This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Using Frozlunky, you can screw with enemy AIs to give them other behaviours. A lot of options aren't labeled, so here's what I found after experimenting with them: | |
132 - Tiny and pulsating; otherwise normal? | |
1fe - Animations and event timers break | |
3ec - Enemies charge and grunt at you on sight | |
3f1 - Enemies grunt on sight | |
3f3 - Hawk-head jumping | |
3fc - Vampire | |
416 - Some enemies vibrate for a few seconds, then die when you get near them. General broken-ness | |
429 - Enemies rapidly move back and forth |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
param( | |
[string]$rdpSourcePort="3389", | |
[string]$rdpDestPort="20000", | |
[string]$sshPort="22", | |
[string]$sshUri="" | |
) | |
$sshProcess = Start-Process "ssh" -ArgumentList "-fNTC -L 127.0.0.1:${rdpDestPort}:127.0.0.1:${rdpSourcePort} $sshUri -p $sshPort" -PassThru | |
Start-Process "mstsc" -ArgumentList "/v:127.0.0.1:${rdpDestPort}" -Wait | |
Stop-Process -Id $sshProcess.Id -Force |
NewerOlder