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August 2, 2023 07:25
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import random | |
# dice - simulate dungeon & dragons dice to generate random values | |
def diceroll(dicestring): | |
""" | |
lower d for dice rolls without re-roll | |
1d6 -> rolls one six-sided die | |
2d6 -> rolls two six-sided dice | |
1d20+5 -> rolls one twenty-sided die and adds 5 to the end result | |
uppercase D for reroll (count as (sides-1)) | |
1D6 -> roll a 6-sided die with re-rolling: | |
when a 6 is rolled it count as 5 but a re-roll is done. | |
2D6 -> roll two 6-sided dice with re-rolling | |
2D6-2 -> roll two 6-sided dice with re-rolling | |
and subtract 2 of the end result | |
""" | |
reroll = False | |
if dicestring.lower().count("d") != 1: | |
raise ValueError("more or less than one 'd' ('D') in dicestring") | |
if "D" in dicestring: | |
reroll = True | |
left, right = dicestring.lower().split("d") | |
number_of_dice = int(left) | |
if ("+" in right) or ("-" in right): | |
sign = "+" if "+" in right else "-" | |
sides, delta = right.split(sign) | |
sides = int(sides) | |
delta = int(delta) | |
if sign == "-": | |
delta = -delta | |
else: | |
delta = 0 | |
sides = int(right) | |
text = dicestring+": " | |
result = 0 | |
for d in range(number_of_dice): | |
if reroll: | |
roll = 0 | |
while True: | |
temp = random.randint(1,sides) | |
if temp == sides: | |
roll += temp -1 | |
else: | |
roll += temp | |
break | |
else: | |
roll = random.randint(1, sides) | |
result += roll | |
if d > 0: | |
text+=f"+{roll}" | |
else: | |
text+= f"{roll}" | |
if reroll and (roll > sides): | |
text += "!" | |
result += delta | |
if delta != 0: | |
if delta > 0: | |
text += f"+{delta}={result}" | |
else: | |
text += f"{delta}={result}" | |
return result, text | |
if __name__ == "__main__": | |
# testing | |
for _ in range(100): | |
print(diceroll("1D20")) | |
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