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import flash.events.Event; | |
import flash.geom.Point; | |
import flash.geom.Matrix; | |
var N:uint = 4; | |
var speed:uint = 1; | |
var marks:Vector.<Mark> = new Vector.<Mark>(N, true); | |
var vertices:Vector.<Point> = new Vector.<Point>(N, true); | |
var center:Point = new Point(rect.x, rect.y); | |
var matrix:Matrix = new Matrix(); | |
var r:uint = 0; | |
var i:uint; | |
vertices[0] = new Point(rect.x, rect.y); | |
vertices[1] = new Point(rect.x + rect.width, rect.y); | |
vertices[2] = new Point(rect.x + rect.width, rect.y + rect.height); | |
vertices[3] = new Point(rect.x, rect.y + rect.height); | |
matrix.translate(-(rect.width * .5), -(rect.height * .5)); | |
for (i = 0; i < N; i++) { | |
vertices[i] = matrix.transformPoint(vertices[i]); | |
marks[i] = new Mark(); | |
marks[i].x = vertices[i].x; | |
marks[i].y = vertices[i].y; | |
addChild(marks[i]); | |
} | |
function drawBoundingBox():void | |
{ | |
const quadrant:uint = Math.floor(r / 90); | |
const X:int = vertices[(3 - quadrant + N) % N].x; | |
const Y:int = vertices[(0 - quadrant + N) % N].y; | |
const W:int = vertices[(1 - quadrant + N) % N].x - X; | |
const H:int = vertices[(2 - quadrant + N) % N].y - Y; | |
graphics.clear(); | |
graphics.lineStyle(1); | |
graphics.drawRect(X, Y, W, H); | |
} | |
addEventListener(Event.ENTER_FRAME, function(event:Event):void | |
{ | |
rect.rotation += speed; | |
matrix = new Matrix(); | |
matrix.translate(-center.x, -center.y); | |
matrix.rotate(speed * 2 * Math.PI / 360); | |
matrix.translate(center.x, center.y); | |
for (i = 0; i < N; i++) { | |
vertices[i] = matrix.transformPoint(vertices[i]); | |
marks[i].x = vertices[i].x; | |
marks[i].y = vertices[i].y; | |
} | |
r = (r + speed) % 360; | |
drawBoundingBox(); | |
}); |
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import flash.events.Event; | |
import flash.geom.Point; | |
import flash.geom.Matrix; | |
var N:uint = 4; | |
var speed:uint = 1; | |
var marks:Vector.<Mark> = new Vector.<Mark>(N, true); | |
var vertices:Vector.<Point> = new Vector.<Point>(N, true); | |
var center:Point = new Point(rect.x, rect.y); | |
var matrix:Matrix = new Matrix(); | |
var i:uint; | |
vertices[0] = new Point(rect.x, rect.y); | |
vertices[1] = new Point(rect.x + rect.width, rect.y); | |
vertices[2] = new Point(rect.x + rect.width, rect.y + rect.height); | |
vertices[3] = new Point(rect.x, rect.y + rect.height); | |
matrix.translate(-(rect.width * .5), -(rect.height * .5)); | |
for (i = 0; i < N; i++) { | |
vertices[i] = matrix.transformPoint(vertices[i]); | |
marks[i] = new Mark(); | |
marks[i].x = vertices[i].x; | |
marks[i].y = vertices[i].y; | |
addChild(marks[i]); | |
} | |
const LOOKUP:Vector.<Vector.<uint>> = new <Vector.<uint>>[ | |
new <uint>[3, 0, 1, 2], | |
new <uint>[2, 3, 0, 1], | |
new <uint>[1, 2, 3, 0], | |
new <uint>[0, 1, 2, 3], | |
]; | |
function normalizeRotation(rotation:int):int | |
{ | |
return (rotation + 360) % 360; | |
} | |
function drawBoundingBox():void | |
{ | |
const quadrant:uint = (normalizeRotation(rect.rotation) / 90) >> 0; | |
const T:Vector.<uint> = LOOKUP[quadrant]; | |
const X:int = vertices[T[0]].x; | |
const Y:int = vertices[T[1]].y; | |
const W:int = vertices[T[2]].x - X; | |
const H:int = vertices[T[3]].y - Y; | |
graphics.clear(); | |
graphics.lineStyle(1); | |
graphics.drawRect(X, Y, W, H); | |
} | |
addEventListener(Event.ENTER_FRAME, function(event:Event):void | |
{ | |
rect.rotation += speed; | |
matrix = new Matrix(); | |
matrix.translate(-center.x, -center.y); | |
matrix.rotate(speed * 2 * Math.PI / 360); | |
matrix.translate(center.x, center.y); | |
for (i = 0; i < N; i++) { | |
vertices[i] = matrix.transformPoint(vertices[i]); | |
marks[i].x = vertices[i].x; | |
marks[i].y = vertices[i].y; | |
} | |
drawBoundingBox(); | |
}); |
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