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@horstjens horstjens/textrouge001.py
Last active Jul 19, 2016

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textrogue1, more pythonic version, 75 lines, without functions. player can move, find food, find gold and eat
# legend: #=rock .=floor f=food $=gold
DUNGEON = '''
###############################################
#.....fff.#..............#f#.$#.....#.......#$#
#.........#..............###....###.#.....#.#.#
#.........f.....$...f.........##$......f..#...#
###############################################
''' # add more lines to the dungeon!
PLAYER = '@'
PROMPT = 'Type your command or ? and press Enter:'
HELPTEXT = 'movement: w,a,s,d\neat: e\nquit: exit or quit or q'
message = 'welcome {}, move with w,a,s,d'.format(PLAYER)
player_x, player_y = 1, 1
lines = DUNGEON.split()
hunger, treasure, food = 0, 0, 7
while hunger < 100:
# ------ Print dungeon -------
for y, line in enumerate(lines):
# y is the line number starting with 0
if y == player_y:
print(line[:player_x] + PLAYER + line[player_x+1:])
else:
print(line)
# ------ Command processing ---------
status = 'hunger:{} food:{} gold:{}\n'.format(
hunger, food, treasure)
command = input('{}\n{}\n{}'.format(message, status, PROMPT))
message = ''
delta_x, delta_y = 0, 0
hunger += 1 # getting more hungry, whatever you do
if command in ['help', '?']:
message = HELPTEXT
elif command in ['quit', 'exit', 'q', 'quit', 'leave']:
break # exit the game
elif command in ['e', 'eat']:
if food > 0:
message = 'you eat food'
food -= 1
hunger -= 11
if hunger < 0:
hunger = 0
message += ' but your belly is already full'
else:
message = 'You have no food!'
# ------ movement keys -----
elif command == 'a':
delta_x = -1 # go left
elif command == 'd':
delta_x = 1 # go right
elif command == 'w':
delta_y = -1 # go up
elif command == 's':
delta_y = 1 # go down
# ----- check if movement is valid ------
target = lines[player_y + delta_y][player_x + delta_x]
if target == '#':
delta_x, delta_y = 0, 0 # running into wall, cancel movement
message = 'ouch, you hit the wall'
elif target in ['f', '$']: # running into food or treasure
# replace target with floor tile
lines[player_y + delta_y] = (
lines[player_y + delta_y][:player_x + delta_x] + '.' +
lines[player_y + delta_y][player_x + delta_x + 1:])
if target == 'f':
message = 'you found food!'
food += 1
if target == '$':
message = 'you found gold!'
treasure += 1
# ---- update player position -----
player_x += delta_x # movement x
player_y += delta_y # movement y
print('Game Over')
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