Created
March 3, 2024 19:57
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import { | |
Icon, | |
Line, | |
Rect, | |
Txt, | |
makeScene2D, | |
IconProps, | |
RectProps, | |
TxtProps, | |
} from "@motion-canvas/2d"; | |
import { | |
Direction, | |
Reference, | |
all, | |
any, | |
createRef, | |
slideTransition, | |
waitFor, | |
waitUntil, | |
} from "@motion-canvas/core"; | |
export default makeScene2D(function* (view) { | |
const gameManager = createRef<Rect>(); | |
const line1 = createRef<Line>(); | |
const spawnPiece = createRef<Rect>(); | |
const line2 = createRef<Line>(); | |
const handleInput = createRef<Rect>(); | |
const turnInProgress = createRef<Rect>(); | |
const members = createRef<Rect>(); | |
view.add( | |
<> | |
<Rect | |
layout | |
direction={"column"} | |
ref={gameManager} | |
fill={"#242424"} | |
y={50} | |
radius={10} | |
opacity={0} | |
clip | |
> | |
<IconRow | |
icon={"majesticons:curly-braces-line"} | |
text="GameManager" | |
iconColor="#f35b61" | |
/> | |
<Rect | |
layout | |
direction={"column"} | |
clip | |
ref={members} | |
height={0} | |
fill="#121212" | |
> | |
<IconRow | |
icon="tabler:circle-check" | |
iconColor="#80a74f" | |
text="turnInProgress" | |
ref={turnInProgress} | |
></IconRow> | |
</Rect> | |
</Rect> | |
, | |
<IconRow | |
rectProps={{ | |
fill: "#242424", | |
radius: 10, | |
y: 100, | |
x: 300, | |
opacity: 0, | |
layout: true, | |
}} | |
icon={"tabler:cube"} | |
text={"spawnPiece"} | |
iconColor={"#1bb6d4"} | |
ref={spawnPiece} | |
/> | |
, | |
<Line | |
ref={line1} | |
lineWidth={8} | |
stroke={"#666"} | |
opacity={0} | |
endArrow | |
startOffset={20} | |
endOffset={450} | |
radius={50} | |
points={[ | |
gameManager().bottom, | |
() => gameManager().bottom().addY(100), | |
() => spawnPiece().top().addY(-80), | |
spawnPiece().top, | |
]} | |
/> | |
, | |
<IconRow | |
rectProps={{ | |
fill: "#242424", | |
radius: 10, | |
y: 100, | |
x: -300, | |
opacity: 0, | |
layout: true, | |
}} | |
icon={"tabler:keyboard"} | |
text={"handleInput"} | |
iconColor={"#1bb6d4"} | |
ref={handleInput} | |
/> | |
, | |
<Line | |
ref={line2} | |
lineWidth={8} | |
stroke={"#666"} | |
opacity={0} | |
endArrow | |
startOffset={20} | |
endOffset={450} | |
radius={50} | |
points={[ | |
gameManager().bottom, | |
() => gameManager().bottom().addY(100), | |
() => handleInput().top().addY(-80), | |
handleInput().top, | |
]} | |
/> | |
</> | |
); | |
yield slideTransition(Direction.Right); | |
yield* waitUntil("gameManager"); | |
yield* all(gameManager().opacity(1, 0.5), gameManager().y(0, 0.5)); | |
yield* waitUntil("decides"); | |
yield* gameManager().y(-200, 0.5); | |
yield* waitUntil("spawnPiece"); | |
yield line1().opacity(1, 0); | |
yield* any(line1().endOffset(20, 0.5), waitFor(0.2)); | |
yield* all(spawnPiece().opacity(1, 0.5), spawnPiece().y(150, 0.5)); | |
yield* waitUntil("handleInput"); | |
yield line2().opacity(1, 0); | |
yield* any(line2().endOffset(20, 0.5), waitFor(0.2)); | |
yield* all(handleInput().opacity(1, 0.5), handleInput().y(150, 0.5)); | |
yield* waitUntil("endInputandSpawn"); | |
yield* all( | |
handleInput().opacity(0, 0.5), | |
handleInput().y(200, 0.5), | |
spawnPiece().opacity(0, 0.5), | |
spawnPiece().y(200, 0.5), | |
line1().startOffset(500, 0.5), | |
line2().startOffset(500, 0.5), | |
gameManager().y(0, 0.5) | |
); | |
yield* waitUntil("turnInProgress"); | |
yield* all(members().height(100, 0.5)); | |
yield* waitUntil("end"); | |
}); | |
const IconRow = (props: { | |
icon: string; | |
iconColor: string; | |
text: string; | |
ref?: Reference<Rect>; | |
iconProps?: IconProps; | |
rectProps?: RectProps; | |
txtProps?: TxtProps; | |
}) => { | |
return ( | |
<Rect | |
layout | |
direction={"row"} | |
alignItems={"center"} | |
gap={20} | |
padding={20} | |
ref={props.ref} | |
{...props.rectProps} | |
> | |
<Icon | |
size={50} | |
color={props.iconColor} | |
{...props.iconProps} | |
icon={props.icon} | |
></Icon> | |
<Txt | |
fontSize={39} | |
fontFamily={"JetBrains Mono"} | |
fontWeight={800} | |
fill={"#959595"} | |
{...props.txtProps} | |
text={props.text} | |
></Txt> | |
</Rect> | |
); | |
}; | |
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