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required.shader_test I use to experiment with the vkrunner version
vulkan 1.1.3
[vertex shader passthrough]
[fragment shader]
#version 430
layout(location = 0) out vec4 out_color;
void main()
out_color = vec4(0.0, 1.0, 0.0, 0.0);
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 0.0
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