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local sBannerPath = THEME:GetPathG("Common", "fallback banner");
local sJacketPath = THEME:GetPathG("Common", "fallback jacket");
local bAllowJackets = true
local t = Def.ActorFrame {
Def.Sprite {
Name="Banner";
InitCommand=cmd(scaletoclipped,220,220;);
-- Commands to make sure each banenr gets the right look.
BannerCommand=cmd(scaletoclipped,256,80);
local sBannerPath = THEME:GetPathG("Common", "fallback banner");
local sJacketPath = THEME:GetPathG("Common", "fallback jacket");
local bAllowJackets = true
local t = Def.ActorFrame {
Def.Sprite {
Name="Banner";
InitCommand=cmd(scaletoclipped,220,220;);
-- Commands to make sure each banenr gets the right look.
BannerCommand=cmd(scaletoclipped,256,80);