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ReadOnlyAttribute
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using UnityEngine; | |
public class Example : MonoBehaviour | |
{ | |
[SerializeFiled, ReadOnlyAttribute] | |
private int value = 0; | |
[SerializeFiled, ReadOnlyAttribute] | |
private string[] array = null; | |
} |
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using UnityEngine; | |
public class ReadOnlyAttribute : PropertyAttribute | |
{ | |
} |
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using UnityEditor; | |
using UnityEngine; | |
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))] | |
public class ReadOnlyDrawer : PropertyDrawer | |
{ | |
public override float GetPropertyHeight (SerializedProperty property, GUIContent label) | |
{ | |
return EditorGUI.GetPropertyHeight(property, label, true); | |
} | |
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) | |
{ | |
GUI.enabled = false; | |
EditorGUI.PropertyField (position, property, label, true); | |
GUI.enabled = true; | |
} | |
} |
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