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RP6L unpacker. Usage: rp6l.lua <filename.rpack> [output_directory]
assert(_VERSION == "Lua 5.3")
-- DDS header [32]
_fourcc = 1; _size = 2; _flags = 3; _height = 4
_width = 5; _pitch = 6; _depth = 7; _mipmaps = 8
-- reserved [44]
-- 9 10 11 12
-- 13 14 15 16
-- 17 18 19
-- DDSPixelFormat [32]
_psize = 20; _pflags = 21; _pfourcc = 22; _pbpp = 23
_prmask = 24; _pgmask = 25; _pbmask = 26; _pamask = 27
-- DDSCaps [16]
_caps1 = 28; _caps2 = 29; _caps3 = 30; _caps4 = 31
--
_notused = 32
-- DDSHeader10 [20]
_dxgiFmt = 33; _resDim = 34; _miscFlag = 35; _arraySize = 36
_reserved = 37
local function MAKEFOURCC(fourcc)
-- local a, b, c, d = string.byte(fourcc, 1, 4)
-- return a | (b << 8) | (c << 16) | (d << 24)
return string.unpack("<I", fourcc)
end
FOURCC_DDS = MAKEFOURCC("DDS ")
FOURCC_DXT1 = MAKEFOURCC("DXT1")
FOURCC_DXT2 = MAKEFOURCC("DXT2")
FOURCC_DXT3 = MAKEFOURCC("DXT3")
FOURCC_DXT4 = MAKEFOURCC("DXT4")
FOURCC_DXT5 = MAKEFOURCC("DXT5")
FOURCC_RXGB = MAKEFOURCC("RXGB")
FOURCC_ATI1 = MAKEFOURCC("ATI1")
FOURCC_ATI2 = MAKEFOURCC("ATI2")
FOURCC_A2XY = MAKEFOURCC("A2XY")
FOURCC_DX10 = MAKEFOURCC("DX10")
Format_RGB = 0
Format_RGBA = Format_RGB
-- DX9 formats.
Format_DXT1 = 1
Format_DXT1a = 2 -- DXT1 with binary alpha.
Format_DXT3 = 3
Format_DXT5 = 4
Format_DXT5n = 5 -- Compressed HILO: R=1, G=y, B=0, A=x
-- DX10 formats.
Format_BC1 = Format_DXT1
Format_BC1a = Format_DXT1a
Format_BC2 = Format_DXT3
Format_BC3 = Format_DXT5
Format_BC3n = Format_DXT5n
Format_BC4 = 6 -- ATI1
Format_BC5 = 7 -- 3DC, ATI2
DDSD_CAPS = 0x00000001
DDSD_HEIGHT = 0x00000002
DDSD_WIDTH = 0x00000004
DDSD_PITCH = 0x00000008
DDSD_PIXELFORMAT = 0x00001000
DDSD_MIPMAPCOUNT = 0x00020000
DDSD_LINEARSIZE = 0x00080000
DDSD_DEPTH = 0x00800000
DDSCAPS_COMPLEX = 0x00000008
DDSCAPS_TEXTURE = 0x00001000
DDSCAPS_MIPMAP = 0x00400000
DDSCAPS2_VOLUME = 0x00200000
DDSCAPS2_CUBEMAP = 0x00000200
DDSCAPS2_CUBEMAP_ALL_FACES = 0x0000FC00
DDPF_ALPHAPIXELS = 0x00000001
DDPF_ALPHA = 0x00000002
DDPF_FOURCC = 0x00000004
DDPF_RGB = 0x00000040
DDPF_NORMAL = 0x80000000 -- Custom nv flag
-- enum DXGI_FORMAT
DXGI_FORMAT_UNKNOWN = 0
-- enum D3D10_RESOURCE_DIMENSION
D3D10_RESOURCE_DIMENSION_UNKNOWN = 0
D3D10_RESOURCE_DIMENSION_BUFFER = 1
D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2
D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3
D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4
-- init
DDSHeader = {}
function DDSHeader:new()
self[_fourcc] = FOURCC_DDS
self[_size] = 124
self[_flags] = DDSD_CAPS | DDSD_PIXELFORMAT
self[_height] = 0
self[_width] = 0
self[_pitch] = 0
self[_depth] = 0
self[_mipmaps] = 0
-- reserved
for i = 9, 17 do
self[i] = 0
end
self[18] = MAKEFOURCC("_LUA")
self[19] = MAKEFOURCC("_DDS")
-- pixel format
self[_psize] = 32
self[_pflags] = 0
self[_pfourcc] = 0
self[_pbpp] = 0
self[_prmask] = 0
self[_pgmask] = 0
self[_pbmask] = 0
self[_pamask] = 0
-- caps
self[_caps1] = DDSCAPS_TEXTURE
self[_caps2] = 0
self[_caps3] = 0
self[_caps4] = 0
self[_notused] = 0
-- d3d10
self[_dxgiFmt] = DXGI_FORMAT_UNKNOWN
self[_resDim] = D3D10_RESOURCE_DIMENSION_UNKNOWN
self[_miscFlag] = 0
self[_arraySize]= 0
self[_reserved] = 0
end
function DDSHeader:set_width(num)
self[_flags] = self[_flags] | DDSD_WIDTH
self[_width] = num
end
function DDSHeader:set_height(num)
self[_flags] = self[_flags] | DDSD_HEIGHT
self[_height] = num
end
function DDSHeader:set_depth(num)
self[_flags] = self[_flags] | DDSD_DEPTH
self[_depth] = num
end
function DDSHeader:set_mipmaps(num)
if num == 0 or num == 1 then
self[_flags] = self[_flags] & ~DDSD_MIPMAPCOUNT
if self[_caps2] == 0 then
self[_caps1] = DDSCAPS_TEXTURE
else
self[_caps1] = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX
end
else
self[_flags] = self[_flags] | DDSD_MIPMAPCOUNT
self[_mipmaps] = num
self[_caps1] = self[_caps1] | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP
end
end
function DDSHeader:set_texture_2d()
self[_resDim] = D3D10_RESOURCE_DIMENSION_TEXTURE2D
end
function DDSHeader:set_texture_3d()
self[_caps2] = DDSCAPS2_VOLUME
self[_resDim] = D3D10_RESOURCE_DIMENSION_TEXTURE3D
end
function DDSHeader:set_texture_cube()
self[_caps1] = self[_caps1]| DDSCAPS_COMPLEX
self[_caps2] = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALL_FACES
self[_resDim] = D3D10_RESOURCE_DIMENSION_TEXTURE2D
self[_arraySize] = 6
end
function DDSHeader:set_linear(size)
self[_flags] = self[_flags] & ~DDSD_PITCH
self[_flags] = self[_flags] | DDSD_LINEARSIZE
self[_pitch] = size
end
function DDSHeader:set_pitch(pitch)
self[_flags] = self[_flags] & ~DDSD_LINEARSIZE
self[_flags] = self[_flags] | DDSD_PITCH
self[_pitch] = pitch
end
function DDSHeader:set_fourcc(fourcc)
self[_pflags] = DDPF_FOURCC
self[_pfourcc] = fourcc
if self[_pfourcc] == FOURCC_ATI2 then
self[_pbpp] = FOURCC_A2XY
else
self[_pbpp] = 0
end
self[_prmask] = 0
self[_pgmask] = 0
self[_pbmask] = 0
self[_pamask] = 0
end
function DDSHeader:set_pixel_format(bpp, rmask, gmask, bmask, amask)
rmask = rmask or 0
gmask = gmask or 0
bmask = bmask or 0
amask = amask or 0
assert((rmask & gmask) == 0)
assert((rmask & bmask) == 0)
assert((rmask & amask) == 0)
assert((gmask & bmask) == 0)
assert((gmask & amask) == 0)
assert((bmask & amask) == 0)
self[_pflags] = DDPF_RGB
if amask ~= 0 then
self[_pflags] = self[_pflags] | DDPF_ALPHAPIXELS
end
if bpp == 0 then
local total = rmask | gmask | bmask | amask
while total ~= 0 do
bpp = bpp + 1
total = total >> 1
end
end
assert(bpp > 0 and bpp <= 32)
-- align to 8
if bpp <= 8 then bpp = 8
elseif bpp <= 16 then bpp = 16
elseif bpp <= 24 then bpp = 24
else bpp = 32
end
self[_pfourcc] = 0
self[_pbpp] = bpp
self[_prmask] = rmask
self[_pgmask] = gmask
self[_pbmask] = bmask
self[_pamask] = amask
end
function DDSHeader:set_normal_flag(b)
if b then
self[_pflags] = self[_pflags] | DDPF_NORMAL
else
self[_pflags] = self[_pflags] & ~DDPF_NORMAL
end
end
function DDSHeader:hasDX10Header()
return self[_pfourcc] == FOURCC_DX10 -- This is according to AMD
--return self[_pfourcc] == 0 -- This is according to MS
end
-------------------------------------------------------------------------------
local function computePitch(width, bpp)
local pitch = (bpp + 7) // 8 * width
return (pitch + 3) // 4 * 4
end
local BS = { 8, 8, 16, 16, 16, 8, 16 }
local function blockSize(fmt)
return BS[fmt] or 0
end
local function computeImageSize(width, height, depth, bpp, fmt)
if fmt == Format_RGBA then
return computePitch(width, bpp) * depth * height
else
return blockSize(fmt) * ((width + 3) // 4) * ((height + 3) // 4)
end
end
-------------------------------------------------------------------------------
function DDSHeader:generate(width, height, mips, fmt, bpp, cubemap, depth, normal)
width = width or 256
height = height or 256
mips = mips or 1
fmt = fmt or Format_DXT1
bpp = bpp or 16
cubemap = cubemap or false
depth = depth or 0
normal = normal or false
self:set_width(width)
self:set_height(height)
self:set_mipmaps(mips)
if depth > 0 then
self:set_depth(depth)
self:set_texture_3d()
else
self:set_texture_2d()
end
if cubemap then
self:set_texture_cube()
end
if fmt == Format_RGBA then
self:set_pitch(computePitch(width, bpp))
if bpp == 8 then
self:set_pixel_format(bpp, 0x0f00, 0x00f0, 0x000f, 0xf000)
elseif bpp == 16 then
-- TODO: check this
self:set_pixel_format(bpp, 0x03f000, 0x000fc0, 0x00003f, 0xfc0000)
elseif bpp == 32 then
self:set_pixel_format(bpp, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000)
end
else
self:set_linear(computeImageSize(width, height, depth, bpp, fmt))
if fmt == Format_DXT1 or fmt == Format_DXT1a then
self:set_fourcc(FOURCC_DXT1)
if normal then self:set_normal_flag(true) end
elseif fmt == Format_DXT3 then
self:set_fourcc(FOURCC_DXT3)
elseif fmt == Format_DXT5 then
self:set_fourcc(FOURCC_DXT5)
elseif fmt == Format_DXT5n then
self:set_fourcc(FOURCC_DXT5)
if normal then self:set_normal_flag(true) end
elseif fmt == Format_BC4 then
self:set_fourcc(FOURCC_ATI1)
elseif fmt == Format_DXT3 then
self:set_fourcc(FOURCC_ATI2)
if normal then self:set_normal_flag(true) end
end
end
-- TODO: swapBytes()
local header_size = 128 // 4
if self:hasDX10Header() then
header_size = (128 + 20) // 4
end
local data = {}
for i = 1, header_size do
table.insert(data, string.pack("<I", self[i]))
end
return table.concat(data)
end
local zlib = require("zlib")
local FN = assert(arg[1])
local OUT = arg[2] or "."
local r
local uint32 = function() return string.unpack("I", r:read(4)) end
local uint16 = function() return string.unpack("H", r:read(2)) end
local uint8 = function() return string.unpack("B", r:read(1)) end
r = assert(io.open(FN, "rb"))
assert("RP6L" == r:read(4))
print("header", r:seek())
local header = {
version = uint32(),
c1 = uint8(),
c2 = uint8(),
c3 = uint8(),
c4 = uint8(),
parts = uint32(),
sections = uint32(),
files = uint32(),
fnames_sz = uint32(),
fnames = uint32(),
unk = uint32(), -- ???
}
print("section", r:seek())
local section = {}
for i = 1, header.sections do
local s = {}
s.filetype = uint8()
s.type2 = uint8()
s.type3 = uint8()
s.type4 = uint8()
s.offset = uint32()
s.unpackedSize = uint32()
s.packedSize = uint32()
s.unk1 = uint32()
table.insert(section, s)
end
print("parts", r:seek())
local filepart = {}
for i = 1, header.parts do
local p = {}
p.sectionIndex = uint8() +1
p.unk1 = uint8()
p.fileIndex = uint16() +1
p.offset = uint32()
p.size = uint32()
p.unk2 = uint32()
table.insert(filepart, p)
end
print("filemap", r:seek())
local filemap = {}
for i = 1, header.fnames do
local m = {}
m.partsCount = uint8()
m.unk1 = uint8()
m.filetype = uint8()
m.unk2 = uint8()
m.fileIndex = uint32() +1
m.firstPart = uint32() +1
table.insert(filemap, m)
end
print("fidx", r:seek())
local fname_idx = {}
for i = 1, header.fnames do
fname_idx[i] = uint32()
end
local fname_off = r:seek()
print("fnames", fname_off)
local filename = {}
for i = 1, #fname_idx do
r:seek("set", fname_off + fname_idx[i])
local chars = {}
while true do
local char = r:read(1)
if char == "\x00" then break end
table.insert(chars, char)
end
local name = table.concat(chars)
filename[i] = name
end
print("data", r:seek())
local strfmt = [[
ver: %d, compress: %02d-%02d-%02d-%02d
parts: %d, sections: %d, files: %d, fnames: %d/%d, block: %d
]]
print(strfmt:format(
header.version, header.c1, header.c2, header.c3, header.c4,
header.parts, header.sections, header.files,
header.fnames_sz, header.fnames, header.unk))
--[[
print("# ft1 ft2 ft3 ft4 offset unpacked packed unknown")
for i = 1, #section do
local s = section[i]
print(("s%05d %3d %3d %3d %3d %10d %10d %10d %d"):format(
i, s.filetype, s.type2, s.type3, s.type4,
s.offset, s.unpackedSize, s.packedSize, s.unk1))
end
print()
print("# sidx unk fidx off unp unk2")
for i = 1, #filepart do
local p = filepart[i]
print(("p%05d %3d %3d %5d %10d %10d %d"):format(
i, p.sectionIndex, p.unk1, p.fileIndex, p.offset, p.size, p.unk2))
end
print()
print("# prts unk ftp unk fileidx first")
for i = 1, #filemap do
local m = filemap[i]
print(("m%05d %3d %3d %3d %3d %10d %10d"):format(
i, m.partsCount, m.unk1, m.filetype, m.unk2, m.fileIndex, m.firstPart))
end
print()
]]
for i = 1, #section do
local s = section[i]
local pack = s.packedSize
local unpk = s.unpackedSize
r:seek("set", s.offset)
print("s"..i, pack, unpk, pack > 0 and "packed" or "not packed")
local data = r:read(unpk)
if pack > 0 then
s.data = zlib.inflate()(data)
else
s.data = data
end
end
r:close()
require("mod_dds_header")
local dds = DDSHeader
local fmt = {
[2] = Format_RGBA, --bpp 32
[3] = Format_RGBA, --bpp 32
[14] = Format_DXT3,
[17] = Format_DXT1,
[18] = Format_DXT3,
[19] = Format_DXT5,
[33] = Format_DXT5,
}
local function process_texture(data)
local width = string.unpack("H", data:sub(1, 2))
local height = string.unpack("H", data:sub(3, 4))
local mips = string.unpack("H", data:sub(9, 12))
local dxt = string.unpack("I", data:sub(13, 16))
--print("\n"..width, height, mips, dxt)
local dxtfmt = fmt[dxt]
assert(dxtfmt, dxt)
local bpp = (2 == dxt or 3 == dxt) and 32 or 16
dds:new()
local t = {}
t[1] = dds:generate(width, height, mips, dxtfmt, bpp)
t[2] = data:sub(152, -1)
return table.concat(t)
end
local data
for i = 1, header.fnames do
local ext
local e = filemap[i].filetype
if 16 == e then ext = "msh"
elseif 32 == e then ext = "dds" --"tex"
elseif 48 == e then ext = "shd"
elseif 64 == e then ext = "anm"
elseif 80 == e then ext = "fx"
else ext = tostring(e)
end
local fn = filename[i] ..".".. ext
local m = filemap[i]
local ptr = m.firstPart --+1
io.write(i, "\\", header.fnames, "\t", fn, ": ")
local w = assert(io.open(OUT .."/".. fn, "w+b"))
local count = m.partsCount
local out = {}
while count > 0 do
local p = filepart[ptr]
local sidx = p.sectionIndex --+1
local size = p.size
local s = section[sidx]
local sect = s.filetype
local offs = p.offset
io.write("+", sect)
table.insert(out, s.data:sub(offs+1, offs+size))
ptr = ptr + 1
count = count - 1
end
print()
out = table.concat(out)
if 32 == e then
out = process_texture(out)
end
w:write(out)
w:close()
end
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