Created
January 9, 2021 09:53
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peter_emile_vball
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import vpython as v | |
xpointer = v.arrow( | |
pos = v.vector(0,0,0), | |
axis= v.vector(1,0,0), | |
shaftwidth = 0.1, | |
color=v.color.yellow, | |
) | |
ypointer = v.arrow( | |
pos = v.vector(0,0,0), | |
axis= v.vector(0,1,0), | |
shaftwidth = 0.1, | |
color=v.color.purple, | |
) | |
zpointer = v.arrow( | |
pos = v.vector(0,0,0), | |
axis= v.vector(0,0,1), | |
shaftwidth = 0.1, | |
color=v.color.blue, | |
) | |
xlabel = v.label( | |
pos=xpointer.pos + xpointer.axis, | |
text='x', xoffset=0, yoffset=5,space=1, height=16, border=4 | |
) | |
ylabel = v.label( | |
pos=ypointer.pos + ypointer.axis, | |
text='y', xoffset=0, yoffset=5,space=1, height=16, border=4 | |
) | |
zlabel = v.label( | |
pos=zpointer.pos + zpointer.axis, | |
text='z', xoffset=0, yoffset=5,space=1, height=16, border=4 | |
) | |
story = "Es war einmal in \nin einem Universum\nweit weit weg..." | |
#mytext = v.text( | |
# text=story, | |
# align='center', | |
# color=v.color.green, | |
# pos=v.vector(0,2,0), | |
# ) | |
#mybox = v.box() | |
# define Aquarium | |
wallR = v.box( | |
pos=v.vector(16,0,0), | |
size=v.vector(0.6,12,12), | |
color=v.color.green) | |
wallL = v.box( | |
pos=v.vector(-16,0,0), | |
size=v.vector(0.6,12,12), | |
color=v.color.green) | |
wallH = v.box( | |
pos=v.vector(0,6,-6), | |
size=v.vector(32,32,0.6), | |
color=v.color.green) | |
wallV = v.box( | |
pos=v.vector(0,6,6), | |
size=v.vector(32,32,0.6), | |
color=v.color.blue,opacity=0.1) | |
wallO = v.box( | |
pos=v.vector(0,40,0), | |
size=v.vector(32,0.6,32), | |
color=v.vector(0.8,0.3,0.0)) | |
wallU = v.box( | |
pos=v.vector(0,-40,0), | |
size=v.vector(32,0.6,32), | |
color=v.vector(0.8,0.3,0.0)) | |
myball = v.sphere( | |
pos=v.vector(1,1,1), | |
color=v.color.red, | |
radius = 0.5, | |
) | |
kugel_move = v.vector(v.random()*2-1, v.random()*2-1, v.random()*2-1) | |
dt = 0.005 # delta t | |
while True: | |
v.rate(200) | |
# kugel bewegung | |
myball.pos += kugel_move * dt * 5 # 5x so schnell | |
# reflect ball from walls | |
# left, right | |
if myball.pos.x > wallR.pos.x: | |
myball.pos.x = wallR.pos.x | |
kugel_move.x *= -1 | |
if myball.pos.x < wallL.pos.x: | |
myball.pos.x = wallL.pos.x | |
kugel_move.x *= -1 | |
# up, down | |
if myball.pos.y > wallO.pos.y: | |
myball.pos.y = wallO.pos.y | |
kugel_move.y *= -1 | |
if myball.pos.y < wallU.pos.y: | |
myball.pos.y = wallU.pos.y | |
kugel_move.y *= -1 | |
# front, back | |
if myball.pos.z > wallV.pos.z: | |
myball.pos.z = wallV.pos.z | |
kugel_move.z *= -1 | |
if myball.pos.z < wallH.pos.z: | |
myball.pos.z = wallH.pos.z | |
kugel_move.z *= -1 | |
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