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CheckForPickup | |
CheckAttached | |
CheckForPossesion | |
CheckBulletCollision | |
CheckBoneCollision | |
CheckActorCollision | |
CheckForGrab | |
AttachLockedActor | |
AttachToActor | |
CheckForVisual |
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The packed EXE ends at 175869 bytes into the file | |
20 is ' ' | |
0A is '\n' | |
0D is '\r' | |
TVR procedure texture definition file | |
This is declared 2406022 bytes in | |
Possibly 254 bytes? - unable to find any clues |
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{ | |
$SetFlags "ANIMATED" | |
$animation_speed 0.01 | |
{ | |
$SetDiffuseTexture "textures/debug/animsample_0" | |
} | |
{ |
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QCmaker3.ms | |
trees = #("HL2","hl2","Hl2","Halflife2", \ | |
"TF2","tf2","Tf2","TeamFortress2", \ | |
"Quiver","quiver","HL","hl") | |
Valveconfig.dat | |
Valve Game Configuration data |