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@hollyhockberry
Created November 19, 2023 22:57
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Sample to check behavior of native env.
#include <M5Unified.h>
M5Canvas sprite;
void setup() {
M5.begin();
sprite.createSprite(120, 120);
sprite.drawCircle(sprite.width() >> 1, sprite.height() >> 1, sprite.width() >> 2, RED);
sprite.drawRect(0, 0, sprite.width() - 1, sprite.height() - 1, RED);
const auto offset = -40;
// xに負の値を指定すると下記2行の挙動が変わる(native時のみ)
sprite.pushSprite(&M5.Display, offset, 0);
sprite.pushSprite(&M5.Display, offset, 120, BLACK);
}
void loop() {
}
; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[platformio]
default_envs = native
[env]
lib_deps = https://github.com/m5stack/M5Unified
[env:native]
platform = native
build_type = debug
build_flags = -O0 -xc++ -std=c++14 -lSDL2
-I"/usr/local/include/SDL2" ; for intel mac homebrew SDL2
-L"/usr/local/lib" ; for intel mac homebrew SDL2
-I"${sysenv.HOMEBREW_PREFIX}/include/SDL2" ; for arm mac homebrew SDL2
-L"${sysenv.HOMEBREW_PREFIX}/lib" ; for arm mac homebrew SDL2
[env:native_m5stack]
extends = native
platform = native
build_flags = ${env:native.build_flags}
-DM5GFX_BOARD=board_M5Stack
[env:m5stack-core-esp32]
platform = espressif32
board = m5stack-core-esp32
framework = arduino
monitor_speed = 115200
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