Created
October 6, 2011 16:54
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simple camera application
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import sys, time | |
import pygame | |
import VideoCapture | |
WAIT_TIME = 5 | |
FONT_SIZE = 64 | |
SMALL_FONT_SIZE = 20 | |
def buffer2surface(buffer, width, height): | |
bgr = pygame.image.fromstring(buffer, (width, height), 'RGB', True) | |
r, g, b, a = bgr.get_shifts() | |
rm, gm, bm, am = bgr.get_masks() | |
bgr.set_shifts((b, g, r, a)) | |
bgr.set_masks((bm, gm, rm, am)) | |
return bgr | |
class Camera: | |
PREVIEW_WIDTH = 800 | |
PREVIEW_HEIGHT = 600 | |
def __init__(self): | |
self.preview_size = Camera.PREVIEW_WIDTH, Camera.PREVIEW_HEIGHT | |
pygame.init() | |
pygame.fastevent.init() | |
pygame.font.init() | |
pygame.display.set_caption("Camera Application") | |
pygame.display.set_icon(pygame.image.load("camera.png")) | |
self.ORIGIN = (0, 0) | |
self.update_time = time.time() | |
self.fps = 0.0 | |
self.camera = VideoCapture.Device() | |
#self.camera.displayCaptureFilterProperties() | |
self.camera.displayCapturePinProperties() | |
fontname = pygame.font.get_default_font() | |
self.font = pygame.font.Font(fontname, FONT_SIZE) | |
self.smallfont = pygame.font.Font(fontname, SMALL_FONT_SIZE) | |
buffer, width, height = self.camera.getBuffer() | |
self.screen = pygame.display.set_mode((width, height), pygame.HWSURFACE|pygame.DOUBLEBUF) | |
def retrieve(self): | |
buffer, width, height = self.camera.getBuffer() | |
if buffer: | |
return buffer2surface(buffer, width, height) | |
def event(self): | |
return pygame.fastevent.poll() | |
def update(self, str=None): | |
if hasattr(self, "screen"): | |
surface = self.retrieve() | |
self.screen.blit(surface, self.ORIGIN) | |
if str: | |
self.write(str, True) | |
pygame.display.flip() | |
now = time.time() | |
self.fps = 1 / (now - self.update_time) | |
self.update_time = now | |
def shutter(self, path): | |
start = time.time() | |
while True: | |
pygame.event.clear() | |
t = time.time() | |
diff = t - start | |
if diff > WAIT_TIME: | |
break | |
self.update(str(int(0.99 + WAIT_TIME - diff))) | |
self.update() | |
self.camera.saveSnapshot(path) | |
print("saved: %s" % path) | |
def fill(self, color = (0, 0, 0)): | |
if hasattr(self, "screen"): | |
self.screen.fill(color) | |
def write(self, str, big=False): | |
if hasattr(self, "screen"): | |
if big: | |
text = self.font.render(str, False, (255, 255, 255)) | |
else: | |
text = self.smallfont.render(str, False, (255, 255, 255)) | |
x = (Camera.PREVIEW_WIDTH - text.get_width()) / 2 | |
y = (Camera.PREVIEW_HEIGHT - text.get_height()) / 2 | |
self.screen.blit(text, (x, y)) | |
pygame.display.flip() | |
if __name__ == "__main__": | |
camera = Camera() | |
while True: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
sys.exit() | |
elif event.type == pygame.KEYDOWN: | |
if (event.key == pygame.K_p): | |
camera.shutter("photo.jpg") | |
elif (event.key == pygame.K_q): | |
sys.exit() | |
camera.update() | |
print("fps: %.2f" % camera.fps) | |
# vim: sw=2 ts=2 et: |
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