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import sys | |
from PySide6.QtWidgets import (QApplication, QMainWindow, QWidget, QHBoxLayout, | |
QVBoxLayout, QListWidget, QLabel, QSplitter, | |
QFrame, QListWidgetItem, QComboBox, QPushButton, | |
QGridLayout, QTableWidget, QTableWidgetItem, | |
QScrollArea, QGroupBox, QSizePolicy, QTreeWidget, | |
QTreeWidgetItem) | |
from PySide6.QtCore import Qt | |
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//https://github.com/acemod/ACE3/blob/master/tools/cba/addons/main/script_macros_common.hpp | |
//role -> map(item_names to faction_classes) -> palette -> global filters -> final loadout | |
/* | |
This code is used to produce and interact with the intended loadout structure: | |
LOADOUT = [ | |
PRIMARY_WEAPON, | |
LAUNCHER, | |
SECONDARY_WEAPON, | |
UNIFORM, |