Skip to content

Instantly share code, notes, and snippets.

@hisasann
Created April 9, 2009 12:21
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save hisasann/92433 to your computer and use it in GitHub Desktop.
Save hisasann/92433 to your computer and use it in GitHub Desktop.
/*
* protoBox2d JavaScript Library, version 1.0
* http://lab.hisasann.com/protoBox2d/
* require : prototype.js 1.6
*
* Copyright (c) 2009 hisasann http://hisasann.com/
* Dual licensed under the MIT and GPL licenses.
*/
var protoBox2d = function() {};
protoBox2d.prototype = {
worldAABB : null,
world : null,
stage : [],
walls : [],
elements : null,
bodies : [],
properties : [],
delta : [0, 0],
timeStep : 1.0/60,
iteration : 1,
mouseX : 0,
mouseY : 0,
mouseJoint : null,
isPlaying : false,
isMouseDown : false,
init : function() {
var size = this.getWindowSize();
this.stage[0] = size.width;
this.stage[1] = size.height;
document.onmousedown = this.onDocumentMouseDown.bindAsEventListener(this);
document.onmouseup = this.onDocumentMouseUp.bindAsEventListener(this);
document.onmousemove = this.onDocumentMouseMove.bindAsEventListener(this);
worldAABB = new b2AABB();
worldAABB.minVertex.Set(-200, -200);
worldAABB.maxVertex.Set( screen.width + 200, screen.height + 200);
this.world = new b2World(worldAABB, new b2Vec2(0, 0), true);
this.setWalls();
this.elements = document.getElementsByClassName("box2d");
for (i = 0; i < this.elements.length; i++) {
var element = this.elements[i];
this.properties[i] = Position.cumulativeOffset(element);
this.properties[i][2] = element.offsetWidth;
this.properties[i][3] = element.offsetHeight;
}
for (i = 0; i < this.elements.length; i++) {
var element = this.elements[i];
element.style["position"] = "absolute";
element.style["left"] = this.properties[i][0] + "px";
element.style["top"] = this.properties[i][1] + "px";
var room = this.createBox(this.world, this.properties[i][0] + (this.properties[i][2] >> 1),
this.properties[i][1] + (this.properties[i][3] >> 1),
this.properties[i][2] / 2,
this.properties[i][3] / 2,
false);
room.m_linearVelocity = new b2Vec2((Math.random() - .5) * 10, (Math.random() - .5) * 10);
this.bodies[i] = room;
}
var _this = this;
setInterval(function() {
_this.loop();
}, 25);
},
setWalls : function() {
var wallSize = 200;
this.walls[0] = this.createBox(this.world, this.stage[0] / 2, - wallSize, this.stage[0], wallSize); // top
this.walls[1] = this.createBox(this.world, this.stage[0] / 2, this.stage[1] + wallSize, this.stage[0], wallSize); // bottom
this.walls[2] = this.createBox(this.world, - wallSize, this.stage[1] / 2, wallSize, this.stage[1]); // left
this.walls[3] = this.createBox(this.world, this.stage[0] + wallSize, this.stage[1] / 2, wallSize, this.stage[1]); // right
},
createBox : function(world, x, y, width, height, fixed, element) {
if (typeof(fixed) == "undefined") fixed = true;
var boxSd = new b2BoxDef();
if (!fixed) boxSd.density = 1.0;
boxSd.extents.Set(width, height);
var boxBd = new b2BodyDef();
boxBd.AddShape(boxSd);
boxBd.position.Set(x,y);
boxBd.userData = {element: element};
return world.CreateBody(boxBd)
},
loop : function() {
this.delta[0] += (0 - this.delta[0]) * .5;
this.delta[1] += (0 - this.delta[1]) * .5;
this.world.m_gravity.x = 0 + this.delta[0];
this.world.m_gravity.y = 350 + this.delta[1];
this.mouseDrag();
this.world.Step(this.timeStep, this.iteration);
for (i = 0; i < this.elements.length; i++) {
var element = this.elements[i];
element.style["left"] = (this.bodies[i].m_position0.x - (this.properties[i][2] >> 1)) + "px";
element.style["top"] = (this.bodies[i].m_position0.y - (this.properties[i][3] >> 1)) + "px";
element.style["-webkit-transform"] = "rotate(" + (this.bodies[i].m_rotation0 * 57.2957795) + "deg)";
}
},
onDocumentMouseDown : function(e) {
this.isMouseDown = true;
return false;
},
onDocumentMouseUp : function (e) {
this.isMouseDown = false;
return false;
},
onDocumentMouseMove : function(e) {
if (!this.isPlaying) {
this.isPlaying = true;
var _this = this;
setInterval(function() {
_this.loop();
}, 25);
}
this.mouseX = e.clientX;
this.mouseY = e.clientY;
},
mouseDrag : function() {
// mouse press
if (this.isMouseDown && !this.mouseJoint) {
var body = this.getBodyAtMouse();
if (body) {
var md = new b2MouseJointDef();
md.body1 = this.world.m_groundBody;
md.body2 = body;
md.target.Set(this.mouseX, this.mouseY);
md.maxForce = 30000.0 * body.m_mass;
md.timeStep = this.timeStep;
this.mouseJoint = this.world.CreateJoint(md);
body.WakeUp();
}
}
// mouse release
if (!this.isMouseDown) {
if (this.mouseJoint) {
this.world.DestroyJoint(this.mouseJoint);
this.mouseJoint = null;
}
}
// mouse move
if (this.mouseJoint) {
var p2 = new b2Vec2(this.mouseX, this.mouseY);
this.mouseJoint.SetTarget(p2);
}
},
getBodyAtMouse : function() {
var mousePVec = new b2Vec2();
mousePVec.Set(this.mouseX, this.mouseY);
var aabb = new b2AABB();
aabb.minVertex.Set(this.mouseX - 1, this.mouseY - 1);
aabb.maxVertex.Set(this.mouseX + 1, this.mouseY + 1);
var k_maxCount = 10;
var shapes = new Array();
var count = this.world.Query(aabb, shapes, k_maxCount);
var body = null;
for (var i = 0; i < count; ++i) {
if (shapes[i].m_body.IsStatic() == false) {
if (shapes[i].TestPoint(mousePVec)) {
body = shapes[i].m_body;
break;
}
}
}
return body;
},
getWindowSize : function() {
function getWindowWidth(){
if(window.innerWidth) return window.innerWidth; // Mozilla, Opera, NN4
if(document.documentElement && document.documentElement.clientWidth){ // 以下 IE
return document.documentElement.clientWidth;
}else if(document.body && document.body.clientWidth){
return document.body.clientWidth;
}
return 0;
}
function getWindowHeight(){
if(window.innerHeight) return window.innerHeight; // Mozilla, Opera, NN4
if(document.documentElement && document.documentElement.clientHeight){ // 以下 IE
return document.documentElement.clientHeight;
}else if(document.body && document.body.clientHeight){
return document.body.clientHeight;
}
return 0;
}
return {
width: getWindowWidth(),
height: getWindowHeight()
}
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment