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@hoijui
Created February 12, 2010 17:04
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950ed23e5875da59bef0f5c36caf689f9c3fdd81
[19:23] (II): ATask::remove AssistTask(257) Assisting(FactoryTask(108) Vehicle Plant(2080, 1928) Assisters: amount(1) [Group(7): amount(1) [Construction Kbot(2334, 1935)]] ) Group(7): amount(1) [Construction Kbot(2334, 1935)]
[19:23] (II): CTaskHandler::remove AssistTask(257) Assisting(FactoryTask(108) Vehicle Plant(2080, 1928) Assisters: amount(1) [Group(7): amount(1) [Construction Kbot(2334, 1935)]] ) Group(7): amount(1) [Construction Kbot(2334, 1935)]
[19:23] (II): CTaskHandler::remove FactoryTask(108) Vehicle Plant(2080, 1928) Assisters: amount(1) [Group(7): amount(1) [Construction Kbot(2334, 1935)]]
[19:23] (II): CUnitTable::remove unit(2080)
[19:23] (II): CE323AI::UnitDestroyed Shellshocker(1095, 2080)
[19:23] (II): CUnit::remove Shellshocker(1095, 2080)
[19:23] (II): CGroup::remove unit(1095)
[19:23] (II): CPathfinder::remove Group(21): amount(0)]
Program received signal SIGSEGV, Segmentation fault.
0x00007fffe3741532 in CGroup::remove (this=0xb268670, unit=...) at AI/Skirmish/E323AI/CGroup.cpp:56
(gdb) bt
#0 0x00007fffe3741532 in CGroup::remove (this=0xb268670, unit=...) at AI/Skirmish/E323AI/CGroup.cpp:56
#1 0x00007fffe375df3c in CUnit::remove (this=0xacb36c0, reg=...) at AI/Skirmish/E323AI/CUnit.cpp:20
#2 0x00007fffe375c56c in CUnit::remove (this=0xacb36c0) at AI/Skirmish/E323AI/CUnit.cpp:8
#3 0x00007fffe37278df in CE323AI::UnitDestroyed (this=0x22ab480, uid=1095, attacker=2080) at AI/Skirmish/E323AI/CE323AI.cpp:142
#4 0x00007fffe3769cb4 in CAIUnitDestroyedEvent::Run (this=0x11a39b20, ai=..., globalAICallback=0xb306610) at AI/Wrappers/LegacyCpp/Event/AIUnitDestroyedEvent.h:32
#5 0x00007fffe3769744 in CAIAI::handleEvent (this=0xa231300, topic=10, data=0x7fffffffba50) at AI/Wrappers/LegacyCpp/AIAI.cpp:162
#6 0x00007fffe375384a in handleEvent (teamId=0, topic=10, data=0x7fffffffba50) at AI/Skirmish/E323AI/AIExport.cpp:110
#7 0x0000000000e0e87c in CSkirmishAILibrary::HandleEvent (this=0xb4e74f0, teamId=0, topic=10, data=0x7fffffffba50) at rts/ExternalAI/SkirmishAILibrary.cpp:102
#8 0x0000000000e49e90 in CSkirmishAI::HandleEvent (this=0x22ab5a0, topic=10, data=0x7fffffffba50) at rts/ExternalAI/SkirmishAI.cpp:55
#9 0x0000000000e2d82c in CSkirmishAIWrapper::UnitDestroyed (this=0xb575fb0, unitId=1095, attackerUnitId=2080) at rts/ExternalAI/SkirmishAIWrapper.cpp:296
#10 0x0000000000e0414a in CEngineOutHandler::UnitDestroyed (this=0x23c2d70, destroyed=..., attacker=0xb0e8420) at rts/ExternalAI/EngineOutHandler.cpp:311
#11 0x0000000000c3bec3 in CUnit::KillUnit (this=0x11a51900, selfDestruct=false, reclaimed=false, attacker=0xb0e8420, showDeathSequence=true) at rts/Sim/Units/Unit.cpp:1862
#12 0x0000000000c3fafe in CUnit::DoDamage (this=0x11a51900, damages=..., attacker=0xb0e8420, impulse=..., weaponDefId=195) at rts/Sim/Units/Unit.cpp:1080
#13 0x000000000076899c in CGameHelper::DoExplosionDamage (this=0x201e7d0, unit=0x11a51900, expPos=..., expRad=170, expSpeed=3.23358369, ignoreOwner=false, owner=0xb0e8420, edgeEffectiveness=0, damages=..., weaponId=195) at rts/Game/GameHelper.cpp:139
#14 0x0000000000768e75 in CGameHelper::Explosion (this=0x201e7d0, expPos=..., damages=..., expRad=170, edgeEffectiveness=0, expSpeed=3.23358369, owner=0xb0e8420, damageGround=true, gfxMod=1, ignoreOwner=false, impactOnly=false, explosionGraphics=0x4bf0ae0, hit=0x0, impactDir=..., weaponId=195) at rts/Game/GameHelper.cpp:222
#15 0x0000000000c3c15c in CUnit::KillUnit (this=0xb0e8420, selfDestruct=false, reclaimed=false, attacker=0x30b38d0, showDeathSequence=true) at rts/Sim/Units/Unit.cpp:1882
#16 0x0000000000c3fafe in CUnit::DoDamage (this=0xb0e8420, damages=..., attacker=0x30b38d0, impulse=..., weaponDefId=17) at rts/Sim/Units/Unit.cpp:1080
#17 0x000000000076899c in CGameHelper::DoExplosionDamage (this=0x201e7d0, unit=0xb0e8420, expPos=..., expRad=24, expSpeed=3.23358369, ignoreOwner=true, owner=0x30b38d0, edgeEffectiveness=0, damages=..., weaponId=17) at rts/Game/GameHelper.cpp:139
#18 0x0000000000768e75 in CGameHelper::Explosion (this=0x201e7d0, expPos=..., damages=..., expRad=24, edgeEffectiveness=0, expSpeed=3.23358369, owner=0x30b38d0, damageGround=true, gfxMod=1, ignoreOwner=true, impactOnly=false, explosionGraphics=0x4c6f320, hit=0xb0e8420, impactDir=..., weaponId=17) at rts/Game/GameHelper.cpp:222
#19 0x0000000000bddbe4 in CWeaponProjectile::Collision (this=0x7112670, unit=0xb0e8420) at rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp:209
#20 0x0000000000be7e62 in CMissileProjectile::Collision (this=0x7112670, unit=0xb0e8420) at rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp:174
#21 0x0000000000bb0410 in CProjectileHandler::CheckUnitCollisions (this=0x3364da0, p=0x7112670, tempUnits=..., endUnit=0x1183f098, ppos0=..., ppos1=...) at rts/Sim/Projectiles/ProjectileHandler.cpp:929
#22 0x0000000000bb0885 in CProjectileHandler::CheckUnitFeatureCollisions (this=0x3364da0, pc=...) at rts/Sim/Projectiles/ProjectileHandler.cpp:992
#23 0x0000000000bb09b5 in CProjectileHandler::CheckCollisions (this=0x3364da0) at rts/Sim/Projectiles/ProjectileHandler.cpp:1016
#24 0x00000000006f0d10 in CGame::SimFrame (this=0x7fffe800a870) at rts/Game/Game.cpp:3484
#25 0x00000000006f823c in CGame::ClientReadNet (this=0x7fffe800a870) at rts/Game/Game.cpp:3781
#26 0x00000000006fbc9b in CGame::Update (this=0x7fffe800a870) at rts/Game/Game.cpp:2788
#27 0x0000000000d234ba in SpringApp::Update (this=0x7fffffffda80) at rts/System/SpringApp.cpp:866
#28 0x0000000000d2b986 in SpringApp::Run (this=0x7fffffffda80, argc=2, argv=0x7fffffffdbb8) at rts/System/SpringApp.cpp:994
#29 0x0000000000d60411 in Run (argc=2, argv=0x7fffffffdbb8) at rts/System/Main.cpp:111
#30 0x0000000000d60466 in main (argc=2, argv=0x7fffffffdbb8) at rts/System/Main.cpp:127
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