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January 6, 2016 05:20
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Modding Tutorial Series
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1. Setting up the environment - git, Gradle and base mod file. | |
2. My first things - an exploration of Items, Blocks, ItemBlocks (mebbe), and recipes | |
3. More interesting blocks - blocks that do things - redstone interactions, crops, maybe a simple fluid/block, things like that. | |
4. Witchcraft - advanced items - looking at the different ways to get items to do stuff, maybe make some tools and weapons? custom food? | |
5. Intro to Events - what can they do for me? | |
6. Configs - letting users have their way with your precious creation | |
7. Inventories and basic tile entities | |
8. Packets and preventing sync issues | |
9. Guis and Containers - when, how and why to use them. | |
10. Custom recipes (both crafting and machine) and NEI integration | |
11. Mod compatibility - hard and soft dependencies, @Optional annotations, maybe some RF machines? | |
12. Multiblocks and how to not break all the things with them | |
13. Renderers - both ISBRH and Tile Entity Renderers (no blendr models though, I dunno how to do those) | |
14. Worldgen - how to do the things. | |
15. Server commands | |
16. Entities - possibly arrows? |
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Have any of the videos been made?