Created
July 13, 2017 02:56
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Battle simulation for a D&D game
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let forces = [{ | |
name: 'enemy', | |
health: 3360, | |
random: 10 | |
}, { | |
name: 'friendly', | |
health: 2700, | |
random: 6 | |
}] | |
let routedForces = { | |
7: 600, | |
15: 550, | |
22: 800 | |
} | |
let round = 0 | |
let interval = setInterval(() => { | |
console.log('battle: round ' + round++) | |
forces.forEach((f, index) => { | |
let strength = (f.health / 200).toFixed(0) | |
let damage = ((Math.random() * f.random) + 1).toFixed(0) * strength | |
if (damage === 0) | |
damage = (Math.random() * f.random).toFixed(0) + 1 | |
if (routedForces[round] && index === 1) { | |
damage += routedForces[round] | |
console.log('heroes route ' + routedForces[round] + ' enemy forces') | |
} | |
forces[(index + 1) % 2].damageTaken = damage | |
}) | |
forces = forces.map(f => { | |
f.health -= f.damageTaken | |
console.log(f.name + ' forces took ' + f.damageTaken + ' damage (' + f.health + ' remaining)') | |
//delete f.damageTaken | |
if (f.health < 0) { | |
clearInterval(interval); | |
console.log(f.name + ' forces were defeated') | |
} | |
return f | |
}) | |
}, 500) |
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