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@heyjoeway
Created May 24, 2019 16:12
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Using Frozlunky, you can screw with enemy AIs to give them other behaviours. A lot of options aren't labeled, so here's what I found after experimenting with them:
132 - Tiny and pulsating; otherwise normal?
1fe - Animations and event timers break
3ec - Enemies charge and grunt at you on sight
3f1 - Enemies grunt on sight
3f3 - Hawk-head jumping
3fc - Vampire
416 - Some enemies vibrate for a few seconds, then die when you get near them. General broken-ness
429 - Enemies rapidly move back and forth
89 - Enemies drop ropes
9f - Damsel spins, enemies instantly die with Anubis effect
a0 - Alien bullet
a9 - Some enemies jump in place
aa - Spinning, Ending warp?
b1 - Multiplayer flag, also all enemies turn red
b8 - Enemies sway back and forth sometimes, also low gravity?
bc - "You won a prize!"????
c1 - Bats rotate to face you, all other enemies disappear (missiles)
c4 - General broken-ness, big hitboxes
c5 - Enemies spawn tall alien laser
d4 - Multiplayer off-screen indicator
d7 - Anubis idle floating?
d8 - Enemies rotate to face direction of movement
d9 - Most enemies look like spiders and rapidly change size, general weirdness
e0 - Enemies cannot move horizontally
e1 - Damsels are instantly rescued
f1 - Enemies are just shadows
f3 - Waterfall
fb - Enemy timers always low
fd - Falling leaf
Enemies just disappear:
130 - Fade out?
131 - Fade out again
133 - Most disappear
426 - All enemies instantly die
42a - All enemies instantly disappear
9d - All enemies instantly disappear
af - Enemies... explode? or something? (on level load)
c0 - Enemies instantly disappear
c3 - Enemies instantly disappear
c6 - Enemies instantly disappear
cc - Enemies disappear while playing explode sound and shaking screen
ce - Enemies instantly disappear
d6 - Enemies disappear shortly after being triggered
da - Water appears for a moment, all enemies instantly disappear
dd - Enemies instantly disappear
e2 - Enemies instantly disappear (shot by alien queen)
e6 - Enemies randomly disappear
e9 - Enemies instantly disappear
f2 - Enemies explode into fireworks
Crash:
1ff - CRASH
20b - CRASH
9c - CRASH
a8 - Fireball (crash)
ab - Enemies are attracted to you and take control of the camera (CRASH)
ae - Worm eating (CRASH)
d5 - CRASH
dc - CRASH
e8 - CRASH
ec - General broken-ness (CRASH)
b4 - Journal (softlock)
Normal:
206 - Normal?
a2 - Normal?
a5 - Normal?
a7 - Normal?
b7 - Normal?
bb - Normal?
be - Normal?
d3 - Normal?
df - Normal?
Boring:
200 - General broken-ness
3f0 - General broken-ness
3f4 - Skeleton? (General broken-ness)
3fb - Enemies jump around (+ broken-ness)
3fe - Broken animations
3ff - Broken-ness
41a - Broken-ness
424 - Broken-ness
cb - Broken-ness
f0 - General broken-ness
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