Created
January 8, 2015 14:01
-
-
Save hidori/5e3794757e0db5c7ef08 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Threading; | |
namespace Mjollnir | |
{ | |
public class AsyncResult : IAsyncResult, IDisposable | |
{ | |
public AsyncResult(AsyncCallback callback, object state) | |
{ | |
// callback can be null. | |
// state can be null. | |
this.callback = callback; | |
this.state = state; | |
} | |
~AsyncResult() | |
{ | |
try | |
{ | |
this.Dispose(false); | |
} | |
catch | |
{ | |
// ignore. | |
} | |
} | |
public void Completed() | |
{ | |
this.ThrowIfDisposed(); | |
lock (this.syncRoot) | |
{ | |
this.isCompleted = true; | |
// this.completedSynchronously should be false. | |
} | |
this.waitHandle.Set(); | |
if (this.callback != null) | |
{ | |
this.callback(this); | |
} | |
} | |
public void CompletedSynchronously() | |
{ | |
this.ThrowIfDisposed(); | |
lock (this.syncRoot) | |
{ | |
this.isCompleted = true; | |
this.completedSynchronously = true; | |
} | |
this.waitHandle.Set(); | |
if (this.callback != null) | |
{ | |
this.callback(this); | |
} | |
} | |
#region IDisposable | |
bool disposed = false; | |
protected bool IsDisposed | |
{ | |
get { return this.disposed; } | |
} | |
protected virtual void Dispose(bool disposing) | |
{ | |
if (this.disposed) return; | |
if (disposing) | |
{ | |
this.waitHandle.Dispose(); | |
} | |
} | |
protected void ThrowIfDisposed() | |
{ | |
if (this.disposed) throw new System.ObjectDisposedException(this.GetType().Name); | |
} | |
protected void ThrowIfDisposed(string message) | |
{ | |
if (message == null) throw new System.ArgumentNullException("message"); | |
if (this.disposed) throw new System.ObjectDisposedException(this.GetType().Name, message); | |
} | |
void System.IDisposable.Dispose() | |
{ | |
try | |
{ | |
this.Dispose(true); | |
} | |
catch | |
{ | |
// ignore. | |
} | |
GC.SuppressFinalize(this); | |
this.disposed = true; | |
} | |
#endregion | |
#region IAsyncResult | |
readonly object syncRoot = new object(); | |
readonly AsyncCallback callback; | |
readonly object state; | |
readonly ManualResetEvent waitHandle = new ManualResetEvent(false); | |
volatile bool isCompleted = false; | |
volatile bool completedSynchronously = false; | |
public object AsyncState | |
{ | |
get { return this.state; } | |
} | |
WaitHandle IAsyncResult.AsyncWaitHandle | |
{ | |
get { return this.waitHandle; } | |
} | |
bool IAsyncResult.CompletedSynchronously | |
{ | |
get | |
{ | |
lock (this.syncRoot) | |
{ | |
return this.completedSynchronously; | |
} | |
} | |
} | |
bool IAsyncResult.IsCompleted | |
{ | |
get | |
{ | |
lock (this.syncRoot) | |
{ | |
return this.isCompleted; | |
} | |
} | |
} | |
#endregion | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment