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@hiulit
Last active February 19, 2024 17:46
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Get the surrounding tiles from a given tile (in grid-based coordinates)
func get_surrounding_tiles(current_tile):
var surrounding_tiles = []
var target_tile
for y in 3:
for x in 3:
target_tile = current_tile + Vector2(x - 1, y - 1)
if current_tile == target_tile:
continue
surrounding_tiles.append(target_tile)
return surrounding_tiles
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