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import bpy | |
# apply_piercing_mesh START | |
def apply_piercing_mesh(mesh_obj: bpy.types.Object): | |
print("Start \"apply_piercing_mesh\"...") | |
if mesh_obj is None: | |
raise ValueError('Please select mesh') | |
if mesh_obj.type != 'MESH': | |
raise ValueError('Please select mesh') |
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이름: 오크 | |
드랍 (4개) | |
오크의 낡은 천 (12%), 가는 막대 (8%), 싸구려 팔찌 (2%), 아교 (0.1%) | |
보너스 드랍 (0개) | |
포획시 드랍 (5개) | |
흙의 크리스털의 조각 (30%), 오크의 낡은 천 (12%), 가는 막대 (8%), 싸구려 팔찌 (2%), 아교 (0.1%) | |
이름: 오크 아처 | |
드랍 (4개) | |
녹슨 화살촉 (12%), 가는 막대 (8%), 회복 포션 (4%), 사수의 화약 (0.3%) |
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//Key List | |
public enum Key : uint | |
{ | |
A = 1, | |
B = 2, | |
Y = 4, | |
X = 8, | |
L = 16, // 0x00000010 | |
R = 32, // 0x00000020 | |
ZL = 64, // 0x00000040 |