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@hohl
Last active April 3, 2020 11:32
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config.default used to compile sim-r8947-mac and sim-r8948-mac
#
# to compile:
# copy this file to config.default and adjust the settings
#
#BACKEND = allegro
#BACKEND = gdi
#BACKEND = opengl
#BACKEND = sdl
BACKEND = sdl2
#BACKEND = mixer_sdl
#BACKEND = posix
#COLOUR_DEPTH = 0
COLOUR_DEPTH = 16
#OSTYPE = amiga
#OSTYPE = beos
#OSTYPE = cygwin
#OSTYPE = freebsd
#OSTYPE = haiku
#OSTYPE = linux
#OSTYPE = mingw
OSTYPE = mac
DEBUG = 3 # Level 1-3, higher number means more debug-friendly but slower, see Makefile
#MSG_LEVEL = 1 # Level 1-4, more runtime debug messages (without only warnings and errors)
OPTIMISE = 1 # Add umpteen optimisation flags
#PROFILE = 1 # Enable profiling
#PROFILE = 2 # Enable profiling with optimisation flags, can be used with `OPTIMISE = 1'
#STATIC = 1 # Enable static linkage, currently mingw only
AV_FOUNDATION = 1 # Use AVFoundation instead of QTKit. If you are using macOS 10.12 or later, this must be enabled.
WITH_REVISION = 1 # adds the revision from svn; required for networkgames
# if you do not use SVN, add -DREVISION="1234" to the FLAGS below
#WIN32_CONSOLE = 1 # adds a console for windows debugging
MULTI_THREAD = 1 # Enable multithreading
# using freetype for Truetype font support
USE_FREETYPE = 0
# using UPnP for easy server hosting behind routers
#USE_UPNP = 0
# Define these as empty strings, if you don't have the respective config program
#ALLEGRO_CONFIG = allegro-config
#PNG_CONFIG = pkg-config libpng
#SDL_CONFIG = sdl-config
#SDL2_CONFIG = sdl2-config
#FREETYPE_CONFIG = freetype-config
# VERBOSE = 1
# Use static libraries instead
# STATIC = 1
# The following useful conditional compilation flags exist
#
# Needed to compile:
# USE_C: no assembler for copying (required for not using GCC on x86)
# SIM_BIG_ENDIAN: MUST be set for PPC/Motorola byte order! (old mac, amiga)
# NO_INTPTR_T: must be set if intptr_t is not available
#
# Changing appearance:
# USE_SOFTPOINTER: emulate mouse pointer (set automatically in Makefile)
#
# Useful for debugging:
# DEBUG_ROUTES: show routing calculation information in minimap
# SHOW_FORE_GRUND: show which objects are drawn as foreground
# DEBUG_FLUSH_BUFFER: show the dirty areas on the screen
# USE_VALGRIND_MEMCHECK: make valgrind-memcheck aware of the memory allocation stuff in dataobj/freelist
# SYSLOG: send debug output to syslog
#
# Following flags alter game engine (and are off for standard builds)
# OTTD_LIKE: Enables half height tiles and crossconnects all industries
# AUTOMATIC_BRIDGES and AUTOMATIC_TUNNELS: will be built also for player
# AUTOJOIN_PUBLIC: stations next to a public stop will be joined to it
# MAX_CHOOSE_BLOCK_TILES=xxx: maximum distance between choose signal and a
# target (undefined means no limit)
# USE_DIFFERENT_WIND: different airplane approach directions over the map
# DESTINATION_CITYCARS: Citycars can have a destination (not recommended)
#
# In order to use the flags, add a line like this: (-Dxxx)
FLAGS = -DUSE_C
# Output directories:
#
# use this put objects file in same directory, where the sources are (not recommended):
# ... otherwise defaults to 'build/default')
#
# BUILDDIR = $(shell pwd)
#
# use this to specify the target directory for the executable:
# .. otherwise defaults to BUILDDIR
#
# MAKEOBJ_PROGDIR = $(shell pwd)
# NETTOOL_PROGDIR = $(shell pwd)
# PROGDIR = $(shell pwd)
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