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labyrinth1
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import PySimpleGUI as sg | |
import random | |
import time | |
WIDTH, HEIGHT = 800,600 | |
HELPTEXT = """Escape from the labyrinth. Reach the yellow goal. | |
You are the green rect. | |
user cursor keys to navigate. """ | |
#COLORS = [] | |
#for r in range(16,200,8): | |
# for g in range(16,200,8): | |
# for b in range(16,200,8): | |
# COLORS.append("#{}{}{}".format(str(hex(r).replace("0x","")), | |
# str(hex(g).replace("0x","")), | |
# str(hex(b).replace("0x","")), | |
# )) | |
#print(COLORS) | |
#random.shuffle(COLORS) | |
# -------- first gui: theme cooser -------------------------- | |
sg.theme(random.choice(sg.theme_list())) | |
# ---------------------- theme selector layout ------------- | |
layout1 = [ | |
[ | |
sg.Text("Select theme:"), | |
sg.Combo( | |
values=sg.theme_list(), | |
default_value=sg.theme(), | |
enable_events=True, | |
key="selector", | |
), | |
], | |
[sg.Text("# x-tiles:"),sg.Slider(range=(10,200), default_value=50,orientation="h", key="x_slider")], | |
[sg.Text("# y-tiles:"),sg.Slider(range=(10,200), default_value=20,orientation="h", key="y_slider")], | |
#[sg.Text("Pause in [ms]:"),sg.Slider(range=(0,1000), default_value=500,orientation="h", key="pause_slider")], | |
[sg.Button("play the game")], | |
] | |
window1 = sg.Window("theme selector", layout1) | |
# ---------------- main loop for first layout --------------- | |
while True: | |
event1, values1 = window1.read() | |
if event1 == "play the game" or event1 == sg.WIN_CLOSED: | |
# sg.theme("DarkBlue3") | |
break | |
if event1 == "selector": | |
old = sg.theme() | |
sg.theme(values1["selector"]) | |
if sg.PopupYesNo("do you like this Theme?") == "Yes": | |
break | |
else: | |
sg.theme(old) | |
#NUMBER_OF_DISCS = int(values1["disc_slider"]) | |
#PAUSE= int(values1["pause_slider"])/1000 | |
x_tiles = int(values1["x_slider"]) | |
y_tiles = int(values1["y_slider"]) | |
window1.close() | |
# -----------------end of theme chooser ------------------- | |
layout2 = [ | |
[sg.Text("Time left (seconds):"), sg.Text("60", key="time_left")], | |
[sg.Multiline(default_text=HELPTEXT, size=(90,3), disabled=True)], | |
[sg.Graph(canvas_size=(WIDTH,HEIGHT),background_color="black", | |
key="canvas", graph_bottom_left=(0, y_tiles), | |
graph_top_right=(x_tiles,0 ))], | |
[sg.Button("Exit")], | |
] | |
window2 = sg.Window("enjoy the game", layout2, return_keyboard_events=True) | |
window2.finalize() # necessary to be able to draw on canvas | |
c = window2["canvas"] | |
lines = [] | |
figures = [] | |
# generate labyrinth | |
# little chance of empty labyrint | |
if random.random() < 0.01: | |
lines = [[0 for x in range(x_tiles)] for y in range(y_tiles)] | |
else: | |
for y in range(y_tiles): | |
line = [] | |
for x in range(x_tiles): | |
if (x,y) == (0,0) : | |
line.append(0) | |
continue | |
if (x,y) == (x_tiles-1, y_tiles-1): | |
line.append(0) | |
continue | |
line.append(random.choice((0,0,0,0,0,1))) | |
if line[-1] == 1: | |
figures.append(c.draw_rectangle(top_left=(x,y), bottom_right=(x+1,y+1), | |
fill_color="white")) | |
lines.append(line) | |
duration = 60 | |
player_pos_x = 0 | |
player_pos_y = 0 | |
figures.append(c.draw_rectangle(top_left=(0,0), bottom_right=(1,1), fill_color="green")) | |
player = c.draw_rectangle(top_left=(0,0), bottom_right=(1,1), fill_color="#00FF00") | |
goal = c.draw_rectangle(top_left=(x_tiles-1,y_tiles-1), bottom_right=(x_tiles, y_tiles), fill_color="yellow") | |
end_time = time.time() + duration | |
while not ((player_pos_x == x_tiles-1) and (player_pos_y != y_tiles+1)): | |
event2, values2 = window2.read(timeout=1000) | |
print(event2, values2) | |
if event2 in ("Exit", sg.WINDOW_CLOSED ): | |
break | |
if event2 == sg.TIMEOUT_EVENT: | |
# blink the player | |
#window2.finalize() | |
# update time left | |
if time.time() > end_time: | |
window2["time_left"].update(f"{end_time-time.time():.2f}") | |
else: | |
window2["time_left"].update("time is up - no bonus") | |
# TODO: windwos (every?) computers have different key-codes! | |
#if ":" in event2: | |
# print(player_pos_y, player_pos_x) | |
#if event2 == "Up:111": | |
if event2.startswith("Up:"): | |
if player_pos_y > 0 and lines[player_pos_y-1][player_pos_x] == 0: | |
player_pos_y -= 1 | |
figures.append(c.draw_rectangle( | |
top_left=(player_pos_x, player_pos_y), | |
bottom_right=(player_pos_x+1, player_pos_y+1), | |
fill_color="green" )) | |
#if event2 == "Left:113": | |
if event2.startswith("Left:"): | |
if player_pos_x >0 and lines[player_pos_y][player_pos_x-1] == 0: | |
player_pos_x -= 1 | |
figures.append(c.draw_rectangle( | |
top_left=(player_pos_x, player_pos_y), | |
bottom_right=(player_pos_x+1, player_pos_y+1), | |
fill_color="green" )) | |
#if event2 == "Down:116": | |
if event2.startswith("Down:"): | |
if (player_pos_y < (y_tiles-1)) and (lines[player_pos_y+1][player_pos_x] == 0): | |
player_pos_y += 1 | |
figures.append(c.draw_rectangle( | |
top_left=(player_pos_x, player_pos_y), | |
bottom_right=(player_pos_x+1, player_pos_y+1), | |
fill_color="green" )) | |
#if event2 == "Right:114": | |
if event2.startswith("Right"): | |
if (player_pos_x < (x_tiles-1)) and (lines[player_pos_y][player_pos_x+1] == 0): | |
player_pos_x += 1 | |
figures.append(c.draw_rectangle( | |
top_left=(player_pos_x, player_pos_y), | |
bottom_right=(player_pos_x+1, player_pos_y+1), | |
fill_color="green" )) | |
# ------ always ---- | |
c.delete_figure(player) | |
player = c.draw_rectangle(top_left=(player_pos_x,player_pos_y), bottom_right=(player_pos_x+1,player_pos_y+1), fill_color="#00FF00") | |
window2.close() | |
print("bye") | |
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