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hogsy / Defines
Last active April 17, 2020 23:49
List of MessiahScript sub-routines provided by the engine.
CheckForPickup
CheckAttached
CheckForPossesion
CheckBulletCollision
CheckBoneCollision
CheckActorCollision
CheckForGrab
AttachLockedActor
AttachToActor
CheckForVisual
@hogsy
hogsy / its_demo.txt
Last active April 17, 2020 23:50
My crap incomplete notes for the Into the Shadows demo from 1995 - rest of this is an executable that scans through the demo searching for crap
The packed EXE ends at 175869 bytes into the file
20 is ' '
0A is '\n'
0D is '\r'
TVR procedure texture definition file
This is declared 2406022 bytes in
Possibly 254 bytes? - unable to find any clues
@hogsy
hogsy / animation.material
Created January 24, 2015 14:46
An example of animations via materials.
{
$SetFlags "ANIMATED"
$animation_speed 0.01
{
$SetDiffuseTexture "textures/debug/animsample_0"
}
{
QCmaker3.ms
trees = #("HL2","hl2","Hl2","Halflife2", \
"TF2","tf2","Tf2","TeamFortress2", \
"Quiver","quiver","HL","hl")
Valveconfig.dat
Valve Game Configuration data