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@hikalkan
Created October 15, 2014 05:42
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Castle Windsor interceptor for async methods
class Program
{
static void Main(string[] args)
{
using (var container = new WindsorContainer())
{
container.Register(
Component.For<MyInterceptor>().LifestyleTransient(),
Component.For<MyTester>().Interceptors<MyInterceptor>().LifestyleTransient()
);
var tester = container.Resolve<MyTester>();
var r = tester.Test();
Console.WriteLine("2");
r.Wait();
Console.WriteLine("4");
}
Console.ReadLine();
}
}
public class MyTester
{
public virtual async Task Test()
{
using (var str = new StreamWriter(@"c:\_test_delete_later.txt"))
{
Console.WriteLine("1");
for (int i = 0; i < 1000000; i++)
{
await str.WriteLineAsync("Test " + i);
}
Console.WriteLine("3");
}
}
}
public class MyInterceptor : IInterceptor
{
public void Intercept(IInvocation invocation)
{
invocation.Proceed();
}
}
@BringerOD
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I think the interceptor tries to save the changes before the await is completed. So the task starts to get awaited, then the control goes back to the calling thread because it is not awaited, then is tries to save changes because it thinks its done. Then the exception occurs.

I think this will do it. I will try and add this.

http://stackoverflow.com/questions/13630548/making-ninject-interceptors-work-with-async-methods

@BringerOD
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Failed again. LOL

I tried this. I feel I am getting closer. The static function is messing with me at this point.

using System.Reflection;
using Abp.Dependency;
using Castle.DynamicProxy;

namespace Abp.Domain.Uow
{
using System;
using System.Threading.Tasks;

///

/// This interceptor is used to manage database connection and transactions.
/// </summary>


public class UnitOfWorkInterceptor : IInterceptor
{
    /// <summary>


    /// Intercepts a method.
    /// </summary>


    /// <param name="invocation">Method invocation arguments</param>
    public void Intercept(IInvocation invocation)
    {
        var unitOfWorkAttr = UnitOfWorkAttribute.GetUnitOfWorkAttributeOrDefault(invocation.MethodInvocationTarget);
        if (unitOfWorkAttr == null || unitOfWorkAttr.IsDisabled)
        {
            //No need to a uow
            invocation.Proceed();
            return;
        }
        if (UnitOfWorkScope.Current == null)
        {
            //No current uow, run a new one
            PerformUow(invocation, unitOfWorkAttr.IsTransactional != false);
        }
        else
        {
            //Continue with current uow
            invocation.Proceed();
        }
    }


    private static void PerformUow(IInvocation invocation, bool isTransactional)
    {



        using (var unitOfWork = IocHelper.ResolveAsDisposable<IUnitOfWork>())
        {
            try
            {
                UnitOfWorkScope.Current = unitOfWork.Object;
                UnitOfWorkScope.Current.Initialize(isTransactional);
                UnitOfWorkScope.Current.Begin();

                try
                {


                   try
                   {

                      invocation.Proceed();

                      var returnType = invocation.Method.ReturnType;
                      if (returnType != typeof(void))
                      {
                         var returnValue = invocation.ReturnValue;
                         if (returnType == typeof(Task))
                         {
                            var task = (Task)returnValue;
                            task.ContinueWith((task1, o) =>
                            {
                               UnitOfWorkScope.Current.End();

                            }, TaskContinuationOptions.ExecuteSynchronously);
                         }
                         else if (returnType.IsGenericType && returnType.GetGenericTypeDefinition() == typeof(Task<>))
                         {
                            var task = (Task)returnValue;
                            task.ContinueWith((task1, o) => 
                            {
                               UnitOfWorkScope.Current.End();

                            },TaskContinuationOptions.ExecuteSynchronously);
                         }
                         else
                         {
                            UnitOfWorkScope.Current.End();
                         }
                      }


                   }
                   catch (Exception ex)
                   {
                      var tcs = new TaskCompletionSource<object>();
                      tcs.SetException(ex);
                      throw;
                   }



                }
                catch
                {
                    try { UnitOfWorkScope.Current.Cancel(); } catch { } //Hide exceptions on cancelling
                    throw;
                }
            }
            finally
            {
                UnitOfWorkScope.Current = null;
            }
        }
    }
}

}

@BringerOD
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Ok getting closer but the task.Wait() is an issue since it is synchronously waiting. This defeats the whole purpose of awaiting, since it locks up a thread waiting for it to complete.

namespace Abp.Domain.Uow
{
using System;
using System.Threading.Tasks;
using Castle.DynamicProxy;
using Dependency;

///

/// This interceptor is used to manage database connection and transactions.
///

public class UnitOfWorkInterceptor : IInterceptor
{
///

  ///    Intercepts a method.
  /// </summary>


  /// <param name="invocation">Method invocation arguments</param>
  public async void Intercept(IInvocation invocation)
  {
     var unitOfWorkAttr = UnitOfWorkAttribute.GetUnitOfWorkAttributeOrDefault(invocation.MethodInvocationTarget);
     if (unitOfWorkAttr == null || unitOfWorkAttr.IsDisabled)
     {
        //No need to a uow
        invocation.Proceed();
        return;
     }
     if (UnitOfWorkScope.Current == null)
     {
        //No current uow, run a new one
        PerformUow(invocation, unitOfWorkAttr.IsTransactional != false);
     }
     else
     {
        //Continue with current uow
        invocation.Proceed();
     }
  }


  private static void PerformUow(IInvocation invocation, bool isTransactional)
  {
     bool isAsync = false;

     using (var unitOfWork = IocHelper.ResolveAsDisposable<IUnitOfWork>())
     {
        try
        {
           UnitOfWorkScope.Current = unitOfWork.Object;
           UnitOfWorkScope.Current.Initialize(isTransactional);
           UnitOfWorkScope.Current.Begin();

           try
           {
              try
              {
                 invocation.Proceed();

                 var returnType = invocation.Method.ReturnType;
                 if (returnType != typeof (void))
                 {
                    var returnValue = invocation.ReturnValue;

                    if (returnType == typeof (Task) || returnType.IsGenericType && returnType.GetGenericTypeDefinition() == typeof (Task<>))
                    {
                       isAsync = true;

                       var task = (Task) returnValue;

                       task.ContinueWith((task1, o) =>
                       {
                          var current = (IUnitOfWork) o;

                          current.End();

                       }, UnitOfWorkScope.Current,TaskContinuationOptions.AttachedToParent);

                       task.Wait();
                    }

                    else
                    {
                       UnitOfWorkScope.Current.End();
                    }
                 }
              }
              catch (Exception ex)
              {
                 var tcs = new TaskCompletionSource<object>();
                 tcs.SetException(ex);
                 throw;
              }
           }
           catch
           {
              try
              {
                 UnitOfWorkScope.Current.Cancel();
              }
              catch
              {
              } //Hide exceptions on cancelling
              throw;
           }
        }
        finally
        {
           if (!isAsync)
           {
              UnitOfWorkScope.Current = null;
           }
        }
     }
  }

}
}

@webzfactory
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I did exactly the same thing and got the same errors, so I used task.wait()... and I am now disappointed of not being able to make it work as it should... but we are close to the solution I think.

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