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Revision: AzerothCore rev. 592a26cb8c46 2023-01-11 02:40:03 -0300 (master branch) (Win64, RelWithDebInfo, Static)
Date 12:1:2023. Time 1:10
//=====================================================
*** Hardware ***
Processor: AMD Ryzen 9 5900X 12-Core Processor
Number Of Processors: 24
Physical Memory: 16682840 KB (Available: 5602464 KB)
Commit Charge Limit: 38702936 KB
*** Operation System ***
Windows 10 Home Edition (Version 10.0, Build 19045)
//=====================================================
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 00007FF7C6A5BB79 01:00000000005FAB79 C:\Users\benjy\Documents\GitHub\acbuild\bin\RelWithDebInfo\worldserver.exe
Registers:
RAX:00002F5635ABFD65
RBX:0000000000000000
RCX:0000000000000000
RDX:0000000000000000
RSI:0000000000000000
RDI:000000C56CDF3070
R8: A354FD1FF0C467C5
R9: 00000100000001B3
R10:000002B24BC4B8E0
R11:000000C56CDF81C0
R12:000002B206BDE058
R13:000002B261E2BF78
R14:0000000000000001
R15:000002B200000001
CS:RIP:0033:00007FF7C6A5BB79
SS:RSP:002B:000000006CDF2740 RBP:0000006D
DS:002B ES:002B FS:0053 GS:002B
Flags:00010206
Call stack:
Address Frame Function SourceFile
00007FF7C6A5BB79 000000C56CDF2850 Object::GetGuidValue+29 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Entities\Object\Object.cpp line 339
00007FF7C6A4F201 000000C56CDF2880 Object::GetGUID+11 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Entities\Object\Object.h line 107
00007FF7C6F2DD29 000000C56CDF6960 SmartScript::ProcessAction+52F9 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 861
00007FF7C6F35A4D 000000C56CDF6AF0 SmartScript::ProcessEvent+87D C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 4027
00007FF7C6F294D8 000000C56CDFABD0 SmartScript::ProcessAction+AA8 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 2706
00007FF7C6F35A4D 000000C56CDFAD60 SmartScript::ProcessEvent+87D C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 4027
00007FF7C6F294D8 000000C56CDFEE40 SmartScript::ProcessAction+AA8 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 2706
00007FF7C6F36E33 000000C56CDFEEC0 SmartScript::ProcessTimedAction+F3 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 2721
00007FF7C6F359CE 000000C56CDFF050 SmartScript::ProcessEvent+7FE C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 4027
00007FF7C6F37A4C 000000C56CDFF0A0 SmartScript::UpdateTimer+12C C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 4132
00007FF7C6F2886E 000000C56CDFF0F0 SmartScript::OnUpdate+5E C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 4176
00007FF7C6F3C04F 000000C56CDFF120 SmartAI::UpdateAI+1F C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartAI.cpp line 506
00007FF7C6D1C196 000000C56CDFF2C0 Creature::Update+E46 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Entities\Creature\Creature.cpp line 784
00007FF7C6F0D9A0 000000C56CDFF3B0 TempSummon::Update+30 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Entities\Creature\TemporarySummon.cpp line 69
00007FF7C6F5D3AD 000000C56CDFF3E0 Acore::ObjectUpdater::Visit<Creature>+7D C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Grids\Notifiers\GridNotifiers.cpp line 346
00007FF7C6CD8935 000000C56CDFF410 VisitorHelper<Acore::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+15 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\common\Dynamic\TypeContainerVisitor.h line 51
00007FF7C6CD87AC 000000C56CDFF460 Map::Visit<Acore::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+8C C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\Map.h line 879
00007FF7C6CF0236 000000C56CDFF4D0 Map::VisitNearbyCellsOf+186 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 735
00007FF7C6CF02FB 000000C56CDFF540 Map::VisitNearbyCellsOfPlayer+6B C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 676
00007FF7C6CEF6B3 000000C56CDFF740 Map::Update+2D3 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 823
00007FF7C70C72D2 000000C56CDFF780 MapUpdateRequest::call+32 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 45
00007FF7C70C6DCC 000000C56CDFF7B0 MapUpdater::WorkerThread+DC C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 158
00007FF7C70C675F 000000C56CDFF7E0 std::thread::_Invoke<std::tuple<void (__cdecl MapUpdater::*)(void),MapUpdater *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 56
00007FFF562C1BB2 000000C56CDFF810 _configthreadlocale+92
00007FFF56D77614 000000C56CDFF840 BaseThreadInitThunk+14
00007FFF586226A1 000000C56CDFF8C0 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF58670AB4 000000C56C1AEBD0 NtWaitForAlertByThreadId+14
00007FFF58634131 000000C56C1AEC50 RtlSleepConditionVariableSRW+131
00007FFF55D7DC69 000000C56C1AEC90 SleepConditionVariableSRW+29
00007FFF40DA2C09 000000C56C1AECC0 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FFF40DA2E9A 000000C56C1AECF0 _Cnd_wait+3A
00007FF7C70C760F 000000C56C1AED30 MapUpdater::wait+4F C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 104
00007FF7C69F7645 000000C56C1AED70 MapMgr::Update+1A5 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\MapMgr.cpp line 276
00007FF7C69DE59C 000000C56C1AEEE0 World::Update+64C C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\World\World.cpp line 2403
00007FF7C6497165 000000C56C1AEF30 WorldUpdateLoop+105 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 543
00007FF7C64A2E94 000000C56C1AF8E0 main+23E4 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 373
00007FF7C739D740 000000C56C1AF920 __scrt_common_main_seh+10C d:\a01\_work\43\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl line 288
00007FFF56D77614 000000C56C1AF950 BaseThreadInitThunk+14
00007FFF586226A1 000000C56C1AF9D0 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF5866D1E4 000000C56C7FF960 NtRemoveIoCompletion+14
00007FFF55D6F35F 000000C56C7FF9C0 GetQueuedCompletionStatus+4F
00007FF7C649B061 000000C56C7FFAD0 boost::asio::detail::win_iocp_io_context::do_one+2A1 C:\local\boost_1_74_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 429
00007FF7C649F5C1 000000C56C7FFB50 boost::asio::detail::win_iocp_io_context::run+C1 C:\local\boost_1_74_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
00007FF7C648253C 000000C56C7FFB90 std::thread::_Invoke<std::tuple<`main'::`40'::<lambda_5> >,0>+3C C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 55
00007FFF562C1BB2 000000C56C7FFBC0 _configthreadlocale+92
00007FFF56D77614 000000C56C7FFBF0 BaseThreadInitThunk+14
00007FFF586226A1 000000C56C7FFC70 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF5866D1E4 000000C56C8FFB00 NtRemoveIoCompletion+14
00007FFF55D6F35F 000000C56C8FFB60 GetQueuedCompletionStatus+4F
00007FF7C649B061 000000C56C8FFC70 boost::asio::detail::win_iocp_io_context::do_one+2A1 C:\local\boost_1_74_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 429
00007FF7C649F5F4 000000C56C8FFCF0 boost::asio::detail::win_iocp_io_context::run+F4 C:\local\boost_1_74_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
00007FF7C648253C 000000C56C8FFD30 std::thread::_Invoke<std::tuple<`main'::`40'::<lambda_5> >,0>+3C C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 55
00007FFF562C1BB2 000000C56C8FFD60 _configthreadlocale+92
00007FFF56D77614 000000C56C8FFD90 BaseThreadInitThunk+14
00007FFF586226A1 000000C56C8FFE10 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF58670AB4 000000C56C9FF830 NtWaitForAlertByThreadId+14
00007FFF58634131 000000C56C9FF8B0 RtlSleepConditionVariableSRW+131
00007FFF55D7DC69 000000C56C9FF8F0 SleepConditionVariableSRW+29
00007FFF40DA2C09 000000C56C9FF920 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FFF40DA2E9A 000000C56C9FF950 _Cnd_wait+3A
00007FF7C727F374 000000C56C9FF980 DatabaseWorker::WorkerThread+74 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48
00007FF7C727F04F 000000C56C9FF9B0 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 56
00007FFF562C1BB2 000000C56C9FF9E0 _configthreadlocale+92
00007FFF56D77614 000000C56C9FFA10 BaseThreadInitThunk+14
00007FFF586226A1 000000C56C9FFA90 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF58670AB4 000000C56CAFF930 NtWaitForAlertByThreadId+14
00007FFF58634131 000000C56CAFF9B0 RtlSleepConditionVariableSRW+131
00007FFF55D7DC69 000000C56CAFF9F0 SleepConditionVariableSRW+29
00007FFF40DA2C09 000000C56CAFFA20 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FFF40DA2E9A 000000C56CAFFA50 _Cnd_wait+3A
00007FF7C727F374 000000C56CAFFA80 DatabaseWorker::WorkerThread+74 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48
00007FF7C727F04F 000000C56CAFFAB0 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 56
00007FFF562C1BB2 000000C56CAFFAE0 _configthreadlocale+92
00007FFF56D77614 000000C56CAFFB10 BaseThreadInitThunk+14
00007FFF586226A1 000000C56CAFFB90 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF58670AB4 000000C56CBFFB20 NtWaitForAlertByThreadId+14
00007FFF58634131 000000C56CBFFBA0 RtlSleepConditionVariableSRW+131
00007FFF55D7DC69 000000C56CBFFBE0 SleepConditionVariableSRW+29
00007FFF40DA2C09 000000C56CBFFC10 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FFF40DA2E9A 000000C56CBFFC40 _Cnd_wait+3A
00007FF7C727F374 000000C56CBFFC70 DatabaseWorker::WorkerThread+74 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\database\Database\DatabaseWorker.cpp line 48
00007FF7C727F04F 000000C56CBFFCA0 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 56
00007FFF562C1BB2 000000C56CBFFCD0 _configthreadlocale+92
00007FFF56D77614 000000C56CBFFD00 BaseThreadInitThunk+14
00007FFF586226A1 000000C56CBFFD80 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF5866D144 000000C56CCFFA60 ZwWaitForSingleObject+14
00007FFF55D3306E 000000C56CCFFB00 WaitForSingleObjectEx+8E
00007FF7C649F4C3 000000C56CCFFB30 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_context::timer_thread_function>::run+33 C:\local\boost_1_74_0\boost\asio\detail\win_thread.hpp line 122
00007FF7C64A0985 000000C56CCFFB60 boost::asio::detail::win_thread_function+25 C:\local\boost_1_74_0\boost\asio\detail\impl\win_thread.ipp line 127
00007FFF562C1BB2 000000C56CCFFB90 _configthreadlocale+92
00007FFF56D77614 000000C56CCFFBC0 BaseThreadInitThunk+14
00007FFF586226A1 000000C56CCFFC40 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF5866EEF4 000000C56CDF0830 NtGetContextThread+14
00007FFF55D8E16B 000000C56CDF0860 GetThreadContext+B
00007FF7C64AEE0D 000000C56CDF0D90 WheatyExceptionReport::printTracesForAllThreads+BD C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 582
00007FF7C64ACDEF 000000C56CDF1420 WheatyExceptionReport::GenerateExceptionReport+30F C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 688
00007FF7C64AE044 000000C56CDF1720 WheatyExceptionReport::WheatyUnhandledExceptionFilter+324 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\common\Debugging\WheatyExceptionReport.cpp line 209
00007FFF55E20327 000000C56CDF1840 UnhandledExceptionFilter+1E7
00007FFF58675530 000000C56CDF1880 memset+13B0
00007FFF5865C876 000000C56CDF18F0 __C_specific_handler+96
00007FFF5867241F 000000C56CDF1920 __chkstk+11F
00007FFF586214A4 000000C56CDF2030 RtlRaiseException+434
00007FFF58670F4E 000000C56CDF2730 KiUserExceptionDispatcher+2E
00007FF7C6A5BB79 000000C56CDF2850 Object::GetGuidValue+29 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Entities\Object\Object.cpp line 339
00007FF7C6A4F201 000000C56CDF2880 Object::GetGUID+11 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Entities\Object\Object.h line 107
00007FF7C6F2DD29 000000C56CDF6960 SmartScript::ProcessAction+52F9 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 861
00007FF7C6F35A4D 000000C56CDF6AF0 SmartScript::ProcessEvent+87D C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 4027
00007FF7C6F294D8 000000C56CDFABD0 SmartScript::ProcessAction+AA8 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 2706
00007FF7C6F35A4D 000000C56CDFAD60 SmartScript::ProcessEvent+87D C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 4027
00007FF7C6F294D8 000000C56CDFEE40 SmartScript::ProcessAction+AA8 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 2706
00007FF7C6F36E33 000000C56CDFEEC0 SmartScript::ProcessTimedAction+F3 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 2721
00007FF7C6F359CE 000000C56CDFF050 SmartScript::ProcessEvent+7FE C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 4027
00007FF7C6F37A4C 000000C56CDFF0A0 SmartScript::UpdateTimer+12C C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 4132
00007FF7C6F2886E 000000C56CDFF0F0 SmartScript::OnUpdate+5E C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 4176
00007FF7C6F3C04F 000000C56CDFF120 SmartAI::UpdateAI+1F C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartAI.cpp line 506
00007FF7C6D1C196 000000C56CDFF2C0 Creature::Update+E46 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Entities\Creature\Creature.cpp line 784
00007FF7C6F0D9A0 000000C56CDFF3B0 TempSummon::Update+30 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Entities\Creature\TemporarySummon.cpp line 69
00007FF7C6F5D3AD 000000C56CDFF3E0 Acore::ObjectUpdater::Visit<Creature>+7D C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Grids\Notifiers\GridNotifiers.cpp line 346
00007FF7C6CD8935 000000C56CDFF410 VisitorHelper<Acore::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+15 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\common\Dynamic\TypeContainerVisitor.h line 51
00007FF7C6CD87AC 000000C56CDFF460 Map::Visit<Acore::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+8C C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\Map.h line 879
00007FF7C6CF0236 000000C56CDFF4D0 Map::VisitNearbyCellsOf+186 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 735
00007FF7C6CF02FB 000000C56CDFF540 Map::VisitNearbyCellsOfPlayer+6B C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 676
00007FF7C6CEF6B3 000000C56CDFF740 Map::Update+2D3 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\Map.cpp line 823
00007FF7C70C72D2 000000C56CDFF780 MapUpdateRequest::call+32 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 45
00007FF7C70C6DCC 000000C56CDFF7B0 MapUpdater::WorkerThread+DC C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Maps\MapUpdater.cpp line 158
00007FF7C70C675F 000000C56CDFF7E0 std::thread::_Invoke<std::tuple<void (__cdecl MapUpdater::*)(void),MapUpdater *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 56
00007FFF562C1BB2 000000C56CDFF810 _configthreadlocale+92
00007FFF56D77614 000000C56CDFF840 BaseThreadInitThunk+14
00007FFF586226A1 000000C56CDFF8C0 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF5866D144 000000C56CEFFC90 ZwWaitForSingleObject+14
00007FFF55D3306E 000000C56CEFFD30 WaitForSingleObjectEx+8E
00007FF7C649F4C3 000000C56CEFFD60 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_context::timer_thread_function>::run+33 C:\local\boost_1_74_0\boost\asio\detail\win_thread.hpp line 122
00007FF7C64A0985 000000C56CEFFD90 boost::asio::detail::win_thread_function+25 C:\local\boost_1_74_0\boost\asio\detail\impl\win_thread.ipp line 127
00007FFF562C1BB2 000000C56CEFFDC0 _configthreadlocale+92
00007FFF56D77614 000000C56CEFFDF0 BaseThreadInitThunk+14
00007FFF586226A1 000000C56CEFFE70 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF5866D1E4 000000C56CFFFAD0 NtRemoveIoCompletion+14
00007FFF55D6F35F 000000C56CFFFB30 GetQueuedCompletionStatus+4F
00007FF7C649B061 000000C56CFFFC40 boost::asio::detail::win_iocp_io_context::do_one+2A1 C:\local\boost_1_74_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 429
00007FF7C649F5F4 000000C56CFFFCC0 boost::asio::detail::win_iocp_io_context::run+F4 C:\local\boost_1_74_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
00007FF7C6A486AE 000000C56CFFFDC0 NetworkThread<WorldSocket>::Run+33E C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\shared\Network\NetworkThread.h line 126
00007FF7C6A456BF 000000C56CFFFDF0 std::thread::_Invoke<std::tuple<void (__cdecl NetworkThread<WorldSocket>::*)(void),NetworkThread<WorldSocket> *>,0,1>+F C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 56
00007FFF562C1BB2 000000C56CFFFE20 _configthreadlocale+92
00007FFF56D77614 000000C56CFFFE50 BaseThreadInitThunk+14
00007FFF586226A1 000000C56CFFFED0 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF5866D184 000000C56D0FF7D0 NtReadFile+14
00007FFF55D45593 000000C56D0FF850 ReadFile+73
00007FFF562B84A9 000000C56D0FF8F0 _read+209
00007FFF562B8342 000000C56D0FF930 _read+A2
00007FFF562B81B0 000000C56D0FF960 _fread_nolock_s+210
00007FFF5631526E 000000C56D0FF9A0 _fgetwc_nolock+FE
00007FFF563150E0 000000C56D0FFA00 getc+1A0
00007FF7C64A5BC5 000000C56D0FFE60 CliThread+215 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\apps\worldserver\CommandLine\CliRunnable.cpp line 149
00007FF7C64824DB 000000C56D0FFE90 std::thread::_Invoke<std::tuple<void (__cdecl*)(void)>,0>+B C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 56
00007FFF562C1BB2 000000C56D0FFEC0 _configthreadlocale+92
00007FFF56D77614 000000C56D0FFEF0 BaseThreadInitThunk+14
00007FFF586226A1 000000C56D0FFF70 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF5866D744 000000C56D1FF690 NtDelayExecution+14
00007FFF55D5B16E 000000C56D1FF730 SleepEx+9E
00007FFF40DA313C 000000C56D1FF780 _Thrd_sleep+3C
00007FF7C6486DA0 000000C56D1FF7D0 std::this_thread::sleep_until<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >+90 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 201
00007FF7C6486D09 000000C56D1FF800 std::this_thread::sleep_for<__int64,std::ratio<1,1000> >+19 C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 207
00007FF7C6491F46 000000C56D1FF9D0 AuctionListingRunnable+596 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\apps\worldserver\Main.cpp line 667
00007FF7C64824DB 000000C56D1FFA00 std::thread::_Invoke<std::tuple<void (__cdecl*)(void)>,0>+B C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread line 56
00007FFF562C1BB2 000000C56D1FFA30 _configthreadlocale+92
00007FFF56D77614 000000C56D1FFA60 BaseThreadInitThunk+14
00007FFF586226A1 000000C56D1FFAE0 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF58670B14 000000C56C4FF5B0 ZwWaitForWorkViaWorkerFactory+14
00007FFF58622E17 000000C56C4FF8B0 TpReleaseCleanupGroupMembers+747
00007FFF56D77614 000000C56C4FF8E0 BaseThreadInitThunk+14
00007FFF586226A1 000000C56C4FF960 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFF58670B14 000000C56C5FF9C0 ZwWaitForWorkViaWorkerFactory+14
00007FFF58622E17 000000C56C5FFCC0 TpReleaseCleanupGroupMembers+747
00007FFF56D77614 000000C56C5FFCF0 BaseThreadInitThunk+14
00007FFF586226A1 000000C56C5FFD70 RtlUserThreadStart+21
========================
Local Variables And Parameters
Call stack:
Address Frame Function SourceFile
00007FF7C6A5BB79 000000C56CDF2850 Object::GetGuidValue+29 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Entities\Object\Object.cpp line 339
00007FF7C6A4F201 000000C56CDF2880 Object::GetGUID+11 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\Entities\Object\Object.h line 107
Local Object* this = <Unable to read memory>
00007FF7C6F2DD29 000000C56CDF6960 SmartScript::ProcessAction+52F9 C:\Users\benjy\Documents\GitHub\azerothcore-wotlk\src\server\game\AI\SmartScripts\SmartScript.cpp line 861
Local SmartScript* this = 0x30
ObjectGuid mLastInvoker
unsigned int _guid = 0x30 <Unable to read memory>
std::unordered_map<unsigned int,unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > mCounterList
std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x38
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,unsigned int>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,unsigned int>,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x38
<user defined> _Multi_equal_check_result = 0x38
std::_Umap_traits<unsigned int,unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,unsigned int> >,0> _Traitsobj = 0x38 <Unable to read memory>
std::list<std::pair<unsigned int const ,unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _List = 0x40
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,unsigned int> > > > > > _Vec = 0x50
unsigned int _Mask = 0x68 <Unable to read memory>
unsigned int _Maxidx = 0x70 <Unable to read memory>
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mEvents
std::_Compressed_pair<std::allocator<SmartScriptHolder>,std::_Vector_val<std::_Simple_types<SmartScriptHolder> >,1> _Mypair
std::_Vector_val<std::_Simple_types<SmartScriptHolder> > _Myval2 = 0x78
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mInstallEvents
std::_Compressed_pair<std::allocator<SmartScriptHolder>,std::_Vector_val<std::_Simple_types<SmartScriptHolder> >,1> _Mypair
std::_Vector_val<std::_Simple_types<SmartScriptHolder> > _Myval2 = 0x90
std::vector<SmartScriptHolder,std::allocator<SmartScriptHolder> > mTimedActionList
std::_Compressed_pair<std::allocator<SmartScriptHolder>,std::_Vector_val<std::_Simple_types<SmartScriptHolder> >,1> _Mypair
std::_Vector_val<std::_Simple_types<SmartScriptHolder> > _Myval2 = 0xA8
bool isProcessingTimedActionList = 0xC0 <Unable to read memory>
Creature* me = <Unable to read memory>
ObjectGuid meOrigGUID
unsigned int _guid = 0xD0 <Unable to read memory>
GameObject* go = <Unable to read memory>
ObjectGuid goOrigGUID
unsigned int _guid = 0xE0 <Unable to read memory>
AreaTrigger* trigger = <Unable to read memory>
int mScriptType = 0xF0 <Unable to read memory>
unsigned int mEventPhase = 0xF4 <Unable to read memory>
std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const ,int> > > mStoredDecimals
std::_Hash<std::_Umap_traits<int,int,std::_Uhash_compare<int,std::hash<int>,std::equal_to<int> >,std::allocator<std::pair<int const ,int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0xF8 <Unable to read memory>
<user defined> _Clear_guard = 0xF8 <Unable to read memory>
<user defined> _Range_eraser = 0xF8 <Unable to read memory>
<user defined> _Equal_range_result = 0xF8 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0xF8 <Unable to read memory>
std::_Umap_traits<int,int,std::_Uhash_compare<int,std::hash<int>,std::equal_to<int> >,std::allocator<std::pair<int const ,int> >,0> _Traitsobj = 0xF8 <Unable to read memory>
std::list<std::pair<int const ,int>,std::allocator<std::pair<int const ,int> > > _List = 0x100
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<int const ,int> > > > > > _Vec = 0x110
unsigned int _Mask = 0x128 <Unable to read memory>
unsigned int _Maxidx = 0x130 <Unable to read memory>
unsigned int mPathId = 0x138 <Unable to read memory>
std::list<SmartScriptHolder,std::allocator<SmartScriptHolder> > mStoredEvents
<user defined> _List_node_remove_op = 0x140 <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<SmartScriptHolder,void *> >,std::_List_val<std::_List_simple_types<SmartScriptHolder> >,1> _Mypair
std::_List_val<std::_List_simple_types<SmartScriptHolder> > _Myval2 = 0x140
std::list<unsigned int,std::allocator<unsigned int> > mRemIDs
<user defined> _List_node_remove_op = 0x150 <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<unsigned int,void *> >,std::_List_val<std::_List_simple_types<unsigned int> >,1> _Mypair
std::_List_val<std::_List_simple_types<unsigned int> > _Myval2 = 0x150
unsigned int mTextTimer = 0x160 <Unable to read memory>
unsigned int mLastTextID = 0x164 <Unable to read memory>
unsigned int mTalkerEntry = 0x168 <Unable to read memory>
bool mUseTextTimer = 0x16C <Unable to read memory>
unsigned int mActualCombatDist = 0x170 <Unable to read memory>
unsigned int mMaxCombatDist = 0x174 <Unable to read memory>
unsigned int smartCasterActualDist = 0x178 <Unable to read memory>
unsigned int smartCasterMaxDist = 0x17C <Unable to read memory>
int smartCasterPowerType = 0x180 <Unable to read memory>
bool _allowPhaseReset = 0x184 <Unable to read memory>
std::unordered_map<unsigned int,ObjectGuidVector,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuidVector> > > _storedTargets
std::_Hash<std::_Umap_traits<unsigned int,ObjectGuidVector,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ObjectGuidVector> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x188 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ObjectGuidVector,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ObjectGuidVector> >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,ObjectGuidVector>,std::allocator<std::pair<unsigned int const ,ObjectGuidVector> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,ObjectGuidVector>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,ObjectGuidVector>,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x188 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x188 <Unable to read memory>
std::_Umap_traits<unsigned int,ObjectGuidVector,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ObjectGuidVector> >,0> _Traitsobj = 0x188 <Unable to read memory>
std::list<std::pair<unsigned int const ,ObjectGuidVector>,std::allocator<std::pair<unsigned int const ,ObjectGuidVector> > > _List = 0x190
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ObjectGuidVector> > > > > > _Vec = 0x1A0
unsigned int _Mask = 0x1B8 <Unable to read memory>
unsigned int _Maxidx = 0x1C0 <Unable to read memory>
int mTemplate = 0x1C8 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _summonList
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x1D0 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x1D0 <Unable to read memory>
<user defined> _Equal_range_result = 0x1D0 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x1D0 <Unable to read memory>
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x1D0 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x1D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x1E8
unsigned int _Mask = 0x200 <Unable to read memory>
unsigned int _Maxidx = 0x208 <Unable to read memory>
Parameter SmartScriptHolder& e = 0x7FF700000000
int entryOrGuid = 0x7FF700000000 <Unable to read memory>
int source_type = 0x7FF700000004 <Unable to read memory>
unsigned int event_id = 0x7FF700000008 <Unable to read memory>
unsigned int link = 0x7FF70000000C <Unable to read memory>
SmartEvent event
int type = 0x7FF700000010 <Unable to read memory>
unsigned int event_phase_mask = 0x7FF700000014 <Unable to read memory>
unsigned int event_chance = 0x7FF700000018 <Unable to read memory>
unsigned int event_flags = 0x7FF70000001C <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-minMaxRepeat> minMaxRepeat
unsigned int min = 0x7FF700000020 <Unable to read memory>
unsigned int max = 0x7FF700000024 <Unable to read memory>
unsigned int repeatMin = 0x7FF700000028 <Unable to read memory>
unsigned int repeatMax = 0x7FF70000002C <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-rangeRepeat> rangeRepeat
unsigned int minRange = 0x7FF700000020 <Unable to read memory>
unsigned int maxRange = 0x7FF700000024 <Unable to read memory>
unsigned int repeatMin = 0x7FF700000028 <Unable to read memory>
unsigned int repeatMax = 0x7FF70000002C <Unable to read memory>
unsigned int onlyFireOnRepeat = 0x7FF700000030 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-kill> kill
unsigned int cooldownMin = 0x7FF700000020 <Unable to read memory>
unsigned int cooldownMax = 0x7FF700000024 <Unable to read memory>
unsigned int playerOnly = 0x7FF700000028 <Unable to read memory>
unsigned int creature = 0x7FF70000002C <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-spellHit> spellHit
unsigned int spell = 0x7FF700000020 <Unable to read memory>
unsigned int school = 0x7FF700000024 <Unable to read memory>
unsigned int cooldownMin = 0x7FF700000028 <Unable to read memory>
unsigned int cooldownMax = 0x7FF70000002C <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-los> los
unsigned int hostilityMode = 0x7FF700000020 <Unable to read memory>
unsigned int maxDist = 0x7FF700000024 <Unable to read memory>
unsigned int cooldownMin = 0x7FF700000028 <Unable to read memory>
unsigned int cooldownMax = 0x7FF70000002C <Unable to read memory>
unsigned int playerOnly = 0x7FF700000030 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-respawn> respawn
unsigned int type = 0x7FF700000020 <Unable to read memory>
unsigned int map = 0x7FF700000024 <Unable to read memory>
unsigned int area = 0x7FF700000028 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-minMax> minMax
unsigned int repeatMin = 0x7FF700000020 <Unable to read memory>
unsigned int repeatMax = 0x7FF700000024 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-targetCasting> targetCasting
unsigned int repeatMin = 0x7FF700000020 <Unable to read memory>
unsigned int repeatMax = 0x7FF700000024 <Unable to read memory>
unsigned int spellId = 0x7FF700000028 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-friendlyHealth> friendlyHealth
unsigned int hpDeficit = 0x7FF700000020 <Unable to read memory>
unsigned int radius = 0x7FF700000024 <Unable to read memory>
unsigned int repeatMin = 0x7FF700000028 <Unable to read memory>
unsigned int repeatMax = 0x7FF70000002C <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-friendlyCC> friendlyCC
unsigned int radius = 0x7FF700000020 <Unable to read memory>
unsigned int repeatMin = 0x7FF700000024 <Unable to read memory>
unsigned int repeatMax = 0x7FF700000028 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-missingBuff> missingBuff
unsigned int spell = 0x7FF700000020 <Unable to read memory>
unsigned int radius = 0x7FF700000024 <Unable to read memory>
unsigned int repeatMin = 0x7FF700000028 <Unable to read memory>
unsigned int repeatMax = 0x7FF70000002C <Unable to read memory>
unsigned int onlyInCombat = 0x7FF700000030 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-summoned> summoned
unsigned int creature = 0x7FF700000020 <Unable to read memory>
unsigned int cooldownMin = 0x7FF700000024 <Unable to read memory>
unsigned int cooldownMax = 0x7FF700000028 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-quest> quest
unsigned int quest = 0x7FF700000020 <Unable to read memory>
unsigned int cooldownMin = 0x7FF700000024 <Unable to read memory>
unsigned int cooldownMax = 0x7FF700000028 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-emote> emote
unsigned int emote = 0x7FF700000020 <Unable to read memory>
unsigned int cooldownMin = 0x7FF700000024 <Unable to read memory>
unsigned int cooldownMax = 0x7FF700000028 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-aura> aura
unsigned int spell = 0x7FF700000020 <Unable to read memory>
unsigned int count = 0x7FF700000024 <Unable to read memory>
unsigned int repeatMin = 0x7FF700000028 <Unable to read memory>
unsigned int repeatMax = 0x7FF70000002C <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-charm> charm
unsigned int onRemove = 0x7FF700000020 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-targetAura> targetAura
unsigned int spell = 0x7FF700000020 <Unable to read memory>
unsigned int count = 0x7FF700000024 <Unable to read memory>
unsigned int repeatMin = 0x7FF700000028 <Unable to read memory>
unsigned int repeatMax = 0x7FF70000002C <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-movementInform> movementInform
unsigned int type = 0x7FF700000020 <Unable to read memory>
unsigned int id = 0x7FF700000024 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-dataSet> dataSet
unsigned int id = 0x7FF700000020 <Unable to read memory>
unsigned int value = 0x7FF700000024 <Unable to read memory>
unsigned int cooldownMin = 0x7FF700000028 <Unable to read memory>
unsigned int cooldownMax = 0x7FF70000002C <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-waypoint> waypoint
unsigned int pointID = 0x7FF700000020 <Unable to read memory>
unsigned int pathID = 0x7FF700000024 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-transportAddCreature> transportAddCreature
unsigned int creature = 0x7FF700000020 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-transportRelocate> transportRelocate
unsigned int pointID = 0x7FF700000020 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-instancePlayerEnter> instancePlayerEnter
unsigned int team = 0x7FF700000020 <Unable to read memory>
unsigned int cooldownMin = 0x7FF700000024 <Unable to read memory>
unsigned int cooldownMax = 0x7FF700000028 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-areatrigger> areatrigger
unsigned int id = 0x7FF700000020 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-textOver> textOver
unsigned int textGroupID = 0x7FF700000020 <Unable to read memory>
unsigned int creatureEntry = 0x7FF700000024 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-timedEvent> timedEvent
unsigned int id = 0x7FF700000020 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-gossipHello> gossipHello
unsigned int filter = 0x7FF700000020 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-gossip> gossip
unsigned int sender = 0x7FF700000020 <Unable to read memory>
unsigned int action = 0x7FF700000024 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-dummy> dummy
unsigned int spell = 0x7FF700000020 <Unable to read memory>
unsigned int effIndex = 0x7FF700000024 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-eventPhaseChange> eventPhaseChange
unsigned int phasemask = 0x7FF700000020 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-behindTarget> behindTarget
unsigned int cooldownMin = 0x7FF700000020 <Unable to read memory>
unsigned int cooldownMax = 0x7FF700000024 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-gameEvent> gameEvent
unsigned int gameEventId = 0x7FF700000020 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-goStateChanged> goStateChanged
unsigned int state = 0x7FF700000020 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-eventInform> eventInform
unsigned int eventId = 0x7FF700000020 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-doAction> doAction
unsigned int eventId = 0x7FF700000020 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-friendlyHealthPct> friendlyHealthPct
unsigned int minHpPct = 0x7FF700000020 <Unable to read memory>
unsigned int maxHpPct = 0x7FF700000024 <Unable to read memory>
unsigned int repeatMin = 0x7FF700000028 <Unable to read memory>
unsigned int repeatMax = 0x7FF70000002C <Unable to read memory>
unsigned int radius = 0x7FF700000030 <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-distance> distance
unsigned int guid = 0x7FF700000020 <Unable to read memory>
unsigned int entry = 0x7FF700000024 <Unable to read memory>
unsigned int dist = 0x7FF700000028 <Unable to read memory>
unsigned int repeat = 0x7FF70000002C <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-counter> counter
unsigned int id = 0x7FF700000020 <Unable to read memory>
unsigned int value = 0x7FF700000024 <Unable to read memory>
unsigned int cooldownMin = 0x7FF700000028 <Unable to read memory>
unsigned int cooldownMax = 0x7FF70000002C <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-nearPlayer> nearPlayer
unsigned int minCount = 0x7FF700000020 <Unable to read memory>
unsigned int radius = 0x7FF700000024 <Unable to read memory>
unsigned int firstTimer = 0x7FF700000028 <Unable to read memory>
unsigned int checkTimer = 0x7FF70000002C <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-nearPlayerNegation> nearPlayerNegation
unsigned int minCount = 0x7FF700000020 <Unable to read memory>
unsigned int radius = 0x7FF700000024 <Unable to read memory>
unsigned int firstTimer = 0x7FF700000028 <Unable to read memory>
unsigned int checkTimer = 0x7FF70000002C <Unable to read memory>
SmartEvent::<unnamed-tag>::<unnamed-type-raw> raw
unsigned int param1 = 0x7FF700000020 <Unable to read memory>
unsigned int param2 = 0x7FF700000024 <Unable to read memory>
unsigned int param3 = 0x7FF700000028 <Unable to read memory>
unsigned int param4 = 0x7FF70000002C <Unable to read memory>
unsigned int param5 = 0x7FF700000030 <Unable to read memory>
SmartAction action
int type = 0x7FF700000034 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-talk> talk
unsigned int textGroupID = 0x7FF700000038 <Unable to read memory>
unsigned int duration = 0x7FF70000003C <Unable to read memory>
unsigned int useTalkTarget = 0x7FF700000040 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-simpleTalk> simpleTalk
unsigned int textGroupID = 0x7FF700000038 <Unable to read memory>
unsigned int duration = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-faction> faction
unsigned int factionID = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-morphOrMount> morphOrMount
unsigned int creature = 0x7FF700000038 <Unable to read memory>
unsigned int model = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-sound> sound
unsigned int sound = 0x7FF700000038 <Unable to read memory>
unsigned int onlySelf = 0x7FF70000003C <Unable to read memory>
unsigned int distance = 0x7FF700000040 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-randomSound> randomSound
unsigned int sound1 = 0x7FF700000038 <Unable to read memory>
unsigned int sound2 = 0x7FF70000003C <Unable to read memory>
unsigned int sound3 = 0x7FF700000040 <Unable to read memory>
unsigned int sound4 = 0x7FF700000044 <Unable to read memory>
unsigned int onlySelf = 0x7FF700000048 <Unable to read memory>
unsigned int distance = 0x7FF70000004C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-music> music
unsigned int sound = 0x7FF700000038 <Unable to read memory>
unsigned int onlySelf = 0x7FF70000003C <Unable to read memory>
unsigned int type = 0x7FF700000040 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-randomMusic> randomMusic
unsigned int sound1 = 0x7FF700000038 <Unable to read memory>
unsigned int sound2 = 0x7FF70000003C <Unable to read memory>
unsigned int sound3 = 0x7FF700000040 <Unable to read memory>
unsigned int sound4 = 0x7FF700000044 <Unable to read memory>
unsigned int onlySelf = 0x7FF700000048 <Unable to read memory>
unsigned int type = 0x7FF70000004C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-emote> emote
unsigned int emote = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-quest> quest
unsigned int quest = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-questOffer> questOffer
unsigned int questID = 0x7FF700000038 <Unable to read memory>
unsigned int directAdd = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-react> react
unsigned int state = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-randomEmote> randomEmote
std::array<unsigned int,6> emotes = 0x7FF700000038
SmartAction::<unnamed-tag>::<unnamed-type-cast> cast
unsigned int spell = 0x7FF700000038 <Unable to read memory>
unsigned int flags = 0x7FF70000003C <Unable to read memory>
unsigned int targetsLimit = 0x7FF700000040 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-crossCast> crossCast
unsigned int spell = 0x7FF700000038 <Unable to read memory>
unsigned int flags = 0x7FF70000003C <Unable to read memory>
unsigned int targetType = 0x7FF700000040 <Unable to read memory>
unsigned int targetParam1 = 0x7FF700000044 <Unable to read memory>
unsigned int targetParam2 = 0x7FF700000048 <Unable to read memory>
unsigned int targetParam3 = 0x7FF70000004C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-activateObject> activateObject
unsigned int alternative = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-combatZone> combatZone
unsigned int range = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-summonCreature> summonCreature
unsigned int creature = 0x7FF700000038 <Unable to read memory>
unsigned int type = 0x7FF70000003C <Unable to read memory>
unsigned int duration = 0x7FF700000040 <Unable to read memory>
unsigned int attackInvoker = 0x7FF700000044 <Unable to read memory>
unsigned int attackScriptOwner = 0x7FF700000048 <Unable to read memory>
unsigned int flags = 0x7FF70000004C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-threatPCT> threatPCT
unsigned int threatINC = 0x7FF700000038 <Unable to read memory>
unsigned int threatDEC = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-threat> threat
unsigned int threatINC = 0x7FF700000038 <Unable to read memory>
unsigned int threatDEC = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-autoAttack> autoAttack
unsigned int attack = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-combatMove> combatMove
unsigned int move = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-setEventPhase> setEventPhase
unsigned int phase = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-incEventPhase> incEventPhase
unsigned int inc = 0x7FF700000038 <Unable to read memory>
unsigned int dec = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-addAura> addAura
unsigned int spell = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-removeAura> removeAura
unsigned int spell = 0x7FF700000038 <Unable to read memory>
unsigned int charges = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-follow> follow
unsigned int dist = 0x7FF700000038 <Unable to read memory>
unsigned int angle = 0x7FF70000003C <Unable to read memory>
unsigned int entry = 0x7FF700000040 <Unable to read memory>
unsigned int credit = 0x7FF700000044 <Unable to read memory>
unsigned int creditType = 0x7FF700000048 <Unable to read memory>
unsigned int aliveState = 0x7FF70000004C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-randomPhase> randomPhase
std::array<unsigned int,6> phases = 0x7FF700000038
SmartAction::<unnamed-tag>::<unnamed-type-randomPhaseRange> randomPhaseRange
unsigned int phaseMin = 0x7FF700000038 <Unable to read memory>
unsigned int phaseMax = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-killedMonster> killedMonster
unsigned int creature = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-setInstanceData> setInstanceData
unsigned int field = 0x7FF700000038 <Unable to read memory>
unsigned int data = 0x7FF70000003C <Unable to read memory>
unsigned int type = 0x7FF700000040 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-setInstanceData64> setInstanceData64
unsigned int field = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-updateTemplate> updateTemplate
unsigned int creature = 0x7FF700000038 <Unable to read memory>
unsigned int updateLevel = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-callHelp> callHelp
unsigned int range = 0x7FF700000038 <Unable to read memory>
unsigned int withEmote = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-setSheath> setSheath
unsigned int sheath = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-forceDespawn> forceDespawn
unsigned int delay = 0x7FF700000038 <Unable to read memory>
unsigned int forceRespawnTimer = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-invincHP> invincHP
unsigned int minHP = 0x7FF700000038 <Unable to read memory>
unsigned int percent = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-ingamePhaseMask> ingamePhaseMask
unsigned int mask = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-setData> setData
unsigned int field = 0x7FF700000038 <Unable to read memory>
unsigned int data = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-moveRandom> moveRandom
unsigned int distance = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-visibility> visibility
unsigned int state = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-setActive> setActive
unsigned int state = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-summonGO> summonGO
unsigned int entry = 0x7FF700000038 <Unable to read memory>
unsigned int despawnTime = 0x7FF70000003C <Unable to read memory>
unsigned int targetsummon = 0x7FF700000040 <Unable to read memory>
unsigned int summonType = 0x7FF700000044 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-taxi> taxi
unsigned int id = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-wpStart> wpStart
unsigned int run = 0x7FF700000038 <Unable to read memory>
unsigned int pathID = 0x7FF70000003C <Unable to read memory>
unsigned int repeat = 0x7FF700000040 <Unable to read memory>
unsigned int quest = 0x7FF700000044 <Unable to read memory>
unsigned int despawnTime = 0x7FF700000048 <Unable to read memory>
unsigned int reactState = 0x7FF70000004C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-wpPause> wpPause
unsigned int delay = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-wpStop> wpStop
unsigned int despawnTime = 0x7FF700000038 <Unable to read memory>
unsigned int quest = 0x7FF70000003C <Unable to read memory>
unsigned int fail = 0x7FF700000040 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-item> item
unsigned int entry = 0x7FF700000038 <Unable to read memory>
unsigned int count = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-installTtemplate> installTtemplate
unsigned int id = 0x7FF700000038 <Unable to read memory>
unsigned int param1 = 0x7FF70000003C <Unable to read memory>
unsigned int param2 = 0x7FF700000040 <Unable to read memory>
unsigned int param3 = 0x7FF700000044 <Unable to read memory>
unsigned int param4 = 0x7FF700000048 <Unable to read memory>
unsigned int param5 = 0x7FF70000004C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-setRun> setRun
unsigned int run = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-setFly> setFly
unsigned int fly = 0x7FF700000038 <Unable to read memory>
unsigned int speed = 0x7FF70000003C <Unable to read memory>
unsigned int disableGravity = 0x7FF700000040 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-setSwim> setSwim
unsigned int swim = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-teleport> teleport
unsigned int mapID = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-setCounter> setCounter
unsigned int counterId = 0x7FF700000038 <Unable to read memory>
unsigned int value = 0x7FF70000003C <Unable to read memory>
unsigned int reset = 0x7FF700000040 <Unable to read memory>
unsigned int subtract = 0x7FF700000044 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-storeTargets> storeTargets
unsigned int id = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-timeEvent> timeEvent
unsigned int id = 0x7FF700000038 <Unable to read memory>
unsigned int min = 0x7FF70000003C <Unable to read memory>
unsigned int max = 0x7FF700000040 <Unable to read memory>
unsigned int repeatMin = 0x7FF700000044 <Unable to read memory>
unsigned int repeatMax = 0x7FF700000048 <Unable to read memory>
unsigned int chance = 0x7FF70000004C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-movie> movie
unsigned int entry = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-equip> equip
unsigned int entry = 0x7FF700000038 <Unable to read memory>
unsigned int mask = 0x7FF70000003C <Unable to read memory>
std::array<unsigned int,3> slots = 0x7FF700000040
SmartAction::<unnamed-tag>::<unnamed-type-unitFlag> unitFlag
unsigned int flag = 0x7FF700000038 <Unable to read memory>
unsigned int type = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-flag> flag
unsigned int flag = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-setunitByte> setunitByte
unsigned int byte1 = 0x7FF700000038 <Unable to read memory>
unsigned int type = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-delunitByte> delunitByte
unsigned int byte1 = 0x7FF700000038 <Unable to read memory>
unsigned int type = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-timedActionList> timedActionList
unsigned int id = 0x7FF700000038 <Unable to read memory>
unsigned int timerType = 0x7FF70000003C <Unable to read memory>
unsigned int allowOverride = 0x7FF700000040 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-randTimedActionList> randTimedActionList
std::array<unsigned int,6> actionLists = 0x7FF700000038
SmartAction::<unnamed-tag>::<unnamed-type-randRangeTimedActionList> randRangeTimedActionList
unsigned int idMin = 0x7FF700000038 <Unable to read memory>
unsigned int idMax = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-interruptSpellCasting> interruptSpellCasting
unsigned int withDelayed = 0x7FF700000038 <Unable to read memory>
unsigned int spell_id = 0x7FF70000003C <Unable to read memory>
unsigned int withInstant = 0x7FF700000040 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-sendGoCustomAnim> sendGoCustomAnim
unsigned int anim = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-jump> jump
unsigned int speedxy = 0x7FF700000038 <Unable to read memory>
unsigned int speedz = 0x7FF70000003C <Unable to read memory>
unsigned int selfJump = 0x7FF700000040 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-movementFlag> movementFlag
unsigned int flag = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-flee> flee
unsigned int withEmote = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-RespawnTarget> RespawnTarget
unsigned int goRespawnTime = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-moveToPos> moveToPos
unsigned int pointId = 0x7FF700000038 <Unable to read memory>
unsigned int transport = 0x7FF70000003C <Unable to read memory>
unsigned int controlled = 0x7FF700000040 <Unable to read memory>
unsigned int ContactDistance = 0x7FF700000044 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-sendGossipMenu> sendGossipMenu
unsigned int gossipMenuId = 0x7FF700000038 <Unable to read memory>
unsigned int gossipNpcTextId = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-setGoLootState> setGoLootState
unsigned int state = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-sendTargetToTarget> sendTargetToTarget
unsigned int id = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-setRangedMovement> setRangedMovement
unsigned int distance = 0x7FF700000038 <Unable to read memory>
unsigned int angle = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-setHealthRegen> setHealthRegen
unsigned int regenHealth = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-setRoot> setRoot
unsigned int root = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-goFlag> goFlag
unsigned int flag = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-goState> goState
unsigned int state = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-creatureGroup> creatureGroup
unsigned int group = 0x7FF700000038 <Unable to read memory>
unsigned int attackInvoker = 0x7FF70000003C <Unable to read memory>
unsigned int attackScriptOwner = 0x7FF700000040 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-power> power
unsigned int powerType = 0x7FF700000038 <Unable to read memory>
unsigned int newPower = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-gameEventStop> gameEventStop
unsigned int id = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-gameEventStart> gameEventStart
unsigned int id = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-closestWaypointFromList> closestWaypointFromList
std::array<unsigned int,6> wps = 0x7FF700000038
SmartAction::<unnamed-tag>::<unnamed-type-combatDistance> combatDistance
unsigned int dist = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-sightDistance> sightDistance
unsigned int dist = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-casterDistance> casterDistance
unsigned int dist = 0x7FF700000038 <Unable to read memory>
unsigned int reset = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-setHomePos> setHomePos
unsigned int spawnPos = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-loadEquipment> loadEquipment
unsigned int id = 0x7FF700000038 <Unable to read memory>
unsigned int force = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-randomTimedEvent> randomTimedEvent
unsigned int minId = 0x7FF700000038 <Unable to read memory>
unsigned int maxId = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-setHover> setHover
unsigned int state = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-immunity> immunity
unsigned int type = 0x7FF700000038 <Unable to read memory>
unsigned int id = 0x7FF70000003C <Unable to read memory>
unsigned int value = 0x7FF700000040 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-orientation> orientation
unsigned int quickChange = 0x7FF700000038 <Unable to read memory>
unsigned int random = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-stopMotion> stopMotion
unsigned int stopMovement = 0x7FF700000038 <Unable to read memory>
unsigned int movementExpired = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-coneSummon> coneSummon
unsigned int summonEntry = 0x7FF700000038 <Unable to read memory>
unsigned int summonDuration = 0x7FF70000003C <Unable to read memory>
unsigned int distanceBetweenRings = 0x7FF700000040 <Unable to read memory>
unsigned int distanceBetweenSummons = 0x7FF700000044 <Unable to read memory>
unsigned int coneLength = 0x7FF700000048 <Unable to read memory>
unsigned int coneAngle = 0x7FF70000004C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-playerTalk> playerTalk
unsigned int textId = 0x7FF700000038 <Unable to read memory>
unsigned int flag = 0x7FF70000003C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-castCustom> castCustom
unsigned int spell = 0x7FF700000038 <Unable to read memory>
unsigned int flags = 0x7FF70000003C <Unable to read memory>
unsigned int bp1 = 0x7FF700000040 <Unable to read memory>
unsigned int bp2 = 0x7FF700000044 <Unable to read memory>
unsigned int bp3 = 0x7FF700000048 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-summonVortex> summonVortex
unsigned int summonEntry = 0x7FF700000038 <Unable to read memory>
unsigned int summonDuration = 0x7FF70000003C <Unable to read memory>
unsigned int a = 0x7FF700000040 <Unable to read memory>
unsigned int k = 0x7FF700000044 <Unable to read memory>
unsigned int r_max = 0x7FF700000048 <Unable to read memory>
unsigned int phi_delta = 0x7FF70000004C <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-doAction> doAction
unsigned int actionId = 0x7FF700000038 <Unable to read memory>
unsigned int isNegative = 0x7FF70000003C <Unable to read memory>
unsigned int instanceTarget = 0x7FF700000040 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-disableEvade> disableEvade
unsigned int disable = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-corpseDelay> corpseDelay
unsigned int timer = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-movementSpeed> movementSpeed
unsigned int movementType = 0x7FF700000038 <Unable to read memory>
unsigned int speedInteger = 0x7FF70000003C <Unable to read memory>
unsigned int speedFraction = 0x7FF700000040 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-setHealthPct> setHealthPct
unsigned int percent = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-cinematic> cinematic
unsigned int entry = 0x7FF700000038 <Unable to read memory>
SmartAction::<unnamed-tag>::<unnamed-type-raw> raw
unsigned int param1 = 0x7FF700000038 <Unable to read memory>
unsigned int param2 = 0x7FF70000003C <Unable to read memory>
unsigned int param3 = 0x7FF700000040 <Unable to read memory>
unsigned int param4 = 0x7FF700000044 <Unable to read memory>
unsigned int param5 = 0x7FF700000048 <Unable to read memory>
unsigned int param6 = 0x7FF70000004C <Unable to read memory>
SmartTarget target
int type = 0x7FF700000050 <Unable to read memory>
float x = 0x7FF700000054 <Unable to read memory>
float y = 0x7FF700000058 <Unable to read memory>
float z = 0x7FF70000005C <Unable to read memory>
float o = 0x7FF700000060 <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-hostileRandom> hostileRandom
unsigned int maxDist = 0x7FF700000064 <Unable to read memory>
unsigned int playerOnly = 0x7FF700000068 <Unable to read memory>
unsigned int powerType = 0x7FF70000006C <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-farthest> farthest
unsigned int maxDist = 0x7FF700000064 <Unable to read memory>
unsigned int playerOnly = 0x7FF700000068 <Unable to read memory>
unsigned int isInLos = 0x7FF70000006C <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-unitRange> unitRange
unsigned int creature = 0x7FF700000064 <Unable to read memory>
unsigned int minDist = 0x7FF700000068 <Unable to read memory>
unsigned int maxDist = 0x7FF70000006C <Unable to read memory>
unsigned int livingState = 0x7FF700000070 <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-unitGUID> unitGUID
unsigned int dbGuid = 0x7FF700000064 <Unable to read memory>
unsigned int entry = 0x7FF700000068 <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-roleSelection> roleSelection
unsigned int maxDist = 0x7FF700000064 <Unable to read memory>
unsigned int roleMask = 0x7FF700000068 <Unable to read memory>
unsigned int resize = 0x7FF70000006C <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-unitDistance> unitDistance
unsigned int creature = 0x7FF700000064 <Unable to read memory>
unsigned int dist = 0x7FF700000068 <Unable to read memory>
unsigned int livingState = 0x7FF70000006C <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-playerDistance> playerDistance
unsigned int dist = 0x7FF700000064 <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-playerRange> playerRange
unsigned int minDist = 0x7FF700000064 <Unable to read memory>
unsigned int maxDist = 0x7FF700000068 <Unable to read memory>
unsigned int maxCount = 0x7FF70000006C <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-stored> stored
unsigned int id = 0x7FF700000064 <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-goRange> goRange
unsigned int entry = 0x7FF700000064 <Unable to read memory>
unsigned int minDist = 0x7FF700000068 <Unable to read memory>
unsigned int maxDist = 0x7FF70000006C <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-goGUID> goGUID
unsigned int dbGuid = 0x7FF700000064 <Unable to read memory>
unsigned int entry = 0x7FF700000068 <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-goDistance> goDistance
unsigned int entry = 0x7FF700000064 <Unable to read memory>
unsigned int dist = 0x7FF700000068 <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-unitClosest> unitClosest
unsigned int entry = 0x7FF700000064 <Unable to read memory>
unsigned int dist = 0x7FF700000068 <Unable to read memory>
unsigned int dead = 0x7FF70000006C <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-owner> owner
unsigned int useCharmerOrOwner = 0x7FF700000064 <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-vehicle> vehicle
unsigned int seatMask = 0x7FF700000064 <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-threatList> threatList
unsigned int maxDist = 0x7FF700000064 <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-goClosest> goClosest
unsigned int entry = 0x7FF700000064 <Unable to read memory>
unsigned int dist = 0x7FF700000068 <Unable to read memory>
unsigned int onlySpawned = 0x7FF70000006C <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-closestAttackable> closestAttackable
unsigned int maxDist = 0x7FF700000064 <Unable to read memory>
unsigned int playerOnly = 0x7FF700000068 <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-closestFriendly> closestFriendly
unsigned int maxDist = 0x7FF700000064 <Unable to read memory>
unsigned int playerOnly = 0x7FF700000068 <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-randomPoint> randomPoint
unsigned int range = 0x7FF700000064 <Unable to read memory>
unsigned int amount = 0x7FF700000068 <Unable to read memory>
unsigned int self = 0x7FF70000006C <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-playerWithAura> playerWithAura
unsigned int spellId = 0x7FF700000064 <Unable to read memory>
unsigned int negation = 0x7FF700000068 <Unable to read memory>
unsigned int distMax = 0x7FF70000006C <Unable to read memory>
unsigned int distMin = 0x7FF700000070 <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-summonedCreatures> summonedCreatures
unsigned int entry = 0x7FF700000064 <Unable to read memory>
SmartTarget::<unnamed-tag>::<unnamed-type-raw> raw
unsigned int param1 = 0x7FF700000064 <Unable to read memory>
unsigned int param2 = 0x7FF700000068 <Unable to read memory>
unsigned int param3 = 0x7FF70000006C <Unable to read memory>
unsigned int param4 = 0x7FF700000070 <Unable to read memory>
unsigned int timer = 0x7FF700000074 <Unable to read memory>
bool active = 0x7FF700000078 <Unable to read memory>
bool runOnce = 0x7FF700000079 <Unable to read memory>
bool enableTimed = 0x7FF70000007A <Unable to read memory>
Parameter Unit* unit = 0x2B261E2C180
WorldObject
Object
DataMap CustomData = 0x2B261E2C188
unsigned int m_objectType = 0xE7C
int m_objectTypeId = 0x8C040400
unsigned int m_updateFlag = 0xC9B
int* m_int32Values = 0x8C0405008E940E7D <Unable to read memory>
unsigned int* m_uint32Values = 0x8C0405008E940E7D <Unable to read memory>
float* m_floatValues = 0x8C0405008E940E7D <Unable to read memory>
UpdateMask _changesMask = 0x2B261E2C1E0
unsigned int m_valuesCount = 0xA44
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x45
bool m_inWorld = 0xA
PackedGuid m_PackGUID = 0x2B261E2C1F8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x88040A008EAF0E42
PositionXYZStreamer
<user defined> m_pos = 0x88040A008EAF0E42
PositionXYZOStreamer
<user defined> m_pos = 0x88040A008EAF0E42
float m_positionX = -0.000000
float m_positionY = -0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x8EAE0E43
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x8C040B00
[1] = 0xD8B
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x8EAD0E44
[1] = 0x8C040C00
unsigned int m_flags = 0x5A7F
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x8EAC0E45
[2] = 0x88040D00
[3] = 0xDB1
[4] = 0xDB2
[5] = 0x8EAB0E46
[6] = 0x8C040E00
[7] = 0x942
[8] = 0x0
[9] = 0x8EAA0E47
unsigned int m_flags = 0x8A9
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x8EA90E48
[1] = 0x8F041000
[2] = 0x0
[3] = 0x0
[4] = 0x8EA80E49
[5] = 0x8C041100
[6] = 0x5A71
[7] = 0x0
[8] = 0x8EA70E4A
[9] = 0x88041200
unsigned int m_flags = 0x8EA60E4B
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x8C041300
[1] = 0xDBC
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x8EA50E4C
[1] = 0x88041400
unsigned int m_flags = 0x8AE
unsigned int LastUsedScriptID = 0x8AF
MovementInfo m_movementInfo
ObjectGuid guid = 0x880415008EA40E4D
unsigned int flags = 0x932
unsigned int flags2 = 0x933
Position pos = 0x2B261E2C2E8
unsigned int time = 0x8EA20E4F
TransportInfo
ObjectGuid guid = 0x880415008EA40E4D
Position pos = 0x2B261E2C2E0
int seat = 0x2E
unsigned int time = 0x0
unsigned int time2 = 0x8EA20E4F
MovementInfo::TransportInfo transport = 0x2B261E2C300
float pitch = -0.000000
unsigned int fallTime = 0x8C041A00
JumpInfo
float zspeed = -0.000000
float sinAngle = -0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump = 0x2B261E2C330
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = 0x8F041C008EBD0E54
std::string m_name = 0x2B261E2C350 <Unable to read memory>
bool m_isActive = 0x85
bool m_isFarVisible = 0x2
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x57
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x12A0000012A
unsigned int _zoneId = 0x8EB90E58
unsigned int _areaId = 0x8C042000
float _floorZ = 0.000000
bool _outdoors = 0x0
LiquidData _liquidData
unsigned int Entry = 0x8EB80E59
unsigned int Flags = 0x88042100
float Level = 0.000000
float DepthLevel = 0.000000
int Status = 0x8EB70E5A
bool _updatePositionData = 0x0
Transport* m_transport = 0xA4C00000A4B
GameObject
WorldObject
Object
DataMap CustomData = 0xA4C00000A53
unsigned int m_objectType = 0xA4C00000A93 <Unable to read memory>
int m_objectTypeId = 0xA4C00000A97 <Unable to read memory>
unsigned int m_updateFlag = 0xA4C00000A9B <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0xA4C00000AAB
unsigned int m_valuesCount = 0xA4C00000ABB <Unable to read memory>
unsigned int _fieldNotifyFlags = 0xA4C00000ABD <Unable to read memory>
bool m_objectUpdated = 0xA4C00000ABF <Unable to read memory>
bool m_inWorld = 0xA4C00000AC0 <Unable to read memory>
PackedGuid m_PackGUID = 0xA4C00000AC3
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0xA4C00000AF3 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0xA4C00000AF3 <Unable to read memory>
float m_positionX = 0xA4C00000AF3 <Unable to read memory>
float m_positionY = 0xA4C00000AF7 <Unable to read memory>
float m_positionZ = 0xA4C00000AFB <Unable to read memory>
float m_orientation = 0xA4C00000AFF <Unable to read memory>
unsigned int m_mapId = 0xA4C00000B03 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0xA4C00000B07
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0xA4C00000B13
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0xA4C00000B1F
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0xA4C00000B53
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0xA4C00000B87
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0xA4C00000B93
unsigned int LastUsedScriptID = 0xA4C00000B9F <Unable to read memory>
MovementInfo m_movementInfo = 0xA4C00000BA3
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0xA4C00000C1B <Unable to read memory>
bool m_isActive = 0xA4C00000C3B <Unable to read memory>
bool m_isFarVisible = 0xA4C00000C3C <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0xA4C00000C3F <Unable to read memory>
bool m_isWorldObject = 0xA4C00000C47 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0xA4C00000C53 <Unable to read memory>
unsigned int _areaId = 0xA4C00000C57 <Unable to read memory>
float _floorZ = 0xA4C00000C5B <Unable to read memory>
bool _outdoors = 0xA4C00000C5F <Unable to read memory>
LiquidData _liquidData = 0xA4C00000C63
bool _updatePositionData = 0xA4C00000C77 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0xA4C00000C8B <Unable to read memory>
unsigned int m_phaseMask = 0xA4C00000C8F <Unable to read memory>
bool m_useCombinedPhases = 0xA4C00000C93 <Unable to read memory>
unsigned int m_notifyflags = 0xA4C00000C95 <Unable to read memory>
unsigned int m_executed_notifies = 0xA4C00000C97 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0xA4C00000C9B
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0xA4C00000CDB
MovableMapObject
Cell _currentCell = 0xA4C00000D03 <Unable to read memory>
int _moveState = 0xA4C00000D07 <Unable to read memory>
Loot loot = 0xA4C00000D0B
unsigned int m_groupLootTimer = 0xA4C00000DE3 <Unable to read memory>
unsigned int lootingGroupLowGUID = 0xA4C00000DE7 <Unable to read memory>
GameObjectModel* m_model = <Unable to read memory>
unsigned int m_spellId = 0xA4C00000DF3 <Unable to read memory>
int m_respawnTime = 0xA4C00000DFB <Unable to read memory>
unsigned int m_respawnDelayTime = 0xA4C00000E03 <Unable to read memory>
unsigned int m_despawnDelay = 0xA4C00000E07 <Unable to read memory>
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime = 0xA4C00000E0B <Unable to read memory>
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime = 0xA4C00000E13 <Unable to read memory>
int m_lootState = 0xA4C00000E1B <Unable to read memory>
bool m_spawnedByDefault = 0xA4C00000E1F <Unable to read memory>
unsigned int m_cooldownTime = 0xA4C00000E23 <Unable to read memory>
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList = 0xA4C00000E2B
ObjectGuid m_ritualOwnerGUID = 0xA4C00000E6B <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0xA4C00000E73
unsigned int m_usetimes = 0xA4C00000E83 <Unable to read memory>
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0xA4C00000E8B
unsigned int m_spawnId = 0xA4C00000E9B <Unable to read memory>
GameObjectTemplate* m_goInfo = <Unable to read memory>
GameObjectData* m_goData = <Unable to read memory>
GameObjectValue m_goValue = 0xA4C00000EB3
bool m_allowModifyDestructibleBuilding = 0xA4C00000EC3 <Unable to read memory>
int m_packedRotation = 0xA4C00000ECB <Unable to read memory>
G3D::Quat m_localRotation = 0xA4C00000ED3
Position m_stationaryPosition = 0xA4C00000EE3
ObjectGuid m_lootRecipient = 0xA4C00000EF3 <Unable to read memory>
unsigned int m_lootRecipientGroup = 0xA4C00000EFB <Unable to read memory>
unsigned int m_LootMode = 0xA4C00000EFF <Unable to read memory>
unsigned int m_lootGenerationTime = 0xA4C00000F03 <Unable to read memory>
ObjectGuid m_linkedTrap = 0xA4C00000F0B <Unable to read memory>
ObjectGuid _lootStateUnitGUID = 0xA4C00000F13 <Unable to read memory>
GameObjectAI* m_AI = <Unable to read memory>
bool m_saveStateOnDb = 0xA4C00000F23 <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _passengers = 0xA4C00000F33
Map* m_currMap = 0x880423008EB60E5B
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x880423008EB60E63
LinkedListElement iLast = 0x880423008EB60E73
unsigned int iSize = 0x880423008EB60E83 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x880423008EB60E63 <Unable to read memory>
<user defined> iterator = 0x880423008EB60E63 <Unable to read memory>
<user defined> iterator = 0x880423008EB60E5B <Unable to read memory>
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility = 0x880423008EB60E8B
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0x880423008EB60ECB
DataMap CustomData = 0x880423008EB60EDB
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x880423008EB60F1B
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x880423008EB60F33
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x880423008EB60F4B
std::mutex Lock = 0x880423008EB60F63
std::mutex GridLock = 0x880423008EB60FB3
std::shared_mutex MMapLock = 0x880423008EB61003 <Unable to read memory>
MapEntry* i_mapEntry = <Unable to read memory>
unsigned int i_spawnMode = 0x880423008EB61013 <Unable to read memory>
unsigned int i_InstanceId = 0x880423008EB61017 <Unable to read memory>
unsigned int m_unloadTimer = 0x880423008EB6101B <Unable to read memory>
float m_VisibleDistance = 0x880423008EB6101F <Unable to read memory>
DynamicMapTree _dynamicTree = 0x880423008EB61023 <Unable to read memory>
int _instanceResetPeriod = 0x880423008EB6102B <Unable to read memory>
MapRefMgr m_mapRefMgr = 0x880423008EB61033
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0x880423008EB61063 <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x880423008EB6106B
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x880423008EB6107B <Unable to read memory>
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports = 0x880423008EB61083
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter = 0x880423008EB61093 <Unable to read memory>
Map* m_parentMap = <Unable to read memory>
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0x880423008EB610A3
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
GridMap*[64] GridMaps
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0x880423008EB690A3
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
std::bitset<262144> marked_cells = 0x880423008EB710A3
std::bitset<262144> marked_cells_large = 0x880423008EB790A3
bool i_scriptLock = 0x880423008EB810A3 <Unable to read memory>
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x880423008EB810AB
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x880423008EB810EB
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x880423008EB810FB
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x880423008EB8113B
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0x880423008EB8114B
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0x880423008EB8118B
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x880423008EB811CB
unsigned int _defaultLight = 0x880423008EB8120B <Unable to read memory>
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators = 0x880423008EB81213
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0x880423008EB81223
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0x880423008EB8136B
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0x880423008EB813AB
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell = 0x880423008EB813EB
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0x880423008EB8142B
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0x880423008EB8146B
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0x880423008EB814AB
unsigned int m_InstanceId = 0x822
unsigned int m_phaseMask = 0x823
bool m_useCombinedPhases = 0x5C
unsigned int m_notifyflags = 0x8EB5
unsigned int m_executed_notifies = 0x2400
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2B261E2C3D0
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0xB0000000AFF
<user defined> _Range_eraser = 0x2B261E2C3D0
<user defined> _Equal_range_result = 0x2B261E2C3D0
<user defined> _Multi_equal_check_result = 0x2B261E2C3D0
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0xAFF
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x2B261E2C3D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x2B261E2C3E8
unsigned int _Mask = 0x93500000934
unsigned int _Maxidx = 0x8C0428008EB10E20
unsigned int m_extraAttacks = 0xD0A9
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
<user defined> _Copy_tag = 0x8EB00E21
<user defined> _Move_tag = 0x8EB00E21
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x2B261E2C418
SafeUnitPointer m_movedByPlayer
Unit* ptr = 0x88042A008ECF0E22
WorldObject
Object
DataMap CustomData = 0x88042A008ECF0E2A
unsigned int m_objectType = 0x88042A008ECF0E6A <Unable to read memory>
int m_objectTypeId = 0x88042A008ECF0E6E <Unable to read memory>
unsigned int m_updateFlag = 0x88042A008ECF0E72 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x88042A008ECF0E82
unsigned int m_valuesCount = 0x88042A008ECF0E92 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x88042A008ECF0E94 <Unable to read memory>
bool m_objectUpdated = 0x88042A008ECF0E96 <Unable to read memory>
bool m_inWorld = 0x88042A008ECF0E97 <Unable to read memory>
PackedGuid m_PackGUID = 0x88042A008ECF0E9A
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x88042A008ECF0ECA <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x88042A008ECF0ECA <Unable to read memory>
float m_positionX = 0x88042A008ECF0ECA <Unable to read memory>
float m_positionY = 0x88042A008ECF0ECE <Unable to read memory>
float m_positionZ = 0x88042A008ECF0ED2 <Unable to read memory>
float m_orientation = 0x88042A008ECF0ED6 <Unable to read memory>
unsigned int m_mapId = 0x88042A008ECF0EDA <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x88042A008ECF0EDE
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x88042A008ECF0EEA
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x88042A008ECF0EF6
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x88042A008ECF0F2A
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x88042A008ECF0F5E
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x88042A008ECF0F6A
unsigned int LastUsedScriptID = 0x88042A008ECF0F76 <Unable to read memory>
MovementInfo m_movementInfo = 0x88042A008ECF0F7A
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x88042A008ECF0FF2 <Unable to read memory>
bool m_isActive = 0x88042A008ECF1012 <Unable to read memory>
bool m_isFarVisible = 0x88042A008ECF1013 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x88042A008ECF1016 <Unable to read memory>
bool m_isWorldObject = 0x88042A008ECF101E <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x88042A008ECF102A <Unable to read memory>
unsigned int _areaId = 0x88042A008ECF102E <Unable to read memory>
float _floorZ = 0x88042A008ECF1032 <Unable to read memory>
bool _outdoors = 0x88042A008ECF1036 <Unable to read memory>
LiquidData _liquidData = 0x88042A008ECF103A
bool _updatePositionData = 0x88042A008ECF104E <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x88042A008ECF1062 <Unable to read memory>
unsigned int m_phaseMask = 0x88042A008ECF1066 <Unable to read memory>
bool m_useCombinedPhases = 0x88042A008ECF106A <Unable to read memory>
unsigned int m_notifyflags = 0x88042A008ECF106C <Unable to read memory>
unsigned int m_executed_notifies = 0x88042A008ECF106E <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x88042A008ECF1072
unsigned int m_extraAttacks = 0x88042A008ECF10B2 <Unable to read memory>
bool m_canDualWield = 0x88042A008ECF10B6 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x88042A008ECF10BA
SafeUnitPointer m_movedByPlayer = 0x88042A008ECF10CA
ObjectGuid[7] m_SummonSlot
[0] = 0x88042A008ECF10DA <Unable to read memory>
[1] = 0x88042A008ECF10E2 <Unable to read memory>
[2] = 0x88042A008ECF10EA <Unable to read memory>
[3] = 0x88042A008ECF10F2 <Unable to read memory>
[4] = 0x88042A008ECF10FA <Unable to read memory>
[5] = 0x88042A008ECF1102 <Unable to read memory>
[6] = 0x88042A008ECF110A <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x88042A008ECF1112 <Unable to read memory>
[1] = 0x88042A008ECF111A <Unable to read memory>
[2] = 0x88042A008ECF1122 <Unable to read memory>
[3] = 0x88042A008ECF112A <Unable to read memory>
float m_modMeleeHitChance = 0x88042A008ECF1132 <Unable to read memory>
float m_modRangedHitChance = 0x88042A008ECF1136 <Unable to read memory>
float m_modSpellHitChance = 0x88042A008ECF113A <Unable to read memory>
int m_baseSpellCritChance = 0x88042A008ECF113E <Unable to read memory>
float[7] m_threatModifier
[0] = 0x88042A008ECF1142 <Unable to read memory>
[1] = 0x88042A008ECF1146 <Unable to read memory>
[2] = 0x88042A008ECF114A <Unable to read memory>
[3] = 0x88042A008ECF114E <Unable to read memory>
[4] = 0x88042A008ECF1152 <Unable to read memory>
[5] = 0x88042A008ECF1156 <Unable to read memory>
[6] = 0x88042A008ECF115A <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x88042A008ECF115E <Unable to read memory>
[1] = 0x88042A008ECF1162 <Unable to read memory>
[2] = 0x88042A008ECF1166 <Unable to read memory>
EventProcessor m_Events = 0x88042A008ECF116A
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x88042A008ECF118A
[1] = 0x88042A008ECF11A2
[2] = 0x88042A008ECF11BA
[3] = 0x88042A008ECF11D2
[4] = 0x88042A008ECF11EA
[5] = 0x88042A008ECF1202
[6] = 0x88042A008ECF121A
[7] = 0x88042A008ECF1232
unsigned int m_lastSanctuaryTime = 0x88042A008ECF124A <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x88042A008ECF1252
bool IsAIEnabled = 0x88042A008ECF1262 <Unable to read memory>
bool NeedChangeAI = 0x88042A008ECF1263 <Unable to read memory>
bool m_ControlledByPlayer = 0x88042A008ECF1264 <Unable to read memory>
bool m_CreatedByPlayer = 0x88042A008ECF1265 <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x88042A008ECF126A
Position m_last_notify_position = 0x88042A008ECF127A
unsigned int m_last_notify_mstime = 0x88042A008ECF128A <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x88042A008ECF128E <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x88042A008ECF1290 <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x88042A008ECF1292 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x88042A008ECF12B2 <Unable to read memory>
unsigned int m_race = 0x88042A008ECF12B3 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x88042A008ECF12B4 <Unable to read memory>
int[3] m_attackTimer
[0] = 0x88042A008ECF12B6 <Unable to read memory>
[1] = 0x88042A008ECF12BA <Unable to read memory>
[2] = 0x88042A008ECF12BE <Unable to read memory>
float[5] m_createStats
[0] = 0x88042A008ECF12C2 <Unable to read memory>
[1] = 0x88042A008ECF12C6 <Unable to read memory>
[2] = 0x88042A008ECF12CA <Unable to read memory>
[3] = 0x88042A008ECF12CE <Unable to read memory>
[4] = 0x88042A008ECF12D2 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x88042A008ECF12DA
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x88042A008ECF1322 <Unable to read memory>
int m_procDeep = 0x88042A008ECF1326 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x88042A008ECF132A
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x88042A008ECF133A
unsigned int m_transform = 0x88042A008ECF134A <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x88042A008ECF1372
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x88042A008ECF1382
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x88042A008ECF1392
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x88042A008ECF13A2 <Unable to read memory>
unsigned int m_removedAurasCount = 0x88042A008ECF13AA <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x88042A008ECF13B2
[1] = 0x88042A008ECF13C2
[2] = 0x88042A008ECF13D2
[3] = 0x88042A008ECF13E2
[4] = 0x88042A008ECF13F2
[5] = 0x88042A008ECF1402
[6] = 0x88042A008ECF1412
[7] = 0x88042A008ECF1422
[8] = 0x88042A008ECF1432
[9] = 0x88042A008ECF1442
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x88042A008ECF2782
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x88042A008ECF2792
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x88042A008ECF27A2
unsigned int m_interruptMask = 0x88042A008ECF27B2 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x88042A008ECF27B6 <Unable to read memory>
[1] = 0x88042A008ECF27BA <Unable to read memory>
[2] = 0x88042A008ECF27BE <Unable to read memory>
[3] = 0x88042A008ECF27C2 <Unable to read memory>
[0] = 0x88042A008ECF27B6
float[4]
[0] = 0x88042A008ECF27C6 <Unable to read memory>
[1] = 0x88042A008ECF27CA <Unable to read memory>
[2] = 0x88042A008ECF27CE <Unable to read memory>
[3] = 0x88042A008ECF27D2 <Unable to read memory>
float[4]
[0] = 0x88042A008ECF27D6 <Unable to read memory>
[1] = 0x88042A008ECF27DA <Unable to read memory>
[2] = 0x88042A008ECF27DE <Unable to read memory>
[3] = 0x88042A008ECF27E2 <Unable to read memory>
float[4]
[0] = 0x88042A008ECF27E6 <Unable to read memory>
[1] = 0x88042A008ECF27EA <Unable to read memory>
[2] = 0x88042A008ECF27EE <Unable to read memory>
[3] = 0x88042A008ECF27F2 <Unable to read memory>
float[4]
[0] = 0x88042A008ECF27F6 <Unable to read memory>
[1] = 0x88042A008ECF27FA <Unable to read memory>
[2] = 0x88042A008ECF27FE <Unable to read memory>
[3] = 0x88042A008ECF2802 <Unable to read memory>
float[4]
[0] = 0x88042A008ECF2806 <Unable to read memory>
[1] = 0x88042A008ECF280A <Unable to read memory>
[2] = 0x88042A008ECF280E <Unable to read memory>
[3] = 0x88042A008ECF2812 <Unable to read memory>
float[4]
[0] = 0x88042A008ECF2816 <Unable to read memory>
[1] = 0x88042A008ECF281A <Unable to read memory>
[2] = 0x88042A008ECF281E <Unable to read memory>
[3] = 0x88042A008ECF2822 <Unable to read memory>
float[4]
[0] = 0x88042A008ECF2826 <Unable to read memory>
[1] = 0x88042A008ECF282A <Unable to read memory>
[2] = 0x88042A008ECF282E <Unable to read memory>
[3] = 0x88042A008ECF2832 <Unable to read memory>
float[4]
[0] = 0x88042A008ECF2836 <Unable to read memory>
[1] = 0x88042A008ECF283A <Unable to read memory>
[2] = 0x88042A008ECF283E <Unable to read memory>
[3] = 0x88042A008ECF2842 <Unable to read memory>
float[4]
[0] = 0x88042A008ECF2846 <Unable to read memory>
[1] = 0x88042A008ECF284A <Unable to read memory>
[2] = 0x88042A008ECF284E <Unable to read memory>
[3] = 0x88042A008ECF2852 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x88042A008ECF2946 <Unable to read memory>
[1] = 0x88042A008ECF294A <Unable to read memory>
[0] = 0x88042A008ECF2946 <Unable to read memory>
float[2]
[0] = 0x88042A008ECF294E <Unable to read memory>
[1] = 0x88042A008ECF2952 <Unable to read memory>
[0] = 0x88042A008ECF2946
float[2]
[0] = 0x88042A008ECF2956 <Unable to read memory>
[1] = 0x88042A008ECF295A <Unable to read memory>
[0] = 0x88042A008ECF2956 <Unable to read memory>
float[2]
[0] = 0x88042A008ECF295E <Unable to read memory>
[1] = 0x88042A008ECF2962 <Unable to read memory>
float[2]
[0] = 0x88042A008ECF2966 <Unable to read memory>
[1] = 0x88042A008ECF296A <Unable to read memory>
[0] = 0x88042A008ECF2966 <Unable to read memory>
float[2]
[0] = 0x88042A008ECF296E <Unable to read memory>
[1] = 0x88042A008ECF2972 <Unable to read memory>
bool m_canModifyStats = 0x88042A008ECF2976 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x88042A008ECF297A
float[9] m_speed_rate
[0] = 0x88042A008ECF298A <Unable to read memory>
[1] = 0x88042A008ECF298E <Unable to read memory>
[2] = 0x88042A008ECF2992 <Unable to read memory>
[3] = 0x88042A008ECF2996 <Unable to read memory>
[4] = 0x88042A008ECF299A <Unable to read memory>
[5] = 0x88042A008ECF299E <Unable to read memory>
[6] = 0x88042A008ECF29A2 <Unable to read memory>
[7] = 0x88042A008ECF29A6 <Unable to read memory>
[8] = 0x88042A008ECF29AA <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x88042A008ECF29BA
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x88042A008ECF29D2 <Unable to read memory>
[1] = 0x88042A008ECF29D6 <Unable to read memory>
[2] = 0x88042A008ECF29DA <Unable to read memory>
[3] = 0x88042A008ECF29DE <Unable to read memory>
int m_regenTimer = 0x88042A008ECF29E2 <Unable to read memory>
ThreatMgr m_ThreatMgr = 0x88042A008ECF29EA
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x88042A008ECF2A32
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x88042A008ECF2A52 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x88042A008ECF2A62 <Unable to read memory>
bool _instantCast = 0x88042A008ECF2A63 <Unable to read memory>
unsigned int m_rootTimes = 0x88042A008ECF2A66 <Unable to read memory>
unsigned int m_state = 0x88042A008ECF2A6A <Unable to read memory>
unsigned int m_CombatTimer = 0x88042A008ECF2A6E <Unable to read memory>
unsigned int m_lastManaUse = 0x88042A008ECF2A72 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x88042A008ECF2A7A
HostileRefMgr m_HostileRefMgr = 0x88042A008ECF2A8A
FollowerRefMgr m_FollowingRefMgr = 0x88042A008ECF2AC2
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x88042A008ECF2AFA <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x88042A008ECF2B02
RedirectThreatInfo _redirectThreatInfo = 0x88042A008ECF2B42
bool m_cleanupDone = 0x88042A008ECF2B52 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x88042A008ECF2B53 <Unable to read memory>
unsigned int _oldFactionId = 0x88042A008ECF2B56 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x88042A008ECF2B5A <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x88042A008ECF2B5E <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x88042A008ECF2B62
ObjectGuid _lastDamagedTargetGuid = 0x88042A008ECF2BA2 <Unable to read memory>
Unit* defaultValue = 0xA4100000A40
WorldObject
Object
DataMap CustomData = 0xA4100000A48
unsigned int m_objectType = 0xA4100000A88 <Unable to read memory>
int m_objectTypeId = 0xA4100000A8C <Unable to read memory>
unsigned int m_updateFlag = 0xA4100000A90 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0xA4100000AA0
unsigned int m_valuesCount = 0xA4100000AB0 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0xA4100000AB2 <Unable to read memory>
bool m_objectUpdated = 0xA4100000AB4 <Unable to read memory>
bool m_inWorld = 0xA4100000AB5 <Unable to read memory>
PackedGuid m_PackGUID = 0xA4100000AB8
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0xA4100000AE8 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0xA4100000AE8 <Unable to read memory>
float m_positionX = 0xA4100000AE8 <Unable to read memory>
float m_positionY = 0xA4100000AEC <Unable to read memory>
float m_positionZ = 0xA4100000AF0 <Unable to read memory>
float m_orientation = 0xA4100000AF4 <Unable to read memory>
unsigned int m_mapId = 0xA4100000AF8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0xA4100000AFC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0xA4100000B08
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0xA4100000B14
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0xA4100000B48
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0xA4100000B7C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0xA4100000B88
unsigned int LastUsedScriptID = 0xA4100000B94 <Unable to read memory>
MovementInfo m_movementInfo = 0xA4100000B98
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0xA4100000C10 <Unable to read memory>
bool m_isActive = 0xA4100000C30 <Unable to read memory>
bool m_isFarVisible = 0xA4100000C31 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0xA4100000C34 <Unable to read memory>
bool m_isWorldObject = 0xA4100000C3C <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0xA4100000C48 <Unable to read memory>
unsigned int _areaId = 0xA4100000C4C <Unable to read memory>
float _floorZ = 0xA4100000C50 <Unable to read memory>
bool _outdoors = 0xA4100000C54 <Unable to read memory>
LiquidData _liquidData = 0xA4100000C58
bool _updatePositionData = 0xA4100000C6C <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0xA4100000C80 <Unable to read memory>
unsigned int m_phaseMask = 0xA4100000C84 <Unable to read memory>
bool m_useCombinedPhases = 0xA4100000C88 <Unable to read memory>
unsigned int m_notifyflags = 0xA4100000C8A <Unable to read memory>
unsigned int m_executed_notifies = 0xA4100000C8C <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0xA4100000C90
unsigned int m_extraAttacks = 0xA4100000CD0 <Unable to read memory>
bool m_canDualWield = 0xA4100000CD4 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0xA4100000CD8
SafeUnitPointer m_movedByPlayer = 0xA4100000CE8
ObjectGuid[7] m_SummonSlot
[0] = 0xA4100000CF8 <Unable to read memory>
[1] = 0xA4100000D00 <Unable to read memory>
[2] = 0xA4100000D08 <Unable to read memory>
[3] = 0xA4100000D10 <Unable to read memory>
[4] = 0xA4100000D18 <Unable to read memory>
[5] = 0xA4100000D20 <Unable to read memory>
[6] = 0xA4100000D28 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0xA4100000D30 <Unable to read memory>
[1] = 0xA4100000D38 <Unable to read memory>
[2] = 0xA4100000D40 <Unable to read memory>
[3] = 0xA4100000D48 <Unable to read memory>
float m_modMeleeHitChance = 0xA4100000D50 <Unable to read memory>
float m_modRangedHitChance = 0xA4100000D54 <Unable to read memory>
float m_modSpellHitChance = 0xA4100000D58 <Unable to read memory>
int m_baseSpellCritChance = 0xA4100000D5C <Unable to read memory>
float[7] m_threatModifier
[0] = 0xA4100000D60 <Unable to read memory>
[1] = 0xA4100000D64 <Unable to read memory>
[2] = 0xA4100000D68 <Unable to read memory>
[3] = 0xA4100000D6C <Unable to read memory>
[4] = 0xA4100000D70 <Unable to read memory>
[5] = 0xA4100000D74 <Unable to read memory>
[6] = 0xA4100000D78 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0xA4100000D7C <Unable to read memory>
[1] = 0xA4100000D80 <Unable to read memory>
[2] = 0xA4100000D84 <Unable to read memory>
EventProcessor m_Events = 0xA4100000D88
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0xA4100000DA8
[1] = 0xA4100000DC0
[2] = 0xA4100000DD8
[3] = 0xA4100000DF0
[4] = 0xA4100000E08
[5] = 0xA4100000E20
[6] = 0xA4100000E38
[7] = 0xA4100000E50
unsigned int m_lastSanctuaryTime = 0xA4100000E68 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0xA4100000E70
bool IsAIEnabled = 0xA4100000E80 <Unable to read memory>
bool NeedChangeAI = 0xA4100000E81 <Unable to read memory>
bool m_ControlledByPlayer = 0xA4100000E82 <Unable to read memory>
bool m_CreatedByPlayer = 0xA4100000E83 <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0xA4100000E88
Position m_last_notify_position = 0xA4100000E98
unsigned int m_last_notify_mstime = 0xA4100000EA8 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0xA4100000EAC <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0xA4100000EAE <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0xA4100000EB0 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0xA4100000ED0 <Unable to read memory>
unsigned int m_race = 0xA4100000ED1 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0xA4100000ED2 <Unable to read memory>
int[3] m_attackTimer
[0] = 0xA4100000ED4 <Unable to read memory>
[1] = 0xA4100000ED8 <Unable to read memory>
[2] = 0xA4100000EDC <Unable to read memory>
float[5] m_createStats
[0] = 0xA4100000EE0 <Unable to read memory>
[1] = 0xA4100000EE4 <Unable to read memory>
[2] = 0xA4100000EE8 <Unable to read memory>
[3] = 0xA4100000EEC <Unable to read memory>
[4] = 0xA4100000EF0 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0xA4100000EF8
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0xA4100000F40 <Unable to read memory>
int m_procDeep = 0xA4100000F44 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0xA4100000F48
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0xA4100000F58
unsigned int m_transform = 0xA4100000F68 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0xA4100000F90
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0xA4100000FA0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0xA4100000FB0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0xA4100000FC0 <Unable to read memory>
unsigned int m_removedAurasCount = 0xA4100000FC8 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0xA4100000FD0
[1] = 0xA4100000FE0
[2] = 0xA4100000FF0
[3] = 0xA4100001000
[4] = 0xA4100001010
[5] = 0xA4100001020
[6] = 0xA4100001030
[7] = 0xA4100001040
[8] = 0xA4100001050
[9] = 0xA4100001060
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0xA41000023A0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0xA41000023B0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0xA41000023C0
unsigned int m_interruptMask = 0xA41000023D0 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0xA41000023D4 <Unable to read memory>
[1] = 0xA41000023D8 <Unable to read memory>
[2] = 0xA41000023DC <Unable to read memory>
[3] = 0xA41000023E0 <Unable to read memory>
[0] = 0xA41000023D4
float[4]
[0] = 0xA41000023E4 <Unable to read memory>
[1] = 0xA41000023E8 <Unable to read memory>
[2] = 0xA41000023EC <Unable to read memory>
[3] = 0xA41000023F0 <Unable to read memory>
float[4]
[0] = 0xA41000023F4 <Unable to read memory>
[1] = 0xA41000023F8 <Unable to read memory>
[2] = 0xA41000023FC <Unable to read memory>
[3] = 0xA4100002400 <Unable to read memory>
float[4]
[0] = 0xA4100002404 <Unable to read memory>
[1] = 0xA4100002408 <Unable to read memory>
[2] = 0xA410000240C <Unable to read memory>
[3] = 0xA4100002410 <Unable to read memory>
float[4]
[0] = 0xA4100002414 <Unable to read memory>
[1] = 0xA4100002418 <Unable to read memory>
[2] = 0xA410000241C <Unable to read memory>
[3] = 0xA4100002420 <Unable to read memory>
float[4]
[0] = 0xA4100002424 <Unable to read memory>
[1] = 0xA4100002428 <Unable to read memory>
[2] = 0xA410000242C <Unable to read memory>
[3] = 0xA4100002430 <Unable to read memory>
float[4]
[0] = 0xA4100002434 <Unable to read memory>
[1] = 0xA4100002438 <Unable to read memory>
[2] = 0xA410000243C <Unable to read memory>
[3] = 0xA4100002440 <Unable to read memory>
float[4]
[0] = 0xA4100002444 <Unable to read memory>
[1] = 0xA4100002448 <Unable to read memory>
[2] = 0xA410000244C <Unable to read memory>
[3] = 0xA4100002450 <Unable to read memory>
float[4]
[0] = 0xA4100002454 <Unable to read memory>
[1] = 0xA4100002458 <Unable to read memory>
[2] = 0xA410000245C <Unable to read memory>
[3] = 0xA4100002460 <Unable to read memory>
float[4]
[0] = 0xA4100002464 <Unable to read memory>
[1] = 0xA4100002468 <Unable to read memory>
[2] = 0xA410000246C <Unable to read memory>
[3] = 0xA4100002470 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0xA4100002564 <Unable to read memory>
[1] = 0xA4100002568 <Unable to read memory>
[0] = 0xA4100002564 <Unable to read memory>
float[2]
[0] = 0xA410000256C <Unable to read memory>
[1] = 0xA4100002570 <Unable to read memory>
[0] = 0xA4100002564
float[2]
[0] = 0xA4100002574 <Unable to read memory>
[1] = 0xA4100002578 <Unable to read memory>
[0] = 0xA4100002574 <Unable to read memory>
float[2]
[0] = 0xA410000257C <Unable to read memory>
[1] = 0xA4100002580 <Unable to read memory>
float[2]
[0] = 0xA4100002584 <Unable to read memory>
[1] = 0xA4100002588 <Unable to read memory>
[0] = 0xA4100002584 <Unable to read memory>
float[2]
[0] = 0xA410000258C <Unable to read memory>
[1] = 0xA4100002590 <Unable to read memory>
bool m_canModifyStats = 0xA4100002594 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0xA4100002598
float[9] m_speed_rate
[0] = 0xA41000025A8 <Unable to read memory>
[1] = 0xA41000025AC <Unable to read memory>
[2] = 0xA41000025B0 <Unable to read memory>
[3] = 0xA41000025B4 <Unable to read memory>
[4] = 0xA41000025B8 <Unable to read memory>
[5] = 0xA41000025BC <Unable to read memory>
[6] = 0xA41000025C0 <Unable to read memory>
[7] = 0xA41000025C4 <Unable to read memory>
[8] = 0xA41000025C8 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0xA41000025D8
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0xA41000025F0 <Unable to read memory>
[1] = 0xA41000025F4 <Unable to read memory>
[2] = 0xA41000025F8 <Unable to read memory>
[3] = 0xA41000025FC <Unable to read memory>
int m_regenTimer = 0xA4100002600 <Unable to read memory>
ThreatMgr m_ThreatMgr = 0xA4100002608
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0xA4100002650
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0xA4100002670 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0xA4100002680 <Unable to read memory>
bool _instantCast = 0xA4100002681 <Unable to read memory>
unsigned int m_rootTimes = 0xA4100002684 <Unable to read memory>
unsigned int m_state = 0xA4100002688 <Unable to read memory>
unsigned int m_CombatTimer = 0xA410000268C <Unable to read memory>
unsigned int m_lastManaUse = 0xA4100002690 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0xA4100002698
HostileRefMgr m_HostileRefMgr = 0xA41000026A8
FollowerRefMgr m_FollowingRefMgr = 0xA41000026E0
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0xA4100002718 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0xA4100002720
RedirectThreatInfo _redirectThreatInfo = 0xA4100002760
bool m_cleanupDone = 0xA4100002770 <Unable to read memory>
bool m_duringRemoveFromWorld = 0xA4100002771 <Unable to read memory>
unsigned int _oldFactionId = 0xA4100002774 <Unable to read memory>
bool _isWalkingBeforeCharm = 0xA4100002778 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0xA410000277C <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0xA4100002780
ObjectGuid _lastDamagedTargetGuid = 0xA41000027C0 <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x88042B008ECE0E23
[1] = 0xA4300000A42
[2] = 0x8C042C008ECD0E24
[3] = 0x8DD
[4] = 0x88042D008ECC0E25
[5] = 0x87500000874
[6] = 0x88042E008ECB0E26
ObjectGuid[4] m_ObjectSlot
[0] = 0x85B0000085A
[1] = 0x88042F008ECA0E27
[2] = 0x87300000872
[3] = 0x880430008EC90E28
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = -0.000000
int m_baseSpellCritChance = 0x8C043100
float[7] m_threatModifier
[0] = 0.000000
[1] = 0.000000
[2] = -0.000000
[3] = -0.000000
[4] = 0.000000
[5] = 0.000000
[6] = -0.000000
float[3] m_modAttackSpeedPct
[0] = -0.000000
[1] = 0.000000
[2] = 0.000000
EventProcessor m_Events
unsigned int m_time = 0x880434008EC50E2C
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events
std::_Tree<std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
<user defined> value_compare = 0xA5F00000A5E
<user defined> _Copy_tag = 0xA5F00000A5E
<user defined> _Move_tag = 0xA5F00000A5E
std::_Compressed_pair<std::less<unsigned __int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned __int64 const ,BasicEvent *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,BasicEvent *> > >,1>,1> _Mypair = 0x2B261E2C4D0
<user defined> value_compare = 0xA5F00000A5E
bool m_aborting = 0x61
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x2B261E2C4E8
[1] = 0x2B261E2C500
[2] = 0x2B261E2C518
[3] = 0x2B261E2C530
[4] = 0x2B261E2C548
[5] = 0x2B261E2C560
[6] = 0x2B261E2C578
[7] = 0x2B261E2C590
unsigned int m_lastSanctuaryTime = 0x8ED70E3A
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
<user defined> _Copy_tag = 0x2B261E2C5B0
<user defined> _Move_tag = 0x2B261E2C5B0
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x2B261E2C5B0
bool IsAIEnabled = 0xAF
bool NeedChangeAI = 0x1A
bool m_ControlledByPlayer = 0x0
bool m_CreatedByPlayer = 0x0
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
<user defined> _Copy_tag = 0x2B261E2C5C8
<user defined> _Move_tag = 0x2B261E2C5C8
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x2B261E2C5C8
Position m_last_notify_position
PositionXYStreamer
Position* Pos = 0x880445008ED40E3D
PositionXYZStreamer
<user defined> m_pos = 0x880445008ED40E3D
PositionXYZOStreamer
<user defined> m_pos = 0x880445008ED40E3D
float m_positionX = -0.000000
float m_positionY = -0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_last_notify_mstime = 0x8ED30E3E
unsigned int m_delayed_unit_relocation_timer = 0x4600
unsigned int m_delayed_unit_ai_notify_timer = 0x8804
bool bRequestForcedVisibilityUpdate = 0xA8
Movement::MoveSpline* movespline = 0x880447008ED20E3F
Movement::Spline<int> spline
Movement::SplineBase
std::vector<G3D::Vector3,std::allocator<G3D::Vector3> > points = 0x880447008ED20E3F
int index_lo = 0x880447008ED20E57 <Unable to read memory>
int index_hi = 0x880447008ED20E5B <Unable to read memory>
unsigned int m_mode = 0x880447008ED20E5F <Unable to read memory>
bool cyclic = 0x880447008ED20E60 <Unable to read memory>
std::vector<int,std::allocator<int> > lengths = 0x880447008ED20E67
Movement::FacingInfo facing
<unnamed-type-f>
float x = 0x880447008ED20E7F <Unable to read memory>
float y = 0x880447008ED20E83 <Unable to read memory>
float z = 0x880447008ED20E87 <Unable to read memory>
Movement::FacingInfo::<unnamed-type-f> f = 0x880447008ED20E7F
unsigned int target = 0x880447008ED20E7F <Unable to read memory>
float angle = 0x880447008ED20E7F <Unable to read memory>
unsigned int m_Id = 0x880447008ED20E8F <Unable to read memory>
Movement::MoveSplineFlag splineflags
unsigned int animId = 0x880447008ED20E93 <Unable to read memory>
bool done = 0x880447008ED20E94 <Unable to read memory>
bool falling = 0x880447008ED20E94 <Unable to read memory>
bool no_spline = 0x880447008ED20E94 <Unable to read memory>
bool parabolic = 0x880447008ED20E94 <Unable to read memory>
bool walkmode = 0x880447008ED20E94 <Unable to read memory>
bool flying = 0x880447008ED20E94 <Unable to read memory>
bool orientationFixed = 0x880447008ED20E94 <Unable to read memory>
bool final_point = 0x880447008ED20E94 <Unable to read memory>
bool final_target = 0x880447008ED20E95 <Unable to read memory>
bool final_angle = 0x880447008ED20E95 <Unable to read memory>
bool catmullrom = 0x880447008ED20E95 <Unable to read memory>
bool cyclic = 0x880447008ED20E95 <Unable to read memory>
bool enter_cycle = 0x880447008ED20E95 <Unable to read memory>
bool animation = 0x880447008ED20E95 <Unable to read memory>
bool frozen = 0x880447008ED20E95 <Unable to read memory>
bool transportEnter = 0x880447008ED20E95 <Unable to read memory>
bool transportExit = 0x880447008ED20E96 <Unable to read memory>
bool unknown7 = 0x880447008ED20E96 <Unable to read memory>
bool unknown8 = 0x880447008ED20E96 <Unable to read memory>
bool orientationInversed = 0x880447008ED20E96 <Unable to read memory>
bool unknown10 = 0x880447008ED20E96 <Unable to read memory>
bool unknown11 = 0x880447008ED20E96 <Unable to read memory>
bool unknown12 = 0x880447008ED20E96 <Unable to read memory>
bool unknown13 = 0x880447008ED20E96 <Unable to read memory>
int time_passed = 0x880447008ED20E97 <Unable to read memory>
float vertical_acceleration = 0x880447008ED20E9B <Unable to read memory>
float initialOrientation = 0x880447008ED20E9F <Unable to read memory>
int effect_start_time = 0x880447008ED20EA3 <Unable to read memory>
int point_Idx = 0x880447008ED20EA7 <Unable to read memory>
int point_Idx_offset = 0x880447008ED20EAB <Unable to read memory>
bool onTransport = 0x880447008ED20EAF <Unable to read memory>
UnitAI* i_AI = 0x12BC000012BB
Unit* me = <Unable to read memory>
UnitAI* i_disabledAI = 0x880448008ED10E00
Unit* me = <Unable to read memory>
unsigned int m_realRace = 0x31
unsigned int m_race = 0x14
bool m_AutoRepeatFirstCast = 0x0
int[3] m_attackTimer
[0] = 0x1432
[1] = 0x8ED00E01
[2] = 0x88044900
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = -0.000000
[3] = -0.000000
[4] = 0.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x8C044B008EEE0E03
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x8C044B008EEE0E03
std::_List_node<Unit *,void *>* _Predecessor = 0x1E5D
std::_List_node<Unit *,void *>* _Next = 0x88044C008EED0E04
<user defined> _Equal_range_result = 0x3
<user defined> _Multi_equal_check_result = 0x3
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x8EEE0E03
std::list<Unit *,std::allocator<Unit *> > _List = 0x2B261E2C640
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2B261E2C650
unsigned int _Mask = 0x88044E008EEB0E06
unsigned int _Maxidx = 0x1AE400001AE3
Unit* m_attacking = 0x88044F008EEA0E07
WorldObject
Object
DataMap CustomData = 0x88044F008EEA0E0F
unsigned int m_objectType = 0x88044F008EEA0E4F <Unable to read memory>
int m_objectTypeId = 0x88044F008EEA0E53 <Unable to read memory>
unsigned int m_updateFlag = 0x88044F008EEA0E57 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x88044F008EEA0E67
unsigned int m_valuesCount = 0x88044F008EEA0E77 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x88044F008EEA0E79 <Unable to read memory>
bool m_objectUpdated = 0x88044F008EEA0E7B <Unable to read memory>
bool m_inWorld = 0x88044F008EEA0E7C <Unable to read memory>
PackedGuid m_PackGUID = 0x88044F008EEA0E7F
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x88044F008EEA0EAF <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x88044F008EEA0EAF <Unable to read memory>
float m_positionX = 0x88044F008EEA0EAF <Unable to read memory>
float m_positionY = 0x88044F008EEA0EB3 <Unable to read memory>
float m_positionZ = 0x88044F008EEA0EB7 <Unable to read memory>
float m_orientation = 0x88044F008EEA0EBB <Unable to read memory>
unsigned int m_mapId = 0x88044F008EEA0EBF <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x88044F008EEA0EC3
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x88044F008EEA0ECF
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x88044F008EEA0EDB
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x88044F008EEA0F0F
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x88044F008EEA0F43
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x88044F008EEA0F4F
unsigned int LastUsedScriptID = 0x88044F008EEA0F5B <Unable to read memory>
MovementInfo m_movementInfo = 0x88044F008EEA0F5F
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x88044F008EEA0FD7 <Unable to read memory>
bool m_isActive = 0x88044F008EEA0FF7 <Unable to read memory>
bool m_isFarVisible = 0x88044F008EEA0FF8 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x88044F008EEA0FFB <Unable to read memory>
bool m_isWorldObject = 0x88044F008EEA1003 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x88044F008EEA100F <Unable to read memory>
unsigned int _areaId = 0x88044F008EEA1013 <Unable to read memory>
float _floorZ = 0x88044F008EEA1017 <Unable to read memory>
bool _outdoors = 0x88044F008EEA101B <Unable to read memory>
LiquidData _liquidData = 0x88044F008EEA101F
bool _updatePositionData = 0x88044F008EEA1033 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x88044F008EEA1047 <Unable to read memory>
unsigned int m_phaseMask = 0x88044F008EEA104B <Unable to read memory>
bool m_useCombinedPhases = 0x88044F008EEA104F <Unable to read memory>
unsigned int m_notifyflags = 0x88044F008EEA1051 <Unable to read memory>
unsigned int m_executed_notifies = 0x88044F008EEA1053 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x88044F008EEA1057
unsigned int m_extraAttacks = 0x88044F008EEA1097 <Unable to read memory>
bool m_canDualWield = 0x88044F008EEA109B <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
<user defined> _Copy_tag = 0x88044F008EEA109F <Unable to read memory>
<user defined> _Move_tag = 0x88044F008EEA109F <Unable to read memory>
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x88044F008EEA109F
SafeUnitPointer m_movedByPlayer
Unit* ptr = <Unable to read memory>
Unit* defaultValue = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x88044F008EEA10BF <Unable to read memory>
[1] = 0x88044F008EEA10C7 <Unable to read memory>
[2] = 0x88044F008EEA10CF <Unable to read memory>
[3] = 0x88044F008EEA10D7 <Unable to read memory>
[4] = 0x88044F008EEA10DF <Unable to read memory>
[5] = 0x88044F008EEA10E7 <Unable to read memory>
[6] = 0x88044F008EEA10EF <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x88044F008EEA10F7 <Unable to read memory>
[1] = 0x88044F008EEA10FF <Unable to read memory>
[2] = 0x88044F008EEA1107 <Unable to read memory>
[3] = 0x88044F008EEA110F <Unable to read memory>
float m_modMeleeHitChance = 0x88044F008EEA1117 <Unable to read memory>
float m_modRangedHitChance = 0x88044F008EEA111B <Unable to read memory>
float m_modSpellHitChance = 0x88044F008EEA111F <Unable to read memory>
int m_baseSpellCritChance = 0x88044F008EEA1123 <Unable to read memory>
float[7] m_threatModifier
[0] = 0x88044F008EEA1127 <Unable to read memory>
[1] = 0x88044F008EEA112B <Unable to read memory>
[2] = 0x88044F008EEA112F <Unable to read memory>
[3] = 0x88044F008EEA1133 <Unable to read memory>
[4] = 0x88044F008EEA1137 <Unable to read memory>
[5] = 0x88044F008EEA113B <Unable to read memory>
[6] = 0x88044F008EEA113F <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x88044F008EEA1143 <Unable to read memory>
[1] = 0x88044F008EEA1147 <Unable to read memory>
[2] = 0x88044F008EEA114B <Unable to read memory>
EventProcessor m_Events
unsigned int m_time = 0x88044F008EEA114F <Unable to read memory>
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x88044F008EEA1157
bool m_aborting = 0x88044F008EEA1167 <Unable to read memory>
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x88044F008EEA116F
[1] = 0x88044F008EEA1187
[2] = 0x88044F008EEA119F
[3] = 0x88044F008EEA11B7
[4] = 0x88044F008EEA11CF
[5] = 0x88044F008EEA11E7
[6] = 0x88044F008EEA11FF
[7] = 0x88044F008EEA1217
unsigned int m_lastSanctuaryTime = 0x88044F008EEA122F <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
<user defined> _Copy_tag = 0x88044F008EEA1237
<user defined> _Move_tag = 0x88044F008EEA1237
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x88044F008EEA1237
bool IsAIEnabled = 0x88044F008EEA1247 <Unable to read memory>
bool NeedChangeAI = 0x88044F008EEA1248 <Unable to read memory>
bool m_ControlledByPlayer = 0x88044F008EEA1249 <Unable to read memory>
bool m_CreatedByPlayer = 0x88044F008EEA124A <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
<user defined> _Copy_tag = 0x88044F008EEA124F
<user defined> _Move_tag = 0x88044F008EEA124F
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x88044F008EEA124F
Position m_last_notify_position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x88044F008EEA125F <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x88044F008EEA125F <Unable to read memory>
float m_positionX = 0x88044F008EEA125F <Unable to read memory>
float m_positionY = 0x88044F008EEA1263 <Unable to read memory>
float m_positionZ = 0x88044F008EEA1267 <Unable to read memory>
float m_orientation = 0x88044F008EEA126B <Unable to read memory>
unsigned int m_last_notify_mstime = 0x88044F008EEA126F <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x88044F008EEA1273 <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x88044F008EEA1275 <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x88044F008EEA1277 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x88044F008EEA1297 <Unable to read memory>
unsigned int m_race = 0x88044F008EEA1298 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x88044F008EEA1299 <Unable to read memory>
int[3] m_attackTimer
[0] = 0x88044F008EEA129B <Unable to read memory>
[1] = 0x88044F008EEA129F <Unable to read memory>
[2] = 0x88044F008EEA12A3 <Unable to read memory>
float[5] m_createStats
[0] = 0x88044F008EEA12A7 <Unable to read memory>
[1] = 0x88044F008EEA12AB <Unable to read memory>
[2] = 0x88044F008EEA12AF <Unable to read memory>
[3] = 0x88044F008EEA12B3 <Unable to read memory>
[4] = 0x88044F008EEA12B7 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x88044F008EEA12BF <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x88044F008EEA12BF <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x88044F008EEA12BF <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x88044F008EEA12BF <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x88044F008EEA12C7
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x88044F008EEA12D7
unsigned int _Mask = 0x88044F008EEA12EF <Unable to read memory>
unsigned int _Maxidx = 0x88044F008EEA12F7 <Unable to read memory>
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x88044F008EEA1307 <Unable to read memory>
int m_procDeep = 0x88044F008EEA130B <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = <Unable to read memory>
std::_List_node<DynamicObject *,void *>* _Head = <Unable to read memory>
std::_List_node<DynamicObject *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x88044F008EEA130F
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = <Unable to read memory>
std::_List_node<ObjectGuid,void *>* _Head = <Unable to read memory>
std::_List_node<ObjectGuid,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x88044F008EEA131F
unsigned int m_transform = 0x88044F008EEA132F <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
<user defined> value_compare = 0x88044F008EEA1357 <Unable to read memory>
<user defined> _Copy_tag = 0x88044F008EEA1357 <Unable to read memory>
<user defined> _Move_tag = 0x88044F008EEA1357 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x88044F008EEA1357
<user defined> value_compare = 0x88044F008EEA1357
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x88044F008EEA1367
<user defined> _Copy_tag = 0x88044F008EEA1367
<user defined> _Move_tag = 0x88044F008EEA1367
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x88044F008EEA1367
<user defined> value_compare = 0x88044F008EEA1367
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
std::_List_node<Aura *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x88044F008EEA1377
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = <Unable to read memory>
unsigned int m_removedAurasCount = 0x88044F008EEA138F <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x88044F008EEA1397
[1] = 0x88044F008EEA13A7
[2] = 0x88044F008EEA13B7
[3] = 0x88044F008EEA13C7
[4] = 0x88044F008EEA13D7
[5] = 0x88044F008EEA13E7
[6] = 0x88044F008EEA13F7
[7] = 0x88044F008EEA1407
[8] = 0x88044F008EEA1417
[9] = 0x88044F008EEA1427
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x88044F008EEA2767
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = <Unable to read memory>
std::_List_node<AuraApplication *,void *>* _Head = <Unable to read memory>
std::_List_node<AuraApplication *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x88044F008EEA2777
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x88044F008EEA2787
<user defined> _Copy_tag = 0x88044F008EEA2787
<user defined> _Move_tag = 0x88044F008EEA2787
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x88044F008EEA2787
<user defined> value_compare = 0x88044F008EEA2787
unsigned int m_interruptMask = 0x88044F008EEA2797 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x88044F008EEA279B <Unable to read memory>
[1] = 0x88044F008EEA279F <Unable to read memory>
[2] = 0x88044F008EEA27A3 <Unable to read memory>
[3] = 0x88044F008EEA27A7 <Unable to read memory>
[0] = 0x88044F008EEA279B
float[4]
[0] = 0x88044F008EEA27AB <Unable to read memory>
[1] = 0x88044F008EEA27AF <Unable to read memory>
[2] = 0x88044F008EEA27B3 <Unable to read memory>
[3] = 0x88044F008EEA27B7 <Unable to read memory>
float[4]
[0] = 0x88044F008EEA27BB <Unable to read memory>
[1] = 0x88044F008EEA27BF <Unable to read memory>
[2] = 0x88044F008EEA27C3 <Unable to read memory>
[3] = 0x88044F008EEA27C7 <Unable to read memory>
float[4]
[0] = 0x88044F008EEA27CB <Unable to read memory>
[1] = 0x88044F008EEA27CF <Unable to read memory>
[2] = 0x88044F008EEA27D3 <Unable to read memory>
[3] = 0x88044F008EEA27D7 <Unable to read memory>
float[4]
[0] = 0x88044F008EEA27DB <Unable to read memory>
[1] = 0x88044F008EEA27DF <Unable to read memory>
[2] = 0x88044F008EEA27E3 <Unable to read memory>
[3] = 0x88044F008EEA27E7 <Unable to read memory>
float[4]
[0] = 0x88044F008EEA27EB <Unable to read memory>
[1] = 0x88044F008EEA27EF <Unable to read memory>
[2] = 0x88044F008EEA27F3 <Unable to read memory>
[3] = 0x88044F008EEA27F7 <Unable to read memory>
float[4]
[0] = 0x88044F008EEA27FB <Unable to read memory>
[1] = 0x88044F008EEA27FF <Unable to read memory>
[2] = 0x88044F008EEA2803 <Unable to read memory>
[3] = 0x88044F008EEA2807 <Unable to read memory>
float[4]
[0] = 0x88044F008EEA280B <Unable to read memory>
[1] = 0x88044F008EEA280F <Unable to read memory>
[2] = 0x88044F008EEA2813 <Unable to read memory>
[3] = 0x88044F008EEA2817 <Unable to read memory>
float[4]
[0] = 0x88044F008EEA281B <Unable to read memory>
[1] = 0x88044F008EEA281F <Unable to read memory>
[2] = 0x88044F008EEA2823 <Unable to read memory>
[3] = 0x88044F008EEA2827 <Unable to read memory>
float[4]
[0] = 0x88044F008EEA282B <Unable to read memory>
[1] = 0x88044F008EEA282F <Unable to read memory>
[2] = 0x88044F008EEA2833 <Unable to read memory>
[3] = 0x88044F008EEA2837 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x88044F008EEA292B <Unable to read memory>
[1] = 0x88044F008EEA292F <Unable to read memory>
[0] = 0x88044F008EEA292B <Unable to read memory>
float[2]
[0] = 0x88044F008EEA2933 <Unable to read memory>
[1] = 0x88044F008EEA2937 <Unable to read memory>
[0] = 0x88044F008EEA292B
float[2]
[0] = 0x88044F008EEA293B <Unable to read memory>
[1] = 0x88044F008EEA293F <Unable to read memory>
[0] = 0x88044F008EEA293B <Unable to read memory>
float[2]
[0] = 0x88044F008EEA2943 <Unable to read memory>
[1] = 0x88044F008EEA2947 <Unable to read memory>
float[2]
[0] = 0x88044F008EEA294B <Unable to read memory>
[1] = 0x88044F008EEA294F <Unable to read memory>
[0] = 0x88044F008EEA294B <Unable to read memory>
float[2]
[0] = 0x88044F008EEA2953 <Unable to read memory>
[1] = 0x88044F008EEA2957 <Unable to read memory>
bool m_canModifyStats = 0x88044F008EEA295B <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
<user defined> value_compare = 0x88044F008EEA295F
<user defined> _Copy_tag = 0x88044F008EEA295F
<user defined> _Move_tag = 0x88044F008EEA295F
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x88044F008EEA295F
<user defined> value_compare = 0x88044F008EEA295F
float[9] m_speed_rate
[0] = 0x88044F008EEA296F <Unable to read memory>
[1] = 0x88044F008EEA2973 <Unable to read memory>
[2] = 0x88044F008EEA2977 <Unable to read memory>
[3] = 0x88044F008EEA297B <Unable to read memory>
[4] = 0x88044F008EEA297F <Unable to read memory>
[5] = 0x88044F008EEA2983 <Unable to read memory>
[6] = 0x88044F008EEA2987 <Unable to read memory>
[7] = 0x88044F008EEA298B <Unable to read memory>
[8] = 0x88044F008EEA298F <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = <Unable to read memory>
std::_List_node<Player *,void *>* _Head = <Unable to read memory>
std::_List_node<Player *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x88044F008EEA299F
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x88044F008EEA29B7 <Unable to read memory>
[1] = 0x88044F008EEA29BB <Unable to read memory>
[2] = 0x88044F008EEA29BF <Unable to read memory>
[3] = 0x88044F008EEA29C3 <Unable to read memory>
int m_regenTimer = 0x88044F008EEA29C7 <Unable to read memory>
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = <Unable to read memory>
Unit* iOwner = <Unable to read memory>
unsigned int iUpdateTimer = 0x88044F008EEA29DF <Unable to read memory>
ThreatContainer iThreatContainer = 0x88044F008EEA29E7
ThreatContainer iThreatOfflineContainer = 0x88044F008EEA29FF
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
<user defined> value_compare = 0x88044F008EEA2A17
<user defined> _Copy_tag = 0x88044F008EEA2A17
<user defined> _Move_tag = 0x88044F008EEA2A17
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x88044F008EEA2A17
<user defined> value_compare = 0x88044F008EEA2A17
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x88044F008EEA2A37 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x88044F008EEA2A47 <Unable to read memory>
bool _instantCast = 0x88044F008EEA2A48 <Unable to read memory>
unsigned int m_rootTimes = 0x88044F008EEA2A4B <Unable to read memory>
unsigned int m_state = 0x88044F008EEA2A4F <Unable to read memory>
unsigned int m_CombatTimer = 0x88044F008EEA2A53 <Unable to read memory>
unsigned int m_lastManaUse = 0x88044F008EEA2A57 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x88044F008EEA2A5F
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x88044F008EEA2A5F
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x88044F008EEA2A77
LinkedListElement iLast = 0x88044F008EEA2A87
unsigned int iSize = 0x88044F008EEA2A97 <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x88044F008EEA2A77 <Unable to read memory>
<user defined> iterator = 0x88044F008EEA2A77 <Unable to read memory>
<user defined> iterator = 0x88044F008EEA2A6F
Unit* iOwner = <Unable to read memory>
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x88044F008EEA2AAF
LinkedListElement iLast = 0x88044F008EEA2ABF
unsigned int iSize = 0x88044F008EEA2ACF <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0x88044F008EEA2AAF <Unable to read memory>
<user defined> iterator = 0x88044F008EEA2AAF <Unable to read memory>
<user defined> iterator = 0x88044F008EEA2AA7
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x88044F008EEA2ADF <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x88044F008EEA2AE7
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x88044F008EEA2AE7
<user defined> _Multi_equal_check_result = 0x88044F008EEA2AE7
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x88044F008EEA2AE7 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x88044F008EEA2AEF
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x88044F008EEA2AFF
unsigned int _Mask = 0x88044F008EEA2B17 <Unable to read memory>
unsigned int _Maxidx = 0x88044F008EEA2B1F <Unable to read memory>
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x88044F008EEA2B27 <Unable to read memory>
unsigned int _threatPct = 0x88044F008EEA2B2F <Unable to read memory>
bool m_cleanupDone = 0x88044F008EEA2B37 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x88044F008EEA2B38 <Unable to read memory>
unsigned int _oldFactionId = 0x88044F008EEA2B3B <Unable to read memory>
bool _isWalkingBeforeCharm = 0x88044F008EEA2B3F <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x88044F008EEA2B43 <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x88044F008EEA2B47 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x88044F008EEA2B47 <Unable to read memory>
<user defined> _Equal_range_result = 0x88044F008EEA2B47 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x88044F008EEA2B47 <Unable to read memory>
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x88044F008EEA2B47 <Unable to read memory>
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x88044F008EEA2B4F
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x88044F008EEA2B5F
unsigned int _Mask = 0x88044F008EEA2B77 <Unable to read memory>
unsigned int _Maxidx = 0x88044F008EEA2B7F <Unable to read memory>
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x88044F008EEA2B87 <Unable to read memory>
int m_deathState = 0x1A4D
int m_procDeep = 0x1A4E
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = 0x880450008EE90E08
std::_List_node<DynamicObject *,void *>* _Head = 0x1AF900001AF8
std::_List_node<DynamicObject *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair
std::_List_val<std::_List_simple_types<DynamicObject *> > _Myval2 = 0x2B261E2C688
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x880451008EE80E09
std::_List_node<ObjectGuid,void *>* _Head = 0x3F5700003F56
std::_List_node<ObjectGuid,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair
std::_List_val<std::_List_simple_types<ObjectGuid> > _Myval2 = 0x2B261E2C698
unsigned int m_transform = 0x8EE70E0A
Spell*[4] m_currentSpells
[0] = 0x382C0000382B
[1] = 0x8C0453008EE60E0B
[2] = 0x4343
[3] = 0x8C0454008EE50E0C
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
<user defined> value_compare = 0x1B1F
<user defined> _Copy_tag = 0x1B1F
<user defined> _Move_tag = 0x1B1F
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x2B261E2C6D0
<user defined> value_compare = 0x2B261E2C6D0
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x2B261E2C6E0
<user defined> _Copy_tag = 0x2B261E2C6E0
<user defined> _Move_tag = 0x2B261E2C6E0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x2B261E2C6E0
<user defined> value_compare = 0x2B261E2C6E0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x1AFF00001AFE
std::_List_node<Aura *,void *>* _Head = 0x880457008EE20E0F
std::_List_node<Aura *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair
std::_List_val<std::_List_simple_types<Aura *> > _Myval2 = 0x2B261E2C6F0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x1AFD00001AFC
unsigned int m_removedAurasCount = 0x8EE10E10
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x2B261E2C710
[1] = 0x2B261E2C720
[2] = 0x2B261E2C730
[3] = 0x2B261E2C740
[4] = 0x2B261E2C750
[5] = 0x2B261E2C760
[6] = 0x2B261E2C770
[7] = 0x2B261E2C780
[8] = 0x2B261E2C790
[9] = 0x2B261E2C7A0
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = NULL
std::_List_node<Aura *,void *>* _Head = 0x8C0596008F230FCE
std::_List_node<Aura *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair
std::_List_val<std::_List_simple_types<Aura *> > _Myval2 = 0x2B261E2DAE0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = NULL
std::_List_node<AuraApplication *,void *>* _Head = 0x8C0597008F220FCF
std::_List_node<AuraApplication *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair
std::_List_val<std::_List_simple_types<AuraApplication *> > _Myval2 = 0x2B261E2DAF0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x2B261E2DB00
<user defined> _Copy_tag = 0x2B261E2DB00
<user defined> _Move_tag = 0x2B261E2DB00
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x2B261E2DB00
<user defined> value_compare = 0x2B261E2DB00
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = -0.000000
[2] = -0.000000
[3] = 0.000000
[0] = 0x2B261E2DB14
float[4]
[0] = 0.000000
[1] = -0.000000
[2] = -0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = -0.000000
[2] = -0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = -0.000000
[2] = -0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = -0.000000
[2] = -0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = -0.000000
[2] = -0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = -0.000000
[2] = -0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = -0.000000
[2] = -0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = -0.000000
[2] = -0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = -0.000000
[2] = -0.000000
[3] = 0.000000
float[2] m_weaponDamage
[0] = 0.000000
[1] = -0.000000
[0] = 0x8F470FAA00000000
float[2]
[0] = -0.000000
[1] = 0.000000
[0] = 0x2B261E2DCA4
float[2]
[0] = 0.000000
[1] = -0.000000
[0] = 0x8F460FAB00000000
float[2]
[0] = -0.000000
[1] = 0.000000
float[2]
[0] = 0.000000
[1] = -0.000000
[0] = 0x8F450FAC00000000
float[2]
[0] = -0.000000
[1] = 0.000000
bool m_canModifyStats = 0x0
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
<user defined> value_compare = 0x2B261E2DCD8
<user defined> _Copy_tag = 0x2B261E2DCD8
<user defined> _Move_tag = 0x2B261E2DCD8
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x2B261E2DCD8
<user defined> value_compare = 0x2B261E2DCD8
float[9] m_speed_rate
[0] = -0.000000
[1] = -0.000000
[2] = 0.000000
[3] = 0.000000
[4] = -0.000000
[5] = -0.000000
[6] = 0.000000
[7] = 0.000000
[8] = -0.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = 0x8C05B9008F400FB1
std::_List_node<Player *,void *>* _Head = NULL
std::_List_node<Player *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair
std::_List_val<std::_List_simple_types<Player *> > _Myval2 = 0x2B261E2DD18
MotionMaster* i_motionMaster = 0x8C05BA008F5F0FB2
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = <Unable to read memory>
MovementGenerator*[3] Impl
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
int _top = 0x8C05BA008F5F0FD2 <Unable to read memory>
Unit* _owner = <Unable to read memory>
bool[3] _needInit
[0] = 0x8C05BA008F5F0FE2 <Unable to read memory>
[1] = 0x8C05BA008F5F0FE3 <Unable to read memory>
[2] = 0x8C05BA008F5F0FE4 <Unable to read memory>
unsigned int _cleanFlag = 0x8C05BA008F5F0FE5 <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x8F5E0FB3
[3] = 0x8C05BB00
int m_regenTimer = 0x0
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = 0x8C05BC008F5D0FB4
Reference<Unit,ThreatMgr>
LinkedListElement
LinkedListElement* iNext = <Unable to read memory>
LinkedListElement* iPrev = <Unable to read memory>
Unit* iRefTo = <Unable to read memory>
ThreatMgr* iRefFrom = <Unable to read memory>
float iThreat = 0x8C05BC008F5D0FDC <Unable to read memory>
float iTempThreatModifier = 0x8C05BC008F5D0FE0 <Unable to read memory>
ObjectGuid iUnitGuid = 0x8C05BC008F5D0FE4 <Unable to read memory>
bool iOnline = 0x8C05BC008F5D0FEC <Unable to read memory>
Unit* iOwner = NULL
unsigned int iUpdateTimer = 0x8F5C0FB5
ThreatContainer iThreatContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0x2B261E2DD60
bool iDirty = 0x0
ThreatContainer iThreatOfflineContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0x2B261E2DD78
bool iDirty = 0xB8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
<user defined> value_compare = 0x0
<user defined> _Copy_tag = 0x0
<user defined> _Move_tag = 0x0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x2B261E2DD90
<user defined> value_compare = 0x0
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = 0x8C05C2008F570FBA
std::map<signed char,VehicleSeat,std::less<signed char>,std::allocator<std::pair<signed char const ,VehicleSeat> > > Seats
std::_Tree<std::_Tmap_traits<signed char,VehicleSeat,std::less<signed char>,std::allocator<std::pair<signed char const ,VehicleSeat> >,0> >
<user defined> value_compare = 0x8C05C2008F570FC2 <Unable to read memory>
<user defined> _Copy_tag = 0x8C05C2008F570FC2 <Unable to read memory>
<user defined> _Move_tag = 0x8C05C2008F570FC2 <Unable to read memory>
std::_Compressed_pair<std::less<signed char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<signed char const ,VehicleSeat>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<signed char const ,VehicleSeat> > >,1>,1> _Mypair = 0x8C05C2008F570FC2
<user defined> value_compare = 0x8C05C2008F570FC2 <Unable to read memory>
Unit* _me = <Unable to read memory>
VehicleEntry* _vehicleInfo = <Unable to read memory>
unsigned int _usableSeatNum = 0x8C05C2008F570FE2 <Unable to read memory>
unsigned int _creatureEntry = 0x8C05C2008F570FE6 <Unable to read memory>
int _status = 0x8C05C2008F570FEA <Unable to read memory>
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = 0x8C05C3008F560FBB
unsigned int Id = 0x8C05C3008F560FBB <Unable to read memory>
unsigned int Type = 0x8C05C3008F560FBF <Unable to read memory>
unsigned int SpellId = 0x8C05C3008F560FC3 <Unable to read memory>
bool m_applyResilience = 0x0
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x8F550FBC
unsigned int m_CombatTimer = 0x8C05C400
unsigned int m_lastManaUse = 0x0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x8F540FBD
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair
std::_List_val<std::_List_simple_types<DiminishingReturn> > _Myval2 = 0x2B261E2DDD8
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x2B261E2DDF0
LinkedListElement iLast = 0x2B261E2DE00
unsigned int iSize = 0x0
<user defined> ?$Iterator@VLinkedListElement@@ = 0x0
<user defined> iterator = 0x0
<user defined> iterator = 0x8F530FBE
Unit* iOwner = 0x8C05C9008F500F81
WorldObject
Object
DataMap CustomData = 0x8C05C9008F500F89
unsigned int m_objectType = 0x8C05C9008F500FC9 <Unable to read memory>
int m_objectTypeId = 0x8C05C9008F500FCD <Unable to read memory>
unsigned int m_updateFlag = 0x8C05C9008F500FD1 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x8C05C9008F500FE1
unsigned int m_valuesCount = 0x8C05C9008F500FF1 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x8C05C9008F500FF3 <Unable to read memory>
bool m_objectUpdated = 0x8C05C9008F500FF5 <Unable to read memory>
bool m_inWorld = 0x8C05C9008F500FF6 <Unable to read memory>
PackedGuid m_PackGUID = 0x8C05C9008F500FF9
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8C05C9008F501029 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8C05C9008F501029 <Unable to read memory>
float m_positionX = 0x8C05C9008F501029 <Unable to read memory>
float m_positionY = 0x8C05C9008F50102D <Unable to read memory>
float m_positionZ = 0x8C05C9008F501031 <Unable to read memory>
float m_orientation = 0x8C05C9008F501035 <Unable to read memory>
unsigned int m_mapId = 0x8C05C9008F501039 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x8C05C9008F50103D
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x8C05C9008F501049
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x8C05C9008F501055
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x8C05C9008F501089
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x8C05C9008F5010BD
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x8C05C9008F5010C9
unsigned int LastUsedScriptID = 0x8C05C9008F5010D5 <Unable to read memory>
MovementInfo m_movementInfo = 0x8C05C9008F5010D9
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x8C05C9008F501151 <Unable to read memory>
bool m_isActive = 0x8C05C9008F501171 <Unable to read memory>
bool m_isFarVisible = 0x8C05C9008F501172 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x8C05C9008F501175 <Unable to read memory>
bool m_isWorldObject = 0x8C05C9008F50117D <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x8C05C9008F501189 <Unable to read memory>
unsigned int _areaId = 0x8C05C9008F50118D <Unable to read memory>
float _floorZ = 0x8C05C9008F501191 <Unable to read memory>
bool _outdoors = 0x8C05C9008F501195 <Unable to read memory>
LiquidData _liquidData = 0x8C05C9008F501199
bool _updatePositionData = 0x8C05C9008F5011AD <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x8C05C9008F5011C1 <Unable to read memory>
unsigned int m_phaseMask = 0x8C05C9008F5011C5 <Unable to read memory>
bool m_useCombinedPhases = 0x8C05C9008F5011C9 <Unable to read memory>
unsigned int m_notifyflags = 0x8C05C9008F5011CB <Unable to read memory>
unsigned int m_executed_notifies = 0x8C05C9008F5011CD <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x8C05C9008F5011D1
unsigned int m_extraAttacks = 0x8C05C9008F501211 <Unable to read memory>
bool m_canDualWield = 0x8C05C9008F501215 <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x8C05C9008F501219
SafeUnitPointer m_movedByPlayer = 0x8C05C9008F501229
ObjectGuid[7] m_SummonSlot
[0] = 0x8C05C9008F501239 <Unable to read memory>
[1] = 0x8C05C9008F501241 <Unable to read memory>
[2] = 0x8C05C9008F501249 <Unable to read memory>
[3] = 0x8C05C9008F501251 <Unable to read memory>
[4] = 0x8C05C9008F501259 <Unable to read memory>
[5] = 0x8C05C9008F501261 <Unable to read memory>
[6] = 0x8C05C9008F501269 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x8C05C9008F501271 <Unable to read memory>
[1] = 0x8C05C9008F501279 <Unable to read memory>
[2] = 0x8C05C9008F501281 <Unable to read memory>
[3] = 0x8C05C9008F501289 <Unable to read memory>
float m_modMeleeHitChance = 0x8C05C9008F501291 <Unable to read memory>
float m_modRangedHitChance = 0x8C05C9008F501295 <Unable to read memory>
float m_modSpellHitChance = 0x8C05C9008F501299 <Unable to read memory>
int m_baseSpellCritChance = 0x8C05C9008F50129D <Unable to read memory>
float[7] m_threatModifier
[0] = 0x8C05C9008F5012A1 <Unable to read memory>
[1] = 0x8C05C9008F5012A5 <Unable to read memory>
[2] = 0x8C05C9008F5012A9 <Unable to read memory>
[3] = 0x8C05C9008F5012AD <Unable to read memory>
[4] = 0x8C05C9008F5012B1 <Unable to read memory>
[5] = 0x8C05C9008F5012B5 <Unable to read memory>
[6] = 0x8C05C9008F5012B9 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x8C05C9008F5012BD <Unable to read memory>
[1] = 0x8C05C9008F5012C1 <Unable to read memory>
[2] = 0x8C05C9008F5012C5 <Unable to read memory>
EventProcessor m_Events = 0x8C05C9008F5012C9
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x8C05C9008F5012E9
[1] = 0x8C05C9008F501301
[2] = 0x8C05C9008F501319
[3] = 0x8C05C9008F501331
[4] = 0x8C05C9008F501349
[5] = 0x8C05C9008F501361
[6] = 0x8C05C9008F501379
[7] = 0x8C05C9008F501391
unsigned int m_lastSanctuaryTime = 0x8C05C9008F5013A9 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x8C05C9008F5013B1
bool IsAIEnabled = 0x8C05C9008F5013C1 <Unable to read memory>
bool NeedChangeAI = 0x8C05C9008F5013C2 <Unable to read memory>
bool m_ControlledByPlayer = 0x8C05C9008F5013C3 <Unable to read memory>
bool m_CreatedByPlayer = 0x8C05C9008F5013C4 <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x8C05C9008F5013C9
Position m_last_notify_position = 0x8C05C9008F5013D9
unsigned int m_last_notify_mstime = 0x8C05C9008F5013E9 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x8C05C9008F5013ED <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x8C05C9008F5013EF <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x8C05C9008F5013F1 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x8C05C9008F501411 <Unable to read memory>
unsigned int m_race = 0x8C05C9008F501412 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x8C05C9008F501413 <Unable to read memory>
int[3] m_attackTimer
[0] = 0x8C05C9008F501415 <Unable to read memory>
[1] = 0x8C05C9008F501419 <Unable to read memory>
[2] = 0x8C05C9008F50141D <Unable to read memory>
float[5] m_createStats
[0] = 0x8C05C9008F501421 <Unable to read memory>
[1] = 0x8C05C9008F501425 <Unable to read memory>
[2] = 0x8C05C9008F501429 <Unable to read memory>
[3] = 0x8C05C9008F50142D <Unable to read memory>
[4] = 0x8C05C9008F501431 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x8C05C9008F501439
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x8C05C9008F501481 <Unable to read memory>
int m_procDeep = 0x8C05C9008F501485 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x8C05C9008F501489
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x8C05C9008F501499
unsigned int m_transform = 0x8C05C9008F5014A9 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x8C05C9008F5014D1
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x8C05C9008F5014E1
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x8C05C9008F5014F1
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x8C05C9008F501501 <Unable to read memory>
unsigned int m_removedAurasCount = 0x8C05C9008F501509 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x8C05C9008F501511
[1] = 0x8C05C9008F501521
[2] = 0x8C05C9008F501531
[3] = 0x8C05C9008F501541
[4] = 0x8C05C9008F501551
[5] = 0x8C05C9008F501561
[6] = 0x8C05C9008F501571
[7] = 0x8C05C9008F501581
[8] = 0x8C05C9008F501591
[9] = 0x8C05C9008F5015A1
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x8C05C9008F5028E1
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x8C05C9008F5028F1
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x8C05C9008F502901
unsigned int m_interruptMask = 0x8C05C9008F502911 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x8C05C9008F502915 <Unable to read memory>
[1] = 0x8C05C9008F502919 <Unable to read memory>
[2] = 0x8C05C9008F50291D <Unable to read memory>
[3] = 0x8C05C9008F502921 <Unable to read memory>
[0] = 0x8C05C9008F502915
float[4]
[0] = 0x8C05C9008F502925 <Unable to read memory>
[1] = 0x8C05C9008F502929 <Unable to read memory>
[2] = 0x8C05C9008F50292D <Unable to read memory>
[3] = 0x8C05C9008F502931 <Unable to read memory>
float[4]
[0] = 0x8C05C9008F502935 <Unable to read memory>
[1] = 0x8C05C9008F502939 <Unable to read memory>
[2] = 0x8C05C9008F50293D <Unable to read memory>
[3] = 0x8C05C9008F502941 <Unable to read memory>
float[4]
[0] = 0x8C05C9008F502945 <Unable to read memory>
[1] = 0x8C05C9008F502949 <Unable to read memory>
[2] = 0x8C05C9008F50294D <Unable to read memory>
[3] = 0x8C05C9008F502951 <Unable to read memory>
float[4]
[0] = 0x8C05C9008F502955 <Unable to read memory>
[1] = 0x8C05C9008F502959 <Unable to read memory>
[2] = 0x8C05C9008F50295D <Unable to read memory>
[3] = 0x8C05C9008F502961 <Unable to read memory>
float[4]
[0] = 0x8C05C9008F502965 <Unable to read memory>
[1] = 0x8C05C9008F502969 <Unable to read memory>
[2] = 0x8C05C9008F50296D <Unable to read memory>
[3] = 0x8C05C9008F502971 <Unable to read memory>
float[4]
[0] = 0x8C05C9008F502975 <Unable to read memory>
[1] = 0x8C05C9008F502979 <Unable to read memory>
[2] = 0x8C05C9008F50297D <Unable to read memory>
[3] = 0x8C05C9008F502981 <Unable to read memory>
float[4]
[0] = 0x8C05C9008F502985 <Unable to read memory>
[1] = 0x8C05C9008F502989 <Unable to read memory>
[2] = 0x8C05C9008F50298D <Unable to read memory>
[3] = 0x8C05C9008F502991 <Unable to read memory>
float[4]
[0] = 0x8C05C9008F502995 <Unable to read memory>
[1] = 0x8C05C9008F502999 <Unable to read memory>
[2] = 0x8C05C9008F50299D <Unable to read memory>
[3] = 0x8C05C9008F5029A1 <Unable to read memory>
float[4]
[0] = 0x8C05C9008F5029A5 <Unable to read memory>
[1] = 0x8C05C9008F5029A9 <Unable to read memory>
[2] = 0x8C05C9008F5029AD <Unable to read memory>
[3] = 0x8C05C9008F5029B1 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x8C05C9008F502AA5 <Unable to read memory>
[1] = 0x8C05C9008F502AA9 <Unable to read memory>
[0] = 0x8C05C9008F502AA5 <Unable to read memory>
float[2]
[0] = 0x8C05C9008F502AAD <Unable to read memory>
[1] = 0x8C05C9008F502AB1 <Unable to read memory>
[0] = 0x8C05C9008F502AA5
float[2]
[0] = 0x8C05C9008F502AB5 <Unable to read memory>
[1] = 0x8C05C9008F502AB9 <Unable to read memory>
[0] = 0x8C05C9008F502AB5 <Unable to read memory>
float[2]
[0] = 0x8C05C9008F502ABD <Unable to read memory>
[1] = 0x8C05C9008F502AC1 <Unable to read memory>
float[2]
[0] = 0x8C05C9008F502AC5 <Unable to read memory>
[1] = 0x8C05C9008F502AC9 <Unable to read memory>
[0] = 0x8C05C9008F502AC5 <Unable to read memory>
float[2]
[0] = 0x8C05C9008F502ACD <Unable to read memory>
[1] = 0x8C05C9008F502AD1 <Unable to read memory>
bool m_canModifyStats = 0x8C05C9008F502AD5 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x8C05C9008F502AD9
float[9] m_speed_rate
[0] = 0x8C05C9008F502AE9 <Unable to read memory>
[1] = 0x8C05C9008F502AED <Unable to read memory>
[2] = 0x8C05C9008F502AF1 <Unable to read memory>
[3] = 0x8C05C9008F502AF5 <Unable to read memory>
[4] = 0x8C05C9008F502AF9 <Unable to read memory>
[5] = 0x8C05C9008F502AFD <Unable to read memory>
[6] = 0x8C05C9008F502B01 <Unable to read memory>
[7] = 0x8C05C9008F502B05 <Unable to read memory>
[8] = 0x8C05C9008F502B09 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x8C05C9008F502B19
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x8C05C9008F502B31 <Unable to read memory>
[1] = 0x8C05C9008F502B35 <Unable to read memory>
[2] = 0x8C05C9008F502B39 <Unable to read memory>
[3] = 0x8C05C9008F502B3D <Unable to read memory>
int m_regenTimer = 0x8C05C9008F502B41 <Unable to read memory>
ThreatMgr m_ThreatMgr = 0x8C05C9008F502B49
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x8C05C9008F502B91
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x8C05C9008F502BB1 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x8C05C9008F502BC1 <Unable to read memory>
bool _instantCast = 0x8C05C9008F502BC2 <Unable to read memory>
unsigned int m_rootTimes = 0x8C05C9008F502BC5 <Unable to read memory>
unsigned int m_state = 0x8C05C9008F502BC9 <Unable to read memory>
unsigned int m_CombatTimer = 0x8C05C9008F502BCD <Unable to read memory>
unsigned int m_lastManaUse = 0x8C05C9008F502BD1 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x8C05C9008F502BD9
HostileRefMgr m_HostileRefMgr = 0x8C05C9008F502BE9
FollowerRefMgr m_FollowingRefMgr = 0x8C05C9008F502C21
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x8C05C9008F502C59 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x8C05C9008F502C61
RedirectThreatInfo _redirectThreatInfo = 0x8C05C9008F502CA1
bool m_cleanupDone = 0x8C05C9008F502CB1 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x8C05C9008F502CB2 <Unable to read memory>
unsigned int _oldFactionId = 0x8C05C9008F502CB5 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x8C05C9008F502CB9 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x8C05C9008F502CBD <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x8C05C9008F502CC1
ObjectGuid _lastDamagedTargetGuid = 0x8C05C9008F502D01 <Unable to read memory>
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x2B261E2DE28
LinkedListElement iLast = 0x2B261E2DE38
unsigned int iSize = 0x8F6D0F84
<user defined> ?$Iterator@VLinkedListElement@@ = 0x8F6F0F82
<user defined> iterator = 0x8F6F0F82
<user defined> iterator = 0x0
Unit* m_comboTarget = NULL
int m_comboPoints = 0x85
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = NULL
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = NULL
std::_List_node<Unit *,void *>* _Predecessor = 0x8C05CE008F6B0F86
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x0
std::list<Unit *,std::allocator<Unit *> > _List = 0x2B261E2DE68
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2B261E2DE78
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x8C05D1008F680F89
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID
unsigned int _guid = 0x0
unsigned int _threatPct = 0x8F670F8A
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x8B
unsigned int _lastExtraAttackSpell = 0x8C05D300
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = NULL
<user defined> _Range_eraser = 0x0
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x0
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x2B261E2DEC8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x2B261E2DED8
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x8C05D7008F620F8F
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x0
Parameter unsigned int var0 = 0x0
Parameter unsigned int var1 = 0x0
Parameter bool bvar = 0x0
Parameter SpellInfo* spell = NULL
Parameter GameObject* gob = NULL
Local std::vector<WorldObject *,std::allocator<WorldObject *> > targets
std::_Compressed_pair<std::allocator<WorldObject *>,std::_Vector_val<std::_Simple_types<WorldObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<WorldObject *> > _Myval2
WorldObject** _Myfirst = 0x2B26E136940
WorldObject** _Mylast = 0x8C03DF00897A0997
<user defined>* _Myend = 0x8C03DF00897A0997
Local std::exception& e = NULL
Local std::exception& e = NULL
Local std::exception& e = NULL
Local WorldObject** <end>$L1 = 0x8C03DF00897A0997
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x8C03DF00897A099F
unsigned int m_objectType = 0x8C03DF00897A09DF <Unable to read memory>
int m_objectTypeId = 0x8C03DF00897A09E3 <Unable to read memory>
unsigned int m_updateFlag = 0x8C03DF00897A09E7 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask
unsigned int _fieldCount = 0x8C03DF00897A09F7 <Unable to read memory>
unsigned int _blockCount = 0x8C03DF00897A09FB <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
unsigned int m_valuesCount = 0x8C03DF00897A0A07 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x8C03DF00897A0A09 <Unable to read memory>
bool m_objectUpdated = 0x8C03DF00897A0A0B <Unable to read memory>
bool m_inWorld = 0x8C03DF00897A0A0C <Unable to read memory>
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x8C03DF00897A0A0F
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8C03DF00897A0A3F <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8C03DF00897A0A3F <Unable to read memory>
float m_positionX = 0x8C03DF00897A0A3F <Unable to read memory>
float m_positionY = 0x8C03DF00897A0A43 <Unable to read memory>
float m_positionZ = 0x8C03DF00897A0A47 <Unable to read memory>
float m_orientation = 0x8C03DF00897A0A4B <Unable to read memory>
unsigned int m_mapId = 0x8C03DF00897A0A4F <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x8C03DF00897A0A53 <Unable to read memory>
[1] = 0x8C03DF00897A0A57 <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0A5B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x8C03DF00897A0A5F <Unable to read memory>
[1] = 0x8C03DF00897A0A63 <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0A67 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x8C03DF00897A0A6B <Unable to read memory>
[1] = 0x8C03DF00897A0A6F <Unable to read memory>
[2] = 0x8C03DF00897A0A73 <Unable to read memory>
[3] = 0x8C03DF00897A0A77 <Unable to read memory>
[4] = 0x8C03DF00897A0A7B <Unable to read memory>
[5] = 0x8C03DF00897A0A7F <Unable to read memory>
[6] = 0x8C03DF00897A0A83 <Unable to read memory>
[7] = 0x8C03DF00897A0A87 <Unable to read memory>
[8] = 0x8C03DF00897A0A8B <Unable to read memory>
[9] = 0x8C03DF00897A0A8F <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0A9B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x8C03DF00897A0A9F <Unable to read memory>
[1] = 0x8C03DF00897A0AA3 <Unable to read memory>
[2] = 0x8C03DF00897A0AA7 <Unable to read memory>
[3] = 0x8C03DF00897A0AAB <Unable to read memory>
[4] = 0x8C03DF00897A0AAF <Unable to read memory>
[5] = 0x8C03DF00897A0AB3 <Unable to read memory>
[6] = 0x8C03DF00897A0AB7 <Unable to read memory>
[7] = 0x8C03DF00897A0ABB <Unable to read memory>
[8] = 0x8C03DF00897A0ABF <Unable to read memory>
[9] = 0x8C03DF00897A0AC3 <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0ACF <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x8C03DF00897A0AD3 <Unable to read memory>
[1] = 0x8C03DF00897A0AD7 <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0ADB <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x8C03DF00897A0ADF <Unable to read memory>
[1] = 0x8C03DF00897A0AE3 <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0AE7 <Unable to read memory>
unsigned int LastUsedScriptID = 0x8C03DF00897A0AEB <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x8C03DF00897A0AEF <Unable to read memory>
unsigned int flags = 0x8C03DF00897A0AF7 <Unable to read memory>
unsigned int flags2 = 0x8C03DF00897A0AFB <Unable to read memory>
Position pos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8C03DF00897A0AFF <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8C03DF00897A0AFF <Unable to read memory>
float m_positionX = 0x8C03DF00897A0AFF <Unable to read memory>
float m_positionY = 0x8C03DF00897A0B03 <Unable to read memory>
float m_positionZ = 0x8C03DF00897A0B07 <Unable to read memory>
float m_orientation = 0x8C03DF00897A0B0B <Unable to read memory>
unsigned int time = 0x8C03DF00897A0B0F <Unable to read memory>
TransportInfo
ObjectGuid guid = 0x8C03DF00897A0AEF <Unable to read memory>
Position pos = 0x8C03DF00897A0AF7
int seat = 0x8C03DF00897A0B07 <Unable to read memory>
unsigned int time = 0x8C03DF00897A0B0B <Unable to read memory>
unsigned int time2 = 0x8C03DF00897A0B0F <Unable to read memory>
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x8C03DF00897A0B17 <Unable to read memory>
Position pos = 0x8C03DF00897A0B1F
int seat = 0x8C03DF00897A0B2F <Unable to read memory>
unsigned int time = 0x8C03DF00897A0B33 <Unable to read memory>
unsigned int time2 = 0x8C03DF00897A0B37 <Unable to read memory>
float pitch = 0x8C03DF00897A0B3F <Unable to read memory>
unsigned int fallTime = 0x8C03DF00897A0B43 <Unable to read memory>
JumpInfo
float zspeed = 0x8C03DF00897A0AEF <Unable to read memory>
float sinAngle = 0x8C03DF00897A0AF3 <Unable to read memory>
float cosAngle = 0x8C03DF00897A0AF7 <Unable to read memory>
float xyspeed = 0x8C03DF00897A0AFB <Unable to read memory>
MovementInfo::JumpInfo jump
float zspeed = 0x8C03DF00897A0B47 <Unable to read memory>
float sinAngle = 0x8C03DF00897A0B4B <Unable to read memory>
float cosAngle = 0x8C03DF00897A0B4F <Unable to read memory>
float xyspeed = 0x8C03DF00897A0B53 <Unable to read memory>
float splineElevation = 0x8C03DF00897A0B57 <Unable to read memory>
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x8C03DF00897A0B67 <Unable to read memory>
bool m_isActive = 0x8C03DF00897A0B87 <Unable to read memory>
bool m_isFarVisible = 0x8C03DF00897A0B88 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0x8C03DF00897A0B8B <Unable to read memory>
bool _Has_value = 0x8C03DF00897A0B8F <Unable to read memory>
bool m_isWorldObject = 0x8C03DF00897A0B93 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x8C03DF00897A0B9F <Unable to read memory>
unsigned int _areaId = 0x8C03DF00897A0BA3 <Unable to read memory>
float _floorZ = 0x8C03DF00897A0BA7 <Unable to read memory>
bool _outdoors = 0x8C03DF00897A0BAB <Unable to read memory>
LiquidData _liquidData
unsigned int Entry = 0x8C03DF00897A0BAF <Unable to read memory>
unsigned int Flags = 0x8C03DF00897A0BB3 <Unable to read memory>
float Level = 0x8C03DF00897A0BB7 <Unable to read memory>
float DepthLevel = 0x8C03DF00897A0BBB <Unable to read memory>
int Status = 0x8C03DF00897A0BBF <Unable to read memory>
bool _updatePositionData = 0x8C03DF00897A0BC3 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x8C03DF00897A0BD7 <Unable to read memory>
unsigned int m_phaseMask = 0x8C03DF00897A0BDB <Unable to read memory>
bool m_useCombinedPhases = 0x8C03DF00897A0BDF <Unable to read memory>
unsigned int m_notifyflags = 0x8C03DF00897A0BE1 <Unable to read memory>
unsigned int m_executed_notifies = 0x8C03DF00897A0BE3 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x8C03DF00897A0BE7 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x8C03DF00897A0BE7 <Unable to read memory>
<user defined> _Equal_range_result = 0x8C03DF00897A0BE7 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x8C03DF00897A0BE7 <Unable to read memory>
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x8C03DF00897A0BE7 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x8C03DF00897A0BEF
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x8C03DF00897A0BFF
unsigned int _Mask = 0x8C03DF00897A0C17 <Unable to read memory>
unsigned int _Maxidx = 0x8C03DF00897A0C1F <Unable to read memory>
Local WorldObject** <begin>$L1 = NULL
Local std::exception& e = NULL
Local WorldObject** <end>$L2 = 0x7FF7C7844EB8
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x7FF7C7844EC0
unsigned int m_objectType = 0x45B0
int m_objectTypeId = 0x7FF7
unsigned int m_updateFlag = 0x7E00
int* m_int32Values = 0xCCC3C032
unsigned int* m_uint32Values = 0xCCC3C032
float* m_floatValues = -102629776.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0xC6A58F20
unsigned int _blockCount = 0x7FF7
unsigned int* _bits = 0x48
unsigned int m_valuesCount = 0x9BD0
unsigned int _fieldNotifyFlags = 0xC6A7
bool m_objectUpdated = 0xF7
bool m_inWorld = 0x7F
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x7FF7C7844F30
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x7FF7C6B9FE40
PositionXYZStreamer
<user defined> m_pos = 0x7FF7C6B9FE40
PositionXYZOStreamer
<user defined> m_pos = 0x7FF7C6B9FE40
float m_positionX = -23807.125000
float m_positionY = 0.000000
float m_positionZ = -24092.906250
float m_orientation = 0.000000
unsigned int m_mapId = 0xC6BC3A30
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x7FF7
[1] = 0xC6BC3AA0
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0xC6AC7270
[1] = 0x7FF7
unsigned int m_flags = 0xC6A62290
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x7FF7
[1] = 0xC6BAA380
[2] = 0x7FF7
[3] = 0xC6BC7D80
[4] = 0x7FF7
[5] = 0xC6BB95F0
[6] = 0x7FF7
[7] = 0xC6C242C0
[8] = 0x7FF7
[9] = 0xC6A8A840
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0xC6A5CDF0
[1] = 0x7FF7
[2] = 0xC6A5CE00
[3] = 0x7FF7
[4] = 0xC6A5CDD0
[5] = 0x7FF7
[6] = 0xC6A84B20
[7] = 0x7FF7
[8] = 0xC6A84C60
[9] = 0x7FF7
unsigned int m_flags = 0xC6AA2580
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x7FF7
[1] = 0xC6BB0C40
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0xC6A973A0
[1] = 0x7FF7
unsigned int m_flags = 0xC6A5E110
unsigned int LastUsedScriptID = 0x7FF7
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x7FF7C6BB0500
unsigned int flags = 0xC6A67A50
unsigned int flags2 = 0x7FF7
Position pos
PositionXYStreamer
Position* Pos = 0x7FF7C6B9B350
PositionXYZStreamer
<user defined> m_pos = 0x7FF7C6B9B350
PositionXYZOStreamer
<user defined> m_pos = 0x7FF7C6B9B350
float m_positionX = -23769.656250
float m_positionY = 0.000000
float m_positionZ = -21886.625000
float m_orientation = 0.000000
unsigned int time = 0xC6BA8BF0
TransportInfo
ObjectGuid guid = 0x7FF7C6BB0500
Position pos = 0x7FF7C7845018
int seat = 0x40
unsigned int time = 0x7FF7
unsigned int time2 = 0xC6BA8BF0
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x7FF7C6BFC8A0
Position pos = 0x7FF7C7845040
int seat = 0x60
unsigned int time = 0x7FF7
unsigned int time2 = 0xC6A98CE0
float pitch = -24865.625000
unsigned int fallTime = 0x7FF7
JumpInfo
float zspeed = -23938.500000
float sinAngle = 0.000000
float cosAngle = -21309.156250
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = -21943.187500
float sinAngle = 0.000000
float cosAngle = -24113.156250
float xyspeed = 0.000000
float splineElevation = -21942.906250
ElunaEventProcessor* elunaEvents = 0x7FF7C6BC5CE0
std::string m_name = "H�\$H�t$H�|$ UH��H��`��H��E��uE3��V���H�..."
bool m_isActive = 0xC0
bool m_isFarVisible = 0x4C
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x30
bool m_isWorldObject = 0xF7
ZoneScript* m_zoneScript = 0x7FF7C6F7B400
unsigned int _zoneId = 0xC6F78500
unsigned int _areaId = 0x7FF7
float _floorZ = -31703.687500
bool _outdoors = 0xF7
LiquidData _liquidData
unsigned int Entry = 0xC6F783B0
unsigned int Flags = 0x7FF7
float Level = -31683.562500
float DepthLevel = 0.000000
int Status = 0xC6F7A6C0
bool _updatePositionData = 0xF7
Transport* m_transport = 0x7FF7C6F7A940
GameObject
WorldObject
Object
DataMap CustomData = 0x7FF7C6F7A948
unsigned int m_objectType = 0x548B
int m_objectTypeId = 0xFCB8B48
unsigned int m_updateFlag = 0xF028
int* m_int32Values = 0x1B841C9570FC0 <Unable to read memory>
unsigned int* m_uint32Values = 0x1B841C9570FC0 <Unable to read memory>
float* m_floatValues = 0x1B841C9570FC0 <Unable to read memory>
UpdateMask _changesMask = 0x7FF7C6F7A9A0
unsigned int m_valuesCount = 0xFF3
unsigned int _fieldNotifyFlags = 0x7411
bool m_objectUpdated = 0x24
bool m_inWorld = 0x60
PackedGuid m_PackGUID = 0x7FF7C6F7A9B8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xCB8B48D78B000000
PositionXYZStreamer
<user defined> m_pos = 0xCB8B48D78B000000
PositionXYZOStreamer
<user defined> m_pos = 0xCB8B48D78B000000
float m_positionX = -0.000000
float m_positionY = -18256302.000000
float m_positionZ = -221247.796875
float m_orientation = 38027212.000000
unsigned int m_mapId = 0xA1E86024
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x7FF7C6F7A9FC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x7FF7C6F7AA08
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x7FF7C6F7AA14
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x7FF7C6F7AA48
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x7FF7C6F7AA7C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x7FF7C6F7AA88
unsigned int LastUsedScriptID = 0xF3000003
MovementInfo m_movementInfo = 0x7FF7C6F7AA98
ElunaEventProcessor* elunaEvents = 0xF0090A4410D280F
std::string m_name = 0x7FF7C6F7AB10 <Unable to read memory>
bool m_isActive = 0xFF
bool m_isFarVisible = 0xF
std::optional<float> m_visibilityDistanceOverride = 0x2C08B73840C8FF
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x44F3F08B44000003
unsigned int _zoneId = 0x8554100F
unsigned int _areaId = 0x2F0F45C7
float _floorZ = 0.000000
bool _outdoors = 0x3
LiquidData _liquidData = 0x7FF7C6F7AB58
bool _updatePositionData = 0x8B
Transport* m_transport = 0x8B48D8B70FFFC2FA
Map* m_currMap = 0xB70FFFC2DF52E8CF
unsigned int m_InstanceId = 0x66D82BC0
unsigned int m_phaseMask = 0xFFB6E0F
bool m_useCombinedPhases = 0x5B
unsigned int m_notifyflags = 0xFF3
unsigned int m_executed_notifies = 0x3D59
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x7FF7C6F7AB90
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0x7FF7C6F7ABD0
MovableMapObject
Cell _currentCell = 0xC0570FCF
int _moveState = 0xC15F0FF3
Loot loot = 0x7FF7C6F7AC00
unsigned int m_groupLootTimer = 0xE8CC0077
unsigned int lootingGroupLowGUID = 0x421AD8
GameObjectModel* m_model = 0x17F840FDB84
unsigned int m_spellId = 0x310DE3E8
int m_respawnTime = 0x4C42BE00009F45C7
unsigned int m_respawnDelayTime = 0x4CC77D89
unsigned int m_despawnDelay = 0x48D77D89
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime = 0xC60000000FDF45C7
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime = 0x20B900C745
int m_lootState = 0x421A67E8
bool m_spawnedByDefault = 0x0
unsigned int m_cooldownTime = 0x12D7
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList = 0x7FF7C6F7AD20
ObjectGuid m_ritualOwnerGUID = 0xA345C7D88B48
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0x7FF7C6F7AD68
unsigned int m_usetimes = 0x45C60000
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0x7FF7C6F7AD80
unsigned int m_spawnId = 0xBF45C748
GameObjectTemplate* m_goInfo = 0xF0090A14905100F
GameObjectData* m_goData = 0x90A14F0DB70F0011
GameObjectValue m_goValue = 0x7FF7C6F7ADA8
bool m_allowModifyDestructibleBuilding = 0x0
int m_packedRotation = 0x558D48A3458D4CCE
G3D::Quat m_localRotation = 0x7FF7C6F7ADC8
Position m_stationaryPosition = 0x7FF7C6F7ADD8
ObjectGuid m_lootRecipient = 0x48C18B48A74D8B48
unsigned int m_lootRecipientGroup = 0x1000FA81
unsigned int m_LootMode = 0x0
unsigned int m_lootGenerationTime = 0x27C28348
ObjectGuid m_linkedTrap = 0x48F8C08348C12B48
ObjectGuid _lootStateUnitGUID = 0x4D15FF07761FF883
GameObjectAI* m_AI = 0x42199FE8CC007772
bool m_saveStateOnDb = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _passengers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x558B4800
<user defined> _Move_tag = 0x558B4800
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x7FF7C6F7AE28
Map* m_currMap = 0x7FF7C6F78B40
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x7FF7C6F78B48
LinkedListElement iLast = 0x7FF7C6F78B58
unsigned int iSize = 0x4CC87089
<user defined> ?$Iterator@VLinkedListElement@@ = 0x688D4854
<user defined> iterator = 0x688D4854
<user defined> iterator = 0x88C48B48
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x4155105088C48B48
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x44A87029
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x8840290F44A87029
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x8840290F44A87029
std::_List_node<Unit *,void *>* _Predecessor = 0xBAF2B60FC0570F45
std::_List_node<Unit *,void *>* _Next = 0x90290F4400000036
<user defined> _Equal_range_result = 0x44A87029
<user defined> _Multi_equal_check_result = 0x44A87029
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x44A87029
std::list<Unit *,std::allocator<Unit *> > _List = 0x7FF7C6F78B78
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x7FF7C6F78B88
unsigned int _Mask = 0x45110FF3C05B0FC0
unsigned int _Maxidx = 0x8D4CFFACB862E838
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x4C2024748840304D
<user defined> _Copy_tag = 0x4C2024748840304D
<user defined> _Move_tag = 0x4C2024748840304D
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x7FF7C6F78BB0
<user defined> value_compare = 0x8840304D
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x7FF7C6F78BC0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x7FF7C6F78C00
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x7FF7C6F78C18
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x7FF7C6F78C30
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x7FF7C6F78C48
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x7FF7C6F78C98
std::shared_mutex MMapLock
void* _Myhandle = 0xE93045110F44F300
MapEntry* i_mapEntry = 0xAE1797E8000004BB
unsigned int MapID = 0xAE1797E8000004BB <Unable to read memory>
unsigned int map_type = 0xAE1797E8000004BF <Unable to read memory>
unsigned int Flags = 0xAE1797E8000004C3 <Unable to read memory>
char*[16] name
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
unsigned int linked_zone = 0xAE1797E800000547 <Unable to read memory>
unsigned int multimap_id = 0xAE1797E80000054B <Unable to read memory>
int entrance_map = 0xAE1797E80000054F <Unable to read memory>
float entrance_x = 0xAE1797E800000553 <Unable to read memory>
float entrance_y = 0xAE1797E800000557 <Unable to read memory>
unsigned int addon = 0xAE1797E80000055B <Unable to read memory>
unsigned int unk_time = 0xAE1797E80000055F <Unable to read memory>
unsigned int maxPlayers = 0xAE1797E800000563 <Unable to read memory>
unsigned int i_spawnMode = 0xFF
unsigned int i_InstanceId = 0xF883C8FF
unsigned int m_unloadTimer = 0xA2870F0A
float m_VisibleDistance = 131072.062500
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x9848FF4E72F2158D
int _instanceResetPeriod = 0x4800B194C8828C8B
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x7FF7C6F78D20
LinkedListElement iLast = 0x7FF7C6F78D30
unsigned int iSize = 0xF45F3C0
<user defined> ?$Iterator@VLinkedListElement@@ = 0xCC8B4900
<user defined> iterator = 0xCC8B4900
<user defined> iterator = 0xE1FFCA03
iterator
MapReference* _Ptr = 0x54BAE1FFCA03
const_iterator
MapReference* _Ptr = 0x54BAE1FFCA03
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x55C0F44F3C0580F
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x7855AC
<user defined> _Move_tag = 0x7855AC
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x7FF7C6F78D50
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0xE8CC8B4900000054
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x7FF7C6F78D68
<user defined> _Move_tag = 0x7FF7C6F78D68
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x7FF7C6F78D68
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0xADE8F02A0F48F3CC
Map* m_parentMap = 0xF44F3C08BFFAE43
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0xF44F3C08BFFAE4B
LinkedListElement iLast = 0xF44F3C08BFFAE5B
unsigned int iSize = 0xF44F3C08BFFAE6B <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0xF44F3C08BFFAE4B <Unable to read memory>
<user defined> iterator = 0xF44F3C08BFFAE4B <Unable to read memory>
<user defined> iterator = 0xF44F3C08BFFAE43
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility = 0xF44F3C08BFFAE73
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0xF44F3C08BFFAEB3
DataMap CustomData = 0xF44F3C08BFFAEC3
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0xF44F3C08BFFAF03
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0xF44F3C08BFFAF1B
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0xF44F3C08BFFAF33
std::mutex Lock = 0xF44F3C08BFFAF4B
std::mutex GridLock = 0xF44F3C08BFFAF9B
std::shared_mutex MMapLock = 0xF44F3C08BFFAFEB <Unable to read memory>
MapEntry* i_mapEntry = <Unable to read memory>
unsigned int i_spawnMode = 0xF44F3C08BFFAFFB <Unable to read memory>
unsigned int i_InstanceId = 0xF44F3C08BFFAFFF <Unable to read memory>
unsigned int m_unloadTimer = 0xF44F3C08BFFB003 <Unable to read memory>
float m_VisibleDistance = 0xF44F3C08BFFB007 <Unable to read memory>
DynamicMapTree _dynamicTree = 0xF44F3C08BFFB00B <Unable to read memory>
int _instanceResetPeriod = 0xF44F3C08BFFB013 <Unable to read memory>
MapRefMgr m_mapRefMgr = 0xF44F3C08BFFB01B
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0xF44F3C08BFFB04B <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0xF44F3C08BFFB053
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0xF44F3C08BFFB063 <Unable to read memory>
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports = 0xF44F3C08BFFB06B
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter = 0xF44F3C08BFFB07B <Unable to read memory>
Map* m_parentMap = <Unable to read memory>
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0xF44F3C08BFFB08B
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
GridMap*[64] GridMaps
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0xF44F3C08C00308B
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
std::bitset<262144> marked_cells = 0xF44F3C08C00B08B
std::bitset<262144> marked_cells_large = 0xF44F3C08C01308B
bool i_scriptLock = 0xF44F3C08C01B08B <Unable to read memory>
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0xF44F3C08C01B093
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0xF44F3C08C01B0D3
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0xF44F3C08C01B0E3
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0xF44F3C08C01B123
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0xF44F3C08C01B133
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0xF44F3C08C01B173
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0xF44F3C08C01B1B3
unsigned int _defaultLight = 0xF44F3C08C01B1F3 <Unable to read memory>
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators = 0xF44F3C08C01B1FB
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0xF44F3C08C01B20B
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0xF44F3C08C01B353
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0xF44F3C08C01B393
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell = 0xF44F3C08C01B3D3
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0xF44F3C08C01B413
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0xF44F3C08C01B453
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0xF44F3C08C01B493
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x44F3C0570F384510
[1] = 0xF3007952ED05590F
[2] = 0x580F44F3C02A0F48
[3] = 0x44F3C0580F44F3C6
[4] = 0xF300785551055C0F
[5] = 0x3F5E93045110F44
[6] = 0xB024BC290F0000
[7] = 0x290F44CC8B490000
[8] = 0x570F00000090248C
[9] = 0xF306E8C9570F45FF
[0] = 0x7FF7C6F78D88
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x1ED83491CC78349
[1] = 0x445024448B489075
[2] = 0x18408B05742C6838
[3] = 0xF86E0F66C03302EB
[4] = 0x8B41FF5B0FC0570F
[5] = 0xFF3C02A0F48F3C6
[6] = 0xEBFA5E0F41F3F859
[7] = 0x8B0574002C79801B
[8] = 0x4466C03302EB1841
[9] = 0xF3C95B0F45C86E0F
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x570F45FFAE3FA3E8
[1] = 0xC02A0F4CF3C08BC0
[2] = 0x7861A7055C0F44F3
[3] = 0xEB3045110F44F300
[4] = 0x413045100F44F306
[5] = 0x1B841C68B
[6] = 0x8B49D68B41C00348
[7] = 0x94C484110F45F3CC
[8] = 0xFFB0F2D0E8000019
[9] = 0x8B49D68B41C03345
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x781FF0055C0FF3
[1] = 0x75E8442444110FF3
[2] = 0x44244C8D48FFACB0
[3] = 0x4C89483024748840
[4] = 0x4840244C8D4C2824
[5] = 0x8948D48B49204D8D
[6] = 0x4838458D4C20244C
[7] = 0xF3FFF68169E8C88B
[8] = 0xF414024442C0F4C
[9] = 0xA266E8CC8B49D7B7
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x580FF3C05B0FC06E
[1] = 0xCE8B4804568D41F8
[2] = 0x580FF3FFC30463E8
[3] = 0x8B480031252AE8F8
[4] = 0x75894CC77D8840D8
[5] = 0x45C748E775894CD7
[6] = 0x7588440000000FEF
[7] = 0x31B2E8204E8D41D7
[8] = 0x13E745C7480042
[9] = 0x1FEF45C7480000
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xE775894C0042302C
[1] = 0xFEF45C748
[2] = 0xF558B4800D745C6
[3] = 0xFF48347210FA8348
[4] = 0xC18B48F74D8B48C2
[5] = 0x7200001000FA8148
[6] = 0x498B4827C283481C
[7] = 0xF8C08348C12B48F8
[8] = 0x15FF07761FF88348
[9] = 0x2FDEE8CC0077888C
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xF8C08348C12B48F8
[1] = 0x15FF07761FF88348
[2] = 0x2E16E8CC007786C4
[3] = 0x17B840FDB840042
[4] = 0x4800312121E80000
[5] = 0xBE0000BB45C7D88B
[6] = 0x7D894CE77D894C42
[7] = 0xFFF45C748F7
[8] = 0x20B900E745C600
[9] = 0x4800422DA5E80000
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x78290FFA8BE87029
[1] = 0xF440000003EBAD8
[2] = 0xF44D98B48C84029
[3] = 0xA850290F44B84829
[4] = 0x1C7EE89858290F44
[5] = 0xC03345F0280FFFAE
[6] = 0x33CB35E0FF3
[7] = 0x346E8CB8B48D78B
[8] = 0x508D41C03345FFB1
[9] = 0xF3F8280FC9570F16
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xF60EC8348572024
[1] = 0x290FDA8B50247429
[2] = 0x570FF18B4840247C
[3] = 0x66FF3240F6570FFF
[4] = 0x841F0F
[5] = 0x80248C8D48068B48
[6] = 0x30247C8840000000
[7] = 0x28244C894801B141
[8] = 0x78244C8D48C03345
[9] = 0x4820244C8948D38B
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x568D41BF4D110FF3
[1] = 0xC2FA67E8CE8B4802
[2] = 0xFF3BB4D100FF3FF
[3] = 0x41BB4D110FF3C858
[4] = 0x8B4801B04117568D
[5] = 0xB60FFFAE04DAE8CE
[6] = 0x100FF3C88BC8FFC0
[7] = 0xFF3C8280FEF8544
[8] = 0x48CB590FF3BB5D10
[9] = 0xFF30090AEE2058D
GridMap*[64] GridMaps
[0] = 0x402444280F000000
[1] = 0xD024847F0F66
[2] = 0xD024948D4800
[3] = 0xE0248C8D4800
[4] = 0x4890FF4FFDE2E800
[5] = 0x721018788348D08B
[6] = 0x10408B48108B4803
[7] = 0x4489484024548948
[8] = 0x66402444280F4824
[9] = 0xD024847F0F
[0] = 0x7FF7C6F80D88
<user defined>*[64] GridMap
[0] = 0x7200001000FA8148
[1] = 0x498B4827C283481C
[2] = 0xF8C08348C12B48F8
[3] = 0x15FF07761FF88348
[4] = 0xB806E8CC007710B4
[5] = 0x4DC840FDB840041
[6] = 0x4800310E81E80000
[7] = 0x9047370D8D48D88B
[8] = 0xC74860244C894800
[9] = 0x890000002D682444
<user defined>*[64] GridMap
[0] = 0xE8CC00770ED215FF
[1] = 0x24A4894C0041B624
[2] = 0x2484C748000000C0
[3] = 0xF000000C8
[4] = 0xB02484C6
[5] = 0xA024848B4C
[6] = 0xFF49187210F88349
[7] = 0x8824948B48C0
[8] = 0x88248C8D4800
[9] = 0x9E9FF518ACAE800
<user defined>*[64] GridMap
[0] = 0x9824A4894C00
[1] = 0xA02484C74800
[2] = 0x2484C60000000F00
[3] = 0x7B8410000000088
[4] = 0x3F96158D48000000
[5] = 0x88248C8D480077
[6] = 0x90FF4FCE91E80000
[7] = 0x7F0F66402444280F
[8] = 0x8D4C000000B02484
[9] = 0xB041000000B0248C
<user defined>*[64] GridMap
[0] = 0x48C18B48000000B0
[1] = 0x1C7200001000FA81
[2] = 0xF8498B4827C28348
[3] = 0x48F8C08348C12B48
[4] = 0xAD15FF07761FF883
[5] = 0x41B1FFE8CC00770A
[6] = 0x805840FDB8400
[7] = 0x8B480031087AE800
[8] = 0x9040B0058D48D8
[9] = 0x44C7484024448948
<user defined>*[64] GridMap
[0] = 0x1C7200001000FA81
[1] = 0xF8498B4827C28348
[2] = 0x48F8C08348C12B48
[3] = 0xB515FF07761FF883
[4] = 0x41B007E8CC007708
[5] = 0xC024A4894C00
[6] = 0xC82484C74800
[7] = 0x2484C60000000F00
[8] = 0x948B4800000000B0
[9] = 0xFA8348000000A024
<user defined>*[64] GridMap
[0] = 0x4C48244489480000
[1] = 0x4C000000B024A489
[2] = 0x48000000C024A489
[3] = 0xF000000C82484C7
[4] = 0xB02484C6000000
[5] = 0x7B841000000
[6] = 0x773988158D4800
[7] = 0xB0248C8D48
[8] = 0x280F90FF4FC883E8
[9] = 0x24847F0F66402444
<user defined>*[64] GridMap
[0] = 0x88248C8B48C2FF48
[1] = 0x8148C18B48000000
[2] = 0x481C7200001000FA
[3] = 0x48F8498B4827C283
[4] = 0x8348F8C08348C12B
[5] = 0x4A615FF07761FF8
[6] = 0x41ABF8E8CC0077
[7] = 0x1FE840FDB84
[8] = 0xD88B4800310273E8
[9] = 0x4900E077E90D8D48
<user defined>*[64] GridMap
[0] = 0x20B9FFFFFA86E9FF
[1] = 0x41A9E4E8000000
[2] = 0xC085486024448948
[3] = 0x58890870894C1D74
[4] = 0x190248C8B10
[5] = 0xE31E0D8D48184889
[6] = 0x4903EB0889480090
[7] = 0x8B483E04894AC48B
[8] = 0x334800000130248C
[9] = 0x8B480041AF3AE8CC
<user defined>*[64] GridMap
[0] = 0x2444894800000098
[1] = 0xB024A4894C48
[2] = 0xC82484C74800
[3] = 0x2484C60000000F00
[4] = 0x84C74800000000B0
[5] = 0x7000000C024
[6] = 0x8900773389058B00
[7] = 0xB70F000000B02484
[8] = 0x8489660077337F05
[9] = 0x5B60F000000B424
std::bitset<262144> marked_cells
<user defined> reference = 0x7FF7C6F88D88
unsigned int[4096] _Array
[0] = 0x448D4C40244C7F0F
[1] = 0x484024548D486024
[2] = 0xE800000088248C8D
[3] = 0x848D489000398CCC
[4] = 0xBC83480000008824
[5] = 0xF4810000000A024
[6] = 0x4800000088248443
[7] = 0x24848B4840244489
[8] = 0x2444894800000098
[9] = 0xB024A4894C48
std::bitset<262144> marked_cells_large
<user defined> reference = 0x7FF7C6F90D88
unsigned int[4096] _Array
[0] = 0x7210FA8348000000
[1] = 0x248C8B48C2FF4838
[2] = 0x48C18B48000000B0
[3] = 0x1C7200001000FA81
[4] = 0xF8498B4827C28348
[5] = 0x48F8C08348C12B48
[6] = 0x9D15FF07761FF883
[7] = 0x40B9EFE8CC007612
[8] = 0x805840FDB8400
[9] = 0x8B480030106AE800
bool i_scriptLock = 0x11
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF7C6F98D90
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x8B41000001302484
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x8B41000001302484
std::_List_node<WorldObject *,void *>* _Predecessor = 0x48FAB70FF08B4DD9
std::_List_node<WorldObject *,void *>* _Next = 0xFF8566E43345F18B
<user defined> _Equal_range_result = 0x7FF7C6F98D90
<user defined> _Multi_equal_check_result = 0x7FF7C6F98D90
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x1302484
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x7FF7C6F98D98
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x7FF7C6F98DA8
unsigned int _Mask = 0x400000000F000000
unsigned int _Maxidx = 0x48000000B024BC88
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x7000000C02484C7
<user defined> _Copy_tag = 0x7000000C02484C7
<user defined> _Move_tag = 0x7000000C02484C7
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x7FF7C6F98DD0
<user defined> value_compare = 0x7FF7C6F98DD0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF7C6F98DE0
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0xB0248C8900
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0xB0248C8900
std::_List_node<WorldObject *,void *>* _Predecessor = 0x660075C55D0DB70F
std::_List_node<WorldObject *,void *>* _Next = 0xF000000B4248C89
<user defined> _Equal_range_result = 0x7FF7C6F98DE0
<user defined> _Multi_equal_check_result = 0x7FF7C6F98DE0
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x248C8900
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x7FF7C6F98DE8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x7FF7C6F98DF8
unsigned int _Mask = 0xB024948D48
unsigned int _Maxidx = 0x2F7AD0E8C88B48
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0xC824948B48D8B60F
<user defined> _Copy_tag = 0xC824948B48D8B60F
<user defined> _Move_tag = 0xC824948B48D8B60F
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x7FF7C6F98E20
<user defined> value_compare = 0x7FF7C6F98E20
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF7C6F98E30
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x248C8B48C2FF4838
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x248C8B48C2FF4838
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x48C18B48000000B0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x1C7200001000FA81
<user defined> _Equal_range_result = 0x7FF7C6F98E30
<user defined> _Multi_equal_check_result = 0x7FF7C6F98E30
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0xC2FF4838
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x7FF7C6F98E38
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x7FF7C6F98E48
unsigned int _Mask = 0x40394FE8CC007591
unsigned int _Maxidx = 0x805840FDB8400
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x8B48002F8FCAE800
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x8B48002F8FCAE800
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x8B48002F8FCAE800
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x8EC800058D48D8
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x44C7484024448948
<user defined> _Equal_range_result = 0x8B48002F8FCAE800
<user defined> _Multi_equal_check_result = 0x8B48002F8FCAE800
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x8FCAE800
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x7FF7C6F98E78
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x7FF7C6F98E88
unsigned int _Mask = 0xC602444C74800
unsigned int _Maxidx = 0xD024848D480000
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0xF68244489480000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0xF68244489480000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0xF68244489480000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x447F0F6660244428
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = 0x6640244C280F6024
<user defined> _Equal_range_result = 0xF68244489480000
<user defined> _Multi_equal_check_result = 0xF68244489480000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x89480000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x7FF7C6F98EB8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x7FF7C6F98EC8
unsigned int _Mask = 0x848D489000388B8C
unsigned int _Maxidx = 0xBC83480000008824
unsigned int _defaultLight = 0xA024
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x4800000088248443
<user defined> _Copy_tag = 0x4800000088248443
<user defined> _Move_tag = 0x4800000088248443
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x7FF7C6F98EF8
<user defined> value_compare = 0x7FF7C6F98EF8
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x7FF7C6F98F08
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x7FF7C6F99050
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x515FF07761FF883
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x515FF07761FF883
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x403757E8CC007590
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0xC024A4894C00
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x515FF07761FF883
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x403757E8CC007590
unsigned int _Distance = 0xC024A4894C00
<user defined> _Multi_equal_check_result = 0x7FF7C6F99050
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x761FF883
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x7FF7C6F99058
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x7FF7C6F99068
unsigned int _Mask = 0xFA8348000000A024
unsigned int _Maxidx = 0x8B48C2FF48397210
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x8B4800000088248C
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x8B4800000088248C
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x8B4800000088248C
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x1000FA8148C1
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x8B4827C283481C72
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x8B4800000088248C
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x1000FA8148C1
unsigned int _Distance = 0x8B4827C283481C72
<user defined> _Multi_equal_check_result = 0x8B4800000088248C
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x88248C
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x7FF7C6F99098
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x7FF7C6F990A8
unsigned int _Mask = 0x5ADE990004036
unsigned int _Maxidx = 0x3B660000051FB800
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0xE8000002E4820FF8
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0xE8000002E4820FF8
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0xE8000002E4820FF8
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x24A4894C002F8D64
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = 0x2484C748000000B0
<user defined> _Equal_range_result = 0xE8000002E4820FF8
<user defined> _Multi_equal_check_result = 0xE8000002E4820FF8
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0xE4820FF8
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x7FF7C6F990D8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x7FF7C6F990E8
unsigned int _Mask = 0xC23E0D8B00000007
unsigned int _Maxidx = 0xB0248C890075
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x75C2340DB70F00
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x75C2340DB70F00
<user defined> _Range_eraser = 0x75C2340DB70F00
<user defined> _Equal_range_result = 0x75C2340DB70F00
<user defined> _Multi_equal_check_result = 0x75C2340DB70F00
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0xDB70F00
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x7FF7C6F99118
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x7FF7C6F99128
unsigned int _Mask = 0x2F77A7E8C88B4800
unsigned int _Maxidx = 0x24948B48D8B60F00
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x10FA8348000000C8
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x10FA8348000000C8
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x10FA8348000000C8
std::_List_node<Corpse *,void *>* _Predecessor = 0x8C8B48C2FF483872
std::_List_node<Corpse *,void *>* _Next = 0xC18B48000000B024
<user defined> _Equal_range_result = 0x10FA8348000000C8
<user defined> _Multi_equal_check_result = 0x10FA8348000000C8
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0xC8
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x7FF7C6F99158
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x7FF7C6F99168
unsigned int _Mask = 0x15FF07761FF88348
unsigned int _Maxidx = 0x3626E8CC00758ED4
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x4DC840FDB840040
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x4DC840FDB840040
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x4DC840FDB840040
std::_List_node<Object *,void *>* _Predecessor = 0x48002F8CA1E80000
std::_List_node<Object *,void *>* _Next = 0x8EC5570D8D48D88B
<user defined> _Equal_range_result = 0x4DC840FDB840040
<user defined> _Multi_equal_check_result = 0x4DC840FDB840040
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0xDB840040
std::list<Object *,std::allocator<Object *> > _List = 0x7FF7C6F99198
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x7FF7C6F991A8
unsigned int _Mask = 0xF66000000D02484
unsigned int _Maxidx = 0x48000000D024847F
unsigned int m_InstanceId = 0xC6F79D80
unsigned int m_phaseMask = 0x7FF7
bool m_useCombinedPhases = 0x80
unsigned int m_notifyflags = 0xC6F7
unsigned int m_executed_notifies = 0x7FF7
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0xC6A88920
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x7FF7C6A88920
<user defined> _Range_eraser = 0xC6A88920
<user defined> _Equal_range_result = 0xC6A88920
<user defined> _Multi_equal_check_result = 0xC6A88920
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0xC6A88920
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x7FF7C7845110
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x7FF7C7845120
unsigned int _Mask = 0x7FF7C6A9F6C0
unsigned int _Maxidx = 0x7FF7C6A7CA50
Local WorldObject** <begin>$L2 = 0x2B26E136940
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x2B26E136948
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x2
unsigned int* m_uint32Values = 0x2
float* m_floatValues = 0.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x52E
unsigned int _blockCount = 0x2A
unsigned int* _bits = 0x0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x2B26E1369B8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC5B1D324451258DB
PositionXYZStreamer
<user defined> m_pos = 0xC5B1D324451258DB
PositionXYZOStreamer
<user defined> m_pos = 0xC5B1D324451258DB
float m_positionX = 2341.553467
float m_positionY = -5690.392578
float m_positionZ = 153.920776
float m_orientation = 5.484117
unsigned int m_mapId = 0x261
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x2
unsigned int flags = 0x1000A00
unsigned int flags2 = 0x0
Position pos
PositionXYStreamer
Position* Pos = 0xC5B43D0245092665
PositionXYZStreamer
<user defined> m_pos = 0xC5B43D0245092665
PositionXYZOStreamer
<user defined> m_pos = 0xC5B43D0245092665
float m_positionX = 2194.399658
float m_positionY = -5767.625977
float m_positionZ = 101.421753
float m_orientation = 1.692220
unsigned int time = 0x52224
TransportInfo
ObjectGuid guid = 0x2
Position pos = 0x2B26E136AA0
int seat = 0xF0
unsigned int time = 0x3FD89AA8
unsigned int time2 = 0x52224
MovementInfo::TransportInfo transport
ObjectGuid guid = 0xF15000706E0000DF
Position pos = 0x2B26E136AC8
int seat = 0x0
unsigned int time = 0x0
unsigned int time2 = 0x0
float pitch = 0.000000
unsigned int fallTime = 0xC0
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = 0x2B26E136930
std::string m_name = "Naevyn"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x10CA
unsigned int _areaId = 0x1104
float _floorZ = 153.920074
bool _outdoors = 0x1
LiquidData _liquidData
unsigned int Entry = 0x0
unsigned int Flags = 0x0
float Level = -100000.000000
float DepthLevel = -100000.000000
int Status = 0x0
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x2B26F3DA020
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x2B26F3DA028
LinkedListElement iLast = 0x2B26F3DA038
unsigned int iSize = 0x8
<user defined> ?$Iterator@VLinkedListElement@@ = 0x72FF8040
<user defined> iterator = 0x72FF8040
<user defined> iterator = 0x7FF7C78530B0
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF7C78530B0
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x2B26F3B0850
std::_List_node<Unit *,void *>* _Next = 0x4
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x2B26F3DA058
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3DA068
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x2B26F30E4E0
<user defined> _Copy_tag = 0x2B26F30E4E0
<user defined> _Move_tag = 0x2B26F30E4E0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2B26F3DA090
<user defined> value_compare = 0x2B26F30E4E0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x2B26F3DA0A0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x2B26F3DA0E0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x2B26F3DA0F8
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x2B26F3DA110
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2B26F3DA128
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2B26F3DA178
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x2B2156E9D24
unsigned int MapID = 0x261
unsigned int map_type = 0x0
unsigned int Flags = 0x1D
char*[16] name
[0] = "Ebon Hold"
[1] = "칠흑의 요새"
[2] = ""
[3] = "Schwarze Festung"
[4] = "黑锋要塞"
[5] = "黯黑堡"
[6] = "El Bastión de Ébano"
[7] = "El Bastión de Ébano"
[8] = "Черный оплот"
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xE9
int entrance_map = 0x0
float entrance_x = 0.000000
float entrance_y = 0.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 125.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x2B26F3FA6C0
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x2B26F3DA200
LinkedListElement iLast = 0x2B26F3DA210
unsigned int iSize = 0x1
<user defined> ?$Iterator@VLinkedListElement@@ = 0x6E139670
<user defined> iterator = 0x6E139670
<user defined> iterator = 0xC7853080
iterator
MapReference* _Ptr = 0x7FF7C7853080
const_iterator
MapReference* _Ptr = 0x7FF7C7853080
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x2B26E139668
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x6F3131E0
<user defined> _Move_tag = 0x6F3131E0
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2B26F3DA230
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x2B26F3131E0
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x2B26F3DA248
<user defined> _Move_tag = 0x2B26F3DA248
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2B26F3DA248
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x2B26F313C00
Map* m_parentMap = 0x2B26F3DA020
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2B26F3DA268
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2B26F3E2268
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x2B26F3EA268
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x2B26F3F2268
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA270
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2B26F3B0150
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x2B26F3FA270
<user defined> _Multi_equal_check_result = 0x2B26F3FA270
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2B26F3FA278
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA288
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x2B26F30EAA0
<user defined> _Copy_tag = 0x2B26F30EAA0
<user defined> _Move_tag = 0x2B26F30EAA0
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2B26F3FA2B0
<user defined> value_compare = 0x2B26F3FA2B0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA2C0
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2B26F3B08B0
std::_List_node<WorldObject *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x2B26F3FA2C0
<user defined> _Multi_equal_check_result = 0x2B26F3FA2C0
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2B26F3FA2C8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA2D8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x2B26F2F8E80
<user defined> _Copy_tag = 0x2B26F2F8E80
<user defined> _Move_tag = 0x2B26F2F8E80
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2B26F3FA300
<user defined> value_compare = 0x2B26F3FA300
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA310
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x2B26F3136F0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x17
<user defined> _Equal_range_result = 0x2B26F3FA310
<user defined> _Multi_equal_check_result = 0x2B26F3FA310
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2B26F3FA318
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2B26F3FA328
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x2B26F313660
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2B26F3FA358
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2B26F3FA368
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x2B26F313BA0
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2B26F3FA398
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2B26F3FA3A8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x6E8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x2B26F30E3E0
<user defined> _Copy_tag = 0x2B26F30E3E0
<user defined> _Move_tag = 0x2B26F30E3E0
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2B26F3FA3D8
<user defined> value_compare = 0x2B26F3FA3D8
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x2B26F3FA3E8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA530
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x2B26F3133F0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x78E
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x2B26F3133F0
unsigned int _Distance = 0x78E
<user defined> _Multi_equal_check_result = 0x2B26F3FA530
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2B26F3FA538
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2B26F3FA548
unsigned int _Mask = 0x7FF
unsigned int _Maxidx = 0x800
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x2B26F313C30
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x25D
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x2B26F313C30
unsigned int _Distance = 0x25D
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2B26F3FA578
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2B26F3FA588
unsigned int _Mask = 0x3FF
unsigned int _Maxidx = 0x400
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x2B26F3BE7E0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2B26F3FA5B8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2B26F3FA5C8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2B26F3FA5F8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2B26F3FA608
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x2B26F3B08D0
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2B26F3FA638
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA648
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x2B26F3B08F0
std::_List_node<Object *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x2B26F3FA678
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA688
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x3F800000
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x2B26E136B98
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x2B26E136BA8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
Local std::exception& e = NULL
Local WorldObject** <begin>$L3 = 0x2B26E136940
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x2B26E136948
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x2
unsigned int* m_uint32Values = 0x2
float* m_floatValues = 0.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x52E
unsigned int _blockCount = 0x2A
unsigned int* _bits = 0x0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x2B26E1369B8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC5B1D324451258DB
PositionXYZStreamer
<user defined> m_pos = 0xC5B1D324451258DB
PositionXYZOStreamer
<user defined> m_pos = 0xC5B1D324451258DB
float m_positionX = 2341.553467
float m_positionY = -5690.392578
float m_positionZ = 153.920776
float m_orientation = 5.484117
unsigned int m_mapId = 0x261
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x2
unsigned int flags = 0x1000A00
unsigned int flags2 = 0x0
Position pos
PositionXYStreamer
Position* Pos = 0xC5B43D0245092665
PositionXYZStreamer
<user defined> m_pos = 0xC5B43D0245092665
PositionXYZOStreamer
<user defined> m_pos = 0xC5B43D0245092665
float m_positionX = 2194.399658
float m_positionY = -5767.625977
float m_positionZ = 101.421753
float m_orientation = 1.692220
unsigned int time = 0x52224
TransportInfo
ObjectGuid guid = 0x2
Position pos = 0x2B26E136AA0
int seat = 0xF0
unsigned int time = 0x3FD89AA8
unsigned int time2 = 0x52224
MovementInfo::TransportInfo transport
ObjectGuid guid = 0xF15000706E0000DF
Position pos = 0x2B26E136AC8
int seat = 0x0
unsigned int time = 0x0
unsigned int time2 = 0x0
float pitch = 0.000000
unsigned int fallTime = 0xC0
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = 0x2B26E136930
std::string m_name = "Naevyn"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x10CA
unsigned int _areaId = 0x1104
float _floorZ = 153.920074
bool _outdoors = 0x1
LiquidData _liquidData
unsigned int Entry = 0x0
unsigned int Flags = 0x0
float Level = -100000.000000
float DepthLevel = -100000.000000
int Status = 0x0
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x2B26F3DA020
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x2B26F3DA028
LinkedListElement iLast = 0x2B26F3DA038
unsigned int iSize = 0x8
<user defined> ?$Iterator@VLinkedListElement@@ = 0x72FF8040
<user defined> iterator = 0x72FF8040
<user defined> iterator = 0x7FF7C78530B0
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF7C78530B0
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x2B26F3B0850
std::_List_node<Unit *,void *>* _Next = 0x4
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x2B26F3DA058
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3DA068
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x2B26F30E4E0
<user defined> _Copy_tag = 0x2B26F30E4E0
<user defined> _Move_tag = 0x2B26F30E4E0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2B26F3DA090
<user defined> value_compare = 0x2B26F30E4E0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x2B26F3DA0A0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x2B26F3DA0E0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x2B26F3DA0F8
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x2B26F3DA110
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2B26F3DA128
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2B26F3DA178
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x2B2156E9D24
unsigned int MapID = 0x261
unsigned int map_type = 0x0
unsigned int Flags = 0x1D
char*[16] name
[0] = "Ebon Hold"
[1] = "칠흑의 요새"
[2] = ""
[3] = "Schwarze Festung"
[4] = "黑锋要塞"
[5] = "黯黑堡"
[6] = "El Bastión de Ébano"
[7] = "El Bastión de Ébano"
[8] = "Черный оплот"
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xE9
int entrance_map = 0x0
float entrance_x = 0.000000
float entrance_y = 0.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 125.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x2B26F3FA6C0
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x2B26F3DA200
LinkedListElement iLast = 0x2B26F3DA210
unsigned int iSize = 0x1
<user defined> ?$Iterator@VLinkedListElement@@ = 0x6E139670
<user defined> iterator = 0x6E139670
<user defined> iterator = 0xC7853080
iterator
MapReference* _Ptr = 0x7FF7C7853080
const_iterator
MapReference* _Ptr = 0x7FF7C7853080
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x2B26E139668
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x6F3131E0
<user defined> _Move_tag = 0x6F3131E0
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2B26F3DA230
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x2B26F3131E0
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x2B26F3DA248
<user defined> _Move_tag = 0x2B26F3DA248
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2B26F3DA248
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x2B26F313C00
Map* m_parentMap = 0x2B26F3DA020
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2B26F3DA268
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2B26F3E2268
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x2B26F3EA268
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x2B26F3F2268
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA270
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2B26F3B0150
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x2B26F3FA270
<user defined> _Multi_equal_check_result = 0x2B26F3FA270
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2B26F3FA278
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA288
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x2B26F30EAA0
<user defined> _Copy_tag = 0x2B26F30EAA0
<user defined> _Move_tag = 0x2B26F30EAA0
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2B26F3FA2B0
<user defined> value_compare = 0x2B26F3FA2B0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA2C0
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2B26F3B08B0
std::_List_node<WorldObject *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x2B26F3FA2C0
<user defined> _Multi_equal_check_result = 0x2B26F3FA2C0
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2B26F3FA2C8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA2D8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x2B26F2F8E80
<user defined> _Copy_tag = 0x2B26F2F8E80
<user defined> _Move_tag = 0x2B26F2F8E80
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2B26F3FA300
<user defined> value_compare = 0x2B26F3FA300
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA310
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x2B26F3136F0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x17
<user defined> _Equal_range_result = 0x2B26F3FA310
<user defined> _Multi_equal_check_result = 0x2B26F3FA310
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2B26F3FA318
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2B26F3FA328
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x2B26F313660
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2B26F3FA358
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2B26F3FA368
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x2B26F313BA0
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2B26F3FA398
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2B26F3FA3A8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x6E8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x2B26F30E3E0
<user defined> _Copy_tag = 0x2B26F30E3E0
<user defined> _Move_tag = 0x2B26F30E3E0
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2B26F3FA3D8
<user defined> value_compare = 0x2B26F3FA3D8
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x2B26F3FA3E8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA530
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x2B26F3133F0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x78E
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x2B26F3133F0
unsigned int _Distance = 0x78E
<user defined> _Multi_equal_check_result = 0x2B26F3FA530
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2B26F3FA538
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2B26F3FA548
unsigned int _Mask = 0x7FF
unsigned int _Maxidx = 0x800
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x2B26F313C30
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x25D
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x2B26F313C30
unsigned int _Distance = 0x25D
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2B26F3FA578
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2B26F3FA588
unsigned int _Mask = 0x3FF
unsigned int _Maxidx = 0x400
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x2B26F3BE7E0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2B26F3FA5B8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2B26F3FA5C8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2B26F3FA5F8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2B26F3FA608
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x2B26F3B08D0
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2B26F3FA638
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA648
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x2B26F3B08F0
std::_List_node<Object *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x2B26F3FA678
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA688
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x3F800000
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x2B26E136B98
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x2B26E136BA8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
Local WorldObject** <end>$L3 = 0x7074
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x707C
unsigned int m_objectType = 0x70BC <Unable to read memory>
int m_objectTypeId = 0x70C0 <Unable to read memory>
unsigned int m_updateFlag = 0x70C4 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask
unsigned int _fieldCount = 0x70D4 <Unable to read memory>
unsigned int _blockCount = 0x70D8 <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
unsigned int m_valuesCount = 0x70E4 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x70E6 <Unable to read memory>
bool m_objectUpdated = 0x70E8 <Unable to read memory>
bool m_inWorld = 0x70E9 <Unable to read memory>
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x70EC
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x711C <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x711C <Unable to read memory>
float m_positionX = 0x711C <Unable to read memory>
float m_positionY = 0x7120 <Unable to read memory>
float m_positionZ = 0x7124 <Unable to read memory>
float m_orientation = 0x7128 <Unable to read memory>
unsigned int m_mapId = 0x712C <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x7130 <Unable to read memory>
[1] = 0x7134 <Unable to read memory>
unsigned int m_flags = 0x7138 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x713C <Unable to read memory>
[1] = 0x7140 <Unable to read memory>
unsigned int m_flags = 0x7144 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x7148 <Unable to read memory>
[1] = 0x714C <Unable to read memory>
[2] = 0x7150 <Unable to read memory>
[3] = 0x7154 <Unable to read memory>
[4] = 0x7158 <Unable to read memory>
[5] = 0x715C <Unable to read memory>
[6] = 0x7160 <Unable to read memory>
[7] = 0x7164 <Unable to read memory>
[8] = 0x7168 <Unable to read memory>
[9] = 0x716C <Unable to read memory>
unsigned int m_flags = 0x7178 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x717C <Unable to read memory>
[1] = 0x7180 <Unable to read memory>
[2] = 0x7184 <Unable to read memory>
[3] = 0x7188 <Unable to read memory>
[4] = 0x718C <Unable to read memory>
[5] = 0x7190 <Unable to read memory>
[6] = 0x7194 <Unable to read memory>
[7] = 0x7198 <Unable to read memory>
[8] = 0x719C <Unable to read memory>
[9] = 0x71A0 <Unable to read memory>
unsigned int m_flags = 0x71AC <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x71B0 <Unable to read memory>
[1] = 0x71B4 <Unable to read memory>
unsigned int m_flags = 0x71B8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x71BC <Unable to read memory>
[1] = 0x71C0 <Unable to read memory>
unsigned int m_flags = 0x71C4 <Unable to read memory>
unsigned int LastUsedScriptID = 0x71C8 <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x71CC <Unable to read memory>
unsigned int flags = 0x71D4 <Unable to read memory>
unsigned int flags2 = 0x71D8 <Unable to read memory>
Position pos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x71DC <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x71DC <Unable to read memory>
float m_positionX = 0x71DC <Unable to read memory>
float m_positionY = 0x71E0 <Unable to read memory>
float m_positionZ = 0x71E4 <Unable to read memory>
float m_orientation = 0x71E8 <Unable to read memory>
unsigned int time = 0x71EC <Unable to read memory>
TransportInfo
ObjectGuid guid = 0x71CC <Unable to read memory>
Position pos = 0x71D4
int seat = 0x71E4 <Unable to read memory>
unsigned int time = 0x71E8 <Unable to read memory>
unsigned int time2 = 0x71EC <Unable to read memory>
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x71F4 <Unable to read memory>
Position pos = 0x71FC
int seat = 0x720C <Unable to read memory>
unsigned int time = 0x7210 <Unable to read memory>
unsigned int time2 = 0x7214 <Unable to read memory>
float pitch = 0x721C <Unable to read memory>
unsigned int fallTime = 0x7220 <Unable to read memory>
JumpInfo
float zspeed = 0x71CC <Unable to read memory>
float sinAngle = 0x71D0 <Unable to read memory>
float cosAngle = 0x71D4 <Unable to read memory>
float xyspeed = 0x71D8 <Unable to read memory>
MovementInfo::JumpInfo jump
float zspeed = 0x7224 <Unable to read memory>
float sinAngle = 0x7228 <Unable to read memory>
float cosAngle = 0x722C <Unable to read memory>
float xyspeed = 0x7230 <Unable to read memory>
float splineElevation = 0x7234 <Unable to read memory>
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x7244 <Unable to read memory>
bool m_isActive = 0x7264 <Unable to read memory>
bool m_isFarVisible = 0x7265 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0x7268 <Unable to read memory>
bool _Has_value = 0x726C <Unable to read memory>
bool m_isWorldObject = 0x7270 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x727C <Unable to read memory>
unsigned int _areaId = 0x7280 <Unable to read memory>
float _floorZ = 0x7284 <Unable to read memory>
bool _outdoors = 0x7288 <Unable to read memory>
LiquidData _liquidData
unsigned int Entry = 0x728C <Unable to read memory>
unsigned int Flags = 0x7290 <Unable to read memory>
float Level = 0x7294 <Unable to read memory>
float DepthLevel = 0x7298 <Unable to read memory>
int Status = 0x729C <Unable to read memory>
bool _updatePositionData = 0x72A0 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x72B4 <Unable to read memory>
unsigned int m_phaseMask = 0x72B8 <Unable to read memory>
bool m_useCombinedPhases = 0x72BC <Unable to read memory>
unsigned int m_notifyflags = 0x72BE <Unable to read memory>
unsigned int m_executed_notifies = 0x72C0 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x72C4 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x72C4 <Unable to read memory>
<user defined> _Equal_range_result = 0x72C4 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x72C4 <Unable to read memory>
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x72C4 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x72CC
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x72DC
unsigned int _Mask = 0x72F4 <Unable to read memory>
unsigned int _Maxidx = 0x72FC <Unable to read memory>
Local std::exception& e = NULL
Local unsigned int[4] temp
[0] = 0x70E8BB0
[1] = 0x2B2
[2] = 0xC6F1EFF1
[3] = 0x7FF7
Local unsigned int[4] sounds
[0] = 0x117702B0
[1] = 0x2B2
[2] = 0xC6F1F437
[3] = 0x7FF7
Local unsigned int count = 0x0
Local WorldObject** <end>$L5 = 0x8C03DF00897A0997
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x8C03DF00897A099F
unsigned int m_objectType = 0x8C03DF00897A09DF <Unable to read memory>
int m_objectTypeId = 0x8C03DF00897A09E3 <Unable to read memory>
unsigned int m_updateFlag = 0x8C03DF00897A09E7 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask
unsigned int _fieldCount = 0x8C03DF00897A09F7 <Unable to read memory>
unsigned int _blockCount = 0x8C03DF00897A09FB <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
unsigned int m_valuesCount = 0x8C03DF00897A0A07 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x8C03DF00897A0A09 <Unable to read memory>
bool m_objectUpdated = 0x8C03DF00897A0A0B <Unable to read memory>
bool m_inWorld = 0x8C03DF00897A0A0C <Unable to read memory>
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x8C03DF00897A0A0F
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8C03DF00897A0A3F <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8C03DF00897A0A3F <Unable to read memory>
float m_positionX = 0x8C03DF00897A0A3F <Unable to read memory>
float m_positionY = 0x8C03DF00897A0A43 <Unable to read memory>
float m_positionZ = 0x8C03DF00897A0A47 <Unable to read memory>
float m_orientation = 0x8C03DF00897A0A4B <Unable to read memory>
unsigned int m_mapId = 0x8C03DF00897A0A4F <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x8C03DF00897A0A53 <Unable to read memory>
[1] = 0x8C03DF00897A0A57 <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0A5B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x8C03DF00897A0A5F <Unable to read memory>
[1] = 0x8C03DF00897A0A63 <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0A67 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x8C03DF00897A0A6B <Unable to read memory>
[1] = 0x8C03DF00897A0A6F <Unable to read memory>
[2] = 0x8C03DF00897A0A73 <Unable to read memory>
[3] = 0x8C03DF00897A0A77 <Unable to read memory>
[4] = 0x8C03DF00897A0A7B <Unable to read memory>
[5] = 0x8C03DF00897A0A7F <Unable to read memory>
[6] = 0x8C03DF00897A0A83 <Unable to read memory>
[7] = 0x8C03DF00897A0A87 <Unable to read memory>
[8] = 0x8C03DF00897A0A8B <Unable to read memory>
[9] = 0x8C03DF00897A0A8F <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0A9B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x8C03DF00897A0A9F <Unable to read memory>
[1] = 0x8C03DF00897A0AA3 <Unable to read memory>
[2] = 0x8C03DF00897A0AA7 <Unable to read memory>
[3] = 0x8C03DF00897A0AAB <Unable to read memory>
[4] = 0x8C03DF00897A0AAF <Unable to read memory>
[5] = 0x8C03DF00897A0AB3 <Unable to read memory>
[6] = 0x8C03DF00897A0AB7 <Unable to read memory>
[7] = 0x8C03DF00897A0ABB <Unable to read memory>
[8] = 0x8C03DF00897A0ABF <Unable to read memory>
[9] = 0x8C03DF00897A0AC3 <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0ACF <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x8C03DF00897A0AD3 <Unable to read memory>
[1] = 0x8C03DF00897A0AD7 <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0ADB <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x8C03DF00897A0ADF <Unable to read memory>
[1] = 0x8C03DF00897A0AE3 <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0AE7 <Unable to read memory>
unsigned int LastUsedScriptID = 0x8C03DF00897A0AEB <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x8C03DF00897A0AEF <Unable to read memory>
unsigned int flags = 0x8C03DF00897A0AF7 <Unable to read memory>
unsigned int flags2 = 0x8C03DF00897A0AFB <Unable to read memory>
Position pos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8C03DF00897A0AFF <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8C03DF00897A0AFF <Unable to read memory>
float m_positionX = 0x8C03DF00897A0AFF <Unable to read memory>
float m_positionY = 0x8C03DF00897A0B03 <Unable to read memory>
float m_positionZ = 0x8C03DF00897A0B07 <Unable to read memory>
float m_orientation = 0x8C03DF00897A0B0B <Unable to read memory>
unsigned int time = 0x8C03DF00897A0B0F <Unable to read memory>
TransportInfo
ObjectGuid guid = 0x8C03DF00897A0AEF <Unable to read memory>
Position pos = 0x8C03DF00897A0AF7
int seat = 0x8C03DF00897A0B07 <Unable to read memory>
unsigned int time = 0x8C03DF00897A0B0B <Unable to read memory>
unsigned int time2 = 0x8C03DF00897A0B0F <Unable to read memory>
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x8C03DF00897A0B17 <Unable to read memory>
Position pos = 0x8C03DF00897A0B1F
int seat = 0x8C03DF00897A0B2F <Unable to read memory>
unsigned int time = 0x8C03DF00897A0B33 <Unable to read memory>
unsigned int time2 = 0x8C03DF00897A0B37 <Unable to read memory>
float pitch = 0x8C03DF00897A0B3F <Unable to read memory>
unsigned int fallTime = 0x8C03DF00897A0B43 <Unable to read memory>
JumpInfo
float zspeed = 0x8C03DF00897A0AEF <Unable to read memory>
float sinAngle = 0x8C03DF00897A0AF3 <Unable to read memory>
float cosAngle = 0x8C03DF00897A0AF7 <Unable to read memory>
float xyspeed = 0x8C03DF00897A0AFB <Unable to read memory>
MovementInfo::JumpInfo jump
float zspeed = 0x8C03DF00897A0B47 <Unable to read memory>
float sinAngle = 0x8C03DF00897A0B4B <Unable to read memory>
float cosAngle = 0x8C03DF00897A0B4F <Unable to read memory>
float xyspeed = 0x8C03DF00897A0B53 <Unable to read memory>
float splineElevation = 0x8C03DF00897A0B57 <Unable to read memory>
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x8C03DF00897A0B67 <Unable to read memory>
bool m_isActive = 0x8C03DF00897A0B87 <Unable to read memory>
bool m_isFarVisible = 0x8C03DF00897A0B88 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0x8C03DF00897A0B8B <Unable to read memory>
bool _Has_value = 0x8C03DF00897A0B8F <Unable to read memory>
bool m_isWorldObject = 0x8C03DF00897A0B93 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x8C03DF00897A0B9F <Unable to read memory>
unsigned int _areaId = 0x8C03DF00897A0BA3 <Unable to read memory>
float _floorZ = 0x8C03DF00897A0BA7 <Unable to read memory>
bool _outdoors = 0x8C03DF00897A0BAB <Unable to read memory>
LiquidData _liquidData
unsigned int Entry = 0x8C03DF00897A0BAF <Unable to read memory>
unsigned int Flags = 0x8C03DF00897A0BB3 <Unable to read memory>
float Level = 0x8C03DF00897A0BB7 <Unable to read memory>
float DepthLevel = 0x8C03DF00897A0BBB <Unable to read memory>
int Status = 0x8C03DF00897A0BBF <Unable to read memory>
bool _updatePositionData = 0x8C03DF00897A0BC3 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x8C03DF00897A0BD7 <Unable to read memory>
unsigned int m_phaseMask = 0x8C03DF00897A0BDB <Unable to read memory>
bool m_useCombinedPhases = 0x8C03DF00897A0BDF <Unable to read memory>
unsigned int m_notifyflags = 0x8C03DF00897A0BE1 <Unable to read memory>
unsigned int m_executed_notifies = 0x8C03DF00897A0BE3 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x8C03DF00897A0BE7 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x8C03DF00897A0BE7 <Unable to read memory>
<user defined> _Equal_range_result = 0x8C03DF00897A0BE7 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x8C03DF00897A0BE7 <Unable to read memory>
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x8C03DF00897A0BE7 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x8C03DF00897A0BEF
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x8C03DF00897A0BFF
unsigned int _Mask = 0x8C03DF00897A0C17 <Unable to read memory>
unsigned int _Maxidx = 0x8C03DF00897A0C1F <Unable to read memory>
Local WorldObject** <begin>$L5 = 0x2B26E136940
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x2B26E136948
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x2
unsigned int* m_uint32Values = 0x2
float* m_floatValues = 0.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x52E
unsigned int _blockCount = 0x2A
unsigned int* _bits = 0x0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x2B26E1369B8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC5B1D324451258DB
PositionXYZStreamer
<user defined> m_pos = 0xC5B1D324451258DB
PositionXYZOStreamer
<user defined> m_pos = 0xC5B1D324451258DB
float m_positionX = 2341.553467
float m_positionY = -5690.392578
float m_positionZ = 153.920776
float m_orientation = 5.484117
unsigned int m_mapId = 0x261
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x2
unsigned int flags = 0x1000A00
unsigned int flags2 = 0x0
Position pos
PositionXYStreamer
Position* Pos = 0xC5B43D0245092665
PositionXYZStreamer
<user defined> m_pos = 0xC5B43D0245092665
PositionXYZOStreamer
<user defined> m_pos = 0xC5B43D0245092665
float m_positionX = 2194.399658
float m_positionY = -5767.625977
float m_positionZ = 101.421753
float m_orientation = 1.692220
unsigned int time = 0x52224
TransportInfo
ObjectGuid guid = 0x2
Position pos = 0x2B26E136AA0
int seat = 0xF0
unsigned int time = 0x3FD89AA8
unsigned int time2 = 0x52224
MovementInfo::TransportInfo transport
ObjectGuid guid = 0xF15000706E0000DF
Position pos = 0x2B26E136AC8
int seat = 0x0
unsigned int time = 0x0
unsigned int time2 = 0x0
float pitch = 0.000000
unsigned int fallTime = 0xC0
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = 0x2B26E136930
std::string m_name = "Naevyn"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x10CA
unsigned int _areaId = 0x1104
float _floorZ = 153.920074
bool _outdoors = 0x1
LiquidData _liquidData
unsigned int Entry = 0x0
unsigned int Flags = 0x0
float Level = -100000.000000
float DepthLevel = -100000.000000
int Status = 0x0
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x2B26F3DA020
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x2B26F3DA028
LinkedListElement iLast = 0x2B26F3DA038
unsigned int iSize = 0x8
<user defined> ?$Iterator@VLinkedListElement@@ = 0x72FF8040
<user defined> iterator = 0x72FF8040
<user defined> iterator = 0x7FF7C78530B0
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF7C78530B0
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x2B26F3B0850
std::_List_node<Unit *,void *>* _Next = 0x4
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x2B26F3DA058
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3DA068
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x2B26F30E4E0
<user defined> _Copy_tag = 0x2B26F30E4E0
<user defined> _Move_tag = 0x2B26F30E4E0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2B26F3DA090
<user defined> value_compare = 0x2B26F30E4E0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x2B26F3DA0A0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x2B26F3DA0E0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x2B26F3DA0F8
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x2B26F3DA110
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2B26F3DA128
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2B26F3DA178
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x2B2156E9D24
unsigned int MapID = 0x261
unsigned int map_type = 0x0
unsigned int Flags = 0x1D
char*[16] name
[0] = "Ebon Hold"
[1] = "칠흑의 요새"
[2] = ""
[3] = "Schwarze Festung"
[4] = "黑锋要塞"
[5] = "黯黑堡"
[6] = "El Bastión de Ébano"
[7] = "El Bastión de Ébano"
[8] = "Черный оплот"
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xE9
int entrance_map = 0x0
float entrance_x = 0.000000
float entrance_y = 0.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 125.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x2B26F3FA6C0
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x2B26F3DA200
LinkedListElement iLast = 0x2B26F3DA210
unsigned int iSize = 0x1
<user defined> ?$Iterator@VLinkedListElement@@ = 0x6E139670
<user defined> iterator = 0x6E139670
<user defined> iterator = 0xC7853080
iterator
MapReference* _Ptr = 0x7FF7C7853080
const_iterator
MapReference* _Ptr = 0x7FF7C7853080
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x2B26E139668
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x6F3131E0
<user defined> _Move_tag = 0x6F3131E0
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2B26F3DA230
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x2B26F3131E0
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x2B26F3DA248
<user defined> _Move_tag = 0x2B26F3DA248
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2B26F3DA248
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x2B26F313C00
Map* m_parentMap = 0x2B26F3DA020
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2B26F3DA268
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2B26F3E2268
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x2B26F3EA268
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x2B26F3F2268
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA270
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2B26F3B0150
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x2B26F3FA270
<user defined> _Multi_equal_check_result = 0x2B26F3FA270
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2B26F3FA278
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA288
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x2B26F30EAA0
<user defined> _Copy_tag = 0x2B26F30EAA0
<user defined> _Move_tag = 0x2B26F30EAA0
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2B26F3FA2B0
<user defined> value_compare = 0x2B26F3FA2B0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA2C0
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2B26F3B08B0
std::_List_node<WorldObject *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x2B26F3FA2C0
<user defined> _Multi_equal_check_result = 0x2B26F3FA2C0
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2B26F3FA2C8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA2D8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x2B26F2F8E80
<user defined> _Copy_tag = 0x2B26F2F8E80
<user defined> _Move_tag = 0x2B26F2F8E80
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2B26F3FA300
<user defined> value_compare = 0x2B26F3FA300
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA310
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x2B26F3136F0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x17
<user defined> _Equal_range_result = 0x2B26F3FA310
<user defined> _Multi_equal_check_result = 0x2B26F3FA310
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2B26F3FA318
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2B26F3FA328
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x2B26F313660
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2B26F3FA358
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2B26F3FA368
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x2B26F313BA0
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2B26F3FA398
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2B26F3FA3A8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x6E8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x2B26F30E3E0
<user defined> _Copy_tag = 0x2B26F30E3E0
<user defined> _Move_tag = 0x2B26F30E3E0
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2B26F3FA3D8
<user defined> value_compare = 0x2B26F3FA3D8
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x2B26F3FA3E8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA530
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x2B26F3133F0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x78E
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x2B26F3133F0
unsigned int _Distance = 0x78E
<user defined> _Multi_equal_check_result = 0x2B26F3FA530
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2B26F3FA538
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2B26F3FA548
unsigned int _Mask = 0x7FF
unsigned int _Maxidx = 0x800
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x2B26F313C30
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x25D
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x2B26F313C30
unsigned int _Distance = 0x25D
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2B26F3FA578
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2B26F3FA588
unsigned int _Mask = 0x3FF
unsigned int _Maxidx = 0x400
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x2B26F3BE7E0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2B26F3FA5B8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2B26F3FA5C8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2B26F3FA5F8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2B26F3FA608
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x2B26F3B08D0
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2B26F3FA638
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA648
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x2B26F3B08F0
std::_List_node<Object *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x2B26F3FA678
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA688
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x3F800000
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x2B26E136B98
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x2B26E136BA8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
Local unsigned int sound = 0x0
Local std::exception& e = NULL
Local std::vector<WorldObject *,std::allocator<WorldObject *> > targets
std::_Compressed_pair<std::allocator<WorldObject *>,std::_Vector_val<std::_Simple_types<WorldObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<WorldObject *> > _Myval2
WorldObject** _Myfirst = NULL
<user defined>* _Mylast = NULL
<user defined>* _Myend = NULL
Local LinkedListHead::Iterator<MapReference const > i
MapReference* _Ptr = 0x2B206BDE058
Reference<Map,Player>
LinkedListElement
LinkedListElement* iNext = 0xC583CEC13F800000
LinkedListElement* iPrev = 0x2B202C4DA90
Map* iRefTo = NULL
Player* iRefFrom = 0x2B204104370
Local WorldObject** <end>$L6 = NULL
Local WorldObject** <begin>$L6 = 0x2B26E136940
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x2B26E136948
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x2
unsigned int* m_uint32Values = 0x2
float* m_floatValues = 0.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x52E
unsigned int _blockCount = 0x2A
unsigned int* _bits = 0x0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x2B26E1369B8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC5B1D324451258DB
PositionXYZStreamer
<user defined> m_pos = 0xC5B1D324451258DB
PositionXYZOStreamer
<user defined> m_pos = 0xC5B1D324451258DB
float m_positionX = 2341.553467
float m_positionY = -5690.392578
float m_positionZ = 153.920776
float m_orientation = 5.484117
unsigned int m_mapId = 0x261
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x2
unsigned int flags = 0x1000A00
unsigned int flags2 = 0x0
Position pos
PositionXYStreamer
Position* Pos = 0xC5B43D0245092665
PositionXYZStreamer
<user defined> m_pos = 0xC5B43D0245092665
PositionXYZOStreamer
<user defined> m_pos = 0xC5B43D0245092665
float m_positionX = 2194.399658
float m_positionY = -5767.625977
float m_positionZ = 101.421753
float m_orientation = 1.692220
unsigned int time = 0x52224
TransportInfo
ObjectGuid guid = 0x2
Position pos = 0x2B26E136AA0
int seat = 0xF0
unsigned int time = 0x3FD89AA8
unsigned int time2 = 0x52224
MovementInfo::TransportInfo transport
ObjectGuid guid = 0xF15000706E0000DF
Position pos = 0x2B26E136AC8
int seat = 0x0
unsigned int time = 0x0
unsigned int time2 = 0x0
float pitch = 0.000000
unsigned int fallTime = 0xC0
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = 0x2B26E136930
std::string m_name = "Naevyn"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x10CA
unsigned int _areaId = 0x1104
float _floorZ = 153.920074
bool _outdoors = 0x1
LiquidData _liquidData
unsigned int Entry = 0x0
unsigned int Flags = 0x0
float Level = -100000.000000
float DepthLevel = -100000.000000
int Status = 0x0
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x2B26F3DA020
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x2B26F3DA028
LinkedListElement iLast = 0x2B26F3DA038
unsigned int iSize = 0x8
<user defined> ?$Iterator@VLinkedListElement@@ = 0x72FF8040
<user defined> iterator = 0x72FF8040
<user defined> iterator = 0x7FF7C78530B0
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF7C78530B0
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x2B26F3B0850
std::_List_node<Unit *,void *>* _Next = 0x4
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x2B26F3DA058
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3DA068
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x2B26F30E4E0
<user defined> _Copy_tag = 0x2B26F30E4E0
<user defined> _Move_tag = 0x2B26F30E4E0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2B26F3DA090
<user defined> value_compare = 0x2B26F30E4E0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x2B26F3DA0A0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x2B26F3DA0E0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x2B26F3DA0F8
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x2B26F3DA110
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2B26F3DA128
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2B26F3DA178
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x2B2156E9D24
unsigned int MapID = 0x261
unsigned int map_type = 0x0
unsigned int Flags = 0x1D
char*[16] name
[0] = "Ebon Hold"
[1] = "칠흑의 요새"
[2] = ""
[3] = "Schwarze Festung"
[4] = "黑锋要塞"
[5] = "黯黑堡"
[6] = "El Bastión de Ébano"
[7] = "El Bastión de Ébano"
[8] = "Черный оплот"
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xE9
int entrance_map = 0x0
float entrance_x = 0.000000
float entrance_y = 0.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 125.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x2B26F3FA6C0
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x2B26F3DA200
LinkedListElement iLast = 0x2B26F3DA210
unsigned int iSize = 0x1
<user defined> ?$Iterator@VLinkedListElement@@ = 0x6E139670
<user defined> iterator = 0x6E139670
<user defined> iterator = 0xC7853080
iterator
MapReference* _Ptr = 0x7FF7C7853080
const_iterator
MapReference* _Ptr = 0x7FF7C7853080
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x2B26E139668
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x6F3131E0
<user defined> _Move_tag = 0x6F3131E0
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2B26F3DA230
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x2B26F3131E0
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x2B26F3DA248
<user defined> _Move_tag = 0x2B26F3DA248
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2B26F3DA248
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x2B26F313C00
Map* m_parentMap = 0x2B26F3DA020
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2B26F3DA268
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2B26F3E2268
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x2B26F3EA268
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x2B26F3F2268
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA270
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2B26F3B0150
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x2B26F3FA270
<user defined> _Multi_equal_check_result = 0x2B26F3FA270
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2B26F3FA278
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA288
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x2B26F30EAA0
<user defined> _Copy_tag = 0x2B26F30EAA0
<user defined> _Move_tag = 0x2B26F30EAA0
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2B26F3FA2B0
<user defined> value_compare = 0x2B26F3FA2B0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA2C0
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2B26F3B08B0
std::_List_node<WorldObject *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x2B26F3FA2C0
<user defined> _Multi_equal_check_result = 0x2B26F3FA2C0
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2B26F3FA2C8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA2D8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x2B26F2F8E80
<user defined> _Copy_tag = 0x2B26F2F8E80
<user defined> _Move_tag = 0x2B26F2F8E80
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2B26F3FA300
<user defined> value_compare = 0x2B26F3FA300
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA310
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x2B26F3136F0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x17
<user defined> _Equal_range_result = 0x2B26F3FA310
<user defined> _Multi_equal_check_result = 0x2B26F3FA310
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2B26F3FA318
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2B26F3FA328
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x2B26F313660
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2B26F3FA358
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2B26F3FA368
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x2B26F313BA0
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2B26F3FA398
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2B26F3FA3A8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x6E8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x2B26F30E3E0
<user defined> _Copy_tag = 0x2B26F30E3E0
<user defined> _Move_tag = 0x2B26F30E3E0
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2B26F3FA3D8
<user defined> value_compare = 0x2B26F3FA3D8
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x2B26F3FA3E8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA530
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x2B26F3133F0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x78E
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x2B26F3133F0
unsigned int _Distance = 0x78E
<user defined> _Multi_equal_check_result = 0x2B26F3FA530
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2B26F3FA538
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2B26F3FA548
unsigned int _Mask = 0x7FF
unsigned int _Maxidx = 0x800
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x2B26F313C30
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x25D
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x2B26F313C30
unsigned int _Distance = 0x25D
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2B26F3FA578
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2B26F3FA588
unsigned int _Mask = 0x3FF
unsigned int _Maxidx = 0x400
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x2B26F3BE7E0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2B26F3FA5B8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2B26F3FA5C8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2B26F3FA5F8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2B26F3FA608
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x2B26F3B08D0
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2B26F3FA638
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA648
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x2B26F3B08F0
std::_List_node<Object *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x2B26F3FA678
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA688
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x3F800000
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x2B26E136B98
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x2B26E136BA8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
Local std::exception& e = NULL
Local unsigned int[4] temp
[0] = 0x70E8BB0
[1] = 0x2B2
[2] = 0xC6F1EFF1
[3] = 0x7FF7
Local unsigned int[4] sounds
[0] = 0x4338D50
[1] = 0x2B2
[2] = 0x11770000
[3] = 0x2B2
Local unsigned int count = 0x0
Local std::vector<WorldObject *,std::allocator<WorldObject *> > targets
std::_Compressed_pair<std::allocator<WorldObject *>,std::_Vector_val<std::_Simple_types<WorldObject *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<WorldObject *> > _Myval2
WorldObject** _Myfirst = NULL
<user defined>* _Mylast = NULL
WorldObject** _Myend = <Unable to read memory>
Local LinkedListHead::Iterator<MapReference const > i
MapReference* _Ptr = 0x2B261E2BF78
Reference<Map,Player>
LinkedListElement
LinkedListElement* iNext = 0x10000318F
LinkedListElement* iPrev = 0x8903E00089790998
Map* iRefTo = 0x30201000B0A09
Player* iRefFrom = 0x8903E10089780999
Local WorldObject** <begin>$L8 = 0x2B26E136940
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x2B26E136948
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x2
unsigned int* m_uint32Values = 0x2
float* m_floatValues = 0.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x52E
unsigned int _blockCount = 0x2A
unsigned int* _bits = 0x0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x2B26E1369B8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC5B1D324451258DB
PositionXYZStreamer
<user defined> m_pos = 0xC5B1D324451258DB
PositionXYZOStreamer
<user defined> m_pos = 0xC5B1D324451258DB
float m_positionX = 2341.553467
float m_positionY = -5690.392578
float m_positionZ = 153.920776
float m_orientation = 5.484117
unsigned int m_mapId = 0x261
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x2
unsigned int flags = 0x1000A00
unsigned int flags2 = 0x0
Position pos
PositionXYStreamer
Position* Pos = 0xC5B43D0245092665
PositionXYZStreamer
<user defined> m_pos = 0xC5B43D0245092665
PositionXYZOStreamer
<user defined> m_pos = 0xC5B43D0245092665
float m_positionX = 2194.399658
float m_positionY = -5767.625977
float m_positionZ = 101.421753
float m_orientation = 1.692220
unsigned int time = 0x52224
TransportInfo
ObjectGuid guid = 0x2
Position pos = 0x2B26E136AA0
int seat = 0xF0
unsigned int time = 0x3FD89AA8
unsigned int time2 = 0x52224
MovementInfo::TransportInfo transport
ObjectGuid guid = 0xF15000706E0000DF
Position pos = 0x2B26E136AC8
int seat = 0x0
unsigned int time = 0x0
unsigned int time2 = 0x0
float pitch = 0.000000
unsigned int fallTime = 0xC0
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = 0x2B26E136930
std::string m_name = "Naevyn"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x10CA
unsigned int _areaId = 0x1104
float _floorZ = 153.920074
bool _outdoors = 0x1
LiquidData _liquidData
unsigned int Entry = 0x0
unsigned int Flags = 0x0
float Level = -100000.000000
float DepthLevel = -100000.000000
int Status = 0x0
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x2B26F3DA020
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x2B26F3DA028
LinkedListElement iLast = 0x2B26F3DA038
unsigned int iSize = 0x8
<user defined> ?$Iterator@VLinkedListElement@@ = 0x72FF8040
<user defined> iterator = 0x72FF8040
<user defined> iterator = 0x7FF7C78530B0
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF7C78530B0
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x2B26F3B0850
std::_List_node<Unit *,void *>* _Next = 0x4
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x2B26F3DA058
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3DA068
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x2B26F30E4E0
<user defined> _Copy_tag = 0x2B26F30E4E0
<user defined> _Move_tag = 0x2B26F30E4E0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2B26F3DA090
<user defined> value_compare = 0x2B26F30E4E0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x2B26F3DA0A0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x2B26F3DA0E0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x2B26F3DA0F8
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x2B26F3DA110
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2B26F3DA128
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2B26F3DA178
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x2B2156E9D24
unsigned int MapID = 0x261
unsigned int map_type = 0x0
unsigned int Flags = 0x1D
char*[16] name
[0] = "Ebon Hold"
[1] = "칠흑의 요새"
[2] = ""
[3] = "Schwarze Festung"
[4] = "黑锋要塞"
[5] = "黯黑堡"
[6] = "El Bastión de Ébano"
[7] = "El Bastión de Ébano"
[8] = "Черный оплот"
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xE9
int entrance_map = 0x0
float entrance_x = 0.000000
float entrance_y = 0.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 125.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x2B26F3FA6C0
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x2B26F3DA200
LinkedListElement iLast = 0x2B26F3DA210
unsigned int iSize = 0x1
<user defined> ?$Iterator@VLinkedListElement@@ = 0x6E139670
<user defined> iterator = 0x6E139670
<user defined> iterator = 0xC7853080
iterator
MapReference* _Ptr = 0x7FF7C7853080
const_iterator
MapReference* _Ptr = 0x7FF7C7853080
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x2B26E139668
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x6F3131E0
<user defined> _Move_tag = 0x6F3131E0
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2B26F3DA230
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x2B26F3131E0
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x2B26F3DA248
<user defined> _Move_tag = 0x2B26F3DA248
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2B26F3DA248
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x2B26F313C00
Map* m_parentMap = 0x2B26F3DA020
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2B26F3DA268
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2B26F3E2268
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x2B26F3EA268
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x2B26F3F2268
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA270
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2B26F3B0150
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x2B26F3FA270
<user defined> _Multi_equal_check_result = 0x2B26F3FA270
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2B26F3FA278
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA288
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x2B26F30EAA0
<user defined> _Copy_tag = 0x2B26F30EAA0
<user defined> _Move_tag = 0x2B26F30EAA0
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2B26F3FA2B0
<user defined> value_compare = 0x2B26F3FA2B0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA2C0
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2B26F3B08B0
std::_List_node<WorldObject *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x2B26F3FA2C0
<user defined> _Multi_equal_check_result = 0x2B26F3FA2C0
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2B26F3FA2C8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA2D8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x2B26F2F8E80
<user defined> _Copy_tag = 0x2B26F2F8E80
<user defined> _Move_tag = 0x2B26F2F8E80
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2B26F3FA300
<user defined> value_compare = 0x2B26F3FA300
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA310
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x2B26F3136F0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x17
<user defined> _Equal_range_result = 0x2B26F3FA310
<user defined> _Multi_equal_check_result = 0x2B26F3FA310
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2B26F3FA318
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2B26F3FA328
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x2B26F313660
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2B26F3FA358
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2B26F3FA368
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x2B26F313BA0
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2B26F3FA398
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2B26F3FA3A8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x6E8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x2B26F30E3E0
<user defined> _Copy_tag = 0x2B26F30E3E0
<user defined> _Move_tag = 0x2B26F30E3E0
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2B26F3FA3D8
<user defined> value_compare = 0x2B26F3FA3D8
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x2B26F3FA3E8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA530
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x2B26F3133F0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x78E
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x2B26F3133F0
unsigned int _Distance = 0x78E
<user defined> _Multi_equal_check_result = 0x2B26F3FA530
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2B26F3FA538
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2B26F3FA548
unsigned int _Mask = 0x7FF
unsigned int _Maxidx = 0x800
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x2B26F313C30
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x25D
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x2B26F313C30
unsigned int _Distance = 0x25D
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2B26F3FA578
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2B26F3FA588
unsigned int _Mask = 0x3FF
unsigned int _Maxidx = 0x400
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x2B26F3BE7E0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2B26F3FA5B8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2B26F3FA5C8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2B26F3FA5F8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2B26F3FA608
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x2B26F3B08D0
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2B26F3FA638
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA648
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x2B26F3B08F0
std::_List_node<Object *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x2B26F3FA678
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA688
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x3F800000
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x2B26E136B98
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x2B26E136BA8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
Local WorldObject** <end>$L8 = NULL
Local unsigned int sound = 0x0
Local std::exception& e = NULL
Local WorldObject** <end>$L9 = NULL
Local WorldObject** <begin>$L9 = 0x8C03DF00897A0997
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x8C03DF00897A099F
unsigned int m_objectType = 0x8C03DF00897A09DF <Unable to read memory>
int m_objectTypeId = 0x8C03DF00897A09E3 <Unable to read memory>
unsigned int m_updateFlag = 0x8C03DF00897A09E7 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask
unsigned int _fieldCount = 0x8C03DF00897A09F7 <Unable to read memory>
unsigned int _blockCount = 0x8C03DF00897A09FB <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
unsigned int m_valuesCount = 0x8C03DF00897A0A07 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x8C03DF00897A0A09 <Unable to read memory>
bool m_objectUpdated = 0x8C03DF00897A0A0B <Unable to read memory>
bool m_inWorld = 0x8C03DF00897A0A0C <Unable to read memory>
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x8C03DF00897A0A0F
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8C03DF00897A0A3F <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8C03DF00897A0A3F <Unable to read memory>
float m_positionX = 0x8C03DF00897A0A3F <Unable to read memory>
float m_positionY = 0x8C03DF00897A0A43 <Unable to read memory>
float m_positionZ = 0x8C03DF00897A0A47 <Unable to read memory>
float m_orientation = 0x8C03DF00897A0A4B <Unable to read memory>
unsigned int m_mapId = 0x8C03DF00897A0A4F <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x8C03DF00897A0A53 <Unable to read memory>
[1] = 0x8C03DF00897A0A57 <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0A5B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x8C03DF00897A0A5F <Unable to read memory>
[1] = 0x8C03DF00897A0A63 <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0A67 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x8C03DF00897A0A6B <Unable to read memory>
[1] = 0x8C03DF00897A0A6F <Unable to read memory>
[2] = 0x8C03DF00897A0A73 <Unable to read memory>
[3] = 0x8C03DF00897A0A77 <Unable to read memory>
[4] = 0x8C03DF00897A0A7B <Unable to read memory>
[5] = 0x8C03DF00897A0A7F <Unable to read memory>
[6] = 0x8C03DF00897A0A83 <Unable to read memory>
[7] = 0x8C03DF00897A0A87 <Unable to read memory>
[8] = 0x8C03DF00897A0A8B <Unable to read memory>
[9] = 0x8C03DF00897A0A8F <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0A9B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x8C03DF00897A0A9F <Unable to read memory>
[1] = 0x8C03DF00897A0AA3 <Unable to read memory>
[2] = 0x8C03DF00897A0AA7 <Unable to read memory>
[3] = 0x8C03DF00897A0AAB <Unable to read memory>
[4] = 0x8C03DF00897A0AAF <Unable to read memory>
[5] = 0x8C03DF00897A0AB3 <Unable to read memory>
[6] = 0x8C03DF00897A0AB7 <Unable to read memory>
[7] = 0x8C03DF00897A0ABB <Unable to read memory>
[8] = 0x8C03DF00897A0ABF <Unable to read memory>
[9] = 0x8C03DF00897A0AC3 <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0ACF <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x8C03DF00897A0AD3 <Unable to read memory>
[1] = 0x8C03DF00897A0AD7 <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0ADB <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x8C03DF00897A0ADF <Unable to read memory>
[1] = 0x8C03DF00897A0AE3 <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0AE7 <Unable to read memory>
unsigned int LastUsedScriptID = 0x8C03DF00897A0AEB <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x8C03DF00897A0AEF <Unable to read memory>
unsigned int flags = 0x8C03DF00897A0AF7 <Unable to read memory>
unsigned int flags2 = 0x8C03DF00897A0AFB <Unable to read memory>
Position pos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8C03DF00897A0AFF <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8C03DF00897A0AFF <Unable to read memory>
float m_positionX = 0x8C03DF00897A0AFF <Unable to read memory>
float m_positionY = 0x8C03DF00897A0B03 <Unable to read memory>
float m_positionZ = 0x8C03DF00897A0B07 <Unable to read memory>
float m_orientation = 0x8C03DF00897A0B0B <Unable to read memory>
unsigned int time = 0x8C03DF00897A0B0F <Unable to read memory>
TransportInfo
ObjectGuid guid = 0x8C03DF00897A0AEF <Unable to read memory>
Position pos = 0x8C03DF00897A0AF7
int seat = 0x8C03DF00897A0B07 <Unable to read memory>
unsigned int time = 0x8C03DF00897A0B0B <Unable to read memory>
unsigned int time2 = 0x8C03DF00897A0B0F <Unable to read memory>
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x8C03DF00897A0B17 <Unable to read memory>
Position pos = 0x8C03DF00897A0B1F
int seat = 0x8C03DF00897A0B2F <Unable to read memory>
unsigned int time = 0x8C03DF00897A0B33 <Unable to read memory>
unsigned int time2 = 0x8C03DF00897A0B37 <Unable to read memory>
float pitch = 0x8C03DF00897A0B3F <Unable to read memory>
unsigned int fallTime = 0x8C03DF00897A0B43 <Unable to read memory>
JumpInfo
float zspeed = 0x8C03DF00897A0AEF <Unable to read memory>
float sinAngle = 0x8C03DF00897A0AF3 <Unable to read memory>
float cosAngle = 0x8C03DF00897A0AF7 <Unable to read memory>
float xyspeed = 0x8C03DF00897A0AFB <Unable to read memory>
MovementInfo::JumpInfo jump
float zspeed = 0x8C03DF00897A0B47 <Unable to read memory>
float sinAngle = 0x8C03DF00897A0B4B <Unable to read memory>
float cosAngle = 0x8C03DF00897A0B4F <Unable to read memory>
float xyspeed = 0x8C03DF00897A0B53 <Unable to read memory>
float splineElevation = 0x8C03DF00897A0B57 <Unable to read memory>
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x8C03DF00897A0B67 <Unable to read memory>
bool m_isActive = 0x8C03DF00897A0B87 <Unable to read memory>
bool m_isFarVisible = 0x8C03DF00897A0B88 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0x8C03DF00897A0B8B <Unable to read memory>
bool _Has_value = 0x8C03DF00897A0B8F <Unable to read memory>
bool m_isWorldObject = 0x8C03DF00897A0B93 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x8C03DF00897A0B9F <Unable to read memory>
unsigned int _areaId = 0x8C03DF00897A0BA3 <Unable to read memory>
float _floorZ = 0x8C03DF00897A0BA7 <Unable to read memory>
bool _outdoors = 0x8C03DF00897A0BAB <Unable to read memory>
LiquidData _liquidData
unsigned int Entry = 0x8C03DF00897A0BAF <Unable to read memory>
unsigned int Flags = 0x8C03DF00897A0BB3 <Unable to read memory>
float Level = 0x8C03DF00897A0BB7 <Unable to read memory>
float DepthLevel = 0x8C03DF00897A0BBB <Unable to read memory>
int Status = 0x8C03DF00897A0BBF <Unable to read memory>
bool _updatePositionData = 0x8C03DF00897A0BC3 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x8C03DF00897A0BD7 <Unable to read memory>
unsigned int m_phaseMask = 0x8C03DF00897A0BDB <Unable to read memory>
bool m_useCombinedPhases = 0x8C03DF00897A0BDF <Unable to read memory>
unsigned int m_notifyflags = 0x8C03DF00897A0BE1 <Unable to read memory>
unsigned int m_executed_notifies = 0x8C03DF00897A0BE3 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x8C03DF00897A0BE7 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x8C03DF00897A0BE7 <Unable to read memory>
<user defined> _Equal_range_result = 0x8C03DF00897A0BE7 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x8C03DF00897A0BE7 <Unable to read memory>
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x8C03DF00897A0BE7 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x8C03DF00897A0BEF
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x8C03DF00897A0BFF
unsigned int _Mask = 0x8C03DF00897A0C17 <Unable to read memory>
unsigned int _Maxidx = 0x8C03DF00897A0C1F <Unable to read memory>
Local std::exception& e = NULL
Local std::exception& e = NULL
Local WorldObject** <begin>$L10 = NULL
Local WorldObject** <end>$L10 = NULL
Local unsigned int displayId = 0x0
Local std::exception& e = 0x42
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x52 <Unable to read memory>
Local std::exception& e = 0xF
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x1F <Unable to read memory>
Local std::exception& e = NULL
Local WorldObject** <begin>$L11 = 0x2B26E136940
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x2B26E136948
unsigned int m_objectType = 0x19
int m_objectTypeId = 0x4
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x2
unsigned int* m_uint32Values = 0x2
float* m_floatValues = 0.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0x52E
unsigned int _blockCount = 0x2A
unsigned int* _bits = 0x0
unsigned int m_valuesCount = 0x52E
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x1
bool m_inWorld = 0x1
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x2B26E1369B8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC5B1D324451258DB
PositionXYZStreamer
<user defined> m_pos = 0xC5B1D324451258DB
PositionXYZOStreamer
<user defined> m_pos = 0xC5B1D324451258DB
float m_positionX = 2341.553467
float m_positionY = -5690.392578
float m_positionZ = 153.920776
float m_orientation = 5.484117
unsigned int m_mapId = 0x261
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x0
[1] = 0x1
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x2
unsigned int flags = 0x1000A00
unsigned int flags2 = 0x0
Position pos
PositionXYStreamer
Position* Pos = 0xC5B43D0245092665
PositionXYZStreamer
<user defined> m_pos = 0xC5B43D0245092665
PositionXYZOStreamer
<user defined> m_pos = 0xC5B43D0245092665
float m_positionX = 2194.399658
float m_positionY = -5767.625977
float m_positionZ = 101.421753
float m_orientation = 1.692220
unsigned int time = 0x52224
TransportInfo
ObjectGuid guid = 0x2
Position pos = 0x2B26E136AA0
int seat = 0xF0
unsigned int time = 0x3FD89AA8
unsigned int time2 = 0x52224
MovementInfo::TransportInfo transport
ObjectGuid guid = 0xF15000706E0000DF
Position pos = 0x2B26E136AC8
int seat = 0x0
unsigned int time = 0x0
unsigned int time2 = 0x0
float pitch = 0.000000
unsigned int fallTime = 0xC0
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = 0.000000
float xyspeed = 0.000000
float splineElevation = 0.000000
ElunaEventProcessor* elunaEvents = 0x2B26E136930
std::string m_name = "Naevyn"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
bool m_isWorldObject = 0x1
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x10CA
unsigned int _areaId = 0x1104
float _floorZ = 153.920074
bool _outdoors = 0x1
LiquidData _liquidData
unsigned int Entry = 0x0
unsigned int Flags = 0x0
float Level = -100000.000000
float DepthLevel = -100000.000000
int Status = 0x0
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x2B26F3DA020
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x2B26F3DA028
LinkedListElement iLast = 0x2B26F3DA038
unsigned int iSize = 0x8
<user defined> ?$Iterator@VLinkedListElement@@ = 0x72FF8040
<user defined> iterator = 0x72FF8040
<user defined> iterator = 0x7FF7C78530B0
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF7C78530B0
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x2B26F3B0850
std::_List_node<Unit *,void *>* _Next = 0x4
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x2B26F3DA058
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3DA068
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x2B26F30E4E0
<user defined> _Copy_tag = 0x2B26F30E4E0
<user defined> _Move_tag = 0x2B26F30E4E0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x2B26F3DA090
<user defined> value_compare = 0x2B26F30E4E0
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x2B26F3DA0A0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x2B26F3DA0E0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x2B26F3DA0F8
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x2B26F3DA110
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2B26F3DA128
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2B26F3DA178
std::shared_mutex MMapLock
void* _Myhandle = NULL
MapEntry* i_mapEntry = 0x2B2156E9D24
unsigned int MapID = 0x261
unsigned int map_type = 0x0
unsigned int Flags = 0x1D
char*[16] name
[0] = "Ebon Hold"
[1] = "칠흑의 요새"
[2] = ""
[3] = "Schwarze Festung"
[4] = "黑锋要塞"
[5] = "黯黑堡"
[6] = "El Bastión de Ébano"
[7] = "El Bastión de Ébano"
[8] = "Черный оплот"
[9] = ""
unsigned int linked_zone = 0x0
unsigned int multimap_id = 0xE9
int entrance_map = 0x0
float entrance_x = 0.000000
float entrance_y = 0.000000
unsigned int addon = 0x2
unsigned int unk_time = 0x0
unsigned int maxPlayers = 0x0
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x0
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 125.000000
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x2B26F3FA6C0
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x2B26F3DA200
LinkedListElement iLast = 0x2B26F3DA210
unsigned int iSize = 0x1
<user defined> ?$Iterator@VLinkedListElement@@ = 0x6E139670
<user defined> iterator = 0x6E139670
<user defined> iterator = 0xC7853080
iterator
MapReference* _Ptr = 0x7FF7C7853080
const_iterator
MapReference* _Ptr = 0x7FF7C7853080
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x2B26E139668
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x6F3131E0
<user defined> _Move_tag = 0x6F3131E0
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x2B26F3DA230
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0x2B26F3131E0
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x2B26F3DA248
<user defined> _Move_tag = 0x2B26F3DA248
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x2B26F3DA248
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0x2B26F313C00
Map* m_parentMap = 0x2B26F3DA020
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2B26F3DA268
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x2B26F3E2268
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells
<user defined> reference = 0x2B26F3EA268
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
std::bitset<262144> marked_cells_large
<user defined> reference = 0x2B26F3F2268
unsigned int[4096] _Array
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA270
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2B26F3B0150
std::_List_node<WorldObject *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x2B26F3FA270
<user defined> _Multi_equal_check_result = 0x2B26F3FA270
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2B26F3FA278
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA288
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x2B26F30EAA0
<user defined> _Copy_tag = 0x2B26F30EAA0
<user defined> _Move_tag = 0x2B26F30EAA0
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x2B26F3FA2B0
<user defined> value_compare = 0x2B26F3FA2B0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA2C0
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x3F800000
std::_List_node<WorldObject *,void *>* _Predecessor = 0x2B26F3B08B0
std::_List_node<WorldObject *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x2B26F3FA2C0
<user defined> _Multi_equal_check_result = 0x2B26F3FA2C0
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x3F800000
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x2B26F3FA2C8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA2D8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0x2B26F2F8E80
<user defined> _Copy_tag = 0x2B26F2F8E80
<user defined> _Move_tag = 0x2B26F2F8E80
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x2B26F3FA300
<user defined> value_compare = 0x2B26F3FA300
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA310
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x2B26F3136F0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x17
<user defined> _Equal_range_result = 0x2B26F3FA310
<user defined> _Multi_equal_check_result = 0x2B26F3FA310
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2B26F3FA318
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2B26F3FA328
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x2B26F313660
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2B26F3FA358
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2B26F3FA368
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x2B26F313BA0
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x2B26F3FA398
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x2B26F3FA3A8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _defaultLight = 0x6E8
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x2B26F30E3E0
<user defined> _Copy_tag = 0x2B26F30E3E0
<user defined> _Move_tag = 0x2B26F30E3E0
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x2B26F3FA3D8
<user defined> value_compare = 0x2B26F3FA3D8
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x2B26F3FA3E8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x2B26F3FA530
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x2B26F3133F0
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0x78E
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x2B26F3133F0
unsigned int _Distance = 0x78E
<user defined> _Multi_equal_check_result = 0x2B26F3FA530
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x2B26F3FA538
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x2B26F3FA548
unsigned int _Mask = 0x7FF
unsigned int _Maxidx = 0x800
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x2B26F313C30
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x25D
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x3F800000
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x2B26F313C30
unsigned int _Distance = 0x25D
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x2B26F3FA578
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x2B26F3FA588
unsigned int _Mask = 0x3FF
unsigned int _Maxidx = 0x400
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x2B26F3BE7E0
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x2B26F3FA5B8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x2B26F3FA5C8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x2B26F3FA5F8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x2B26F3FA608
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x3F800000
std::_List_node<Corpse *,void *>* _Predecessor = 0x2B26F3B08D0
std::_List_node<Corpse *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0x3F800000
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x2B26F3FA638
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA648
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x3F800000
std::_List_node<Object *,void *>* _Predecessor = 0x2B26F3B08F0
std::_List_node<Object *,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0x3F800000
std::list<Object *,std::allocator<Object *> > _List = 0x2B26F3FA678
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x2B26F3FA688
unsigned int _Mask = 0x1FF
unsigned int _Maxidx = 0x200
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x3F800000
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x2B26E136B98
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x2B26E136BA8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
Local WorldObject** <end>$L11 = 0x7FF7C7844EB8
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x7FF7C7844EC0
unsigned int m_objectType = 0x45B0
int m_objectTypeId = 0x7FF7
unsigned int m_updateFlag = 0x7E00
int* m_int32Values = 0xCCC3C032
unsigned int* m_uint32Values = 0xCCC3C032
float* m_floatValues = -102629776.000000
UpdateMask _changesMask
unsigned int _fieldCount = 0xC6A58F20
unsigned int _blockCount = 0x7FF7
unsigned int* _bits = 0x48
unsigned int m_valuesCount = 0x9BD0
unsigned int _fieldNotifyFlags = 0xC6A7
bool m_objectUpdated = 0xF7
bool m_inWorld = 0x7F
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x7FF7C7844F30
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x7FF7C6B9FE40
PositionXYZStreamer
<user defined> m_pos = 0x7FF7C6B9FE40
PositionXYZOStreamer
<user defined> m_pos = 0x7FF7C6B9FE40
float m_positionX = -23807.125000
float m_positionY = 0.000000
float m_positionZ = -24092.906250
float m_orientation = 0.000000
unsigned int m_mapId = 0xC6BC3A30
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x7FF7
[1] = 0xC6BC3AA0
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0xC6AC7270
[1] = 0x7FF7
unsigned int m_flags = 0xC6A62290
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x7FF7
[1] = 0xC6BAA380
[2] = 0x7FF7
[3] = 0xC6BC7D80
[4] = 0x7FF7
[5] = 0xC6BB95F0
[6] = 0x7FF7
[7] = 0xC6C242C0
[8] = 0x7FF7
[9] = 0xC6A8A840
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0xC6A5CDF0
[1] = 0x7FF7
[2] = 0xC6A5CE00
[3] = 0x7FF7
[4] = 0xC6A5CDD0
[5] = 0x7FF7
[6] = 0xC6A84B20
[7] = 0x7FF7
[8] = 0xC6A84C60
[9] = 0x7FF7
unsigned int m_flags = 0xC6AA2580
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x7FF7
[1] = 0xC6BB0C40
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0xC6A973A0
[1] = 0x7FF7
unsigned int m_flags = 0xC6A5E110
unsigned int LastUsedScriptID = 0x7FF7
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x7FF7C6BB0500
unsigned int flags = 0xC6A67A50
unsigned int flags2 = 0x7FF7
Position pos
PositionXYStreamer
Position* Pos = 0x7FF7C6B9B350
PositionXYZStreamer
<user defined> m_pos = 0x7FF7C6B9B350
PositionXYZOStreamer
<user defined> m_pos = 0x7FF7C6B9B350
float m_positionX = -23769.656250
float m_positionY = 0.000000
float m_positionZ = -21886.625000
float m_orientation = 0.000000
unsigned int time = 0xC6BA8BF0
TransportInfo
ObjectGuid guid = 0x7FF7C6BB0500
Position pos = 0x7FF7C7845018
int seat = 0x40
unsigned int time = 0x7FF7
unsigned int time2 = 0xC6BA8BF0
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x7FF7C6BFC8A0
Position pos = 0x7FF7C7845040
int seat = 0x60
unsigned int time = 0x7FF7
unsigned int time2 = 0xC6A98CE0
float pitch = -24865.625000
unsigned int fallTime = 0x7FF7
JumpInfo
float zspeed = -23938.500000
float sinAngle = 0.000000
float cosAngle = -21309.156250
float xyspeed = 0.000000
MovementInfo::JumpInfo jump
float zspeed = -21943.187500
float sinAngle = 0.000000
float cosAngle = -24113.156250
float xyspeed = 0.000000
float splineElevation = -21942.906250
ElunaEventProcessor* elunaEvents = 0x7FF7C6BC5CE0
std::string m_name = "H�\$H�t$H�|$ UH��H��`��H��E��uE3��V���H�..."
bool m_isActive = 0xC0
bool m_isFarVisible = 0x4C
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x30
bool m_isWorldObject = 0xF7
ZoneScript* m_zoneScript = 0x7FF7C6F7B400
unsigned int _zoneId = 0xC6F78500
unsigned int _areaId = 0x7FF7
float _floorZ = -31703.687500
bool _outdoors = 0xF7
LiquidData _liquidData
unsigned int Entry = 0xC6F783B0
unsigned int Flags = 0x7FF7
float Level = -31683.562500
float DepthLevel = 0.000000
int Status = 0xC6F7A6C0
bool _updatePositionData = 0xF7
Transport* m_transport = 0x7FF7C6F7A940
GameObject
WorldObject
Object
DataMap CustomData = 0x7FF7C6F7A948
unsigned int m_objectType = 0x548B
int m_objectTypeId = 0xFCB8B48
unsigned int m_updateFlag = 0xF028
int* m_int32Values = 0x1B841C9570FC0 <Unable to read memory>
unsigned int* m_uint32Values = 0x1B841C9570FC0 <Unable to read memory>
float* m_floatValues = 0x1B841C9570FC0 <Unable to read memory>
UpdateMask _changesMask = 0x7FF7C6F7A9A0
unsigned int m_valuesCount = 0xFF3
unsigned int _fieldNotifyFlags = 0x7411
bool m_objectUpdated = 0x24
bool m_inWorld = 0x60
PackedGuid m_PackGUID = 0x7FF7C6F7A9B8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xCB8B48D78B000000
PositionXYZStreamer
<user defined> m_pos = 0xCB8B48D78B000000
PositionXYZOStreamer
<user defined> m_pos = 0xCB8B48D78B000000
float m_positionX = -0.000000
float m_positionY = -18256302.000000
float m_positionZ = -221247.796875
float m_orientation = 38027212.000000
unsigned int m_mapId = 0xA1E86024
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x7FF7C6F7A9FC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x7FF7C6F7AA08
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x7FF7C6F7AA14
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x7FF7C6F7AA48
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x7FF7C6F7AA7C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x7FF7C6F7AA88
unsigned int LastUsedScriptID = 0xF3000003
MovementInfo m_movementInfo = 0x7FF7C6F7AA98
ElunaEventProcessor* elunaEvents = 0xF0090A4410D280F
std::string m_name = 0x7FF7C6F7AB10 <Unable to read memory>
bool m_isActive = 0xFF
bool m_isFarVisible = 0xF
std::optional<float> m_visibilityDistanceOverride = 0x2C08B73840C8FF
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x44F3F08B44000003
unsigned int _zoneId = 0x8554100F
unsigned int _areaId = 0x2F0F45C7
float _floorZ = 0.000000
bool _outdoors = 0x3
LiquidData _liquidData = 0x7FF7C6F7AB58
bool _updatePositionData = 0x8B
Transport* m_transport = 0x8B48D8B70FFFC2FA
Map* m_currMap = 0xB70FFFC2DF52E8CF
unsigned int m_InstanceId = 0x66D82BC0
unsigned int m_phaseMask = 0xFFB6E0F
bool m_useCombinedPhases = 0x5B
unsigned int m_notifyflags = 0xFF3
unsigned int m_executed_notifies = 0x3D59
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x7FF7C6F7AB90
GridObject<GameObject>
GridReference<GameObject> _gridRef = 0x7FF7C6F7ABD0
MovableMapObject
Cell _currentCell = 0xC0570FCF
int _moveState = 0xC15F0FF3
Loot loot = 0x7FF7C6F7AC00
unsigned int m_groupLootTimer = 0xE8CC0077
unsigned int lootingGroupLowGUID = 0x421AD8
GameObjectModel* m_model = 0x17F840FDB84
unsigned int m_spellId = 0x310DE3E8
int m_respawnTime = 0x4C42BE00009F45C7
unsigned int m_respawnDelayTime = 0x4CC77D89
unsigned int m_despawnDelay = 0x48D77D89
std::chrono::duration<__int64,std::ratio<1,1> > m_despawnRespawnTime = 0xC60000000FDF45C7
std::chrono::duration<__int64,std::ratio<1,1> > m_restockTime = 0x20B900C745
int m_lootState = 0x421A67E8
bool m_spawnedByDefault = 0x0
unsigned int m_cooldownTime = 0x12D7
std::unordered_map<ObjectGuid,int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,int> > > m_SkillupList = 0x7FF7C6F7AD20
ObjectGuid m_ritualOwnerGUID = 0xA345C7D88B48
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_unique_users = 0x7FF7C6F7AD68
unsigned int m_usetimes = 0x45C60000
std::map<unsigned int,ObjectGuid,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,ObjectGuid> > > ChairListSlots = 0x7FF7C6F7AD80
unsigned int m_spawnId = 0xBF45C748
GameObjectTemplate* m_goInfo = 0xF0090A14905100F
GameObjectData* m_goData = 0x90A14F0DB70F0011
GameObjectValue m_goValue = 0x7FF7C6F7ADA8
bool m_allowModifyDestructibleBuilding = 0x0
int m_packedRotation = 0x558D48A3458D4CCE
G3D::Quat m_localRotation = 0x7FF7C6F7ADC8
Position m_stationaryPosition = 0x7FF7C6F7ADD8
ObjectGuid m_lootRecipient = 0x48C18B48A74D8B48
unsigned int m_lootRecipientGroup = 0x1000FA81
unsigned int m_LootMode = 0x0
unsigned int m_lootGenerationTime = 0x27C28348
ObjectGuid m_linkedTrap = 0x48F8C08348C12B48
ObjectGuid _lootStateUnitGUID = 0x4D15FF07761FF883
GameObjectAI* m_AI = 0x42199FE8CC007772
bool m_saveStateOnDb = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > _passengers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x558B4800
<user defined> _Move_tag = 0x558B4800
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x7FF7C6F7AE28
Map* m_currMap = 0x7FF7C6F78B40
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x7FF7C6F78B48
LinkedListElement iLast = 0x7FF7C6F78B58
unsigned int iSize = 0x4CC87089
<user defined> ?$Iterator@VLinkedListElement@@ = 0x688D4854
<user defined> iterator = 0x688D4854
<user defined> iterator = 0x88C48B48
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x4155105088C48B48
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x44A87029
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x8840290F44A87029
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x8840290F44A87029
std::_List_node<Unit *,void *>* _Predecessor = 0xBAF2B60FC0570F45
std::_List_node<Unit *,void *>* _Next = 0x90290F4400000036
<user defined> _Equal_range_result = 0x44A87029
<user defined> _Multi_equal_check_result = 0x44A87029
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x44A87029
std::list<Unit *,std::allocator<Unit *> > _List = 0x7FF7C6F78B78
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x7FF7C6F78B88
unsigned int _Mask = 0x45110FF3C05B0FC0
unsigned int _Maxidx = 0x8D4CFFACB862E838
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder
std::_Tree<std::_Tmap_traits<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> >,0> >
<user defined> value_compare = 0x4C2024748840304D
<user defined> _Copy_tag = 0x4C2024748840304D
<user defined> _Move_tag = 0x4C2024748840304D
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureGroup *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureGroup *> > >,1>,1> _Mypair = 0x7FF7C6F78BB0
<user defined> value_compare = 0x8840304D
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x7FF7C6F78BC0
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair = 0x7FF7C6F78C00
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove
std::_Compressed_pair<std::allocator<GameObject *>,std::_Vector_val<std::_Simple_types<GameObject *> >,1> _Mypair = 0x7FF7C6F78C18
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove
std::_Compressed_pair<std::allocator<DynamicObject *>,std::_Vector_val<std::_Simple_types<DynamicObject *> >,1> _Mypair = 0x7FF7C6F78C30
std::mutex Lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x7FF7C6F78C48
std::mutex GridLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x7FF7C6F78C98
std::shared_mutex MMapLock
void* _Myhandle = 0xE93045110F44F300
MapEntry* i_mapEntry = 0xAE1797E8000004BB
unsigned int MapID = 0xAE1797E8000004BB <Unable to read memory>
unsigned int map_type = 0xAE1797E8000004BF <Unable to read memory>
unsigned int Flags = 0xAE1797E8000004C3 <Unable to read memory>
char*[16] name
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
unsigned int linked_zone = 0xAE1797E800000547 <Unable to read memory>
unsigned int multimap_id = 0xAE1797E80000054B <Unable to read memory>
int entrance_map = 0xAE1797E80000054F <Unable to read memory>
float entrance_x = 0xAE1797E800000553 <Unable to read memory>
float entrance_y = 0xAE1797E800000557 <Unable to read memory>
unsigned int addon = 0xAE1797E80000055B <Unable to read memory>
unsigned int unk_time = 0xAE1797E80000055F <Unable to read memory>
unsigned int maxPlayers = 0xAE1797E800000563 <Unable to read memory>
unsigned int i_spawnMode = 0xFF
unsigned int i_InstanceId = 0xF883C8FF
unsigned int m_unloadTimer = 0xA2870F0A
float m_VisibleDistance = 131072.062500
DynamicMapTree _dynamicTree
DynTreeImpl* impl = 0x9848FF4E72F2158D
int _instanceResetPeriod = 0x4800B194C8828C8B
MapRefMgr m_mapRefMgr
RefMgr<Map,Player>
LinkedListHead
LinkedListElement iFirst = 0x7FF7C6F78D20
LinkedListElement iLast = 0x7FF7C6F78D30
unsigned int iSize = 0xF45F3C0
<user defined> ?$Iterator@VLinkedListElement@@ = 0xCC8B4900
<user defined> iterator = 0xCC8B4900
<user defined> iterator = 0xE1FFCA03
iterator
MapReference* _Ptr = 0x54BAE1FFCA03
const_iterator
MapReference* _Ptr = 0x54BAE1FFCA03
LinkedListHead::Iterator<MapReference> m_mapRefIter
MapReference* _Ptr = 0x55C0F44F3C0580F
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers
std::_Tree<std::_Tset_traits<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *>,0> >
<user defined> _Copy_tag = 0x7855AC
<user defined> _Move_tag = 0x7855AC
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<WorldObject *,void *> >,std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,1>,1> _Mypair = 0x7FF7C6F78D50
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_Tree_node<WorldObject *,void *>* _Ptr = 0xE8CC8B4900000054
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports
std::_Tree<std::_Tset_traits<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *>,0> >
<user defined> _Copy_tag = 0x7FF7C6F78D68
<user defined> _Move_tag = 0x7FF7C6F78D68
std::_Compressed_pair<std::less<MotionTransport *>,std::_Compressed_pair<std::allocator<std::_Tree_node<MotionTransport *,void *> >,std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,1>,1> _Mypair = 0x7FF7C6F78D68
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> >,std::_Iterator_base0>
std::_Tree_node<MotionTransport *,void *>* _Ptr = 0xADE8F02A0F48F3CC
Map* m_parentMap = 0xF44F3C08BFFAE43
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0xF44F3C08BFFAE4B
LinkedListElement iLast = 0xF44F3C08BFFAE5B
unsigned int iSize = 0xF44F3C08BFFAE6B <Unable to read memory>
<user defined> ?$Iterator@VLinkedListElement@@ = 0xF44F3C08BFFAE4B <Unable to read memory>
<user defined> iterator = 0xF44F3C08BFFAE4B <Unable to read memory>
<user defined> iterator = 0xF44F3C08BFFAE43
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility = 0xF44F3C08BFFAE73
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0xF44F3C08BFFAEB3
DataMap CustomData = 0xF44F3C08BFFAEC3
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0xF44F3C08BFFAF03
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0xF44F3C08BFFAF1B
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0xF44F3C08BFFAF33
std::mutex Lock = 0xF44F3C08BFFAF4B
std::mutex GridLock = 0xF44F3C08BFFAF9B
std::shared_mutex MMapLock = 0xF44F3C08BFFAFEB <Unable to read memory>
MapEntry* i_mapEntry = <Unable to read memory>
unsigned int i_spawnMode = 0xF44F3C08BFFAFFB <Unable to read memory>
unsigned int i_InstanceId = 0xF44F3C08BFFAFFF <Unable to read memory>
unsigned int m_unloadTimer = 0xF44F3C08BFFB003 <Unable to read memory>
float m_VisibleDistance = 0xF44F3C08BFFB007 <Unable to read memory>
DynamicMapTree _dynamicTree = 0xF44F3C08BFFB00B <Unable to read memory>
int _instanceResetPeriod = 0xF44F3C08BFFB013 <Unable to read memory>
MapRefMgr m_mapRefMgr = 0xF44F3C08BFFB01B
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0xF44F3C08BFFB04B <Unable to read memory>
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0xF44F3C08BFFB053
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0xF44F3C08BFFB063 <Unable to read memory>
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports = 0xF44F3C08BFFB06B
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter = 0xF44F3C08BFFB07B <Unable to read memory>
Map* m_parentMap = <Unable to read memory>
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0xF44F3C08BFFB08B
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
GridMap*[64] GridMaps
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
[0] = 0xF44F3C08C00308B
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
<user defined>*[64] GridMap
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
std::bitset<262144> marked_cells = 0xF44F3C08C00B08B
std::bitset<262144> marked_cells_large = 0xF44F3C08C01308B
bool i_scriptLock = 0xF44F3C08C01B08B <Unable to read memory>
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0xF44F3C08C01B093
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0xF44F3C08C01B0D3
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0xF44F3C08C01B0E3
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0xF44F3C08C01B123
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0xF44F3C08C01B133
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0xF44F3C08C01B173
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0xF44F3C08C01B1B3
unsigned int _defaultLight = 0xF44F3C08C01B1F3 <Unable to read memory>
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators = 0xF44F3C08C01B1FB
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0xF44F3C08C01B20B
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0xF44F3C08C01B353
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0xF44F3C08C01B393
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell = 0xF44F3C08C01B3D3
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0xF44F3C08C01B413
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0xF44F3C08C01B453
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0xF44F3C08C01B493
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = 0x44F3C0570F384510
[1] = 0xF3007952ED05590F
[2] = 0x580F44F3C02A0F48
[3] = 0x44F3C0580F44F3C6
[4] = 0xF300785551055C0F
[5] = 0x3F5E93045110F44
[6] = 0xB024BC290F0000
[7] = 0x290F44CC8B490000
[8] = 0x570F00000090248C
[9] = 0xF306E8C9570F45FF
[0] = 0x7FF7C6F78D88
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x1ED83491CC78349
[1] = 0x445024448B489075
[2] = 0x18408B05742C6838
[3] = 0xF86E0F66C03302EB
[4] = 0x8B41FF5B0FC0570F
[5] = 0xFF3C02A0F48F3C6
[6] = 0xEBFA5E0F41F3F859
[7] = 0x8B0574002C79801B
[8] = 0x4466C03302EB1841
[9] = 0xF3C95B0F45C86E0F
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x570F45FFAE3FA3E8
[1] = 0xC02A0F4CF3C08BC0
[2] = 0x7861A7055C0F44F3
[3] = 0xEB3045110F44F300
[4] = 0x413045100F44F306
[5] = 0x1B841C68B
[6] = 0x8B49D68B41C00348
[7] = 0x94C484110F45F3CC
[8] = 0xFFB0F2D0E8000019
[9] = 0x8B49D68B41C03345
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x781FF0055C0FF3
[1] = 0x75E8442444110FF3
[2] = 0x44244C8D48FFACB0
[3] = 0x4C89483024748840
[4] = 0x4840244C8D4C2824
[5] = 0x8948D48B49204D8D
[6] = 0x4838458D4C20244C
[7] = 0xF3FFF68169E8C88B
[8] = 0xF414024442C0F4C
[9] = 0xA266E8CC8B49D7B7
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x580FF3C05B0FC06E
[1] = 0xCE8B4804568D41F8
[2] = 0x580FF3FFC30463E8
[3] = 0x8B480031252AE8F8
[4] = 0x75894CC77D8840D8
[5] = 0x45C748E775894CD7
[6] = 0x7588440000000FEF
[7] = 0x31B2E8204E8D41D7
[8] = 0x13E745C7480042
[9] = 0x1FEF45C7480000
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xE775894C0042302C
[1] = 0xFEF45C748
[2] = 0xF558B4800D745C6
[3] = 0xFF48347210FA8348
[4] = 0xC18B48F74D8B48C2
[5] = 0x7200001000FA8148
[6] = 0x498B4827C283481C
[7] = 0xF8C08348C12B48F8
[8] = 0x15FF07761FF88348
[9] = 0x2FDEE8CC0077888C
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xF8C08348C12B48F8
[1] = 0x15FF07761FF88348
[2] = 0x2E16E8CC007786C4
[3] = 0x17B840FDB840042
[4] = 0x4800312121E80000
[5] = 0xBE0000BB45C7D88B
[6] = 0x7D894CE77D894C42
[7] = 0xFFF45C748F7
[8] = 0x20B900E745C600
[9] = 0x4800422DA5E80000
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x78290FFA8BE87029
[1] = 0xF440000003EBAD8
[2] = 0xF44D98B48C84029
[3] = 0xA850290F44B84829
[4] = 0x1C7EE89858290F44
[5] = 0xC03345F0280FFFAE
[6] = 0x33CB35E0FF3
[7] = 0x346E8CB8B48D78B
[8] = 0x508D41C03345FFB1
[9] = 0xF3F8280FC9570F16
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0xF60EC8348572024
[1] = 0x290FDA8B50247429
[2] = 0x570FF18B4840247C
[3] = 0x66FF3240F6570FFF
[4] = 0x841F0F
[5] = 0x80248C8D48068B48
[6] = 0x30247C8840000000
[7] = 0x28244C894801B141
[8] = 0x78244C8D48C03345
[9] = 0x4820244C8948D38B
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = 0x568D41BF4D110FF3
[1] = 0xC2FA67E8CE8B4802
[2] = 0xFF3BB4D100FF3FF
[3] = 0x41BB4D110FF3C858
[4] = 0x8B4801B04117568D
[5] = 0xB60FFFAE04DAE8CE
[6] = 0x100FF3C88BC8FFC0
[7] = 0xFF3C8280FEF8544
[8] = 0x48CB590FF3BB5D10
[9] = 0xFF30090AEE2058D
GridMap*[64] GridMaps
[0] = 0x402444280F000000
[1] = 0xD024847F0F66
[2] = 0xD024948D4800
[3] = 0xE0248C8D4800
[4] = 0x4890FF4FFDE2E800
[5] = 0x721018788348D08B
[6] = 0x10408B48108B4803
[7] = 0x4489484024548948
[8] = 0x66402444280F4824
[9] = 0xD024847F0F
[0] = 0x7FF7C6F80D88
<user defined>*[64] GridMap
[0] = 0x7200001000FA8148
[1] = 0x498B4827C283481C
[2] = 0xF8C08348C12B48F8
[3] = 0x15FF07761FF88348
[4] = 0xB806E8CC007710B4
[5] = 0x4DC840FDB840041
[6] = 0x4800310E81E80000
[7] = 0x9047370D8D48D88B
[8] = 0xC74860244C894800
[9] = 0x890000002D682444
<user defined>*[64] GridMap
[0] = 0xE8CC00770ED215FF
[1] = 0x24A4894C0041B624
[2] = 0x2484C748000000C0
[3] = 0xF000000C8
[4] = 0xB02484C6
[5] = 0xA024848B4C
[6] = 0xFF49187210F88349
[7] = 0x8824948B48C0
[8] = 0x88248C8D4800
[9] = 0x9E9FF518ACAE800
<user defined>*[64] GridMap
[0] = 0x9824A4894C00
[1] = 0xA02484C74800
[2] = 0x2484C60000000F00
[3] = 0x7B8410000000088
[4] = 0x3F96158D48000000
[5] = 0x88248C8D480077
[6] = 0x90FF4FCE91E80000
[7] = 0x7F0F66402444280F
[8] = 0x8D4C000000B02484
[9] = 0xB041000000B0248C
<user defined>*[64] GridMap
[0] = 0x48C18B48000000B0
[1] = 0x1C7200001000FA81
[2] = 0xF8498B4827C28348
[3] = 0x48F8C08348C12B48
[4] = 0xAD15FF07761FF883
[5] = 0x41B1FFE8CC00770A
[6] = 0x805840FDB8400
[7] = 0x8B480031087AE800
[8] = 0x9040B0058D48D8
[9] = 0x44C7484024448948
<user defined>*[64] GridMap
[0] = 0x1C7200001000FA81
[1] = 0xF8498B4827C28348
[2] = 0x48F8C08348C12B48
[3] = 0xB515FF07761FF883
[4] = 0x41B007E8CC007708
[5] = 0xC024A4894C00
[6] = 0xC82484C74800
[7] = 0x2484C60000000F00
[8] = 0x948B4800000000B0
[9] = 0xFA8348000000A024
<user defined>*[64] GridMap
[0] = 0x4C48244489480000
[1] = 0x4C000000B024A489
[2] = 0x48000000C024A489
[3] = 0xF000000C82484C7
[4] = 0xB02484C6000000
[5] = 0x7B841000000
[6] = 0x773988158D4800
[7] = 0xB0248C8D48
[8] = 0x280F90FF4FC883E8
[9] = 0x24847F0F66402444
<user defined>*[64] GridMap
[0] = 0x88248C8B48C2FF48
[1] = 0x8148C18B48000000
[2] = 0x481C7200001000FA
[3] = 0x48F8498B4827C283
[4] = 0x8348F8C08348C12B
[5] = 0x4A615FF07761FF8
[6] = 0x41ABF8E8CC0077
[7] = 0x1FE840FDB84
[8] = 0xD88B4800310273E8
[9] = 0x4900E077E90D8D48
<user defined>*[64] GridMap
[0] = 0x20B9FFFFFA86E9FF
[1] = 0x41A9E4E8000000
[2] = 0xC085486024448948
[3] = 0x58890870894C1D74
[4] = 0x190248C8B10
[5] = 0xE31E0D8D48184889
[6] = 0x4903EB0889480090
[7] = 0x8B483E04894AC48B
[8] = 0x334800000130248C
[9] = 0x8B480041AF3AE8CC
<user defined>*[64] GridMap
[0] = 0x2444894800000098
[1] = 0xB024A4894C48
[2] = 0xC82484C74800
[3] = 0x2484C60000000F00
[4] = 0x84C74800000000B0
[5] = 0x7000000C024
[6] = 0x8900773389058B00
[7] = 0xB70F000000B02484
[8] = 0x8489660077337F05
[9] = 0x5B60F000000B424
std::bitset<262144> marked_cells
<user defined> reference = 0x7FF7C6F88D88
unsigned int[4096] _Array
[0] = 0x448D4C40244C7F0F
[1] = 0x484024548D486024
[2] = 0xE800000088248C8D
[3] = 0x848D489000398CCC
[4] = 0xBC83480000008824
[5] = 0xF4810000000A024
[6] = 0x4800000088248443
[7] = 0x24848B4840244489
[8] = 0x2444894800000098
[9] = 0xB024A4894C48
std::bitset<262144> marked_cells_large
<user defined> reference = 0x7FF7C6F90D88
unsigned int[4096] _Array
[0] = 0x7210FA8348000000
[1] = 0x248C8B48C2FF4838
[2] = 0x48C18B48000000B0
[3] = 0x1C7200001000FA81
[4] = 0xF8498B4827C28348
[5] = 0x48F8C08348C12B48
[6] = 0x9D15FF07761FF883
[7] = 0x40B9EFE8CC007612
[8] = 0x805840FDB8400
[9] = 0x8B480030106AE800
bool i_scriptLock = 0x11
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF7C6F98D90
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0x8B41000001302484
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0x8B41000001302484
std::_List_node<WorldObject *,void *>* _Predecessor = 0x48FAB70FF08B4DD9
std::_List_node<WorldObject *,void *>* _Next = 0xFF8566E43345F18B
<user defined> _Equal_range_result = 0x7FF7C6F98D90
<user defined> _Multi_equal_check_result = 0x7FF7C6F98D90
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x1302484
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x7FF7C6F98D98
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x7FF7C6F98DA8
unsigned int _Mask = 0x400000000F000000
unsigned int _Maxidx = 0x48000000B024BC88
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch
std::_Tree<std::_Tmap_traits<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> >,0> >
<user defined> value_compare = 0x7000000C02484C7
<user defined> _Copy_tag = 0x7000000C02484C7
<user defined> _Move_tag = 0x7000000C02484C7
std::_Compressed_pair<std::less<WorldObject *>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<WorldObject * const,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<WorldObject * const,bool> > >,1>,1> _Mypair = 0x7FF7C6F98DD0
<user defined> value_compare = 0x7FF7C6F98DD0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF7C6F98DE0
_Clear_guard
std::_Hash<std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> >* _Target = 0xB0248C8900
_Range_eraser
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0xB0248C8900
std::_List_node<WorldObject *,void *>* _Predecessor = 0x660075C55D0DB70F
std::_List_node<WorldObject *,void *>* _Next = 0xF000000B4248C89
<user defined> _Equal_range_result = 0x7FF7C6F98DE0
<user defined> _Multi_equal_check_result = 0x7FF7C6F98DE0
std::_Uset_traits<WorldObject *,std::_Uhash_compare<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *> >,std::allocator<WorldObject *>,0> _Traitsobj = 0x248C8900
std::list<WorldObject *,std::allocator<WorldObject *> > _List = 0x7FF7C6F98DE8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0> > > _Vec = 0x7FF7C6F98DF8
unsigned int _Mask = 0xB024948D48
unsigned int _Maxidx = 0x2F7AD0E8C88B48
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule
std::_Tree<std::_Tmap_traits<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> >,1> >
<user defined> value_compare = 0xC824948B48D8B60F
<user defined> _Copy_tag = 0xC824948B48D8B60F
<user defined> _Move_tag = 0xC824948B48D8B60F
std::_Compressed_pair<std::less<__int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<__int64 const ,ScriptAction>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<__int64 const ,ScriptAction> > >,1>,1> _Mypair = 0x7FF7C6F98E20
<user defined> value_compare = 0x7FF7C6F98E20
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x7FF7C6F98E30
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x248C8B48C2FF4838
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x248C8B48C2FF4838
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x48C18B48000000B0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x1C7200001000FA81
<user defined> _Equal_range_result = 0x7FF7C6F98E30
<user defined> _Multi_equal_check_result = 0x7FF7C6F98E30
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0xC2FF4838
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x7FF7C6F98E38
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x7FF7C6F98E48
unsigned int _Mask = 0x40394FE8CC007591
unsigned int _Maxidx = 0x805840FDB8400
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x8B48002F8FCAE800
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x8B48002F8FCAE800
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x8B48002F8FCAE800
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x8EC800058D48D8
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x44C7484024448948
<user defined> _Equal_range_result = 0x8B48002F8FCAE800
<user defined> _Multi_equal_check_result = 0x8B48002F8FCAE800
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x8FCAE800
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x7FF7C6F98E78
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x7FF7C6F98E88
unsigned int _Mask = 0xC602444C74800
unsigned int _Maxidx = 0xD024848D480000
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >
<user defined> _Min_buckets_construct_ptr = 0xF68244489480000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> >* _Target = 0xF68244489480000
_Range_eraser
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > >& _List = 0xF68244489480000
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Predecessor = 0x447F0F6660244428
std::_List_node<std::pair<unsigned int const ,ZoneDynamicInfo>,void *>* _Next = 0x6640244C280F6024
<user defined> _Equal_range_result = 0xF68244489480000
<user defined> _Multi_equal_check_result = 0xF68244489480000
std::_Umap_traits<unsigned int,ZoneDynamicInfo,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> >,0> _Traitsobj = 0x89480000
std::list<std::pair<unsigned int const ,ZoneDynamicInfo>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _List = 0x7FF7C6F98EB8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,ZoneDynamicInfo> > > > > > _Vec = 0x7FF7C6F98EC8
unsigned int _Mask = 0x848D489000388B8C
unsigned int _Maxidx = 0xBC83480000008824
unsigned int _defaultLight = 0xA024
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators
std::_Tree<std::_Tmap_traits<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > >,0> >
<user defined> value_compare = 0x4800000088248443
<user defined> _Copy_tag = 0x4800000088248443
<user defined> _Move_tag = 0x4800000088248443
std::_Compressed_pair<std::less<enum HighGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > >,1>,1> _Mypair = 0x7FF7C6F98EF8
<user defined> value_compare = 0x7FF7C6F98EF8
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore
ContainerUnorderedMap<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _elements = 0x7FF7C6F98F08
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x7FF7C6F99050
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> >* _Target = 0x515FF07761FF883
_Range_eraser
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > >& _List = 0x515FF07761FF883
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Predecessor = 0x403757E8CC007590
std::_List_node<std::pair<unsigned int const ,Creature *>,void *>* _Next = 0xC024A4894C00
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _First = 0x515FF07761FF883
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > >,std::_Iterator_base0> _Last = 0x403757E8CC007590
unsigned int _Distance = 0xC024A4894C00
<user defined> _Multi_equal_check_result = 0x7FF7C6F99050
std::_Umap_traits<unsigned int,Creature *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Creature *> >,1> _Traitsobj = 0x761FF883
std::list<std::pair<unsigned int const ,Creature *>,std::allocator<std::pair<unsigned int const ,Creature *> > > _List = 0x7FF7C6F99058
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Creature *> > > > > > _Vec = 0x7FF7C6F99068
unsigned int _Mask = 0xFA8348000000A024
unsigned int _Maxidx = 0x8B48C2FF48397210
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >
<user defined> _Min_buckets_construct_ptr = 0x8B4800000088248C
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> >* _Target = 0x8B4800000088248C
_Range_eraser
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > >& _List = 0x8B4800000088248C
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Predecessor = 0x1000FA8148C1
std::_List_node<std::pair<unsigned int const ,GameObject *>,void *>* _Next = 0x8B4827C283481C72
_Equal_range_result
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _First = 0x8B4800000088248C
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > >,std::_Iterator_base0> _Last = 0x1000FA8148C1
unsigned int _Distance = 0x8B4827C283481C72
<user defined> _Multi_equal_check_result = 0x8B4800000088248C
std::_Umap_traits<unsigned int,GameObject *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,GameObject *> >,1> _Traitsobj = 0x88248C
std::list<std::pair<unsigned int const ,GameObject *>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _List = 0x7FF7C6F99098
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,GameObject *> > > > > > _Vec = 0x7FF7C6F990A8
unsigned int _Mask = 0x5ADE990004036
unsigned int _Maxidx = 0x3B660000051FB800
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0xE8000002E4820FF8
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> >* _Target = 0xE8000002E4820FF8
_Range_eraser
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > >& _List = 0xE8000002E4820FF8
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Predecessor = 0x24A4894C002F8D64
std::_List_node<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,void *>* _Next = 0x2484C748000000B0
<user defined> _Equal_range_result = 0xE8000002E4820FF8
<user defined> _Multi_equal_check_result = 0xE8000002E4820FF8
std::_Umap_traits<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > >,0> _Traitsobj = 0xE4820FF8
std::list<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > >,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _List = 0x7FF7C6F990D8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > > > > _Vec = 0x7FF7C6F990E8
unsigned int _Mask = 0xC23E0D8B00000007
unsigned int _Maxidx = 0xB0248C890075
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x75C2340DB70F00
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> >* _Target = 0x75C2340DB70F00
<user defined> _Range_eraser = 0x75C2340DB70F00
<user defined> _Equal_range_result = 0x75C2340DB70F00
<user defined> _Multi_equal_check_result = 0x75C2340DB70F00
std::_Umap_traits<ObjectGuid,Corpse *,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,Corpse *> >,0> _Traitsobj = 0xDB70F00
std::list<std::pair<ObjectGuid const ,Corpse *>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _List = 0x7FF7C6F99118
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,Corpse *> > > > > > _Vec = 0x7FF7C6F99128
unsigned int _Mask = 0x2F77A7E8C88B4800
unsigned int _Maxidx = 0x24948B48D8B60F00
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x10FA8348000000C8
_Clear_guard
std::_Hash<std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> >* _Target = 0x10FA8348000000C8
_Range_eraser
std::list<Corpse *,std::allocator<Corpse *> >& _List = 0x10FA8348000000C8
std::_List_node<Corpse *,void *>* _Predecessor = 0x8C8B48C2FF483872
std::_List_node<Corpse *,void *>* _Next = 0xC18B48000000B024
<user defined> _Equal_range_result = 0x10FA8348000000C8
<user defined> _Multi_equal_check_result = 0x10FA8348000000C8
std::_Uset_traits<Corpse *,std::_Uhash_compare<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *> >,std::allocator<Corpse *>,0> _Traitsobj = 0xC8
std::list<Corpse *,std::allocator<Corpse *> > _List = 0x7FF7C6F99158
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Corpse *> >,std::_Iterator_base0> > > _Vec = 0x7FF7C6F99168
unsigned int _Mask = 0x15FF07761FF88348
unsigned int _Maxidx = 0x3626E8CC00758ED4
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x4DC840FDB840040
_Clear_guard
std::_Hash<std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> >* _Target = 0x4DC840FDB840040
_Range_eraser
std::list<Object *,std::allocator<Object *> >& _List = 0x4DC840FDB840040
std::_List_node<Object *,void *>* _Predecessor = 0x48002F8CA1E80000
std::_List_node<Object *,void *>* _Next = 0x8EC5570D8D48D88B
<user defined> _Equal_range_result = 0x4DC840FDB840040
<user defined> _Multi_equal_check_result = 0x4DC840FDB840040
std::_Uset_traits<Object *,std::_Uhash_compare<Object *,std::hash<Object *>,std::equal_to<Object *> >,std::allocator<Object *>,0> _Traitsobj = 0xDB840040
std::list<Object *,std::allocator<Object *> > _List = 0x7FF7C6F99198
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Object *> >,std::_Iterator_base0> > > _Vec = 0x7FF7C6F991A8
unsigned int _Mask = 0xF66000000D02484
unsigned int _Maxidx = 0x48000000D024847F
unsigned int m_InstanceId = 0xC6F79D80
unsigned int m_phaseMask = 0x7FF7
bool m_useCombinedPhases = 0x80
unsigned int m_notifyflags = 0xC6F7
unsigned int m_executed_notifies = 0x7FF7
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0xC6A88920
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x7FF7C6A88920
<user defined> _Range_eraser = 0xC6A88920
<user defined> _Equal_range_result = 0xC6A88920
<user defined> _Multi_equal_check_result = 0xC6A88920
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0xC6A88920
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x7FF7C7845110
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x7FF7C7845120
unsigned int _Mask = 0x7FF7C6A9F6C0
unsigned int _Maxidx = 0x7FF7C6A7CA50
Local std::exception& e = NULL
Local WorldObject** <end>$L12 = NULL
Local WorldObject** <begin>$L12 = 0x8C03DF00897A0997
Object
DataMap CustomData
std::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::unique_ptr<DataMap::Base,std::default_delete<DataMap::Base> > > > > Container = 0x8C03DF00897A099F
unsigned int m_objectType = 0x8C03DF00897A09DF <Unable to read memory>
int m_objectTypeId = 0x8C03DF00897A09E3 <Unable to read memory>
unsigned int m_updateFlag = 0x8C03DF00897A09E7 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask
unsigned int _fieldCount = 0x8C03DF00897A09F7 <Unable to read memory>
unsigned int _blockCount = 0x8C03DF00897A09FB <Unable to read memory>
unsigned int* _bits = <Unable to read memory>
unsigned int m_valuesCount = 0x8C03DF00897A0A07 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x8C03DF00897A0A09 <Unable to read memory>
bool m_objectUpdated = 0x8C03DF00897A0A0B <Unable to read memory>
bool m_inWorld = 0x8C03DF00897A0A0C <Unable to read memory>
PackedGuid m_PackGUID
ByteBuffer _packedGuid = 0x8C03DF00897A0A0F
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8C03DF00897A0A3F <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8C03DF00897A0A3F <Unable to read memory>
float m_positionX = 0x8C03DF00897A0A3F <Unable to read memory>
float m_positionY = 0x8C03DF00897A0A43 <Unable to read memory>
float m_positionZ = 0x8C03DF00897A0A47 <Unable to read memory>
float m_orientation = 0x8C03DF00897A0A4B <Unable to read memory>
unsigned int m_mapId = 0x8C03DF00897A0A4F <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x8C03DF00897A0A53 <Unable to read memory>
[1] = 0x8C03DF00897A0A57 <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0A5B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x8C03DF00897A0A5F <Unable to read memory>
[1] = 0x8C03DF00897A0A63 <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0A67 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x8C03DF00897A0A6B <Unable to read memory>
[1] = 0x8C03DF00897A0A6F <Unable to read memory>
[2] = 0x8C03DF00897A0A73 <Unable to read memory>
[3] = 0x8C03DF00897A0A77 <Unable to read memory>
[4] = 0x8C03DF00897A0A7B <Unable to read memory>
[5] = 0x8C03DF00897A0A7F <Unable to read memory>
[6] = 0x8C03DF00897A0A83 <Unable to read memory>
[7] = 0x8C03DF00897A0A87 <Unable to read memory>
[8] = 0x8C03DF00897A0A8B <Unable to read memory>
[9] = 0x8C03DF00897A0A8F <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0A9B <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x8C03DF00897A0A9F <Unable to read memory>
[1] = 0x8C03DF00897A0AA3 <Unable to read memory>
[2] = 0x8C03DF00897A0AA7 <Unable to read memory>
[3] = 0x8C03DF00897A0AAB <Unable to read memory>
[4] = 0x8C03DF00897A0AAF <Unable to read memory>
[5] = 0x8C03DF00897A0AB3 <Unable to read memory>
[6] = 0x8C03DF00897A0AB7 <Unable to read memory>
[7] = 0x8C03DF00897A0ABB <Unable to read memory>
[8] = 0x8C03DF00897A0ABF <Unable to read memory>
[9] = 0x8C03DF00897A0AC3 <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0ACF <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x8C03DF00897A0AD3 <Unable to read memory>
[1] = 0x8C03DF00897A0AD7 <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0ADB <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x8C03DF00897A0ADF <Unable to read memory>
[1] = 0x8C03DF00897A0AE3 <Unable to read memory>
unsigned int m_flags = 0x8C03DF00897A0AE7 <Unable to read memory>
unsigned int LastUsedScriptID = 0x8C03DF00897A0AEB <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid
unsigned int _guid = 0x8C03DF00897A0AEF <Unable to read memory>
unsigned int flags = 0x8C03DF00897A0AF7 <Unable to read memory>
unsigned int flags2 = 0x8C03DF00897A0AFB <Unable to read memory>
Position pos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x8C03DF00897A0AFF <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x8C03DF00897A0AFF <Unable to read memory>
float m_positionX = 0x8C03DF00897A0AFF <Unable to read memory>
float m_positionY = 0x8C03DF00897A0B03 <Unable to read memory>
float m_positionZ = 0x8C03DF00897A0B07 <Unable to read memory>
float m_orientation = 0x8C03DF00897A0B0B <Unable to read memory>
unsigned int time = 0x8C03DF00897A0B0F <Unable to read memory>
TransportInfo
ObjectGuid guid = 0x8C03DF00897A0AEF <Unable to read memory>
Position pos = 0x8C03DF00897A0AF7
int seat = 0x8C03DF00897A0B07 <Unable to read memory>
unsigned int time = 0x8C03DF00897A0B0B <Unable to read memory>
unsigned int time2 = 0x8C03DF00897A0B0F <Unable to read memory>
MovementInfo::TransportInfo transport
ObjectGuid guid = 0x8C03DF00897A0B17 <Unable to read memory>
Position pos = 0x8C03DF00897A0B1F
int seat = 0x8C03DF00897A0B2F <Unable to read memory>
unsigned int time = 0x8C03DF00897A0B33 <Unable to read memory>
unsigned int time2 = 0x8C03DF00897A0B37 <Unable to read memory>
float pitch = 0x8C03DF00897A0B3F <Unable to read memory>
unsigned int fallTime = 0x8C03DF00897A0B43 <Unable to read memory>
JumpInfo
float zspeed = 0x8C03DF00897A0AEF <Unable to read memory>
float sinAngle = 0x8C03DF00897A0AF3 <Unable to read memory>
float cosAngle = 0x8C03DF00897A0AF7 <Unable to read memory>
float xyspeed = 0x8C03DF00897A0AFB <Unable to read memory>
MovementInfo::JumpInfo jump
float zspeed = 0x8C03DF00897A0B47 <Unable to read memory>
float sinAngle = 0x8C03DF00897A0B4B <Unable to read memory>
float cosAngle = 0x8C03DF00897A0B4F <Unable to read memory>
float xyspeed = 0x8C03DF00897A0B53 <Unable to read memory>
float splineElevation = 0x8C03DF00897A0B57 <Unable to read memory>
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x8C03DF00897A0B67 <Unable to read memory>
bool m_isActive = 0x8C03DF00897A0B87 <Unable to read memory>
bool m_isFarVisible = 0x8C03DF00897A0B88 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0x8C03DF00897A0B8B <Unable to read memory>
bool _Has_value = 0x8C03DF00897A0B8F <Unable to read memory>
bool m_isWorldObject = 0x8C03DF00897A0B93 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x8C03DF00897A0B9F <Unable to read memory>
unsigned int _areaId = 0x8C03DF00897A0BA3 <Unable to read memory>
float _floorZ = 0x8C03DF00897A0BA7 <Unable to read memory>
bool _outdoors = 0x8C03DF00897A0BAB <Unable to read memory>
LiquidData _liquidData
unsigned int Entry = 0x8C03DF00897A0BAF <Unable to read memory>
unsigned int Flags = 0x8C03DF00897A0BB3 <Unable to read memory>
float Level = 0x8C03DF00897A0BB7 <Unable to read memory>
float DepthLevel = 0x8C03DF00897A0BBB <Unable to read memory>
int Status = 0x8C03DF00897A0BBF <Unable to read memory>
bool _updatePositionData = 0x8C03DF00897A0BC3 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x8C03DF00897A0BD7 <Unable to read memory>
unsigned int m_phaseMask = 0x8C03DF00897A0BDB <Unable to read memory>
bool m_useCombinedPhases = 0x8C03DF00897A0BDF <Unable to read memory>
unsigned int m_notifyflags = 0x8C03DF00897A0BE1 <Unable to read memory>
unsigned int m_executed_notifies = 0x8C03DF00897A0BE3 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x8C03DF00897A0BE7 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x8C03DF00897A0BE7 <Unable to read memory>
<user defined> _Equal_range_result = 0x8C03DF00897A0BE7 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x8C03DF00897A0BE7 <Unable to read memory>
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x8C03DF00897A0BE7 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x8C03DF00897A0BEF
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x8C03DF00897A0BFF
unsigned int _Mask = 0x8C03DF00897A0C17 <Unable to read memory>
unsigned int _Maxidx = 0x8C03DF00897A0C1F <Unable to read memory>
Local PlayerMenu menu
GossipMenu _gossipMenu
std::map<unsigned int,GossipMenuItem,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItem> > > _menuItems
std::_Tree<std::_Tmap_traits<unsigned int,GossipMenuItem,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItem> >,0> >
<user defined> value_compare = 0x0
<user defined> _Copy_tag = 0x0
<user defined> _Move_tag = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,GossipMenuItem>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,GossipMenuItem> > >,1>,1> _Mypair = 0xC56CDF3F00
<user defined> value_compare = 0x0
std::map<unsigned int,GossipMenuItemData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItemData> > > _menuItemData
std::_Tree<std::_Tmap_traits<unsigned int,GossipMenuItemData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,GossipMenuItemData> >,0> >
<user defined> value_compare = 0xC56CDF3F10
<user defined> _Copy_tag = 0xC56CDF3F10
<user defined> _Move_tag = 0xC56CDF3F10
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,GossipMenuItemData>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,GossipMenuItemData> > >,1>,1> _Mypair = 0xC56CDF3F10
<user defined> value_compare = 0x625DC00
unsigned int _menuId = 0x0
int _locale = 0x0
ObjectGuid _senderGUID
unsigned int _guid = 0xF
QuestMenu _questMenu
std::vector<QuestMenuItem,std::allocator<QuestMenuItem> > _questMenuItems
std::_Compressed_pair<std::allocator<QuestMenuItem>,std::_Vector_val<std::_Simple_types<QuestMenuItem> >,1> _Mypair = 0xC56CDF3F30
WorldSession* _session = 0xC56CDF3FD0
int m_muteTime = 0xC56CDF4000
std::atomic<__int64> m_timeOutTime
std::_Atomic_integral_facade<__int64>
std::_Atomic_integral<__int64,8>
std::_Atomic_storage<__int64,8>
std::_Atomic_padded<__int64> _Storage = 0xC56CDF4060
unsigned int _lastAuctionListItemsMSTime = 0x19
unsigned int _lastAuctionListOwnerItemsMSTime = 0xC5
AsyncCallbackProcessor<QueryCallback> _queryProcessor
std::vector<QueryCallback,std::allocator<QueryCallback> > _callbacks = 0xC56CDF3FE8
AsyncCallbackProcessor<TransactionCallback> _transactionCallbacks
std::vector<TransactionCallback,std::allocator<TransactionCallback> > _callbacks = 0xC56CDF4000
AsyncCallbackProcessor<SQLQueryHolderCallback> _queryHolderProcessor
std::vector<SQLQueryHolderCallback,std::allocator<SQLQueryHolderCallback> > _callbacks = 0xC56CDF4018
DosProtection
WorldSession* Session = 0xC56CDF4000
int _policy = 0x6CDF4060
std::unordered_map<unsigned short,PacketCounter,std::hash<unsigned short>,std::equal_to<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketCounter> > > _PacketThrottlingMap = 0xC56CDF3FE0
WorldSession::DosProtection AntiDOS
WorldSession* Session = 0x2B2118FA058
int _policy = 0x6CDF4050
std::unordered_map<unsigned short,PacketCounter,std::hash<unsigned short>,std::equal_to<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketCounter> > > _PacketThrottlingMap = 0xC56CDF4040
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > _legitCharacters
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
<user defined> _Copy_tag = 0x0
<user defined> _Move_tag = 0x0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0xC56CDF4080
unsigned int m_GUIDLow = 0x6CDF5540
Player* _player = 0x7FFF562B9C07
Unit
WorldObject
Object
DataMap CustomData = 0x7FFF562B9C0F
unsigned int m_objectType = 0x3207
int m_objectTypeId = 0xC328C483
unsigned int m_updateFlag = 0x24E8
int* m_int32Values = 0xE974C085FFFFE8ED <Unable to read memory>
unsigned int* m_uint32Values = 0xE974C085FFFFE8ED <Unable to read memory>
float* m_floatValues = 0xE974C085FFFFE8ED <Unable to read memory>
UpdateMask _changesMask = 0x7FFF562B9C67
unsigned int m_valuesCount = 0xCCCC
unsigned int _fieldNotifyFlags = 0xCCCC
bool m_objectUpdated = 0xCC
bool m_inWorld = 0xCC
PackedGuid m_PackGUID = 0x7FFF562B9C7F
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x3B482774CE3B4800
PositionXYZStreamer
<user defined> m_pos = 0x3B482774CE3B4800
PositionXYZOStreamer
<user defined> m_pos = 0x3B482774CE3B4800
float m_positionX = -785514496.000000
float m_positionY = 0.003054
float m_positionZ = 0.000000
float m_orientation = 313640089869615104.000000
unsigned int m_mapId = 0x8B483024
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x7FFF562B9CC3
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x7FFF562B9CCF
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x7FFF562B9CDB
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x7FFF562B9D0F
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x7FFF562B9D43
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x7FFF562B9D4F
unsigned int LastUsedScriptID = 0xE1246C8D
MovementInfo m_movementInfo = 0x7FFF562B9D5F
ElunaEventProcessor* elunaEvents = 0x3A618840FC18566
std::string m_name = 0x7FFF562B9DD7 <Unable to read memory>
bool m_isActive = 0x0
bool m_isFarVisible = 0x45
std::optional<float> m_visibilityDistanceOverride = 0x884400000030BB41
bool m_isWorldObject = 0x65
ZoneScript* m_zoneScript = 0x281840FD33B
unsigned int _zoneId = 0x4DC03345
unsigned int _areaId = 0x45087D8D
float _floorZ = -0.000000
bool _outdoors = 0x7D
LiquidData _liquidData = 0x7FFF562B9E1F
bool _updatePositionData = 0x45
Transport* m_transport = 0x282444C7D8F60000
Map* m_currMap = 0x9B8000006FA
unsigned int m_InstanceId = 0xDF45C700
unsigned int m_phaseMask = 0x970
bool m_useCombinedPhases = 0x45
unsigned int m_notifyflags = 0x89D2
unsigned int m_executed_notifies = 0xE345
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x7FFF562B9E57
unsigned int m_extraAttacks = 0xB7093
bool m_canDualWield = 0x0
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x7FFF562B9E9F
SafeUnitPointer m_movedByPlayer = 0x7FFF562B9EAF
ObjectGuid[7] m_SummonSlot
[0] = 0x45C700000D66A745
[1] = 0xAF45C700000D70AB
[2] = 0x5AB345C700000E50
[3] = 0xED0B745C700000E
[4] = 0xEDABB45C70000
[5] = 0xF20BF45C700
[6] = 0xC700000F2AC345C7
ObjectGuid[4] m_ObjectSlot
[0] = 0x45C700001040C745
[1] = 0xCF45C70000104ACB
[2] = 0xEAD345C7000017E0
[3] = 0x1810D745C7000017
float m_modMeleeHitChance = 6368.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x41660000
float[7] m_threatModifier
[0] = 62163.230469
[1] = 0.001911
[2] = 0.003516
[3] = -16.382723
[4] = 151115763480625665802240.000000
[5] = 8526196568162283446281533652992.000000
[6] = 12877974994944.000000
float[3] m_modAttackSpeedPct
[0] = 5031473113076550352098033664.000000
[1] = 151115781495024175284224.000000
[2] = 0.000000
EventProcessor m_Events = 0x7FFF562B9F4F
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x7FFF562B9F6F
[1] = 0x7FFF562B9F87
[2] = 0x7FFF562B9F9F
[3] = 0x7FFF562B9FB7
[4] = 0x7FFF562B9FCF
[5] = 0x7FFF562B9FE7
[6] = 0x7FFF562B9FFF
[7] = 0x7FFF562BA017
unsigned int m_lastSanctuaryTime = 0x548966C0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x7FFF562BA037
bool IsAIEnabled = 0x84
bool NeedChangeAI = 0x63
bool m_ControlledByPlayer = 0xA6
bool m_CreatedByPlayer = 0x3
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x7FFF562BA04F
Position m_last_notify_position = 0x7FFF562BA05F
unsigned int m_last_notify_mstime = 0x4DFFFF83
unsigned int m_delayed_unit_relocation_timer = 0xF73B
unsigned int m_delayed_unit_ai_notify_timer = 0x6D75
bool bRequestForcedVisibilityUpdate = 0xB8
Movement::MoveSpline* movespline = 0x5E415F41000000C8
UnitAI* i_AI = 0x5D5B5E5F5C415D41
UnitAI* i_disabledAI = 0x10B70F41078B4CC3
unsigned int m_realRace = 0x49
unsigned int m_race = 0x8D
bool m_AutoRepeatFirstCast = 0x48
int[3] m_attackTimer
[0] = 0x8D0F8948
[1] = 0x4166A842
[2] = 0x840FC185
float[5] m_createStats
[0] = 0.000000
[1] = -7840793180216263341768704.000000
[2] = -nan
[3] = 0.000000
[4] = 0.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x7FFF562BA0BF
Unit* m_attacking = 0xBA0003AA748F0FDE
int m_deathState = 0xFFFFEBB0
int m_procDeep = 0x8C0FDA3B
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x7FFF562BA10F
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x7FFF562BA11F
unsigned int m_transform = 0x3A8C0FDA
Spell*[4] m_currentSpells
[0] = 0x8945005D8941F72B
[1] = 0x32E9C4B60F410475
[2] = 0xB70F078B48FFFFFF
[3] = 0x54896602C0834810
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x7FFF562BA157
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x7FFF562BA167
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x7FFF562BA177
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x8E830F3AF9
unsigned int m_removedAurasCount = 0x41C1B70F
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x7FFF562BA197
[1] = 0x7FFF562BA1A7
[2] = 0x7FFF562BA1B7
[3] = 0x7FFF562BA1C7
[4] = 0x7FFF562BA1D7
[5] = 0x7FFF562BA1E7
[6] = 0x7FFF562BA1F7
[7] = 0x7FFF562BA207
[8] = 0x7FFF562BA217
[9] = 0x7FFF562BA227
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x7FFF562BB567
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x7FFF562BB577
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x7FFF562BB587
unsigned int m_interruptMask = 0x48202474
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = -1269687180984139592583086080.000000
[2] = 20259244765342571954176.000000
[3] = -0.000000
[0] = 0x7FFF562BB59B
float[4]
[0] = 494686.812500
[1] = -0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = -nan
[1] = 0.000000
[2] = -0.000000
[3] = 213137.437500
float[4]
[0] = 11025921024.000000
[1] = 0.000000
[2] = -107255476925642047488.000000
[3] = -0.000000
float[4]
[0] = 131072.000000
[1] = -0.000000
[2] = 134217312.000000
[3] = -0.000000
float[4]
[0] = -0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 659049798468350975238497701462016.000000
float[4]
[0] = -4.352698
[1] = 0.000000
[2] = -0.000000
[3] = -0.000000
float[4]
[0] = -0.000000
[1] = -0.000000
[2] = -0.000000
[3] = 0.000000
float[4]
[0] = 83241544314586911878682512684220416.000000
[1] = 0.000000
[2] = 0.000000
[3] = 659029991427722409154099315474432.000000
float[4]
[0] = -69.640793
[1] = 0.000000
[2] = 196490.046875
[3] = 1720721.625000
float[2] m_weaponDamage
[0] = 41820549545984.000000
[1] = 13.265952
[0] = 0x415441575618246C
float[2]
[0] = 219397.328125
[1] = 197554.046875
[0] = 0x7FFF562BB72B
float[2]
[0] = 0.034917
[1] = 0.000000
[0] = 0x3348000D3D0F058B
float[2]
[0] = 1098.273926
[1] = -0.000009
float[2]
[0] = 0.000000
[1] = 131072.000000
[0] = 0x4800000010BD4241
float[2]
[0] = 359631910474605757249864276639744.000000
[1] = 83389443333926521143296.000000
bool m_canModifyStats = 0xF1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x7FFF562BB75F
float[9] m_speed_rate
[0] = 0.000000
[1] = 0.000000
[2] = -21320615445238590303773051211218944.000000
[3] = -4225.926270
[4] = 151132336727254389227520.000000
[5] = 0.000000
[6] = 0.000000
[7] = -21320615445238590303773051211218944.000000
[8] = -0.000000
CharmInfo* m_charmInfo = 0x39A64840F70F883
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x7FFF562BB79F
MotionMaster* i_motionMaster = 0xC63B6600039A9684
unsigned int[4] m_reactiveTimer
[0] = 0x13D850F
[1] = 0xD58B0000
[2] = 0xE8C03345
[3] = 0x5629
int m_regenTimer = 0x840FC084
ThreatMgr m_ThreatMgr = 0x7FFF562BB7CF
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x7FFF562BB817
Vehicle* m_vehicle = 0x69840FC08445C094
Vehicle* m_vehicleKit = 0x7C6C89446600039A
unsigned int m_unitTypeMask = 0x3B416630
LiquidTypeEntry* _lastLiquid = 0xF41FA836600039A
bool m_applyResilience = 0x84
bool _instantCast = 0x5C
unsigned int m_rootTimes = 0x74896600
unsigned int m_state = 0x8348327C
unsigned int m_CombatTimer = 0x6B8B02C7
unsigned int m_lastManaUse = 0x506B2B34
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x7FFF562BB85F
HostileRefMgr m_HostileRefMgr = 0x7FFF562BB86F
FollowerRefMgr m_FollowingRefMgr = 0x7FFF562BB8A7
Unit* m_comboTarget = 0xEB9FE8CC33483824
int m_comboPoints = 0x2
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x7FFF562BB8E7
RedirectThreatInfo _redirectThreatInfo = 0x7FFF562BB927
bool m_cleanupDone = 0xCC
bool m_duringRemoveFromWorld = 0xCC
unsigned int _oldFactionId = 0xCCCCCCCC
bool _isWalkingBeforeCharm = 0xCC
unsigned int _lastExtraAttackSpell = 0x10588948
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x7FFF562BB947
ObjectGuid _lastDamagedTargetGuid = 0x128B48F08A405824
GridObject<Player>
GridReference<Player> _gridRef = 0x7FFF562BB98F
std::string autoReplyMsg = 0x7FFF562BB9B7 <Unable to read memory>
PlayerTaxi m_taxi = 0x7FFF562BB9D7
int m_logintime = 0x8B49185B8B490000
int m_Last_tick = 0x8B49287B8B492073
unsigned int[2] m_Played_time
[0] = 0x8BC35DE3
[1] = 0xBA0F1447
bool m_mailsUpdated = 0xE0
unsigned int unReadMails = 0x9
int m_nextMailDelivereTime = 0x146781F0FFFFBE4D
std::unordered_map<unsigned int,Item *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Item *> > > mMitems = 0x7FFF562BBA67
PvPInfo pvpInfo = 0x7FFF562BBAA7
std::unique_ptr<DuelInfo,std::default_delete<DuelInfo> > duel = 0x4442418944664041
PlayerMenu* PlayerTalkClass = 0x4C54418844504189
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff = 0x7FFF562BBACF
ChatFloodThrottle
int Time = 0x1450249C8D4C
unsigned int Count = 0x205B8B49
SafeUnitPointer m_mover = 0x7FFF562BBAE7
WorldObject* m_seer = 0x89441859894C0851
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_isInSharedVisionOf = 0x7FFF562BBAFF
unsigned int m_recallMap = 0x894C0824
float m_recallX = 176077754335232.000000
float m_recallY = 0.000000
float m_recallZ = 2044265.125000
float m_recallO = -0.000000
unsigned int m_homebindMapId = 0xC183480A
unsigned int m_homebindAreaId = 0xFF30
float m_homebindX = -0.000000
float m_homebindY = -7689677452764434694930432.000000
float m_homebindZ = -nan
float m_homebindO = -0.000000
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs = 0x7FFF562BBB3F
std::vector<Unit *,std::allocator<Unit *> > m_newVisible = 0x7FFF562BBB7F
unsigned int[9] m_forced_speed_changes
[0] = 0x48
[1] = 0x89
[2] = 0x55
[3] = 0xC0
[4] = 0x48
[5] = 0x89
[6] = 0x45
[7] = 0xD0
[8] = 0x4C
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests = 0x7FFF562BBBA7
unsigned int m_HomebindTimer = 0xE0458948
bool m_InstanceValid = 0x48
Spell* m_spellModTakingSpell = 0xE845894820458D48
bool isDebugAreaTriggers = 0x48
unsigned int m_pendingSpectatorForBG = 0xF0458948
unsigned int m_pendingSpectatorInviteInstanceId = 0xFFFF38E8
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_receivedSpectatorResetFor = 0x7FFF562BBBD7
ObjectGuid m_drwGUID = 0x182474894810246C
unsigned int m_charmUpdateTimer = 0x41564157
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList = 0x7FFF562BBBF7
bool m_NeedToSaveGlyphs = 0x8B
unsigned int m_MountBlockId = 0x4CFFFFF9
float m_realDodge = 0.000000
float m_realParry = 131202.046875
unsigned int[10] m_charmAISpells
[0] = 0x3B48DE03
[1] = 0x8A1974F3
[2] = 0xCF8B4916
[3] = 0xFFE7A4E8
[4] = 0xFC084FF
[5] = 0x3973484
[6] = 0x4807FF00
[7] = 0xE2EBC6FF
[8] = 0x3E8341
[9] = 0xED850475
unsigned int m_AreaID = 0x8B481975
unsigned int m_regenTimerCount = 0x4840245C
unsigned int m_foodEmoteTimerCount = 0x48246C8B
float[7] m_powerFraction
[0] = 0.000000
[1] = -1050.259766
[2] = 13.953400
[3] = 24.421566
[4] = -2169169034359649337344.000000
[5] = -107374176.000000
[6] = -107374176.000000
unsigned int m_contestedPvPTimer = 0x5C8948CC
BgBattlegroundQueueID_Rec
unsigned int bgQueueTypeId = 0x4C
unsigned int invitedToInstance = 0x1450
std::array<Player::BgBattlegroundQueueID_Rec,2> _BgBattlegroundQueueID = 0x7FFF562BBC6B
BGData m_bgData = 0x7FFF562BBC7F
bool m_IsBGRandomWinner = 0x8D
EntryPointData m_entryPointData = 0x7FFF562BBCBB
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests = 0x7FFF562BBCDF
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests = 0x7FFF562BBCEF
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests = 0x7FFF562BBCFF
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > m_seasonalquests = 0x7FFF562BBD0F
ObjectGuid m_divider = 0xFF33C033304B8B00
unsigned int m_ingametime = 0x24448966
int m_lastHonorUpdateTime = 0x111850FCD844052
ObjectGuid m_lootGuid = 0x41C28A41538A0000
int m_team = 0xDFA8C62A
unsigned int m_nextSave = 0x119840F
unsigned int m_additionalSaveTimer = 0x0
unsigned int m_additionalSaveMask = 0x45
unsigned int m_hostileReferenceCheckTimer = 0x8DC0
std::array<Player::ChatFloodThrottle,2> m_chatFloodData = 0x7FFF562BBD7F
int m_dungeonDifficulty = 0x4C15750C
int m_raidDifficulty = 0x44284B8D
int m_raidMapDifficulty = 0x8D48C58B
unsigned int m_atLoginFlags = 0x4688B
Item*[150] m_items
[0] = 0x10DE820B200
[1] = 0x4900000468B38D4C
[2] = 0x488B28738D48068B
[3] = 0x32820F0CE1BA0F14
[4] = 0x4C10438D48000397
[5] = 0x448948C78B44CE8B
[6] = 0x495024548D482024
[7] = 0xF6FFFFFDF2E8CE8B
[8] = 0x39721850F083043
[9] = 0xFFFE68E8CB8B4800
unsigned int m_currentBuybackSlot = 0x830000FF
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue = 0x7FFF562BC267
bool m_itemUpdateQueueBlocked = 0x6
unsigned int m_ExtraFlags = 0x6F0B9
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus = 0x7FFF562BC287
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_QuestStatusSave = 0x7FFF562BC297
std::unordered_set<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests = 0x7FFF562BC2A7
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_RewardedQuestsSave = 0x7FFF562BC2E7
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus = 0x7FFF562BC2F7
unsigned int m_GuildIdInvited = 0x21820FDE
unsigned int m_ArenaTeamIdInvited = 0xB9000001
std::deque<Mail *,std::allocator<Mail *> > m_mail = 0x7FFF562BC33F
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells = 0x7FFF562BC367
std::unordered_map<unsigned int,PlayerTalent *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > m_talents = 0x7FFF562BC3A7
unsigned int m_lastPotionId = 0x1870FEE
GlobalCooldownMgr m_GlobalCooldownMgr = 0x7FFF562BC3EF
unsigned int m_activeSpec = 0xF
unsigned int m_specsCount = 0x83
unsigned int[6] m_Glyphs
[0] = 0xB70FFFFF
[1] = 0xC52B41C3
[2] = 0xFFFEA6E9
[3] = 0xFF8545FF
[4] = 0xFDC4840F
[5] = 0xE0E9FFFF
[0] = 0x7FFF562BC433
unsigned int[6]
[0] = 0x83000391
[1] = 0x418D19FA
[2] = 0xC1470FE0
[3] = 0xE937E883
[4] = 0xFFFFFE90
[5] = 0x41C3B70F
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons = 0x7FFF562BC467
float[2] m_auraBaseMod
[0] = 0.000000
[1] = -1364519388495269779441475277518012416.000000
[0] = 0xFB83660000008F82
float[2]
[0] = 242548059288283589378048.000000
[1] = -0.000000
float[2]
[0] = 0.000000
[1] = 8645061177061342823311581642752.000000
float[2]
[0] = -824195298623488.000000
[1] = 0.000000
int[25] m_baseRatingValue
[0] = 0x41660000
[1] = 0x6C72D93B
[2] = 0xDA3B4166
[3] = 0x19F820F
[4] = 0x41660000
[5] = 0x5C72DB3B
[6] = 0x970B8
[7] = 0xD83B6600
[8] = 0x21B830F
[9] = 0xB70F0000
unsigned int m_baseSpellPower = 0x3966FFFF
unsigned int m_baseFeralAP = 0xAE840F18
unsigned int m_baseManaRegen = 0xE9FFFFFE
unsigned int m_baseHealthRegen = 0x393B3
int m_spellPenetrationItemMod = 0x8DCBB70F
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods
[0] = 0x7FFF562BC50F
[1] = 0x7FFF562BC51F
[2] = 0x7FFF562BC52F
[3] = 0x7FFF562BC53F
[4] = 0x7FFF562BC54F
[5] = 0x7FFF562BC55F
[6] = 0x7FFF562BC56F
[7] = 0x7FFF562BC57F
[8] = 0x7FFF562BC58F
[9] = 0x7FFF562BC59F
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration = 0x7FFF562BC70F
std::list<Item *,std::allocator<Item *> > m_itemDuration = 0x7FFF562BC71F
std::list<Item *,std::allocator<Item *> > m_itemSoulboundTradeable = 0x7FFF562BC72F
std::mutex m_soulboundTradableLock = 0x7FFF562BC73F
ObjectGuid m_resurrectGUID = 0xD2919058B4816
unsigned int m_resurrectMap = 0x5804B70F
float m_resurrectX = 0.000000
float m_resurrectY = -1050.250000
float m_resurrectZ = 0.000000
unsigned int m_resurrectHealth = 0xCCF6EBC0
unsigned int m_resurrectMana = 0xCCCCCCCC
WorldSession* m_session = 0x8320EC83485340CC
std::list<Channel *,std::allocator<Channel *> > m_channels = 0x7FFF562BC7B7
unsigned int m_cinematic = 0x43
TradeData* m_trade = 0xD28D9058B4814
bool m_DailyQuestChanged = 0xF
bool m_WeeklyQuestChanged = 0xB7
bool m_MonthlyQuestChanged = 0x4
bool m_SeasonalQuestChanged = 0x58
int m_lastDailyQuestTime = 0xEBC033C35B20C483
unsigned int m_drunkTimer = 0xCCCCCCF6
unsigned int m_weaponChangeTimer = 0xCCCCCCCC
unsigned int m_zoneUpdateId = 0x485340CC
unsigned int m_zoneUpdateTimer = 0x4820EC83
unsigned int m_areaUpdateId = 0x475B0D8D
unsigned int m_deathTimer = 0x15FF000D
int m_deathExpireTime = 0xC933DB330009CE25
unsigned int m_WeaponProficiency = 0x18CE8
unsigned int m_ArmorProficiency = 0x75C08500
bool m_canParry = 0xC
bool m_canBlock = 0xE8
bool m_canTitanGrip = 0x27
unsigned int m_swingErrorMsg = 0x1
float m_ammoDPS = 0.000000
int _restTime = 0xD8D4801B3000000
unsigned int _innTriggerId = 0xD4735
float _restBonus = -518176736.000000
unsigned int _restFlagMask = 0xC38A0009
unsigned int m_resetTalentsCost = 0x20C48348
int m_resetTalentsTime = 0xCCCCCCCCCCCCC35B
unsigned int m_usedTalentCount = 0xC48B48CC
unsigned int m_questRewardTalentCount = 0x8588948
unsigned int m_extraBonusTalentCount = 0x10688948
PlayerSocial* m_social = 0x8348564120788948
GroupReference m_group = 0x7FFF562BC84F
GroupReference m_originalGroup = 0x7FFF562BC87F
Group* m_groupInvite = 0x850009C9E215FFC8
unsigned int m_groupUpdateMask = 0xF5D74C0
unsigned int m_auraRaidUpdateMask = 0x407502F98328DF6C
bool m_bPassOnGroupLoot = 0x80
unsigned int m_lastpetnumber = 0x49C6FF40
int m_summon_expire = 0x850F03FE8308C683
unsigned int m_summon_mapid = 0xFFFFFF7B
float m_summon_x = 0.000000
float m_summon_y = 1347052678055324862384177152.000000
float m_summon_z = -0.000000
bool m_summon_asSpectator = 0x74
DeclinedName* m_declinedname = 0x83C35E4120C48348
Runes* m_runes = 0xEBFFFFFFF4B901F9
std::map<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> > > m_EquipmentSets = 0x7FFF562BC8FF
unsigned int m_grantableLevels = 0x38
bool m_needZoneUpdate = 0x8
CinematicMgr* _cinematicMgr = 0x58B484038DF4C80
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems = 0x7FFF562BC91F
MapReference m_mapRef = 0x7FFF562BC92F
unsigned int m_lastFallTime = 0x488D4800
float m_lastFallZ = -0.000000
int[3] m_MirrorTimer
[0] = 0x450009CB
[1] = 0x4466F633
[2] = 0x62247439
unsigned int m_MirrorTimerFlags = 0xF
unsigned int m_MirrorTimerFlagsLast = 0x85
bool m_isInWater = 0x13
WorldLocation teleportStore_dest = 0x7FFF562BC96F
unsigned int teleportStore_options = 0x8B492073
int mSemaphoreTeleport_Near = 0xC35E41E38B49287B
int mSemaphoreTeleport_Far = 0xCCCCCCCCCCCCCCCC
unsigned int m_DelayedOperations = 0x5C8948CC
bool m_bMustDelayTeleport = 0x24
bool m_bHasDelayedTeleport = 0x8
bool m_canTeleport = 0x48
bool m_canKnockback = 0x89
std::unique_ptr<PetStable,std::default_delete<PetStable> > m_petStable = 0x18247C8948102474
unsigned int m_temporaryUnsummonedPetNumber = 0x83485641
unsigned int m_oldpetspell = 0xF18B30EC
AchievementMgr* m_achievementMgr = 0x830F00002000F981
ReputationMgr* m_reputationMgr = 0x8D48FF330003916D
std::map<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > m_spellCooldowns = 0x7FFF562BC9BF
unsigned int m_ChampioningFaction = 0xD43AD
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes = 0x7FFF562BC9D7
unsigned int _pendingBindId = 0x15FF000D
unsigned int _pendingBindTimer = 0x9CC01
unsigned int _activeCheats = 0x8B48C78B
unsigned int healthBeforeDuel = 0x4840245C
unsigned int manaBeforeDuel = 0x4824748B
bool m_isInstantFlightOn = 0x48
unsigned int m_flightSpellActivated = 0xC4834850
WorldLocation _corpseLocation = 0x7FFF562BCA33
std::optional<float> _farSightDistance = 0xF84A8D00000048BA
bool _wasOutdoor = 0xE8
std::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > > m_charSettingsMap = 0x7FFF562BCA57
std::shared_ptr<WorldSocket> m_Socket
std::_Ptr_base<WorldSocket>
WorldSocket* _Ptr = 0xC56CDF5550
std::_Ref_count_base* _Rep = 0x19
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