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PartyCombatParameters 2 Configuration
[Main]
## Enable which widget to display.
EnableEnemies = 0
EnableMinion = 1
EnableParty = 1
EnableStats = 0
## If using a mod manager with a vfs, add the path to this ini here to correctly refresh settings in game. e.g <ModManagerModDir>\PartyCombatParameters\SKSE\Plugins\PartyCombatParameters.ini
# If using mod organizer, it is the path in this picture: https://imgur.com/a/uNivK7X
# Leave empty if this does not apply to you.
IniOverride =
## Display Settings for the party widget
[PartyDisplay]
## X Y positions on the screen if not using anchor mode
XPosition = 40
YPosition = 635
Scale = 100
Alpha = 100
## Ignore XY and use relative display based on screen similar to skyui widgets when set to 1. E.g Specifying left will move the widgets to the leftmost part of the screen.
# Valid Horizontal anchors are left, center, right.
# Valid Vertical anchors are top, center, bottom
AnchorMode = 0
HorizontalAnchor = left
VerticalAnchor = center
## FillMode Determines which direction to add new party member widgets to in a group. Valid values are up, down, left, and right.
# WidgetSpacing is the pixel spacing between each individual member widget in a group
# GroupFillMode determines which direction to add a new group when a group is full. Valid values are up, down, left, right
# GroupLimit determines how many widgets can go into a group.
# GroupSpacing is the pixel space between each group
# E.g Setting fillmode to right, group fill mode to up, and limit to 6 means that you will get 2 rows of 6 actors stacked on top of each other like so with 12 members in your party.
# X X X X X X
# X X X X X X
#
#Setting fill mode to down and group fill mode to right with limit 3 will get you something like this with 8 members in your party
# X X X
# X X X
# X X
FillMode = right
WidgetSpacing = 0
GroupFillMode = up
GroupLimit = 6
GroupSpacing = 5
## Maximum number of actors to track for the party widget. 12 is the hardcoded max. 0 is the minimum. E.g if you only want 3 follower widgets then set it to 3.
ActorLimit = 12
## Reserves a widget slot for the player character. If EXperience meter is enabled, the player will have an exp bar instead of their race displayed.
EnablePlayer = 1
EnablePlayerExperienceMeter = 0
## Determines which type of actors qualify for a party slot. Summons are any summons belonging to the player or fellow party member.
# Followers are any followers. Quest npcs are for npcs that the player escorts during a quest e.g. Anska during https://elderscrolls.fandom.com/wiki/A_Scroll_For_Anska
# Allies are for npcs that aid the player during missions e.g. Illia during https://elderscrolls.fandom.com/wiki/Repentance_(Skyrim), Melka, civil war soldiers etc...
EnableSummons = 0
EnableFollowers = 1
EnableAllies = 0
## Determines if the widgets should try and pick up actors when transitioning between worldspaces. Pretty much only useful for custom followers that are disabled and moved to the player when traveling far(e.g COC)
RefreshDuringTransitions = 1
## Determines if party members will have an icon displayed and if the icons should have a border around them. If not, a reduced size party widget will be loaded.(No icon section).
# Iconset determines which types of icons to display. And comes in 2 modes.
# 'default' will display icons according to group member name, faction, keywords. If none are found, then a general follower icon will be displayed.
# 'classic' will display icons according to the group members class.
EnableIcons = 1
EnableIconBorders = 1
IconSet = default
## Determines if widget should fade in on combat start and fade out on combat end. FadeOutDelay determines how long in seconds the widget should wait to fade out once combat ends. Valid values are 0 to 10.
AutoToggleInCombat = 1
FadeOutDelay = 5
# Meter Settings for the party widget.
[PartyHSMMeters]
## Color codes for the health, magicka, stamina and optionally experience meters. All color codes are based on html. You can find/generate colors here: https://htmlcolorcodes.com/
HealthColor = CA1C1C
MagickaColor = 2341C2
StaminaColor = 145A2A
ExperienceColor = B2BBCF
## Fill directions for the meters. Valid values are right, left, and both(meters decrease towards the meter as their attribute lowers)
HealthFill = right
MagickaFill = right
StaminaFill = right
ExperienceFill = right
## Text displays for the meters
# HSMTextDisplay will display current / max numeric numbers of the health stamina and magicka meters. Valid values are left, center, right, and off(disable the feature).
# HSMLabelDisplay will add HP, SP, MP labels to the meters. Valid values are left, center, right, and off(disable the feature).
# HSMPerSecondTextDisplay will display health/magicka/stamina points regenerated per second on the meters. (Valid values are left, center, right, and off(disable the feature).
HSMTextDisplay = center
HSMLabelDisplay = left
HSMPerSecondTextDisplay = off
## Meter properties. Please see this article for a visual representation of what the feature does: https://www.nexusmods.com/skyrimspecialedition/articles/3497
# Enable gradient to have the meter darken as it goes towards the max direction similar to vanilla.
# Enable shine to give the meter a vanilla style glossiness.
UseGradient = 1
UseShine = 1
[PartyActiveEffects]
Enable = 1
## Turn on active effects for the player widget if it is enabled.
EnablePlayer = 1
## Active effects positioning.
# Anchor positioning.Valid values are bottom, top, left, right. They will appear to the corresponding side of the widget.
# Size of widgets. Valid values are small(20px), medium(30px), large(40px).
# Limit the number of active effects that can be displayed per party member.
Anchor = top
Size = small
Limit = 10
[MinionDisplay]
## X Y positions on the screen if not using anchor mode
XPosition = 10
YPosition = 19
Scale = 100
Alpha = 100
## Ignore XY and use relative display based on screen similar to skyui widgets when set to 1. E.g Specifying left will move the widgets to the leftmost part of the screen.
# Valid Horizontal anchors are left, center, right.
# Valid Vertical anchors are top, center, bottom
AnchorMode = 0
HorizontalAnchor = right
VerticalAnchor = center
## FillMode Determines which direction to add new minion widgets to in a group. Valid values are up, down, left, and right.
# WidgetSpacing is the pixel spacing between each individual member widget in a group
# GroupFillMode determines which direction to add a new group when a group is full. Valid values are up, down, left, right
# GroupLimit determines how many widgets can go into a group.
# GroupSpacing is the pixel space between each group
# E.g Setting fillmode to right, group fill mode to up, and limit to 6 means that you will get 2 rows of 6 actors stacked on top of each other like so with 12 minions.
# X X X X X X
# X X X X X X
#
#Setting fill mode to down and group fill mode to right with limit 3 will get you something like this with 8 minions
# X X X
# X X X
# X X
FillMode = down
WidgetSpacing = 0
GroupFillMode = right
GroupLimit = 6
GroupSpacing = 5
## Maximum number of actors to track. 12 is the hardcoded max. 0 is the minimum
ActorLimit = 12
## Determines if the widgets should try and pick up actors lost when transitioning between worldspaces. Pretty much only useful for custom followers that are disabled and moved to the player when traveling far(e.g COC)
RefreshDuringTransitions = 1
## Determines which type of actors qualify for a party slot. Summons are any summons belonging to the player or fellow party member.
# Followers are any followers. Quest npcs are for npcs that the player escorts during a quest e.g. Anska during https://elderscrolls.fandom.com/wiki/A_Scroll_For_Anska
# Allies are for npcs that aid the player during missions e.g. Illia during https://elderscrolls.fandom.com/wiki/Repentance_(Skyrim), Melka, civil war soldiers etc...
EnableFollowers = 0
EnableAllies = 1
EnablePlayer = 0
EnableSummons = 1
## Determines if minion group members will have an icon displayed and if a border should be placed around the icon. If not, an alternative no icon will be loaded.(No icon section). Please see this article for the possible variations: https://www.nexusmods.com/skyrimspecialedition/articles/3496
# Iconset determines which types of icons to display. And comes in 2 modes.
# 'default' will display icons according to group member name, faction, keywords. If none are found, then a general follower icon will be displayed.
# 'classic' will display icons according to the group members class.
EnableIcons = 1
EnableIconBorders = 1
IconSet = default
## Determines which icon widget style to display. Valid values are large/normal/small. Please see this article for possible variations: https://www.nexusmods.com/skyrimspecialedition/articles/3496 or https://i.imgur.com/1VxHDSU.png
IconSize = large
## Show/Hide the minion name when IconSize = large.
EnableName = 1
## Enables a level indicator for minion widgets with icons enabled that is displayed over the portrait when IconSize = large
# Its XY Position is relative to the clip. Set to negative values to shift left/up
# LevelIconSize controls the size of the level images background
# IconFontSize controls the size of the level icons text display
EnableLevelIcon = 0
LevelXPosition = 1
LevelYPosition = 57
LevelIconSize = 15
LevelIconTextColor = FFFFFF
LevelIconBackgroundAlpha = 100
## Determines if widget should fade in on combat start and fade out on combat end. FadeOutDelay determines how long in seconds the widget should wait to fade out once combat ends. Valid values are 0 to 10.
AutoToggleInCombat = 1
FadeOutDelay = 5
## Meter Settings for the minion widget.
[MinionHSMMeters]
## IMPORTANT PLEASE READ. Enables the vertical health meter. The health meter can only be turned on when EnableStaminaMagickaMeters=0, EnablesIcons = 1, and IconSize is large
EnableVerticalHealthMeter = 0
## Enable Stamina and magicka meters for the widget. Different widgets will appear depending on whether icons are enabled. Please see this article for a visual representation of the possible variations: https://www.nexusmods.com/skyrimspecialedition/articles/3496 or https://i.imgur.com/1VxHDSU.png
EnableStaminaMagickaMeters = 1
## Color codes for the health, magicka, stamina and optionally experience meters. All color codes are based on html. You can find/generate colors here: https://htmlcolorcodes.com/
HealthColor = CA1C1C
MagickaColor = 2341C2
StaminaColor = 145A2A
## Fill directions for the meters. Valid values are right, left, and both(meters decrease towards the meter as their attribute lowers)
HealthFill = right
MagickaFill = right
StaminaFill = right
## HSMTextDisplay will display current / max numeric numbers of the health stamina and magicka meters. Valid values are left, center, right, and off(disable the feature).
HSMTextDisplay = center
## Shows hp numbers on the portrait when IconSize = large AND EnableStaminaMagickaMeters = 0 (E.g Baulders gate/Pillars of Eternity style)
EnablePortraitHealthText = 0
EnablePortraitHealthTextColor = 0
## Text colors for health text display when the health meter is disabled.
# 100 shows when the targets health is > 80%, 80 shows when health > 60 and < 80 etc.
PortraitHealthTextColor100 = 77D563
PortraitHealthTextColor80 = A8D563
PortraitHealthTextColor60 = D3E373
PortraitHealthTextColor40 = EFA626
PortraitHealthTextColor20 = 912809
## Meter properties. Please see this article for a visual representation of what the feature does: https://www.nexusmods.com/skyrimspecialedition/articles/3497
# Enable gradient to have the meter darken as it goes towards the max direction similar to vanilla.
# Enable shine to give the meter a vanilla style glossiness.
UseGradient = 1
UseShine = 1
## Minion Active Effects
[MinionActiveEffects]
Enable = 1
## Active effects positioning. Valid values are bottom, top, left, right. They will appear to the corresponding side of the widget.
Anchor = right
## Size of widgets. Valid values are small(20px), medium(30px), large(40px).
Size = small
## Turn on active effects for the player widget if it is enabled.
EnablePlayer = 1
## Limit the number of active effects that can be displayed per party member.
Limit = 10
[EnemyDisplay]
## X Y positions on the screen if not using anchor mode
XPosition = 1210
YPosition = 19
Scale = 100
Alpha = 100
## Ignore XY and use relative display based on screen similar to skyui widgets when set to 1. E.g Specifying left will move the widgets to the leftmost part of the screen.
# Valid Horizontal anchors are left, center, right.
# Valid Vertical anchors are top, center, bottom
AnchorMode = 0
HorizontalAnchor = right
VerticalAnchor = center
## Fill Determines which direction to add new enemy widgets to in a group. Valid values are up, down, left, and right.
# WidgetSpacing is the pixel spacing between each individual member widget in a group
# GroupFillMode determines which direction to add a new group when a group is full. Valid values are up, down, left, right
# GroupLimit determines how many widgets can go into a group.
# GroupSpacing is the pixel space between each group
# E.g Setting fillmode to right, group fill mode to up, and limit to 6 means that you will get 2 rows of 6 actors stacked on top of each other like so with 12 enemies.
# X X X X X X
# X X X X X X
#
#Setting fill mode to down and group fill mode to right with limit 3 will get you something like this with 8 enemies
# X X X
# X X X
# X X
FillMode = down
WidgetSpacing = 0
GroupFillMode = left
GroupLimit = 6
GroupSpacing = 5
## Minimum numbers of enemies in combat needed for the widget to display. Set > 1 to make sure it hides when there is only 1 target remaining
MinCount = 1
## Maximum number of enemy actors to track. 12 is the hardcoded max. 0 is the minimum
ActorLimit = 12
## Determines if enemy group members will have an icon displayed and if a border should be placed around the icon. If not, an alternative no icon will be loaded.(No icon section). Please see this article for the possible variations: https://www.nexusmods.com/skyrimspecialedition/articles/3496
# Iconset determines which types of icons to display and comes in 2 modes.
# 'default' will display icons according to group member name, faction, keywords. If none are found, then a general follower icon will be displayed.
# 'classic' will display icons according to the group members class.
EnableIcons = 1
EnableIconBorders = 1
IconSet = default
## Determines which icon widget style to display. Valid values are large/normal/small. Please see this article for possible variations: https://www.nexusmods.com/skyrimspecialedition/articles/3496
IconSize = large
## Show/Hide the enemy name when IconSize = large.
EnableName = 1
## Enables a level indicator for enemy widgets with icons enabled that is displayed over the portrait when IconSize = large
# Its XY Position is relative to the clip. Starting at top left
# LevelIconSize controls the size of the level images background
# IconFontSize controls the size of the level icons text display
# Text Color controls the text color if you were puzzled by the name
# Background alpha controls the transparancy of the circle.
EnableLevelIcon = 0
LevelXPosition = 1
LevelYPosition = 57
LevelIconSize = 15
LevelIconTextColor = FFFFFF
LevelIconBackgroundAlpha = 100
## Enemy Difficulty Indicators Section
# These ranks are used with border/name/difficulty options to indicate to the player the strength of an actor in the enemy group.
# Difficulty is based on a flat level differential of 10% with the exception of novice.
# Novice enemy is < 80% of the players current level
# Apprentice applies when an enemy's level is up to 110% of the players level
# Adept Applies when an enemy's level is up to 120% of the players level. An enemy must be level 4 or greater to have this rank.
# Expert applies when an enemy's level is up to 130% of the players level. An enemy must be level 6 or greater to have this rank.
# Master applies when an enemy's level is up to 140% of the players level. An enemy must be level 8 or greater to have this rank.
# Legendary applies when an enemy's level is >= 150% of the players level. An enemy must be level 10 or greater to have this rank.
# As a result of this scale, the player will encounter some oddities at level 10-13 as the scale is not accurate enough for those 3 levels.
## Displays a difficulty rank icon next to the enemies name/level
EnableDifficultyIcon = 0
## Colors the border around enemy portraits to indicate their difficulty
EnableDifficulyBorders = 0
## Colors Enemy Name text to indicate difficulty
EnableDifficultyNameColor = 0
## Difficulty Color Codes(Html color codes that you can find/generate here: https://htmlcolorcodes.com/
# These codes are used with border/name colors options.
NoviceColor = CACACA
ApprenticeColor = FFFFFF
AdeptColor = D3E373
ExpertColor = EFA626
MasterColor = 912809
LegendaryColor = 5C126B
## Meter Settings for the enemy widget.
[EnemyHSMMeters]
## IMPORTANT PLEASE READ. Enables the vertical health meter. The health meter can only be turned on when EnableStaminaMagickaMeters=0, EnablesIcons = 1, and IconSize is large
EnableVerticalHealthMeter = 0
## Enable Stamina and magicka meters for the widget. Different widgets will appear depending on whether icons are enabled. Please see this article for a visual representation of the possible variations: https://www.nexusmods.com/skyrimspecialedition/articles/3496
EnableStaminaMagickaMeters = 1
## Color codes for the health, magicka, stamina and optionally experience meters. All color codes are based on html. You can find/generate colors here: https://htmlcolorcodes.com/
HealthColor = CA1C1C
MagickaColor = 2341C2
StaminaColor = 145A2A
## Fill directions for the meters. Valid values are right, left, and both(meters decrease towards the meter as their attribute lowers)
HealthFill = right
MagickaFill = right
StaminaFill = right
## HSMTextDisplay will display current / max numeric numbers of the health stamina and magicka meters. Valid values are left, center, right, and off(disable the feature).
HSMTextDisplay = center
## Shows hp numbers on the portrait when IconSize = large AND EnableStaminaMagickaMeters = 0 (E.g Baulders gate/Pillars of Eternity style)
EnablePortraitHealthText = 0
EnablePortraitHealthTextColor = 0
## Text colors for health text display when the health meter is disabled.
# 100 shows when the targets health is > 80%, 80 shows when health > 60 and < 80 etc.
PortraitHealthTextColor100 = 77D563
PortraitHealthTextColor80 = A8D563
PortraitHealthTextColor60 = D3E373
PortraitHealthTextColor40 = EFA626
PortraitHealthTextColor20 = 912809
## Meter properties. Please see this article for a visual representation of what the feature does: https://www.nexusmods.com/skyrimspecialedition/articles/3497
# Enable gradient to have the meter darken as it goes towards the max direction similar to vanilla.
# Enable shine to give the meter a vanilla style glossiness.
UseGradient = 1
UseShine = 1
## Enemy Active Effects
[EnemyActiveEffects]
Enable = 0
## Active effects positioning. Valid values are bottom, top, left, right. They will appear to the corresponding side of the widget.
Anchor = left
## Size of widgets. Valid values are small(20px), medium(30px), large(40px).
Size = small
## Limit the number of active effects that can be displayed per enemy.
Limit = 5
## Status menu
[StatsDisplay]
## X Y positions on the screen if not using anchor mode
XPosition = 140
YPosition = 60
Scale = 100
Alpha = 100
## Background transparancy of each status widget.
AlphaBackground = 60
## Ignore XY and use relative display based on screen similar to skyui widgets when set to 1. E.g Specifying left will move the widgets to the leftmost part of the screen.
# Valid Horizontal anchors are left, center, right.
# Valid Vertical anchors are top, center, bottom
AnchorMode = 1
HorizontalAnchor = center
VerticalAnchor = center
## Determines if group members will have an icon displayed.
EnableIcons = 1
EnableIconBorders = 1
## Stats Labels
# Labels for each section of the status widget.
AttackLabel = Attack
DefenseLabel = Defense
EquipmentLabel = Equipment
EquipBodyLabel = Body
EquipFeetLabel = Feet
EquipHandsLabel = Hands
EquipHeadLabel = Head
EquipNeckLabel = Neck
EquipRingLabel = Ring
EquipRightLabel = R. Weap
EquipLeftLabel = L. Weap
RegenerationLabel = Regeneration
SkillsLabel = Skills
## Atribute text color codes
[AttributesColorCodes]
## Html Colors displayed for attribute text when attribute is buffed, debuffed(but positive), negative, and unaltered.
Buffed = 77D563
Debuffed = F9BB41
Negative = E72929
Default = FFFFFF
## Hotkeys. All hot keys use dx scan codes. You can find them here: https://wiki.nexusmods.com/index.php/DirectX_Scancodes_And_How_To_Use_Them
[Hotkeys]
Enable = 1
## Cycle between the party widgets stats display. Default = backspace
TogglePartyPage = 14
## Turn the enemy widget display on/off Default = '['
ToggleEnemyDisplay = 26
## Turn the Party widget on/off. Default = '['
TogglePartyDisplay = 26
## Turn the Minion widget on/off. Default = ']'
ToggleMinionDisplay = 27
## Turn the Status Widget on/off. Default = '\'. When the stats menu is open, press the the toggle party/minion key to switch between the two and their second page.
ToggleStatsDisplay = 43
## Remove all currently managed party members. If the crosshair is pointing at a specific party member, it will clear just that member. Default = '-'
ClearParty = 12
## Remove all currently managed minion members. If the crosshair is pointing at a specific minion member, it will clear just that member. Default = '='
ClearMinions = 13
## Cycle player icons. Default = PageUp/PageDown
NextPlayerIcon = 201
PreviousPlayerIcon = 209
[Icons]
Classes = Data/Interface/Exported/cps/classes
Default = Data/Interface/Exported/cps/default
Factions = Data/Interface/Exported/cps/factions
Keywords = Data/Interface/Exported/cps/keywords
Npcs = Data/Interface/Exported/cps/npcs
Overrides = Data/Interface/Exported/cps/overrides
Player = Data/Interface/Exported/cps/player/generic
PlayerF = Data/Interface/Exported/cps/player/female
PlayerM = Data/Interface/Exported/cps/player/male
Races = Data/Interface/Exported/cps/races
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