Created
June 7, 2011 01:17
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file = open('Soduku.txt', 'r') | |
NumberOfGames = 50 | |
GamesDatabase = {} | |
for i in range(NumberOfGames): | |
Game = file.readline() | |
Game = Game.strip() | |
for z in range(9): | |
line = file.readline() | |
line = line.strip() | |
currentLine = list(line) | |
if Game in GamesDatabase: | |
currentList = GamesDatabase[Game] | |
else: | |
currentList = [[],[],[],[],[],[],[],[],[]] | |
for i in range(9): | |
currentList[i].append(currentLine[i]) | |
GamesDatabase[Game] = currentList | |
#print GamesDatabase['Grid 50'] | |
def getColumn(Game, columnNumber): | |
currentColumn = GamesDatabase[Game][columnNumber] | |
return currentColumn | |
def getRow(Game, rowNumber): | |
currentGame = GamesDatabase[Game] | |
currentList = [] | |
for i in range(9): | |
currentList.append(currentGame[i][rowNumber]) | |
return currentList | |
def getSquare(Game, squareNumber): | |
currentGame = GamesDatabase[Game] | |
currentList = [] | |
if (squareNumber == 1 or squareNumber == 4 or squareNumber == 7): | |
columns = [0,1,2] | |
if (squareNumber == 2 or squareNumber == 5 or squareNumber == 8): | |
columns = [3,4,5] | |
if (squareNumber == 3 or squareNumber == 6 or squareNumber == 9): | |
columns = [6,7,8] | |
if (squareNumber == 1 or squareNumber == 2 or squareNumber == 3): | |
rows = [0,1,2] | |
if (squareNumber == 4 or squareNumber == 5 or squareNumber == 6): | |
rows = [3,4,5] | |
if (squareNumber == 7 or squareNumber == 8 or squareNumber == 9): | |
rows = [6,7,8] | |
for row in rows: | |
for column in columns: | |
currentList.append(currentGame[column][row]) | |
return currentList | |
def getSquareNumber(Game, columnNumber, rowNumber): | |
currentGame = GamesDatabase[Game] | |
if columnNumber < 3 and rowNumber < 3: return 1 | |
if columnNumber > 2 and columnNumber < 6 and rowNumber < 3: return 2 | |
if columnNumber > 5 and rowNumber < 3: return 3 | |
if columnNumber < 3 and rowNumber > 2 and rowNumber < 6: return 4 | |
if columnNumber > 2 and columnNumber < 6 and rowNumber > 2 and rowNumber < 6: return 5 | |
if columnNumber > 5 and rowNumber > 2 and rowNumber < 6: return 6 | |
if columnNumber < 3 and rowNumber > 5: return 7 | |
if columnNumber > 2 and columnNumber < 6 and rowNumber > 5: return 8 | |
if columnNumber > 5 and rowNumber > 5: return 9 | |
def getPossibilities(Game, columnNumber, rowNumber): | |
neededValues = ['1','2','3','4','5','6','7','8','9'] | |
currentGame = GamesDatabase[Game] | |
squareValues = getSquare(Game, getSquareNumber(Game, columnNumber, rowNumber)) | |
rowValues = getRow(Game, rowNumber) | |
columnValues = getColumn(Game, columnNumber) | |
possibleValues = list(set(neededValues) - set(squareValues)) | |
possibleValues = list(set(possibleValues) - set(rowValues)) | |
possibleValues = list(set(possibleValues) - set(columnValues)) | |
return possibleValues | |
def solveGame(Game): | |
for row in range(0,9): | |
for column in range (0,9): | |
currentGame = GamesDatabase[Game] | |
if currentGame[column][row] == '0': | |
numberOfPossibilities = getPossibilities(Game, column, row) | |
if len(numberOfPossibilities) == 1: | |
updateNumber(Game, column, row, numberOfPossibilities[0]) | |
solveGame(Game) | |
def updateNumber(Game, columnNumber, rowNumber, value): | |
currentGame = GamesDatabase[Game] | |
currentGame[columnNumber][rowNumber] = value | |
GamesDatabase[Game] = currentGame | |
def printGame(Game): | |
currentGame = GamesDatabase[Game] | |
for column in range (0,9): | |
for row in range (0,9): | |
print str(currentGame[row][column]), | |
print '' | |
for game in GamesDatabase.keys(): | |
print game | |
solveGame(game) | |
printGame(game) | |
print '\n\n\n' |
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