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August 29, 2015 14:07
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import bpy | |
from bpy.props import * | |
types = [ | |
("none" ,"None" , "No special property"), | |
("win" , "Trigger Win" , "Area triggers win"), | |
("death" , "Trigger Death" , "Area triggers death"), | |
("radiation" , "Trigger Radiation" , "Area triggers rad"), | |
("portable" , "Portable" , "Set Wall Portable") | |
] | |
def setTypes(): | |
bpy.types.Object.types = EnumProperty( | |
items = types, | |
name = "type") | |
setTypes() | |
class GlPortalObjectPanel(bpy.types.Panel): | |
"""GlPortal panel in the toolbar""" | |
bl_label = "GlPortal" | |
bl_space_type = 'PROPERTIES' | |
bl_region_type = 'WINDOW' | |
bl_context = "object" | |
def draw(self, context): | |
object = context.active_object | |
layout = self.layout | |
row = layout.row() | |
row.label(text="Type:") | |
if "glpType" in object: | |
layout.prop(object, "types", text=object["glpType"]) | |
else: | |
layout.prop(object, "types") | |
split = layout.split() | |
col = split.column(align=True) | |
col.operator("wm.save_object_type", text="save", icon='MESH_CUBE') | |
col.operator("wm.clear_selection", text="Clear Type", icon='MESH_CUBE') |
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