Created
October 4, 2016 10:26
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TransformState p0, p1; | |
void Update2 (Transform transform, float dt) { | |
time += dt; | |
if (time < playOutDelay) | |
return; | |
if (!interpolating) { | |
if (buffer.Count >= 1) { | |
p0 = buffer [0]; | |
interpolationStartTime = time; | |
interpolationEndTime = interpolationStartTime; | |
interpolationStartSequence = interpolationEndSequence = p0.sequence; | |
interpolating = true; | |
} else { | |
Debug.LogError ("No frame to go !!!"); | |
} | |
} | |
if (!interpolating) { | |
return; | |
} | |
// Find other frame | |
if (time >= interpolationEndTime ) { | |
buffer.RemoveAll (x => x.sequence < interpolationEndSequence); | |
interpolationStartTime = interpolationEndTime; | |
interpolationStartSequence = interpolationEndSequence; | |
p0 = buffer [0]; | |
p1 = buffer.Find (x => x.sequence > p0.sequence); | |
Assert.IsTrue (interpolationStartSequence == p0.sequence, "WRONG"); | |
if (p1 != null) { | |
interpolationEndTime = interpolationStartTime + p1.time - p0.time; | |
interpolationEndSequence = p1.sequence; | |
} else { | |
Debug.Log ("No frame to GO"); | |
} | |
} | |
if (time >= interpolationEndTime + 0.00001f) { | |
return; | |
} | |
Assert.IsTrue (p0 != null && p1 != null, "Must not be NULL"); | |
float t = Mathf.Clamp01 ((time - interpolationStartTime) /(interpolationEndTime - interpolationStartTime)); | |
Interpolate (transform, t, interpolationEndTime - interpolationStartTime); | |
} | |
void Interpolate (Transform transform, float t, float duration) { | |
transform.rotation = Quaternion.Slerp (p0.rotation, p1.rotation, t); | |
if (mode == Interpolation.NONE) { | |
if (t >= 1) { | |
transform.position = p1.position; | |
} | |
} else if (mode == Interpolation.LINEAR) { | |
transform.position = LinearInterpolation (p0.position, p1.position, t); | |
} else if (mode == Interpolation.HERMITE) { | |
transform.position = HermiteSpline (p0.position, p1.position, | |
p0.velocity * duration, | |
p1.velocity * duration, | |
t); | |
} | |
} |
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