Created
July 3, 2012 03:42
-
-
Save himika/3037464 to your computer and use it in GitHub Desktop.
.tri file exporter for Blender 2.49b 要 pyffi 2.1.10
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!BPY | |
""" | |
Name: 'FaceGen TRI (.tri)...' | |
Blender: 249 | |
Group: 'Export' | |
Tooltip: 'Write a FaceGen TRI file.' | |
""" | |
__author__= "himika" | |
__version__= "0.1" | |
__bpydoc__= """\ | |
This script exports a FaceGen TRI file to Blender. | |
Usage: | |
Run this script from "File->Export" menu and then write the desired TRI file. | |
""" | |
# ***** BEGIN GPL LICENSE BLOCK ***** | |
# | |
# Copyright (C) 2012 himika | |
# | |
# This program is free software; you can redistribute it and/or | |
# modify it under the terms of the GNU General Public License | |
# as published by the Free Software Foundation; either version 2 | |
# of the License, or (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
# | |
# You should have received a copy of the GNU General Public License | |
# along with this program; if not, write to the Free Software Foundation, | |
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. | |
# | |
# ***** END GPL LICENCE BLOCK ***** | |
# -------------------------------------------------------------------------- | |
import bpy | |
import Blender | |
from Blender import Mesh, Draw, Window, Texture, Material, sys | |
import BPyMesh | |
import BPyMessages | |
from pyffi.formats.tri import TriFormat | |
from itertools import izip | |
import re | |
def exportMenu(): | |
global ROTATE_X90, EXPORT_FACES, EXPORT_UV, EXPORT_MORPHS | |
ROTATE_X90 = Blender.Draw.Create(1) | |
EXPORT_FACES = Blender.Draw.Create(1) | |
EXPORT_UV = Blender.Draw.Create(1) | |
EXPORT_MORPHS = Blender.Draw.Create(1) | |
# Get USER Options | |
pup_block = [\ | |
('Rotate X90', ROTATE_X90, 'Rotate X -90'),\ | |
('Faces', EXPORT_FACES, 'Export Faces'),\ | |
('UV', EXPORT_UV, 'Export UV'),\ | |
('Export Morphs', EXPORT_MORPHS, 'Export Morphs')\ | |
] | |
if not Blender.Draw.PupBlock('Export TRI...', pup_block): | |
return | |
Blender.Window.WaitCursor(1) | |
ROTATE_X90 = ROTATE_X90.val | |
EXPORT_FACES = EXPORT_FACES.val | |
EXPORT_UV = EXPORT_UV.val | |
EXPORT_MORPHS = EXPORT_MORPHS.val | |
def veckey2d(v): | |
return round(v.x, 6), round(v.y, 6) | |
def writeTri(filename): | |
if not filename.lower().endswith('.tri'): | |
filename += '.tri' | |
if not BPyMessages.Warning_SaveOver(filename): | |
return | |
print '\nExporting tri: "%s"' % (Blender.sys.expandpath(filename)) | |
# options | |
exportMenu() | |
data = TriFormat.Data() | |
scn = bpy.data.scenes.active | |
ob = scn.objects.active | |
mesh = ob.getData(mesh=True) | |
shapeKeys = mesh.key | |
numMorphs = 0 | |
if shapeKeys: | |
shapeKeys = mesh.key.blocks | |
numMorphs = len(shapeKeys)-1 | |
verts = shapeKeys[0].getData() | |
else: | |
verts = mesh.verts | |
# vertex | |
for v in verts: | |
if shapeKeys: | |
vv = [v.x, v.y, v.z] | |
else: | |
vv = [v.co[0], v.co[1], v.co[2]] | |
if ROTATE_X90: | |
vv = [vv[0], vv[2], -vv[1]] | |
tri_v = TriFormat.Vertex() | |
tri_v.x = vv[0] | |
tri_v.y = vv[1] | |
tri_v.z = vv[2] | |
data.vertices.append(tri_v) | |
data.num_vertices =len(data.vertices) | |
print "export Vertices:%d" % (data.num_vertices) | |
# face | |
if EXPORT_FACES: | |
for f in mesh.faces: | |
tri_f = TriFormat.TriFace() | |
tri_f.v_1 = f.v[0].index | |
tri_f.v_2 = f.v[1].index | |
tri_f.v_3 = f.v[2].index | |
data.tri_faces.append(tri_f) | |
data.num_tri_faces = len(data.tri_faces) | |
print "export Faces:%d" % (data.num_tri_faces) | |
# UV | |
if EXPORT_FACES and data.num_tri_faces > 0 and EXPORT_UV and mesh.faceUV: | |
uv_face_mapping = [[0,0,0,0] for f in mesh.faces] | |
uv_dict = {} | |
for i, f in enumerate(mesh.faces): | |
for uv_index, uv in enumerate(f.uv): | |
uvkey = veckey2d(uv) | |
try: | |
uv_face_mapping[i][uv_index] = uv_dict[uvkey] | |
except: | |
uv_face_mapping[i][uv_index] = uv_dict[uvkey] = len(uv_dict) | |
tri_uv = TriFormat.TexCoord() | |
tri_uv.u = uv.x | |
tri_uv.v = uv.y | |
data.uvs.append(tri_uv) | |
data.num_uvs = len(data.uvs) | |
data.has_uv = 1 | |
for i, f in enumerate(mesh.faces): | |
tri_face = TriFormat.TriFace() | |
tri_face.v_1 = uv_face_mapping[i][0] | |
tri_face.v_2 = uv_face_mapping[i][1] | |
tri_face.v_3 = uv_face_mapping[i][2] | |
data.uv_tri_faces.append(tri_face) | |
print "export UVs:%d" % (data.num_uvs) | |
# Morphs | |
if EXPORT_MORPHS and numMorphs > 0: | |
p = re.compile('(.*) \\[\\d+\\]$') | |
for i in range(numMorphs): | |
shape_verts = shapeKeys[i+1].getData() | |
diff_verts = [] | |
max_diff = 0 | |
for bv, nv in izip(verts, shape_verts): | |
diff = [nv.x - bv.x, nv.y - bv.y, nv.z - bv.z] | |
diff_verts.append(diff) | |
if abs(diff[0]) > max_diff: | |
max_diff = abs(diff[0]) | |
if abs(diff[1]) > max_diff: | |
max_diff = abs(diff[1]) | |
if abs(diff[2]) > max_diff: | |
max_diff = abs(diff[2]) | |
if ROTATE_X90: | |
diff_verts[:] = [(v[0], v[2], -v[1]) for v in diff_verts] | |
if max_diff > 0: | |
morphName = shapeKeys[i+1].name | |
m = p.match(morphName) | |
if m: | |
morphName = m.group(1) | |
print("... Morph:" + morphName) | |
morph = TriFormat.MorphRecord(argument=len(diff_verts)) | |
morph.name = morphName | |
morph.set_relative_vertices(diff_verts) | |
data.morphs.append(morph) | |
data.num_morphs = len(data.morphs) | |
ostrm = open(filename, 'wb') | |
data.write(ostrm) | |
ostrm.close() | |
scn = bpy.data.scenes.active | |
if len(scn.objects.selected) != 1: | |
raise ValueError("select one object only.") | |
if __name__=='__main__': | |
Blender.Window.FileSelector(writeTri, 'Export tri', sys.makename(ext='.tri')) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment