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UnityChan Dynamic Setup
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine.AssetGraph;
using UnityChan;
[System.Serializable]
public class SpringBoneReference : ObjectReferenceBase<SpringBone> {
public SpringBoneReference () : base() {}
public SpringBoneReference (SpringBoneReference r): base(r) {}
public SpringBoneReference (SpringBone obj) : base(obj) {}
}
[CustomModifier("AttachSpringBone", typeof(GameObject))]
public class AttachSpringBone : IModifier {
enum AttachPolicy {
RootObject = 1,
MiddleObject = 2,
LeafObject = 4
}
[SerializeField] private AttachPolicy attachPolicy;
[SerializeField] private string nameFormat;
[SerializeField] private SpringBoneReference m_referenceComponent;
// Test if asset is different from intended configuration
public bool IsModified (UnityEngine.Object[] assets, List<AssetReference> group) {
return m_referenceComponent.Object != null;
}
// Actually change asset configurations.
public void Modify (UnityEngine.Object[] assets, List<AssetReference> group) {
// EditorUtility.CopySerializedIfDifferent
Regex r = new Regex(nameFormat);
bool isRootObjTargeting = (attachPolicy & AttachPolicy.RootObject) > 0;
bool isLeafObjTargeting = (attachPolicy & AttachPolicy.LeafObject) > 0;
bool isMiddleObjTargeting = (attachPolicy & AttachPolicy.MiddleObject) > 0;
foreach (var o in assets) {
GameObject go = o as GameObject;
if (go == null) {
continue;
}
if (!r.IsMatch (go.name)) {
continue;
}
bool isRootObj = go.transform.parent == null;
bool isLeafObj = go.transform.childCount == 0;
bool isMiddleObj = !isRootObj && !isLeafObj;
bool isTargeting =
(isRootObj && isRootObjTargeting) ||
(isLeafObj && isLeafObjTargeting) ||
(isMiddleObj && isMiddleObjTargeting);
if (!isTargeting) {
continue;
}
var springBone = go.GetComponent<SpringBone> ();
if(springBone == null) {
springBone = go.AddComponent<SpringBone> ();
}
EditorUtility.CopySerializedIfDifferent (m_referenceComponent.Object, springBone);
springBone.child = springBone.transform.GetChild (0);
}
}
// Draw inspector gui
public void OnInspectorGUI (Action onValueChanged) {
var newAttachPolicy = (AttachPolicy)EditorGUILayout.EnumFlagsField ("Attach Policy", attachPolicy);
if(newAttachPolicy != attachPolicy) {
attachPolicy = newAttachPolicy;
onValueChanged();
}
var newNameFormat = EditorGUILayout.TextField ("Name Pattern", nameFormat);
if(newNameFormat != nameFormat) {
nameFormat = newNameFormat;
onValueChanged();
}
var obj = (SpringBone)EditorGUILayout.ObjectField ("Reference Component", m_referenceComponent.Object, typeof(SpringBone));
if(obj != m_referenceComponent.Object) {
m_referenceComponent.Object = obj;
onValueChanged();
}
}
}
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine.AssetGraph;
using UnityChan;
[System.Serializable]
public class SpringManagerReference : ObjectReferenceBase<SpringManager> {
public SpringManagerReference() : base() {}
public SpringManagerReference(SpringManagerReference r): base(r) {}
public SpringManagerReference(SpringManager obj) : base(obj) {}
}
[CustomModifier("AttachSpringManager", typeof(GameObject))]
public class AttachSpringManager : IModifier {
enum AttachPolicy {
RootObject = 1,
MiddleObject = 2,
LeafObject = 4
}
[SerializeField] private AttachPolicy attachPolicy;
[SerializeField] private string nameFormat;
[SerializeField] private SpringManagerReference m_referenceComponent;
// Test if asset is different from intended configuration
public bool IsModified (UnityEngine.Object[] assets, List<AssetReference> group) {
return true;
}
// Actually change asset configurations.
public void Modify (UnityEngine.Object[] assets, List<AssetReference> group) {
// EditorUtility.CopySerializedIfDifferent
Regex r = new Regex(nameFormat);
bool isRootObjTargeting = (attachPolicy & AttachPolicy.RootObject) > 0;
bool isLeafObjTargeting = (attachPolicy & AttachPolicy.LeafObject) > 0;
bool isMiddleObjTargeting = (attachPolicy & AttachPolicy.MiddleObject) > 0;
foreach (var o in assets) {
GameObject go = o as GameObject;
if (go == null) {
continue;
}
if (!r.IsMatch (go.name)) {
continue;
}
bool isRootObj = go.transform.parent == null;
bool isLeafObj = go.transform.childCount == 0;
bool isMiddleObj = !isRootObj && !isLeafObj;
bool isTargeting =
(isRootObj && isRootObjTargeting) ||
(isLeafObj && isLeafObjTargeting) ||
(isMiddleObj && isMiddleObjTargeting);
if (!isTargeting) {
continue;
}
var mgr = go.GetComponent<SpringManager> ();
if (mgr == null) {
mgr = go.AddComponent<SpringManager> ();
}
EditorUtility.CopySerializedIfDifferent (m_referenceComponent.Object, mgr);
mgr.springBones = mgr.GetComponentsInChildren<SpringBone> ();
}
}
// Draw inspector gui
public void OnInspectorGUI (Action onValueChanged) {
var newAttachPolicy = (AttachPolicy)EditorGUILayout.EnumFlagsField ("Attach Policy", attachPolicy);
if(newAttachPolicy != attachPolicy) {
attachPolicy = newAttachPolicy;
onValueChanged();
}
var newNameFormat = EditorGUILayout.TextField ("Name Pattern", nameFormat);
if(newNameFormat != nameFormat) {
nameFormat = newNameFormat;
onValueChanged();
}
var obj = (SpringManager)EditorGUILayout.ObjectField ("Reference Component", m_referenceComponent.Object, typeof(SpringManager));
if(obj != m_referenceComponent.Object) {
m_referenceComponent.Object = obj;
onValueChanged();
}
}
}
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