View lights.ino
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int soundSensor = A1; | |
int relay = A2; | |
int relay2 = A3; | |
int relay3 = A4; | |
int relay4 = A5; | |
int claps = 0; | |
long detectionSpanInitial = 0; | |
long detectionSpan = 0; | |
boolean lightState = false; |
View VICTORY.cpp
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int soundSensor = A2; | |
int relay = A0; | |
int relay2 = A3; | |
int relay3 = A4; | |
int relay4 = A5; | |
int claps = 0; | |
long detectionSpanInitial = 0; | |
long detectionSpan = 0; | |
boolean clapState = false; | |
int doubleClap = 0; |
View gist:90c1e8b96b645b9cba1c
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int soundSensor = A2; | |
int relay = A0; | |
int relay2 = A3; | |
int relay3 = A4; | |
int relay4 = A5; | |
int claps = 0; | |
long detectionSpanInitial = 0; | |
long detectionSpan = 0; | |
boolean clapState = false; | |
int doubleClap = 0; |
View Selected_layers-PS.jsx
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var docRef = app.activeDocument; | |
cTID = function(s) { return app.charIDToTypeID(s); }; | |
sTID = function(s) { return app.stringIDToTypeID(s); }; | |
function newGroupFromLayers(doc) { | |
var desc = new ActionDescriptor(); | |
var ref = new ActionReference(); | |
ref.putClass( sTID('layerSection') ); |
View rotate.jsx
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doc = app.activeDocument; | |
sel = doc.selection[0]; | |
var rotate; | |
var numberOfObjects; | |
var radius; | |
initWindow(); | |
View timer.js
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Heavily modified code from: http://forums.creativecow.net/thread/227/12722 | |
timeToStart = 4; | |
text.sourceText = "4:59"; | |
if (time >= timeToStart){ | |
clockStart = 300; | |
function padZero(n){ | |
if (n < 10) return "0" + n else return "" + n | |
} |
View unlockAllLayers_Photoshop.jsx
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// save as unlockAllLayers_Photoshop.jsx and put it in your scripts folder to see it in File > Scripts | |
var topLayer = app.activeDocument.layers[0]; | |
app.activeDocument.activeLayer = topLayer; | |
do{ | |
unlockLayer(); | |
selectLayerBelow(); | |
}while(topLayer != app.activeDocument.activeLayer) | |
function unlockLayer(){ | |
if(app.activeDocument.activeLayer.isBackgroundLayer ) app.activeDocument.activeLayer.name = 'From Background'; |
View easing.cpp
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float x; | |
float easing = 0.05; | |
float targetX = origin; | |
float dx = targetX - x; | |
if(abs(dx) > 1) { | |
x += dx * easing; | |
} |
View ok.js
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me.addSeed = function(_r,_a) { | |
var r = _r || 0; | |
var a = _a || 0; | |
var seed = new FIB.GoldenSeed(0,0); | |
seed.radius = seed.tradius = r; | |
seed.angle = seed.tangle = a; | |
me.seeds.unshift(seed); | |
return seed; | |
}; |
View 00globals.jsx
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/************************************************************************** | |
* | |
* @@@BUILDINFO@@@ 00globals-2.jsx 3.5.0.43 20-November-2009 | |
* ADOBE SYSTEMS INCORPORATED | |
* Copyright 2010 Adobe Systems Incorporated | |
* All Rights Reserved. | |
* | |
* NOTICE: Adobe permits you to use, modify, and distribute this file in | |
* accordance with the terms of the Adobe license agreement accompanying it. | |
* If you have received this file from a source other than Adobe, then your |
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