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@hol-low
Created January 27, 2019 17:59
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CAdditionalWearable
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_vecForce -> Vector @ 0x5f8
m_nForceBone -> int32 @ 0x604
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_iPhysicsMode -> int32 @ 0x7f0
m_noGhostCollision -> bool @ 0x878
m_flClothScale -> float32 @ 0x87c
m_bUseHitboxesForRenderBox -> bool @ 0x91f
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_AI_BaseNPC
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_lifeState -> uint8 @ 0x1b0
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_iTeamNum -> uint8 @ 0x233
m_spawnflags -> uint32 @ 0x234
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_Gender -> gender_t @ 0x2ce
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_vecForce -> Vector @ 0x5f8
m_nForceBone -> int32 @ 0x604
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_viewtarget -> Vector @ 0x758
m_flexWeight -> CUtlVector< float32 > @ 0x770
m_blinktoggle -> bool @ 0x788
m_flNextAttack -> float32 @ 0x8c0
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_flFieldOfView -> float32 @ 0x998
m_NPCState -> NPC_STATE @ 0xa50
m_flTimePingEffect -> float32 @ 0xa54
m_iDeathPose -> HSequence @ 0xa58
m_iDeathFrame -> int32 @ 0xa5c
m_iSpeedModRadius -> int32 @ 0xa60
m_iSpeedModSpeed -> int32 @ 0xa64
m_bPerformAvoidance -> bool @ 0xa68
m_bIsMoving -> bool @ 0xa69
m_flStunUntilTime -> float32 @ 0xa6c
m_bFadeCorpse -> bool @ 0xa70
m_bSpeedModActive -> bool @ 0xa71
m_bImportantRagdoll -> bool @ 0xa72
m_hServerRagdoll -> CHandle< C_BaseEntity > @ 0xa74
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_BaseAnimating
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_vecForce -> Vector @ 0x5f8
m_nForceBone -> int32 @ 0x604
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_BaseAnimatingOverlay
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_vecForce -> Vector @ 0x5f8
m_nForceBone -> int32 @ 0x604
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_BaseAttributableItem
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_vecForce -> Vector @ 0x5f8
m_nForceBone -> int32 @ 0x604
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flexWeight -> CUtlVector< float32 > @ 0x770
m_viewtarget -> Vector @ 0x758
m_blinktoggle -> bool @ 0x788
m_iReapplyProvisionParity -> int32 @ 0x910
m_hOuter -> CHandle< CBaseEntity > @ 0x914
m_ProviderType -> attributeprovidertypes_t @ 0x91c
m_iItemDefinitionIndex -> item_definition_index_t @ 0x948
m_iEntityQuality -> int32 @ 0x94c
m_iEntityLevel -> uint32 @ 0x950
m_iItemID -> itemid_t @ 0x958
m_iAccountID -> uint32 @ 0x960
m_iInventoryPosition -> uint32 @ 0x964
m_bInitialized -> bool @ 0x970
m_nOverrideStyle -> style_index_t @ 0x971
m_Attributes -> CUtlVector< CEconItemAttribute > @ 0x9a0
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_BaseButton
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_glowEntity -> CHandle< C_BaseModelEntity > @ 0x5e0
m_usable -> bool @ 0x5e4
m_szDisplayText -> CUtlSymbolLarge @ 0x5e8
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_BaseClientUIEntity
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bEnabled -> bool @ 0x5e8
m_DialogXMLName -> CUtlSymbolLarge @ 0x5f0
m_PanelClassName -> CUtlSymbolLarge @ 0x5f8
m_PanelID -> CUtlSymbolLarge @ 0x600
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_BaseCombatCharacter
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_vecForce -> Vector @ 0x5f8
m_nForceBone -> int32 @ 0x604
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flexWeight -> CUtlVector< float32 > @ 0x770
m_viewtarget -> Vector @ 0x758
m_blinktoggle -> bool @ 0x788
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_BaseCombatWeapon
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iClip1 -> int32 @ 0x78c
m_flTimeWeaponIdle -> float32 @ 0x798
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_vecForce -> Vector @ 0x5f8
m_nForceBone -> int32 @ 0x604
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_hOwner -> CHandle< C_BaseCombatCharacter > @ 0x758
m_iViewModelIndex -> CStrongHandle< InfoForResourceTypeCModel > @ 0x770
m_iWorldModelIndex -> CStrongHandle< InfoForResourceTypeCModel > @ 0x778
m_iState -> WeaponState_t @ 0x780
m_bInReload -> bool @ 0x7d1
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
m_nNextThinkTick -> int32 @ 0x238
m_nViewModelIndex -> uint32 @ 0x75c
m_flNextPrimaryAttack -> float32 @ 0x760
m_flNextSecondaryAttack -> float32 @ 0x764
m_nQueuedAttack -> int32 @ 0x768
m_flTimeAttackQueued -> float32 @ 0x76c
m_iPrimaryAmmoType -> int32 @ 0x784
m_iSecondaryAmmoType -> int32 @ 0x788
m_iClip2 -> int32 @ 0x790
m_bOnlyPump -> bool @ 0x794
C_BaseDoor
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bIsUsable -> bool @ 0x5e0
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_BaseEntity
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_BaseFlex
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_vecForce -> Vector @ 0x5f8
m_nForceBone -> int32 @ 0x604
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flexWeight -> CUtlVector< float32 > @ 0x770
m_viewtarget -> Vector @ 0x758
m_blinktoggle -> bool @ 0x788
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_BaseModelEntity
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_BasePlayer
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_nTickBase -> uint32 @ 0xe00
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_hGroundEntity -> CHandle< C_BaseEntity > @ 0x2d4
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_vecForce -> Vector @ 0x5f8
m_nForceBone -> int32 @ 0x604
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flexWeight -> CUtlVector< float32 > @ 0x770
m_viewtarget -> Vector @ 0x758
m_blinktoggle -> bool @ 0x788
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_Local -> C_PlayerLocalData @ 0xb10
m_hPostProcessCtrl -> CHandle< C_PostProcessController > @ 0x1210
m_hColorCorrectionCtrl -> CHandle< C_ColorCorrection > @ 0x1214
m_hHeldEntity -> CHandle< C_BaseEntity > @ 0xde0
m_iBonusProgress -> int32 @ 0xd40
m_iBonusChallenge -> int32 @ 0xd44
m_iObserverMode -> uint8 @ 0xdb1
m_iFOV -> uint32 @ 0xcc8
m_iDefaultFOV -> uint32 @ 0xd70
m_iFOVStart -> uint32 @ 0xccc
m_flFOVTime -> float32 @ 0xcfc
m_hObserverTarget -> CHandle< C_BaseEntity > @ 0xdb4
m_hZoomOwner -> CHandle< C_BaseEntity > @ 0xd4c
m_hViewModel -> CHandle< C_BaseViewModel >[2] @ 0xd58
m_hPropHMDAvatar -> CHandle< C_PropHMDAvatar > @ 0xd60
m_hPointHMDAnchor -> CHandle< C_PointHMDAnchor > @ 0xd64
m_VRControllerType -> int32 @ 0xd68
m_flMaxspeed -> float32 @ 0xd48
m_ladderSurfaceProps -> CUtlStringToken @ 0xcf4
m_vecLadderNormal -> Vector @ 0xd10
m_szLastPlaceName -> char[18] @ 0x1194
m_currentSCLPacked -> int32 @ 0xa50
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
m_nNextThinkTick -> int32 @ 0x238
m_vecX -> CNetworkedQuantizedFloat @ 0x268
m_vecY -> CNetworkedQuantizedFloat @ 0x280
m_vecZ -> CNetworkedQuantizedFloat @ 0x298
m_vecBaseVelocity -> Vector @ 0x2b8
m_flFriction -> float32 @ 0x2d8
m_iAmmo -> uint32[32] @ 0x8c4
m_fOnTarget -> bool @ 0xd6c
m_flDeathTime -> float32 @ 0xdd4
m_hTonemapController -> CHandle< C_BaseEntity > @ 0xca8
m_hLastWeapon -> CHandle< C_BaseCombatWeapon > @ 0xd54
m_hConstraintEntity -> CHandle< C_BaseEntity > @ 0xd94
m_vecConstraintCenter -> Vector @ 0xd98
m_flConstraintRadius -> float32 @ 0xda4
m_flConstraintWidth -> float32 @ 0xda8
m_flConstraintSpeedFactor -> float32 @ 0xdac
m_bConstraintPastRadius -> bool @ 0xdb0
m_flLaggedMovementValue -> float32 @ 0x1174
m_nUnHoldableButtons -> uint64 @ 0x1288
m_nWaterLevel -> uint8 @ 0x2cf
m_vecX -> CNetworkedQuantizedFloat @ 0x580
m_vecY -> CNetworkedQuantizedFloat @ 0x598
m_vecZ -> CNetworkedQuantizedFloat @ 0x5b0
m_hUseEntity -> CHandle< C_BaseEntity > @ 0xddc
m_hVehicle -> CHandle< C_BaseEntity > @ 0xd50
m_hViewEntity -> CHandle< C_BaseEntity > @ 0xd90
m_hCtrl -> CHandle< C_FogController > @ 0x1220
C_BasePropDoor
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_spawnflags -> uint32 @ 0x234
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_vecForce -> Vector @ 0x5f8
m_nForceBone -> int32 @ 0x604
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_iPhysicsMode -> int32 @ 0x7f0
m_noGhostCollision -> bool @ 0x878
m_flClothScale -> float32 @ 0x87c
m_bUseHitboxesForRenderBox -> bool @ 0x91f
m_eDoorState -> DoorState_t @ 0x950
m_bLocked -> bool @ 0x955
m_isRescueDoor -> bool @ 0x956
m_hMaster -> CHandle< C_BasePropDoor > @ 0x958
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_BaseTeamObjectiveResource
m_iTimerToShowInHUD -> int32 @ 0x3d0
m_iStopWatchTimer -> int32 @ 0x3d4
m_iNumControlPoints -> uint8 @ 0x3d8
m_bPlayingMiniRounds -> bool @ 0x3e0
m_bControlPointsReset -> bool @ 0x3e1
m_iUpdateCapHudParity -> uint8 @ 0x3e3
m_vCPPositions -> Vector[8] @ 0x3e8
m_bCPIsVisible -> bool[8] @ 0x448
m_flLazyCapPerc -> float32[8] @ 0x450
m_iTeamIcons -> uint8[64] @ 0x490
m_iTeamOverlays -> uint8[64] @ 0x4d0
m_iTeamReqCappers -> uint8[64] @ 0x510
m_flTeamCapTime -> float32[64] @ 0x550
m_iPreviousPoints -> int8[192] @ 0x650
m_bTeamCanCap -> bool[64] @ 0x710
m_iTeamBaseIcons -> int32[32] @ 0x750
m_iBaseControlPoints -> int32[32] @ 0x7d0
m_bInMiniRound -> bool[8] @ 0x850
m_iWarnOnCap -> uint8[8] @ 0x858
m_iszWarnSound -> CUtlSymbolLarge[8] @ 0x860
m_flPathDistance -> float32[8] @ 0x8a0
m_iNumTeamMembers -> uint8[64] @ 0x8c0
m_iCappingTeam -> uint8[8] @ 0x900
m_iTeamInZone -> uint8[8] @ 0x908
m_bBlocked -> bool[8] @ 0x910
m_iOwner -> uint8[8] @ 0x918
m_pszCapLayoutInHUD -> char[32] @ 0x920
C_BaseToggle
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_BaseTrigger
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_spawnflags -> uint32 @ 0x234
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bClientSidePredicted -> bool @ 0x5e0
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_BaseViewModel
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_CBodyComponent -> CBodyComponent* @ 0x48
m_fEffects -> uint32 @ 0x2d0
m_clrRender -> Color @ 0x3e8
m_nViewModelIndex -> uint32 @ 0x764
m_nAnimationParity -> uint32 @ 0x768
m_hLayerSequence -> HSequence @ 0x76c
m_nLayer -> uint32 @ 0x770
m_flAnimationStartTime -> float32 @ 0x774
m_hWeapon -> CHandle< C_BaseCombatWeapon > @ 0x778
m_hOwner -> CHandle< C_BaseEntity > @ 0x77c
C_BaseVRHandAttachment
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_vecForce -> Vector @ 0x5f8
m_nForceBone -> int32 @ 0x604
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_hAttachedHand -> CHandle< C_PropVRHand > @ 0x7b0
m_bIsAttached -> bool @ 0x7b4
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_Beam
m_clrRender -> Color @ 0x3e8
m_flFrame -> float32 @ 0x680
m_CBodyComponent -> CBodyComponent* @ 0x48
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_flFrameRate -> float32 @ 0x5e0
m_flHDRColorScale -> float32 @ 0x5e4
m_nNumBeamEnts -> uint8 @ 0x5f0
m_hBaseMaterial -> CStrongHandle< InfoForResourceTypeIMaterial2 > @ 0x618
m_nHaloIndex -> CStrongHandle< InfoForResourceTypeIMaterial2 > @ 0x620
m_nBeamType -> BeamType_t @ 0x628
m_nBeamFlags -> uint32 @ 0x62c
m_hAttachEntity -> CHandle< C_BaseEntity >[10] @ 0x630
m_nAttachIndex -> uint8[10] @ 0x658
m_fWidth -> float32 @ 0x664
m_fEndWidth -> float32 @ 0x668
m_fFadeLength -> float32 @ 0x66c
m_fHaloScale -> float32 @ 0x670
m_fAmplitude -> float32 @ 0x674
m_fStartFrame -> float32 @ 0x678
m_fSpeed -> float32 @ 0x67c
m_nClipStyle -> BeamClipStyle_t @ 0x684
m_bTurnedOff -> bool @ 0x688
m_vecEndPos -> Vector @ 0x68c
C_BeamSpotLight
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_flCreateTime -> float32 @ 0x228
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_Gender -> gender_t @ 0x2ce
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_nHaloIndex -> CStrongHandle< InfoForResourceTypeIMaterial2 > @ 0x5e0
m_bSpotlightOn -> bool @ 0x5e8
m_bHasDynamicLight -> bool @ 0x5e9
m_bNoFog -> bool @ 0x5ea
m_flSpotlightMaxLength -> float32 @ 0x5ec
m_flSpotlightGoalWidth -> float32 @ 0x5f0
m_flHDRColorScale -> float32 @ 0x5f4
m_flRotationSpeed -> float32 @ 0x5f8
m_nRotationAxis -> uint8 @ 0x5fc
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_Breakable
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_BreakableProp
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_vecForce -> Vector @ 0x5f8
m_nForceBone -> int32 @ 0x604
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_iPhysicsMode -> int32 @ 0x7f0
m_noGhostCollision -> bool @ 0x878
m_flClothScale -> float32 @ 0x87c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_ButtonTimed
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_glowEntity -> CHandle< C_BaseModelEntity > @ 0x5e0
m_usable -> bool @ 0x5e4
m_szDisplayText -> CUtlSymbolLarge @ 0x5e8
m_sUseString -> CUtlSymbolLarge @ 0x5f0
m_sUseSubString -> CUtlSymbolLarge @ 0x5f8
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_ColorCorrection
m_CBodyComponent -> CBodyComponent* @ 0x48
m_flFadeInDuration -> float32 @ 0x3e4
m_flFadeOutDuration -> float32 @ 0x3e8
m_flMaxWeight -> float32 @ 0x3ec
m_bEnabled -> bool @ 0x4f8
m_bMaster -> bool @ 0x4f9
m_bClientSide -> bool @ 0x4fa
m_bExclusive -> bool @ 0x4fb
m_MinFalloff -> float32 @ 0x3dc
m_MaxFalloff -> float32 @ 0x3e0
m_flCurWeight -> float32 @ 0x3f0
m_netlookupFilename -> char[260] @ 0x3f4
C_ColorCorrectionVolume
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_spawnflags -> uint32 @ 0x234
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bClientSidePredicted -> bool @ 0x5e0
m_bEnabled -> bool @ 0x5f8
m_MaxWeight -> float32 @ 0x5fc
m_FadeDuration -> float32 @ 0x600
m_Weight -> float32 @ 0x604
m_lookupFilename -> char[260] @ 0x608
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DevtestHierarchy
m_flAnimTime -> float32 @ 0x200
m_flSimulationTime -> float32 @ 0x204
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_vecMins -> Vector @ 0x478
m_vecMaxs -> Vector @ 0x484
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vecSpecifiedSurroundingMins -> Vector @ 0x49c
m_vecSpecifiedSurroundingMaxs -> Vector @ 0x4a8
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_vecForce -> Vector @ 0x5f8
m_nForceBone -> int32 @ 0x604
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_iPhysicsMode -> int32 @ 0x7f0
m_noGhostCollision -> bool @ 0x878
m_flClothScale -> float32 @ 0x87c
m_bUseHitboxesForRenderBox -> bool @ 0x91f
m_nTestMode -> int32 @ 0x960
m_attachName -> CUtlStringToken @ 0x968
m_vDynamicAttachOffset -> Vector @ 0x96c
m_nDynamicResetCount -> int32 @ 0x978
m_bChildIsDynamic -> bool @ 0x980
m_bCreateChildSideChild -> bool @ 0x981
m_alternateAttachName -> CUtlStringToken @ 0x984
m_hClientSideChildModel -> CStrongHandle< InfoForResourceTypeCModel > @ 0x9a0
m_flEntityStartTime -> float32 @ 0x9a8
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_Ability_Abaddon_DeathCoil
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_AbyssalUnderlord_DarkRift
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_AbyssalUnderlord_Firestorm
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_AbyssalUnderlord_PitOfMalice
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Alchemist_AcidSpray
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Alchemist_UnstableConcoction
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Alchemist_UnstableConcoctionThrow
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_AncientApparition_ChillingTouch
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_AncientApparition_ColdFeet
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_AncientApparition_IceBlast
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_AncientApparition_IceVortex
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_AntiMage_Blink
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_AntiMage_Counterspell
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_AntiMage_ManaVoid
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_AntiMage_SpellShield
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_ArcWarden_Flux
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_ArcWarden_MagneticField
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_ArcWarden_SparkWraith
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_ArcWarden_TempestDouble
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_hDoubles -> CHandle< C_BaseEntity > @ 0x438
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_AttributeBonus
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Axe_BerserkersCall
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Axe_CounterHelix
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Axe_CullingBlade
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Bane_BrainSap
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Bane_FiendsGrip
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_hGripTarget -> CHandle< C_BaseEntity > @ 0x438
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Batrider_Flamebreak
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Batrider_StickyNapalm
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Beastmaster_CallOfTheWild_Hawk
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Beastmaster_PrimalRoar
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_BlackDragon_Fireball
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Bloodseeker_Bloodbath
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_BountyHunter_Jinada
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_BountyHunter_ShurikenToss
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Brewmaster_CinderBrew
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Brewmaster_DispelMagic
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Brewmaster_DrunkenBrawler
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_iBrawlActive -> int32 @ 0x438
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Brewmaster_DrunkenHaze
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Brewmaster_PermanentImmolation
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Brewmaster_PrimalSplit
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_hPrimary -> CHandle< C_BaseEntity > @ 0x438
m_hSecondary -> CHandle< C_BaseEntity > @ 0x43c
m_hTertiary -> CHandle< C_BaseEntity > @ 0x440
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Brewmaster_ThunderClap
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Bristleback_QuillSpray
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Bristleback_ViscousNasalGoo
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Broodmother_SpinWeb
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Centaur_HoofStomp
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Centaur_Stampede
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_ChaosKnight_Chaos_Strike
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_ChaosKnight_Phantasm
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_ChaosKnight_Reality_Rift
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Chen_DivineFavor
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Chen_HandOfGod
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Chen_HolyPersuasion
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Chen_TestOfFaith
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Chen_TestOfFaithTeleport
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Clinkz_Burning_Army
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Courier_TakeStashAndTransferItems
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Courier_TakeStashItems
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Courier_TransferItems
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Courier_TransferItems_ToOtherPlayer
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_CrystalMaiden_CrystalNova
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_CrystalMaiden_FreezingField
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_DarkSeer_Surge
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_DarkSeer_Vacuum
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_DarkSeer_WallOfReplica
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_DarkWillow_Bedlam
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_DarkWillow_BrambleMaze
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_DarkWillow_ShadowRealm
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_DarkWillow_Terrorize
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_DataDriven
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Dazzle_Poison_Touch
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Dazzle_ShadowWave
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Dazzle_Shallow_Grave
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Dazzle_Weave
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_DeathProphet_CarrionSwarm
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_DeathProphet_Exorcism
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_DeathProphet_Silence
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Disruptor_Glimpse
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Disruptor_KineticField
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Disruptor_StaticStorm
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_DoomBringer_Devour
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_DoomBringer_InfernalBlade
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_DragonKnight_BreatheFire
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_DrowRanger_Silence
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_DrowRanger_WaveOfSilence
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Earthshaker_Aftershock
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Earthshaker_EnchantTotem
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Earthshaker_Fissure
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_EarthSpirit_BoulderSmash
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_EarthSpirit_GeomagneticGrip
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_EarthSpirit_Petrify
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_EarthSpirit_RollingBoulder
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_EarthSpirit_StoneCaller
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Elder_Titan_EarthSplitter
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Elder_Titan_NaturalOrder
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Elder_Titan_NaturalOrder_Spirit
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_EmberSpirit_Activate_FireRemnant
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_EmberSpirit_FireRemnant
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_EmberSpirit_SearingChains
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_EmberSpirit_SleightOfFist
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Enchantress_Enchant
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Enchantress_Impetus
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Enchantress_NaturesAttendants
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Enchantress_Untouchable
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Enigma_BlackHole
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Enigma_DemonicConversion
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Enigma_MidnightPulse
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_FacelessVoid_Chronosphere
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_FacelessVoid_TimeDilation
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_FacelessVoid_TimeWalk
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Frostivus2018_Centaur_Stampede
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Frostivus2018_Clinkz_Burning_Army
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Frostivus2018_DarkWillow_Bedlam
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Frostivus2018_DarkWillow_BrambleMaze
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Frostivus2018_DarkWillow_ShadowRealm
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Frostivus2018_Decorate_Tree
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Frostivus2018_FacelessVoid_TimeWalk
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Frostivus2018_Festive_Firework
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Frostivus2018_Huskar_Burning_Spear
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Frostivus2018_Huskar_Inner_Fire
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Frostivus2018_Huskar_Life_Break
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Frostivus2018_Luna_Eclipse
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Frostivus2018_Luna_LucentBeam
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Frostivus2018_Magnataur_Skewer
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Frostivus2018_Omniknight_Purification
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Frostivus2018_Omniknight_Repel
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Frostivus2018_Pangolier_ShieldCrash
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Frostivus2018_Puck_DreamCoil
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Frostivus2018_Rubick_GhostShip
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Frostivus2018_Spectre_ActiveDispersion
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Frostivus2018_Summon_Snowman
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Frostivus2018_Throw_Snowball
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Frostivus2018_TrollWarlord_BattleTrance
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Frostivus2018_Tusk_WalrusKick
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Furion_ForceOfNature
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Furion_Sprout
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Furion_Teleportation
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Greevil_Miniboss_Black_BrainSap
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Greevil_Miniboss_Black_Nightmare
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Greevil_Miniboss_Blue_ColdFeet
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Greevil_Miniboss_Blue_IceVortex
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Greevil_Miniboss_Green_LivingArmor
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Greevil_Miniboss_Green_Overgrowth
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Greevil_Miniboss_Orange_DragonSlave
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Greevil_Miniboss_Orange_LightStrikeArray
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Greevil_Miniboss_Purple_PlagueWard
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Greevil_Miniboss_Purple_VenomousGale
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Greevil_Miniboss_Red_Earthshock
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Greevil_Miniboss_Red_Overpower
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Greevil_Miniboss_Sight
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Greevil_Miniboss_White_Degen_Aura
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Greevil_Miniboss_White_Purification
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Greevil_Miniboss_Yellow_IonShell
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Greevil_Miniboss_Yellow_Surge
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Grimstroke_DarkArtistry
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Grimstroke_InkCreature
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Grimstroke_SoulChain
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Grimstroke_SpiritWalk
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Gyrocopter_Call_Down
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Gyrocopter_Flak_Cannon
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Gyrocopter_Homing_Missile
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Gyrocopter_Rocket_Barrage
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Healing_Campfire
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Holdout_CullingBlade
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Holdout_GladiatorsUnite
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Holdout_Multishot
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Holdout_Omnislash
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Huskar_Burning_Spear
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Huskar_Inner_Fire
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Huskar_Inner_Vitality
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Huskar_Life_Break
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Invoker_Alacrity
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_nQuasLevel -> int32 @ 0x438
m_nWexLevel -> int32 @ 0x43c
m_nExortLevel -> int32 @ 0x440
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Invoker_AttributeBonus
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Invoker_ColdSnap
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_nQuasLevel -> int32 @ 0x438
m_nWexLevel -> int32 @ 0x43c
m_nExortLevel -> int32 @ 0x440
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Invoker_DeafeningBlast
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_nQuasLevel -> int32 @ 0x438
m_nWexLevel -> int32 @ 0x43c
m_nExortLevel -> int32 @ 0x440
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Invoker_EMP
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_nQuasLevel -> int32 @ 0x438
m_nWexLevel -> int32 @ 0x43c
m_nExortLevel -> int32 @ 0x440
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Invoker_GhostWalk
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_nQuasLevel -> int32 @ 0x438
m_nWexLevel -> int32 @ 0x43c
m_nExortLevel -> int32 @ 0x440
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Invoker_Invoke
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Invoker_InvokedBase
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_nQuasLevel -> int32 @ 0x438
m_nWexLevel -> int32 @ 0x43c
m_nExortLevel -> int32 @ 0x440
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Invoker_SunStrike
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_nQuasLevel -> int32 @ 0x438
m_nWexLevel -> int32 @ 0x43c
m_nExortLevel -> int32 @ 0x440
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Invoker_Tornado
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_nQuasLevel -> int32 @ 0x438
m_nWexLevel -> int32 @ 0x43c
m_nExortLevel -> int32 @ 0x440
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Jakiro_DualBreath
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Jakiro_IcePath
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Jakiro_Macropyre
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Juggernaut_BladeFury
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Juggernaut_HealingWard
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Juggernaut_Omnislash
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_KeeperOfTheLight_BlindingLight
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_KeeperOfTheLight_Illuminate
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_KeeperOfTheLight_Recall
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_KeeperOfTheLight_Will_O_Wisp
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Kunkka_GhostShip
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Kunkka_Tidebringer
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Kunkka_Torrent
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Legion_Commander_MomentOfCourage
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Legion_Commander_OverwhelmingOdds
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Legion_Commander_PressTheAttack
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Leshrac_Diabolic_Edict
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Leshrac_Pulse_Nova
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Leshrac_Split_Earth
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Lich_ChainFrost
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Lich_DarkSorcery
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Lich_FrostNova
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Lich_Sinister_Gaze
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_hShackleTarget -> CHandle< C_BaseEntity > @ 0x438
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Life_Stealer_Infest
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Life_Stealer_Open_Wounds
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Lina_DragonSlave
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Lina_LagunaBlade
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Lina_LightStrikeArray
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Lion_FingerOfDeath
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Lion_Impale
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Lion_ManaDrain
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Lion_Voodoo
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_LoneDruid_Rabid
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_LoneDruid_SavageRoar
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_LoneDruid_SavageRoar_Bear
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_LoneDruid_SpiritBear
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_hBear -> CHandle< C_BaseEntity > @ 0x43c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_LoneDruid_SpiritBear_Defender
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_LoneDruid_SpiritBear_Entangle
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_LoneDruid_SpiritBear_Return
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_LoneDruid_SpiritLink
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_LoneDruid_TrueForm_BattleCry
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_LoneDruid_TrueForm_Druid
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Lua
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Luna_Eclipse
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Luna_LucentBeam
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Luna_LunarBlessing
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Lycan_FeralImpulse
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Lycan_Howl
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Lycan_SummonWolves
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Magnataur_ReversePolarity
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Magnataur_Shockwave
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Magnataur_Skewer
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Medusa_SplitShot
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Meepo_DividedWeStand
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_nWhichDividedWeStand -> int32 @ 0x438
m_nNumDividedWeStand -> int32 @ 0x43c
m_entPrimeDividedWeStand -> CHandle< C_DOTA_Ability_Meepo_DividedWeStand > @ 0x440
m_entNextDividedWeStand -> CHandle< C_DOTA_Ability_Meepo_DividedWeStand > @ 0x444
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Meepo_Earthbind
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Meepo_Poof
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Meepo_Ransack
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Mirana_Arrow
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Mirana_Leap
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Mirana_MoonlightShadow
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Mirana_Starfall
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_MonkeyKing_FurArmy
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_MonkeyKing_Spring
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_MonkeyKing_TreeDance
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Morphling_AdaptiveStrike_Agi
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Morphling_AdaptiveStrike_Str
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Morphling_Hybrid
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Morphling_Replicate
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Morphling_Waveform
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_NagaSiren_Ensnare
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_NagaSiren_MirrorImage
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_NagaSiren_RipTide
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Necrolyte_Death_Pulse
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Necrolyte_ReapersScythe
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Necrolyte_Sadist
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Nevermore_Requiem
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Nevermore_Shadowraze
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Nian_Apocalypse
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Nian_Eruption
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Nian_Frenzy
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Nian_Hurricane
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Nian_Roar
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Nian_Sigils
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Nian_Tail_Swipe
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Nian_Waterball
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Nian_Whirlpool
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_NightStalker_CripplingFear
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_NightStalker_Darkness
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_NightStalker_HunterInTheNight
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Nyx_Assassin_Burrow
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Nyx_Assassin_Impale
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Nyx_Assassin_ManaBurn
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Obsidian_Destroyer_ArcaneOrb
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Obsidian_Destroyer_AstralImprisonment
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Obsidian_Destroyer_Equilibrium
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Obsidian_Destroyer_SanityEclipse
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Ogre_Magi_Bloodlust
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Ogre_Magi_Fireblast
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Ogre_Magi_Ignite
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Ogre_Magi_Multicast
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Ogre_Magi_Unrefined_Fireblast
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Omniknight_GuardianAngel
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Omniknight_Pacify
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Omniknight_Purification
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Omniknight_Repel
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Oracle_FatesEdict
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Oracle_FortunesEnd
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Oracle_PurifyingFlames
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Pangolier_Gyroshell
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Pangolier_GyroshellStop
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Pangolier_ShieldCrash
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Pangolier_Swashbuckle
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_PhantomAssassin_Blur
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_PhantomAssassin_PhantomStrike
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_PhantomLancer_Doppelwalk
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_PhantomLancer_SpiritLance
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Phoenix_LaunchFireSpirit
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Phoenix_Supernova
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Puck_DreamCoil
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Puck_IllusoryOrb
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Puck_WaningRift
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Pudge_Dismember
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_hVictim -> CHandle< C_BaseEntity > @ 0x438
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Pudge_FleshHeap
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Pudge_MeatHook
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_nConsecutiveHits -> int32 @ 0x448
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Pudge_Rot
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Pugna_Decrepify
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Pugna_LifeDrain
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_hTarget -> CHandle< C_BaseEntity > @ 0x438
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Pugna_NetherBlast
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Pugna_NetherWard
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_QueenOfPain_Blink
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_QueenOfPain_ScreamOfPain
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_QueenOfPain_ShadowStrike
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_QueenOfPain_SonicWave
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Rattletrap_BatteryAssault
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Rattletrap_Hookshot
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Rattletrap_PowerCogs
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Rattletrap_RocketFlare
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Razor_EyeOfTheStorm
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Razor_PlasmaField
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Razor_UnstableCurrent
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Riki_BlinkStrike
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Riki_SmokeScreen
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Riki_TricksOfTheTrade
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Rubick_Arcane_Supremacy
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Rubick_FadeBolt
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Rubick_NullField
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Rubick_SpellSteal
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_ActivityModifier -> char[256] @ 0x438
m_fStolenCastPoint -> float32 @ 0x538
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Rubick_Telekinesis
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Rubick_TelekinesisLand
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_SandKing_BurrowStrike
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_SandKing_Epicenter
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_SandKing_SandStorm
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_SatyrTrickster_Purge
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Seasonal_Decorate_Tree
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Seasonal_Festive_Firework
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Seasonal_Summon_Snowman
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Seasonal_Throw_Snowball
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Shadow_Demon_Disruption
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Shadow_Demon_Shadow_Poison
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Shadow_Demon_Soul_Catcher
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_ShadowShaman_MassSerpentWard
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_ShadowShaman_Shackles
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_hShackleTarget -> CHandle< C_BaseEntity > @ 0x438
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_ShadowShamanVoodoo
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Shredder_Chakram
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Shredder_TimberChain
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Silencer_CurseOfTheSilent
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Silencer_GlaivesOfWisdom
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Silencer_GlobalSilence
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_SkeletonKing_Reincarnation
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_SkeletonKing_VampiricAura
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Skywrath_Mage_Ancient_Seal
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Skywrath_Mage_Mystic_Flare
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Slardar_Amplify_Damage
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Slardar_Slithereen_Crush
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Slark_EssenceShift
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Slark_Pounce
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Slark_ShadowDance
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Sniper_Assassinate
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Sniper_Shrapnel
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Spawnlord_Master_Freeze
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Spectre_Desolate
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Spectre_Dispersion
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Spectre_SpectralDagger
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_SpiritBreaker_Bulldoze
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_SpiritBreaker_EmpoweringHaste
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_SpiritBreaker_NetherStrike
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_StormSpirit_BallLightning
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_StormSpirit_ElectricVortex
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_StormSpirit_StaticRemnant
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Sven_StormBolt
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Sven_Warcry
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Techies_FocusedDetonate
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Techies_LandMines
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Techies_Minefield_Sign
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Techies_RemoteMines
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Techies_RemoteMines_SelfDetonate
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Techies_StasisTrap
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Techies_Suicide
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Terrorblade_ConjureImage
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Terrorblade_Reflection
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Terrorblade_Sunder
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Throw_Coal
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Throw_Snowball
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Tidehunter_AnchorSmash
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Tidehunter_Gush
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Tidehunter_Ravage
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Tiny_Avalanche
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Tiny_CraggyExterior
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Tiny_Toss
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Treant_EyesInTheForest
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Treant_LivingArmor
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Treant_Overgrowth
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_TrollWarlord_BattleTrance
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_TrollWarlord_BerserkersRage
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_TrollWarlord_Whirling_Axes_Melee
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_TrollWarlord_WhirlingAxes_Ranged
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Tusk_FrozenSigil
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Tusk_Tag_Team
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Tusk_WalrusKick
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Tusk_WalrusPunch
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Undying_Decay
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Undying_FleshGolem
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Undying_SoulRip
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Ursa_Earthshock
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Ursa_Enrage
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_VengefulSpirit_Command_Aura
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_hScepterIllusion -> CHandle< C_BaseEntity > @ 0x438
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_VengefulSpirit_Magic_Missile
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_VengefulSpirit_Nether_Swap
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_VengefulSpirit_WaveOfTerror
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Venomancer_PlagueWard
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Venomancer_PoisonNova
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Venomancer_VenomousGale
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Viper_CorrosiveSkin
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Viper_Nethertoxin
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Viper_PoisonAttack
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Viper_ViperStrike
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Visage_Stone_Form_Self_Cast
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Visage_SummonFamiliars
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Visage_SummonFamiliars_StoneForm
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Warlock_RainOfChaos
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Warlock_Shadow_Word
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Warlock_Upheaval
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Weaver_Shukuchi
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Weaver_TheSwarm
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Weaver_TimeLapse
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Windrunner_FocusFire
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Windrunner_Powershot
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Windrunner_Windrun
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Winter_Wyvern_Arctic_Burn
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Winter_Wyvern_Cold_Embrace
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Winter_Wyvern_Splinter_Blast
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
CDOTA_Ability_Winter_Wyvern_Winters_Curse
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Wisp_Overcharge
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Wisp_Relocate
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Wisp_Spirits
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Wisp_Tether
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_hTarget -> CHandle< C_BaseEntity > @ 0x448
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_WitchDoctor_Maledict
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_WitchDoctor_ParalyzingCask
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_WitchDoctor_VoodooRestoration
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Zuus_Cloud
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_Ability_Zuus_LightningBolt
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iLevel -> int32 @ 0x3fc
m_bInAbilityPhase -> bool @ 0x402
m_fCooldown -> float32 @ 0x404
m_iCastRange -> int32 @ 0x408
m_iManaCost -> int32 @ 0x410
m_bAutoCastState -> bool @ 0x414
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_bRefCountsModifiers -> bool @ 0x3ec
m_bHidden -> bool @ 0x3ed
m_bActivated -> bool @ 0x3ef
m_iDirtyButtons -> int32 @ 0x3f4
m_bToggleState -> bool @ 0x401
m_flCooldownLength -> float32 @ 0x40c
m_flChannelStartTime -> float32 @ 0x418
m_flCastStartTime -> float32 @ 0x41c
m_bInIndefiniteCooldown -> bool @ 0x420
m_bFrozenCooldown -> bool @ 0x421
m_flOverrideCastPoint -> float32 @ 0x424
m_bStolen -> bool @ 0x428
m_bReplicated -> bool @ 0x429
m_nAbilityCurrentCharges -> int32 @ 0x42c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
C_DOTA_BaseNPC
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Additive
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Barracks
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_nFXIndex -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1510
m_nFXIndexDestruction -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1518
m_angInitialAngles -> QAngle @ 0x1520
m_hHeroStatueSequence -> HSequence @ 0x152c
m_hConstantLayerSequence -> HSequence @ 0x1530
m_fHeroStatueCycle -> float32 @ 0x1534
m_iHeroStatueStatusEffectIndex -> int32 @ 0x1538
m_bHeroStatue -> bool @ 0x153c
m_bBattleCup -> bool @ 0x153d
m_HeroStatueInscription -> char[32] @ 0x153e
m_iHeroStatueOwnerPlayerID -> int32 @ 0x1560
m_ParticleTintColor -> Color @ 0x1564
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Building
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_nFXIndex -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1510
m_nFXIndexDestruction -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1518
m_angInitialAngles -> QAngle @ 0x1520
m_hHeroStatueSequence -> HSequence @ 0x152c
m_hConstantLayerSequence -> HSequence @ 0x1530
m_fHeroStatueCycle -> float32 @ 0x1534
m_iHeroStatueStatusEffectIndex -> int32 @ 0x1538
m_bHeroStatue -> bool @ 0x153c
m_bBattleCup -> bool @ 0x153d
m_HeroStatueInscription -> char[32] @ 0x153e
m_iHeroStatueOwnerPlayerID -> int32 @ 0x1560
m_ParticleTintColor -> Color @ 0x1564
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Clinkz_Skeleton_Army
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Creature
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_flAim -> float32 @ 0x1500
m_bIsCurrentlyChanneling -> bool @ 0x1508
m_flChannelCycle -> float32 @ 0x150c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Creep
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_flAim -> float32 @ 0x1500
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Creep_Lane
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_flAim -> float32 @ 0x1500
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Creep_Neutral
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_flAim -> float32 @ 0x1500
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Creep_Siege
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_flAim -> float32 @ 0x1500
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Creep_Talking
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_flAim -> float32 @ 0x1500
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Effigy_BattleCup
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_nFXIndex -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1510
m_nFXIndexDestruction -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1518
m_angInitialAngles -> QAngle @ 0x1520
m_hHeroStatueSequence -> HSequence @ 0x152c
m_hConstantLayerSequence -> HSequence @ 0x1530
m_fHeroStatueCycle -> float32 @ 0x1534
m_iHeroStatueStatusEffectIndex -> int32 @ 0x1538
m_bHeroStatue -> bool @ 0x153c
m_bBattleCup -> bool @ 0x153d
m_HeroStatueInscription -> char[32] @ 0x153e
m_iHeroStatueOwnerPlayerID -> int32 @ 0x1560
m_ParticleTintColor -> Color @ 0x1564
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Effigy_Statue
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_nFXIndex -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1510
m_nFXIndexDestruction -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1518
m_angInitialAngles -> QAngle @ 0x1520
m_hHeroStatueSequence -> HSequence @ 0x152c
m_hConstantLayerSequence -> HSequence @ 0x1530
m_fHeroStatueCycle -> float32 @ 0x1534
m_iHeroStatueStatusEffectIndex -> int32 @ 0x1538
m_bHeroStatue -> bool @ 0x153c
m_bBattleCup -> bool @ 0x153d
m_HeroStatueInscription -> char[32] @ 0x153e
m_iHeroStatueOwnerPlayerID -> int32 @ 0x1560
m_ParticleTintColor -> Color @ 0x1564
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Filler
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_nFXIndex -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1510
m_nFXIndexDestruction -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1518
m_angInitialAngles -> QAngle @ 0x1520
m_hHeroStatueSequence -> HSequence @ 0x152c
m_hConstantLayerSequence -> HSequence @ 0x1530
m_fHeroStatueCycle -> float32 @ 0x1534
m_iHeroStatueStatusEffectIndex -> int32 @ 0x1538
m_bHeroStatue -> bool @ 0x153c
m_bBattleCup -> bool @ 0x153d
m_HeroStatueInscription -> char[32] @ 0x153e
m_iHeroStatueOwnerPlayerID -> int32 @ 0x1560
m_ParticleTintColor -> Color @ 0x1564
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Fort
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_nFXIndex -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1510
m_nFXIndexDestruction -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1518
m_angInitialAngles -> QAngle @ 0x1520
m_hHeroStatueSequence -> HSequence @ 0x152c
m_hConstantLayerSequence -> HSequence @ 0x1530
m_fHeroStatueCycle -> float32 @ 0x1534
m_iHeroStatueStatusEffectIndex -> int32 @ 0x1538
m_bHeroStatue -> bool @ 0x153c
m_bBattleCup -> bool @ 0x153d
m_HeroStatueInscription -> char[32] @ 0x153e
m_iHeroStatueOwnerPlayerID -> int32 @ 0x1560
m_ParticleTintColor -> Color @ 0x1564
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
CDOTA_BaseNPC_Frostivus2018_Clinkz_Skeleton_Army
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Frostivus2018_Snowman
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_HallofFame
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_nFXIndex -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1510
m_nFXIndexDestruction -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1518
m_angInitialAngles -> QAngle @ 0x1520
m_hHeroStatueSequence -> HSequence @ 0x152c
m_hConstantLayerSequence -> HSequence @ 0x1530
m_fHeroStatueCycle -> float32 @ 0x1534
m_iHeroStatueStatusEffectIndex -> int32 @ 0x1538
m_bHeroStatue -> bool @ 0x153c
m_bBattleCup -> bool @ 0x153d
m_HeroStatueInscription -> char[32] @ 0x153e
m_iHeroStatueOwnerPlayerID -> int32 @ 0x1560
m_ParticleTintColor -> Color @ 0x1564
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Healer
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_nFXIndex -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1510
m_nFXIndexDestruction -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1518
m_angInitialAngles -> QAngle @ 0x1520
m_hHeroStatueSequence -> HSequence @ 0x152c
m_hConstantLayerSequence -> HSequence @ 0x1530
m_fHeroStatueCycle -> float32 @ 0x1534
m_iHeroStatueStatusEffectIndex -> int32 @ 0x1538
m_bHeroStatue -> bool @ 0x153c
m_bBattleCup -> bool @ 0x153d
m_HeroStatueInscription -> char[32] @ 0x153e
m_iHeroStatueOwnerPlayerID -> int32 @ 0x1560
m_ParticleTintColor -> Color @ 0x1564
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Hero
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_iCurrentXP -> int32 @ 0x1510
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_flStrength -> float32 @ 0x1520
m_flAgility -> float32 @ 0x1524
m_flIntellect -> float32 @ 0x1528
m_flStrengthTotal -> float32 @ 0x152c
m_flAgilityTotal -> float32 @ 0x1530
m_flIntellectTotal -> float32 @ 0x1534
m_iRecentDamage -> int32 @ 0x1538
m_iPrimaryAttribute -> int32 @ 0x1588
m_iAbilityPoints -> int32 @ 0x1514
m_flRespawnTime -> float32 @ 0x1518
m_flRespawnTimePenalty -> float32 @ 0x151c
m_iPlayerID -> int32 @ 0x1578
m_hReplicatingOtherHeroModel -> CHandle< C_DOTA_BaseNPC_Hero > @ 0x157c
m_bReincarnating -> bool @ 0x1580
m_bCustomKillEffect -> bool @ 0x1581
m_flSpawnedAt -> float32 @ 0x1584
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_HoldoutTower
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_nFXIndex -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1510
m_nFXIndexDestruction -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1518
m_angInitialAngles -> QAngle @ 0x1520
m_hHeroStatueSequence -> HSequence @ 0x152c
m_hConstantLayerSequence -> HSequence @ 0x1530
m_fHeroStatueCycle -> float32 @ 0x1534
m_iHeroStatueStatusEffectIndex -> int32 @ 0x1538
m_bHeroStatue -> bool @ 0x153c
m_bBattleCup -> bool @ 0x153d
m_HeroStatueInscription -> char[32] @ 0x153e
m_iHeroStatueOwnerPlayerID -> int32 @ 0x1560
m_ParticleTintColor -> Color @ 0x1564
m_hTowerAttackTarget -> CHandle< C_BaseEntity > @ 0x156c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_HoldoutTower_HeavySlow
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_nFXIndex -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1510
m_nFXIndexDestruction -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1518
m_angInitialAngles -> QAngle @ 0x1520
m_hHeroStatueSequence -> HSequence @ 0x152c
m_hConstantLayerSequence -> HSequence @ 0x1530
m_fHeroStatueCycle -> float32 @ 0x1534
m_iHeroStatueStatusEffectIndex -> int32 @ 0x1538
m_bHeroStatue -> bool @ 0x153c
m_bBattleCup -> bool @ 0x153d
m_HeroStatueInscription -> char[32] @ 0x153e
m_iHeroStatueOwnerPlayerID -> int32 @ 0x1560
m_ParticleTintColor -> Color @ 0x1564
m_hTowerAttackTarget -> CHandle< C_BaseEntity > @ 0x156c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_HoldoutTower_LightFast
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_nFXIndex -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1510
m_nFXIndexDestruction -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1518
m_angInitialAngles -> QAngle @ 0x1520
m_hHeroStatueSequence -> HSequence @ 0x152c
m_hConstantLayerSequence -> HSequence @ 0x1530
m_fHeroStatueCycle -> float32 @ 0x1534
m_iHeroStatueStatusEffectIndex -> int32 @ 0x1538
m_bHeroStatue -> bool @ 0x153c
m_bBattleCup -> bool @ 0x153d
m_HeroStatueInscription -> char[32] @ 0x153e
m_iHeroStatueOwnerPlayerID -> int32 @ 0x1560
m_ParticleTintColor -> Color @ 0x1564
m_hTowerAttackTarget -> CHandle< C_BaseEntity > @ 0x156c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_HoldoutTower_ReduceSpeed
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_nFXIndex -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1510
m_nFXIndexDestruction -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1518
m_angInitialAngles -> QAngle @ 0x1520
m_hHeroStatueSequence -> HSequence @ 0x152c
m_hConstantLayerSequence -> HSequence @ 0x1530
m_fHeroStatueCycle -> float32 @ 0x1534
m_iHeroStatueStatusEffectIndex -> int32 @ 0x1538
m_bHeroStatue -> bool @ 0x153c
m_bBattleCup -> bool @ 0x153d
m_HeroStatueInscription -> char[32] @ 0x153e
m_iHeroStatueOwnerPlayerID -> int32 @ 0x1560
m_ParticleTintColor -> Color @ 0x1564
m_hTowerAttackTarget -> CHandle< C_BaseEntity > @ 0x156c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Invoker_Forged_Spirit
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_flAim -> float32 @ 0x1500
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Promo
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_nFXIndex -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1510
m_nFXIndexDestruction -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1518
m_angInitialAngles -> QAngle @ 0x1520
m_hHeroStatueSequence -> HSequence @ 0x152c
m_hConstantLayerSequence -> HSequence @ 0x1530
m_fHeroStatueCycle -> float32 @ 0x1534
m_iHeroStatueStatusEffectIndex -> int32 @ 0x1538
m_bHeroStatue -> bool @ 0x153c
m_bBattleCup -> bool @ 0x153d
m_HeroStatueInscription -> char[32] @ 0x153e
m_iHeroStatueOwnerPlayerID -> int32 @ 0x1560
m_ParticleTintColor -> Color @ 0x1564
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_RotatableBuilding
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_nFXIndex -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1510
m_nFXIndexDestruction -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1518
m_angInitialAngles -> QAngle @ 0x1520
m_hHeroStatueSequence -> HSequence @ 0x152c
m_hConstantLayerSequence -> HSequence @ 0x1530
m_fHeroStatueCycle -> float32 @ 0x1534
m_iHeroStatueStatusEffectIndex -> int32 @ 0x1538
m_bHeroStatue -> bool @ 0x153c
m_bBattleCup -> bool @ 0x153d
m_HeroStatueInscription -> char[32] @ 0x153e
m_iHeroStatueOwnerPlayerID -> int32 @ 0x1560
m_ParticleTintColor -> Color @ 0x1564
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_SDKTower
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_nFXIndex -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1510
m_nFXIndexDestruction -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1518
m_angInitialAngles -> QAngle @ 0x1520
m_hHeroStatueSequence -> HSequence @ 0x152c
m_hConstantLayerSequence -> HSequence @ 0x1530
m_fHeroStatueCycle -> float32 @ 0x1534
m_iHeroStatueStatusEffectIndex -> int32 @ 0x1538
m_bHeroStatue -> bool @ 0x153c
m_bBattleCup -> bool @ 0x153d
m_HeroStatueInscription -> char[32] @ 0x153e
m_iHeroStatueOwnerPlayerID -> int32 @ 0x1560
m_ParticleTintColor -> Color @ 0x1564
m_hTowerAttackTarget -> CHandle< C_BaseEntity > @ 0x156c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Seasonal_Snowman
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_ShadowShaman_SerpentWard
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Shop
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_nFXIndex -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1510
m_nFXIndexDestruction -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1518
m_angInitialAngles -> QAngle @ 0x1520
m_hHeroStatueSequence -> HSequence @ 0x152c
m_hConstantLayerSequence -> HSequence @ 0x1530
m_fHeroStatueCycle -> float32 @ 0x1534
m_iHeroStatueStatusEffectIndex -> int32 @ 0x1538
m_bHeroStatue -> bool @ 0x153c
m_bBattleCup -> bool @ 0x153d
m_HeroStatueInscription -> char[32] @ 0x153e
m_iHeroStatueOwnerPlayerID -> int32 @ 0x1560
m_ParticleTintColor -> Color @ 0x1564
m_ShopType -> DOTA_SHOP_TYPE @ 0x1568
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Tower
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_nFXIndex -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1510
m_nFXIndexDestruction -> CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > @ 0x1518
m_angInitialAngles -> QAngle @ 0x1520
m_hHeroStatueSequence -> HSequence @ 0x152c
m_hConstantLayerSequence -> HSequence @ 0x1530
m_fHeroStatueCycle -> float32 @ 0x1534
m_iHeroStatueStatusEffectIndex -> int32 @ 0x1538
m_bHeroStatue -> bool @ 0x153c
m_bBattleCup -> bool @ 0x153d
m_HeroStatueInscription -> char[32] @ 0x153e
m_iHeroStatueOwnerPlayerID -> int32 @ 0x1560
m_ParticleTintColor -> Color @ 0x1564
m_hTowerAttackTarget -> CHandle< C_BaseEntity > @ 0x156c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Trap_Ward
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseEntity > @ 0x2c4
m_fEffects -> uint32 @ 0x2d0
m_flElasticity -> float32 @ 0x2dc
m_Gender -> gender_t @ 0x2ce
m_bSimulatedEveryTick -> bool @ 0x2e0
m_bAnimatedEveryTick -> bool @ 0x2e1
m_nMinCPULevel -> uint8 @ 0x2e2
m_nMaxCPULevel -> uint8 @ 0x2e3
m_nMinGPULevel -> uint8 @ 0x2e4
m_nMaxGPULevel -> uint8 @ 0x2e5
m_iTextureFrameIndex -> uint8 @ 0x2ec
m_flNavIgnoreUntilTime -> float32 @ 0x2e8
m_nRenderMode -> RenderMode_t @ 0x3e4
m_nRenderFX -> RenderFx_t @ 0x3e6
m_clrRender -> Color @ 0x3e8
m_RenderAttributeIDs -> CUtlStringToken[4] @ 0x3ec
m_RenderAttributeValues -> Vector4D[4] @ 0x3fc
m_LightGroup -> CUtlStringToken @ 0x43c
m_nInteractsAs -> uint64 @ 0x458
m_nInteractsWith -> uint64 @ 0x460
m_nInteractsExclude -> uint64 @ 0x468
m_nEntityId -> uint32 @ 0x470
m_nHierarchyId -> uint16 @ 0x474
m_nCollisionGroup -> uint8 @ 0x476
m_nCollisionFunctionMask -> uint8 @ 0x477
m_usSolidFlags -> uint8 @ 0x492
m_nSolidType -> SolidType_t @ 0x493
m_triggerBloat -> uint8 @ 0x494
m_nSurroundType -> SurroundingBoundsType_t @ 0x495
m_CollisionGroup -> uint8 @ 0x496
m_bHitboxEnabled -> bool @ 0x497
m_vCapsuleCenter1 -> Vector @ 0x4cc
m_vCapsuleCenter2 -> Vector @ 0x4d8
m_flCapsuleRadius -> float32 @ 0x4e4
m_iGlowType -> int32 @ 0x518
m_nGlowRange -> int32 @ 0x51c
m_nGlowRangeMin -> int32 @ 0x520
m_glowColorOverride -> Color @ 0x524
m_bFlashing -> bool @ 0x528
m_flGlowBackfaceMult -> float32 @ 0x530
m_fadeMinDist -> float32 @ 0x534
m_fadeMaxDist -> float32 @ 0x538
m_flFadeScale -> float32 @ 0x53c
m_flShadowStrength -> float32 @ 0x540
m_nAddDecal -> int32 @ 0x548
m_vDecalPosition -> Vector @ 0x54c
m_vDecalForwardAxis -> Vector @ 0x558
m_flDecalRadius -> float32 @ 0x564
m_bShouldAnimateDuringGameplayPause -> bool @ 0x609
m_bDontSimulateClientAnimGraph -> bool @ 0x60a
m_flNextAttack -> float32 @ 0x8c0
m_flFieldOfView -> float32 @ 0x998
m_hMyWeapons -> CUtlVector< CHandle< C_BaseCombatWeapon > > @ 0x948
m_hActiveWeapon -> CHandle< C_BaseCombatWeapon > @ 0x960
m_hMyWearables -> CUtlVector< CHandle< C_EconWearable > > @ 0x968
m_nLod -> uint8 @ 0xa44
m_bSelectionRingVisible -> bool @ 0xaa8
m_flMana -> float32 @ 0xafc
m_flMaxMana -> float32 @ 0xb00
m_flManaThinkRegen -> float32 @ 0xb04
m_flHealthThinkRegen -> float32 @ 0xabc
m_nHealthBarOffsetOverride -> int32 @ 0xac8
m_bIsPhantom -> bool @ 0xa70
m_bIsAncient -> bool @ 0xab0
m_bIsNeutralUnitType -> bool @ 0xab2
m_bIsSummoned -> bool @ 0xab9
m_bCanBeDominated -> bool @ 0xaba
m_bCanRespawn -> bool @ 0xacc
m_bHasUpgradeableAbilities -> bool @ 0xabb
m_iBKBChargesUsed -> int32 @ 0xb08
m_iBotDebugData -> int32 @ 0xb0c
m_bIsMoving -> bool @ 0x11f8
m_flManaRegen -> float32 @ 0x11f0
m_flHealthRegen -> float32 @ 0x11f4
m_iMoveSpeed -> int32 @ 0xae8
m_flTauntCooldown -> float32 @ 0xc10
m_fRevealRadius -> float32 @ 0x11fc
m_iDayTimeVisionRange -> int32 @ 0xc20
m_iNightTimeVisionRange -> int32 @ 0xc24
m_flPhysicalArmorValue -> float32 @ 0x10f8
m_flMagicalResistanceValue -> float32 @ 0x10fc
m_nPlayerOwnerID -> int32 @ 0xf18
m_nUnitState64 -> uint64 @ 0xe10
m_iIsControllableByPlayer64 -> uint64 @ 0xac0
m_hModifierParent -> CHandle< C_BaseEntity > @ 0xc40
m_iUnitNameIndex -> int32 @ 0xaf0
m_iDamageMin -> int32 @ 0xc28
m_iDamageMax -> int32 @ 0xc2c
m_iDamageBonus -> int32 @ 0xc30
m_bIsWaitingToSpawn -> bool @ 0x11e0
m_nUnitLabelIndex -> uint8 @ 0xbe8
m_szUnitLabel -> CUtlString @ 0xbe0
m_hItems -> CHandle< C_BaseEntity >[18] @ 0xd78
m_iParity -> int32 @ 0xdd4
m_hInventoryParent -> CHandle< C_BaseEntity > @ 0xdd8
m_bStashEnabled -> bool @ 0xddd
m_hTransientCastItem -> CHandle< C_BaseEntity > @ 0xde0
m_iCurShop -> DOTA_SHOP_TYPE @ 0xc14
m_szCurShopEntName -> CUtlSymbolLarge @ 0xc18
m_bStolenScepter -> bool @ 0xab1
m_bShouldDoFlyHeightVisual -> bool @ 0x1374
m_flStartSequenceCycle -> float32 @ 0x1378
m_CustomHealthLabel -> char[256] @ 0x13e0
m_CustomHealthLabelColor -> Color @ 0x14e0
m_flAim -> float32 @ 0x1500
m_bIsCurrentlyChanneling -> bool @ 0x1508
m_flChannelCycle -> float32 @ 0x150c
m_pDummyPhysicsComponent -> CPhysicsComponent* @ 0xa0
m_CRenderComponent -> CRenderComponent* @ 0x3d0
C_DOTA_BaseNPC_Tusk_Sigil
m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2c8
m_nMuzzleFlashParity -> uint8 @ 0x60b
m_iCurrentLevel -> int32 @ 0xaac
m_nTotalDamageTaken -> int64 @ 0x11e8
m_iAttackCapabilities -> int32 @ 0xf0c
m_iSpecialAbility -> int32 @ 0xf10
m_iTaggedAsVisibleByTeam -> int32 @ 0xc34
m_anglediff -> int32 @ 0xf48
m_NetworkActivity -> int32 @ 0x1368
m_NetworkSequenceIndex -> int32 @ 0x1370
m_hAbilities -> CHandle< C_BaseEntity >[30] @ 0xb14
m_iHealth -> int32 @ 0x1ac
m_lifeState -> uint8 @ 0x1b0
m_fFlags -> uint32 @ 0x23c
m_CBodyComponent -> CBodyComponent* @ 0x48
m_pEntity -> CEntityIdentity* @ 0x10
m_iMaxHealth -> int32 @ 0x1a8
m_takedamage -> DamageOptions_t @ 0x1b1
m_MoveCollide -> MoveCollide_t @ 0x2cc
m_MoveType -> MoveType_t @ 0x2cd
m_flCreateTime -> float32 @ 0x228
m_bClientSideRagdoll -> bool @ 0x232
m_ubInterpolationFrame -> uint8 @ 0x1b2
m_iTeamNum -> uint8 @ 0x233
m_hEffectEntity -> CHandle< C_BaseE
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