- download and unzip stable RealtimePi distro
- write the extracted .img to sdcard with Etcher
urls: | |
http://mubert.com/ | |
http://demo.mubert.com/ | |
http://play.mubert.com/ | |
http://play.mubert.com/pro/ | |
http://play.mubert.com/en/ | |
IDK (Chillstep?) | |
http://mubert.com:49994/ |
class PWindow extends PApplet { | |
PWindow() { | |
super(); | |
PApplet.runSketch(new String[] {this.getClass().getSimpleName()}, this); | |
} | |
void settings() { | |
size(500, 200); | |
} |
import processing.pdf.*; | |
/* | |
* A complete tutorial can be found over at: | |
* http://sighack.com/post/exporting-high-resolution-images-in-processing | |
*/ | |
int seed; | |
int CONFIG_SCALE_FACTOR = 5; |
<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Practice AJAX</title> | |
<script type="text/javascript"> | |
function do_ajax() { | |
var req = new XMLHttpRequest(); | |
var result = document.getElementById('result'); | |
req.onreadystatechange = function() | |
{ |
<!DOCTYPE html> | |
<html lang=""> | |
<head> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>p5.js example</title> | |
<style> body {padding: 0; margin: 0;} </style> | |
<script src="p5.min.js"></script> | |
<!-- <script src="../addons/p5.dom.min.js"></script> --> | |
<!-- <script src="../addons/p5.sound.min.js"></script> --> |
#Program to drive Sonic Pi 3 visualiser written in "processing" | |
#by Robin Newman, September 2017 | |
#see article at https://rbnrpi.wordpress.com | |
#set up OSC address of processing sketch | |
use_osc '127.0.0.1',5000 | |
#select shapes to show | |
osc "/viz/shapes","e" #"s" "e" "r" Star,Ellipse, Rectangle or combination | |
sleep 0.1 | |
live_loop :c do |
use_bpm 145 | |
# Our chord sequence | |
p1 = [chord(:E3,"minor7"), | |
chord(:G3,"major7"), | |
chord(:A3,"minor7"), | |
chord(:G3,"m9"), | |
chord(:E3,"m9"), | |
chord(:C3,"minor7"), |
I was curious about making retro gaming sounds using Sonic Pi. A couple of months and a lot of Googling later, here's the original Mario Bros theme as it was heard on the NES console.
I'm (just about) old enough to remember rushing home from school to play this game at Philip Boucher's house, sitting cross-legged in front of the TV till my feet got pins and needles. Working out how to recreate it for Sonic Pi was a lot of fun!
from Crypto.Cipher import AES | |
import base64 | |
import os | |
# the block size for the cipher object; must be 16, 24, or 32 for AES | |
BLOCK_SIZE = 32 | |
# the character used for padding--with a block cipher such as AES, the value | |
# you encrypt must be a multiple of BLOCK_SIZE in length. This character is | |
# used to ensure that your value is always a multiple of BLOCK_SIZE |