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@hinzundcode
Created May 16, 2019 18:57
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<!DOCTYPE html>
<canvas id="canvas" style="width: 200px; height: 200px; border: 1px solid #000;" width=200 height=200></canvas>
<script type="module">
const circle = (mx, my, r) => (x, y) => Math.pow(x - mx, 2) + Math.pow(y - my, 2) < Math.pow(r, 2);
let canvas = document.getElementById("canvas");
let context = canvas.getContext("2d");
let drawables = [
{
x: 0, y: 0, width: 100, height: 100,
mask: circle(50, 50, 50),
shade: (x, y) => [0, 255, 0]
},
{
x: 100, y: 100, width: 100, height: 100,
mask: (x, y) => true,
shade: (x, y) => [0, 255, 255]
},
{
x: 0, y: 0, width: 200, height: 200,
mask: (x, y) => true,
shade: (x, y) => [255, 0, 0]
},
];
function getPixel(x, y, drawables) {
for (let drawable of drawables) {
if (y >= drawable.y && y < drawable.y + drawable.height) {
if (x >= drawable.x && x < drawable.x + drawable.width) {
let innerX = x - drawable.x;
let innerY = y - drawable.y;
if (drawable.mask(innerX, innerY))
return drawable.shade(innerX, innerY);
}
}
}
return [0, 0, 0];
}
let line = context.createImageData(200, 1);
for (let y = 0; y < 200; y++) {
for (let x = 0; x < 200; x++) {
let [r, g, b] = getPixel(x, y, drawables);
line.data[x*4] = r;
line.data[x*4+1] = g;
line.data[x*4+2] = b;
line.data[x*4+3] = 255;
}
context.putImageData(line, 0, y);
}
</script>
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