Last active
December 10, 2015 23:09
-
-
Save hortonew/4507687 to your computer and use it in GitHub Desktop.
Pygame - Sprite image and Text label
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import pygame, sys, os | |
running = True | |
pygame.init() | |
screen = pygame.display.set_mode((800,600)) | |
clock = pygame.time.Clock() | |
#calculate current path + location of player image. Image must be on same level as this file | |
mypath = os.path.dirname( os.path.realpath( __file__) ) | |
p_path = os.path.join(mypath, 'player.png') | |
#create player image, move to 400,300 | |
player_image = pygame.sprite.Sprite() | |
player_image.image = pygame.image.load(p_path).convert() | |
player_image.rect = player_image.image.get_rect().move(400,300) | |
#create text label | |
font = pygame.font.Font(None, 24) | |
font_color = (255,255,255) | |
font_background = (0,0,0) | |
t = font.render("Hello World", True, font_color, font_background) | |
t_rect = t.get_rect() | |
t_rect.centerx, t_rect.centery = 100, 100 | |
def update(): | |
#draw player to screen | |
screen.blit(player_image.image, player_image.rect) | |
#draw text to screen | |
screen.blit(t, t_rect) | |
if __name__ == "__main__": | |
while running: | |
update() | |
pygame.display.flip() | |
clock.tick(30) | |
pygame.quit() | |
sys.exit() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment