Skip to content

Instantly share code, notes, and snippets.

@hickford
Created March 11, 2013 20:19
Show Gist options
  • Star 5 You must be signed in to star a gist
  • Fork 1 You must be signed in to fork a gist
  • Save hickford/5137384 to your computer and use it in GitHub Desktop.
Save hickford/5137384 to your computer and use it in GitHub Desktop.
Ordered dictionary class for C# and .NET (an omission from the standard library). A dictionary that remembers the order that keys were first inserted. If a new entry overwrites an existing entry, the original insertion position is left unchanged. Deleting an entry and reinserting it will move it to the end. See http://stackoverflow.com/questions…
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
/// <summary>
/// A dictionary that remembers the order that keys were first inserted. If a new entry overwrites an existing entry, the original insertion position is left unchanged. Deleting an entry and reinserting it will move it to the end.
/// </summary>
/// <typeparam name="TKey">The type of keys</typeparam>
/// <typeparam name="TValue">The type of values</typeparam>
public interface IOrderedDictionary<TKey, TValue> : IDictionary<TKey, TValue>
{
/// <summary>
/// The value of the element at the given index.
/// </summary>
TValue this[int index] { get; set; }
/// <summary>
/// Find the position of an element by key. Returns -1 if the dictionary does not contain an element with the given key.
/// </summary>
int IndexOf(TKey key);
/// <summary>
/// Insert an element at the given index.
/// </summary>
void Insert(int index, TKey key, TValue value);
/// <summary>
/// Remove the element at the given index.
/// </summary>
void RemoveAt(int index);
}
/// <summary>
/// A dictionary that remembers the order that keys were first inserted. If a new entry overwrites an existing entry, the original insertion position is left unchanged. Deleting an entry and reinserting it will move it to the end.
/// </summary>
/// <typeparam name="TKey">The type of keys. Musn't be <see cref="int"/></typeparam>
/// <typeparam name="TValue">The type of values.</typeparam>
public sealed class OrderedDictionary<TKey, TValue> : IOrderedDictionary<TKey, TValue>
{
/// <summary>
/// An unordered dictionary of key pairs.
/// </summary>
private readonly Dictionary<TKey, TValue> fDictionary;
/// <summary>
/// The keys of the dictionary in the exposed order.
/// </summary>
private readonly List<TKey> fKeys;
/// <summary>
/// A dictionary that remembers the order that keys were first inserted. If a new entry overwrites an existing entry, the original insertion position is left unchanged. Deleting an entry and reinserting it will move it to the end.
/// </summary>
public OrderedDictionary()
{
if (typeof(TKey) == typeof(int))
throw new NotSupportedException("Integer-like type is not appropriate for keys in an ordered dictionary - accessing values by key or index would be confusing.");
fDictionary = new Dictionary<TKey, TValue>();
fKeys = new List<TKey>();
}
/// <summary>
/// The number of elements in the dictionary.
/// </summary>
public int Count
{
get
{
return fDictionary.Count;
}
}
/// <summary>
/// This dictionary is not read only.
/// </summary>
public bool IsReadOnly
{
get
{
return false;
}
}
/// <summary>
/// The keys of the dictionary, in order.
/// </summary>
public ICollection<TKey> Keys
{
get
{
return fKeys.AsReadOnly();
}
}
/// <summary>
/// The values in the dictionary, in order.
/// </summary>
public ICollection<TValue> Values
{
get
{
return fKeys.Select(key => fDictionary[key]).ToArray();
}
}
/// <summary>
/// The value at the given index.
/// </summary>
public TValue this[int index]
{
get
{
var key = fKeys[index];
return fDictionary[key];
}
set
{
var key = fKeys[index];
fDictionary[key] = value;
}
}
/// <summary>
/// The value under the given key. New entries are added at the end of the order. Updating an existing entry does not change its position.
/// </summary>
public TValue this[TKey key]
{
get
{
return fDictionary[key];
}
set
{
if (!fDictionary.ContainsKey(key))
{
// New entries are added at the end of the order.
fKeys.Add(key);
}
fDictionary[key] = value;
}
}
/// <summary>
/// Find the position of an element by key. Returns -1 if the dictionary does not contain an element with the given key.
/// </summary>
public int IndexOf(TKey key)
{
return fKeys.IndexOf(key);
}
/// <summary>
/// Remove the element at the given index.
/// </summary>
public void RemoveAt(int index)
{
var key = fKeys[index];
fDictionary.Remove(key);
fKeys.RemoveAt(index);
}
/// <summary>
/// Test whether there is an element with the given key.
/// </summary>
public bool ContainsKey(TKey key)
{
return fDictionary.ContainsKey(key);
}
/// <summary>
/// Try to get a value from the dictionary, by key. Returns false if there is no element with the given key.
/// </summary>
public bool TryGetValue(TKey key, out TValue value)
{
return fDictionary.TryGetValue(key, out value);
}
/// <summary>
/// Insert an element at the given index.
/// </summary>
public void Insert(int index, TKey key, TValue value)
{
// Dictionary operation first, so exception thrown if key already exists.
fDictionary.Add(key, value);
fKeys.Insert(index, key);
}
/// <summary>
/// Add an element to the dictionary.
/// </summary>
public void Add(TKey key, TValue value)
{
// Dictionary operation first, so exception thrown if key already exists.
fDictionary.Add(key, value);
fKeys.Add(key);
}
/// <summary>
/// Add an element to the dictionary.
/// </summary>
public void Add(KeyValuePair<TKey, TValue> pair)
{
Add(pair.Key, pair.Value);
}
/// <summary>
/// Test whether the dictionary contains an element equal to that given.
/// </summary>
public bool Contains(KeyValuePair<TKey, TValue> pair)
{
return fDictionary.Contains(pair);
}
/// <summary>
/// Remove a key-value pair from the dictionary. Return true if pair was successfully removed. Otherwise, if the pair was not found, return false.
/// </summary>
public bool Remove(KeyValuePair<TKey, TValue> pair)
{
if (Contains(pair))
{
Remove(pair.Key);
return true;
}
return false;
}
/// <summary>
/// Remove the element with the given key key. If there is no element with the key, no exception is thrown.
/// </summary>
public bool Remove(TKey key)
{
bool wasInDictionary = fDictionary.Remove(key);
bool wasInKeys = fKeys.Remove(key);
Contract.Assume(wasInDictionary == wasInKeys);
return wasInDictionary;
}
/// <summary>
/// Delete all elements from the dictionary.
/// </summary>
public void Clear()
{
fDictionary.Clear();
fKeys.Clear();
}
/// <summary>
/// Copy the elements of the dictionary to an array, starting at at the given index.
/// </summary>
public void CopyTo(KeyValuePair<TKey, TValue>[] array, int index)
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Must be greater than or equal to zero.");
if (index + fDictionary.Count > array.Length)
throw new ArgumentException("array", "Array is too small");
foreach (var pair in this)
{
array[index] = pair;
index++;
}
}
private IEnumerable<KeyValuePair<TKey, TValue>> Enumerate()
{
foreach (var key in fKeys)
{
var value = fDictionary[key];
yield return new KeyValuePair<TKey, TValue>(key, value);
}
}
IEnumerator<KeyValuePair<TKey, TValue>> IEnumerable<KeyValuePair<TKey, TValue>>.GetEnumerator()
{
return Enumerate().GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return Enumerate().GetEnumerator();
}
/// <summary>
/// Conditions that should be true at the end of every public method.
/// </summary>
[ContractInvariantMethod]
private void ObjectInvariant()
{
Contract.Invariant(fDictionary.Count == fKeys.Count, "Unordered dictionary and ordered key list should be the same length.");
}
}
@krypt-lynx
Copy link

krypt-lynx commented Jul 17, 2022

IndexOf and anything involving it is O(n).
Every single one implementation I found have O(n) complexity for IndexOf, though.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment