0xC44D4623AC0B
[3] = 0xC44D4623AC23
[4] = 0xC44D4623AC3B
[5] = 0xC44D4623AC53
[6] = 0xC44D4623AC6B
[7] = 0xC44D4623AC83
unsigned int m_lastSanctuaryTime = 0xC44D4623AC9B <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
<user defined> _Copy_tag = 0xC44D4623ACA3
<user defined> _Move_tag = 0xC44D4623ACA3
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0xC44D4623ACA3
bool IsAIEnabled = 0xC44D4623ACB3 <Unable to read memory>
bool NeedChangeAI = 0xC44D4623ACB4 <Unable to read memory>
bool m_ControlledByPlayer = 0xC44D4623ACB5 <Unable to read memory>
bool m_CreatedByPlayer = 0xC44D4623ACB6 <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
<user defined> _Copy_tag = 0xC44D4623ACBB
<user defined> _Move_tag = 0xC44D4623ACBB
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0xC44D4623ACBB
Position m_last_notify_position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0xC44D4623ACCB <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0xC44D4623ACCB <Unable to read memory>
float m_positionX = 0xC44D4623ACCB <Unable to read memory>
float m_positionY = 0xC44D4623ACCF <Unable to read memory>
float m_positionZ = 0xC44D4623ACD3 <Unable to read memory>
float m_orientation = 0xC44D4623ACD7 <Unable to read memory>
unsigned int m_last_notify_mstime = 0xC44D4623ACDB <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0xC44D4623ACDF <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0xC44D4623ACE1 <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0xC44D4623ACE3 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0xC44D4623AD03 <Unable to read memory>
unsigned int m_race = 0xC44D4623AD04 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0xC44D4623AD05 <Unable to read memory>
int[3] m_attackTimer
[0] = 0xC44D4623AD07 <Unable to read memory>
[1] = 0xC44D4623AD0B <Unable to read memory>
[2] = 0xC44D4623AD0F <Unable to read memory>
float[5] m_createStats
[0] = 0xC44D4623AD13 <Unable to read memory>
[1] = 0xC44D4623AD17 <Unable to read memory>
[2] = 0xC44D4623AD1B <Unable to read memory>
[3] = 0xC44D4623AD1F <Unable to read memory>
[4] = 0xC44D4623AD23 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0xC44D4623AD2B <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0xC44D4623AD2B <Unable to read memory>
<user defined> _Multi_equal_check_result = 0xC44D4623AD2B <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0xC44D4623AD2B <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0xC44D4623AD33
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0xC44D4623AD43
unsigned int _Mask = 0xC44D4623AD5B <Unable to read memory>
unsigned int _Maxidx = 0xC44D4623AD63 <Unable to read memory>
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0xC44D4623AD73 <Unable to read memory>
int m_procDeep = 0xC44D4623AD77 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = <Unable to read memory>
std::_List_node<DynamicObject *,void *>* _Head = <Unable to read memory>
std::_List_node<DynamicObject *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair
std::_List_val<std::_List_simple_types<DynamicObject *> > _Myval2 = 0xC44D4623AD7B
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = <Unable to read memory>
std::_List_node<ObjectGuid,void *>* _Head = <Unable to read memory>
std::_List_node<ObjectGuid,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair
std::_List_val<std::_List_simple_types<ObjectGuid> > _Myval2 = 0xC44D4623AD8B
unsigned int m_transform = 0xC44D4623AD9B <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
<user defined> value_compare = 0xC44D4623ADC3 <Unable to read memory>
<user defined> _Copy_tag = 0xC44D4623ADC3 <Unable to read memory>
<user defined> _Move_tag = 0xC44D4623ADC3 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0xC44D4623ADC3
<user defined> value_compare = 0xC44D4623ADC3
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
<user defined> value_compare = 0xC44D4623ADD3
<user defined> _Copy_tag = 0xC44D4623ADD3
<user defined> _Move_tag = 0xC44D4623ADD3
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0xC44D4623ADD3
<user defined> value_compare = 0xC44D4623ADD3
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
std::_List_node<Aura *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair
std::_List_val<std::_List_simple_types<Aura *> > _Myval2 = 0xC44D4623ADE3
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = <Unable to read memory>
unsigned int m_removedAurasCount = 0xC44D4623ADFB <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0xC44D4623AE03
[1] = 0xC44D4623AE13
[2] = 0xC44D4623AE23
[3] = 0xC44D4623AE33
[4] = 0xC44D4623AE43
[5] = 0xC44D4623AE53
[6] = 0xC44D4623AE63
[7] = 0xC44D4623AE73
[8] = 0xC44D4623AE83
[9] = 0xC44D4623AE93
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair
std::_List_val<std::_List_simple_types<Aura *> > _Myval2 = 0xC44D4623C1D3
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = <Unable to read memory>
std::_List_node<AuraApplication *,void *>* _Head = <Unable to read memory>
std::_List_node<AuraApplication *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair
std::_List_val<std::_List_simple_types<AuraApplication *> > _Myval2 = 0xC44D4623C1E3
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
<user defined> value_compare = 0xC44D4623C1F3
<user defined> _Copy_tag = 0xC44D4623C1F3
<user defined> _Move_tag = 0xC44D4623C1F3
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0xC44D4623C1F3
<user defined> value_compare = 0xC44D4623C1F3
unsigned int m_interruptMask = 0xC44D4623C203 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0xC44D4623C207 <Unable to read memory>
[1] = 0xC44D4623C20B <Unable to read memory>
[2] = 0xC44D4623C20F <Unable to read memory>
[3] = 0xC44D4623C213 <Unable to read memory>
[0] = 0xC44D4623C207
float[4]
[0] = 0xC44D4623C217 <Unable to read memory>
[1] = 0xC44D4623C21B <Unable to read memory>
[2] = 0xC44D4623C21F <Unable to read memory>
[3] = 0xC44D4623C223 <Unable to read memory>
float[4]
[0] = 0xC44D4623C227 <Unable to read memory>
[1] = 0xC44D4623C22B <Unable to read memory>
[2] = 0xC44D4623C22F <Unable to read memory>
[3] = 0xC44D4623C233 <Unable to read memory>
float[4]
[0] = 0xC44D4623C237 <Unable to read memory>
[1] = 0xC44D4623C23B <Unable to read memory>
[2] = 0xC44D4623C23F <Unable to read memory>
[3] = 0xC44D4623C243 <Unable to read memory>
float[4]
[0] = 0xC44D4623C247 <Unable to read memory>
[1] = 0xC44D4623C24B <Unable to read memory>
[2] = 0xC44D4623C24F <Unable to read memory>
[3] = 0xC44D4623C253 <Unable to read memory>
float[4]
[0] = 0xC44D4623C257 <Unable to read memory>
[1] = 0xC44D4623C25B <Unable to read memory>
[2] = 0xC44D4623C25F <Unable to read memory>
[3] = 0xC44D4623C263 <Unable to read memory>
float[4]
[0] = 0xC44D4623C267 <Unable to read memory>
[1] = 0xC44D4623C26B <Unable to read memory>
[2] = 0xC44D4623C26F <Unable to read memory>
[3] = 0xC44D4623C273 <Unable to read memory>
float[4]
[0] = 0xC44D4623C277 <Unable to read memory>
[1] = 0xC44D4623C27B <Unable to read memory>
[2] = 0xC44D4623C27F <Unable to read memory>
[3] = 0xC44D4623C283 <Unable to read memory>
float[4]
[0] = 0xC44D4623C287 <Unable to read memory>
[1] = 0xC44D4623C28B <Unable to read memory>
[2] = 0xC44D4623C28F <Unable to read memory>
[3] = 0xC44D4623C293 <Unable to read memory>
float[4]
[0] = 0xC44D4623C297 <Unable to read memory>
[1] = 0xC44D4623C29B <Unable to read memory>
[2] = 0xC44D4623C29F <Unable to read memory>
[3] = 0xC44D4623C2A3 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0xC44D4623C397 <Unable to read memory>
[1] = 0xC44D4623C39B <Unable to read memory>
[0] = 0xC44D4623C397 <Unable to read memory>
float[2]
[0] = 0xC44D4623C39F <Unable to read memory>
[1] = 0xC44D4623C3A3 <Unable to read memory>
[0] = 0xC44D4623C397
float[2]
[0] = 0xC44D4623C3A7 <Unable to read memory>
[1] = 0xC44D4623C3AB <Unable to read memory>
[0] = 0xC44D4623C3A7 <Unable to read memory>
float[2]
[0] = 0xC44D4623C3AF <Unable to read memory>
[1] = 0xC44D4623C3B3 <Unable to read memory>
float[2]
[0] = 0xC44D4623C3B7 <Unable to read memory>
[1] = 0xC44D4623C3BB <Unable to read memory>
[0] = 0xC44D4623C3B7 <Unable to read memory>
float[2]
[0] = 0xC44D4623C3BF <Unable to read memory>
[1] = 0xC44D4623C3C3 <Unable to read memory>
bool m_canModifyStats = 0xC44D4623C3C7 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
<user defined> value_compare = 0xC44D4623C3CB
<user defined> _Copy_tag = 0xC44D4623C3CB
<user defined> _Move_tag = 0xC44D4623C3CB
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0xC44D4623C3CB
<user defined> value_compare = 0xC44D4623C3CB
float[9] m_speed_rate
[0] = 0xC44D4623C3DB <Unable to read memory>
[1] = 0xC44D4623C3DF <Unable to read memory>
[2] = 0xC44D4623C3E3 <Unable to read memory>
[3] = 0xC44D4623C3E7 <Unable to read memory>
[4] = 0xC44D4623C3EB <Unable to read memory>
[5] = 0xC44D4623C3EF <Unable to read memory>
[6] = 0xC44D4623C3F3 <Unable to read memory>
[7] = 0xC44D4623C3F7 <Unable to read memory>
[8] = 0xC44D4623C3FB <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = <Unable to read memory>
std::_List_node<Player *,void *>* _Head = <Unable to read memory>
std::_List_node<Player *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair
std::_List_val<std::_List_simple_types<Player *> > _Myval2 = 0xC44D4623C40B
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0xC44D4623C423 <Unable to read memory>
[1] = 0xC44D4623C427 <Unable to read memory>
[2] = 0xC44D4623C42B <Unable to read memory>
[3] = 0xC44D4623C42F <Unable to read memory>
int m_regenTimer = 0xC44D4623C433 <Unable to read memory>
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = <Unable to read memory>
Unit* iOwner = <Unable to read memory>
unsigned int iUpdateTimer = 0xC44D4623C44B <Unable to read memory>
ThreatContainer iThreatContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0xC44D4623C453
bool iDirty = 0xC44D4623C463 <Unable to read memory>
ThreatContainer iThreatOfflineContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0xC44D4623C46B
bool iDirty = 0xC44D4623C47B <Unable to read memory>
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
<user defined> value_compare = 0xC44D4623C483
<user defined> _Copy_tag = 0xC44D4623C483
<user defined> _Move_tag = 0xC44D4623C483
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0xC44D4623C483
<user defined> value_compare = 0xC44D4623C483 <Unable to read memory>
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0xC44D4623C4A3 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0xC44D4623C4B3 <Unable to read memory>
bool _instantCast = 0xC44D4623C4B4 <Unable to read memory>
unsigned int m_rootTimes = 0xC44D4623C4B7 <Unable to read memory>
unsigned int m_state = 0xC44D4623C4BB <Unable to read memory>
unsigned int m_CombatTimer = 0xC44D4623C4BF <Unable to read memory>
unsigned int m_lastManaUse = 0xC44D4623C4C3 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0xC44D4623C4CB <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair
std::_List_val<std::_List_simple_types<DiminishingReturn> > _Myval2 = 0xC44D4623C4CB
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0xC44D4623C4E3
LinkedListElement iLast = 0xC44D4623C4F3
unsigned int iSize = 0xC44D4623C503 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0xC44D4623C4E3 <Unable to read memory>
<user defined> iterator = 0xC44D4623C4E3 <Unable to read memory>
<user defined> iterator = 0xC44D4623C4DB
Unit* iOwner = <Unable to read memory>
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0xC44D4623C51B
LinkedListElement iLast = 0xC44D4623C52B
unsigned int iSize = 0xC44D4623C53B <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0xC44D4623C51B <Unable to read memory>
<user defined> iterator = 0xC44D4623C51B <Unable to read memory>
<user defined> iterator = 0xC44D4623C513
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0xC44D4623C54B <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0xC44D4623C553
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0xC44D4623C553
<user defined> _Multi_equal_check_result = 0xC44D4623C553
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0xC44D4623C553 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0xC44D4623C55B
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0xC44D4623C56B
unsigned int _Mask = 0xC44D4623C583 <Unable to read memory>
unsigned int _Maxidx = 0xC44D4623C58B <Unable to read memory>
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID
unsigned int _guid = 0xC44D4623C593 <Unable to read memory>
unsigned int _threatPct = 0xC44D4623C59B <Unable to read memory>
bool m_cleanupDone = 0xC44D4623C5A3 <Unable to read memory>
bool m_duringRemoveFromWorld = 0xC44D4623C5A4 <Unable to read memory>
unsigned int _oldFactionId = 0xC44D4623C5A7 <Unable to read memory>
bool _isWalkingBeforeCharm = 0xC44D4623C5AB <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0xC44D4623C5AF <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0xC44D4623C5B3 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0xC44D4623C5B3 <Unable to read memory>
<user defined> _Equal_range_result = 0xC44D4623C5B3 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0xC44D4623C5B3 <Unable to read memory>
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0xC44D4623C5B3 <Unable to read memory>
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0xC44D4623C5BB
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0xC44D4623C5CB
unsigned int _Mask = 0xC44D4623C5E3 <Unable to read memory>
unsigned int _Maxidx = 0xC44D4623C5EB <Unable to read memory>
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0xC44D4623C5F3 <Unable to read memory>
Parameter unsigned int var0 = 0x7AD37F2A
Parameter unsigned int var1 = 0x0
Parameter bool bvar = 0x0
Parameter SpellInfo* spell = NULL
Parameter GameObject* gob = NULL
Local std::vector<WorldObject *,std::allocator<WorldObject *> > targets
std::_Compressed_pair<std::allocator<WorldObject *>,std::_Vector_val<std::_Simple_types<WorldObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<WorldObject *> > _Myval2
WorldObject** _Myfirst = 0x186551F7530
WorldObject** _Mylast = 0x8901A800564EAF63
<user defined>* _Myend = 0x8901A800564EAF63
Local std::exception& e = 0x7FBD6F2E20
__std_exception_data _Data
char* _What = 0x3C <Unable to read memory>
bool _DoFree = 0xE0
Local std::exception& e = 0x7FBD6F2E80
__std_exception_data _Data
char* _What = NULL
bool _DoFree = 0x0
Local std::exception& e = 0x3C
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x4C <Unable to read memory>
Local WorldObject** <end>$L1 = 0x8901A800564EAF63
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x8901A800564EAF6B
unsigned int m_objectType = 0x8901A800564EAFAB <Unable to read memory>
int m_objectTypeId = 0x8901A800564EAFAF <Unable to read memory>
unsigned int m_updateFlag = 0x8901A800564EAFB3 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask
unsigned int _fieldCount = 0x8901A800564EAFC3 <Unable to read memory>
unsigned int _blockCount = 0x8901A800564EAFC7 <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
unsigned int m_valuesCount = 0x8901A800564EAFD3 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x8901A800564EAFD5 <Unable to read memory>
bool m_objectUpdated = 0x8901A800564EAFD7 <Unable to read memory>
bool m_inWorld = 0x8901A800564EAFD8 <Unable to read memory>
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x8901A800564EAFDB
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8901A800564EB00B <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8901A800564EB00B <Unable to read memory>
float m_positionX = 0x8901A800564EB00B <Unable to read memory>
float m_positionY = 0x8901A800564EB00F <Unable to read memory>
float m_positionZ = 0x8901A800564EB013 <Unable to read memory>
float m_orientation = 0x8901A800564EB017 <Unable to read memory>
unsigned int m_mapId = 0x8901A800564EB01B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x8901A800564EB01F <Unable to read memory>
[1] = 0x8901A800564EB023 <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB027 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x8901A800564EB02B <Unable to read memory>
[1] = 0x8901A800564EB02F <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB033 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x8901A800564EB037 <Unable to read memory>
[1] = 0x8901A800564EB03B <Unable to read memory>
[2] = 0x8901A800564EB03F <Unable to read memory>
[3] = 0x8901A800564EB043 <Unable to read memory>
[4] = 0x8901A800564EB047 <Unable to read memory>
[5] = 0x8901A800564EB04B <Unable to read memory>
[6] = 0x8901A800564EB04F <Unable to read memory>
[7] = 0x8901A800564EB053 <Unable to read memory>
[8] = 0x8901A800564EB057 <Unable to read memory>
[9] = 0x8901A800564EB05B <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB067 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x8901A800564EB06B <Unable to read memory>
[1] = 0x8901A800564EB06F <Unable to read memory>
[2] = 0x8901A800564EB073 <Unable to read memory>
[3] = 0x8901A800564EB077 <Unable to read memory>
[4] = 0x8901A800564EB07B <Unable to read memory>
[5] = 0x8901A800564EB07F <Unable to read memory>
[6] = 0x8901A800564EB083 <Unable to read memory>
[7] = 0x8901A800564EB087 <Unable to read memory>
[8] = 0x8901A800564EB08B <Unable to read memory>
[9] = 0x8901A800564EB08F <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB09B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x8901A800564EB09F <Unable to read memory>
[1] = 0x8901A800564EB0A3 <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB0A7 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x8901A800564EB0AB <Unable to read memory>
[1] = 0x8901A800564EB0AF <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB0B3 <Unable to read memory>
unsigned int LastUsedScriptID = 0x8901A800564EB0B7 <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x8901A800564EB0BB <Unable to read memory>
unsigned int flags = 0x8901A800564EB0C3 <Unable to read memory>
unsigned int flags2 = 0x8901A800564EB0C7 <Unable to read memory>
Position pos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8901A800564EB0CB <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8901A800564EB0CB <Unable to read memory>
float m_positionX = 0x8901A800564EB0CB <Unable to read memory>
float m_positionY = 0x8901A800564EB0CF <Unable to read memory>
float m_positionZ = 0x8901A800564EB0D3 <Unable to read memory>
float m_orientation = 0x8901A800564EB0D7 <Unable to read memory>
unsigned int time = 0x8901A800564EB0DB <Unable to read memory>
TransportInfo
ObjectGuid guid = 0x8901A800564EB0BB <Unable to read memory>
Position pos = 0x8901A800564EB0C3
int seat = 0x8901A800564EB0D3 <Unable to read memory>
unsigned int time = 0x8901A800564EB0D7 <Unable to read memory>
unsigned int time2 = 0x8901A800564EB0DB <Unable to read memory>
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x8901A800564EB0E3 <Unable to read memory>
Position pos = 0x8901A800564EB0EB
int seat = 0x8901A800564EB0FB <Unable to read memory>
unsigned int time = 0x8901A800564EB0FF <Unable to read memory>
unsigned int time2 = 0x8901A800564EB103 <Unable to read memory>
float pitch = 0x8901A800564EB10B <Unable to read memory>
unsigned int fallTime = 0x8901A800564EB10F <Unable to read memory>
JumpInfo
float zspeed = 0x8901A800564EB0BB <Unable to read memory>
float sinAngle = 0x8901A800564EB0BF <Unable to read memory>
float cosAngle = 0x8901A800564EB0C3 <Unable to read memory>
float xyspeed = 0x8901A800564EB0C7 <Unable to read memory>
MovementInfo::JumpInfo jump
float zspeed = 0x8901A800564EB113 <Unable to read memory>
float sinAngle = 0x8901A800564EB117 <Unable to read memory>
float cosAngle = 0x8901A800564EB11B <Unable to read memory>
float xyspeed = 0x8901A800564EB11F <Unable to read memory>
float splineElevation = 0x8901A800564EB123 <Unable to read memory>
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x8901A800564EB133 <Unable to read memory>
bool m_isActive = 0x8901A800564EB153 <Unable to read memory>
bool m_isFarVisible = 0x8901A800564EB154 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0x8901A800564EB157 <Unable to read memory>
bool _Has_value = 0x8901A800564EB15B <Unable to read memory>
bool m_isWorldObject = 0x8901A800564EB15F <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x8901A800564EB16B <Unable to read memory>
unsigned int _areaId = 0x8901A800564EB16F <Unable to read memory>
float _floorZ = 0x8901A800564EB173 <Unable to read memory>
bool _outdoors = 0x8901A800564EB177 <Unable to read memory>
LiquidData _liquidData
unsigned int Entry = 0x8901A800564EB17B <Unable to read memory>
unsigned int Flags = 0x8901A800564EB17F <Unable to read memory>
float Level = 0x8901A800564EB183 <Unable to read memory>
float DepthLevel = 0x8901A800564EB187 <Unable to read memory>
int Status = 0x8901A800564EB18B <Unable to read memory>
bool _updatePositionData = 0x8901A800564EB18F <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x8901A800564EB1A3 <Unable to read memory>
unsigned int m_phaseMask = 0x8901A800564EB1A7 <Unable to read memory>
bool m_useCombinedPhases = 0x8901A800564EB1AB <Unable to read memory>
unsigned int m_notifyflags = 0x8901A800564EB1AD <Unable to read memory>
unsigned int m_executed_notifies = 0x8901A800564EB1AF <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x8901A800564EB1B3 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x8901A800564EB1B3 <Unable to read memory>
<user defined> _Equal_range_result = 0x8901A800564EB1B3 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x8901A800564EB1B3 <Unable to read memory>
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x8901A800564EB1B3 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x8901A800564EB1BB
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x8901A800564EB1CB
unsigned int _Mask = 0x8901A800564EB1E3 <Unable to read memory>
unsigned int _Maxidx = 0x8901A800564EB1EB <Unable to read memory>
Local WorldObject** <begin>$L1 = NULL
Local std::exception& e = NULL
Local WorldObject** <end>$L2 = 0x7FF77C084FE8
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x7FF77C084FF0
unsigned int m_objectType = 0x4500
int m_objectTypeId = 0x7FF7
unsigned int m_updateFlag = 0x7D50
int* m_int32Values = 0xCCC3C032
unsigned int* m_uint32Values = 0xCCC3C032
float* m_floatValues = -102629776.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x7B298E70
unsigned int _blockCount = 0x7FF7
unsigned int* _bits = 0x48
unsigned int m_valuesCount = 0x9B20
unsigned int _fieldNotifyFlags = 0x7B2B
bool m_objectUpdated = 0xF7
bool m_inWorld = 0x7F
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x7FF77C085060
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x7FF77B3DFD90
PositionXYZStreamer
<user defined> m_pos = 0x7FF77B3DFD90
PositionXYZOStreamer
<user defined> m_pos = 0x7FF77B3DFD90
float m_positionX = 986486964748208348474135931126808576.000000
float m_positionY = 0.000000
float m_positionZ = 998084700089696419268429268752793600.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x7B4039C0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x7FF7
[1] = 0x7B403A30
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x7B3071C0
[1] = 0x7FF7
unsigned int m_flags = 0x7B2A21E0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x7FF7
[1] = 0x7B3EA310
[2] = 0x7FF7
[3] = 0x7B407D10
[4] = 0x7FF7
[5] = 0x7B3F9580
[6] = 0x7FF7
[7] = 0x7B464250
[8] = 0x7FF7
[9] = 0x7B2CA790
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x7B29CD40
[1] = 0x7FF7
[2] = 0x7B29CD50
[3] = 0x7FF7
[4] = 0x7B29CD20
[5] = 0x7FF7
[6] = 0x7B2C4A70
[7] = 0x7FF7
[8] = 0x7B2C4BB0
[9] = 0x7FF7
unsigned int m_flags = 0x7B2E24D0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x7FF7
[1] = 0x7B3F0BD0
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x7B2D72F0
[1] = 0x7FF7
unsigned int m_flags = 0x7B29E060
unsigned int LastUsedScriptID = 0x7FF7
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x7FF77B3F0490
unsigned int flags = 0x7B2A79A0
unsigned int flags2 = 0x7FF7
Position pos
PositionXYStreamer
Position* Pos = 0x7FF77B3DB2A0
PositionXYZStreamer
<user defined> m_pos = 0x7FF77B3DB2A0
PositionXYZOStreamer
<user defined> m_pos = 0x7FF77B3DB2A0
float m_positionX = 984967051678534701421741383983562752.000000
float m_positionY = 0.000000
float m_positionZ = 908582229460582282375754538937221120.000000
float m_orientation = 0.000000
unsigned int time = 0x7B3E8B40
TransportInfo
ObjectGuid guid = 0x7FF77B3F0490
Position pos = 0x7FF77C085148
int seat = 0x90
unsigned int time = 0x7FF7
unsigned int time2 = 0x7B3E8B40
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x7FF77B43C830
Position pos = 0x7FF77C085170
int seat = 0xF0
unsigned int time = 0x7FF7
unsigned int time2 = 0x7B2D8C30
float pitch = 1029429896481539847679238248912125952.000000
unsigned int fallTime = 0x7FF7
JumpInfo
float zspeed = 991821238473968737795634058215030784.000000
float sinAngle = 0.000000
float cosAngle = 885157314018964831265496960405078016.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 910876677046995377592463571738951680.000000
float sinAngle = 0.000000
float cosAngle = 998906137678644311920599132429877248.000000
float xyspeed = 0.000000
float splineElevation = 910865268191593323527850101410103296.000000
ElunaEventProcessor* elunaEvents = 0x7FF77B405C70
std::string m_name = "H�\$H�t$H�|$ UH��H��`��H��E��uE3�����H�..."
bool m_isActive = 0x50
bool m_isFarVisible = 0x4C
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x80
bool m_isWorldObject = 0xF7
ZoneScript* m_zoneScript = 0x7FF77B7BB380
unsigned int _zoneId = 0x7B7B8480
unsigned int _areaId = 0x7FF7
float _floorZ = 1306813397871680320626542354202886144.000000
bool _outdoors = 0xF7
LiquidData _liquidData
unsigned int Entry = 0x7B7B8330
unsigned int Flags = 0x7FF7
float Level = 1305997030885133340891978477338624000.000000
float DepthLevel = 0.000000
int Status = 0x7B7BA640
bool _updatePositionData = 0xF7
Transport* m_transport = 0x7FF77B7BA8C0
GameObject
WorldObject
Object
DataMap CustomData = 0x7FF77B7BA8C8
unsigned int m_objectType = 0x548B
int m_objectTypeId = 0xFCB8B48
unsigned int m_updateFlag = 0xF028
int* m_int32Values = 0x1B841C9570FC0 <Unable to read memory>
unsigned int* m_uint32Values = 0x1B841C9570FC0 <Unable to read memory>
float* m_floatValues = 0x1B841C9570FC0 <Unable to read memory>
UpdateMask _changesMask = 0x7FF77B7BA920
unsigned int m_valuesCount = 0xFF3
unsigned int _fieldNotifyFlags = 0x7411
bool m_objectUpdated = 0x24
bool m_inWorld = 0x60
PackedGuid m_PackGUID = 0x7FF77B7BA938
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xCB8B48D78B000000
PositionXYZStreamer
<user defined> m_pos = 0xCB8B48D78B000000
PositionXYZOStreamer
<user defined> m_pos = 0xCB8B48D78B000000
float m_positionX = -0.000000
float m_positionY = -18256302.000000
float m_positionZ = -221247.796875
float m_orientation = 38027212.000000
unsigned int m_mapId = 0x71E86024
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x7FF77B7BA97C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x7FF77B7BA988
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x7FF77B7BA994
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x7FF77B7BA9C8
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x7FF77B7BA9FC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x7FF77B7BAA08
unsigned int LastUsedScriptID = 0xF3000003
MovementInfo m_movementInfo = 0x7FF77B7BAA18
ElunaEventProcessor* elunaEvents = 0xF0090A6010D280F
std::string m_name = 0x7FF77B7BAA90 <Unable to read memory>
bool m_isActive = 0xFF
bool m_isFarVisible = 0xF
std::optional<float> m_visibilityDistanceOverride = 0x2C08B73840C8FF
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x44F3F08B44000003
unsigned int _zoneId = 0x8554100F
unsigned int _areaId = 0x2F0F45C7
float _floorZ = 0.000000
bool _outdoors = 0x3
LiquidData _liquidData = 0x7FF77B7BAAD8
bool _updatePositionData = 0x8B
Transport* m_transport = 0x8B48D8B70FFFC2FA
Map* m_currMap = 0xB70FFFC2DF22E8CF
unsigned int m_InstanceId = 0x66D82BC0
unsigned int m_phaseMask = 0xFFB6E0F
bool m_useCombinedPhases = 0x5B
unsigned int m_notifyflags = 0xFF3
unsigned int m_executed_notifies = 0x3D59
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x7FF77B7BAB10
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0x7FF77B7BAB50
MovableMapObject
Cell _currentCell = 0xC0570FCF
int _moveState = 0xC15F0FF3
Loot loot = 0x7FF77B7BAB80
unsigned int m_groupLootTimer = 0xE8CC0077
unsigned int lootingGroupLowGUID = 0x421AE8
GameObjectModel* m_model = 0x17F840FDB84
unsigned int m_spellId = 0x310DF3E8
int m_respawnTime = 0x4C42BE00009F45C7
unsigned int m_respawnDelayTime = 0x4CC77D89
unsigned int m_despawnDelay = 0x48D77D89
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime = 0xC60000000FDF45C7
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime = 0x20B900C745
int m_lootState = 0x421A77E8
bool m_spawnedByDefault = 0x0
unsigned int m_cooldownTime = 0x12D7
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList = 0x7FF77B7BACA0
ObjectGuid m_ritualOwnerGUID = 0xA345C7D88B48
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0x7FF77B7BACE8
unsigned int m_usetimes = 0x45C60000
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0x7FF77B7BAD00
unsigned int m_spawnId = 0xBF45C748
GameObjectTemplate* m_goInfo = 0xF0090A30905100F
GameObjectData* m_goData = 0x90A30F0DB70F0011
GameObjectValue m_goValue = 0x7FF77B7BAD28
bool m_allowModifyDestructibleBuilding = 0x0
int m_packedRotation = 0x558D48A3458D4CCE
G3D::Quat m_localRotation = 0x7FF77B7BAD48
Position m_stationaryPosition = 0x7FF77B7BAD58
ObjectGuid m_lootRecipient = 0x48C18B48A74D8B48
unsigned int m_lootRecipientGroup = 0x1000FA81
unsigned int m_LootMode = 0x0
unsigned int m_lootGenerationTime = 0x27C28348
ObjectGuid m_linkedTrap = 0x48F8C08348C12B48
ObjectGuid _lootStateUnitGUID = 0xCD15FF07761FF883
GameObjectAI* m_AI = 0x4219AFE8CC007772
bool m_saveStateOnDb = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _passengers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x558B4800
<user defined> _Move_tag = 0x558B4800
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x7FF77B7BADA8
Map* m_currMap = 0x7FF77B7B8AC0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x7FF77B7B8AC8
LinkedListElement iLast = 0x7FF77B7B8AD8
unsigned int iSize = 0x4CC87089
<user defined> ?$Iterator@VLinkedListElement@@ = 0x688D4854
<user defined> iterator = 0x688D4854
<user defined> iterator = 0x88C48B48
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x4155105088C48B48
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x44A87029
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x8840290F44A87029
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x8840290F44A87029
std::_List_node<Unit *,void *>* _Predecessor = 0xBAF2B60FC0570F45
std::_List_node<Unit *,void *>* _Next = 0x90290F4400000036
<user defined> _Equal_range_result = 0x44A87029
<user defined> _Multi_equal_check_result = 0x44A87029
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x44A87029
std::list<Unit *,std::allocator<Unit *> > _List = 0x7FF77B7B8AF8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7B8B08
unsigned int _Mask = 0x45110FF3C05B0FC0
unsigned int _Maxidx = 0x8D4CFFACB832E838
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x4C2024748840304D
<user defined> _Copy_tag = 0x4C2024748840304D
<user defined> _Move_tag = 0x4C2024748840304D
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x7FF77B7B8B30
<user defined> value_compare = 0x8840304D
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x7FF77B7B8B40
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x7FF77B7B8B80
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x7FF77B7B8B98
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x7FF77B7B8BB0
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x7FF77B7B8BC8
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x7FF77B7B8C18
std::shared_mutex MMapLock
void* _Myhandle = 0xE93045110F44F300
MapEntry* i_mapEntry = 0xAE1767E8000004BB
unsigned int MapID = 0xAE1767E8000004BB <Unable to read memory>
unsigned int map_type = 0xAE1767E8000004BF <Unable to read memory>
unsigned int Flags = 0xAE1767E8000004C3 <Unable to read memory>
char*[16] name
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
unsigned int linked_zone = 0xAE1767E800000547 <Unable to read memory>
unsigned int multimap_id = 0xAE1767E80000054B <Unable to read memory>
int entrance_map = 0xAE1767E80000054F <Unable to read memory>
float entrance_x = 0xAE1767E800000553 <Unable to read memory>
float entrance_y = 0xAE1767E800000557 <Unable to read memory>
unsigned int addon = 0xAE1767E80000055B <Unable to read memory>
unsigned int unk_time = 0xAE1767E80000055F <Unable to read memory>
unsigned int maxPlayers = 0xAE1767E800000563 <Unable to read memory>
unsigned int i_spawnMode = 0xFF
unsigned int i_InstanceId = 0xF883C8FF
unsigned int m_unloadTimer = 0xA2870F0A
float m_VisibleDistance = 131072.062500
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x9848FF4E7372158D
int _instanceResetPeriod = 0x4800B19448828C8B
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x7FF77B7B8CA0
LinkedListElement iLast = 0x7FF77B7B8CB0
unsigned int iSize = 0xF45F3C0
<user defined> ?$Iterator@VLinkedListElement@@ = 0xCC8B4900
<user defined> iterator = 0xCC8B4900
<user defined> iterator = 0xE1FFCA03
iterator
MapReference* _Ptr = 0x54BAE1FFCA03
const_iterator
MapReference* _Ptr = 0x54BAE1FFCA03
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x55C0F44F3C0580F
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x78582C
<user defined> _Move_tag = 0x78582C
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x7FF77B7B8CD0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0xE8CC8B4900000054
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x7FF77B7B8CE8
<user defined> _Move_tag = 0x7FF77B7B8CE8
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x7FF77B7B8CE8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x7DE8F02A0F48F3CC
Map* m_parentMap = 0xF44F3C08BFFAE43
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0xF44F3C08BFFAE4B
LinkedListElement iLast = 0xF44F3C08BFFAE5B
unsigned int iSize = 0xF44F3C08BFFAE6B <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0xF44F3C08BFFAE4B <Unable to read memory>
<user defined> iterator = 0xF44F3C08BFFAE4B <Unable to read memory>
<user defined> iterator = 0xF44F3C08BFFAE43
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility = 0xF44F3C08BFFAE73
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0xF44F3C08BFFAEB3
DataMap CustomData = 0xF44F3C08BFFAEC3
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0xF44F3C08BFFAF03
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0xF44F3C08BFFAF1B
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0xF44F3C08BFFAF33
std::mutex Lock = 0xF44F3C08BFFAF4B
std::mutex GridLock = 0xF44F3C08BFFAF9B
std::shared_mutex MMapLock = 0xF44F3C08BFFAFEB <Unable to read memory>
MapEntry* i_mapEntry = <Unable to read memory>
unsigned int i_spawnMode = 0xF44F3C08BFFAFFB <Unable to read memory>
unsigned int i_InstanceId = 0xF44F3C08BFFAFFF <Unable to read memory>
unsigned int m_unloadTimer = 0xF44F3C08BFFB003 <Unable to read memory>
float m_VisibleDistance = 0xF44F3C08BFFB007 <Unable to read memory>
DynamicMapTree _dynamicTree = 0xF44F3C08BFFB00B <Unable to read memory>
int _instanceResetPeriod = 0xF44F3C08BFFB013 <Unable to read memory>
MapRefMgr m_mapRefMgr = 0xF44F3C08BFFB01B
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0xF44F3C08BFFB04B <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0xF44F3C08BFFB053
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0xF44F3C08BFFB063 <Unable to read memory>
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports = 0xF44F3C08BFFB06B
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter = 0xF44F3C08BFFB07B <Unable to read memory>
Map* m_parentMap = <Unable to read memory>
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0xF44F3C08BFFB08B
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
GridMap*[64] GridMaps
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0xF44F3C08C00308B
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
std::bitset<262144> marked_cells = 0xF44F3C08C00B08B
std::bitset<262144> marked_cells_large = 0xF44F3C08C01308B
bool i_scriptLock = 0xF44F3C08C01B08B <Unable to read memory>
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0xF44F3C08C01B093
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0xF44F3C08C01B0D3
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0xF44F3C08C01B0E3
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0xF44F3C08C01B123
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0xF44F3C08C01B133
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0xF44F3C08C01B173
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0xF44F3C08C01B1B3
unsigned int _defaultLight = 0xF44F3C08C01B1F3 <Unable to read memory>
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators = 0xF44F3C08C01B1FB
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0xF44F3C08C01B20B
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0xF44F3C08C01B353
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0xF44F3C08C01B393
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell = 0xF44F3C08C01B3D3
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0xF44F3C08C01B413
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0xF44F3C08C01B453
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0xF44F3C08C01B493
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x44F3C0570F384510
[1] = 0xF30079550505590F
[2] = 0x580F44F3C02A0F48
[3] = 0x44F3C0580F44F3C6
[4] = 0xF3007857D1055C0F
[5] = 0x3F5E93045110F44
[6] = 0xB024BC290F0000
[7] = 0x290F44CC8B490000
[8] = 0x570F00000090248C
[9] = 0xF2D6E8C9570F45FF
[0] = 0x7FF77B7B8D08
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x1ED83491CC78349
[1] = 0x445024448B489075
[2] = 0x18408B05742C6838
[3] = 0xF86E0F66C03302EB
[4] = 0x8B41FF5B0FC0570F
[5] = 0xFF3C02A0F48F3C6
[6] = 0xEBFA5E0F41F3F859
[7] = 0x8B0574002C79801B
[8] = 0x4466C03302EB1841
[9] = 0xF3C95B0F45C86E0F
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x570F45FFAE3F73E8
[1] = 0xC02A0F4CF3C08BC0
[2] = 0x786427055C0F44F3
[3] = 0xEB3045110F44F300
[4] = 0x413045100F44F306
[5] = 0x1B841C68B
[6] = 0x8B49D68B41C00348
[7] = 0x94C484110F45F3CC
[8] = 0xFFB0F2A0E8000019
[9] = 0x8B49D68B41C03345
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x782270055C0FF3
[1] = 0x45E8442444110FF3
[2] = 0x44244C8D48FFACB0
[3] = 0x4C89483024748840
[4] = 0x4840244C8D4C2824
[5] = 0x8948D48B49204D8D
[6] = 0x4838458D4C20244C
[7] = 0xF3FFF73789E8C88B
[8] = 0xF414024442C0F4C
[9] = 0xA236E8CC8B49D7B7
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x580FF3C05B0FC06E
[1] = 0xCE8B4804568D41F8
[2] = 0x580FF3FFC30433E8
[3] = 0x8B480031253AE8F8
[4] = 0x75894CC77D8840D8
[5] = 0x45C748E775894CD7
[6] = 0x7588440000000FEF
[7] = 0x31C2E8204E8D41D7
[8] = 0x13E745C7480042
[9] = 0x1FEF45C7480000
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xE775894C0042303C
[1] = 0xFEF45C748
[2] = 0xF558B4800D745C6
[3] = 0xFF48347210FA8348
[4] = 0xC18B48F74D8B48C2
[5] = 0x7200001000FA8148
[6] = 0x498B4827C283481C
[7] = 0xF8C08348C12B48F8
[8] = 0x15FF07761FF88348
[9] = 0x2FEEE8CC0077890C
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xF8C08348C12B48F8
[1] = 0x15FF07761FF88348
[2] = 0x2E26E8CC00778744
[3] = 0x17B840FDB840042
[4] = 0x4800312131E80000
[5] = 0xBE0000BB45C7D88B
[6] = 0x7D894CE77D894C42
[7] = 0xFFF45C748F7
[8] = 0x20B900E745C600
[9] = 0x4800422DB5E80000
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x78290FFA8BE87029
[1] = 0xF440000003EBAD8
[2] = 0xF44D98B48C84029
[3] = 0xA850290F44B84829
[4] = 0x1C4EE89858290F44
[5] = 0xC03345F0280FFFAE
[6] = 0x33CB35E0FF3
[7] = 0x316E8CB8B48D78B
[8] = 0x508D41C03345FFB1
[9] = 0xF3F8280FC9570F16
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xF60EC8348572024
[1] = 0x290FDA8B50247429
[2] = 0x570FF18B4840247C
[3] = 0x66FF3240F6570FFF
[4] = 0x841F0F
[5] = 0x80248C8D48068B48
[6] = 0x30247C8840000000
[7] = 0x28244C894801B141
[8] = 0x78244C8D48C03345
[9] = 0x4820244C8948D38B
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x568D41BF4D110FF3
[1] = 0xC2FA37E8CE8B4802
[2] = 0xFF3BB4D100FF3FF
[3] = 0x41BB4D110FF3C858
[4] = 0x8B4801B04117568D
[5] = 0xB60FFFAE04AAE8CE
[6] = 0x100FF3C88BC8FFC0
[7] = 0xFF3C8280FEF8544
[8] = 0x48CB590FF3BB5D10
[9] = 0xFF30090B0A2058D
GridMap*[64] GridMaps
[0] = 0x402444280F000000
[1] = 0xD024847F0F66
[2] = 0xD024948D4800
[3] = 0xE0248C8D4800
[4] = 0x4890FF4FFE92E800
[5] = 0x721018788348D08B
[6] = 0x10408B48108B4803
[7] = 0x4489484024548948
[8] = 0x66402444280F4824
[9] = 0xD024847F0F
[0] = 0x7FF77B7C0D08
<user defined>*[64] GridMap
[0] = 0x7200001000FA8148
[1] = 0x498B4827C283481C
[2] = 0xF8C08348C12B48F8
[3] = 0x15FF07761FF88348
[4] = 0xB816E8CC00771134
[5] = 0x4DC840FDB840041
[6] = 0x4800310E91E80000
[7] = 0x9048F70D8D48D88B
[8] = 0xC74860244C894800
[9] = 0x890000002D682444
<user defined>*[64] GridMap
[0] = 0xE8CC00770F5215FF
[1] = 0x24A4894C0041B634
[2] = 0x2484C748000000C0
[3] = 0xF000000C8
[4] = 0xB02484C6
[5] = 0xA024848B4C
[6] = 0xFF49187210F88349
[7] = 0x8824948B48C0
[8] = 0x88248C8D4800
[9] = 0x9E9FF518B7AE800
<user defined>*[64] GridMap
[0] = 0x9824A4894C00
[1] = 0xA02484C74800
[2] = 0x2484C60000000F00
[3] = 0x7B8410000000088
[4] = 0x4026158D48000000
[5] = 0x88248C8D480077
[6] = 0x90FF4FCF41E80000
[7] = 0x7F0F66402444280F
[8] = 0x8D4C000000B02484
[9] = 0xB041000000B0248C
<user defined>*[64] GridMap
[0] = 0x48C18B48000000B0
[1] = 0x1C7200001000FA81
[2] = 0xF8498B4827C28348
[3] = 0x48F8C08348C12B48
[4] = 0x2D15FF07761FF883
[5] = 0x41B20FE8CC00770B
[6] = 0x805840FDB8400
[7] = 0x8B480031088AE800
[8] = 0x904270058D48D8
[9] = 0x44C7484024448948
<user defined>*[64] GridMap
[0] = 0x1C7200001000FA81
[1] = 0xF8498B4827C28348
[2] = 0x48F8C08348C12B48
[3] = 0x3515FF07761FF883
[4] = 0x41B017E8CC007709
[5] = 0xC024A4894C00
[6] = 0xC82484C74800
[7] = 0x2484C60000000F00
[8] = 0x948B4800000000B0
[9] = 0xFA8348000000A024
<user defined>*[64] GridMap
[0] = 0x4C48244489480000
[1] = 0x4C000000B024A489
[2] = 0x48000000C024A489
[3] = 0xF000000C82484C7
[4] = 0xB02484C6000000
[5] = 0x7B841000000
[6] = 0x773A18158D4800
[7] = 0xB0248C8D48
[8] = 0x280F90FF4FC933E8
[9] = 0x24847F0F66402444
<user defined>*[64] GridMap
[0] = 0x88248C8B48C2FF48
[1] = 0x8148C18B48000000
[2] = 0x481C7200001000FA
[3] = 0x48F8498B4827C283
[4] = 0x8348F8C08348C12B
[5] = 0x52615FF07761FF8
[6] = 0x41AC08E8CC0077
[7] = 0x1FE840FDB84
[8] = 0xD88B4800310283E8
[9] = 0x4900E089A90D8D48
<user defined>*[64] GridMap
[0] = 0x20B9FFFFFA86E9FF
[1] = 0x41A9F4E8000000
[2] = 0xC085486024448948
[3] = 0x58890870894C1D74
[4] = 0x190248C8B10
[5] = 0xE4DE0D8D48184889
[6] = 0x4903EB0889480090
[7] = 0x8B483E04894AC48B
[8] = 0x334800000130248C
[9] = 0x8B480041AF4AE8CC
<user defined>*[64] GridMap
[0] = 0x2444894800000098
[1] = 0xB024A4894C48
[2] = 0xC82484C74800
[3] = 0x2484C60000000F00
[4] = 0x84C74800000000B0
[5] = 0x7000000C024
[6] = 0x8900773419058B00
[7] = 0xB70F000000B02484
[8] = 0x8489660077340F05
[9] = 0x5B60F000000B424
std::bitset<262144> marked_cells
<user defined> reference = 0x7FF77B7C8D08
unsigned int[4096] _Array
[0] = 0x448D4C40244C7F0F
[1] = 0x484024548D486024
[2] = 0xE800000088248C8D
[3] = 0x848D489000398CDC
[4] = 0xBC83480000008824
[5] = 0xF4810000000A024
[6] = 0x4800000088248443
[7] = 0x24848B4840244489
[8] = 0x2444894800000098
[9] = 0xB024A4894C48
std::bitset<262144> marked_cells_large
<user defined> reference = 0x7FF77B7D0D08
unsigned int[4096] _Array
[0] = 0x7210FA8348000000
[1] = 0x248C8B48C2FF4838
[2] = 0x48C18B48000000B0
[3] = 0x1C7200001000FA81
[4] = 0xF8498B4827C28348
[5] = 0x48F8C08348C12B48
[6] = 0x1D15FF07761FF883
[7] = 0x40B9FFE8CC007613
[8] = 0x805840FDB8400
[9] = 0x8B480030107AE800
bool i_scriptLock = 0x22
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF77B7D8D10
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x8B41000001302484
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x8B41000001302484
std::_List_node<WorldObject *,void *>* _Predecessor = 0x48FAB70FF08B4DD9
std::_List_node<WorldObject *,void *>* _Next = 0xFF8566E43345F18B
<user defined> _Equal_range_result = 0x7FF77B7D8D10
<user defined> _Multi_equal_check_result = 0x7FF77B7D8D10
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x1302484
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x7FF77B7D8D18
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7D8D28
unsigned int _Mask = 0x400000000F000000
unsigned int _Maxidx = 0x48000000B024BC88
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x7000000C02484C7
<user defined> _Copy_tag = 0x7000000C02484C7
<user defined> _Move_tag = 0x7000000C02484C7
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x7FF77B7D8D50
<user defined> value_compare = 0x7FF77B7D8D50
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF77B7D8D60
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0xB0248C8900
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0xB0248C8900
std::_List_node<WorldObject *,void *>* _Predecessor = 0x660075C5ED0DB70F
std::_List_node<WorldObject *,void *>* _Next = 0xF000000B4248C89
<user defined> _Equal_range_result = 0x7FF77B7D8D60
<user defined> _Multi_equal_check_result = 0x7FF77B7D8D60
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x248C8900
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x7FF77B7D8D68
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7D8D78
unsigned int _Mask = 0xB024948D48
unsigned int _Maxidx = 0x2F7AE0E8C88B48
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0xC824948B48D8B60F
<user defined> _Copy_tag = 0xC824948B48D8B60F
<user defined> _Move_tag = 0xC824948B48D8B60F
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x7FF77B7D8DA0
<user defined> value_compare = 0x7FF77B7D8DA0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF77B7D8DB0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x248C8B48C2FF4838
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x248C8B48C2FF4838
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x48C18B48000000B0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x1C7200001000FA81
<user defined> _Equal_range_result = 0x7FF77B7D8DB0
<user defined> _Multi_equal_check_result = 0x7FF77B7D8DB0
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0xC2FF4838
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x7FF77B7D8DB8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x7FF77B7D8DC8
unsigned int _Mask = 0x40395FE8CC007592
unsigned int _Maxidx = 0x805840FDB8400
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x8B48002F8FDAE800
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x8B48002F8FDAE800
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x8B48002F8FDAE800
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x8EC9C0058D48D8
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x44C7484024448948
<user defined> _Equal_range_result = 0x8B48002F8FDAE800
<user defined> _Multi_equal_check_result = 0x8B48002F8FDAE800
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x8FDAE800
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x7FF77B7D8DF8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x7FF77B7D8E08
unsigned int _Mask = 0xC602444C74800
unsigned int _Maxidx = 0xD024848D480000
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0xF68244489480000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0xF68244489480000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0xF68244489480000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x447F0F6660244428
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = 0x6640244C280F6024
<user defined> _Equal_range_result = 0xF68244489480000
<user defined> _Multi_equal_check_result = 0xF68244489480000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x89480000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x7FF77B7D8E38
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x7FF77B7D8E48
unsigned int _Mask = 0x848D489000388B9C
unsigned int _Maxidx = 0xBC83480000008824
unsigned int _defaultLight = 0xA024
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x4800000088248443
<user defined> _Copy_tag = 0x4800000088248443
<user defined> _Move_tag = 0x4800000088248443
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x7FF77B7D8E78
<user defined> value_compare = 0x7FF77B7D8E78
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x7FF77B7D8E88
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x7FF77B7D8FD0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x8515FF07761FF883
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x8515FF07761FF883
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x403767E8CC007590
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0xC024A4894C00
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x8515FF07761FF883
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x403767E8CC007590
unsigned int _Distance = 0xC024A4894C00
<user defined> _Multi_equal_check_result = 0x7FF77B7D8FD0
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x761FF883
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x7FF77B7D8FD8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x7FF77B7D8FE8
unsigned int _Mask = 0xFA8348000000A024
unsigned int _Maxidx = 0x8B48C2FF48397210
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x8B4800000088248C
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x8B4800000088248C
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x8B4800000088248C
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x1000FA8148C1
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x8B4827C283481C72
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x8B4800000088248C
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x1000FA8148C1
unsigned int _Distance = 0x8B4827C283481C72
<user defined> _Multi_equal_check_result = 0x8B4800000088248C
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x88248C
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x7FF77B7D9018
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x7FF77B7D9028
unsigned int _Mask = 0x5ADE990004037
unsigned int _Maxidx = 0x3B660000051FB800
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0xE8000002E4820FF8
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0xE8000002E4820FF8
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0xE8000002E4820FF8
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x24A4894C002F8D74
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = 0x2484C748000000B0
<user defined> _Equal_range_result = 0xE8000002E4820FF8
<user defined> _Multi_equal_check_result = 0xE8000002E4820FF8
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0xE4820FF8
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x7FF77B7D9058
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x7FF77B7D9068
unsigned int _Mask = 0xC2CE0D8B00000007
unsigned int _Maxidx = 0xB0248C890075
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x75C2C40DB70F00
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x75C2C40DB70F00
<user defined> _Range_eraser = 0x75C2C40DB70F00
<user defined> _Equal_range_result = 0x75C2C40DB70F00
<user defined> _Multi_equal_check_result = 0x75C2C40DB70F00
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0xDB70F00
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x7FF77B7D9098
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x7FF77B7D90A8
unsigned int _Mask = 0x2F77B7E8C88B4800
unsigned int _Maxidx = 0x24948B48D8B60F00
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x10FA8348000000C8
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x10FA8348000000C8
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x10FA8348000000C8
std::_List_node<Corpse *,void *>* _Predecessor = 0x8C8B48C2FF483872
std::_List_node<Corpse *,void *>* _Next = 0xC18B48000000B024
<user defined> _Equal_range_result = 0x10FA8348000000C8
<user defined> _Multi_equal_check_result = 0x10FA8348000000C8
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0xC8
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x7FF77B7D90D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7D90E8
unsigned int _Mask = 0x15FF07761FF88348
unsigned int _Maxidx = 0x3636E8CC00758F54
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x4DC840FDB840040
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x4DC840FDB840040
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x4DC840FDB840040
std::_List_node<Object *,void *>* _Predecessor = 0x48002F8CB1E80000
std::_List_node<Object *,void *>* _Next = 0x8EC7170D8D48D88B
<user defined> _Equal_range_result = 0x4DC840FDB840040
<user defined> _Multi_equal_check_result = 0x4DC840FDB840040
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0xDB840040
std::list<Object *,std::allocator<Object *> > _List = 0x7FF77B7D9118
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7D9128
unsigned int _Mask = 0xF66000000D02484
unsigned int _Maxidx = 0x48000000D024847F
unsigned int m_InstanceId = 0x7B7B9D00
unsigned int m_phaseMask = 0x7FF7
bool m_useCombinedPhases = 0x0
unsigned int m_notifyflags = 0x7B7B
unsigned int m_executed_notifies = 0x7FF7
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x7B2C8870
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x7FF77B2C8870
<user defined> _Range_eraser = 0x7B2C8870
<user defined> _Equal_range_result = 0x7B2C8870
<user defined> _Multi_equal_check_result = 0x7B2C8870
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x7B2C8870
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x7FF77C085240
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x7FF77C085250
unsigned int _Mask = 0x7FF77B2DF610
unsigned int _Maxidx = 0x7FF77B2BC9A0
Local WorldObject** <begin>$L2 = 0x186551F7530
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x186551F7538
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x1
unsigned int* m_uint32Values = 0x1
float* m_floatValues = 0.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x52E
unsigned int _blockCount = 0x2A
unsigned int* _bits = 0x0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x186551F75A8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC5B188F445111984
PositionXYZStreamer
<user defined> m_pos = 0xC5B188F445111984
PositionXYZOStreamer
<user defined> m_pos = 0xC5B188F445111984
float m_positionX = 2321.594727
float m_positionY = -5681.119141
float m_positionZ = 154.106720
float m_orientation = 5.397095
unsigned int m_mapId = 0x261
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x1
unsigned int flags = 0xA00
unsigned int flags2 = 0x0
Position pos
PositionXYStreamer
Position* Pos = 0xC5B4A54E450B7981
PositionXYZStreamer
<user defined> m_pos = 0xC5B4A54E450B7981
PositionXYZOStreamer
<user defined> m_pos = 0xC5B4A54E450B7981
float m_positionX = 2231.593994
float m_positionY = -5780.663086
float m_positionZ = 101.222328
float m_orientation = 3.652488
unsigned int time = 0xD8B59
TransportInfo
ObjectGuid guid = 0x1
Position pos = 0x186551F7690
int seat = 0xD5
unsigned int time = 0x4069C25E
unsigned int time2 = 0xD8B59
MovementInfo::TransportInfo transport
ObjectGuid guid = 0xF15000706E0000DF
Position pos = 0x186551F76B8
int seat = 0x0
unsigned int time = 0x0
unsigned int time2 = 0x0
float pitch = 0.000000
unsigned int fallTime = 0x1A3
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = 0xF
std::string m_name = "Alcolfreed"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x10CA
unsigned int _areaId = 0x1104
float _floorZ = 154.107559
bool _outdoors = 0x1
LiquidData _liquidData
unsigned int Entry = 0x0
unsigned int Flags = 0x0
float Level = -100000.000000
float DepthLevel = -100000.000000
int Status = 0x0
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x18653D11BD0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x18653D11BD8
LinkedListElement iLast = 0x18653D11BE8
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x6B342030
<user defined> iterator = 0x6B342030
<user defined> iterator = 0x7FF77C095170
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF77C095170
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x18650DF8A90
std::_List_node<Unit *,void *>* _Next = 0x13
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x18653D11C08
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x18653D11C18
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x18653AB56E0
<user defined> _Copy_tag = 0x18653AB56E0
<user defined> _Move_tag = 0x18653AB56E0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x18653D11C40
<user defined> value_compare = 0x18653AB56E0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x18653D11C50
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x18653D11C90
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x18653D11CA8
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x18653D11CC0
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x18653D11CD8
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x18653D11D28
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x1867E58E5E4
unsigned int MapID = 0x261
unsigned int map_type = 0x0
unsigned int Flags = 0x1D
char*[16] name
[0] = "Ebon Hold"
[1] = ""
[2] = ""
[3] = ""
[4] = ""
[5] = ""
[6] = ""
[7] = ""
[8] = ""
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xE9
int entrance_map = 0x0
float entrance_x = 0.000000
float entrance_y = 0.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 125.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x18653D32270
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x18653D11DB0
LinkedListElement iLast = 0x18653D11DC0
unsigned int iSize = 0x1
<user defined> ?$Iterator@VLinkedListElement@@ = 0x551FA260
<user defined> iterator = 0x551FA260
<user defined> iterator = 0x7C095140
iterator
MapReference* _Ptr = 0x7FF77C095140
const_iterator
MapReference* _Ptr = 0x7FF77C095140
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x186551FA258
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x53D0B240
<user defined> _Move_tag = 0x53D0B240
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x18653D11DE0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x18653D0B240
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x18653D11DF8
<user defined> _Move_tag = 0x18653D11DF8
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x18653D11DF8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x18653D0B120
Map* m_parentMap = 0x18653D11BD0
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x18653D11E18
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x18653D19E18
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x18653D21E18
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x18653D29E18
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31E20
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x18650DF87F0
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x18653D31E20
<user defined> _Multi_equal_check_result = 0x18653D31E20
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x18653D31E28
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x18653D31E38
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x18653AB5720
<user defined> _Copy_tag = 0x18653AB5720
<user defined> _Move_tag = 0x18653AB5720
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x18653D31E60
<user defined> value_compare = 0x18653D31E60
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31E70
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x18650DF8810
std::_List_node<WorldObject *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x18653D31E70
<user defined> _Multi_equal_check_result = 0x18653D31E70
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x18653D31E78
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x18653D31E88
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x18653C984D0
<user defined> _Copy_tag = 0x18653C984D0
<user defined> _Move_tag = 0x18653C984D0
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x18653D31EB0
<user defined> value_compare = 0x18653D31EB0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31EC0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x18653D0B3C0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x13
<user defined> _Equal_range_result = 0x18653D31EC0
<user defined> _Multi_equal_check_result = 0x18653D31EC0
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x18653D31EC8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x18653D31ED8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x18653D0B0C0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x18653D31F08
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x18653D31F18
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x18653D0B060
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x18653D31F48
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x18653D31F58
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x6E8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x18653AB5D60
<user defined> _Copy_tag = 0x18653AB5D60
<user defined> _Move_tag = 0x18653AB5D60
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x18653D31F88
<user defined> value_compare = 0x18653D31F88
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x18653D31F98
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x18653D320E0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x18653D0B2A0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x8B7
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x18653D0B2A0
unsigned int _Distance = 0x8B7
<user defined> _Multi_equal_check_result = 0x18653D320E0
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x18653D320E8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x18653D320F8
unsigned int _Mask = 0xFFF
unsigned int _Maxidx = 0x1000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x18653D3A4E0
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x284
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x18653D3A4E0
unsigned int _Distance = 0x284
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x18653D32128
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x18653D32138
unsigned int _Mask = 0x3FF
unsigned int _Maxidx = 0x400
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x18646C9B9E0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x18653D32168
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x18653D32178
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x18653D321A8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x18653D321B8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x18650DF8930
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x18653D321E8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x18653D321F8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x18650DF8A50
std::_List_node<Object *,void *>* _Next = 0x2
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x18653D32228
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x18653D32238
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x3F800000
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x186551F7788
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x186551F7798
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
Local std::exception& e = NULL
Local WorldObject** <begin>$L3 = 0x186551F7530
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x186551F7538
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x1
unsigned int* m_uint32Values = 0x1
float* m_floatValues = 0.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x52E
unsigned int _blockCount = 0x2A
unsigned int* _bits = 0x0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x186551F75A8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC5B188F445111984
PositionXYZStreamer
<user defined> m_pos = 0xC5B188F445111984
PositionXYZOStreamer
<user defined> m_pos = 0xC5B188F445111984
float m_positionX = 2321.594727
float m_positionY = -5681.119141
float m_positionZ = 154.106720
float m_orientation = 5.397095
unsigned int m_mapId = 0x261
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x1
unsigned int flags = 0xA00
unsigned int flags2 = 0x0
Position pos
PositionXYStreamer
Position* Pos = 0xC5B4A54E450B7981
PositionXYZStreamer
<user defined> m_pos = 0xC5B4A54E450B7981
PositionXYZOStreamer
<user defined> m_pos = 0xC5B4A54E450B7981
float m_positionX = 2231.593994
float m_positionY = -5780.663086
float m_positionZ = 101.222328
float m_orientation = 3.652488
unsigned int time = 0xD8B59
TransportInfo
ObjectGuid guid = 0x1
Position pos = 0x186551F7690
int seat = 0xD5
unsigned int time = 0x4069C25E
unsigned int time2 = 0xD8B59
MovementInfo::TransportInfo transport
ObjectGuid guid = 0xF15000706E0000DF
Position pos = 0x186551F76B8
int seat = 0x0
unsigned int time = 0x0
unsigned int time2 = 0x0
float pitch = 0.000000
unsigned int fallTime = 0x1A3
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = 0xF
std::string m_name = "Alcolfreed"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x10CA
unsigned int _areaId = 0x1104
float _floorZ = 154.107559
bool _outdoors = 0x1
LiquidData _liquidData
unsigned int Entry = 0x0
unsigned int Flags = 0x0
float Level = -100000.000000
float DepthLevel = -100000.000000
int Status = 0x0
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x18653D11BD0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x18653D11BD8
LinkedListElement iLast = 0x18653D11BE8
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x6B342030
<user defined> iterator = 0x6B342030
<user defined> iterator = 0x7FF77C095170
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF77C095170
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x18650DF8A90
std::_List_node<Unit *,void *>* _Next = 0x13
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x18653D11C08
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x18653D11C18
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x18653AB56E0
<user defined> _Copy_tag = 0x18653AB56E0
<user defined> _Move_tag = 0x18653AB56E0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x18653D11C40
<user defined> value_compare = 0x18653AB56E0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x18653D11C50
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x18653D11C90
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x18653D11CA8
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x18653D11CC0
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x18653D11CD8
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x18653D11D28
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x1867E58E5E4
unsigned int MapID = 0x261
unsigned int map_type = 0x0
unsigned int Flags = 0x1D
char*[16] name
[0] = "Ebon Hold"
[1] = ""
[2] = ""
[3] = ""
[4] = ""
[5] = ""
[6] = ""
[7] = ""
[8] = ""
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xE9
int entrance_map = 0x0
float entrance_x = 0.000000
float entrance_y = 0.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 125.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x18653D32270
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x18653D11DB0
LinkedListElement iLast = 0x18653D11DC0
unsigned int iSize = 0x1
<user defined> ?$Iterator@VLinkedListElement@@ = 0x551FA260
<user defined> iterator = 0x551FA260
<user defined> iterator = 0x7C095140
iterator
MapReference* _Ptr = 0x7FF77C095140
const_iterator
MapReference* _Ptr = 0x7FF77C095140
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x186551FA258
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x53D0B240
<user defined> _Move_tag = 0x53D0B240
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x18653D11DE0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x18653D0B240
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x18653D11DF8
<user defined> _Move_tag = 0x18653D11DF8
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x18653D11DF8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x18653D0B120
Map* m_parentMap = 0x18653D11BD0
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x18653D11E18
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x18653D19E18
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x18653D21E18
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x18653D29E18
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31E20
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x18650DF87F0
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x18653D31E20
<user defined> _Multi_equal_check_result = 0x18653D31E20
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x18653D31E28
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x18653D31E38
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x18653AB5720
<user defined> _Copy_tag = 0x18653AB5720
<user defined> _Move_tag = 0x18653AB5720
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x18653D31E60
<user defined> value_compare = 0x18653D31E60
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31E70
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x18650DF8810
std::_List_node<WorldObject *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x18653D31E70
<user defined> _Multi_equal_check_result = 0x18653D31E70
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x18653D31E78
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x18653D31E88
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x18653C984D0
<user defined> _Copy_tag = 0x18653C984D0
<user defined> _Move_tag = 0x18653C984D0
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x18653D31EB0
<user defined> value_compare = 0x18653D31EB0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31EC0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x18653D0B3C0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x13
<user defined> _Equal_range_result = 0x18653D31EC0
<user defined> _Multi_equal_check_result = 0x18653D31EC0
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x18653D31EC8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x18653D31ED8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x18653D0B0C0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x18653D31F08
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x18653D31F18
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x18653D0B060
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x18653D31F48
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x18653D31F58
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x6E8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x18653AB5D60
<user defined> _Copy_tag = 0x18653AB5D60
<user defined> _Move_tag = 0x18653AB5D60
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x18653D31F88
<user defined> value_compare = 0x18653D31F88
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x18653D31F98
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x18653D320E0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x18653D0B2A0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x8B7
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x18653D0B2A0
unsigned int _Distance = 0x8B7
<user defined> _Multi_equal_check_result = 0x18653D320E0
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x18653D320E8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x18653D320F8
unsigned int _Mask = 0xFFF
unsigned int _Maxidx = 0x1000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x18653D3A4E0
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x284
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x18653D3A4E0
unsigned int _Distance = 0x284
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x18653D32128
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x18653D32138
unsigned int _Mask = 0x3FF
unsigned int _Maxidx = 0x400
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x18646C9B9E0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x18653D32168
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x18653D32178
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x18653D321A8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x18653D321B8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x18650DF8930
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x18653D321E8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x18653D321F8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x18650DF8A50
std::_List_node<Object *,void *>* _Next = 0x2
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x18653D32228
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x18653D32238
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x3F800000
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x186551F7788
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x186551F7798
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
Local WorldObject** <end>$L3 = 0x7074
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x707C
unsigned int m_objectType = 0x70BC <Unable to read memory>
int m_objectTypeId = 0x70C0 <Unable to read memory>
unsigned int m_updateFlag = 0x70C4 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask
unsigned int _fieldCount = 0x70D4 <Unable to read memory>
unsigned int _blockCount = 0x70D8 <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
unsigned int m_valuesCount = 0x70E4 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x70E6 <Unable to read memory>
bool m_objectUpdated = 0x70E8 <Unable to read memory>
bool m_inWorld = 0x70E9 <Unable to read memory>
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x70EC
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x711C <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x711C <Unable to read memory>
float m_positionX = 0x711C <Unable to read memory>
float m_positionY = 0x7120 <Unable to read memory>
float m_positionZ = 0x7124 <Unable to read memory>
float m_orientation = 0x7128 <Unable to read memory>
unsigned int m_mapId = 0x712C <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x7130 <Unable to read memory>
[1] = 0x7134 <Unable to read memory>
unsigned int m_flags = 0x7138 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x713C <Unable to read memory>
[1] = 0x7140 <Unable to read memory>
unsigned int m_flags = 0x7144 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x7148 <Unable to read memory>
[1] = 0x714C <Unable to read memory>
[2] = 0x7150 <Unable to read memory>
[3] = 0x7154 <Unable to read memory>
[4] = 0x7158 <Unable to read memory>
[5] = 0x715C <Unable to read memory>
[6] = 0x7160 <Unable to read memory>
[7] = 0x7164 <Unable to read memory>
[8] = 0x7168 <Unable to read memory>
[9] = 0x716C <Unable to read memory>
unsigned int m_flags = 0x7178 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x717C <Unable to read memory>
[1] = 0x7180 <Unable to read memory>
[2] = 0x7184 <Unable to read memory>
[3] = 0x7188 <Unable to read memory>
[4] = 0x718C <Unable to read memory>
[5] = 0x7190 <Unable to read memory>
[6] = 0x7194 <Unable to read memory>
[7] = 0x7198 <Unable to read memory>
[8] = 0x719C <Unable to read memory>
[9] = 0x71A0 <Unable to read memory>
unsigned int m_flags = 0x71AC <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x71B0 <Unable to read memory>
[1] = 0x71B4 <Unable to read memory>
unsigned int m_flags = 0x71B8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x71BC <Unable to read memory>
[1] = 0x71C0 <Unable to read memory>
unsigned int m_flags = 0x71C4 <Unable to read memory>
unsigned int LastUsedScriptID = 0x71C8 <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x71CC <Unable to read memory>
unsigned int flags = 0x71D4 <Unable to read memory>
unsigned int flags2 = 0x71D8 <Unable to read memory>
Position pos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x71DC <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x71DC <Unable to read memory>
float m_positionX = 0x71DC <Unable to read memory>
float m_positionY = 0x71E0 <Unable to read memory>
float m_positionZ = 0x71E4 <Unable to read memory>
float m_orientation = 0x71E8 <Unable to read memory>
unsigned int time = 0x71EC <Unable to read memory>
TransportInfo
ObjectGuid guid = 0x71CC <Unable to read memory>
Position pos = 0x71D4
int seat = 0x71E4 <Unable to read memory>
unsigned int time = 0x71E8 <Unable to read memory>
unsigned int time2 = 0x71EC <Unable to read memory>
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x71F4 <Unable to read memory>
Position pos = 0x71FC
int seat = 0x720C <Unable to read memory>
unsigned int time = 0x7210 <Unable to read memory>
unsigned int time2 = 0x7214 <Unable to read memory>
float pitch = 0x721C <Unable to read memory>
unsigned int fallTime = 0x7220 <Unable to read memory>
JumpInfo
float zspeed = 0x71CC <Unable to read memory>
float sinAngle = 0x71D0 <Unable to read memory>
float cosAngle = 0x71D4 <Unable to read memory>
float xyspeed = 0x71D8 <Unable to read memory>
MovementInfo::JumpInfo jump
float zspeed = 0x7224 <Unable to read memory>
float sinAngle = 0x7228 <Unable to read memory>
float cosAngle = 0x722C <Unable to read memory>
float xyspeed = 0x7230 <Unable to read memory>
float splineElevation = 0x7234 <Unable to read memory>
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x7244 <Unable to read memory>
bool m_isActive = 0x7264 <Unable to read memory>
bool m_isFarVisible = 0x7265 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0x7268 <Unable to read memory>
bool _Has_value = 0x726C <Unable to read memory>
bool m_isWorldObject = 0x7270 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x727C <Unable to read memory>
unsigned int _areaId = 0x7280 <Unable to read memory>
float _floorZ = 0x7284 <Unable to read memory>
bool _outdoors = 0x7288 <Unable to read memory>
LiquidData _liquidData
unsigned int Entry = 0x728C <Unable to read memory>
unsigned int Flags = 0x7290 <Unable to read memory>
float Level = 0x7294 <Unable to read memory>
float DepthLevel = 0x7298 <Unable to read memory>
int Status = 0x729C <Unable to read memory>
bool _updatePositionData = 0x72A0 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x72B4 <Unable to read memory>
unsigned int m_phaseMask = 0x72B8 <Unable to read memory>
bool m_useCombinedPhases = 0x72BC <Unable to read memory>
unsigned int m_notifyflags = 0x72BE <Unable to read memory>
unsigned int m_executed_notifies = 0x72C0 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x72C4 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x72C4 <Unable to read memory>
<user defined> _Equal_range_result = 0x72C4 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x72C4 <Unable to read memory>
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x72C4 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x72CC
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x72DC
unsigned int _Mask = 0x72F4 <Unable to read memory>
unsigned int _Maxidx = 0x72FC <Unable to read memory>
Local std::exception& e = NULL
Local unsigned int[4] temp
[0] = 0x6F923920
[1] = 0x186
[2] = 0x7B75EF71
[3] = 0x7FF7
Local unsigned int[4] sounds
[0] = 0x7B5502B0
[1] = 0x186
[2] = 0x7B75F3B7
[3] = 0x7FF7
Local unsigned int count = 0x0
Local WorldObject** <end>$L5 = 0x8901A800564EAF63
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x8901A800564EAF6B
unsigned int m_objectType = 0x8901A800564EAFAB <Unable to read memory>
int m_objectTypeId = 0x8901A800564EAFAF <Unable to read memory>
unsigned int m_updateFlag = 0x8901A800564EAFB3 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask
unsigned int _fieldCount = 0x8901A800564EAFC3 <Unable to read memory>
unsigned int _blockCount = 0x8901A800564EAFC7 <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
unsigned int m_valuesCount = 0x8901A800564EAFD3 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x8901A800564EAFD5 <Unable to read memory>
bool m_objectUpdated = 0x8901A800564EAFD7 <Unable to read memory>
bool m_inWorld = 0x8901A800564EAFD8 <Unable to read memory>
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x8901A800564EAFDB
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8901A800564EB00B <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8901A800564EB00B <Unable to read memory>
float m_positionX = 0x8901A800564EB00B <Unable to read memory>
float m_positionY = 0x8901A800564EB00F <Unable to read memory>
float m_positionZ = 0x8901A800564EB013 <Unable to read memory>
float m_orientation = 0x8901A800564EB017 <Unable to read memory>
unsigned int m_mapId = 0x8901A800564EB01B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x8901A800564EB01F <Unable to read memory>
[1] = 0x8901A800564EB023 <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB027 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x8901A800564EB02B <Unable to read memory>
[1] = 0x8901A800564EB02F <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB033 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x8901A800564EB037 <Unable to read memory>
[1] = 0x8901A800564EB03B <Unable to read memory>
[2] = 0x8901A800564EB03F <Unable to read memory>
[3] = 0x8901A800564EB043 <Unable to read memory>
[4] = 0x8901A800564EB047 <Unable to read memory>
[5] = 0x8901A800564EB04B <Unable to read memory>
[6] = 0x8901A800564EB04F <Unable to read memory>
[7] = 0x8901A800564EB053 <Unable to read memory>
[8] = 0x8901A800564EB057 <Unable to read memory>
[9] = 0x8901A800564EB05B <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB067 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x8901A800564EB06B <Unable to read memory>
[1] = 0x8901A800564EB06F <Unable to read memory>
[2] = 0x8901A800564EB073 <Unable to read memory>
[3] = 0x8901A800564EB077 <Unable to read memory>
[4] = 0x8901A800564EB07B <Unable to read memory>
[5] = 0x8901A800564EB07F <Unable to read memory>
[6] = 0x8901A800564EB083 <Unable to read memory>
[7] = 0x8901A800564EB087 <Unable to read memory>
[8] = 0x8901A800564EB08B <Unable to read memory>
[9] = 0x8901A800564EB08F <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB09B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x8901A800564EB09F <Unable to read memory>
[1] = 0x8901A800564EB0A3 <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB0A7 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x8901A800564EB0AB <Unable to read memory>
[1] = 0x8901A800564EB0AF <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB0B3 <Unable to read memory>
unsigned int LastUsedScriptID = 0x8901A800564EB0B7 <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x8901A800564EB0BB <Unable to read memory>
unsigned int flags = 0x8901A800564EB0C3 <Unable to read memory>
unsigned int flags2 = 0x8901A800564EB0C7 <Unable to read memory>
Position pos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8901A800564EB0CB <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8901A800564EB0CB <Unable to read memory>
float m_positionX = 0x8901A800564EB0CB <Unable to read memory>
float m_positionY = 0x8901A800564EB0CF <Unable to read memory>
float m_positionZ = 0x8901A800564EB0D3 <Unable to read memory>
float m_orientation = 0x8901A800564EB0D7 <Unable to read memory>
unsigned int time = 0x8901A800564EB0DB <Unable to read memory>
TransportInfo
ObjectGuid guid = 0x8901A800564EB0BB <Unable to read memory>
Position pos = 0x8901A800564EB0C3
int seat = 0x8901A800564EB0D3 <Unable to read memory>
unsigned int time = 0x8901A800564EB0D7 <Unable to read memory>
unsigned int time2 = 0x8901A800564EB0DB <Unable to read memory>
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x8901A800564EB0E3 <Unable to read memory>
Position pos = 0x8901A800564EB0EB
int seat = 0x8901A800564EB0FB <Unable to read memory>
unsigned int time = 0x8901A800564EB0FF <Unable to read memory>
unsigned int time2 = 0x8901A800564EB103 <Unable to read memory>
float pitch = 0x8901A800564EB10B <Unable to read memory>
unsigned int fallTime = 0x8901A800564EB10F <Unable to read memory>
JumpInfo
float zspeed = 0x8901A800564EB0BB <Unable to read memory>
float sinAngle = 0x8901A800564EB0BF <Unable to read memory>
float cosAngle = 0x8901A800564EB0C3 <Unable to read memory>
float xyspeed = 0x8901A800564EB0C7 <Unable to read memory>
MovementInfo::JumpInfo jump
float zspeed = 0x8901A800564EB113 <Unable to read memory>
float sinAngle = 0x8901A800564EB117 <Unable to read memory>
float cosAngle = 0x8901A800564EB11B <Unable to read memory>
float xyspeed = 0x8901A800564EB11F <Unable to read memory>
float splineElevation = 0x8901A800564EB123 <Unable to read memory>
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x8901A800564EB133 <Unable to read memory>
bool m_isActive = 0x8901A800564EB153 <Unable to read memory>
bool m_isFarVisible = 0x8901A800564EB154 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0x8901A800564EB157 <Unable to read memory>
bool _Has_value = 0x8901A800564EB15B <Unable to read memory>
bool m_isWorldObject = 0x8901A800564EB15F <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x8901A800564EB16B <Unable to read memory>
unsigned int _areaId = 0x8901A800564EB16F <Unable to read memory>
float _floorZ = 0x8901A800564EB173 <Unable to read memory>
bool _outdoors = 0x8901A800564EB177 <Unable to read memory>
LiquidData _liquidData
unsigned int Entry = 0x8901A800564EB17B <Unable to read memory>
unsigned int Flags = 0x8901A800564EB17F <Unable to read memory>
float Level = 0x8901A800564EB183 <Unable to read memory>
float DepthLevel = 0x8901A800564EB187 <Unable to read memory>
int Status = 0x8901A800564EB18B <Unable to read memory>
bool _updatePositionData = 0x8901A800564EB18F <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x8901A800564EB1A3 <Unable to read memory>
unsigned int m_phaseMask = 0x8901A800564EB1A7 <Unable to read memory>
bool m_useCombinedPhases = 0x8901A800564EB1AB <Unable to read memory>
unsigned int m_notifyflags = 0x8901A800564EB1AD <Unable to read memory>
unsigned int m_executed_notifies = 0x8901A800564EB1AF <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x8901A800564EB1B3 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x8901A800564EB1B3 <Unable to read memory>
<user defined> _Equal_range_result = 0x8901A800564EB1B3 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x8901A800564EB1B3 <Unable to read memory>
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x8901A800564EB1B3 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x8901A800564EB1BB
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x8901A800564EB1CB
unsigned int _Mask = 0x8901A800564EB1E3 <Unable to read memory>
unsigned int _Maxidx = 0x8901A800564EB1EB <Unable to read memory>
Local WorldObject** <begin>$L5 = 0x186551F7530
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x186551F7538
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x1
unsigned int* m_uint32Values = 0x1
float* m_floatValues = 0.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x52E
unsigned int _blockCount = 0x2A
unsigned int* _bits = 0x0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x186551F75A8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC5B188F445111984
PositionXYZStreamer
<user defined> m_pos = 0xC5B188F445111984
PositionXYZOStreamer
<user defined> m_pos = 0xC5B188F445111984
float m_positionX = 2321.594727
float m_positionY = -5681.119141
float m_positionZ = 154.106720
float m_orientation = 5.397095
unsigned int m_mapId = 0x261
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x1
unsigned int flags = 0xA00
unsigned int flags2 = 0x0
Position pos
PositionXYStreamer
Position* Pos = 0xC5B4A54E450B7981
PositionXYZStreamer
<user defined> m_pos = 0xC5B4A54E450B7981
PositionXYZOStreamer
<user defined> m_pos = 0xC5B4A54E450B7981
float m_positionX = 2231.593994
float m_positionY = -5780.663086
float m_positionZ = 101.222328
float m_orientation = 3.652488
unsigned int time = 0xD8B59
TransportInfo
ObjectGuid guid = 0x1
Position pos = 0x186551F7690
int seat = 0xD5
unsigned int time = 0x4069C25E
unsigned int time2 = 0xD8B59
MovementInfo::TransportInfo transport
ObjectGuid guid = 0xF15000706E0000DF
Position pos = 0x186551F76B8
int seat = 0x0
unsigned int time = 0x0
unsigned int time2 = 0x0
float pitch = 0.000000
unsigned int fallTime = 0x1A3
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = 0xF
std::string m_name = "Alcolfreed"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x10CA
unsigned int _areaId = 0x1104
float _floorZ = 154.107559
bool _outdoors = 0x1
LiquidData _liquidData
unsigned int Entry = 0x0
unsigned int Flags = 0x0
float Level = -100000.000000
float DepthLevel = -100000.000000
int Status = 0x0
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x18653D11BD0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x18653D11BD8
LinkedListElement iLast = 0x18653D11BE8
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x6B342030
<user defined> iterator = 0x6B342030
<user defined> iterator = 0x7FF77C095170
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF77C095170
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x18650DF8A90
std::_List_node<Unit *,void *>* _Next = 0x13
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x18653D11C08
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x18653D11C18
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x18653AB56E0
<user defined> _Copy_tag = 0x18653AB56E0
<user defined> _Move_tag = 0x18653AB56E0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x18653D11C40
<user defined> value_compare = 0x18653AB56E0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x18653D11C50
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x18653D11C90
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x18653D11CA8
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x18653D11CC0
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x18653D11CD8
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x18653D11D28
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x1867E58E5E4
unsigned int MapID = 0x261
unsigned int map_type = 0x0
unsigned int Flags = 0x1D
char*[16] name
[0] = "Ebon Hold"
[1] = ""
[2] = ""
[3] = ""
[4] = ""
[5] = ""
[6] = ""
[7] = ""
[8] = ""
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xE9
int entrance_map = 0x0
float entrance_x = 0.000000
float entrance_y = 0.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 125.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x18653D32270
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x18653D11DB0
LinkedListElement iLast = 0x18653D11DC0
unsigned int iSize = 0x1
<user defined> ?$Iterator@VLinkedListElement@@ = 0x551FA260
<user defined> iterator = 0x551FA260
<user defined> iterator = 0x7C095140
iterator
MapReference* _Ptr = 0x7FF77C095140
const_iterator
MapReference* _Ptr = 0x7FF77C095140
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x186551FA258
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x53D0B240
<user defined> _Move_tag = 0x53D0B240
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x18653D11DE0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x18653D0B240
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x18653D11DF8
<user defined> _Move_tag = 0x18653D11DF8
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x18653D11DF8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x18653D0B120
Map* m_parentMap = 0x18653D11BD0
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x18653D11E18
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x18653D19E18
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x18653D21E18
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x18653D29E18
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31E20
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x18650DF87F0
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x18653D31E20
<user defined> _Multi_equal_check_result = 0x18653D31E20
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x18653D31E28
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x18653D31E38
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x18653AB5720
<user defined> _Copy_tag = 0x18653AB5720
<user defined> _Move_tag = 0x18653AB5720
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x18653D31E60
<user defined> value_compare = 0x18653D31E60
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31E70
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x18650DF8810
std::_List_node<WorldObject *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x18653D31E70
<user defined> _Multi_equal_check_result = 0x18653D31E70
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x18653D31E78
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x18653D31E88
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x18653C984D0
<user defined> _Copy_tag = 0x18653C984D0
<user defined> _Move_tag = 0x18653C984D0
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x18653D31EB0
<user defined> value_compare = 0x18653D31EB0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31EC0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x18653D0B3C0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x13
<user defined> _Equal_range_result = 0x18653D31EC0
<user defined> _Multi_equal_check_result = 0x18653D31EC0
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x18653D31EC8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x18653D31ED8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x18653D0B0C0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x18653D31F08
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x18653D31F18
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x18653D0B060
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x18653D31F48
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x18653D31F58
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x6E8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x18653AB5D60
<user defined> _Copy_tag = 0x18653AB5D60
<user defined> _Move_tag = 0x18653AB5D60
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x18653D31F88
<user defined> value_compare = 0x18653D31F88
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x18653D31F98
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x18653D320E0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x18653D0B2A0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x8B7
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x18653D0B2A0
unsigned int _Distance = 0x8B7
<user defined> _Multi_equal_check_result = 0x18653D320E0
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x18653D320E8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x18653D320F8
unsigned int _Mask = 0xFFF
unsigned int _Maxidx = 0x1000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x18653D3A4E0
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x284
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x18653D3A4E0
unsigned int _Distance = 0x284
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x18653D32128
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x18653D32138
unsigned int _Mask = 0x3FF
unsigned int _Maxidx = 0x400
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x18646C9B9E0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x18653D32168
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x18653D32178
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x18653D321A8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x18653D321B8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x18650DF8930
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x18653D321E8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x18653D321F8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x18650DF8A50
std::_List_node<Object *,void *>* _Next = 0x2
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x18653D32228
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x18653D32238
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x3F800000
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x186551F7788
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x186551F7798
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
Local unsigned int sound = 0x0
Local std::exception& e = 0x7FBD6F42E0
__std_exception_data _Data
char* _What = 0x58 <Unable to read memory>
bool _DoFree = 0xA0
Local std::vector<WorldObject *,std::allocator<WorldObject *> > targets
std::_Compressed_pair<std::allocator<WorldObject *>,std::_Vector_val<std::_Simple_types<WorldObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<WorldObject *> > _Myval2
WorldObject** _Myfirst = <Unable to read memory>
WorldObject** _Mylast = <Unable to read memory>
WorldObject** _Myend = <Unable to read memory>
Local LinkedListHead::Iterator<MapReference const > i
MapReference* _Ptr = 0x186704CC7C8
Reference<Map,Player>
LinkedListElement
LinkedListElement* iNext = 0x460429B63F800000
LinkedListElement* iPrev = 0x1866632DA10
Map* iRefTo = NULL
Player* iRefFrom = 0x1867156E000
Local WorldObject** <end>$L6 = NULL
Local WorldObject** <begin>$L6 = 0x186551F7530
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x186551F7538
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x1
unsigned int* m_uint32Values = 0x1
float* m_floatValues = 0.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x52E
unsigned int _blockCount = 0x2A
unsigned int* _bits = 0x0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x186551F75A8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC5B188F445111984
PositionXYZStreamer
<user defined> m_pos = 0xC5B188F445111984
PositionXYZOStreamer
<user defined> m_pos = 0xC5B188F445111984
float m_positionX = 2321.594727
float m_positionY = -5681.119141
float m_positionZ = 154.106720
float m_orientation = 5.397095
unsigned int m_mapId = 0x261
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x1
unsigned int flags = 0xA00
unsigned int flags2 = 0x0
Position pos
PositionXYStreamer
Position* Pos = 0xC5B4A54E450B7981
PositionXYZStreamer
<user defined> m_pos = 0xC5B4A54E450B7981
PositionXYZOStreamer
<user defined> m_pos = 0xC5B4A54E450B7981
float m_positionX = 2231.593994
float m_positionY = -5780.663086
float m_positionZ = 101.222328
float m_orientation = 3.652488
unsigned int time = 0xD8B59
TransportInfo
ObjectGuid guid = 0x1
Position pos = 0x186551F7690
int seat = 0xD5
unsigned int time = 0x4069C25E
unsigned int time2 = 0xD8B59
MovementInfo::TransportInfo transport
ObjectGuid guid = 0xF15000706E0000DF
Position pos = 0x186551F76B8
int seat = 0x0
unsigned int time = 0x0
unsigned int time2 = 0x0
float pitch = 0.000000
unsigned int fallTime = 0x1A3
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = 0xF
std::string m_name = "Alcolfreed"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x10CA
unsigned int _areaId = 0x1104
float _floorZ = 154.107559
bool _outdoors = 0x1
LiquidData _liquidData
unsigned int Entry = 0x0
unsigned int Flags = 0x0
float Level = -100000.000000
float DepthLevel = -100000.000000
int Status = 0x0
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x18653D11BD0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x18653D11BD8
LinkedListElement iLast = 0x18653D11BE8
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x6B342030
<user defined> iterator = 0x6B342030
<user defined> iterator = 0x7FF77C095170
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF77C095170
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x18650DF8A90
std::_List_node<Unit *,void *>* _Next = 0x13
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x18653D11C08
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x18653D11C18
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x18653AB56E0
<user defined> _Copy_tag = 0x18653AB56E0
<user defined> _Move_tag = 0x18653AB56E0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x18653D11C40
<user defined> value_compare = 0x18653AB56E0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x18653D11C50
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x18653D11C90
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x18653D11CA8
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x18653D11CC0
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x18653D11CD8
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x18653D11D28
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x1867E58E5E4
unsigned int MapID = 0x261
unsigned int map_type = 0x0
unsigned int Flags = 0x1D
char*[16] name
[0] = "Ebon Hold"
[1] = ""
[2] = ""
[3] = ""
[4] = ""
[5] = ""
[6] = ""
[7] = ""
[8] = ""
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xE9
int entrance_map = 0x0
float entrance_x = 0.000000
float entrance_y = 0.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 125.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x18653D32270
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x18653D11DB0
LinkedListElement iLast = 0x18653D11DC0
unsigned int iSize = 0x1
<user defined> ?$Iterator@VLinkedListElement@@ = 0x551FA260
<user defined> iterator = 0x551FA260
<user defined> iterator = 0x7C095140
iterator
MapReference* _Ptr = 0x7FF77C095140
const_iterator
MapReference* _Ptr = 0x7FF77C095140
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x186551FA258
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x53D0B240
<user defined> _Move_tag = 0x53D0B240
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x18653D11DE0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x18653D0B240
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x18653D11DF8
<user defined> _Move_tag = 0x18653D11DF8
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x18653D11DF8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x18653D0B120
Map* m_parentMap = 0x18653D11BD0
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x18653D11E18
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x18653D19E18
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x18653D21E18
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x18653D29E18
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31E20
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x18650DF87F0
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x18653D31E20
<user defined> _Multi_equal_check_result = 0x18653D31E20
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x18653D31E28
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x18653D31E38
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x18653AB5720
<user defined> _Copy_tag = 0x18653AB5720
<user defined> _Move_tag = 0x18653AB5720
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x18653D31E60
<user defined> value_compare = 0x18653D31E60
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31E70
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x18650DF8810
std::_List_node<WorldObject *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x18653D31E70
<user defined> _Multi_equal_check_result = 0x18653D31E70
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x18653D31E78
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x18653D31E88
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x18653C984D0
<user defined> _Copy_tag = 0x18653C984D0
<user defined> _Move_tag = 0x18653C984D0
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x18653D31EB0
<user defined> value_compare = 0x18653D31EB0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31EC0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x18653D0B3C0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x13
<user defined> _Equal_range_result = 0x18653D31EC0
<user defined> _Multi_equal_check_result = 0x18653D31EC0
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x18653D31EC8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x18653D31ED8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x18653D0B0C0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x18653D31F08
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x18653D31F18
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x18653D0B060
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x18653D31F48
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x18653D31F58
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x6E8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x18653AB5D60
<user defined> _Copy_tag = 0x18653AB5D60
<user defined> _Move_tag = 0x18653AB5D60
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x18653D31F88
<user defined> value_compare = 0x18653D31F88
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x18653D31F98
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x18653D320E0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x18653D0B2A0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x8B7
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x18653D0B2A0
unsigned int _Distance = 0x8B7
<user defined> _Multi_equal_check_result = 0x18653D320E0
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x18653D320E8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x18653D320F8
unsigned int _Mask = 0xFFF
unsigned int _Maxidx = 0x1000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x18653D3A4E0
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x284
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x18653D3A4E0
unsigned int _Distance = 0x284
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x18653D32128
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x18653D32138
unsigned int _Mask = 0x3FF
unsigned int _Maxidx = 0x400
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x18646C9B9E0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x18653D32168
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x18653D32178
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x18653D321A8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x18653D321B8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x18650DF8930
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x18653D321E8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x18653D321F8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x18650DF8A50
std::_List_node<Object *,void *>* _Next = 0x2
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x18653D32228
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x18653D32238
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x3F800000
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x186551F7788
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x186551F7798
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
Local std::exception& e = 0x440E5C9D00000002
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x440E5C9D00000012 <Unable to read memory>
Local unsigned int[4] temp
[0] = 0x6F923920
[1] = 0x186
[2] = 0x7B75EF71
[3] = 0x7FF7
Local unsigned int[4] sounds
[0] = 0x718E96F0
[1] = 0x186
[2] = 0x7B550000
[3] = 0x186
Local unsigned int count = 0x0
Local std::vector<WorldObject *,std::allocator<WorldObject *> > targets
std::_Compressed_pair<std::allocator<WorldObject *>,std::_Vector_val<std::_Simple_types<WorldObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<WorldObject *> > _Myval2
WorldObject** _Myfirst = NULL
WorldObject** _Mylast = NULL
WorldObject** _Myend = <Unable to read memory>
Local LinkedListHead::Iterator<MapReference const > i
MapReference* _Ptr = 0x186718FEB18
Reference<Map,Player>
LinkedListElement
LinkedListElement* iNext = 0x7060504030201
LinkedListElement* iPrev = 0x8A01A900564FAF60
Map* iRefTo = 0x10201030005
Player* iRefFrom = 0x8901AA00564CAF61
Local WorldObject** <begin>$L8 = 0x186551F7530
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x186551F7538
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x1
unsigned int* m_uint32Values = 0x1
float* m_floatValues = 0.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x52E
unsigned int _blockCount = 0x2A
unsigned int* _bits = 0x0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x186551F75A8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC5B188F445111984
PositionXYZStreamer
<user defined> m_pos = 0xC5B188F445111984
PositionXYZOStreamer
<user defined> m_pos = 0xC5B188F445111984
float m_positionX = 2321.594727
float m_positionY = -5681.119141
float m_positionZ = 154.106720
float m_orientation = 5.397095
unsigned int m_mapId = 0x261
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x1
unsigned int flags = 0xA00
unsigned int flags2 = 0x0
Position pos
PositionXYStreamer
Position* Pos = 0xC5B4A54E450B7981
PositionXYZStreamer
<user defined> m_pos = 0xC5B4A54E450B7981
PositionXYZOStreamer
<user defined> m_pos = 0xC5B4A54E450B7981
float m_positionX = 2231.593994
float m_positionY = -5780.663086
float m_positionZ = 101.222328
float m_orientation = 3.652488
unsigned int time = 0xD8B59
TransportInfo
ObjectGuid guid = 0x1
Position pos = 0x186551F7690
int seat = 0xD5
unsigned int time = 0x4069C25E
unsigned int time2 = 0xD8B59
MovementInfo::TransportInfo transport
ObjectGuid guid = 0xF15000706E0000DF
Position pos = 0x186551F76B8
int seat = 0x0
unsigned int time = 0x0
unsigned int time2 = 0x0
float pitch = 0.000000
unsigned int fallTime = 0x1A3
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = 0xF
std::string m_name = "Alcolfreed"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x10CA
unsigned int _areaId = 0x1104
float _floorZ = 154.107559
bool _outdoors = 0x1
LiquidData _liquidData
unsigned int Entry = 0x0
unsigned int Flags = 0x0
float Level = -100000.000000
float DepthLevel = -100000.000000
int Status = 0x0
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x18653D11BD0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x18653D11BD8
LinkedListElement iLast = 0x18653D11BE8
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x6B342030
<user defined> iterator = 0x6B342030
<user defined> iterator = 0x7FF77C095170
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF77C095170
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x18650DF8A90
std::_List_node<Unit *,void *>* _Next = 0x13
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x18653D11C08
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x18653D11C18
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x18653AB56E0
<user defined> _Copy_tag = 0x18653AB56E0
<user defined> _Move_tag = 0x18653AB56E0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x18653D11C40
<user defined> value_compare = 0x18653AB56E0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x18653D11C50
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x18653D11C90
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x18653D11CA8
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x18653D11CC0
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x18653D11CD8
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x18653D11D28
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x1867E58E5E4
unsigned int MapID = 0x261
unsigned int map_type = 0x0
unsigned int Flags = 0x1D
char*[16] name
[0] = "Ebon Hold"
[1] = ""
[2] = ""
[3] = ""
[4] = ""
[5] = ""
[6] = ""
[7] = ""
[8] = ""
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xE9
int entrance_map = 0x0
float entrance_x = 0.000000
float entrance_y = 0.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 125.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x18653D32270
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x18653D11DB0
LinkedListElement iLast = 0x18653D11DC0
unsigned int iSize = 0x1
<user defined> ?$Iterator@VLinkedListElement@@ = 0x551FA260
<user defined> iterator = 0x551FA260
<user defined> iterator = 0x7C095140
iterator
MapReference* _Ptr = 0x7FF77C095140
const_iterator
MapReference* _Ptr = 0x7FF77C095140
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x186551FA258
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x53D0B240
<user defined> _Move_tag = 0x53D0B240
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x18653D11DE0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x18653D0B240
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x18653D11DF8
<user defined> _Move_tag = 0x18653D11DF8
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x18653D11DF8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x18653D0B120
Map* m_parentMap = 0x18653D11BD0
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x18653D11E18
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x18653D19E18
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x18653D21E18
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x18653D29E18
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31E20
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x18650DF87F0
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x18653D31E20
<user defined> _Multi_equal_check_result = 0x18653D31E20
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x18653D31E28
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x18653D31E38
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x18653AB5720
<user defined> _Copy_tag = 0x18653AB5720
<user defined> _Move_tag = 0x18653AB5720
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x18653D31E60
<user defined> value_compare = 0x18653D31E60
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31E70
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x18650DF8810
std::_List_node<WorldObject *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x18653D31E70
<user defined> _Multi_equal_check_result = 0x18653D31E70
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x18653D31E78
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x18653D31E88
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x18653C984D0
<user defined> _Copy_tag = 0x18653C984D0
<user defined> _Move_tag = 0x18653C984D0
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x18653D31EB0
<user defined> value_compare = 0x18653D31EB0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31EC0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x18653D0B3C0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x13
<user defined> _Equal_range_result = 0x18653D31EC0
<user defined> _Multi_equal_check_result = 0x18653D31EC0
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x18653D31EC8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x18653D31ED8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x18653D0B0C0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x18653D31F08
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x18653D31F18
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x18653D0B060
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x18653D31F48
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x18653D31F58
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x6E8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x18653AB5D60
<user defined> _Copy_tag = 0x18653AB5D60
<user defined> _Move_tag = 0x18653AB5D60
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x18653D31F88
<user defined> value_compare = 0x18653D31F88
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x18653D31F98
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x18653D320E0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x18653D0B2A0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x8B7
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x18653D0B2A0
unsigned int _Distance = 0x8B7
<user defined> _Multi_equal_check_result = 0x18653D320E0
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x18653D320E8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x18653D320F8
unsigned int _Mask = 0xFFF
unsigned int _Maxidx = 0x1000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x18653D3A4E0
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x284
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x18653D3A4E0
unsigned int _Distance = 0x284
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x18653D32128
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x18653D32138
unsigned int _Mask = 0x3FF
unsigned int _Maxidx = 0x400
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x18646C9B9E0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x18653D32168
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x18653D32178
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x18653D321A8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x18653D321B8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x18650DF8930
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x18653D321E8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x18653D321F8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x18650DF8A50
std::_List_node<Object *,void *>* _Next = 0x2
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x18653D32228
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x18653D32238
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x3F800000
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x186551F7788
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x186551F7798
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
Local WorldObject** <end>$L8 = NULL
Local unsigned int sound = 0x0
Local std::exception& e = 0x1867B4DDC2B
__std_exception_data _Data
char* _What = 0x31203A776F4C2072 <Unable to read memory>
bool _DoFree = 0x2C
Local WorldObject** <end>$L9 = NULL
Local WorldObject** <begin>$L9 = 0x8901A800564EAF63
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x8901A800564EAF6B
unsigned int m_objectType = 0x8901A800564EAFAB <Unable to read memory>
int m_objectTypeId = 0x8901A800564EAFAF <Unable to read memory>
unsigned int m_updateFlag = 0x8901A800564EAFB3 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask
unsigned int _fieldCount = 0x8901A800564EAFC3 <Unable to read memory>
unsigned int _blockCount = 0x8901A800564EAFC7 <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
unsigned int m_valuesCount = 0x8901A800564EAFD3 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x8901A800564EAFD5 <Unable to read memory>
bool m_objectUpdated = 0x8901A800564EAFD7 <Unable to read memory>
bool m_inWorld = 0x8901A800564EAFD8 <Unable to read memory>
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x8901A800564EAFDB
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8901A800564EB00B <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8901A800564EB00B <Unable to read memory>
float m_positionX = 0x8901A800564EB00B <Unable to read memory>
float m_positionY = 0x8901A800564EB00F <Unable to read memory>
float m_positionZ = 0x8901A800564EB013 <Unable to read memory>
float m_orientation = 0x8901A800564EB017 <Unable to read memory>
unsigned int m_mapId = 0x8901A800564EB01B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x8901A800564EB01F <Unable to read memory>
[1] = 0x8901A800564EB023 <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB027 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x8901A800564EB02B <Unable to read memory>
[1] = 0x8901A800564EB02F <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB033 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x8901A800564EB037 <Unable to read memory>
[1] = 0x8901A800564EB03B <Unable to read memory>
[2] = 0x8901A800564EB03F <Unable to read memory>
[3] = 0x8901A800564EB043 <Unable to read memory>
[4] = 0x8901A800564EB047 <Unable to read memory>
[5] = 0x8901A800564EB04B <Unable to read memory>
[6] = 0x8901A800564EB04F <Unable to read memory>
[7] = 0x8901A800564EB053 <Unable to read memory>
[8] = 0x8901A800564EB057 <Unable to read memory>
[9] = 0x8901A800564EB05B <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB067 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x8901A800564EB06B <Unable to read memory>
[1] = 0x8901A800564EB06F <Unable to read memory>
[2] = 0x8901A800564EB073 <Unable to read memory>
[3] = 0x8901A800564EB077 <Unable to read memory>
[4] = 0x8901A800564EB07B <Unable to read memory>
[5] = 0x8901A800564EB07F <Unable to read memory>
[6] = 0x8901A800564EB083 <Unable to read memory>
[7] = 0x8901A800564EB087 <Unable to read memory>
[8] = 0x8901A800564EB08B <Unable to read memory>
[9] = 0x8901A800564EB08F <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB09B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x8901A800564EB09F <Unable to read memory>
[1] = 0x8901A800564EB0A3 <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB0A7 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x8901A800564EB0AB <Unable to read memory>
[1] = 0x8901A800564EB0AF <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB0B3 <Unable to read memory>
unsigned int LastUsedScriptID = 0x8901A800564EB0B7 <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x8901A800564EB0BB <Unable to read memory>
unsigned int flags = 0x8901A800564EB0C3 <Unable to read memory>
unsigned int flags2 = 0x8901A800564EB0C7 <Unable to read memory>
Position pos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8901A800564EB0CB <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8901A800564EB0CB <Unable to read memory>
float m_positionX = 0x8901A800564EB0CB <Unable to read memory>
float m_positionY = 0x8901A800564EB0CF <Unable to read memory>
float m_positionZ = 0x8901A800564EB0D3 <Unable to read memory>
float m_orientation = 0x8901A800564EB0D7 <Unable to read memory>
unsigned int time = 0x8901A800564EB0DB <Unable to read memory>
TransportInfo
ObjectGuid guid = 0x8901A800564EB0BB <Unable to read memory>
Position pos = 0x8901A800564EB0C3
int seat = 0x8901A800564EB0D3 <Unable to read memory>
unsigned int time = 0x8901A800564EB0D7 <Unable to read memory>
unsigned int time2 = 0x8901A800564EB0DB <Unable to read memory>
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x8901A800564EB0E3 <Unable to read memory>
Position pos = 0x8901A800564EB0EB
int seat = 0x8901A800564EB0FB <Unable to read memory>
unsigned int time = 0x8901A800564EB0FF <Unable to read memory>
unsigned int time2 = 0x8901A800564EB103 <Unable to read memory>
float pitch = 0x8901A800564EB10B <Unable to read memory>
unsigned int fallTime = 0x8901A800564EB10F <Unable to read memory>
JumpInfo
float zspeed = 0x8901A800564EB0BB <Unable to read memory>
float sinAngle = 0x8901A800564EB0BF <Unable to read memory>
float cosAngle = 0x8901A800564EB0C3 <Unable to read memory>
float xyspeed = 0x8901A800564EB0C7 <Unable to read memory>
MovementInfo::JumpInfo jump
float zspeed = 0x8901A800564EB113 <Unable to read memory>
float sinAngle = 0x8901A800564EB117 <Unable to read memory>
float cosAngle = 0x8901A800564EB11B <Unable to read memory>
float xyspeed = 0x8901A800564EB11F <Unable to read memory>
float splineElevation = 0x8901A800564EB123 <Unable to read memory>
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x8901A800564EB133 <Unable to read memory>
bool m_isActive = 0x8901A800564EB153 <Unable to read memory>
bool m_isFarVisible = 0x8901A800564EB154 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0x8901A800564EB157 <Unable to read memory>
bool _Has_value = 0x8901A800564EB15B <Unable to read memory>
bool m_isWorldObject = 0x8901A800564EB15F <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x8901A800564EB16B <Unable to read memory>
unsigned int _areaId = 0x8901A800564EB16F <Unable to read memory>
float _floorZ = 0x8901A800564EB173 <Unable to read memory>
bool _outdoors = 0x8901A800564EB177 <Unable to read memory>
LiquidData _liquidData
unsigned int Entry = 0x8901A800564EB17B <Unable to read memory>
unsigned int Flags = 0x8901A800564EB17F <Unable to read memory>
float Level = 0x8901A800564EB183 <Unable to read memory>
float DepthLevel = 0x8901A800564EB187 <Unable to read memory>
int Status = 0x8901A800564EB18B <Unable to read memory>
bool _updatePositionData = 0x8901A800564EB18F <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x8901A800564EB1A3 <Unable to read memory>
unsigned int m_phaseMask = 0x8901A800564EB1A7 <Unable to read memory>
bool m_useCombinedPhases = 0x8901A800564EB1AB <Unable to read memory>
unsigned int m_notifyflags = 0x8901A800564EB1AD <Unable to read memory>
unsigned int m_executed_notifies = 0x8901A800564EB1AF <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x8901A800564EB1B3 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x8901A800564EB1B3 <Unable to read memory>
<user defined> _Equal_range_result = 0x8901A800564EB1B3 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x8901A800564EB1B3 <Unable to read memory>
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x8901A800564EB1B3 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x8901A800564EB1BB
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x8901A800564EB1CB
unsigned int _Mask = 0x8901A800564EB1E3 <Unable to read memory>
unsigned int _Maxidx = 0x8901A800564EB1EB <Unable to read memory>
Local std::exception& e = 0x6FA0
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x6FB0 <Unable to read memory>
Local std::exception& e = 0x3D
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x4D <Unable to read memory>
Local WorldObject** <begin>$L10 = NULL
Local WorldObject** <end>$L10 = NULL
Local unsigned int displayId = 0x0
Local std::exception& e = NULL
Local std::exception& e = 0x100000000
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x100000010 <Unable to read memory>
Local std::exception& e = NULL
Local WorldObject** <begin>$L11 = 0x186551F7530
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x186551F7538
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x1
unsigned int* m_uint32Values = 0x1
float* m_floatValues = 0.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x52E
unsigned int _blockCount = 0x2A
unsigned int* _bits = 0x0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x186551F75A8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC5B188F445111984
PositionXYZStreamer
<user defined> m_pos = 0xC5B188F445111984
PositionXYZOStreamer
<user defined> m_pos = 0xC5B188F445111984
float m_positionX = 2321.594727
float m_positionY = -5681.119141
float m_positionZ = 154.106720
float m_orientation = 5.397095
unsigned int m_mapId = 0x261
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x1
unsigned int flags = 0xA00
unsigned int flags2 = 0x0
Position pos
PositionXYStreamer
Position* Pos = 0xC5B4A54E450B7981
PositionXYZStreamer
<user defined> m_pos = 0xC5B4A54E450B7981
PositionXYZOStreamer
<user defined> m_pos = 0xC5B4A54E450B7981
float m_positionX = 2231.593994
float m_positionY = -5780.663086
float m_positionZ = 101.222328
float m_orientation = 3.652488
unsigned int time = 0xD8B59
TransportInfo
ObjectGuid guid = 0x1
Position pos = 0x186551F7690
int seat = 0xD5
unsigned int time = 0x4069C25E
unsigned int time2 = 0xD8B59
MovementInfo::TransportInfo transport
ObjectGuid guid = 0xF15000706E0000DF
Position pos = 0x186551F76B8
int seat = 0x0
unsigned int time = 0x0
unsigned int time2 = 0x0
float pitch = 0.000000
unsigned int fallTime = 0x1A3
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = 0xF
std::string m_name = "Alcolfreed"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x10CA
unsigned int _areaId = 0x1104
float _floorZ = 154.107559
bool _outdoors = 0x1
LiquidData _liquidData
unsigned int Entry = 0x0
unsigned int Flags = 0x0
float Level = -100000.000000
float DepthLevel = -100000.000000
int Status = 0x0
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x18653D11BD0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x18653D11BD8
LinkedListElement iLast = 0x18653D11BE8
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x6B342030
<user defined> iterator = 0x6B342030
<user defined> iterator = 0x7FF77C095170
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF77C095170
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x18650DF8A90
std::_List_node<Unit *,void *>* _Next = 0x13
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x18653D11C08
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x18653D11C18
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x18653AB56E0
<user defined> _Copy_tag = 0x18653AB56E0
<user defined> _Move_tag = 0x18653AB56E0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x18653D11C40
<user defined> value_compare = 0x18653AB56E0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x18653D11C50
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x18653D11C90
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x18653D11CA8
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x18653D11CC0
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x18653D11CD8
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x18653D11D28
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x1867E58E5E4
unsigned int MapID = 0x261
unsigned int map_type = 0x0
unsigned int Flags = 0x1D
char*[16] name
[0] = "Ebon Hold"
[1] = ""
[2] = ""
[3] = ""
[4] = ""
[5] = ""
[6] = ""
[7] = ""
[8] = ""
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xE9
int entrance_map = 0x0
float entrance_x = 0.000000
float entrance_y = 0.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 125.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x18653D32270
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x18653D11DB0
LinkedListElement iLast = 0x18653D11DC0
unsigned int iSize = 0x1
<user defined> ?$Iterator@VLinkedListElement@@ = 0x551FA260
<user defined> iterator = 0x551FA260
<user defined> iterator = 0x7C095140
iterator
MapReference* _Ptr = 0x7FF77C095140
const_iterator
MapReference* _Ptr = 0x7FF77C095140
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x186551FA258
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x53D0B240
<user defined> _Move_tag = 0x53D0B240
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x18653D11DE0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x18653D0B240
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x18653D11DF8
<user defined> _Move_tag = 0x18653D11DF8
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x18653D11DF8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x18653D0B120
Map* m_parentMap = 0x18653D11BD0
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x18653D11E18
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x18653D19E18
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x18653D21E18
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x18653D29E18
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31E20
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x18650DF87F0
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x18653D31E20
<user defined> _Multi_equal_check_result = 0x18653D31E20
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x18653D31E28
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x18653D31E38
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x18653AB5720
<user defined> _Copy_tag = 0x18653AB5720
<user defined> _Move_tag = 0x18653AB5720
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x18653D31E60
<user defined> value_compare = 0x18653D31E60
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31E70
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x18650DF8810
std::_List_node<WorldObject *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x18653D31E70
<user defined> _Multi_equal_check_result = 0x18653D31E70
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x18653D31E78
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x18653D31E88
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x18653C984D0
<user defined> _Copy_tag = 0x18653C984D0
<user defined> _Move_tag = 0x18653C984D0
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x18653D31EB0
<user defined> value_compare = 0x18653D31EB0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31EC0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x18653D0B3C0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x13
<user defined> _Equal_range_result = 0x18653D31EC0
<user defined> _Multi_equal_check_result = 0x18653D31EC0
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x18653D31EC8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x18653D31ED8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x18653D0B0C0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x18653D31F08
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x18653D31F18
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x18653D0B060
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x18653D31F48
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x18653D31F58
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x6E8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x18653AB5D60
<user defined> _Copy_tag = 0x18653AB5D60
<user defined> _Move_tag = 0x18653AB5D60
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x18653D31F88
<user defined> value_compare = 0x18653D31F88
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x18653D31F98
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x18653D320E0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x18653D0B2A0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x8B7
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x18653D0B2A0
unsigned int _Distance = 0x8B7
<user defined> _Multi_equal_check_result = 0x18653D320E0
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x18653D320E8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x18653D320F8
unsigned int _Mask = 0xFFF
unsigned int _Maxidx = 0x1000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x18653D3A4E0
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x284
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x18653D3A4E0
unsigned int _Distance = 0x284
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x18653D32128
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x18653D32138
unsigned int _Mask = 0x3FF
unsigned int _Maxidx = 0x400
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x18646C9B9E0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x18653D32168
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x18653D32178
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x18653D321A8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x18653D321B8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x18650DF8930
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x18653D321E8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x18653D321F8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x18650DF8A50
std::_List_node<Object *,void *>* _Next = 0x2
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x18653D32228
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x18653D32238
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x3F800000
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x186551F7788
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x186551F7798
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
Local WorldObject** <end>$L11 = 0x7FF77C084FE8
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x7FF77C084FF0
unsigned int m_objectType = 0x4500
int m_objectTypeId = 0x7FF7
unsigned int m_updateFlag = 0x7D50
int* m_int32Values = 0xCCC3C032
unsigned int* m_uint32Values = 0xCCC3C032
float* m_floatValues = -102629776.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x7B298E70
unsigned int _blockCount = 0x7FF7
unsigned int* _bits = 0x48
unsigned int m_valuesCount = 0x9B20
unsigned int _fieldNotifyFlags = 0x7B2B
bool m_objectUpdated = 0xF7
bool m_inWorld = 0x7F
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x7FF77C085060
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x7FF77B3DFD90
PositionXYZStreamer
<user defined> m_pos = 0x7FF77B3DFD90
PositionXYZOStreamer
<user defined> m_pos = 0x7FF77B3DFD90
float m_positionX = 986486964748208348474135931126808576.000000
float m_positionY = 0.000000
float m_positionZ = 998084700089696419268429268752793600.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x7B4039C0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x7FF7
[1] = 0x7B403A30
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x7B3071C0
[1] = 0x7FF7
unsigned int m_flags = 0x7B2A21E0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x7FF7
[1] = 0x7B3EA310
[2] = 0x7FF7
[3] = 0x7B407D10
[4] = 0x7FF7
[5] = 0x7B3F9580
[6] = 0x7FF7
[7] = 0x7B464250
[8] = 0x7FF7
[9] = 0x7B2CA790
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x7B29CD40
[1] = 0x7FF7
[2] = 0x7B29CD50
[3] = 0x7FF7
[4] = 0x7B29CD20
[5] = 0x7FF7
[6] = 0x7B2C4A70
[7] = 0x7FF7
[8] = 0x7B2C4BB0
[9] = 0x7FF7
unsigned int m_flags = 0x7B2E24D0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x7FF7
[1] = 0x7B3F0BD0
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x7B2D72F0
[1] = 0x7FF7
unsigned int m_flags = 0x7B29E060
unsigned int LastUsedScriptID = 0x7FF7
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x7FF77B3F0490
unsigned int flags = 0x7B2A79A0
unsigned int flags2 = 0x7FF7
Position pos
PositionXYStreamer
Position* Pos = 0x7FF77B3DB2A0
PositionXYZStreamer
<user defined> m_pos = 0x7FF77B3DB2A0
PositionXYZOStreamer
<user defined> m_pos = 0x7FF77B3DB2A0
float m_positionX = 984967051678534701421741383983562752.000000
float m_positionY = 0.000000
float m_positionZ = 908582229460582282375754538937221120.000000
float m_orientation = 0.000000
unsigned int time = 0x7B3E8B40
TransportInfo
ObjectGuid guid = 0x7FF77B3F0490
Position pos = 0x7FF77C085148
int seat = 0x90
unsigned int time = 0x7FF7
unsigned int time2 = 0x7B3E8B40
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x7FF77B43C830
Position pos = 0x7FF77C085170
int seat = 0xF0
unsigned int time = 0x7FF7
unsigned int time2 = 0x7B2D8C30
float pitch = 1029429896481539847679238248912125952.000000
unsigned int fallTime = 0x7FF7
JumpInfo
float zspeed = 991821238473968737795634058215030784.000000
float sinAngle = 0.000000
float cosAngle = 885157314018964831265496960405078016.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 910876677046995377592463571738951680.000000
float sinAngle = 0.000000
float cosAngle = 998906137678644311920599132429877248.000000
float xyspeed = 0.000000
float splineElevation = 910865268191593323527850101410103296.000000
ElunaEventProcessor* elunaEvents = 0x7FF77B405C70
std::string m_name = "H�\$H�t$H�|$ UH��H��`��H��E��uE3�����H�..."
bool m_isActive = 0x50
bool m_isFarVisible = 0x4C
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x80
bool m_isWorldObject = 0xF7
ZoneScript* m_zoneScript = 0x7FF77B7BB380
unsigned int _zoneId = 0x7B7B8480
unsigned int _areaId = 0x7FF7
float _floorZ = 1306813397871680320626542354202886144.000000
bool _outdoors = 0xF7
LiquidData _liquidData
unsigned int Entry = 0x7B7B8330
unsigned int Flags = 0x7FF7
float Level = 1305997030885133340891978477338624000.000000
float DepthLevel = 0.000000
int Status = 0x7B7BA640
bool _updatePositionData = 0xF7
Transport* m_transport = 0x7FF77B7BA8C0
GameObject
WorldObject
Object
DataMap CustomData = 0x7FF77B7BA8C8
unsigned int m_objectType = 0x548B
int m_objectTypeId = 0xFCB8B48
unsigned int m_updateFlag = 0xF028
int* m_int32Values = 0x1B841C9570FC0 <Unable to read memory>
unsigned int* m_uint32Values = 0x1B841C9570FC0 <Unable to read memory>
float* m_floatValues = 0x1B841C9570FC0 <Unable to read memory>
UpdateMask _changesMask = 0x7FF77B7BA920
unsigned int m_valuesCount = 0xFF3
unsigned int _fieldNotifyFlags = 0x7411
bool m_objectUpdated = 0x24
bool m_inWorld = 0x60
PackedGuid m_PackGUID = 0x7FF77B7BA938
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xCB8B48D78B000000
PositionXYZStreamer
<user defined> m_pos = 0xCB8B48D78B000000
PositionXYZOStreamer
<user defined> m_pos = 0xCB8B48D78B000000
float m_positionX = -0.000000
float m_positionY = -18256302.000000
float m_positionZ = -221247.796875
float m_orientation = 38027212.000000
unsigned int m_mapId = 0x71E86024
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x7FF77B7BA97C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x7FF77B7BA988
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x7FF77B7BA994
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x7FF77B7BA9C8
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x7FF77B7BA9FC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x7FF77B7BAA08
unsigned int LastUsedScriptID = 0xF3000003
MovementInfo m_movementInfo = 0x7FF77B7BAA18
ElunaEventProcessor* elunaEvents = 0xF0090A6010D280F
std::string m_name = 0x7FF77B7BAA90 <Unable to read memory>
bool m_isActive = 0xFF
bool m_isFarVisible = 0xF
std::optional<float> m_visibilityDistanceOverride = 0x2C08B73840C8FF
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x44F3F08B44000003
unsigned int _zoneId = 0x8554100F
unsigned int _areaId = 0x2F0F45C7
float _floorZ = 0.000000
bool _outdoors = 0x3
LiquidData _liquidData = 0x7FF77B7BAAD8
bool _updatePositionData = 0x8B
Transport* m_transport = 0x8B48D8B70FFFC2FA
Map* m_currMap = 0xB70FFFC2DF22E8CF
unsigned int m_InstanceId = 0x66D82BC0
unsigned int m_phaseMask = 0xFFB6E0F
bool m_useCombinedPhases = 0x5B
unsigned int m_notifyflags = 0xFF3
unsigned int m_executed_notifies = 0x3D59
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x7FF77B7BAB10
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0x7FF77B7BAB50
MovableMapObject
Cell _currentCell = 0xC0570FCF
int _moveState = 0xC15F0FF3
Loot loot = 0x7FF77B7BAB80
unsigned int m_groupLootTimer = 0xE8CC0077
unsigned int lootingGroupLowGUID = 0x421AE8
GameObjectModel* m_model = 0x17F840FDB84
unsigned int m_spellId = 0x310DF3E8
int m_respawnTime = 0x4C42BE00009F45C7
unsigned int m_respawnDelayTime = 0x4CC77D89
unsigned int m_despawnDelay = 0x48D77D89
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime = 0xC60000000FDF45C7
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime = 0x20B900C745
int m_lootState = 0x421A77E8
bool m_spawnedByDefault = 0x0
unsigned int m_cooldownTime = 0x12D7
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList = 0x7FF77B7BACA0
ObjectGuid m_ritualOwnerGUID = 0xA345C7D88B48
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0x7FF77B7BACE8
unsigned int m_usetimes = 0x45C60000
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0x7FF77B7BAD00
unsigned int m_spawnId = 0xBF45C748
GameObjectTemplate* m_goInfo = 0xF0090A30905100F
GameObjectData* m_goData = 0x90A30F0DB70F0011
GameObjectValue m_goValue = 0x7FF77B7BAD28
bool m_allowModifyDestructibleBuilding = 0x0
int m_packedRotation = 0x558D48A3458D4CCE
G3D::Quat m_localRotation = 0x7FF77B7BAD48
Position m_stationaryPosition = 0x7FF77B7BAD58
ObjectGuid m_lootRecipient = 0x48C18B48A74D8B48
unsigned int m_lootRecipientGroup = 0x1000FA81
unsigned int m_LootMode = 0x0
unsigned int m_lootGenerationTime = 0x27C28348
ObjectGuid m_linkedTrap = 0x48F8C08348C12B48
ObjectGuid _lootStateUnitGUID = 0xCD15FF07761FF883
GameObjectAI* m_AI = 0x4219AFE8CC007772
bool m_saveStateOnDb = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _passengers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x558B4800
<user defined> _Move_tag = 0x558B4800
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x7FF77B7BADA8
Map* m_currMap = 0x7FF77B7B8AC0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x7FF77B7B8AC8
LinkedListElement iLast = 0x7FF77B7B8AD8
unsigned int iSize = 0x4CC87089
<user defined> ?$Iterator@VLinkedListElement@@ = 0x688D4854
<user defined> iterator = 0x688D4854
<user defined> iterator = 0x88C48B48
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x4155105088C48B48
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x44A87029
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x8840290F44A87029
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x8840290F44A87029
std::_List_node<Unit *,void *>* _Predecessor = 0xBAF2B60FC0570F45
std::_List_node<Unit *,void *>* _Next = 0x90290F4400000036
<user defined> _Equal_range_result = 0x44A87029
<user defined> _Multi_equal_check_result = 0x44A87029
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x44A87029
std::list<Unit *,std::allocator<Unit *> > _List = 0x7FF77B7B8AF8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7B8B08
unsigned int _Mask = 0x45110FF3C05B0FC0
unsigned int _Maxidx = 0x8D4CFFACB832E838
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x4C2024748840304D
<user defined> _Copy_tag = 0x4C2024748840304D
<user defined> _Move_tag = 0x4C2024748840304D
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x7FF77B7B8B30
<user defined> value_compare = 0x8840304D
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x7FF77B7B8B40
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x7FF77B7B8B80
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x7FF77B7B8B98
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x7FF77B7B8BB0
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x7FF77B7B8BC8
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x7FF77B7B8C18
std::shared_mutex MMapLock
void* _Myhandle = 0xE93045110F44F300
MapEntry* i_mapEntry = 0xAE1767E8000004BB
unsigned int MapID = 0xAE1767E8000004BB <Unable to read memory>
unsigned int map_type = 0xAE1767E8000004BF <Unable to read memory>
unsigned int Flags = 0xAE1767E8000004C3 <Unable to read memory>
char*[16] name
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
unsigned int linked_zone = 0xAE1767E800000547 <Unable to read memory>
unsigned int multimap_id = 0xAE1767E80000054B <Unable to read memory>
int entrance_map = 0xAE1767E80000054F <Unable to read memory>
float entrance_x = 0xAE1767E800000553 <Unable to read memory>
float entrance_y = 0xAE1767E800000557 <Unable to read memory>
unsigned int addon = 0xAE1767E80000055B <Unable to read memory>
unsigned int unk_time = 0xAE1767E80000055F <Unable to read memory>
unsigned int maxPlayers = 0xAE1767E800000563 <Unable to read memory>
unsigned int i_spawnMode = 0xFF
unsigned int i_InstanceId = 0xF883C8FF
unsigned int m_unloadTimer = 0xA2870F0A
float m_VisibleDistance = 131072.062500
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x9848FF4E7372158D
int _instanceResetPeriod = 0x4800B19448828C8B
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x7FF77B7B8CA0
LinkedListElement iLast = 0x7FF77B7B8CB0
unsigned int iSize = 0xF45F3C0
<user defined> ?$Iterator@VLinkedListElement@@ = 0xCC8B4900
<user defined> iterator = 0xCC8B4900
<user defined> iterator = 0xE1FFCA03
iterator
MapReference* _Ptr = 0x54BAE1FFCA03
const_iterator
MapReference* _Ptr = 0x54BAE1FFCA03
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x55C0F44F3C0580F
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x78582C
<user defined> _Move_tag = 0x78582C
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x7FF77B7B8CD0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0xE8CC8B4900000054
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x7FF77B7B8CE8
<user defined> _Move_tag = 0x7FF77B7B8CE8
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x7FF77B7B8CE8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x7DE8F02A0F48F3CC
Map* m_parentMap = 0xF44F3C08BFFAE43
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0xF44F3C08BFFAE4B
LinkedListElement iLast = 0xF44F3C08BFFAE5B
unsigned int iSize = 0xF44F3C08BFFAE6B <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0xF44F3C08BFFAE4B <Unable to read memory>
<user defined> iterator = 0xF44F3C08BFFAE4B <Unable to read memory>
<user defined> iterator = 0xF44F3C08BFFAE43
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility = 0xF44F3C08BFFAE73
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0xF44F3C08BFFAEB3
DataMap CustomData = 0xF44F3C08BFFAEC3
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0xF44F3C08BFFAF03
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0xF44F3C08BFFAF1B
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0xF44F3C08BFFAF33
std::mutex Lock = 0xF44F3C08BFFAF4B
std::mutex GridLock = 0xF44F3C08BFFAF9B
std::shared_mutex MMapLock = 0xF44F3C08BFFAFEB <Unable to read memory>
MapEntry* i_mapEntry = <Unable to read memory>
unsigned int i_spawnMode = 0xF44F3C08BFFAFFB <Unable to read memory>
unsigned int i_InstanceId = 0xF44F3C08BFFAFFF <Unable to read memory>
unsigned int m_unloadTimer = 0xF44F3C08BFFB003 <Unable to read memory>
float m_VisibleDistance = 0xF44F3C08BFFB007 <Unable to read memory>
DynamicMapTree _dynamicTree = 0xF44F3C08BFFB00B <Unable to read memory>
int _instanceResetPeriod = 0xF44F3C08BFFB013 <Unable to read memory>
MapRefMgr m_mapRefMgr = 0xF44F3C08BFFB01B
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0xF44F3C08BFFB04B <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0xF44F3C08BFFB053
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0xF44F3C08BFFB063 <Unable to read memory>
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports = 0xF44F3C08BFFB06B
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter = 0xF44F3C08BFFB07B <Unable to read memory>
Map* m_parentMap = <Unable to read memory>
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0xF44F3C08BFFB08B
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
GridMap*[64] GridMaps
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0xF44F3C08C00308B
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
std::bitset<262144> marked_cells = 0xF44F3C08C00B08B
std::bitset<262144> marked_cells_large = 0xF44F3C08C01308B
bool i_scriptLock = 0xF44F3C08C01B08B <Unable to read memory>
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0xF44F3C08C01B093
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0xF44F3C08C01B0D3
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0xF44F3C08C01B0E3
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0xF44F3C08C01B123
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0xF44F3C08C01B133
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0xF44F3C08C01B173
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0xF44F3C08C01B1B3
unsigned int _defaultLight = 0xF44F3C08C01B1F3 <Unable to read memory>
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators = 0xF44F3C08C01B1FB
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0xF44F3C08C01B20B
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0xF44F3C08C01B353
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0xF44F3C08C01B393
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell = 0xF44F3C08C01B3D3
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0xF44F3C08C01B413
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0xF44F3C08C01B453
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0xF44F3C08C01B493
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x44F3C0570F384510
[1] = 0xF30079550505590F
[2] = 0x580F44F3C02A0F48
[3] = 0x44F3C0580F44F3C6
[4] = 0xF3007857D1055C0F
[5] = 0x3F5E93045110F44
[6] = 0xB024BC290F0000
[7] = 0x290F44CC8B490000
[8] = 0x570F00000090248C
[9] = 0xF2D6E8C9570F45FF
[0] = 0x7FF77B7B8D08
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x1ED83491CC78349
[1] = 0x445024448B489075
[2] = 0x18408B05742C6838
[3] = 0xF86E0F66C03302EB
[4] = 0x8B41FF5B0FC0570F
[5] = 0xFF3C02A0F48F3C6
[6] = 0xEBFA5E0F41F3F859
[7] = 0x8B0574002C79801B
[8] = 0x4466C03302EB1841
[9] = 0xF3C95B0F45C86E0F
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x570F45FFAE3F73E8
[1] = 0xC02A0F4CF3C08BC0
[2] = 0x786427055C0F44F3
[3] = 0xEB3045110F44F300
[4] = 0x413045100F44F306
[5] = 0x1B841C68B
[6] = 0x8B49D68B41C00348
[7] = 0x94C484110F45F3CC
[8] = 0xFFB0F2A0E8000019
[9] = 0x8B49D68B41C03345
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x782270055C0FF3
[1] = 0x45E8442444110FF3
[2] = 0x44244C8D48FFACB0
[3] = 0x4C89483024748840
[4] = 0x4840244C8D4C2824
[5] = 0x8948D48B49204D8D
[6] = 0x4838458D4C20244C
[7] = 0xF3FFF73789E8C88B
[8] = 0xF414024442C0F4C
[9] = 0xA236E8CC8B49D7B7
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x580FF3C05B0FC06E
[1] = 0xCE8B4804568D41F8
[2] = 0x580FF3FFC30433E8
[3] = 0x8B480031253AE8F8
[4] = 0x75894CC77D8840D8
[5] = 0x45C748E775894CD7
[6] = 0x7588440000000FEF
[7] = 0x31C2E8204E8D41D7
[8] = 0x13E745C7480042
[9] = 0x1FEF45C7480000
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xE775894C0042303C
[1] = 0xFEF45C748
[2] = 0xF558B4800D745C6
[3] = 0xFF48347210FA8348
[4] = 0xC18B48F74D8B48C2
[5] = 0x7200001000FA8148
[6] = 0x498B4827C283481C
[7] = 0xF8C08348C12B48F8
[8] = 0x15FF07761FF88348
[9] = 0x2FEEE8CC0077890C
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xF8C08348C12B48F8
[1] = 0x15FF07761FF88348
[2] = 0x2E26E8CC00778744
[3] = 0x17B840FDB840042
[4] = 0x4800312131E80000
[5] = 0xBE0000BB45C7D88B
[6] = 0x7D894CE77D894C42
[7] = 0xFFF45C748F7
[8] = 0x20B900E745C600
[9] = 0x4800422DB5E80000
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x78290FFA8BE87029
[1] = 0xF440000003EBAD8
[2] = 0xF44D98B48C84029
[3] = 0xA850290F44B84829
[4] = 0x1C4EE89858290F44
[5] = 0xC03345F0280FFFAE
[6] = 0x33CB35E0FF3
[7] = 0x316E8CB8B48D78B
[8] = 0x508D41C03345FFB1
[9] = 0xF3F8280FC9570F16
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xF60EC8348572024
[1] = 0x290FDA8B50247429
[2] = 0x570FF18B4840247C
[3] = 0x66FF3240F6570FFF
[4] = 0x841F0F
[5] = 0x80248C8D48068B48
[6] = 0x30247C8840000000
[7] = 0x28244C894801B141
[8] = 0x78244C8D48C03345
[9] = 0x4820244C8948D38B
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x568D41BF4D110FF3
[1] = 0xC2FA37E8CE8B4802
[2] = 0xFF3BB4D100FF3FF
[3] = 0x41BB4D110FF3C858
[4] = 0x8B4801B04117568D
[5] = 0xB60FFFAE04AAE8CE
[6] = 0x100FF3C88BC8FFC0
[7] = 0xFF3C8280FEF8544
[8] = 0x48CB590FF3BB5D10
[9] = 0xFF30090B0A2058D
GridMap*[64] GridMaps
[0] = 0x402444280F000000
[1] = 0xD024847F0F66
[2] = 0xD024948D4800
[3] = 0xE0248C8D4800
[4] = 0x4890FF4FFE92E800
[5] = 0x721018788348D08B
[6] = 0x10408B48108B4803
[7] = 0x4489484024548948
[8] = 0x66402444280F4824
[9] = 0xD024847F0F
[0] = 0x7FF77B7C0D08
<user defined>*[64] GridMap
[0] = 0x7200001000FA8148
[1] = 0x498B4827C283481C
[2] = 0xF8C08348C12B48F8
[3] = 0x15FF07761FF88348
[4] = 0xB816E8CC00771134
[5] = 0x4DC840FDB840041
[6] = 0x4800310E91E80000
[7] = 0x9048F70D8D48D88B
[8] = 0xC74860244C894800
[9] = 0x890000002D682444
<user defined>*[64] GridMap
[0] = 0xE8CC00770F5215FF
[1] = 0x24A4894C0041B634
[2] = 0x2484C748000000C0
[3] = 0xF000000C8
[4] = 0xB02484C6
[5] = 0xA024848B4C
[6] = 0xFF49187210F88349
[7] = 0x8824948B48C0
[8] = 0x88248C8D4800
[9] = 0x9E9FF518B7AE800
<user defined>*[64] GridMap
[0] = 0x9824A4894C00
[1] = 0xA02484C74800
[2] = 0x2484C60000000F00
[3] = 0x7B8410000000088
[4] = 0x4026158D48000000
[5] = 0x88248C8D480077
[6] = 0x90FF4FCF41E80000
[7] = 0x7F0F66402444280F
[8] = 0x8D4C000000B02484
[9] = 0xB041000000B0248C
<user defined>*[64] GridMap
[0] = 0x48C18B48000000B0
[1] = 0x1C7200001000FA81
[2] = 0xF8498B4827C28348
[3] = 0x48F8C08348C12B48
[4] = 0x2D15FF07761FF883
[5] = 0x41B20FE8CC00770B
[6] = 0x805840FDB8400
[7] = 0x8B480031088AE800
[8] = 0x904270058D48D8
[9] = 0x44C7484024448948
<user defined>*[64] GridMap
[0] = 0x1C7200001000FA81
[1] = 0xF8498B4827C28348
[2] = 0x48F8C08348C12B48
[3] = 0x3515FF07761FF883
[4] = 0x41B017E8CC007709
[5] = 0xC024A4894C00
[6] = 0xC82484C74800
[7] = 0x2484C60000000F00
[8] = 0x948B4800000000B0
[9] = 0xFA8348000000A024
<user defined>*[64] GridMap
[0] = 0x4C48244489480000
[1] = 0x4C000000B024A489
[2] = 0x48000000C024A489
[3] = 0xF000000C82484C7
[4] = 0xB02484C6000000
[5] = 0x7B841000000
[6] = 0x773A18158D4800
[7] = 0xB0248C8D48
[8] = 0x280F90FF4FC933E8
[9] = 0x24847F0F66402444
<user defined>*[64] GridMap
[0] = 0x88248C8B48C2FF48
[1] = 0x8148C18B48000000
[2] = 0x481C7200001000FA
[3] = 0x48F8498B4827C283
[4] = 0x8348F8C08348C12B
[5] = 0x52615FF07761FF8
[6] = 0x41AC08E8CC0077
[7] = 0x1FE840FDB84
[8] = 0xD88B4800310283E8
[9] = 0x4900E089A90D8D48
<user defined>*[64] GridMap
[0] = 0x20B9FFFFFA86E9FF
[1] = 0x41A9F4E8000000
[2] = 0xC085486024448948
[3] = 0x58890870894C1D74
[4] = 0x190248C8B10
[5] = 0xE4DE0D8D48184889
[6] = 0x4903EB0889480090
[7] = 0x8B483E04894AC48B
[8] = 0x334800000130248C
[9] = 0x8B480041AF4AE8CC
<user defined>*[64] GridMap
[0] = 0x2444894800000098
[1] = 0xB024A4894C48
[2] = 0xC82484C74800
[3] = 0x2484C60000000F00
[4] = 0x84C74800000000B0
[5] = 0x7000000C024
[6] = 0x8900773419058B00
[7] = 0xB70F000000B02484
[8] = 0x8489660077340F05
[9] = 0x5B60F000000B424
std::bitset<262144> marked_cells
<user defined> reference = 0x7FF77B7C8D08
unsigned int[4096] _Array
[0] = 0x448D4C40244C7F0F
[1] = 0x484024548D486024
[2] = 0xE800000088248C8D
[3] = 0x848D489000398CDC
[4] = 0xBC83480000008824
[5] = 0xF4810000000A024
[6] = 0x4800000088248443
[7] = 0x24848B4840244489
[8] = 0x2444894800000098
[9] = 0xB024A4894C48
std::bitset<262144> marked_cells_large
<user defined> reference = 0x7FF77B7D0D08
unsigned int[4096] _Array
[0] = 0x7210FA8348000000
[1] = 0x248C8B48C2FF4838
[2] = 0x48C18B48000000B0
[3] = 0x1C7200001000FA81
[4] = 0xF8498B4827C28348
[5] = 0x48F8C08348C12B48
[6] = 0x1D15FF07761FF883
[7] = 0x40B9FFE8CC007613
[8] = 0x805840FDB8400
[9] = 0x8B480030107AE800
bool i_scriptLock = 0x22
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF77B7D8D10
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x8B41000001302484
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x8B41000001302484
std::_List_node<WorldObject *,void *>* _Predecessor = 0x48FAB70FF08B4DD9
std::_List_node<WorldObject *,void *>* _Next = 0xFF8566E43345F18B
<user defined> _Equal_range_result = 0x7FF77B7D8D10
<user defined> _Multi_equal_check_result = 0x7FF77B7D8D10
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x1302484
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x7FF77B7D8D18
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7D8D28
unsigned int _Mask = 0x400000000F000000
unsigned int _Maxidx = 0x48000000B024BC88
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x7000000C02484C7
<user defined> _Copy_tag = 0x7000000C02484C7
<user defined> _Move_tag = 0x7000000C02484C7
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x7FF77B7D8D50
<user defined> value_compare = 0x7FF77B7D8D50
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF77B7D8D60
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0xB0248C8900
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0xB0248C8900
std::_List_node<WorldObject *,void *>* _Predecessor = 0x660075C5ED0DB70F
std::_List_node<WorldObject *,void *>* _Next = 0xF000000B4248C89
<user defined> _Equal_range_result = 0x7FF77B7D8D60
<user defined> _Multi_equal_check_result = 0x7FF77B7D8D60
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x248C8900
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x7FF77B7D8D68
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7D8D78
unsigned int _Mask = 0xB024948D48
unsigned int _Maxidx = 0x2F7AE0E8C88B48
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0xC824948B48D8B60F
<user defined> _Copy_tag = 0xC824948B48D8B60F
<user defined> _Move_tag = 0xC824948B48D8B60F
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x7FF77B7D8DA0
<user defined> value_compare = 0x7FF77B7D8DA0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF77B7D8DB0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x248C8B48C2FF4838
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x248C8B48C2FF4838
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x48C18B48000000B0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x1C7200001000FA81
<user defined> _Equal_range_result = 0x7FF77B7D8DB0
<user defined> _Multi_equal_check_result = 0x7FF77B7D8DB0
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0xC2FF4838
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x7FF77B7D8DB8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x7FF77B7D8DC8
unsigned int _Mask = 0x40395FE8CC007592
unsigned int _Maxidx = 0x805840FDB8400
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x8B48002F8FDAE800
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x8B48002F8FDAE800
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x8B48002F8FDAE800
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x8EC9C0058D48D8
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x44C7484024448948
<user defined> _Equal_range_result = 0x8B48002F8FDAE800
<user defined> _Multi_equal_check_result = 0x8B48002F8FDAE800
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x8FDAE800
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x7FF77B7D8DF8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x7FF77B7D8E08
unsigned int _Mask = 0xC602444C74800
unsigned int _Maxidx = 0xD024848D480000
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0xF68244489480000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0xF68244489480000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0xF68244489480000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x447F0F6660244428
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = 0x6640244C280F6024
<user defined> _Equal_range_result = 0xF68244489480000
<user defined> _Multi_equal_check_result = 0xF68244489480000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x89480000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x7FF77B7D8E38
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x7FF77B7D8E48
unsigned int _Mask = 0x848D489000388B9C
unsigned int _Maxidx = 0xBC83480000008824
unsigned int _defaultLight = 0xA024
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x4800000088248443
<user defined> _Copy_tag = 0x4800000088248443
<user defined> _Move_tag = 0x4800000088248443
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x7FF77B7D8E78
<user defined> value_compare = 0x7FF77B7D8E78
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x7FF77B7D8E88
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x7FF77B7D8FD0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x8515FF07761FF883
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x8515FF07761FF883
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x403767E8CC007590
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0xC024A4894C00
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x8515FF07761FF883
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x403767E8CC007590
unsigned int _Distance = 0xC024A4894C00
<user defined> _Multi_equal_check_result = 0x7FF77B7D8FD0
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x761FF883
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x7FF77B7D8FD8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x7FF77B7D8FE8
unsigned int _Mask = 0xFA8348000000A024
unsigned int _Maxidx = 0x8B48C2FF48397210
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x8B4800000088248C
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x8B4800000088248C
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x8B4800000088248C
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x1000FA8148C1
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x8B4827C283481C72
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x8B4800000088248C
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x1000FA8148C1
unsigned int _Distance = 0x8B4827C283481C72
<user defined> _Multi_equal_check_result = 0x8B4800000088248C
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x88248C
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x7FF77B7D9018
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x7FF77B7D9028
unsigned int _Mask = 0x5ADE990004037
unsigned int _Maxidx = 0x3B660000051FB800
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0xE8000002E4820FF8
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0xE8000002E4820FF8
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0xE8000002E4820FF8
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x24A4894C002F8D74
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = 0x2484C748000000B0
<user defined> _Equal_range_result = 0xE8000002E4820FF8
<user defined> _Multi_equal_check_result = 0xE8000002E4820FF8
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0xE4820FF8
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x7FF77B7D9058
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x7FF77B7D9068
unsigned int _Mask = 0xC2CE0D8B00000007
unsigned int _Maxidx = 0xB0248C890075
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x75C2C40DB70F00
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x75C2C40DB70F00
<user defined> _Range_eraser = 0x75C2C40DB70F00
<user defined> _Equal_range_result = 0x75C2C40DB70F00
<user defined> _Multi_equal_check_result = 0x75C2C40DB70F00
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0xDB70F00
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x7FF77B7D9098
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x7FF77B7D90A8
unsigned int _Mask = 0x2F77B7E8C88B4800
unsigned int _Maxidx = 0x24948B48D8B60F00
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x10FA8348000000C8
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x10FA8348000000C8
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x10FA8348000000C8
std::_List_node<Corpse *,void *>* _Predecessor = 0x8C8B48C2FF483872
std::_List_node<Corpse *,void *>* _Next = 0xC18B48000000B024
<user defined> _Equal_range_result = 0x10FA8348000000C8
<user defined> _Multi_equal_check_result = 0x10FA8348000000C8
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0xC8
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x7FF77B7D90D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7D90E8
unsigned int _Mask = 0x15FF07761FF88348
unsigned int _Maxidx = 0x3636E8CC00758F54
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x4DC840FDB840040
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x4DC840FDB840040
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x4DC840FDB840040
std::_List_node<Object *,void *>* _Predecessor = 0x48002F8CB1E80000
std::_List_node<Object *,void *>* _Next = 0x8EC7170D8D48D88B
<user defined> _Equal_range_result = 0x4DC840FDB840040
<user defined> _Multi_equal_check_result = 0x4DC840FDB840040
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0xDB840040
std::list<Object *,std::allocator<Object *> > _List = 0x7FF77B7D9118
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7D9128
unsigned int _Mask = 0xF66000000D02484
unsigned int _Maxidx = 0x48000000D024847F
unsigned int m_InstanceId = 0x7B7B9D00
unsigned int m_phaseMask = 0x7FF7
bool m_useCombinedPhases = 0x0
unsigned int m_notifyflags = 0x7B7B
unsigned int m_executed_notifies = 0x7FF7
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x7B2C8870
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x7FF77B2C8870
<user defined> _Range_eraser = 0x7B2C8870
<user defined> _Equal_range_result = 0x7B2C8870
<user defined> _Multi_equal_check_result = 0x7B2C8870
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x7B2C8870
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x7FF77C085240
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x7FF77C085250
unsigned int _Mask = 0x7FF77B2DF610
unsigned int _Maxidx = 0x7FF77B2BC9A0
Local std::exception& e = 0x1
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x11 <Unable to read memory>
Local WorldObject** <end>$L12 = NULL
Local WorldObject** <begin>$L12 = 0x8901A800564EAF63
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x8901A800564EAF6B
unsigned int m_objectType = 0x8901A800564EAFAB <Unable to read memory>
int m_objectTypeId = 0x8901A800564EAFAF <Unable to read memory>
unsigned int m_updateFlag = 0x8901A800564EAFB3 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask
unsigned int _fieldCount = 0x8901A800564EAFC3 <Unable to read memory>
unsigned int _blockCount = 0x8901A800564EAFC7 <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
unsigned int m_valuesCount = 0x8901A800564EAFD3 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x8901A800564EAFD5 <Unable to read memory>
bool m_objectUpdated = 0x8901A800564EAFD7 <Unable to read memory>
bool m_inWorld = 0x8901A800564EAFD8 <Unable to read memory>
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x8901A800564EAFDB
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8901A800564EB00B <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8901A800564EB00B <Unable to read memory>
float m_positionX = 0x8901A800564EB00B <Unable to read memory>
float m_positionY = 0x8901A800564EB00F <Unable to read memory>
float m_positionZ = 0x8901A800564EB013 <Unable to read memory>
float m_orientation = 0x8901A800564EB017 <Unable to read memory>
unsigned int m_mapId = 0x8901A800564EB01B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x8901A800564EB01F <Unable to read memory>
[1] = 0x8901A800564EB023 <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB027 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x8901A800564EB02B <Unable to read memory>
[1] = 0x8901A800564EB02F <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB033 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x8901A800564EB037 <Unable to read memory>
[1] = 0x8901A800564EB03B <Unable to read memory>
[2] = 0x8901A800564EB03F <Unable to read memory>
[3] = 0x8901A800564EB043 <Unable to read memory>
[4] = 0x8901A800564EB047 <Unable to read memory>
[5] = 0x8901A800564EB04B <Unable to read memory>
[6] = 0x8901A800564EB04F <Unable to read memory>
[7] = 0x8901A800564EB053 <Unable to read memory>
[8] = 0x8901A800564EB057 <Unable to read memory>
[9] = 0x8901A800564EB05B <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB067 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x8901A800564EB06B <Unable to read memory>
[1] = 0x8901A800564EB06F <Unable to read memory>
[2] = 0x8901A800564EB073 <Unable to read memory>
[3] = 0x8901A800564EB077 <Unable to read memory>
[4] = 0x8901A800564EB07B <Unable to read memory>
[5] = 0x8901A800564EB07F <Unable to read memory>
[6] = 0x8901A800564EB083 <Unable to read memory>
[7] = 0x8901A800564EB087 <Unable to read memory>
[8] = 0x8901A800564EB08B <Unable to read memory>
[9] = 0x8901A800564EB08F <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB09B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x8901A800564EB09F <Unable to read memory>
[1] = 0x8901A800564EB0A3 <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB0A7 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x8901A800564EB0AB <Unable to read memory>
[1] = 0x8901A800564EB0AF <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB0B3 <Unable to read memory>
unsigned int LastUsedScriptID = 0x8901A800564EB0B7 <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x8901A800564EB0BB <Unable to read memory>
unsigned int flags = 0x8901A800564EB0C3 <Unable to read memory>
unsigned int flags2 = 0x8901A800564EB0C7 <Unable to read memory>
Position pos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8901A800564EB0CB <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8901A800564EB0CB <Unable to read memory>
float m_positionX = 0x8901A800564EB0CB <Unable to read memory>
float m_positionY = 0x8901A800564EB0CF <Unable to read memory>
float m_positionZ = 0x8901A800564EB0D3 <Unable to read memory>
float m_orientation = 0x8901A800564EB0D7 <Unable to read memory>
unsigned int time = 0x8901A800564EB0DB <Unable to read memory>
TransportInfo
ObjectGuid guid = 0x8901A800564EB0BB <Unable to read memory>
Position pos = 0x8901A800564EB0C3
int seat = 0x8901A800564EB0D3 <Unable to read memory>
unsigned int time = 0x8901A800564EB0D7 <Unable to read memory>
unsigned int time2 = 0x8901A800564EB0DB <Unable to read memory>
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x8901A800564EB0E3 <Unable to read memory>
Position pos = 0x8901A800564EB0EB
int seat = 0x8901A800564EB0FB <Unable to read memory>
unsigned int time = 0x8901A800564EB0FF <Unable to read memory>
unsigned int time2 = 0x8901A800564EB103 <Unable to read memory>
float pitch = 0x8901A800564EB10B <Unable to read memory>
unsigned int fallTime = 0x8901A800564EB10F <Unable to read memory>
JumpInfo
float zspeed = 0x8901A800564EB0BB <Unable to read memory>
float sinAngle = 0x8901A800564EB0BF <Unable to read memory>
float cosAngle = 0x8901A800564EB0C3 <Unable to read memory>
float xyspeed = 0x8901A800564EB0C7 <Unable to read memory>
MovementInfo::JumpInfo jump
float zspeed = 0x8901A800564EB113 <Unable to read memory>
float sinAngle = 0x8901A800564EB117 <Unable to read memory>
float cosAngle = 0x8901A800564EB11B <Unable to read memory>
float xyspeed = 0x8901A800564EB11F <Unable to read memory>
float splineElevation = 0x8901A800564EB123 <Unable to read memory>
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x8901A800564EB133 <Unable to read memory>
bool m_isActive = 0x8901A800564EB153 <Unable to read memory>
bool m_isFarVisible = 0x8901A800564EB154 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0x8901A800564EB157 <Unable to read memory>
bool _Has_value = 0x8901A800564EB15B <Unable to read memory>
bool m_isWorldObject = 0x8901A800564EB15F <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x8901A800564EB16B <Unable to read memory>
unsigned int _areaId = 0x8901A800564EB16F <Unable to read memory>
float _floorZ = 0x8901A800564EB173 <Unable to read memory>
bool _outdoors = 0x8901A800564EB177 <Unable to read memory>
LiquidData _liquidData
unsigned int Entry = 0x8901A800564EB17B <Unable to read memory>
unsigned int Flags = 0x8901A800564EB17F <Unable to read memory>
float Level = 0x8901A800564EB183 <Unable to read memory>
float DepthLevel = 0x8901A800564EB187 <Unable to read memory>
int Status = 0x8901A800564EB18B <Unable to read memory>
bool _updatePositionData = 0x8901A800564EB18F <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x8901A800564EB1A3 <Unable to read memory>
unsigned int m_phaseMask = 0x8901A800564EB1A7 <Unable to read memory>
bool m_useCombinedPhases = 0x8901A800564EB1AB <Unable to read memory>
unsigned int m_notifyflags = 0x8901A800564EB1AD <Unable to read memory>
unsigned int m_executed_notifies = 0x8901A800564EB1AF <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x8901A800564EB1B3 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x8901A800564EB1B3 <Unable to read memory>
<user defined> _Equal_range_result = 0x8901A800564EB1B3 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x8901A800564EB1B3 <Unable to read memory>
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x8901A800564EB1B3 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x8901A800564EB1BB
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x8901A800564EB1CB
unsigned int _Mask = 0x8901A800564EB1E3 <Unable to read memory>
unsigned int _Maxidx = 0x8901A800564EB1EB <Unable to read memory>
Local PlayerMenu menu
GossipMenu _gossipMenu
std::map<unsigned int,GossipMenuItem,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItem> > > _menuItems
std::_Tree<std::_Tmap_traits<unsigned int,GossipMenuItem,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItem> >,0> >
<user defined> value_compare = 0x0
<user defined> _Copy_tag = 0x0
<user defined> _Move_tag = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,GossipMenuItem>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,GossipMenuItem> > >,1>,1> _Mypair = 0x7FBD6F3F50
<user defined> value_compare = 0x0
std::map<unsigned int,GossipMenuItemData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItemData> > > _menuItemData
std::_Tree<std::_Tmap_traits<unsigned int,GossipMenuItemData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItemData> >,0> >
<user defined> value_compare = 0x7FBD6F3F60
<user defined> _Copy_tag = 0x7FBD6F3F60
<user defined> _Move_tag = 0x7FBD6F3F60
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,GossipMenuItemData>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,GossipMenuItemData> > >,1>,1> _Mypair = 0x7FBD6F3F60
<user defined> value_compare = 0xBD6F3F90
unsigned int _menuId = 0x3C
int _locale = 0x0
ObjectGuid _senderGUID
unsigned int _guid = 0x0
QuestMenu _questMenu
std::vector<QuestMenuItem,std::allocator<QuestMenuItem> > _questMenuItems
std::_Compressed_pair<std::allocator<QuestMenuItem>,std::_Vector_val<std::_Simple_types<QuestMenuItem> >,1> _Mypair = 0x7FBD6F3F80
WorldSession* _session = 0x3C
int m_muteTime = 0x3C <Unable to read memory>
std::atomic<__int64> m_timeOutTime
std::_Atomic_integral_facade<__int64>
std::_Atomic_integral<__int64,8>
std::_Atomic_storage<__int64,8>
std::_Atomic_padded<__int64> _Storage = 0x44 <Unable to read memory>
unsigned int _lastAuctionListItemsMSTime = 0x4C <Unable to read memory>
unsigned int _lastAuctionListOwnerItemsMSTime = 0x50 <Unable to read memory>
AsyncCallbackProcessor<QueryCallback> _queryProcessor
std::vector<QueryCallback,std::allocator<QueryCallback> > _callbacks = 0x54
AsyncCallbackProcessor<TransactionCallback> _transactionCallbacks
std::vector<TransactionCallback,std::allocator<TransactionCallback> > _callbacks = 0x6C
AsyncCallbackProcessor<SQLQueryHolderCallback> _queryHolderProcessor
std::vector<SQLQueryHolderCallback,std::allocator<SQLQueryHolderCallback> > _callbacks = 0x84
DosProtection
WorldSession* Session = <Unable to read memory>
int _policy = 0x44 <Unable to read memory>
std::unordered_map<unsigned short,PacketCounter,std::hash<unsigned short>,std::equal_to<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketCounter> > > _PacketThrottlingMap = 0x4C
WorldSession::DosProtection AntiDOS
WorldSession* Session = <Unable to read memory>
int _policy = 0xA4 <Unable to read memory>
std::unordered_map<unsigned short,PacketCounter,std::hash<unsigned short>,std::equal_to<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketCounter> > > _PacketThrottlingMap = 0xAC
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > _legitCharacters
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
<user defined> _Copy_tag = 0xEC <Unable to read memory>
<user defined> _Move_tag = 0xEC <Unable to read memory>
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0xEC
unsigned int m_GUIDLow = 0xFC <Unable to read memory>
Player* _player = <Unable to read memory>
std::shared_ptr<WorldSocket> m_Socket
std::_Ptr_base<WorldSocket>
WorldSocket* _Ptr = <Unable to read memory>
std::_Ref_count_base* _Rep = <Unable to read memory>
std::string m_Address = 0x11C <Unable to read memory>
int _security = 0x13C <Unable to read memory>
bool _skipQueue = 0x140 <Unable to read memory>
unsigned int _accountId = 0x144 <Unable to read memory>
std::string _accountName = 0x14C <Unable to read memory>
unsigned int m_expansion = 0x16C <Unable to read memory>
unsigned int m_total_time = 0x170 <Unable to read memory>
std::unique_ptr<Warden,std::default_delete<Warden> > _warden
std::_Compressed_pair<std::default_delete<Warden>,Warden *,1> _Mypair = 0x174 <Unable to read memory>
int _logoutTime = 0x17C <Unable to read memory>
bool m_inQueue = 0x184 <Unable to read memory>
bool m_playerLoading = 0x185 <Unable to read memory>
bool m_playerLogout = 0x186 <Unable to read memory>
bool m_playerSave = 0x187 <Unable to read memory>
int m_sessionDbcLocale = 0x188 <Unable to read memory>
int m_sessionDbLocaleIndex = 0x18C <Unable to read memory>
std::atomic<unsigned int> m_latency
std::_Atomic_integral_facade<unsigned int>
std::_Atomic_integral<unsigned int,4>
std::_Atomic_storage<unsigned int,4>
std::_Atomic_padded<unsigned int> _Storage = 0x190 <Unable to read memory>
AccountData[8] m_accountData
[0] = 0x194
[1] = 0x1BC
[2] = 0x1E4
[3] = 0x20C
[4] = 0x234
[5] = 0x25C
[6] = 0x284
[7] = 0x2AC
unsigned int[8] m_Tutorials
[0] = 0x2D4 <Unable to read memory>
[1] = 0x2D8 <Unable to read memory>
[2] = 0x2DC <Unable to read memory>
[3] = 0x2E0 <Unable to read memory>
[4] = 0x2E4 <Unable to read memory>
[5] = 0x2E8 <Unable to read memory>
[6] = 0x2EC <Unable to read memory>
[7] = 0x2F0 <Unable to read memory>
bool m_TutorialsChanged = 0x2F4 <Unable to read memory>
std::list<AddonInfo,std::allocator<AddonInfo> > m_addonsList
<user defined> _List_node_remove_op = 0x2FC
std::_Compressed_pair<std::allocator<std::_List_node<AddonInfo,void *> >,std::_List_val<std::_List_simple_types<AddonInfo> >,1> _Mypair = 0x2FC
unsigned int recruiterId = 0x30C <Unable to read memory>
bool isRecruiter = 0x310 <Unable to read memory>
LockedQueue<WorldPacket *,std::deque<WorldPacket *,std::allocator<WorldPacket *> > > _recvQueue
std::mutex _lock = 0x31C
std::deque<WorldPacket *,std::allocator<WorldPacket *> > _queue = 0x36C
bool _canceled = 0x394 <Unable to read memory>
unsigned int m_currentVendorEntry = 0x39C <Unable to read memory>
ObjectGuid m_currentBankerGUID
unsigned int _guid = 0x3A4 <Unable to read memory>
unsigned int _offlineTime = 0x3AC <Unable to read memory>
bool _kicked = 0x3B0 <Unable to read memory>
bool _shouldSetOfflineInDB = 0x3B1 <Unable to read memory>
int _calendarEventCreationCooldown = 0x3B4 <Unable to read memory>
std::atomic<unsigned int> _addonMessageReceiveCount
std::_Atomic_integral_facade<unsigned int>
std::_Atomic_integral<unsigned int,4>
std::_Atomic_storage<unsigned int,4>
std::_Atomic_padded<unsigned int> _Storage = 0x3BC <Unable to read memory>
CircularBuffer<std::pair<__int64,unsigned int> > _timeSyncClockDeltaQueue
std::mutex mutex_ = 0x3C4
std::unique_ptr<std::pair<__int64,unsigned int> [0],std::default_delete<std::pair<__int64,unsigned int> [0]> > buf_ = 0x414 <Unable to read memory>
unsigned int head_ = 0x41C <Unable to read memory>
unsigned int tail_ = 0x424 <Unable to read memory>
unsigned int max_size_ = 0x42C <Unable to read memory>
bool full_ = 0x434 <Unable to read memory>
int _timeSyncClockDelta = 0x43C <Unable to read memory>
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _pendingTimeSyncRequests
std::_Tree<std::_Tmap_traits<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
<user defined> value_compare = 0x444
<user defined> _Copy_tag = 0x444
<user defined> _Move_tag = 0x444
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned int>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned int> > >,1>,1> _Mypair = 0x444
<user defined> value_compare = 0x444 <Unable to read memory>
unsigned int _timeSyncNextCounter = 0x454 <Unable to read memory>
unsigned int _timeSyncTimer = 0x458 <Unable to read memory>
Local std::exception& e = NULL
Local std::exception& e = 0x58000101
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x58000111 <Unable to read memory>
Local std::vector<unsigned int,std::allocator<unsigned int> > emotes
std::_Compressed_pair<std::allocator<unsigned int>,std::_Vector_val<std::_Simple_types<unsigned int> >,1> _Mypair
std::_Vector_val<std::_Simple_types<unsigned int> > _Myval2
unsigned int* _Myfirst = 0x3938203A7972746E <Unable to read memory>
unsigned int* _Mylast = 0x3A776F4C20203639 <Unable to read memory>
unsigned int* _Myend = 0x6620293438393820 <Unable to read memory>
Local WorldObject** <begin>$L14 = 0x186551F7530
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x186551F7538
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x1
unsigned int* m_uint32Values = 0x1
float* m_floatValues = 0.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x52E
unsigned int _blockCount = 0x2A
unsigned int* _bits = 0x0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x186551F75A8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC5B188F445111984
PositionXYZStreamer
<user defined> m_pos = 0xC5B188F445111984
PositionXYZOStreamer
<user defined> m_pos = 0xC5B188F445111984
float m_positionX = 2321.594727
float m_positionY = -5681.119141
float m_positionZ = 154.106720
float m_orientation = 5.397095
unsigned int m_mapId = 0x261
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x1
unsigned int flags = 0xA00
unsigned int flags2 = 0x0
Position pos
PositionXYStreamer
Position* Pos = 0xC5B4A54E450B7981
PositionXYZStreamer
<user defined> m_pos = 0xC5B4A54E450B7981
PositionXYZOStreamer
<user defined> m_pos = 0xC5B4A54E450B7981
float m_positionX = 2231.593994
float m_positionY = -5780.663086
float m_positionZ = 101.222328
float m_orientation = 3.652488
unsigned int time = 0xD8B59
TransportInfo
ObjectGuid guid = 0x1
Position pos = 0x186551F7690
int seat = 0xD5
unsigned int time = 0x4069C25E
unsigned int time2 = 0xD8B59
MovementInfo::TransportInfo transport
ObjectGuid guid = 0xF15000706E0000DF
Position pos = 0x186551F76B8
int seat = 0x0
unsigned int time = 0x0
unsigned int time2 = 0x0
float pitch = 0.000000
unsigned int fallTime = 0x1A3
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = 0xF
std::string m_name = "Alcolfreed"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x10CA
unsigned int _areaId = 0x1104
float _floorZ = 154.107559
bool _outdoors = 0x1
LiquidData _liquidData
unsigned int Entry = 0x0
unsigned int Flags = 0x0
float Level = -100000.000000
float DepthLevel = -100000.000000
int Status = 0x0
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x18653D11BD0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x18653D11BD8
LinkedListElement iLast = 0x18653D11BE8
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x6B342030
<user defined> iterator = 0x6B342030
<user defined> iterator = 0x7FF77C095170
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF77C095170
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x18650DF8A90
std::_List_node<Unit *,void *>* _Next = 0x13
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x18653D11C08
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x18653D11C18
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x18653AB56E0
<user defined> _Copy_tag = 0x18653AB56E0
<user defined> _Move_tag = 0x18653AB56E0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x18653D11C40
<user defined> value_compare = 0x18653AB56E0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x18653D11C50
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x18653D11C90
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x18653D11CA8
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x18653D11CC0
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x18653D11CD8
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x18653D11D28
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x1867E58E5E4
unsigned int MapID = 0x261
unsigned int map_type = 0x0
unsigned int Flags = 0x1D
char*[16] name
[0] = "Ebon Hold"
[1] = ""
[2] = ""
[3] = ""
[4] = ""
[5] = ""
[6] = ""
[7] = ""
[8] = ""
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xE9
int entrance_map = 0x0
float entrance_x = 0.000000
float entrance_y = 0.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 125.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x18653D32270
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x18653D11DB0
LinkedListElement iLast = 0x18653D11DC0
unsigned int iSize = 0x1
<user defined> ?$Iterator@VLinkedListElement@@ = 0x551FA260
<user defined> iterator = 0x551FA260
<user defined> iterator = 0x7C095140
iterator
MapReference* _Ptr = 0x7FF77C095140
const_iterator
MapReference* _Ptr = 0x7FF77C095140
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x186551FA258
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x53D0B240
<user defined> _Move_tag = 0x53D0B240
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x18653D11DE0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x18653D0B240
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x18653D11DF8
<user defined> _Move_tag = 0x18653D11DF8
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x18653D11DF8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x18653D0B120
Map* m_parentMap = 0x18653D11BD0
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x18653D11E18
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x18653D19E18
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x18653D21E18
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x18653D29E18
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31E20
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x18650DF87F0
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x18653D31E20
<user defined> _Multi_equal_check_result = 0x18653D31E20
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x18653D31E28
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x18653D31E38
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x18653AB5720
<user defined> _Copy_tag = 0x18653AB5720
<user defined> _Move_tag = 0x18653AB5720
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x18653D31E60
<user defined> value_compare = 0x18653D31E60
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31E70
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x18650DF8810
std::_List_node<WorldObject *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x18653D31E70
<user defined> _Multi_equal_check_result = 0x18653D31E70
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x18653D31E78
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x18653D31E88
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x18653C984D0
<user defined> _Copy_tag = 0x18653C984D0
<user defined> _Move_tag = 0x18653C984D0
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x18653D31EB0
<user defined> value_compare = 0x18653D31EB0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31EC0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x18653D0B3C0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x13
<user defined> _Equal_range_result = 0x18653D31EC0
<user defined> _Multi_equal_check_result = 0x18653D31EC0
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x18653D31EC8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x18653D31ED8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x18653D0B0C0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x18653D31F08
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x18653D31F18
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x18653D0B060
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x18653D31F48
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x18653D31F58
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x6E8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x18653AB5D60
<user defined> _Copy_tag = 0x18653AB5D60
<user defined> _Move_tag = 0x18653AB5D60
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x18653D31F88
<user defined> value_compare = 0x18653D31F88
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x18653D31F98
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x18653D320E0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x18653D0B2A0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x8B7
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x18653D0B2A0
unsigned int _Distance = 0x8B7
<user defined> _Multi_equal_check_result = 0x18653D320E0
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x18653D320E8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x18653D320F8
unsigned int _Mask = 0xFFF
unsigned int _Maxidx = 0x1000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x18653D3A4E0
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x284
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x18653D3A4E0
unsigned int _Distance = 0x284
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x18653D32128
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x18653D32138
unsigned int _Mask = 0x3FF
unsigned int _Maxidx = 0x400
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x18646C9B9E0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x18653D32168
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x18653D32178
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x18653D321A8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x18653D321B8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x18650DF8930
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x18653D321E8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x18653D321F8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x18650DF8A50
std::_List_node<Object *,void *>* _Next = 0x2
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x18653D32228
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x18653D32238
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x3F800000
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x186551F7788
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x186551F7798
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
Local WorldObject** <end>$L14 = 0x7FF77C084FE8
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x7FF77C084FF0
unsigned int m_objectType = 0x4500
int m_objectTypeId = 0x7FF7
unsigned int m_updateFlag = 0x7D50
int* m_int32Values = 0xCCC3C032
unsigned int* m_uint32Values = 0xCCC3C032
float* m_floatValues = -102629776.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x7B298E70
unsigned int _blockCount = 0x7FF7
unsigned int* _bits = 0x48
unsigned int m_valuesCount = 0x9B20
unsigned int _fieldNotifyFlags = 0x7B2B
bool m_objectUpdated = 0xF7
bool m_inWorld = 0x7F
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x7FF77C085060
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x7FF77B3DFD90
PositionXYZStreamer
<user defined> m_pos = 0x7FF77B3DFD90
PositionXYZOStreamer
<user defined> m_pos = 0x7FF77B3DFD90
float m_positionX = 986486964748208348474135931126808576.000000
float m_positionY = 0.000000
float m_positionZ = 998084700089696419268429268752793600.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x7B4039C0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x7FF7
[1] = 0x7B403A30
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x7B3071C0
[1] = 0x7FF7
unsigned int m_flags = 0x7B2A21E0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x7FF7
[1] = 0x7B3EA310
[2] = 0x7FF7
[3] = 0x7B407D10
[4] = 0x7FF7
[5] = 0x7B3F9580
[6] = 0x7FF7
[7] = 0x7B464250
[8] = 0x7FF7
[9] = 0x7B2CA790
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x7B29CD40
[1] = 0x7FF7
[2] = 0x7B29CD50
[3] = 0x7FF7
[4] = 0x7B29CD20
[5] = 0x7FF7
[6] = 0x7B2C4A70
[7] = 0x7FF7
[8] = 0x7B2C4BB0
[9] = 0x7FF7
unsigned int m_flags = 0x7B2E24D0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x7FF7
[1] = 0x7B3F0BD0
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x7B2D72F0
[1] = 0x7FF7
unsigned int m_flags = 0x7B29E060
unsigned int LastUsedScriptID = 0x7FF7
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x7FF77B3F0490
unsigned int flags = 0x7B2A79A0
unsigned int flags2 = 0x7FF7
Position pos
PositionXYStreamer
Position* Pos = 0x7FF77B3DB2A0
PositionXYZStreamer
<user defined> m_pos = 0x7FF77B3DB2A0
PositionXYZOStreamer
<user defined> m_pos = 0x7FF77B3DB2A0
float m_positionX = 984967051678534701421741383983562752.000000
float m_positionY = 0.000000
float m_positionZ = 908582229460582282375754538937221120.000000
float m_orientation = 0.000000
unsigned int time = 0x7B3E8B40
TransportInfo
ObjectGuid guid = 0x7FF77B3F0490
Position pos = 0x7FF77C085148
int seat = 0x90
unsigned int time = 0x7FF7
unsigned int time2 = 0x7B3E8B40
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x7FF77B43C830
Position pos = 0x7FF77C085170
int seat = 0xF0
unsigned int time = 0x7FF7
unsigned int time2 = 0x7B2D8C30
float pitch = 1029429896481539847679238248912125952.000000
unsigned int fallTime = 0x7FF7
JumpInfo
float zspeed = 991821238473968737795634058215030784.000000
float sinAngle = 0.000000
float cosAngle = 885157314018964831265496960405078016.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 910876677046995377592463571738951680.000000
float sinAngle = 0.000000
float cosAngle = 998906137678644311920599132429877248.000000
float xyspeed = 0.000000
float splineElevation = 910865268191593323527850101410103296.000000
ElunaEventProcessor* elunaEvents = 0x7FF77B405C70
std::string m_name = "H�\$H�t$H�|$ UH��H��`��H��E��uE3�����H�..."
bool m_isActive = 0x50
bool m_isFarVisible = 0x4C
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x80
bool m_isWorldObject = 0xF7
ZoneScript* m_zoneScript = 0x7FF77B7BB380
unsigned int _zoneId = 0x7B7B8480
unsigned int _areaId = 0x7FF7
float _floorZ = 1306813397871680320626542354202886144.000000
bool _outdoors = 0xF7
LiquidData _liquidData
unsigned int Entry = 0x7B7B8330
unsigned int Flags = 0x7FF7
float Level = 1305997030885133340891978477338624000.000000
float DepthLevel = 0.000000
int Status = 0x7B7BA640
bool _updatePositionData = 0xF7
Transport* m_transport = 0x7FF77B7BA8C0
GameObject
WorldObject
Object
DataMap CustomData = 0x7FF77B7BA8C8
unsigned int m_objectType = 0x548B
int m_objectTypeId = 0xFCB8B48
unsigned int m_updateFlag = 0xF028
int* m_int32Values = 0x1B841C9570FC0 <Unable to read memory>
unsigned int* m_uint32Values = 0x1B841C9570FC0 <Unable to read memory>
float* m_floatValues = 0x1B841C9570FC0 <Unable to read memory>
UpdateMask _changesMask = 0x7FF77B7BA920
unsigned int m_valuesCount = 0xFF3
unsigned int _fieldNotifyFlags = 0x7411
bool m_objectUpdated = 0x24
bool m_inWorld = 0x60
PackedGuid m_PackGUID = 0x7FF77B7BA938
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xCB8B48D78B000000
PositionXYZStreamer
<user defined> m_pos = 0xCB8B48D78B000000
PositionXYZOStreamer
<user defined> m_pos = 0xCB8B48D78B000000
float m_positionX = -0.000000
float m_positionY = -18256302.000000
float m_positionZ = -221247.796875
float m_orientation = 38027212.000000
unsigned int m_mapId = 0x71E86024
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x7FF77B7BA97C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x7FF77B7BA988
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x7FF77B7BA994
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x7FF77B7BA9C8
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x7FF77B7BA9FC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x7FF77B7BAA08
unsigned int LastUsedScriptID = 0xF3000003
MovementInfo m_movementInfo = 0x7FF77B7BAA18
ElunaEventProcessor* elunaEvents = 0xF0090A6010D280F
std::string m_name = 0x7FF77B7BAA90 <Unable to read memory>
bool m_isActive = 0xFF
bool m_isFarVisible = 0xF
std::optional<float> m_visibilityDistanceOverride = 0x2C08B73840C8FF
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x44F3F08B44000003
unsigned int _zoneId = 0x8554100F
unsigned int _areaId = 0x2F0F45C7
float _floorZ = 0.000000
bool _outdoors = 0x3
LiquidData _liquidData = 0x7FF77B7BAAD8
bool _updatePositionData = 0x8B
Transport* m_transport = 0x8B48D8B70FFFC2FA
Map* m_currMap = 0xB70FFFC2DF22E8CF
unsigned int m_InstanceId = 0x66D82BC0
unsigned int m_phaseMask = 0xFFB6E0F
bool m_useCombinedPhases = 0x5B
unsigned int m_notifyflags = 0xFF3
unsigned int m_executed_notifies = 0x3D59
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x7FF77B7BAB10
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0x7FF77B7BAB50
MovableMapObject
Cell _currentCell = 0xC0570FCF
int _moveState = 0xC15F0FF3
Loot loot = 0x7FF77B7BAB80
unsigned int m_groupLootTimer = 0xE8CC0077
unsigned int lootingGroupLowGUID = 0x421AE8
GameObjectModel* m_model = 0x17F840FDB84
unsigned int m_spellId = 0x310DF3E8
int m_respawnTime = 0x4C42BE00009F45C7
unsigned int m_respawnDelayTime = 0x4CC77D89
unsigned int m_despawnDelay = 0x48D77D89
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime = 0xC60000000FDF45C7
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime = 0x20B900C745
int m_lootState = 0x421A77E8
bool m_spawnedByDefault = 0x0
unsigned int m_cooldownTime = 0x12D7
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList = 0x7FF77B7BACA0
ObjectGuid m_ritualOwnerGUID = 0xA345C7D88B48
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0x7FF77B7BACE8
unsigned int m_usetimes = 0x45C60000
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0x7FF77B7BAD00
unsigned int m_spawnId = 0xBF45C748
GameObjectTemplate* m_goInfo = 0xF0090A30905100F
GameObjectData* m_goData = 0x90A30F0DB70F0011
GameObjectValue m_goValue = 0x7FF77B7BAD28
bool m_allowModifyDestructibleBuilding = 0x0
int m_packedRotation = 0x558D48A3458D4CCE
G3D::Quat m_localRotation = 0x7FF77B7BAD48
Position m_stationaryPosition = 0x7FF77B7BAD58
ObjectGuid m_lootRecipient = 0x48C18B48A74D8B48
unsigned int m_lootRecipientGroup = 0x1000FA81
unsigned int m_LootMode = 0x0
unsigned int m_lootGenerationTime = 0x27C28348
ObjectGuid m_linkedTrap = 0x48F8C08348C12B48
ObjectGuid _lootStateUnitGUID = 0xCD15FF07761FF883
GameObjectAI* m_AI = 0x4219AFE8CC007772
bool m_saveStateOnDb = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _passengers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x558B4800
<user defined> _Move_tag = 0x558B4800
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x7FF77B7BADA8
Map* m_currMap = 0x7FF77B7B8AC0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x7FF77B7B8AC8
LinkedListElement iLast = 0x7FF77B7B8AD8
unsigned int iSize = 0x4CC87089
<user defined> ?$Iterator@VLinkedListElement@@ = 0x688D4854
<user defined> iterator = 0x688D4854
<user defined> iterator = 0x88C48B48
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x4155105088C48B48
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x44A87029
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x8840290F44A87029
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x8840290F44A87029
std::_List_node<Unit *,void *>* _Predecessor = 0xBAF2B60FC0570F45
std::_List_node<Unit *,void *>* _Next = 0x90290F4400000036
<user defined> _Equal_range_result = 0x44A87029
<user defined> _Multi_equal_check_result = 0x44A87029
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x44A87029
std::list<Unit *,std::allocator<Unit *> > _List = 0x7FF77B7B8AF8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7B8B08
unsigned int _Mask = 0x45110FF3C05B0FC0
unsigned int _Maxidx = 0x8D4CFFACB832E838
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x4C2024748840304D
<user defined> _Copy_tag = 0x4C2024748840304D
<user defined> _Move_tag = 0x4C2024748840304D
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x7FF77B7B8B30
<user defined> value_compare = 0x8840304D
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x7FF77B7B8B40
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x7FF77B7B8B80
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x7FF77B7B8B98
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x7FF77B7B8BB0
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x7FF77B7B8BC8
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x7FF77B7B8C18
std::shared_mutex MMapLock
void* _Myhandle = 0xE93045110F44F300
MapEntry* i_mapEntry = 0xAE1767E8000004BB
unsigned int MapID = 0xAE1767E8000004BB <Unable to read memory>
unsigned int map_type = 0xAE1767E8000004BF <Unable to read memory>
unsigned int Flags = 0xAE1767E8000004C3 <Unable to read memory>
char*[16] name
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
unsigned int linked_zone = 0xAE1767E800000547 <Unable to read memory>
unsigned int multimap_id = 0xAE1767E80000054B <Unable to read memory>
int entrance_map = 0xAE1767E80000054F <Unable to read memory>
float entrance_x = 0xAE1767E800000553 <Unable to read memory>
float entrance_y = 0xAE1767E800000557 <Unable to read memory>
unsigned int addon = 0xAE1767E80000055B <Unable to read memory>
unsigned int unk_time = 0xAE1767E80000055F <Unable to read memory>
unsigned int maxPlayers = 0xAE1767E800000563 <Unable to read memory>
unsigned int i_spawnMode = 0xFF
unsigned int i_InstanceId = 0xF883C8FF
unsigned int m_unloadTimer = 0xA2870F0A
float m_VisibleDistance = 131072.062500
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x9848FF4E7372158D
int _instanceResetPeriod = 0x4800B19448828C8B
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x7FF77B7B8CA0
LinkedListElement iLast = 0x7FF77B7B8CB0
unsigned int iSize = 0xF45F3C0
<user defined> ?$Iterator@VLinkedListElement@@ = 0xCC8B4900
<user defined> iterator = 0xCC8B4900
<user defined> iterator = 0xE1FFCA03
iterator
MapReference* _Ptr = 0x54BAE1FFCA03
const_iterator
MapReference* _Ptr = 0x54BAE1FFCA03
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x55C0F44F3C0580F
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x78582C
<user defined> _Move_tag = 0x78582C
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x7FF77B7B8CD0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0xE8CC8B4900000054
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x7FF77B7B8CE8
<user defined> _Move_tag = 0x7FF77B7B8CE8
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x7FF77B7B8CE8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x7DE8F02A0F48F3CC
Map* m_parentMap = 0xF44F3C08BFFAE43
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0xF44F3C08BFFAE4B
LinkedListElement iLast = 0xF44F3C08BFFAE5B
unsigned int iSize = 0xF44F3C08BFFAE6B <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0xF44F3C08BFFAE4B <Unable to read memory>
<user defined> iterator = 0xF44F3C08BFFAE4B <Unable to read memory>
<user defined> iterator = 0xF44F3C08BFFAE43
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility = 0xF44F3C08BFFAE73
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0xF44F3C08BFFAEB3
DataMap CustomData = 0xF44F3C08BFFAEC3
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0xF44F3C08BFFAF03
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0xF44F3C08BFFAF1B
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0xF44F3C08BFFAF33
std::mutex Lock = 0xF44F3C08BFFAF4B
std::mutex GridLock = 0xF44F3C08BFFAF9B
std::shared_mutex MMapLock = 0xF44F3C08BFFAFEB <Unable to read memory>
MapEntry* i_mapEntry = <Unable to read memory>
unsigned int i_spawnMode = 0xF44F3C08BFFAFFB <Unable to read memory>
unsigned int i_InstanceId = 0xF44F3C08BFFAFFF <Unable to read memory>
unsigned int m_unloadTimer = 0xF44F3C08BFFB003 <Unable to read memory>
float m_VisibleDistance = 0xF44F3C08BFFB007 <Unable to read memory>
DynamicMapTree _dynamicTree = 0xF44F3C08BFFB00B <Unable to read memory>
int _instanceResetPeriod = 0xF44F3C08BFFB013 <Unable to read memory>
MapRefMgr m_mapRefMgr = 0xF44F3C08BFFB01B
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0xF44F3C08BFFB04B <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0xF44F3C08BFFB053
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0xF44F3C08BFFB063 <Unable to read memory>
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports = 0xF44F3C08BFFB06B
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter = 0xF44F3C08BFFB07B <Unable to read memory>
Map* m_parentMap = <Unable to read memory>
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0xF44F3C08BFFB08B
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
GridMap*[64] GridMaps
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0xF44F3C08C00308B
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
std::bitset<262144> marked_cells = 0xF44F3C08C00B08B
std::bitset<262144> marked_cells_large = 0xF44F3C08C01308B
bool i_scriptLock = 0xF44F3C08C01B08B <Unable to read memory>
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0xF44F3C08C01B093
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0xF44F3C08C01B0D3
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0xF44F3C08C01B0E3
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0xF44F3C08C01B123
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0xF44F3C08C01B133
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0xF44F3C08C01B173
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0xF44F3C08C01B1B3
unsigned int _defaultLight = 0xF44F3C08C01B1F3 <Unable to read memory>
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators = 0xF44F3C08C01B1FB
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0xF44F3C08C01B20B
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0xF44F3C08C01B353
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0xF44F3C08C01B393
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell = 0xF44F3C08C01B3D3
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0xF44F3C08C01B413
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0xF44F3C08C01B453
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0xF44F3C08C01B493
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x44F3C0570F384510
[1] = 0xF30079550505590F
[2] = 0x580F44F3C02A0F48
[3] = 0x44F3C0580F44F3C6
[4] = 0xF3007857D1055C0F
[5] = 0x3F5E93045110F44
[6] = 0xB024BC290F0000
[7] = 0x290F44CC8B490000
[8] = 0x570F00000090248C
[9] = 0xF2D6E8C9570F45FF
[0] = 0x7FF77B7B8D08
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x1ED83491CC78349
[1] = 0x445024448B489075
[2] = 0x18408B05742C6838
[3] = 0xF86E0F66C03302EB
[4] = 0x8B41FF5B0FC0570F
[5] = 0xFF3C02A0F48F3C6
[6] = 0xEBFA5E0F41F3F859
[7] = 0x8B0574002C79801B
[8] = 0x4466C03302EB1841
[9] = 0xF3C95B0F45C86E0F
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x570F45FFAE3F73E8
[1] = 0xC02A0F4CF3C08BC0
[2] = 0x786427055C0F44F3
[3] = 0xEB3045110F44F300
[4] = 0x413045100F44F306
[5] = 0x1B841C68B
[6] = 0x8B49D68B41C00348
[7] = 0x94C484110F45F3CC
[8] = 0xFFB0F2A0E8000019
[9] = 0x8B49D68B41C03345
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x782270055C0FF3
[1] = 0x45E8442444110FF3
[2] = 0x44244C8D48FFACB0
[3] = 0x4C89483024748840
[4] = 0x4840244C8D4C2824
[5] = 0x8948D48B49204D8D
[6] = 0x4838458D4C20244C
[7] = 0xF3FFF73789E8C88B
[8] = 0xF414024442C0F4C
[9] = 0xA236E8CC8B49D7B7
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x580FF3C05B0FC06E
[1] = 0xCE8B4804568D41F8
[2] = 0x580FF3FFC30433E8
[3] = 0x8B480031253AE8F8
[4] = 0x75894CC77D8840D8
[5] = 0x45C748E775894CD7
[6] = 0x7588440000000FEF
[7] = 0x31C2E8204E8D41D7
[8] = 0x13E745C7480042
[9] = 0x1FEF45C7480000
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xE775894C0042303C
[1] = 0xFEF45C748
[2] = 0xF558B4800D745C6
[3] = 0xFF48347210FA8348
[4] = 0xC18B48F74D8B48C2
[5] = 0x7200001000FA8148
[6] = 0x498B4827C283481C
[7] = 0xF8C08348C12B48F8
[8] = 0x15FF07761FF88348
[9] = 0x2FEEE8CC0077890C
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xF8C08348C12B48F8
[1] = 0x15FF07761FF88348
[2] = 0x2E26E8CC00778744
[3] = 0x17B840FDB840042
[4] = 0x4800312131E80000
[5] = 0xBE0000BB45C7D88B
[6] = 0x7D894CE77D894C42
[7] = 0xFFF45C748F7
[8] = 0x20B900E745C600
[9] = 0x4800422DB5E80000
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x78290FFA8BE87029
[1] = 0xF440000003EBAD8
[2] = 0xF44D98B48C84029
[3] = 0xA850290F44B84829
[4] = 0x1C4EE89858290F44
[5] = 0xC03345F0280FFFAE
[6] = 0x33CB35E0FF3
[7] = 0x316E8CB8B48D78B
[8] = 0x508D41C03345FFB1
[9] = 0xF3F8280FC9570F16
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xF60EC8348572024
[1] = 0x290FDA8B50247429
[2] = 0x570FF18B4840247C
[3] = 0x66FF3240F6570FFF
[4] = 0x841F0F
[5] = 0x80248C8D48068B48
[6] = 0x30247C8840000000
[7] = 0x28244C894801B141
[8] = 0x78244C8D48C03345
[9] = 0x4820244C8948D38B
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x568D41BF4D110FF3
[1] = 0xC2FA37E8CE8B4802
[2] = 0xFF3BB4D100FF3FF
[3] = 0x41BB4D110FF3C858
[4] = 0x8B4801B04117568D
[5] = 0xB60FFFAE04AAE8CE
[6] = 0x100FF3C88BC8FFC0
[7] = 0xFF3C8280FEF8544
[8] = 0x48CB590FF3BB5D10
[9] = 0xFF30090B0A2058D
GridMap*[64] GridMaps
[0] = 0x402444280F000000
[1] = 0xD024847F0F66
[2] = 0xD024948D4800
[3] = 0xE0248C8D4800
[4] = 0x4890FF4FFE92E800
[5] = 0x721018788348D08B
[6] = 0x10408B48108B4803
[7] = 0x4489484024548948
[8] = 0x66402444280F4824
[9] = 0xD024847F0F
[0] = 0x7FF77B7C0D08
<user defined>*[64] GridMap
[0] = 0x7200001000FA8148
[1] = 0x498B4827C283481C
[2] = 0xF8C08348C12B48F8
[3] = 0x15FF07761FF88348
[4] = 0xB816E8CC00771134
[5] = 0x4DC840FDB840041
[6] = 0x4800310E91E80000
[7] = 0x9048F70D8D48D88B
[8] = 0xC74860244C894800
[9] = 0x890000002D682444
<user defined>*[64] GridMap
[0] = 0xE8CC00770F5215FF
[1] = 0x24A4894C0041B634
[2] = 0x2484C748000000C0
[3] = 0xF000000C8
[4] = 0xB02484C6
[5] = 0xA024848B4C
[6] = 0xFF49187210F88349
[7] = 0x8824948B48C0
[8] = 0x88248C8D4800
[9] = 0x9E9FF518B7AE800
<user defined>*[64] GridMap
[0] = 0x9824A4894C00
[1] = 0xA02484C74800
[2] = 0x2484C60000000F00
[3] = 0x7B8410000000088
[4] = 0x4026158D48000000
[5] = 0x88248C8D480077
[6] = 0x90FF4FCF41E80000
[7] = 0x7F0F66402444280F
[8] = 0x8D4C000000B02484
[9] = 0xB041000000B0248C
<user defined>*[64] GridMap
[0] = 0x48C18B48000000B0
[1] = 0x1C7200001000FA81
[2] = 0xF8498B4827C28348
[3] = 0x48F8C08348C12B48
[4] = 0x2D15FF07761FF883
[5] = 0x41B20FE8CC00770B
[6] = 0x805840FDB8400
[7] = 0x8B480031088AE800
[8] = 0x904270058D48D8
[9] = 0x44C7484024448948
<user defined>*[64] GridMap
[0] = 0x1C7200001000FA81
[1] = 0xF8498B4827C28348
[2] = 0x48F8C08348C12B48
[3] = 0x3515FF07761FF883
[4] = 0x41B017E8CC007709
[5] = 0xC024A4894C00
[6] = 0xC82484C74800
[7] = 0x2484C60000000F00
[8] = 0x948B4800000000B0
[9] = 0xFA8348000000A024
<user defined>*[64] GridMap
[0] = 0x4C48244489480000
[1] = 0x4C000000B024A489
[2] = 0x48000000C024A489
[3] = 0xF000000C82484C7
[4] = 0xB02484C6000000
[5] = 0x7B841000000
[6] = 0x773A18158D4800
[7] = 0xB0248C8D48
[8] = 0x280F90FF4FC933E8
[9] = 0x24847F0F66402444
<user defined>*[64] GridMap
[0] = 0x88248C8B48C2FF48
[1] = 0x8148C18B48000000
[2] = 0x481C7200001000FA
[3] = 0x48F8498B4827C283
[4] = 0x8348F8C08348C12B
[5] = 0x52615FF07761FF8
[6] = 0x41AC08E8CC0077
[7] = 0x1FE840FDB84
[8] = 0xD88B4800310283E8
[9] = 0x4900E089A90D8D48
<user defined>*[64] GridMap
[0] = 0x20B9FFFFFA86E9FF
[1] = 0x41A9F4E8000000
[2] = 0xC085486024448948
[3] = 0x58890870894C1D74
[4] = 0x190248C8B10
[5] = 0xE4DE0D8D48184889
[6] = 0x4903EB0889480090
[7] = 0x8B483E04894AC48B
[8] = 0x334800000130248C
[9] = 0x8B480041AF4AE8CC
<user defined>*[64] GridMap
[0] = 0x2444894800000098
[1] = 0xB024A4894C48
[2] = 0xC82484C74800
[3] = 0x2484C60000000F00
[4] = 0x84C74800000000B0
[5] = 0x7000000C024
[6] = 0x8900773419058B00
[7] = 0xB70F000000B02484
[8] = 0x8489660077340F05
[9] = 0x5B60F000000B424
std::bitset<262144> marked_cells
<user defined> reference = 0x7FF77B7C8D08
unsigned int[4096] _Array
[0] = 0x448D4C40244C7F0F
[1] = 0x484024548D486024
[2] = 0xE800000088248C8D
[3] = 0x848D489000398CDC
[4] = 0xBC83480000008824
[5] = 0xF4810000000A024
[6] = 0x4800000088248443
[7] = 0x24848B4840244489
[8] = 0x2444894800000098
[9] = 0xB024A4894C48
std::bitset<262144> marked_cells_large
<user defined> reference = 0x7FF77B7D0D08
unsigned int[4096] _Array
[0] = 0x7210FA8348000000
[1] = 0x248C8B48C2FF4838
[2] = 0x48C18B48000000B0
[3] = 0x1C7200001000FA81
[4] = 0xF8498B4827C28348
[5] = 0x48F8C08348C12B48
[6] = 0x1D15FF07761FF883
[7] = 0x40B9FFE8CC007613
[8] = 0x805840FDB8400
[9] = 0x8B480030107AE800
bool i_scriptLock = 0x22
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF77B7D8D10
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x8B41000001302484
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x8B41000001302484
std::_List_node<WorldObject *,void *>* _Predecessor = 0x48FAB70FF08B4DD9
std::_List_node<WorldObject *,void *>* _Next = 0xFF8566E43345F18B
<user defined> _Equal_range_result = 0x7FF77B7D8D10
<user defined> _Multi_equal_check_result = 0x7FF77B7D8D10
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x1302484
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x7FF77B7D8D18
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7D8D28
unsigned int _Mask = 0x400000000F000000
unsigned int _Maxidx = 0x48000000B024BC88
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x7000000C02484C7
<user defined> _Copy_tag = 0x7000000C02484C7
<user defined> _Move_tag = 0x7000000C02484C7
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x7FF77B7D8D50
<user defined> value_compare = 0x7FF77B7D8D50
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF77B7D8D60
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0xB0248C8900
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0xB0248C8900
std::_List_node<WorldObject *,void *>* _Predecessor = 0x660075C5ED0DB70F
std::_List_node<WorldObject *,void *>* _Next = 0xF000000B4248C89
<user defined> _Equal_range_result = 0x7FF77B7D8D60
<user defined> _Multi_equal_check_result = 0x7FF77B7D8D60
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x248C8900
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x7FF77B7D8D68
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7D8D78
unsigned int _Mask = 0xB024948D48
unsigned int _Maxidx = 0x2F7AE0E8C88B48
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0xC824948B48D8B60F
<user defined> _Copy_tag = 0xC824948B48D8B60F
<user defined> _Move_tag = 0xC824948B48D8B60F
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x7FF77B7D8DA0
<user defined> value_compare = 0x7FF77B7D8DA0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF77B7D8DB0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x248C8B48C2FF4838
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x248C8B48C2FF4838
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x48C18B48000000B0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x1C7200001000FA81
<user defined> _Equal_range_result = 0x7FF77B7D8DB0
<user defined> _Multi_equal_check_result = 0x7FF77B7D8DB0
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0xC2FF4838
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x7FF77B7D8DB8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x7FF77B7D8DC8
unsigned int _Mask = 0x40395FE8CC007592
unsigned int _Maxidx = 0x805840FDB8400
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x8B48002F8FDAE800
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x8B48002F8FDAE800
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x8B48002F8FDAE800
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x8EC9C0058D48D8
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x44C7484024448948
<user defined> _Equal_range_result = 0x8B48002F8FDAE800
<user defined> _Multi_equal_check_result = 0x8B48002F8FDAE800
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x8FDAE800
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x7FF77B7D8DF8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x7FF77B7D8E08
unsigned int _Mask = 0xC602444C74800
unsigned int _Maxidx = 0xD024848D480000
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0xF68244489480000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0xF68244489480000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0xF68244489480000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x447F0F6660244428
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = 0x6640244C280F6024
<user defined> _Equal_range_result = 0xF68244489480000
<user defined> _Multi_equal_check_result = 0xF68244489480000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x89480000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x7FF77B7D8E38
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x7FF77B7D8E48
unsigned int _Mask = 0x848D489000388B9C
unsigned int _Maxidx = 0xBC83480000008824
unsigned int _defaultLight = 0xA024
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x4800000088248443
<user defined> _Copy_tag = 0x4800000088248443
<user defined> _Move_tag = 0x4800000088248443
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x7FF77B7D8E78
<user defined> value_compare = 0x7FF77B7D8E78
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x7FF77B7D8E88
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x7FF77B7D8FD0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x8515FF07761FF883
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x8515FF07761FF883
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x403767E8CC007590
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0xC024A4894C00
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x8515FF07761FF883
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x403767E8CC007590
unsigned int _Distance = 0xC024A4894C00
<user defined> _Multi_equal_check_result = 0x7FF77B7D8FD0
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x761FF883
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x7FF77B7D8FD8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x7FF77B7D8FE8
unsigned int _Mask = 0xFA8348000000A024
unsigned int _Maxidx = 0x8B48C2FF48397210
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x8B4800000088248C
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x8B4800000088248C
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x8B4800000088248C
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x1000FA8148C1
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x8B4827C283481C72
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x8B4800000088248C
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x1000FA8148C1
unsigned int _Distance = 0x8B4827C283481C72
<user defined> _Multi_equal_check_result = 0x8B4800000088248C
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x88248C
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x7FF77B7D9018
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x7FF77B7D9028
unsigned int _Mask = 0x5ADE990004037
unsigned int _Maxidx = 0x3B660000051FB800
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0xE8000002E4820FF8
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0xE8000002E4820FF8
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0xE8000002E4820FF8
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x24A4894C002F8D74
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = 0x2484C748000000B0
<user defined> _Equal_range_result = 0xE8000002E4820FF8
<user defined> _Multi_equal_check_result = 0xE8000002E4820FF8
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0xE4820FF8
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x7FF77B7D9058
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x7FF77B7D9068
unsigned int _Mask = 0xC2CE0D8B00000007
unsigned int _Maxidx = 0xB0248C890075
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x75C2C40DB70F00
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x75C2C40DB70F00
<user defined> _Range_eraser = 0x75C2C40DB70F00
<user defined> _Equal_range_result = 0x75C2C40DB70F00
<user defined> _Multi_equal_check_result = 0x75C2C40DB70F00
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0xDB70F00
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x7FF77B7D9098
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x7FF77B7D90A8
unsigned int _Mask = 0x2F77B7E8C88B4800
unsigned int _Maxidx = 0x24948B48D8B60F00
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x10FA8348000000C8
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x10FA8348000000C8
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x10FA8348000000C8
std::_List_node<Corpse *,void *>* _Predecessor = 0x8C8B48C2FF483872
std::_List_node<Corpse *,void *>* _Next = 0xC18B48000000B024
<user defined> _Equal_range_result = 0x10FA8348000000C8
<user defined> _Multi_equal_check_result = 0x10FA8348000000C8
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0xC8
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x7FF77B7D90D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7D90E8
unsigned int _Mask = 0x15FF07761FF88348
unsigned int _Maxidx = 0x3636E8CC00758F54
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x4DC840FDB840040
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x4DC840FDB840040
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x4DC840FDB840040
std::_List_node<Object *,void *>* _Predecessor = 0x48002F8CB1E80000
std::_List_node<Object *,void *>* _Next = 0x8EC7170D8D48D88B
<user defined> _Equal_range_result = 0x4DC840FDB840040
<user defined> _Multi_equal_check_result = 0x4DC840FDB840040
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0xDB840040
std::list<Object *,std::allocator<Object *> > _List = 0x7FF77B7D9118
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7D9128
unsigned int _Mask = 0xF66000000D02484
unsigned int _Maxidx = 0x48000000D024847F
unsigned int m_InstanceId = 0x7B7B9D00
unsigned int m_phaseMask = 0x7FF7
bool m_useCombinedPhases = 0x0
unsigned int m_notifyflags = 0x7B7B
unsigned int m_executed_notifies = 0x7FF7
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x7B2C8870
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x7FF77B2C8870
<user defined> _Range_eraser = 0x7B2C8870
<user defined> _Equal_range_result = 0x7B2C8870
<user defined> _Multi_equal_check_result = 0x7B2C8870
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x7B2C8870
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x7FF77C085240
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x7FF77C085250
unsigned int _Mask = 0x7FF77B2DF610
unsigned int _Maxidx = 0x7FF77B2BC9A0
Local unsigned int emote = 0x0
Local std::exception& e = NULL
Local std::list<HostileReference *,std::allocator<HostileReference *> > threatList
_List_node_remove_op
std::list<HostileReference *,std::allocator<HostileReference *> >& _List = 0x7FBD6F2C10
_List_node_remove_op
std::list<HostileReference *,std::allocator<HostileReference *> >& _List = 0xAA
std::_List_node<HostileReference *,void *>* _Head = NULL
std::_List_node<HostileReference *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<HostileReference *,void *> >,std::_List_val<std::_List_simple_types<HostileReference *> >,1> _Mypair = 0x7FBD6F2C10
std::_List_node<HostileReference *,void *>* _Head = 0x186718EA550
std::_List_node<HostileReference *,void *>* _Next = 0x55005C003A0043
std::_List_node<HostileReference *,void *>* _Prev = 0x73007200650073
HostileReference* _Myval = 0x6E00650062005C
std::_List_node<HostileReference *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<HostileReference *,void *> >,std::_List_val<std::_List_simple_types<HostileReference *> >,1> _Mypair
std::_List_val<std::_List_simple_types<HostileReference *> > _Myval2
std::_List_node<HostileReference *,void *>* _Myhead = 0x7FBD6F2C10
unsigned int _Mysize = 0x186718EA550
Local std::_List_const_iterator<std::_List_val<std::_List_simple_types<HostileReference *> > > i
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<HostileReference *> >,std::_Iterator_base0>
std::_List_node<HostileReference *,void *>* _Ptr = 0x186718FEB10
std::_List_node<HostileReference *,void *>* _Next = 0x186551F7530
std::_List_node<HostileReference *,void *>* _Prev = 0x8901A800564EAF63
HostileReference* _Myval = 0x7060504030201
Local std::exception& e = 0x4603F70E
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x4603F71E <Unable to read memory>
Local WorldObject** <begin>$L15 = 0x7074
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x707C
unsigned int m_objectType = 0x70BC <Unable to read memory>
int m_objectTypeId = 0x70C0 <Unable to read memory>
unsigned int m_updateFlag = 0x70C4 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask
unsigned int _fieldCount = 0x70D4 <Unable to read memory>
unsigned int _blockCount = 0x70D8 <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
unsigned int m_valuesCount = 0x70E4 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x70E6 <Unable to read memory>
bool m_objectUpdated = 0x70E8 <Unable to read memory>
bool m_inWorld = 0x70E9 <Unable to read memory>
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x70EC
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x711C <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x711C <Unable to read memory>
float m_positionX = 0x711C <Unable to read memory>
float m_positionY = 0x7120 <Unable to read memory>
float m_positionZ = 0x7124 <Unable to read memory>
float m_orientation = 0x7128 <Unable to read memory>
unsigned int m_mapId = 0x712C <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x7130 <Unable to read memory>
[1] = 0x7134 <Unable to read memory>
unsigned int m_flags = 0x7138 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x713C <Unable to read memory>
[1] = 0x7140 <Unable to read memory>
unsigned int m_flags = 0x7144 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x7148 <Unable to read memory>
[1] = 0x714C <Unable to read memory>
[2] = 0x7150 <Unable to read memory>
[3] = 0x7154 <Unable to read memory>
[4] = 0x7158 <Unable to read memory>
[5] = 0x715C <Unable to read memory>
[6] = 0x7160 <Unable to read memory>
[7] = 0x7164 <Unable to read memory>
[8] = 0x7168 <Unable to read memory>
[9] = 0x716C <Unable to read memory>
unsigned int m_flags = 0x7178 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x717C <Unable to read memory>
[1] = 0x7180 <Unable to read memory>
[2] = 0x7184 <Unable to read memory>
[3] = 0x7188 <Unable to read memory>
[4] = 0x718C <Unable to read memory>
[5] = 0x7190 <Unable to read memory>
[6] = 0x7194 <Unable to read memory>
[7] = 0x7198 <Unable to read memory>
[8] = 0x719C <Unable to read memory>
[9] = 0x71A0 <Unable to read memory>
unsigned int m_flags = 0x71AC <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x71B0 <Unable to read memory>
[1] = 0x71B4 <Unable to read memory>
unsigned int m_flags = 0x71B8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x71BC <Unable to read memory>
[1] = 0x71C0 <Unable to read memory>
unsigned int m_flags = 0x71C4 <Unable to read memory>
unsigned int LastUsedScriptID = 0x71C8 <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x71CC <Unable to read memory>
unsigned int flags = 0x71D4 <Unable to read memory>
unsigned int flags2 = 0x71D8 <Unable to read memory>
Position pos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x71DC <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x71DC <Unable to read memory>
float m_positionX = 0x71DC <Unable to read memory>
float m_positionY = 0x71E0 <Unable to read memory>
float m_positionZ = 0x71E4 <Unable to read memory>
float m_orientation = 0x71E8 <Unable to read memory>
unsigned int time = 0x71EC <Unable to read memory>
TransportInfo
ObjectGuid guid = 0x71CC <Unable to read memory>
Position pos = 0x71D4
int seat = 0x71E4 <Unable to read memory>
unsigned int time = 0x71E8 <Unable to read memory>
unsigned int time2 = 0x71EC <Unable to read memory>
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x71F4 <Unable to read memory>
Position pos = 0x71FC
int seat = 0x720C <Unable to read memory>
unsigned int time = 0x7210 <Unable to read memory>
unsigned int time2 = 0x7214 <Unable to read memory>
float pitch = 0x721C <Unable to read memory>
unsigned int fallTime = 0x7220 <Unable to read memory>
JumpInfo
float zspeed = 0x71CC <Unable to read memory>
float sinAngle = 0x71D0 <Unable to read memory>
float cosAngle = 0x71D4 <Unable to read memory>
float xyspeed = 0x71D8 <Unable to read memory>
MovementInfo::JumpInfo jump
float zspeed = 0x7224 <Unable to read memory>
float sinAngle = 0x7228 <Unable to read memory>
float cosAngle = 0x722C <Unable to read memory>
float xyspeed = 0x7230 <Unable to read memory>
float splineElevation = 0x7234 <Unable to read memory>
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x7244 <Unable to read memory>
bool m_isActive = 0x7264 <Unable to read memory>
bool m_isFarVisible = 0x7265 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0x7268 <Unable to read memory>
bool _Has_value = 0x726C <Unable to read memory>
bool m_isWorldObject = 0x7270 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x727C <Unable to read memory>
unsigned int _areaId = 0x7280 <Unable to read memory>
float _floorZ = 0x7284 <Unable to read memory>
bool _outdoors = 0x7288 <Unable to read memory>
LiquidData _liquidData
unsigned int Entry = 0x728C <Unable to read memory>
unsigned int Flags = 0x7290 <Unable to read memory>
float Level = 0x7294 <Unable to read memory>
float DepthLevel = 0x7298 <Unable to read memory>
int Status = 0x729C <Unable to read memory>
bool _updatePositionData = 0x72A0 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x72B4 <Unable to read memory>
unsigned int m_phaseMask = 0x72B8 <Unable to read memory>
bool m_useCombinedPhases = 0x72BC <Unable to read memory>
unsigned int m_notifyflags = 0x72BE <Unable to read memory>
unsigned int m_executed_notifies = 0x72C0 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x72C4 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x72C4 <Unable to read memory>
<user defined> _Equal_range_result = 0x72C4 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x72C4 <Unable to read memory>
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x72C4 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x72CC
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x72DC
unsigned int _Mask = 0x72F4 <Unable to read memory>
unsigned int _Maxidx = 0x72FC <Unable to read memory>
Local WorldObject** <end>$L15 = NULL
Local std::exception& e = NULL
Local WorldObject** <begin>$L16 = 0x7074
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x707C
unsigned int m_objectType = 0x70BC <Unable to read memory>
int m_objectTypeId = 0x70C0 <Unable to read memory>
unsigned int m_updateFlag = 0x70C4 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask
unsigned int _fieldCount = 0x70D4 <Unable to read memory>
unsigned int _blockCount = 0x70D8 <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
unsigned int m_valuesCount = 0x70E4 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x70E6 <Unable to read memory>
bool m_objectUpdated = 0x70E8 <Unable to read memory>
bool m_inWorld = 0x70E9 <Unable to read memory>
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x70EC
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x711C <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x711C <Unable to read memory>
float m_positionX = 0x711C <Unable to read memory>
float m_positionY = 0x7120 <Unable to read memory>
float m_positionZ = 0x7124 <Unable to read memory>
float m_orientation = 0x7128 <Unable to read memory>
unsigned int m_mapId = 0x712C <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x7130 <Unable to read memory>
[1] = 0x7134 <Unable to read memory>
unsigned int m_flags = 0x7138 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x713C <Unable to read memory>
[1] = 0x7140 <Unable to read memory>
unsigned int m_flags = 0x7144 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x7148 <Unable to read memory>
[1] = 0x714C <Unable to read memory>
[2] = 0x7150 <Unable to read memory>
[3] = 0x7154 <Unable to read memory>
[4] = 0x7158 <Unable to read memory>
[5] = 0x715C <Unable to read memory>
[6] = 0x7160 <Unable to read memory>
[7] = 0x7164 <Unable to read memory>
[8] = 0x7168 <Unable to read memory>
[9] = 0x716C <Unable to read memory>
unsigned int m_flags = 0x7178 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x717C <Unable to read memory>
[1] = 0x7180 <Unable to read memory>
[2] = 0x7184 <Unable to read memory>
[3] = 0x7188 <Unable to read memory>
[4] = 0x718C <Unable to read memory>
[5] = 0x7190 <Unable to read memory>
[6] = 0x7194 <Unable to read memory>
[7] = 0x7198 <Unable to read memory>
[8] = 0x719C <Unable to read memory>
[9] = 0x71A0 <Unable to read memory>
unsigned int m_flags = 0x71AC <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x71B0 <Unable to read memory>
[1] = 0x71B4 <Unable to read memory>
unsigned int m_flags = 0x71B8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x71BC <Unable to read memory>
[1] = 0x71C0 <Unable to read memory>
unsigned int m_flags = 0x71C4 <Unable to read memory>
unsigned int LastUsedScriptID = 0x71C8 <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x71CC <Unable to read memory>
unsigned int flags = 0x71D4 <Unable to read memory>
unsigned int flags2 = 0x71D8 <Unable to read memory>
Position pos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x71DC <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x71DC <Unable to read memory>
float m_positionX = 0x71DC <Unable to read memory>
float m_positionY = 0x71E0 <Unable to read memory>
float m_positionZ = 0x71E4 <Unable to read memory>
float m_orientation = 0x71E8 <Unable to read memory>
unsigned int time = 0x71EC <Unable to read memory>
TransportInfo
ObjectGuid guid = 0x71CC <Unable to read memory>
Position pos = 0x71D4
int seat = 0x71E4 <Unable to read memory>
unsigned int time = 0x71E8 <Unable to read memory>
unsigned int time2 = 0x71EC <Unable to read memory>
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x71F4 <Unable to read memory>
Position pos = 0x71FC
int seat = 0x720C <Unable to read memory>
unsigned int time = 0x7210 <Unable to read memory>
unsigned int time2 = 0x7214 <Unable to read memory>
float pitch = 0x721C <Unable to read memory>
unsigned int fallTime = 0x7220 <Unable to read memory>
JumpInfo
float zspeed = 0x71CC <Unable to read memory>
float sinAngle = 0x71D0 <Unable to read memory>
float cosAngle = 0x71D4 <Unable to read memory>
float xyspeed = 0x71D8 <Unable to read memory>
MovementInfo::JumpInfo jump
float zspeed = 0x7224 <Unable to read memory>
float sinAngle = 0x7228 <Unable to read memory>
float cosAngle = 0x722C <Unable to read memory>
float xyspeed = 0x7230 <Unable to read memory>
float splineElevation = 0x7234 <Unable to read memory>
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x7244 <Unable to read memory>
bool m_isActive = 0x7264 <Unable to read memory>
bool m_isFarVisible = 0x7265 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0x7268 <Unable to read memory>
bool _Has_value = 0x726C <Unable to read memory>
bool m_isWorldObject = 0x7270 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x727C <Unable to read memory>
unsigned int _areaId = 0x7280 <Unable to read memory>
float _floorZ = 0x7284 <Unable to read memory>
bool _outdoors = 0x7288 <Unable to read memory>
LiquidData _liquidData
unsigned int Entry = 0x728C <Unable to read memory>
unsigned int Flags = 0x7290 <Unable to read memory>
float Level = 0x7294 <Unable to read memory>
float DepthLevel = 0x7298 <Unable to read memory>
int Status = 0x729C <Unable to read memory>
bool _updatePositionData = 0x72A0 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x72B4 <Unable to read memory>
unsigned int m_phaseMask = 0x72B8 <Unable to read memory>
bool m_useCombinedPhases = 0x72BC <Unable to read memory>
unsigned int m_notifyflags = 0x72BE <Unable to read memory>
unsigned int m_executed_notifies = 0x72C0 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x72C4 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x72C4 <Unable to read memory>
<user defined> _Equal_range_result = 0x72C4 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x72C4 <Unable to read memory>
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x72C4 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x72CC
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x72DC
unsigned int _Mask = 0x72F4 <Unable to read memory>
unsigned int _Maxidx = 0x72FC <Unable to read memory>
Local WorldObject** <end>$L16 = 0x8901A800564EAF63
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x8901A800564EAF6B
unsigned int m_objectType = 0x8901A800564EAFAB <Unable to read memory>
int m_objectTypeId = 0x8901A800564EAFAF <Unable to read memory>
unsigned int m_updateFlag = 0x8901A800564EAFB3 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask
unsigned int _fieldCount = 0x8901A800564EAFC3 <Unable to read memory>
unsigned int _blockCount = 0x8901A800564EAFC7 <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
unsigned int m_valuesCount = 0x8901A800564EAFD3 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x8901A800564EAFD5 <Unable to read memory>
bool m_objectUpdated = 0x8901A800564EAFD7 <Unable to read memory>
bool m_inWorld = 0x8901A800564EAFD8 <Unable to read memory>
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x8901A800564EAFDB
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8901A800564EB00B <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8901A800564EB00B <Unable to read memory>
float m_positionX = 0x8901A800564EB00B <Unable to read memory>
float m_positionY = 0x8901A800564EB00F <Unable to read memory>
float m_positionZ = 0x8901A800564EB013 <Unable to read memory>
float m_orientation = 0x8901A800564EB017 <Unable to read memory>
unsigned int m_mapId = 0x8901A800564EB01B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x8901A800564EB01F <Unable to read memory>
[1] = 0x8901A800564EB023 <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB027 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x8901A800564EB02B <Unable to read memory>
[1] = 0x8901A800564EB02F <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB033 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x8901A800564EB037 <Unable to read memory>
[1] = 0x8901A800564EB03B <Unable to read memory>
[2] = 0x8901A800564EB03F <Unable to read memory>
[3] = 0x8901A800564EB043 <Unable to read memory>
[4] = 0x8901A800564EB047 <Unable to read memory>
[5] = 0x8901A800564EB04B <Unable to read memory>
[6] = 0x8901A800564EB04F <Unable to read memory>
[7] = 0x8901A800564EB053 <Unable to read memory>
[8] = 0x8901A800564EB057 <Unable to read memory>
[9] = 0x8901A800564EB05B <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB067 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x8901A800564EB06B <Unable to read memory>
[1] = 0x8901A800564EB06F <Unable to read memory>
[2] = 0x8901A800564EB073 <Unable to read memory>
[3] = 0x8901A800564EB077 <Unable to read memory>
[4] = 0x8901A800564EB07B <Unable to read memory>
[5] = 0x8901A800564EB07F <Unable to read memory>
[6] = 0x8901A800564EB083 <Unable to read memory>
[7] = 0x8901A800564EB087 <Unable to read memory>
[8] = 0x8901A800564EB08B <Unable to read memory>
[9] = 0x8901A800564EB08F <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB09B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x8901A800564EB09F <Unable to read memory>
[1] = 0x8901A800564EB0A3 <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB0A7 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x8901A800564EB0AB <Unable to read memory>
[1] = 0x8901A800564EB0AF <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB0B3 <Unable to read memory>
unsigned int LastUsedScriptID = 0x8901A800564EB0B7 <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x8901A800564EB0BB <Unable to read memory>
unsigned int flags = 0x8901A800564EB0C3 <Unable to read memory>
unsigned int flags2 = 0x8901A800564EB0C7 <Unable to read memory>
Position pos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8901A800564EB0CB <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8901A800564EB0CB <Unable to read memory>
float m_positionX = 0x8901A800564EB0CB <Unable to read memory>
float m_positionY = 0x8901A800564EB0CF <Unable to read memory>
float m_positionZ = 0x8901A800564EB0D3 <Unable to read memory>
float m_orientation = 0x8901A800564EB0D7 <Unable to read memory>
unsigned int time = 0x8901A800564EB0DB <Unable to read memory>
TransportInfo
ObjectGuid guid = 0x8901A800564EB0BB <Unable to read memory>
Position pos = 0x8901A800564EB0C3
int seat = 0x8901A800564EB0D3 <Unable to read memory>
unsigned int time = 0x8901A800564EB0D7 <Unable to read memory>
unsigned int time2 = 0x8901A800564EB0DB <Unable to read memory>
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x8901A800564EB0E3 <Unable to read memory>
Position pos = 0x8901A800564EB0EB
int seat = 0x8901A800564EB0FB <Unable to read memory>
unsigned int time = 0x8901A800564EB0FF <Unable to read memory>
unsigned int time2 = 0x8901A800564EB103 <Unable to read memory>
float pitch = 0x8901A800564EB10B <Unable to read memory>
unsigned int fallTime = 0x8901A800564EB10F <Unable to read memory>
JumpInfo
float zspeed = 0x8901A800564EB0BB <Unable to read memory>
float sinAngle = 0x8901A800564EB0BF <Unable to read memory>
float cosAngle = 0x8901A800564EB0C3 <Unable to read memory>
float xyspeed = 0x8901A800564EB0C7 <Unable to read memory>
MovementInfo::JumpInfo jump
float zspeed = 0x8901A800564EB113 <Unable to read memory>
float sinAngle = 0x8901A800564EB117 <Unable to read memory>
float cosAngle = 0x8901A800564EB11B <Unable to read memory>
float xyspeed = 0x8901A800564EB11F <Unable to read memory>
float splineElevation = 0x8901A800564EB123 <Unable to read memory>
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x8901A800564EB133 <Unable to read memory>
bool m_isActive = 0x8901A800564EB153 <Unable to read memory>
bool m_isFarVisible = 0x8901A800564EB154 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0x8901A800564EB157 <Unable to read memory>
bool _Has_value = 0x8901A800564EB15B <Unable to read memory>
bool m_isWorldObject = 0x8901A800564EB15F <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x8901A800564EB16B <Unable to read memory>
unsigned int _areaId = 0x8901A800564EB16F <Unable to read memory>
float _floorZ = 0x8901A800564EB173 <Unable to read memory>
bool _outdoors = 0x8901A800564EB177 <Unable to read memory>
LiquidData _liquidData
unsigned int Entry = 0x8901A800564EB17B <Unable to read memory>
unsigned int Flags = 0x8901A800564EB17F <Unable to read memory>
float Level = 0x8901A800564EB183 <Unable to read memory>
float DepthLevel = 0x8901A800564EB187 <Unable to read memory>
int Status = 0x8901A800564EB18B <Unable to read memory>
bool _updatePositionData = 0x8901A800564EB18F <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x8901A800564EB1A3 <Unable to read memory>
unsigned int m_phaseMask = 0x8901A800564EB1A7 <Unable to read memory>
bool m_useCombinedPhases = 0x8901A800564EB1AB <Unable to read memory>
unsigned int m_notifyflags = 0x8901A800564EB1AD <Unable to read memory>
unsigned int m_executed_notifies = 0x8901A800564EB1AF <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x8901A800564EB1B3 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x8901A800564EB1B3 <Unable to read memory>
<user defined> _Equal_range_result = 0x8901A800564EB1B3 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x8901A800564EB1B3 <Unable to read memory>
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x8901A800564EB1B3 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x8901A800564EB1BB
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x8901A800564EB1CB
unsigned int _Mask = 0x8901A800564EB1E3 <Unable to read memory>
unsigned int _Maxidx = 0x8901A800564EB1EB <Unable to read memory>
Local std::_Tree_unchecked_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<signed char const ,VehicleSeat> > > > <begin>$L17
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<signed char const ,VehicleSeat> > >,std::_Iterator_base0>
std::_Tree_node<std::pair<signed char const ,VehicleSeat>,void *>* _Ptr = 0x186718FEB10
std::_Tree_node<std::pair<signed char const ,VehicleSeat>,void *>* _Left = 0x186551F7530
std::_Tree_node<std::pair<signed char const ,VehicleSeat>,void *>* _Parent = 0x8901A800564EAF63
std::_Tree_node<std::pair<signed char const ,VehicleSeat>,void *>* _Right = 0x7060504030201
char _Color = "`�OV"
char _Isnil = "�OV"
std::pair<signed char const ,VehicleSeat> _Myval = 0x186718FEB30
Local std::exception& e = NULL
Local WorldObject** <begin>$L20 = 0x186551F7530
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x186551F7538
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x1
unsigned int* m_uint32Values = 0x1
float* m_floatValues = 0.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x52E
unsigned int _blockCount = 0x2A
unsigned int* _bits = 0x0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x186551F75A8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC5B188F445111984
PositionXYZStreamer
<user defined> m_pos = 0xC5B188F445111984
PositionXYZOStreamer
<user defined> m_pos = 0xC5B188F445111984
float m_positionX = 2321.594727
float m_positionY = -5681.119141
float m_positionZ = 154.106720
float m_orientation = 5.397095
unsigned int m_mapId = 0x261
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x1
unsigned int flags = 0xA00
unsigned int flags2 = 0x0
Position pos
PositionXYStreamer
Position* Pos = 0xC5B4A54E450B7981
PositionXYZStreamer
<user defined> m_pos = 0xC5B4A54E450B7981
PositionXYZOStreamer
<user defined> m_pos = 0xC5B4A54E450B7981
float m_positionX = 2231.593994
float m_positionY = -5780.663086
float m_positionZ = 101.222328
float m_orientation = 3.652488
unsigned int time = 0xD8B59
TransportInfo
ObjectGuid guid = 0x1
Position pos = 0x186551F7690
int seat = 0xD5
unsigned int time = 0x4069C25E
unsigned int time2 = 0xD8B59
MovementInfo::TransportInfo transport
ObjectGuid guid = 0xF15000706E0000DF
Position pos = 0x186551F76B8
int seat = 0x0
unsigned int time = 0x0
unsigned int time2 = 0x0
float pitch = 0.000000
unsigned int fallTime = 0x1A3
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = 0xF
std::string m_name = "Alcolfreed"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x10CA
unsigned int _areaId = 0x1104
float _floorZ = 154.107559
bool _outdoors = 0x1
LiquidData _liquidData
unsigned int Entry = 0x0
unsigned int Flags = 0x0
float Level = -100000.000000
float DepthLevel = -100000.000000
int Status = 0x0
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x18653D11BD0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x18653D11BD8
LinkedListElement iLast = 0x18653D11BE8
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x6B342030
<user defined> iterator = 0x6B342030
<user defined> iterator = 0x7FF77C095170
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF77C095170
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x18650DF8A90
std::_List_node<Unit *,void *>* _Next = 0x13
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x18653D11C08
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x18653D11C18
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x18653AB56E0
<user defined> _Copy_tag = 0x18653AB56E0
<user defined> _Move_tag = 0x18653AB56E0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x18653D11C40
<user defined> value_compare = 0x18653AB56E0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x18653D11C50
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x18653D11C90
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x18653D11CA8
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x18653D11CC0
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x18653D11CD8
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x18653D11D28
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x1867E58E5E4
unsigned int MapID = 0x261
unsigned int map_type = 0x0
unsigned int Flags = 0x1D
char*[16] name
[0] = "Ebon Hold"
[1] = ""
[2] = ""
[3] = ""
[4] = ""
[5] = ""
[6] = ""
[7] = ""
[8] = ""
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xE9
int entrance_map = 0x0
float entrance_x = 0.000000
float entrance_y = 0.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 125.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x18653D32270
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x18653D11DB0
LinkedListElement iLast = 0x18653D11DC0
unsigned int iSize = 0x1
<user defined> ?$Iterator@VLinkedListElement@@ = 0x551FA260
<user defined> iterator = 0x551FA260
<user defined> iterator = 0x7C095140
iterator
MapReference* _Ptr = 0x7FF77C095140
const_iterator
MapReference* _Ptr = 0x7FF77C095140
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x186551FA258
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x53D0B240
<user defined> _Move_tag = 0x53D0B240
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x18653D11DE0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x18653D0B240
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x18653D11DF8
<user defined> _Move_tag = 0x18653D11DF8
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x18653D11DF8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x18653D0B120
Map* m_parentMap = 0x18653D11BD0
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x18653D11E18
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x18653D19E18
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x18653D21E18
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x18653D29E18
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31E20
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x18650DF87F0
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x18653D31E20
<user defined> _Multi_equal_check_result = 0x18653D31E20
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x18653D31E28
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x18653D31E38
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x18653AB5720
<user defined> _Copy_tag = 0x18653AB5720
<user defined> _Move_tag = 0x18653AB5720
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x18653D31E60
<user defined> value_compare = 0x18653D31E60
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31E70
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x18650DF8810
std::_List_node<WorldObject *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x18653D31E70
<user defined> _Multi_equal_check_result = 0x18653D31E70
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x18653D31E78
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x18653D31E88
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x18653C984D0
<user defined> _Copy_tag = 0x18653C984D0
<user defined> _Move_tag = 0x18653C984D0
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x18653D31EB0
<user defined> value_compare = 0x18653D31EB0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31EC0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x18653D0B3C0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x13
<user defined> _Equal_range_result = 0x18653D31EC0
<user defined> _Multi_equal_check_result = 0x18653D31EC0
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x18653D31EC8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x18653D31ED8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x18653D0B0C0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x18653D31F08
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x18653D31F18
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x18653D0B060
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x18653D31F48
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x18653D31F58
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x6E8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x18653AB5D60
<user defined> _Copy_tag = 0x18653AB5D60
<user defined> _Move_tag = 0x18653AB5D60
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x18653D31F88
<user defined> value_compare = 0x18653D31F88
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x18653D31F98
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x18653D320E0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x18653D0B2A0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x8B7
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x18653D0B2A0
unsigned int _Distance = 0x8B7
<user defined> _Multi_equal_check_result = 0x18653D320E0
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x18653D320E8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x18653D320F8
unsigned int _Mask = 0xFFF
unsigned int _Maxidx = 0x1000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x18653D3A4E0
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x284
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x18653D3A4E0
unsigned int _Distance = 0x284
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x18653D32128
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x18653D32138
unsigned int _Mask = 0x3FF
unsigned int _Maxidx = 0x400
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x18646C9B9E0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x18653D32168
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x18653D32178
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x18653D321A8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x18653D321B8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x18650DF8930
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x18653D321E8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x18653D321F8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x18650DF8A50
std::_List_node<Object *,void *>* _Next = 0x2
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x18653D32228
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x18653D32238
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x3F800000
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x186551F7788
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x186551F7798
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
Local WorldObject** <end>$L20 = 0x7FF77C084FE8
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x7FF77C084FF0
unsigned int m_objectType = 0x4500
int m_objectTypeId = 0x7FF7
unsigned int m_updateFlag = 0x7D50
int* m_int32Values = 0xCCC3C032
unsigned int* m_uint32Values = 0xCCC3C032
float* m_floatValues = -102629776.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x7B298E70
unsigned int _blockCount = 0x7FF7
unsigned int* _bits = 0x48
unsigned int m_valuesCount = 0x9B20
unsigned int _fieldNotifyFlags = 0x7B2B
bool m_objectUpdated = 0xF7
bool m_inWorld = 0x7F
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x7FF77C085060
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x7FF77B3DFD90
PositionXYZStreamer
<user defined> m_pos = 0x7FF77B3DFD90
PositionXYZOStreamer
<user defined> m_pos = 0x7FF77B3DFD90
float m_positionX = 986486964748208348474135931126808576.000000
float m_positionY = 0.000000
float m_positionZ = 998084700089696419268429268752793600.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x7B4039C0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x7FF7
[1] = 0x7B403A30
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x7B3071C0
[1] = 0x7FF7
unsigned int m_flags = 0x7B2A21E0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x7FF7
[1] = 0x7B3EA310
[2] = 0x7FF7
[3] = 0x7B407D10
[4] = 0x7FF7
[5] = 0x7B3F9580
[6] = 0x7FF7
[7] = 0x7B464250
[8] = 0x7FF7
[9] = 0x7B2CA790
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x7B29CD40
[1] = 0x7FF7
[2] = 0x7B29CD50
[3] = 0x7FF7
[4] = 0x7B29CD20
[5] = 0x7FF7
[6] = 0x7B2C4A70
[7] = 0x7FF7
[8] = 0x7B2C4BB0
[9] = 0x7FF7
unsigned int m_flags = 0x7B2E24D0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x7FF7
[1] = 0x7B3F0BD0
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x7B2D72F0
[1] = 0x7FF7
unsigned int m_flags = 0x7B29E060
unsigned int LastUsedScriptID = 0x7FF7
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x7FF77B3F0490
unsigned int flags = 0x7B2A79A0
unsigned int flags2 = 0x7FF7
Position pos
PositionXYStreamer
Position* Pos = 0x7FF77B3DB2A0
PositionXYZStreamer
<user defined> m_pos = 0x7FF77B3DB2A0
PositionXYZOStreamer
<user defined> m_pos = 0x7FF77B3DB2A0
float m_positionX = 984967051678534701421741383983562752.000000
float m_positionY = 0.000000
float m_positionZ = 908582229460582282375754538937221120.000000
float m_orientation = 0.000000
unsigned int time = 0x7B3E8B40
TransportInfo
ObjectGuid guid = 0x7FF77B3F0490
Position pos = 0x7FF77C085148
int seat = 0x90
unsigned int time = 0x7FF7
unsigned int time2 = 0x7B3E8B40
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x7FF77B43C830
Position pos = 0x7FF77C085170
int seat = 0xF0
unsigned int time = 0x7FF7
unsigned int time2 = 0x7B2D8C30
float pitch = 1029429896481539847679238248912125952.000000
unsigned int fallTime = 0x7FF7
JumpInfo
float zspeed = 991821238473968737795634058215030784.000000
float sinAngle = 0.000000
float cosAngle = 885157314018964831265496960405078016.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 910876677046995377592463571738951680.000000
float sinAngle = 0.000000
float cosAngle = 998906137678644311920599132429877248.000000
float xyspeed = 0.000000
float splineElevation = 910865268191593323527850101410103296.000000
ElunaEventProcessor* elunaEvents = 0x7FF77B405C70
std::string m_name = "H�\$H�t$H�|$ UH��H��`��H��E��uE3�����H�..."
bool m_isActive = 0x50
bool m_isFarVisible = 0x4C
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x80
bool m_isWorldObject = 0xF7
ZoneScript* m_zoneScript = 0x7FF77B7BB380
unsigned int _zoneId = 0x7B7B8480
unsigned int _areaId = 0x7FF7
float _floorZ = 1306813397871680320626542354202886144.000000
bool _outdoors = 0xF7
LiquidData _liquidData
unsigned int Entry = 0x7B7B8330
unsigned int Flags = 0x7FF7
float Level = 1305997030885133340891978477338624000.000000
float DepthLevel = 0.000000
int Status = 0x7B7BA640
bool _updatePositionData = 0xF7
Transport* m_transport = 0x7FF77B7BA8C0
GameObject
WorldObject
Object
DataMap CustomData = 0x7FF77B7BA8C8
unsigned int m_objectType = 0x548B
int m_objectTypeId = 0xFCB8B48
unsigned int m_updateFlag = 0xF028
int* m_int32Values = 0x1B841C9570FC0 <Unable to read memory>
unsigned int* m_uint32Values = 0x1B841C9570FC0 <Unable to read memory>
float* m_floatValues = 0x1B841C9570FC0 <Unable to read memory>
UpdateMask _changesMask = 0x7FF77B7BA920
unsigned int m_valuesCount = 0xFF3
unsigned int _fieldNotifyFlags = 0x7411
bool m_objectUpdated = 0x24
bool m_inWorld = 0x60
PackedGuid m_PackGUID = 0x7FF77B7BA938
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xCB8B48D78B000000
PositionXYZStreamer
<user defined> m_pos = 0xCB8B48D78B000000
PositionXYZOStreamer
<user defined> m_pos = 0xCB8B48D78B000000
float m_positionX = -0.000000
float m_positionY = -18256302.000000
float m_positionZ = -221247.796875
float m_orientation = 38027212.000000
unsigned int m_mapId = 0x71E86024
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x7FF77B7BA97C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x7FF77B7BA988
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x7FF77B7BA994
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x7FF77B7BA9C8
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x7FF77B7BA9FC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x7FF77B7BAA08
unsigned int LastUsedScriptID = 0xF3000003
MovementInfo m_movementInfo = 0x7FF77B7BAA18
ElunaEventProcessor* elunaEvents = 0xF0090A6010D280F
std::string m_name = 0x7FF77B7BAA90 <Unable to read memory>
bool m_isActive = 0xFF
bool m_isFarVisible = 0xF
std::optional<float> m_visibilityDistanceOverride = 0x2C08B73840C8FF
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x44F3F08B44000003
unsigned int _zoneId = 0x8554100F
unsigned int _areaId = 0x2F0F45C7
float _floorZ = 0.000000
bool _outdoors = 0x3
LiquidData _liquidData = 0x7FF77B7BAAD8
bool _updatePositionData = 0x8B
Transport* m_transport = 0x8B48D8B70FFFC2FA
Map* m_currMap = 0xB70FFFC2DF22E8CF
unsigned int m_InstanceId = 0x66D82BC0
unsigned int m_phaseMask = 0xFFB6E0F
bool m_useCombinedPhases = 0x5B
unsigned int m_notifyflags = 0xFF3
unsigned int m_executed_notifies = 0x3D59
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x7FF77B7BAB10
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0x7FF77B7BAB50
MovableMapObject
Cell _currentCell = 0xC0570FCF
int _moveState = 0xC15F0FF3
Loot loot = 0x7FF77B7BAB80
unsigned int m_groupLootTimer = 0xE8CC0077
unsigned int lootingGroupLowGUID = 0x421AE8
GameObjectModel* m_model = 0x17F840FDB84
unsigned int m_spellId = 0x310DF3E8
int m_respawnTime = 0x4C42BE00009F45C7
unsigned int m_respawnDelayTime = 0x4CC77D89
unsigned int m_despawnDelay = 0x48D77D89
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime = 0xC60000000FDF45C7
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime = 0x20B900C745
int m_lootState = 0x421A77E8
bool m_spawnedByDefault = 0x0
unsigned int m_cooldownTime = 0x12D7
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList = 0x7FF77B7BACA0
ObjectGuid m_ritualOwnerGUID = 0xA345C7D88B48
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0x7FF77B7BACE8
unsigned int m_usetimes = 0x45C60000
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0x7FF77B7BAD00
unsigned int m_spawnId = 0xBF45C748
GameObjectTemplate* m_goInfo = 0xF0090A30905100F
GameObjectData* m_goData = 0x90A30F0DB70F0011
GameObjectValue m_goValue = 0x7FF77B7BAD28
bool m_allowModifyDestructibleBuilding = 0x0
int m_packedRotation = 0x558D48A3458D4CCE
G3D::Quat m_localRotation = 0x7FF77B7BAD48
Position m_stationaryPosition = 0x7FF77B7BAD58
ObjectGuid m_lootRecipient = 0x48C18B48A74D8B48
unsigned int m_lootRecipientGroup = 0x1000FA81
unsigned int m_LootMode = 0x0
unsigned int m_lootGenerationTime = 0x27C28348
ObjectGuid m_linkedTrap = 0x48F8C08348C12B48
ObjectGuid _lootStateUnitGUID = 0xCD15FF07761FF883
GameObjectAI* m_AI = 0x4219AFE8CC007772
bool m_saveStateOnDb = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _passengers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x558B4800
<user defined> _Move_tag = 0x558B4800
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x7FF77B7BADA8
Map* m_currMap = 0x7FF77B7B8AC0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x7FF77B7B8AC8
LinkedListElement iLast = 0x7FF77B7B8AD8
unsigned int iSize = 0x4CC87089
<user defined> ?$Iterator@VLinkedListElement@@ = 0x688D4854
<user defined> iterator = 0x688D4854
<user defined> iterator = 0x88C48B48
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x4155105088C48B48
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x44A87029
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x8840290F44A87029
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x8840290F44A87029
std::_List_node<Unit *,void *>* _Predecessor = 0xBAF2B60FC0570F45
std::_List_node<Unit *,void *>* _Next = 0x90290F4400000036
<user defined> _Equal_range_result = 0x44A87029
<user defined> _Multi_equal_check_result = 0x44A87029
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x44A87029
std::list<Unit *,std::allocator<Unit *> > _List = 0x7FF77B7B8AF8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7B8B08
unsigned int _Mask = 0x45110FF3C05B0FC0
unsigned int _Maxidx = 0x8D4CFFACB832E838
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x4C2024748840304D
<user defined> _Copy_tag = 0x4C2024748840304D
<user defined> _Move_tag = 0x4C2024748840304D
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x7FF77B7B8B30
<user defined> value_compare = 0x8840304D
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x7FF77B7B8B40
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x7FF77B7B8B80
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x7FF77B7B8B98
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x7FF77B7B8BB0
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x7FF77B7B8BC8
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x7FF77B7B8C18
std::shared_mutex MMapLock
void* _Myhandle = 0xE93045110F44F300
MapEntry* i_mapEntry = 0xAE1767E8000004BB
unsigned int MapID = 0xAE1767E8000004BB <Unable to read memory>
unsigned int map_type = 0xAE1767E8000004BF <Unable to read memory>
unsigned int Flags = 0xAE1767E8000004C3 <Unable to read memory>
char*[16] name
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
unsigned int linked_zone = 0xAE1767E800000547 <Unable to read memory>
unsigned int multimap_id = 0xAE1767E80000054B <Unable to read memory>
int entrance_map = 0xAE1767E80000054F <Unable to read memory>
float entrance_x = 0xAE1767E800000553 <Unable to read memory>
float entrance_y = 0xAE1767E800000557 <Unable to read memory>
unsigned int addon = 0xAE1767E80000055B <Unable to read memory>
unsigned int unk_time = 0xAE1767E80000055F <Unable to read memory>
unsigned int maxPlayers = 0xAE1767E800000563 <Unable to read memory>
unsigned int i_spawnMode = 0xFF
unsigned int i_InstanceId = 0xF883C8FF
unsigned int m_unloadTimer = 0xA2870F0A
float m_VisibleDistance = 131072.062500
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x9848FF4E7372158D
int _instanceResetPeriod = 0x4800B19448828C8B
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x7FF77B7B8CA0
LinkedListElement iLast = 0x7FF77B7B8CB0
unsigned int iSize = 0xF45F3C0
<user defined> ?$Iterator@VLinkedListElement@@ = 0xCC8B4900
<user defined> iterator = 0xCC8B4900
<user defined> iterator = 0xE1FFCA03
iterator
MapReference* _Ptr = 0x54BAE1FFCA03
const_iterator
MapReference* _Ptr = 0x54BAE1FFCA03
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x55C0F44F3C0580F
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x78582C
<user defined> _Move_tag = 0x78582C
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x7FF77B7B8CD0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0xE8CC8B4900000054
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x7FF77B7B8CE8
<user defined> _Move_tag = 0x7FF77B7B8CE8
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x7FF77B7B8CE8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x7DE8F02A0F48F3CC
Map* m_parentMap = 0xF44F3C08BFFAE43
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0xF44F3C08BFFAE4B
LinkedListElement iLast = 0xF44F3C08BFFAE5B
unsigned int iSize = 0xF44F3C08BFFAE6B <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0xF44F3C08BFFAE4B <Unable to read memory>
<user defined> iterator = 0xF44F3C08BFFAE4B <Unable to read memory>
<user defined> iterator = 0xF44F3C08BFFAE43
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility = 0xF44F3C08BFFAE73
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0xF44F3C08BFFAEB3
DataMap CustomData = 0xF44F3C08BFFAEC3
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0xF44F3C08BFFAF03
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0xF44F3C08BFFAF1B
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0xF44F3C08BFFAF33
std::mutex Lock = 0xF44F3C08BFFAF4B
std::mutex GridLock = 0xF44F3C08BFFAF9B
std::shared_mutex MMapLock = 0xF44F3C08BFFAFEB <Unable to read memory>
MapEntry* i_mapEntry = <Unable to read memory>
unsigned int i_spawnMode = 0xF44F3C08BFFAFFB <Unable to read memory>
unsigned int i_InstanceId = 0xF44F3C08BFFAFFF <Unable to read memory>
unsigned int m_unloadTimer = 0xF44F3C08BFFB003 <Unable to read memory>
float m_VisibleDistance = 0xF44F3C08BFFB007 <Unable to read memory>
DynamicMapTree _dynamicTree = 0xF44F3C08BFFB00B <Unable to read memory>
int _instanceResetPeriod = 0xF44F3C08BFFB013 <Unable to read memory>
MapRefMgr m_mapRefMgr = 0xF44F3C08BFFB01B
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0xF44F3C08BFFB04B <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0xF44F3C08BFFB053
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0xF44F3C08BFFB063 <Unable to read memory>
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports = 0xF44F3C08BFFB06B
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter = 0xF44F3C08BFFB07B <Unable to read memory>
Map* m_parentMap = <Unable to read memory>
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0xF44F3C08BFFB08B
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
GridMap*[64] GridMaps
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0xF44F3C08C00308B
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
std::bitset<262144> marked_cells = 0xF44F3C08C00B08B
std::bitset<262144> marked_cells_large = 0xF44F3C08C01308B
bool i_scriptLock = 0xF44F3C08C01B08B <Unable to read memory>
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0xF44F3C08C01B093
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0xF44F3C08C01B0D3
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0xF44F3C08C01B0E3
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0xF44F3C08C01B123
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0xF44F3C08C01B133
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0xF44F3C08C01B173
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0xF44F3C08C01B1B3
unsigned int _defaultLight = 0xF44F3C08C01B1F3 <Unable to read memory>
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators = 0xF44F3C08C01B1FB
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0xF44F3C08C01B20B
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0xF44F3C08C01B353
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0xF44F3C08C01B393
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell = 0xF44F3C08C01B3D3
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0xF44F3C08C01B413
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0xF44F3C08C01B453
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0xF44F3C08C01B493
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x44F3C0570F384510
[1] = 0xF30079550505590F
[2] = 0x580F44F3C02A0F48
[3] = 0x44F3C0580F44F3C6
[4] = 0xF3007857D1055C0F
[5] = 0x3F5E93045110F44
[6] = 0xB024BC290F0000
[7] = 0x290F44CC8B490000
[8] = 0x570F00000090248C
[9] = 0xF2D6E8C9570F45FF
[0] = 0x7FF77B7B8D08
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x1ED83491CC78349
[1] = 0x445024448B489075
[2] = 0x18408B05742C6838
[3] = 0xF86E0F66C03302EB
[4] = 0x8B41FF5B0FC0570F
[5] = 0xFF3C02A0F48F3C6
[6] = 0xEBFA5E0F41F3F859
[7] = 0x8B0574002C79801B
[8] = 0x4466C03302EB1841
[9] = 0xF3C95B0F45C86E0F
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x570F45FFAE3F73E8
[1] = 0xC02A0F4CF3C08BC0
[2] = 0x786427055C0F44F3
[3] = 0xEB3045110F44F300
[4] = 0x413045100F44F306
[5] = 0x1B841C68B
[6] = 0x8B49D68B41C00348
[7] = 0x94C484110F45F3CC
[8] = 0xFFB0F2A0E8000019
[9] = 0x8B49D68B41C03345
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x782270055C0FF3
[1] = 0x45E8442444110FF3
[2] = 0x44244C8D48FFACB0
[3] = 0x4C89483024748840
[4] = 0x4840244C8D4C2824
[5] = 0x8948D48B49204D8D
[6] = 0x4838458D4C20244C
[7] = 0xF3FFF73789E8C88B
[8] = 0xF414024442C0F4C
[9] = 0xA236E8CC8B49D7B7
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x580FF3C05B0FC06E
[1] = 0xCE8B4804568D41F8
[2] = 0x580FF3FFC30433E8
[3] = 0x8B480031253AE8F8
[4] = 0x75894CC77D8840D8
[5] = 0x45C748E775894CD7
[6] = 0x7588440000000FEF
[7] = 0x31C2E8204E8D41D7
[8] = 0x13E745C7480042
[9] = 0x1FEF45C7480000
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xE775894C0042303C
[1] = 0xFEF45C748
[2] = 0xF558B4800D745C6
[3] = 0xFF48347210FA8348
[4] = 0xC18B48F74D8B48C2
[5] = 0x7200001000FA8148
[6] = 0x498B4827C283481C
[7] = 0xF8C08348C12B48F8
[8] = 0x15FF07761FF88348
[9] = 0x2FEEE8CC0077890C
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xF8C08348C12B48F8
[1] = 0x15FF07761FF88348
[2] = 0x2E26E8CC00778744
[3] = 0x17B840FDB840042
[4] = 0x4800312131E80000
[5] = 0xBE0000BB45C7D88B
[6] = 0x7D894CE77D894C42
[7] = 0xFFF45C748F7
[8] = 0x20B900E745C600
[9] = 0x4800422DB5E80000
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x78290FFA8BE87029
[1] = 0xF440000003EBAD8
[2] = 0xF44D98B48C84029
[3] = 0xA850290F44B84829
[4] = 0x1C4EE89858290F44
[5] = 0xC03345F0280FFFAE
[6] = 0x33CB35E0FF3
[7] = 0x316E8CB8B48D78B
[8] = 0x508D41C03345FFB1
[9] = 0xF3F8280FC9570F16
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xF60EC8348572024
[1] = 0x290FDA8B50247429
[2] = 0x570FF18B4840247C
[3] = 0x66FF3240F6570FFF
[4] = 0x841F0F
[5] = 0x80248C8D48068B48
[6] = 0x30247C8840000000
[7] = 0x28244C894801B141
[8] = 0x78244C8D48C03345
[9] = 0x4820244C8948D38B
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x568D41BF4D110FF3
[1] = 0xC2FA37E8CE8B4802
[2] = 0xFF3BB4D100FF3FF
[3] = 0x41BB4D110FF3C858
[4] = 0x8B4801B04117568D
[5] = 0xB60FFFAE04AAE8CE
[6] = 0x100FF3C88BC8FFC0
[7] = 0xFF3C8280FEF8544
[8] = 0x48CB590FF3BB5D10
[9] = 0xFF30090B0A2058D
GridMap*[64] GridMaps
[0] = 0x402444280F000000
[1] = 0xD024847F0F66
[2] = 0xD024948D4800
[3] = 0xE0248C8D4800
[4] = 0x4890FF4FFE92E800
[5] = 0x721018788348D08B
[6] = 0x10408B48108B4803
[7] = 0x4489484024548948
[8] = 0x66402444280F4824
[9] = 0xD024847F0F
[0] = 0x7FF77B7C0D08
<user defined>*[64] GridMap
[0] = 0x7200001000FA8148
[1] = 0x498B4827C283481C
[2] = 0xF8C08348C12B48F8
[3] = 0x15FF07761FF88348
[4] = 0xB816E8CC00771134
[5] = 0x4DC840FDB840041
[6] = 0x4800310E91E80000
[7] = 0x9048F70D8D48D88B
[8] = 0xC74860244C894800
[9] = 0x890000002D682444
<user defined>*[64] GridMap
[0] = 0xE8CC00770F5215FF
[1] = 0x24A4894C0041B634
[2] = 0x2484C748000000C0
[3] = 0xF000000C8
[4] = 0xB02484C6
[5] = 0xA024848B4C
[6] = 0xFF49187210F88349
[7] = 0x8824948B48C0
[8] = 0x88248C8D4800
[9] = 0x9E9FF518B7AE800
<user defined>*[64] GridMap
[0] = 0x9824A4894C00
[1] = 0xA02484C74800
[2] = 0x2484C60000000F00
[3] = 0x7B8410000000088
[4] = 0x4026158D48000000
[5] = 0x88248C8D480077
[6] = 0x90FF4FCF41E80000
[7] = 0x7F0F66402444280F
[8] = 0x8D4C000000B02484
[9] = 0xB041000000B0248C
<user defined>*[64] GridMap
[0] = 0x48C18B48000000B0
[1] = 0x1C7200001000FA81
[2] = 0xF8498B4827C28348
[3] = 0x48F8C08348C12B48
[4] = 0x2D15FF07761FF883
[5] = 0x41B20FE8CC00770B
[6] = 0x805840FDB8400
[7] = 0x8B480031088AE800
[8] = 0x904270058D48D8
[9] = 0x44C7484024448948
<user defined>*[64] GridMap
[0] = 0x1C7200001000FA81
[1] = 0xF8498B4827C28348
[2] = 0x48F8C08348C12B48
[3] = 0x3515FF07761FF883
[4] = 0x41B017E8CC007709
[5] = 0xC024A4894C00
[6] = 0xC82484C74800
[7] = 0x2484C60000000F00
[8] = 0x948B4800000000B0
[9] = 0xFA8348000000A024
<user defined>*[64] GridMap
[0] = 0x4C48244489480000
[1] = 0x4C000000B024A489
[2] = 0x48000000C024A489
[3] = 0xF000000C82484C7
[4] = 0xB02484C6000000
[5] = 0x7B841000000
[6] = 0x773A18158D4800
[7] = 0xB0248C8D48
[8] = 0x280F90FF4FC933E8
[9] = 0x24847F0F66402444
<user defined>*[64] GridMap
[0] = 0x88248C8B48C2FF48
[1] = 0x8148C18B48000000
[2] = 0x481C7200001000FA
[3] = 0x48F8498B4827C283
[4] = 0x8348F8C08348C12B
[5] = 0x52615FF07761FF8
[6] = 0x41AC08E8CC0077
[7] = 0x1FE840FDB84
[8] = 0xD88B4800310283E8
[9] = 0x4900E089A90D8D48
<user defined>*[64] GridMap
[0] = 0x20B9FFFFFA86E9FF
[1] = 0x41A9F4E8000000
[2] = 0xC085486024448948
[3] = 0x58890870894C1D74
[4] = 0x190248C8B10
[5] = 0xE4DE0D8D48184889
[6] = 0x4903EB0889480090
[7] = 0x8B483E04894AC48B
[8] = 0x334800000130248C
[9] = 0x8B480041AF4AE8CC
<user defined>*[64] GridMap
[0] = 0x2444894800000098
[1] = 0xB024A4894C48
[2] = 0xC82484C74800
[3] = 0x2484C60000000F00
[4] = 0x84C74800000000B0
[5] = 0x7000000C024
[6] = 0x8900773419058B00
[7] = 0xB70F000000B02484
[8] = 0x8489660077340F05
[9] = 0x5B60F000000B424
std::bitset<262144> marked_cells
<user defined> reference = 0x7FF77B7C8D08
unsigned int[4096] _Array
[0] = 0x448D4C40244C7F0F
[1] = 0x484024548D486024
[2] = 0xE800000088248C8D
[3] = 0x848D489000398CDC
[4] = 0xBC83480000008824
[5] = 0xF4810000000A024
[6] = 0x4800000088248443
[7] = 0x24848B4840244489
[8] = 0x2444894800000098
[9] = 0xB024A4894C48
std::bitset<262144> marked_cells_large
<user defined> reference = 0x7FF77B7D0D08
unsigned int[4096] _Array
[0] = 0x7210FA8348000000
[1] = 0x248C8B48C2FF4838
[2] = 0x48C18B48000000B0
[3] = 0x1C7200001000FA81
[4] = 0xF8498B4827C28348
[5] = 0x48F8C08348C12B48
[6] = 0x1D15FF07761FF883
[7] = 0x40B9FFE8CC007613
[8] = 0x805840FDB8400
[9] = 0x8B480030107AE800
bool i_scriptLock = 0x22
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF77B7D8D10
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x8B41000001302484
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x8B41000001302484
std::_List_node<WorldObject *,void *>* _Predecessor = 0x48FAB70FF08B4DD9
std::_List_node<WorldObject *,void *>* _Next = 0xFF8566E43345F18B
<user defined> _Equal_range_result = 0x7FF77B7D8D10
<user defined> _Multi_equal_check_result = 0x7FF77B7D8D10
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x1302484
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x7FF77B7D8D18
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7D8D28
unsigned int _Mask = 0x400000000F000000
unsigned int _Maxidx = 0x48000000B024BC88
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x7000000C02484C7
<user defined> _Copy_tag = 0x7000000C02484C7
<user defined> _Move_tag = 0x7000000C02484C7
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x7FF77B7D8D50
<user defined> value_compare = 0x7FF77B7D8D50
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF77B7D8D60
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0xB0248C8900
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0xB0248C8900
std::_List_node<WorldObject *,void *>* _Predecessor = 0x660075C5ED0DB70F
std::_List_node<WorldObject *,void *>* _Next = 0xF000000B4248C89
<user defined> _Equal_range_result = 0x7FF77B7D8D60
<user defined> _Multi_equal_check_result = 0x7FF77B7D8D60
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x248C8900
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x7FF77B7D8D68
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7D8D78
unsigned int _Mask = 0xB024948D48
unsigned int _Maxidx = 0x2F7AE0E8C88B48
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0xC824948B48D8B60F
<user defined> _Copy_tag = 0xC824948B48D8B60F
<user defined> _Move_tag = 0xC824948B48D8B60F
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x7FF77B7D8DA0
<user defined> value_compare = 0x7FF77B7D8DA0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF77B7D8DB0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x248C8B48C2FF4838
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x248C8B48C2FF4838
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x48C18B48000000B0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x1C7200001000FA81
<user defined> _Equal_range_result = 0x7FF77B7D8DB0
<user defined> _Multi_equal_check_result = 0x7FF77B7D8DB0
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0xC2FF4838
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x7FF77B7D8DB8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x7FF77B7D8DC8
unsigned int _Mask = 0x40395FE8CC007592
unsigned int _Maxidx = 0x805840FDB8400
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x8B48002F8FDAE800
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x8B48002F8FDAE800
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x8B48002F8FDAE800
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x8EC9C0058D48D8
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x44C7484024448948
<user defined> _Equal_range_result = 0x8B48002F8FDAE800
<user defined> _Multi_equal_check_result = 0x8B48002F8FDAE800
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x8FDAE800
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x7FF77B7D8DF8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x7FF77B7D8E08
unsigned int _Mask = 0xC602444C74800
unsigned int _Maxidx = 0xD024848D480000
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0xF68244489480000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0xF68244489480000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0xF68244489480000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x447F0F6660244428
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = 0x6640244C280F6024
<user defined> _Equal_range_result = 0xF68244489480000
<user defined> _Multi_equal_check_result = 0xF68244489480000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x89480000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x7FF77B7D8E38
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x7FF77B7D8E48
unsigned int _Mask = 0x848D489000388B9C
unsigned int _Maxidx = 0xBC83480000008824
unsigned int _defaultLight = 0xA024
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x4800000088248443
<user defined> _Copy_tag = 0x4800000088248443
<user defined> _Move_tag = 0x4800000088248443
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x7FF77B7D8E78
<user defined> value_compare = 0x7FF77B7D8E78
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x7FF77B7D8E88
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x7FF77B7D8FD0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x8515FF07761FF883
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x8515FF07761FF883
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x403767E8CC007590
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0xC024A4894C00
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x8515FF07761FF883
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x403767E8CC007590
unsigned int _Distance = 0xC024A4894C00
<user defined> _Multi_equal_check_result = 0x7FF77B7D8FD0
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x761FF883
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x7FF77B7D8FD8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x7FF77B7D8FE8
unsigned int _Mask = 0xFA8348000000A024
unsigned int _Maxidx = 0x8B48C2FF48397210
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x8B4800000088248C
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x8B4800000088248C
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x8B4800000088248C
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x1000FA8148C1
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x8B4827C283481C72
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x8B4800000088248C
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x1000FA8148C1
unsigned int _Distance = 0x8B4827C283481C72
<user defined> _Multi_equal_check_result = 0x8B4800000088248C
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x88248C
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x7FF77B7D9018
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x7FF77B7D9028
unsigned int _Mask = 0x5ADE990004037
unsigned int _Maxidx = 0x3B660000051FB800
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0xE8000002E4820FF8
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0xE8000002E4820FF8
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0xE8000002E4820FF8
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x24A4894C002F8D74
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = 0x2484C748000000B0
<user defined> _Equal_range_result = 0xE8000002E4820FF8
<user defined> _Multi_equal_check_result = 0xE8000002E4820FF8
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0xE4820FF8
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x7FF77B7D9058
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x7FF77B7D9068
unsigned int _Mask = 0xC2CE0D8B00000007
unsigned int _Maxidx = 0xB0248C890075
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x75C2C40DB70F00
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x75C2C40DB70F00
<user defined> _Range_eraser = 0x75C2C40DB70F00
<user defined> _Equal_range_result = 0x75C2C40DB70F00
<user defined> _Multi_equal_check_result = 0x75C2C40DB70F00
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0xDB70F00
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x7FF77B7D9098
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x7FF77B7D90A8
unsigned int _Mask = 0x2F77B7E8C88B4800
unsigned int _Maxidx = 0x24948B48D8B60F00
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x10FA8348000000C8
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x10FA8348000000C8
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x10FA8348000000C8
std::_List_node<Corpse *,void *>* _Predecessor = 0x8C8B48C2FF483872
std::_List_node<Corpse *,void *>* _Next = 0xC18B48000000B024
<user defined> _Equal_range_result = 0x10FA8348000000C8
<user defined> _Multi_equal_check_result = 0x10FA8348000000C8
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0xC8
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x7FF77B7D90D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7D90E8
unsigned int _Mask = 0x15FF07761FF88348
unsigned int _Maxidx = 0x3636E8CC00758F54
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x4DC840FDB840040
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x4DC840FDB840040
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x4DC840FDB840040
std::_List_node<Object *,void *>* _Predecessor = 0x48002F8CB1E80000
std::_List_node<Object *,void *>* _Next = 0x8EC7170D8D48D88B
<user defined> _Equal_range_result = 0x4DC840FDB840040
<user defined> _Multi_equal_check_result = 0x4DC840FDB840040
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0xDB840040
std::list<Object *,std::allocator<Object *> > _List = 0x7FF77B7D9118
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7D9128
unsigned int _Mask = 0xF66000000D02484
unsigned int _Maxidx = 0x48000000D024847F
unsigned int m_InstanceId = 0x7B7B9D00
unsigned int m_phaseMask = 0x7FF7
bool m_useCombinedPhases = 0x0
unsigned int m_notifyflags = 0x7B7B
unsigned int m_executed_notifies = 0x7FF7
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x7B2C8870
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x7FF77B2C8870
<user defined> _Range_eraser = 0x7B2C8870
<user defined> _Equal_range_result = 0x7B2C8870
<user defined> _Multi_equal_check_result = 0x7B2C8870
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x7B2C8870
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x7FF77C085240
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x7FF77C085250
unsigned int _Mask = 0x7FF77B2DF610
unsigned int _Maxidx = 0x7FF77B2BC9A0
Local std::exception& e = 0x7FFF55D45136
__std_exception_data _Data
char* _What = 0x5CFE840F00000103 <Unable to read memory>
bool _DoFree = 0x7
Local WorldObject** <end>$L21 = 0x8901A800564EAF63
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x8901A800564EAF6B
unsigned int m_objectType = 0x8901A800564EAFAB <Unable to read memory>
int m_objectTypeId = 0x8901A800564EAFAF <Unable to read memory>
unsigned int m_updateFlag = 0x8901A800564EAFB3 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask
unsigned int _fieldCount = 0x8901A800564EAFC3 <Unable to read memory>
unsigned int _blockCount = 0x8901A800564EAFC7 <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
unsigned int m_valuesCount = 0x8901A800564EAFD3 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x8901A800564EAFD5 <Unable to read memory>
bool m_objectUpdated = 0x8901A800564EAFD7 <Unable to read memory>
bool m_inWorld = 0x8901A800564EAFD8 <Unable to read memory>
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x8901A800564EAFDB
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8901A800564EB00B <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8901A800564EB00B <Unable to read memory>
float m_positionX = 0x8901A800564EB00B <Unable to read memory>
float m_positionY = 0x8901A800564EB00F <Unable to read memory>
float m_positionZ = 0x8901A800564EB013 <Unable to read memory>
float m_orientation = 0x8901A800564EB017 <Unable to read memory>
unsigned int m_mapId = 0x8901A800564EB01B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x8901A800564EB01F <Unable to read memory>
[1] = 0x8901A800564EB023 <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB027 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x8901A800564EB02B <Unable to read memory>
[1] = 0x8901A800564EB02F <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB033 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x8901A800564EB037 <Unable to read memory>
[1] = 0x8901A800564EB03B <Unable to read memory>
[2] = 0x8901A800564EB03F <Unable to read memory>
[3] = 0x8901A800564EB043 <Unable to read memory>
[4] = 0x8901A800564EB047 <Unable to read memory>
[5] = 0x8901A800564EB04B <Unable to read memory>
[6] = 0x8901A800564EB04F <Unable to read memory>
[7] = 0x8901A800564EB053 <Unable to read memory>
[8] = 0x8901A800564EB057 <Unable to read memory>
[9] = 0x8901A800564EB05B <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB067 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x8901A800564EB06B <Unable to read memory>
[1] = 0x8901A800564EB06F <Unable to read memory>
[2] = 0x8901A800564EB073 <Unable to read memory>
[3] = 0x8901A800564EB077 <Unable to read memory>
[4] = 0x8901A800564EB07B <Unable to read memory>
[5] = 0x8901A800564EB07F <Unable to read memory>
[6] = 0x8901A800564EB083 <Unable to read memory>
[7] = 0x8901A800564EB087 <Unable to read memory>
[8] = 0x8901A800564EB08B <Unable to read memory>
[9] = 0x8901A800564EB08F <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB09B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x8901A800564EB09F <Unable to read memory>
[1] = 0x8901A800564EB0A3 <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB0A7 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x8901A800564EB0AB <Unable to read memory>
[1] = 0x8901A800564EB0AF <Unable to read memory>
unsigned int m_flags = 0x8901A800564EB0B3 <Unable to read memory>
unsigned int LastUsedScriptID = 0x8901A800564EB0B7 <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x8901A800564EB0BB <Unable to read memory>
unsigned int flags = 0x8901A800564EB0C3 <Unable to read memory>
unsigned int flags2 = 0x8901A800564EB0C7 <Unable to read memory>
Position pos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8901A800564EB0CB <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8901A800564EB0CB <Unable to read memory>
float m_positionX = 0x8901A800564EB0CB <Unable to read memory>
float m_positionY = 0x8901A800564EB0CF <Unable to read memory>
float m_positionZ = 0x8901A800564EB0D3 <Unable to read memory>
float m_orientation = 0x8901A800564EB0D7 <Unable to read memory>
unsigned int time = 0x8901A800564EB0DB <Unable to read memory>
TransportInfo
ObjectGuid guid = 0x8901A800564EB0BB <Unable to read memory>
Position pos = 0x8901A800564EB0C3
int seat = 0x8901A800564EB0D3 <Unable to read memory>
unsigned int time = 0x8901A800564EB0D7 <Unable to read memory>
unsigned int time2 = 0x8901A800564EB0DB <Unable to read memory>
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x8901A800564EB0E3 <Unable to read memory>
Position pos = 0x8901A800564EB0EB
int seat = 0x8901A800564EB0FB <Unable to read memory>
unsigned int time = 0x8901A800564EB0FF <Unable to read memory>
unsigned int time2 = 0x8901A800564EB103 <Unable to read memory>
float pitch = 0x8901A800564EB10B <Unable to read memory>
unsigned int fallTime = 0x8901A800564EB10F <Unable to read memory>
JumpInfo
float zspeed = 0x8901A800564EB0BB <Unable to read memory>
float sinAngle = 0x8901A800564EB0BF <Unable to read memory>
float cosAngle = 0x8901A800564EB0C3 <Unable to read memory>
float xyspeed = 0x8901A800564EB0C7 <Unable to read memory>
MovementInfo::JumpInfo jump
float zspeed = 0x8901A800564EB113 <Unable to read memory>
float sinAngle = 0x8901A800564EB117 <Unable to read memory>
float cosAngle = 0x8901A800564EB11B <Unable to read memory>
float xyspeed = 0x8901A800564EB11F <Unable to read memory>
float splineElevation = 0x8901A800564EB123 <Unable to read memory>
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x8901A800564EB133 <Unable to read memory>
bool m_isActive = 0x8901A800564EB153 <Unable to read memory>
bool m_isFarVisible = 0x8901A800564EB154 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0x8901A800564EB157 <Unable to read memory>
bool _Has_value = 0x8901A800564EB15B <Unable to read memory>
bool m_isWorldObject = 0x8901A800564EB15F <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x8901A800564EB16B <Unable to read memory>
unsigned int _areaId = 0x8901A800564EB16F <Unable to read memory>
float _floorZ = 0x8901A800564EB173 <Unable to read memory>
bool _outdoors = 0x8901A800564EB177 <Unable to read memory>
LiquidData _liquidData
unsigned int Entry = 0x8901A800564EB17B <Unable to read memory>
unsigned int Flags = 0x8901A800564EB17F <Unable to read memory>
float Level = 0x8901A800564EB183 <Unable to read memory>
float DepthLevel = 0x8901A800564EB187 <Unable to read memory>
int Status = 0x8901A800564EB18B <Unable to read memory>
bool _updatePositionData = 0x8901A800564EB18F <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x8901A800564EB1A3 <Unable to read memory>
unsigned int m_phaseMask = 0x8901A800564EB1A7 <Unable to read memory>
bool m_useCombinedPhases = 0x8901A800564EB1AB <Unable to read memory>
unsigned int m_notifyflags = 0x8901A800564EB1AD <Unable to read memory>
unsigned int m_executed_notifies = 0x8901A800564EB1AF <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x8901A800564EB1B3 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x8901A800564EB1B3 <Unable to read memory>
<user defined> _Equal_range_result = 0x8901A800564EB1B3 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x8901A800564EB1B3 <Unable to read memory>
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x8901A800564EB1B3 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x8901A800564EB1BB
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x8901A800564EB1CB
unsigned int _Mask = 0x8901A800564EB1E3 <Unable to read memory>
unsigned int _Maxidx = 0x8901A800564EB1EB <Unable to read memory>
Local WorldObject** <begin>$L21 = 0x186551F7530
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x186551F7538
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x1
unsigned int* m_uint32Values = 0x1
float* m_floatValues = 0.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x52E
unsigned int _blockCount = 0x2A
unsigned int* _bits = 0x0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x186551F75A8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC5B188F445111984
PositionXYZStreamer
<user defined> m_pos = 0xC5B188F445111984
PositionXYZOStreamer
<user defined> m_pos = 0xC5B188F445111984
float m_positionX = 2321.594727
float m_positionY = -5681.119141
float m_positionZ = 154.106720
float m_orientation = 5.397095
unsigned int m_mapId = 0x261
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x1
unsigned int flags = 0xA00
unsigned int flags2 = 0x0
Position pos
PositionXYStreamer
Position* Pos = 0xC5B4A54E450B7981
PositionXYZStreamer
<user defined> m_pos = 0xC5B4A54E450B7981
PositionXYZOStreamer
<user defined> m_pos = 0xC5B4A54E450B7981
float m_positionX = 2231.593994
float m_positionY = -5780.663086
float m_positionZ = 101.222328
float m_orientation = 3.652488
unsigned int time = 0xD8B59
TransportInfo
ObjectGuid guid = 0x1
Position pos = 0x186551F7690
int seat = 0xD5
unsigned int time = 0x4069C25E
unsigned int time2 = 0xD8B59
MovementInfo::TransportInfo transport
ObjectGuid guid = 0xF15000706E0000DF
Position pos = 0x186551F76B8
int seat = 0x0
unsigned int time = 0x0
unsigned int time2 = 0x0
float pitch = 0.000000
unsigned int fallTime = 0x1A3
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = 0xF
std::string m_name = "Alcolfreed"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x10CA
unsigned int _areaId = 0x1104
float _floorZ = 154.107559
bool _outdoors = 0x1
LiquidData _liquidData
unsigned int Entry = 0x0
unsigned int Flags = 0x0
float Level = -100000.000000
float DepthLevel = -100000.000000
int Status = 0x0
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x18653D11BD0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x18653D11BD8
LinkedListElement iLast = 0x18653D11BE8
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x6B342030
<user defined> iterator = 0x6B342030
<user defined> iterator = 0x7FF77C095170
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF77C095170
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x18650DF8A90
std::_List_node<Unit *,void *>* _Next = 0x13
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x18653D11C08
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x18653D11C18
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x18653AB56E0
<user defined> _Copy_tag = 0x18653AB56E0
<user defined> _Move_tag = 0x18653AB56E0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x18653D11C40
<user defined> value_compare = 0x18653AB56E0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x18653D11C50
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x18653D11C90
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x18653D11CA8
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x18653D11CC0
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x18653D11CD8
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x18653D11D28
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x1867E58E5E4
unsigned int MapID = 0x261
unsigned int map_type = 0x0
unsigned int Flags = 0x1D
char*[16] name
[0] = "Ebon Hold"
[1] = ""
[2] = ""
[3] = ""
[4] = ""
[5] = ""
[6] = ""
[7] = ""
[8] = ""
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xE9
int entrance_map = 0x0
float entrance_x = 0.000000
float entrance_y = 0.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 125.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x18653D32270
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x18653D11DB0
LinkedListElement iLast = 0x18653D11DC0
unsigned int iSize = 0x1
<user defined> ?$Iterator@VLinkedListElement@@ = 0x551FA260
<user defined> iterator = 0x551FA260
<user defined> iterator = 0x7C095140
iterator
MapReference* _Ptr = 0x7FF77C095140
const_iterator
MapReference* _Ptr = 0x7FF77C095140
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x186551FA258
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x53D0B240
<user defined> _Move_tag = 0x53D0B240
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x18653D11DE0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x18653D0B240
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x18653D11DF8
<user defined> _Move_tag = 0x18653D11DF8
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x18653D11DF8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x18653D0B120
Map* m_parentMap = 0x18653D11BD0
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x18653D11E18
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x18653D19E18
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x18653D21E18
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x18653D29E18
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31E20
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x18650DF87F0
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x18653D31E20
<user defined> _Multi_equal_check_result = 0x18653D31E20
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x18653D31E28
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x18653D31E38
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x18653AB5720
<user defined> _Copy_tag = 0x18653AB5720
<user defined> _Move_tag = 0x18653AB5720
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x18653D31E60
<user defined> value_compare = 0x18653D31E60
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31E70
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x18650DF8810
std::_List_node<WorldObject *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x18653D31E70
<user defined> _Multi_equal_check_result = 0x18653D31E70
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x18653D31E78
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x18653D31E88
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x18653C984D0
<user defined> _Copy_tag = 0x18653C984D0
<user defined> _Move_tag = 0x18653C984D0
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x18653D31EB0
<user defined> value_compare = 0x18653D31EB0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x18653D31EC0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x18653D0B3C0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x13
<user defined> _Equal_range_result = 0x18653D31EC0
<user defined> _Multi_equal_check_result = 0x18653D31EC0
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x18653D31EC8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x18653D31ED8
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x18653D0B0C0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x18653D31F08
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x18653D31F18
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x18653D0B060
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x18653D31F48
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x18653D31F58
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x6E8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x18653AB5D60
<user defined> _Copy_tag = 0x18653AB5D60
<user defined> _Move_tag = 0x18653AB5D60
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x18653D31F88
<user defined> value_compare = 0x18653D31F88
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x18653D31F98
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x18653D320E0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x18653D0B2A0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x8B7
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x18653D0B2A0
unsigned int _Distance = 0x8B7
<user defined> _Multi_equal_check_result = 0x18653D320E0
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x18653D320E8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x18653D320F8
unsigned int _Mask = 0xFFF
unsigned int _Maxidx = 0x1000
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x18653D3A4E0
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x284
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x18653D3A4E0
unsigned int _Distance = 0x284
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x18653D32128
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x18653D32138
unsigned int _Mask = 0x3FF
unsigned int _Maxidx = 0x400
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x18646C9B9E0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x18653D32168
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x18653D32178
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x18653D321A8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x18653D321B8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x18650DF8930
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x18653D321E8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x18653D321F8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x18650DF8A50
std::_List_node<Object *,void *>* _Next = 0x2
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x18653D32228
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x18653D32238
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x3F800000
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x186551F7788
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x186551F7798
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
Local std::exception& e = 0x7FFFFFFFFFFFFFFF
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x800000000000000F <Unable to read memory>
Local WorldObject** <end>$L22 = 0x7FF77C084FE8
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x7FF77C084FF0
unsigned int m_objectType = 0x4500
int m_objectTypeId = 0x7FF7
unsigned int m_updateFlag = 0x7D50
int* m_int32Values = 0xCCC3C032
unsigned int* m_uint32Values = 0xCCC3C032
float* m_floatValues = -102629776.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x7B298E70
unsigned int _blockCount = 0x7FF7
unsigned int* _bits = 0x48
unsigned int m_valuesCount = 0x9B20
unsigned int _fieldNotifyFlags = 0x7B2B
bool m_objectUpdated = 0xF7
bool m_inWorld = 0x7F
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x7FF77C085060
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x7FF77B3DFD90
PositionXYZStreamer
<user defined> m_pos = 0x7FF77B3DFD90
PositionXYZOStreamer
<user defined> m_pos = 0x7FF77B3DFD90
float m_positionX = 986486964748208348474135931126808576.000000
float m_positionY = 0.000000
float m_positionZ = 998084700089696419268429268752793600.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x7B4039C0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x7FF7
[1] = 0x7B403A30
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x7B3071C0
[1] = 0x7FF7
unsigned int m_flags = 0x7B2A21E0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x7FF7
[1] = 0x7B3EA310
[2] = 0x7FF7
[3] = 0x7B407D10
[4] = 0x7FF7
[5] = 0x7B3F9580
[6] = 0x7FF7
[7] = 0x7B464250
[8] = 0x7FF7
[9] = 0x7B2CA790
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x7B29CD40
[1] = 0x7FF7
[2] = 0x7B29CD50
[3] = 0x7FF7
[4] = 0x7B29CD20
[5] = 0x7FF7
[6] = 0x7B2C4A70
[7] = 0x7FF7
[8] = 0x7B2C4BB0
[9] = 0x7FF7
unsigned int m_flags = 0x7B2E24D0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x7FF7
[1] = 0x7B3F0BD0
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x7B2D72F0
[1] = 0x7FF7
unsigned int m_flags = 0x7B29E060
unsigned int LastUsedScriptID = 0x7FF7
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x7FF77B3F0490
unsigned int flags = 0x7B2A79A0
unsigned int flags2 = 0x7FF7
Position pos
PositionXYStreamer
Position* Pos = 0x7FF77B3DB2A0
PositionXYZStreamer
<user defined> m_pos = 0x7FF77B3DB2A0
PositionXYZOStreamer
<user defined> m_pos = 0x7FF77B3DB2A0
float m_positionX = 984967051678534701421741383983562752.000000
float m_positionY = 0.000000
float m_positionZ = 908582229460582282375754538937221120.000000
float m_orientation = 0.000000
unsigned int time = 0x7B3E8B40
TransportInfo
ObjectGuid guid = 0x7FF77B3F0490
Position pos = 0x7FF77C085148
int seat = 0x90
unsigned int time = 0x7FF7
unsigned int time2 = 0x7B3E8B40
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x7FF77B43C830
Position pos = 0x7FF77C085170
int seat = 0xF0
unsigned int time = 0x7FF7
unsigned int time2 = 0x7B2D8C30
float pitch = 1029429896481539847679238248912125952.000000
unsigned int fallTime = 0x7FF7
JumpInfo
float zspeed = 991821238473968737795634058215030784.000000
float sinAngle = 0.000000
float cosAngle = 885157314018964831265496960405078016.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 910876677046995377592463571738951680.000000
float sinAngle = 0.000000
float cosAngle = 998906137678644311920599132429877248.000000
float xyspeed = 0.000000
float splineElevation = 910865268191593323527850101410103296.000000
ElunaEventProcessor* elunaEvents = 0x7FF77B405C70
std::string m_name = "H�\$H�t$H�|$ UH��H��`��H��E��uE3�����H�..."
bool m_isActive = 0x50
bool m_isFarVisible = 0x4C
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x80
bool m_isWorldObject = 0xF7
ZoneScript* m_zoneScript = 0x7FF77B7BB380
unsigned int _zoneId = 0x7B7B8480
unsigned int _areaId = 0x7FF7
float _floorZ = 1306813397871680320626542354202886144.000000
bool _outdoors = 0xF7
LiquidData _liquidData
unsigned int Entry = 0x7B7B8330
unsigned int Flags = 0x7FF7
float Level = 1305997030885133340891978477338624000.000000
float DepthLevel = 0.000000
int Status = 0x7B7BA640
bool _updatePositionData = 0xF7
Transport* m_transport = 0x7FF77B7BA8C0
GameObject
WorldObject
Object
DataMap CustomData = 0x7FF77B7BA8C8
unsigned int m_objectType = 0x548B
int m_objectTypeId = 0xFCB8B48
unsigned int m_updateFlag = 0xF028
int* m_int32Values = 0x1B841C9570FC0 <Unable to read memory>
unsigned int* m_uint32Values = 0x1B841C9570FC0 <Unable to read memory>
float* m_floatValues = 0x1B841C9570FC0 <Unable to read memory>
UpdateMask _changesMask = 0x7FF77B7BA920
unsigned int m_valuesCount = 0xFF3
unsigned int _fieldNotifyFlags = 0x7411
bool m_objectUpdated = 0x24
bool m_inWorld = 0x60
PackedGuid m_PackGUID = 0x7FF77B7BA938
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xCB8B48D78B000000
PositionXYZStreamer
<user defined> m_pos = 0xCB8B48D78B000000
PositionXYZOStreamer
<user defined> m_pos = 0xCB8B48D78B000000
float m_positionX = -0.000000
float m_positionY = -18256302.000000
float m_positionZ = -221247.796875
float m_orientation = 38027212.000000
unsigned int m_mapId = 0x71E86024
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x7FF77B7BA97C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x7FF77B7BA988
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x7FF77B7BA994
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x7FF77B7BA9C8
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x7FF77B7BA9FC
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x7FF77B7BAA08
unsigned int LastUsedScriptID = 0xF3000003
MovementInfo m_movementInfo = 0x7FF77B7BAA18
ElunaEventProcessor* elunaEvents = 0xF0090A6010D280F
std::string m_name = 0x7FF77B7BAA90 <Unable to read memory>
bool m_isActive = 0xFF
bool m_isFarVisible = 0xF
std::optional<float> m_visibilityDistanceOverride = 0x2C08B73840C8FF
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x44F3F08B44000003
unsigned int _zoneId = 0x8554100F
unsigned int _areaId = 0x2F0F45C7
float _floorZ = 0.000000
bool _outdoors = 0x3
LiquidData _liquidData = 0x7FF77B7BAAD8
bool _updatePositionData = 0x8B
Transport* m_transport = 0x8B48D8B70FFFC2FA
Map* m_currMap = 0xB70FFFC2DF22E8CF
unsigned int m_InstanceId = 0x66D82BC0
unsigned int m_phaseMask = 0xFFB6E0F
bool m_useCombinedPhases = 0x5B
unsigned int m_notifyflags = 0xFF3
unsigned int m_executed_notifies = 0x3D59
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x7FF77B7BAB10
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0x7FF77B7BAB50
MovableMapObject
Cell _currentCell = 0xC0570FCF
int _moveState = 0xC15F0FF3
Loot loot = 0x7FF77B7BAB80
unsigned int m_groupLootTimer = 0xE8CC0077
unsigned int lootingGroupLowGUID = 0x421AE8
GameObjectModel* m_model = 0x17F840FDB84
unsigned int m_spellId = 0x310DF3E8
int m_respawnTime = 0x4C42BE00009F45C7
unsigned int m_respawnDelayTime = 0x4CC77D89
unsigned int m_despawnDelay = 0x48D77D89
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime = 0xC60000000FDF45C7
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime = 0x20B900C745
int m_lootState = 0x421A77E8
bool m_spawnedByDefault = 0x0
unsigned int m_cooldownTime = 0x12D7
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList = 0x7FF77B7BACA0
ObjectGuid m_ritualOwnerGUID = 0xA345C7D88B48
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0x7FF77B7BACE8
unsigned int m_usetimes = 0x45C60000
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0x7FF77B7BAD00
unsigned int m_spawnId = 0xBF45C748
GameObjectTemplate* m_goInfo = 0xF0090A30905100F
GameObjectData* m_goData = 0x90A30F0DB70F0011
GameObjectValue m_goValue = 0x7FF77B7BAD28
bool m_allowModifyDestructibleBuilding = 0x0
int m_packedRotation = 0x558D48A3458D4CCE
G3D::Quat m_localRotation = 0x7FF77B7BAD48
Position m_stationaryPosition = 0x7FF77B7BAD58
ObjectGuid m_lootRecipient = 0x48C18B48A74D8B48
unsigned int m_lootRecipientGroup = 0x1000FA81
unsigned int m_LootMode = 0x0
unsigned int m_lootGenerationTime = 0x27C28348
ObjectGuid m_linkedTrap = 0x48F8C08348C12B48
ObjectGuid _lootStateUnitGUID = 0xCD15FF07761FF883
GameObjectAI* m_AI = 0x4219AFE8CC007772
bool m_saveStateOnDb = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _passengers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x558B4800
<user defined> _Move_tag = 0x558B4800
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x7FF77B7BADA8
Map* m_currMap = 0x7FF77B7B8AC0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x7FF77B7B8AC8
LinkedListElement iLast = 0x7FF77B7B8AD8
unsigned int iSize = 0x4CC87089
<user defined> ?$Iterator@VLinkedListElement@@ = 0x688D4854
<user defined> iterator = 0x688D4854
<user defined> iterator = 0x88C48B48
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x4155105088C48B48
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x44A87029
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x8840290F44A87029
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x8840290F44A87029
std::_List_node<Unit *,void *>* _Predecessor = 0xBAF2B60FC0570F45
std::_List_node<Unit *,void *>* _Next = 0x90290F4400000036
<user defined> _Equal_range_result = 0x44A87029
<user defined> _Multi_equal_check_result = 0x44A87029
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x44A87029
std::list<Unit *,std::allocator<Unit *> > _List = 0x7FF77B7B8AF8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7B8B08
unsigned int _Mask = 0x45110FF3C05B0FC0
unsigned int _Maxidx = 0x8D4CFFACB832E838
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x4C2024748840304D
<user defined> _Copy_tag = 0x4C2024748840304D
<user defined> _Move_tag = 0x4C2024748840304D
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x7FF77B7B8B30
<user defined> value_compare = 0x8840304D
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x7FF77B7B8B40
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x7FF77B7B8B80
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x7FF77B7B8B98
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x7FF77B7B8BB0
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x7FF77B7B8BC8
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x7FF77B7B8C18
std::shared_mutex MMapLock
void* _Myhandle = 0xE93045110F44F300
MapEntry* i_mapEntry = 0xAE1767E8000004BB
unsigned int MapID = 0xAE1767E8000004BB <Unable to read memory>
unsigned int map_type = 0xAE1767E8000004BF <Unable to read memory>
unsigned int Flags = 0xAE1767E8000004C3 <Unable to read memory>
char*[16] name
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
unsigned int linked_zone = 0xAE1767E800000547 <Unable to read memory>
unsigned int multimap_id = 0xAE1767E80000054B <Unable to read memory>
int entrance_map = 0xAE1767E80000054F <Unable to read memory>
float entrance_x = 0xAE1767E800000553 <Unable to read memory>
float entrance_y = 0xAE1767E800000557 <Unable to read memory>
unsigned int addon = 0xAE1767E80000055B <Unable to read memory>
unsigned int unk_time = 0xAE1767E80000055F <Unable to read memory>
unsigned int maxPlayers = 0xAE1767E800000563 <Unable to read memory>
unsigned int i_spawnMode = 0xFF
unsigned int i_InstanceId = 0xF883C8FF
unsigned int m_unloadTimer = 0xA2870F0A
float m_VisibleDistance = 131072.062500
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x9848FF4E7372158D
int _instanceResetPeriod = 0x4800B19448828C8B
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x7FF77B7B8CA0
LinkedListElement iLast = 0x7FF77B7B8CB0
unsigned int iSize = 0xF45F3C0
<user defined> ?$Iterator@VLinkedListElement@@ = 0xCC8B4900
<user defined> iterator = 0xCC8B4900
<user defined> iterator = 0xE1FFCA03
iterator
MapReference* _Ptr = 0x54BAE1FFCA03
const_iterator
MapReference* _Ptr = 0x54BAE1FFCA03
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x55C0F44F3C0580F
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x78582C
<user defined> _Move_tag = 0x78582C
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x7FF77B7B8CD0
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0xE8CC8B4900000054
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x7FF77B7B8CE8
<user defined> _Move_tag = 0x7FF77B7B8CE8
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x7FF77B7B8CE8
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x7DE8F02A0F48F3CC
Map* m_parentMap = 0xF44F3C08BFFAE43
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0xF44F3C08BFFAE4B
LinkedListElement iLast = 0xF44F3C08BFFAE5B
unsigned int iSize = 0xF44F3C08BFFAE6B <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0xF44F3C08BFFAE4B <Unable to read memory>
<user defined> iterator = 0xF44F3C08BFFAE4B <Unable to read memory>
<user defined> iterator = 0xF44F3C08BFFAE43
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility = 0xF44F3C08BFFAE73
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0xF44F3C08BFFAEB3
DataMap CustomData = 0xF44F3C08BFFAEC3
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0xF44F3C08BFFAF03
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0xF44F3C08BFFAF1B
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0xF44F3C08BFFAF33
std::mutex Lock = 0xF44F3C08BFFAF4B
std::mutex GridLock = 0xF44F3C08BFFAF9B
std::shared_mutex MMapLock = 0xF44F3C08BFFAFEB <Unable to read memory>
MapEntry* i_mapEntry = <Unable to read memory>
unsigned int i_spawnMode = 0xF44F3C08BFFAFFB <Unable to read memory>
unsigned int i_InstanceId = 0xF44F3C08BFFAFFF <Unable to read memory>
unsigned int m_unloadTimer = 0xF44F3C08BFFB003 <Unable to read memory>
float m_VisibleDistance = 0xF44F3C08BFFB007 <Unable to read memory>
DynamicMapTree _dynamicTree = 0xF44F3C08BFFB00B <Unable to read memory>
int _instanceResetPeriod = 0xF44F3C08BFFB013 <Unable to read memory>
MapRefMgr m_mapRefMgr = 0xF44F3C08BFFB01B
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0xF44F3C08BFFB04B <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0xF44F3C08BFFB053
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0xF44F3C08BFFB063 <Unable to read memory>
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports = 0xF44F3C08BFFB06B
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter = 0xF44F3C08BFFB07B <Unable to read memory>
Map* m_parentMap = <Unable to read memory>
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0xF44F3C08BFFB08B
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
GridMap*[64] GridMaps
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0xF44F3C08C00308B
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
std::bitset<262144> marked_cells = 0xF44F3C08C00B08B
std::bitset<262144> marked_cells_large = 0xF44F3C08C01308B
bool i_scriptLock = 0xF44F3C08C01B08B <Unable to read memory>
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0xF44F3C08C01B093
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0xF44F3C08C01B0D3
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0xF44F3C08C01B0E3
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0xF44F3C08C01B123
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0xF44F3C08C01B133
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0xF44F3C08C01B173
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0xF44F3C08C01B1B3
unsigned int _defaultLight = 0xF44F3C08C01B1F3 <Unable to read memory>
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators = 0xF44F3C08C01B1FB
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0xF44F3C08C01B20B
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0xF44F3C08C01B353
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0xF44F3C08C01B393
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell = 0xF44F3C08C01B3D3
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0xF44F3C08C01B413
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0xF44F3C08C01B453
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0xF44F3C08C01B493
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x44F3C0570F384510
[1] = 0xF30079550505590F
[2] = 0x580F44F3C02A0F48
[3] = 0x44F3C0580F44F3C6
[4] = 0xF3007857D1055C0F
[5] = 0x3F5E93045110F44
[6] = 0xB024BC290F0000
[7] = 0x290F44CC8B490000
[8] = 0x570F00000090248C
[9] = 0xF2D6E8C9570F45FF
[0] = 0x7FF77B7B8D08
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x1ED83491CC78349
[1] = 0x445024448B489075
[2] = 0x18408B05742C6838
[3] = 0xF86E0F66C03302EB
[4] = 0x8B41FF5B0FC0570F
[5] = 0xFF3C02A0F48F3C6
[6] = 0xEBFA5E0F41F3F859
[7] = 0x8B0574002C79801B
[8] = 0x4466C03302EB1841
[9] = 0xF3C95B0F45C86E0F
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x570F45FFAE3F73E8
[1] = 0xC02A0F4CF3C08BC0
[2] = 0x786427055C0F44F3
[3] = 0xEB3045110F44F300
[4] = 0x413045100F44F306
[5] = 0x1B841C68B
[6] = 0x8B49D68B41C00348
[7] = 0x94C484110F45F3CC
[8] = 0xFFB0F2A0E8000019
[9] = 0x8B49D68B41C03345
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x782270055C0FF3
[1] = 0x45E8442444110FF3
[2] = 0x44244C8D48FFACB0
[3] = 0x4C89483024748840
[4] = 0x4840244C8D4C2824
[5] = 0x8948D48B49204D8D
[6] = 0x4838458D4C20244C
[7] = 0xF3FFF73789E8C88B
[8] = 0xF414024442C0F4C
[9] = 0xA236E8CC8B49D7B7
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x580FF3C05B0FC06E
[1] = 0xCE8B4804568D41F8
[2] = 0x580FF3FFC30433E8
[3] = 0x8B480031253AE8F8
[4] = 0x75894CC77D8840D8
[5] = 0x45C748E775894CD7
[6] = 0x7588440000000FEF
[7] = 0x31C2E8204E8D41D7
[8] = 0x13E745C7480042
[9] = 0x1FEF45C7480000
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xE775894C0042303C
[1] = 0xFEF45C748
[2] = 0xF558B4800D745C6
[3] = 0xFF48347210FA8348
[4] = 0xC18B48F74D8B48C2
[5] = 0x7200001000FA8148
[6] = 0x498B4827C283481C
[7] = 0xF8C08348C12B48F8
[8] = 0x15FF07761FF88348
[9] = 0x2FEEE8CC0077890C
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xF8C08348C12B48F8
[1] = 0x15FF07761FF88348
[2] = 0x2E26E8CC00778744
[3] = 0x17B840FDB840042
[4] = 0x4800312131E80000
[5] = 0xBE0000BB45C7D88B
[6] = 0x7D894CE77D894C42
[7] = 0xFFF45C748F7
[8] = 0x20B900E745C600
[9] = 0x4800422DB5E80000
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x78290FFA8BE87029
[1] = 0xF440000003EBAD8
[2] = 0xF44D98B48C84029
[3] = 0xA850290F44B84829
[4] = 0x1C4EE89858290F44
[5] = 0xC03345F0280FFFAE
[6] = 0x33CB35E0FF3
[7] = 0x316E8CB8B48D78B
[8] = 0x508D41C03345FFB1
[9] = 0xF3F8280FC9570F16
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xF60EC8348572024
[1] = 0x290FDA8B50247429
[2] = 0x570FF18B4840247C
[3] = 0x66FF3240F6570FFF
[4] = 0x841F0F
[5] = 0x80248C8D48068B48
[6] = 0x30247C8840000000
[7] = 0x28244C894801B141
[8] = 0x78244C8D48C03345
[9] = 0x4820244C8948D38B
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x568D41BF4D110FF3
[1] = 0xC2FA37E8CE8B4802
[2] = 0xFF3BB4D100FF3FF
[3] = 0x41BB4D110FF3C858
[4] = 0x8B4801B04117568D
[5] = 0xB60FFFAE04AAE8CE
[6] = 0x100FF3C88BC8FFC0
[7] = 0xFF3C8280FEF8544
[8] = 0x48CB590FF3BB5D10
[9] = 0xFF30090B0A2058D
GridMap*[64] GridMaps
[0] = 0x402444280F000000
[1] = 0xD024847F0F66
[2] = 0xD024948D4800
[3] = 0xE0248C8D4800
[4] = 0x4890FF4FFE92E800
[5] = 0x721018788348D08B
[6] = 0x10408B48108B4803
[7] = 0x4489484024548948
[8] = 0x66402444280F4824
[9] = 0xD024847F0F
[0] = 0x7FF77B7C0D08
<user defined>*[64] GridMap
[0] = 0x7200001000FA8148
[1] = 0x498B4827C283481C
[2] = 0xF8C08348C12B48F8
[3] = 0x15FF07761FF88348
[4] = 0xB816E8CC00771134
[5] = 0x4DC840FDB840041
[6] = 0x4800310E91E80000
[7] = 0x9048F70D8D48D88B
[8] = 0xC74860244C894800
[9] = 0x890000002D682444
<user defined>*[64] GridMap
[0] = 0xE8CC00770F5215FF
[1] = 0x24A4894C0041B634
[2] = 0x2484C748000000C0
[3] = 0xF000000C8
[4] = 0xB02484C6
[5] = 0xA024848B4C
[6] = 0xFF49187210F88349
[7] = 0x8824948B48C0
[8] = 0x88248C8D4800
[9] = 0x9E9FF518B7AE800
<user defined>*[64] GridMap
[0] = 0x9824A4894C00
[1] = 0xA02484C74800
[2] = 0x2484C60000000F00
[3] = 0x7B8410000000088
[4] = 0x4026158D48000000
[5] = 0x88248C8D480077
[6] = 0x90FF4FCF41E80000
[7] = 0x7F0F66402444280F
[8] = 0x8D4C000000B02484
[9] = 0xB041000000B0248C
<user defined>*[64] GridMap
[0] = 0x48C18B48000000B0
[1] = 0x1C7200001000FA81
[2] = 0xF8498B4827C28348
[3] = 0x48F8C08348C12B48
[4] = 0x2D15FF07761FF883
[5] = 0x41B20FE8CC00770B
[6] = 0x805840FDB8400
[7] = 0x8B480031088AE800
[8] = 0x904270058D48D8
[9] = 0x44C7484024448948
<user defined>*[64] GridMap
[0] = 0x1C7200001000FA81
[1] = 0xF8498B4827C28348
[2] = 0x48F8C08348C12B48
[3] = 0x3515FF07761FF883
[4] = 0x41B017E8CC007709
[5] = 0xC024A4894C00
[6] = 0xC82484C74800
[7] = 0x2484C60000000F00
[8] = 0x948B4800000000B0
[9] = 0xFA8348000000A024
<user defined>*[64] GridMap
[0] = 0x4C48244489480000
[1] = 0x4C000000B024A489
[2] = 0x48000000C024A489
[3] = 0xF000000C82484C7
[4] = 0xB02484C6000000
[5] = 0x7B841000000
[6] = 0x773A18158D4800
[7] = 0xB0248C8D48
[8] = 0x280F90FF4FC933E8
[9] = 0x24847F0F66402444
<user defined>*[64] GridMap
[0] = 0x88248C8B48C2FF48
[1] = 0x8148C18B48000000
[2] = 0x481C7200001000FA
[3] = 0x48F8498B4827C283
[4] = 0x8348F8C08348C12B
[5] = 0x52615FF07761FF8
[6] = 0x41AC08E8CC0077
[7] = 0x1FE840FDB84
[8] = 0xD88B4800310283E8
[9] = 0x4900E089A90D8D48
<user defined>*[64] GridMap
[0] = 0x20B9FFFFFA86E9FF
[1] = 0x41A9F4E8000000
[2] = 0xC085486024448948
[3] = 0x58890870894C1D74
[4] = 0x190248C8B10
[5] = 0xE4DE0D8D48184889
[6] = 0x4903EB0889480090
[7] = 0x8B483E04894AC48B
[8] = 0x334800000130248C
[9] = 0x8B480041AF4AE8CC
<user defined>*[64] GridMap
[0] = 0x2444894800000098
[1] = 0xB024A4894C48
[2] = 0xC82484C74800
[3] = 0x2484C60000000F00
[4] = 0x84C74800000000B0
[5] = 0x7000000C024
[6] = 0x8900773419058B00
[7] = 0xB70F000000B02484
[8] = 0x8489660077340F05
[9] = 0x5B60F000000B424
std::bitset<262144> marked_cells
<user defined> reference = 0x7FF77B7C8D08
unsigned int[4096] _Array
[0] = 0x448D4C40244C7F0F
[1] = 0x484024548D486024
[2] = 0xE800000088248C8D
[3] = 0x848D489000398CDC
[4] = 0xBC83480000008824
[5] = 0xF4810000000A024
[6] = 0x4800000088248443
[7] = 0x24848B4840244489
[8] = 0x2444894800000098
[9] = 0xB024A4894C48
std::bitset<262144> marked_cells_large
<user defined> reference = 0x7FF77B7D0D08
unsigned int[4096] _Array
[0] = 0x7210FA8348000000
[1] = 0x248C8B48C2FF4838
[2] = 0x48C18B48000000B0
[3] = 0x1C7200001000FA81
[4] = 0xF8498B4827C28348
[5] = 0x48F8C08348C12B48
[6] = 0x1D15FF07761FF883
[7] = 0x40B9FFE8CC007613
[8] = 0x805840FDB8400
[9] = 0x8B480030107AE800
bool i_scriptLock = 0x22
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF77B7D8D10
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x8B41000001302484
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x8B41000001302484
std::_List_node<WorldObject *,void *>* _Predecessor = 0x48FAB70FF08B4DD9
std::_List_node<WorldObject *,void *>* _Next = 0xFF8566E43345F18B
<user defined> _Equal_range_result = 0x7FF77B7D8D10
<user defined> _Multi_equal_check_result = 0x7FF77B7D8D10
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x1302484
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x7FF77B7D8D18
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7D8D28
unsigned int _Mask = 0x400000000F000000
unsigned int _Maxidx = 0x48000000B024BC88
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x7000000C02484C7
<user defined> _Copy_tag = 0x7000000C02484C7
<user defined> _Move_tag = 0x7000000C02484C7
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x7FF77B7D8D50
<user defined> value_compare = 0x7FF77B7D8D50
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF77B7D8D60
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0xB0248C8900
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0xB0248C8900
std::_List_node<WorldObject *,void *>* _Predecessor = 0x660075C5ED0DB70F
std::_List_node<WorldObject *,void *>* _Next = 0xF000000B4248C89
<user defined> _Equal_range_result = 0x7FF77B7D8D60
<user defined> _Multi_equal_check_result = 0x7FF77B7D8D60
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x248C8900
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x7FF77B7D8D68
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7D8D78
unsigned int _Mask = 0xB024948D48
unsigned int _Maxidx = 0x2F7AE0E8C88B48
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0xC824948B48D8B60F
<user defined> _Copy_tag = 0xC824948B48D8B60F
<user defined> _Move_tag = 0xC824948B48D8B60F
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x7FF77B7D8DA0
<user defined> value_compare = 0x7FF77B7D8DA0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF77B7D8DB0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x248C8B48C2FF4838
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x248C8B48C2FF4838
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x48C18B48000000B0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x1C7200001000FA81
<user defined> _Equal_range_result = 0x7FF77B7D8DB0
<user defined> _Multi_equal_check_result = 0x7FF77B7D8DB0
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0xC2FF4838
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x7FF77B7D8DB8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x7FF77B7D8DC8
unsigned int _Mask = 0x40395FE8CC007592
unsigned int _Maxidx = 0x805840FDB8400
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x8B48002F8FDAE800
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x8B48002F8FDAE800
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x8B48002F8FDAE800
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x8EC9C0058D48D8
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x44C7484024448948
<user defined> _Equal_range_result = 0x8B48002F8FDAE800
<user defined> _Multi_equal_check_result = 0x8B48002F8FDAE800
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x8FDAE800
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x7FF77B7D8DF8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x7FF77B7D8E08
unsigned int _Mask = 0xC602444C74800
unsigned int _Maxidx = 0xD024848D480000
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0xF68244489480000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0xF68244489480000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0xF68244489480000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x447F0F6660244428
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = 0x6640244C280F6024
<user defined> _Equal_range_result = 0xF68244489480000
<user defined> _Multi_equal_check_result = 0xF68244489480000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x89480000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x7FF77B7D8E38
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x7FF77B7D8E48
unsigned int _Mask = 0x848D489000388B9C
unsigned int _Maxidx = 0xBC83480000008824
unsigned int _defaultLight = 0xA024
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x4800000088248443
<user defined> _Copy_tag = 0x4800000088248443
<user defined> _Move_tag = 0x4800000088248443
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x7FF77B7D8E78
<user defined> value_compare = 0x7FF77B7D8E78
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x7FF77B7D8E88
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x7FF77B7D8FD0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x8515FF07761FF883
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x8515FF07761FF883
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x403767E8CC007590
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0xC024A4894C00
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x8515FF07761FF883
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x403767E8CC007590
unsigned int _Distance = 0xC024A4894C00
<user defined> _Multi_equal_check_result = 0x7FF77B7D8FD0
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x761FF883
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x7FF77B7D8FD8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x7FF77B7D8FE8
unsigned int _Mask = 0xFA8348000000A024
unsigned int _Maxidx = 0x8B48C2FF48397210
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x8B4800000088248C
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x8B4800000088248C
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x8B4800000088248C
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x1000FA8148C1
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x8B4827C283481C72
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x8B4800000088248C
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x1000FA8148C1
unsigned int _Distance = 0x8B4827C283481C72
<user defined> _Multi_equal_check_result = 0x8B4800000088248C
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x88248C
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x7FF77B7D9018
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x7FF77B7D9028
unsigned int _Mask = 0x5ADE990004037
unsigned int _Maxidx = 0x3B660000051FB800
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0xE8000002E4820FF8
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0xE8000002E4820FF8
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0xE8000002E4820FF8
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x24A4894C002F8D74
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = 0x2484C748000000B0
<user defined> _Equal_range_result = 0xE8000002E4820FF8
<user defined> _Multi_equal_check_result = 0xE8000002E4820FF8
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0xE4820FF8
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x7FF77B7D9058
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x7FF77B7D9068
unsigned int _Mask = 0xC2CE0D8B00000007
unsigned int _Maxidx = 0xB0248C890075
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x75C2C40DB70F00
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x75C2C40DB70F00
<user defined> _Range_eraser = 0x75C2C40DB70F00
<user defined> _Equal_range_result = 0x75C2C40DB70F00
<user defined> _Multi_equal_check_result = 0x75C2C40DB70F00
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0xDB70F00
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x7FF77B7D9098
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x7FF77B7D90A8
unsigned int _Mask = 0x2F77B7E8C88B4800
unsigned int _Maxidx = 0x24948B48D8B60F00
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x10FA8348000000C8
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x10FA8348000000C8
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x10FA8348000000C8
std::_List_node<Corpse *,void *>* _Predecessor = 0x8C8B48C2FF483872
std::_List_node<Corpse *,void *>* _Next = 0xC18B48000000B024
<user defined> _Equal_range_result = 0x10FA8348000000C8
<user defined> _Multi_equal_check_result = 0x10FA8348000000C8
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0xC8
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x7FF77B7D90D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7D90E8
unsigned int _Mask = 0x15FF07761FF88348
unsigned int _Maxidx = 0x3636E8CC00758F54
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x4DC840FDB840040
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x4DC840FDB840040
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x4DC840FDB840040
std::_List_node<Object *,void *>* _Predecessor = 0x48002F8CB1E80000
std::_List_node<Object *,void *>* _Next = 0x8EC7170D8D48D88B
<user defined> _Equal_range_result = 0x4DC840FDB840040
<user defined> _Multi_equal_check_result = 0x4DC840FDB840040
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0xDB840040
std::list<Object *,std::allocator<Object *> > _List = 0x7FF77B7D9118
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x7FF77B7D9128
unsigned int _Mask = 0xF66000000D02484
unsigned int _Maxidx = 0x48000000D024847F
unsigned int m_InstanceId = 0x7B7B9D00
unsigned int m_phaseMask = 0x7FF7
bool m_useCombinedPhases = 0x0
unsigned int m_notifyflags = 0x7B7B
unsigned int m_executed_notifies = 0x7FF7
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x7B2C8870
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x7FF77B2C8870
<user defined> _Range_eraser = 0x7B2C8870
<user defined> _Equal_range_result = 0x7B2C8870
<user defined> _Multi_equal_check_result = 0x7B2C8870
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x7B2C8870
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x7FF77C085240
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x7FF77C085250
unsigned int _Mask = 0x7FF77B2DF610
unsigned int _Maxidx = 0x7FF77B2BC9A0
Local WorldObject** <begin>$L22 = 0x186551F7530
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x186551F7538
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x1
unsigned int* m_uint32Values = 0x1
float* m_floatValues = 0.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x52E
unsigned int _blockCount = 0x2A
unsigned int* _bits = 0x0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x186551F75A8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC5B188F445111984
PositionXYZStreamer
<user defined> m_pos = 0xC5B188F445111984
PositionXYZOStreamer
<user defined> m_pos = 0xC5B188F445111984
float m_positionX = 2321.594727
float m_positionY = -5681.119141
float m_positionZ = 154.106720
float m_orientation = 5.397095
unsigned int m_mapId = 0x261
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x1
unsigned int flags = 0xA00
unsigned int flags2 = 0x0
Position pos
PositionXYStreamer
Position* Pos = 0xC5B4A54E450B7981
PositionXYZStreamer
<user defined> m_pos = 0xC5B4A54E450B7981
PositionXYZOStreamer
<user defined> m_pos = 0xC5B4A54E450B7981
float m_positionX = 2231.593994
float m_positionY = -5780.663086
float m_positionZ = 101.222328
float m_orientation = 3.652488
unsigned int time = 0xD8B59
TransportInfo
ObjectGuid guid = 0x1
Position pos = 0x186551F7690
int seat = 0xD5
unsigned int time = 0x4069C25E
unsigned int time2 = 0xD8B59
MovementInfo::TransportInfo transport
ObjectGuid guid = 0xF15000706E0000DF
Position pos = 0x186551F76B8
int seat = 0x0
unsigned int time = 0x0
unsigned int time2 = 0x0
float pitch = 0.000000
unsigned int fallTime = 0x1A3
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = 0xF
std::string m_name = "Alcolfreed"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x10CA
unsigned int _areaId = 0x1104
float _floorZ = 154.107559
bool _outdoors = 0x1
LiquidData _liquidData
unsigned int Entry = 0x0
unsigned int Flags = 0x0
float Level = -100000.000000
float DepthLevel = -100000.000000
int Status = 0x0
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x18653D11BD0
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x18653D11BD8
LinkedListElement iLast = 0x18653D11BE8
unsigned int iSize = 0xA
<user defined> ?$Iterator@VLinkedListElement@@ = 0x6B342030
<user defined> iterator = 0x6B342030
<user defined> iterator = 0x7FF77C095170
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF77C095170
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x18650DF8A90
std::_List_node<Unit *,void *>* _Next = 0x13
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x18653D11C08
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x18653D11C18
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x18653AB56E0
<user defined> _Copy_tag = 0x18653AB56E0
<user defined> _Move_tag = 0x18653AB56E0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x18653D11C40
<user defined> value_compare = 0x18653AB56E0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x18653D11C50
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x18653D11C90
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x18653D11CA8
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x18653D11CC0
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x18653D11CD8
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x18653D11D28
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x1867E58E5E4
unsigned int MapID = 0
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