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local sBannerPath = THEME:GetPathG("Common", "fallback banner"); | |
local sJacketPath = THEME:GetPathG("Common", "fallback jacket"); | |
local bAllowJackets = true | |
local t = Def.ActorFrame { | |
Def.Sprite { | |
Name="Banner"; | |
InitCommand=cmd(scaletoclipped,220,220;); | |
-- Commands to make sure each banenr gets the right look. | |
BannerCommand=cmd(scaletoclipped,256,80); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
local sBannerPath = THEME:GetPathG("Common", "fallback banner"); | |
local sJacketPath = THEME:GetPathG("Common", "fallback jacket"); | |
local bAllowJackets = true | |
local t = Def.ActorFrame { | |
Def.Sprite { | |
Name="Banner"; | |
InitCommand=cmd(scaletoclipped,220,220;); | |
-- Commands to make sure each banenr gets the right look. | |
BannerCommand=cmd(scaletoclipped,256,80); |