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Last active July 8, 2023 12:01
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Craford様作のブラウザ三国志オートビルダーをTampermonkeyで動くように修正
// ==UserScript==
// @name bro3_auto_builder2
// @namespace bro3_auto_builder2
// @include http://*.3gokushi.jp/user/*
// @include https://*.3gokushi.jp/user/*
// @include http://*.3gokushi.jp/village.php*
// @include https://*.3gokushi.jp/village.php*
// @description ブラウザ三国志オートビルダー by Craford with hot
// @version 0.11.6
// @grant GM_addStyle
// @grant GM_deleteValue
// @grant GM_getValue
// @grant GM_listValues
// @grant GM_log
// @grant GM_setValue
// @grant GM_xmlhttpRequest
// @require https://code.jquery.com/jquery-2.1.4.min.js
// @require https://code.jquery.com/ui/1.11.4/jquery-ui.min.js
// ==/UserScript==
// version date author
// 0.01 2014/12/27 jquery1.11.1ベースで作成開始
// 0.11.1 2018/06/02 hot Tampermonkey対応(firefox+Tampermonkey,Chrome+Tampermonkeyでテスト)
// 0.11.2 2018/08/01 hot https対応
// 0.11.3 2018/08/05 hot プロトコル変更対応
// 0.11.4 2019/04/07 hot プロフィールのフォーマット変更対応
// 0.11.5 2022/02/17 hot 拠点一覧の"使用中号令無し"無視対応
// 0.11.6 2022/02/18 hot 資源値取得対応
// load jQuery
jQuery.noConflict();
j$ = jQuery;
//----------//
// 変数定義 //
//----------//
// ソフトウェアバージョン
var VERSION = "0.11.6";
// インストール直後から設定なしで自動的に本拠地での巡回を開始するか
var AUTO_START = false;
// 拠点データ取り扱い用変数
var g_villageMap = [];
var g_buildList = [];
var g_buildMode;
var g_lastBuild; // シミュレーター用
// 特殊定数
var PROTOCOL = location.protocol;
var HOST = location.hostname; // アクセスURLホスト
var SERVICE = ''; // サービス判定が必要な場合に使用する予約定数
var SVNAME = HOST.substr(0,location.hostname.indexOf(".")) + SERVICE;
var GM_KEY = "AB202_" + HOST.substr(0,HOST.indexOf("."));
//--------------------//
// ビルダー処理用定数 //
//--------------------//
var TYPE_LEVELUP = 'levelup';
var TYPE_BUILD = 'build';
var TYPE_DELETE = 'delete';
var STATUS_DELETE = '削除中';
var STATUS_NOWBUILD = '建設中';
var STATUS_PROMISE = '建設準備中';
//--------------------//
// 設定アクセス用定数 //
//--------------------//
// タイプ判定
var TYPE_CHECKBOX = 'c';
var TYPE_INPUT = 't';
var TYPE_SELECT = 's';
var TYPE_BLANK = 'b';
var TYPE_LABEL = 'l';
// 建設設定[基本](数値入力)
var TL_BASE = 'tl01'; // 拠点
var TL_PARADE = 'tl02'; // 練兵所
var TL_TRAINING = 'tl03'; // 訓練所
var TL_MARKET = 'tl04'; // 市場
var TL_WOOD = 'tl05'; // 伐採所
var TL_LODGE = 'tl06'; // 宿舎
var TL_EXPEDITE = 'tl07'; // 遠征訓練所
var TL_LABO = 'tl08'; // 研究所
var TL_STONE = 'tl09'; // 石切り場
var TL_L_LODGE = 'tl10'; // 大宿舎
var TL_W_TOWER = 'tl11'; // 見張り台
var TL_SYMBOL = 'tl12'; // 銅雀台
var TL_IRON = 'tl13'; // 製鉄所
var TL_BALLACK = 'tl14'; // 兵舎
var TL_W_SMITHY = 'tl15'; // 鍛冶場
var TL_W_WHEEL = 'tl16'; // 水車
var TL_FOOD = 'tl17'; // 畑
var TL_B_BALLACK = 'tl18'; // 弓兵舎
var TL_A_SMITHY = 'tl19'; // 防具工場
var TL_FACTORY = 'tl20'; // 工場
var TL_STORAGE = 'tl21'; // 倉庫
var TL_STABLE = 'tl22'; // 厩舎
var TL_WEAPON = 'tl23'; // 兵器工房
// 建設設定[拡張](チェックボックス)
var CO_FOOD_BASE = 'co01'; // 糧村化
var CO_STORAGE_BASE = 'co02'; // 倉庫村化
var CO_HAS_EMPTY = 'co03'; // 空き地を残す
var CO_FOOD = 'co04'; // 畑
var CO_WOOD = 'co05'; // 伐採所
var CO_STONE = 'co06'; // 石切り場
var CO_IRON = 'co07'; // 製鉄所
var CO_STORAGE = 'co08'; // 倉庫
var CO_LODGE = 'co09'; // 宿舎
var CO_L_LODGE = 'co10'; // 大宿舎
var CO_PARADE = 'co11'; // 練兵所
var CO_SYMBOL = 'co12'; // 銅雀台
var CO_LABO = 'co13'; // 研究所
var CO_W_TOWER = 'co14'; // 見張り台
var CO_BALLACK = 'co15'; // 兵舎
var CO_B_BALLACK = 'co16'; // 弓兵舎
var CO_STABLE = 'co17'; // 厩舎
var CO_WEAPON = 'co18'; // 兵器工房
var CO_W_SMITHY = 'co19'; // 鍛冶場
var CO_A_SMITHY = 'co20'; // 防具工場
var CO_TRAINING = 'co21'; // 訓練所
var CO_EXPEDITE = 'co22'; // 遠征訓練所
var CO_MARKET = 'co23'; // 市場
var CO_FACTORY = 'co24'; // 工場
var CO_W_WHEEL = 'co25'; // 水車
var CO_OFF = 'cooff'; // 設定無効
// 建設設定[拡張](数値入力)
var TO_HAS_EMPTY = 'to03'; // 空き地を残す
var TO_FOOD = 'to04'; // 畑
var TO_WOOD = 'to05'; // 伐採所
var TO_STONE = 'to06'; // 石切り場
var TO_IRON = 'to07'; // 製鉄所
var TO_STORAGE = 'to08'; // 倉庫
var TO_LODGE = 'to09'; // 宿舎
var TO_L_LODGE = 'to10'; // 大宿舎
// 建設設定(カスタム)
var CC_OFF = 'ccoff'; // 設定無効
// 内政設定
var CA_SKILL_F1 = 'ca01'; // 食糧知識
var CA_SKILL_W1 = 'ca02'; // 伐採知識
var CA_SKILL_S1 = 'ca03'; // 石切知識
var CA_SKILL_I1 = 'ca04'; // 製鉄知識
var CA_SKILL_F2 = 'ca05'; // 食糧技術
var CA_SKILL_W2 = 'ca06'; // 伐採技術
var CA_SKILL_S2 = 'ca07'; // 石切技術
var CA_SKILL_I2 = 'ca08'; // 製鉄技術
var CA_SKILL_R1 = 'ca09'; // 豊潤祈祷
var CA_SKILL_F3 = 'ca10'; // 食糧革命
var CA_SKILL_W3 = 'ca21'; // 農林知識
var CA_SKILL_W4 = 'ca22'; // 加工知識
var CA_SKILL_W5 = 'ca23'; // 農林技術
var CA_SKILL_W6 = 'ca24'; // 加工技術
var CA_SKILL_T1 = 'ca41'; // 素材知識
var CA_SKILL_T2 = 'ca42'; // 恵風
var CA_SKILL_T3 = 'ca43'; // 富国
var CA_SKILL_T4 = 'ca44'; // 富国論
var CA_SKILL_T5 = 'ca45'; // 才女の音律
var CA_SKILL_T6 = 'ca46'; // 聡明叡智
var CA_SKILL_T7 = 'ca47'; // 優姫の敬愛
var CA_SKILL_T8 = 'ca48'; // 孫家の恵み
var CA_SKILL_T9 = 'ca49'; // 美玉華舞
var CA_SKILL_TA = 'ca4a'; // 苛政虎舞
var CA_SKILL_Q1 = 'ca61'; // 豊穣
var CA_SKILL_Q2 = 'ca62'; // 人選眼力
var CA_SKILL_Q3 = 'ca63'; // 富国強兵
var CA_SKILL_C1 = 'ca81'; // 呉の治世
var CA_SKILL_C2 = 'ca82'; // 王佐の才
var CA_SKILL_C3 = 'ca83'; // 賢妃施政
var CA_SKILL_C4 = 'ca84'; // 麗妃都政
var CA_SKILL_C5 = 'ca85'; // 陳留王政
var CA_SKILL_C6 = 'ca86'; // 徳義為政
var CA_OFF = 'caoff'; // 設定無効
var CA_AVAILABLE = 'caavl'; // 有効施設存在時のみ発動
// 資源貯蓄
var CR_AVAILABLE = 'cravl'; // 資源貯蓄有効
var TR_WOOD = 'tr01'; // 木
var TR_STONE = 'tr02'; // 石
var TR_IRON = 'tr03'; // 鉄
var TR_FOOD = 'tr04'; // 糧
// 市場変換
var CM_AVAILABLE = 'cravl'; // 資源変換有効
var SM_TYPE = 'sm01'; // 変換元資源
var TS_START = 'tr05'; // 変換開始資源量
var TS_RESOURCE = 'tr06'; // 変換資源量
var TS_TOWOOD = 'tr07'; // 木に変換
var TS_TOSTONE = 'tr08'; // 石に変換
var TS_TOIRON = 'tr09'; // 鉄に変換
var TS_TOFOOD = 'tr10'; // 糧に変換
// 資源・市場変換連携
var CR_PRIORITY = 'rcpri'; // 不足資源変換優先
var CR_OVERFLOW = 'rcovr'; // 上限を超えた資源に変換しない
//-----------------------
// 保存対象の設定項目
//-----------------------
// 建設設定[基本](数値入力)
var g_saveBuilderOptionList1 = [
TL_BASE, TL_PARADE, TL_TRAINING, TL_MARKET, TL_WOOD, TL_LODGE,
TL_EXPEDITE, TL_LABO, TL_STONE, TL_L_LODGE, TL_W_TOWER, TL_SYMBOL,
TL_IRON, TL_BALLACK, TL_W_SMITHY, TL_W_WHEEL, TL_FOOD, TL_B_BALLACK,
TL_A_SMITHY, TL_FACTORY, TL_STORAGE, TL_STABLE, TL_WEAPON,
];
// 建設設定[拡張]
var g_saveBuilderOptionList2 = [
// (チェックボックス)
CO_FOOD_BASE, CO_STORAGE_BASE, CO_HAS_EMPTY, CO_FOOD, CO_WOOD,
CO_STONE, CO_IRON, CO_STORAGE, CO_LODGE, CO_L_LODGE, CO_PARADE,
CO_SYMBOL, CO_LABO, CO_W_TOWER, CO_BALLACK, CO_B_BALLACK,
CO_STABLE, CO_WEAPON, CO_W_SMITHY, CO_A_SMITHY, CO_TRAINING,
CO_EXPEDITE, CO_MARKET, CO_FACTORY, CO_W_WHEEL, CO_OFF,
// (数値入力)
TO_HAS_EMPTY, TO_FOOD, TO_WOOD, TO_STONE, TO_IRON, TO_STORAGE,
TO_LODGE, TO_L_LODGE,
];
// 建設設定[カスタム](チェックボックス)
var g_saveBuilderOptionList3 = [
CC_OFF,
];
// 内政設定
var g_saveBuilderOptionList4 = [
CA_SKILL_F1, CA_SKILL_W1, CA_SKILL_S1, CA_SKILL_I1,
CA_SKILL_F2, CA_SKILL_W2, CA_SKILL_S2, CA_SKILL_I2, CA_SKILL_R1, CA_SKILL_F3, CA_SKILL_W3, CA_SKILL_W4, CA_SKILL_W5, CA_SKILL_W6,
CA_SKILL_T1, CA_SKILL_T2, CA_SKILL_T3, CA_SKILL_T4, CA_SKILL_T5, CA_SKILL_T6, CA_SKILL_T7, CA_SKILL_T8, CA_SKILL_T9, CA_SKILL_TA,
CA_SKILL_Q1, CA_SKILL_Q2, CA_SKILL_Q3,
CA_SKILL_C1, CA_SKILL_C2, CA_SKILL_C3, CA_SKILL_C4, CA_SKILL_C5, CA_SKILL_C6,
CA_OFF, CA_AVAILABLE
];
// 資源・市場設定
var g_saveMarketOptionList = [
// 資源設定
CR_AVAILABLE, TR_WOOD, TR_STONE, TR_IRON, TR_FOOD,
// 市場設定
CM_AVAILABLE, SM_TYPE, TS_START, TS_RESOURCE, TS_TOWOOD, TS_TOSTONE, TS_TOIRON, TS_TOFOOD,
// 資源・市場設定
CR_PRIORITY, CR_OVERFLOW
];
//----------------//
// メインルーチン //
//----------------//
(function() {
// 実行判定
if (isExecute() == false) {
return;
}
// 君主プロフィール
if (location.pathname == "/user/" || location.pathname == "/user/index.php") {
saveUserProfile();
}
// 都市画面
if (location.pathname == "/village.php") {
// セッションIDの取得
var SSID = getSessionId();
if( SSID == "" ){
alert("ページの仕様が変更されたため情報が取れませんでした。");
return;
}
// ビルダー設定ボタンを描画
drawBuilderSettingButton();
// 画面描画
createSettingWindow();
// オートビルダー処理
autobuilder();
}
})();
//------------------------//
// プロフィール情報を保存 //
//------------------------//
function saveUserProfile(targetObject){
// 検索ターゲットの決定
var target = null;
if (typeof targetObject != 'undefined') {
target = targetObject;
}
// プレイヤープロフィール判定
if (j$("#statMenu", target).length == 0) {
// 他人のプロフィール画面の場合は何もしない
return;
}
// 拠点一覧の取得
var villageList = [];
j$("table[class=commonTables] tr:has(a[href*='village_change.php'])", target).slice(0,11).each(
// 拠点情報を持つ行のみ処理対象
function() {
var vId = null, vName = null, vPosX = null, vPosY = null;
// beyond並走時にいらないセルを拾うため、ブラ三運営の作成セルのみを対象
j$("td:not([id*=beyond])", this).each(
function(index) {
if (index == 0) {
// 拠点ID
j$("a", this).attr("href").match(/village_id=(\d+)/);
vId = RegExp.$1;
vName = j$("a", this).text();
} else if (index == 1) {
// 座標
j$(this).text().match(/([-]*\d+), ([-]*\d+)/);
vPosX = RegExp.$1;
vPosY = RegExp.$2;
} else if (index == 2) {
// 人口エリアに記述がある場合のみ拠点情報をpush
if (j$(this).text().trim() != "" && vId != null && vPosX != null && vPosY != null) {
villageList.push(new VillageObject(vId, vName, vPosX, vPosY));
}
}
}
);
}
);
if (villageList.length == 0) {
alert("プロフィールページの仕様が変更されたため情報が取れませんでした。");
return;
}
var savedVillageList = loadVillageList(); // 保存された拠点情報
if (savedVillageList.length == 0 && AUTO_START == true) {
villageList[0].roundgo = true;
}
// 拠点情報の保存
saveVillageList(villageList);
}
//----------------//
// オートビルダー //
//----------------//
function autobuilder() {
// 現在の拠点座標を取得
var basePos = getBasePosition();
// 拠点リストの状態を確認
var villageList = loadVillageList(); // 保存された拠点情報
var foundIdx = -1;
for (var i = 0; i < villageList.length; i++) {
if (villageList[i].x == basePos.x && villageList[i].y == basePos.y && villageList[i].roundgo == true && villageList[i].error == "") {
// 巡回指示のある拠点かつ、エラーが発生していない場合は建設処理を行う
foundIdx = i;
}
}
if (foundIdx == -1) {
autopatrol(); // 自動巡回処理
return;
}
// 自動スキル発動
if (j$("#soldier_unit dl.large").length > 0) { // 配置武将が存在
if (j$("div.base-skill").text().match(/\n--\n/) == null) {
// スキル未発動内政官がいる
autoExecSkill(villageList[foundIdx]);
}
}
// マップデータの読み込み
collectVillageMap();
// 建設中施設の情報を取得
var restTime = -1;
for (var i = 0; i < g_buildList.length; i++) {
if (g_buildList[i].status == STATUS_NOWBUILD) {
var resource = getBuildResources(g_buildList[i].construction, g_buildList[i].level);
if (resource.time != 0 && g_buildList[i].restTime > resource.time) {
restTime = resource.time;
} else {
restTime = g_buildList[i].restTime;
}
}
}
if (restTime > 0) {
// 建設中施設がいる場合は次の建設は行わず、残り時間を更新
villageList[foundIdx].restTime = restTime;
villageList[foundIdx].patrolTime = Math.floor(new Date().getTime() / 1000);
saveVillageList(villageList);
autopatrol(); // 自動巡回処理
return;
} else {
// 建設中がいないばあいはタイマーをリセット
villageList[foundIdx].restTime = null;
villageList[foundIdx].patrolTime = null;
saveVillageList(villageList);
}
// 次の建設計画の取得
var options = loadVillageSettings(basePos.x, basePos.y);
if( options == "" ) {
// 設定値がなければデフォルト値を使う
options = loadNamedVillageSettings("default");
}
var next = getNextBuildTarget(options, isBase(), false);
if (next == null) {
autopatrol(); // 自動巡回処理
return;
}
// 石切り場と製鉄所の場合、建設できるかを事前チェックする
var params = new Object;
params.target = next;
params.basePos = basePos;
params.villageInfo = villageList[foundIdx];
if (next.construction == '石切り場' || next.construction == '製鉄所') {
var csCount = countConstructions('count');
if (next.construction == '石切り場' && typeof csCount['伐採所'] == 'undefined' ||
next.construction == '製鉄所' && typeof csCount['石切り場'] == 'undefined') {
// 建設できるかチェックする
callRequest(
"GET",
"/facility/select_facility.php?x=" + next.x + "&y=" + next.y,
null,
function(responseText, params){
var obj = j$("<div>").append(responseText);
var targets = j$("th[class=mainTtl]", obj);
var found = false;
for (var i = 0; i < targets.length; i++) {
if (j$(targets[i]).text() == params.target.construction) {
found = true;
break;
}
}
if (found == true) {
// 建設可能な場合、建設実行
buildConstruction(params);
} else {
// 建設不可能な場合、失敗理由を設定
setBuildError(params.villageInfo.x, params.villageInfo.y, params.target.construcion + "の必須施設不足です");
}
},
params
);
} else {
// 建設実行
buildConstruction(villageList[foundIdx], params);
}
} else {
// 建設実行
buildConstruction(villageList[foundIdx], params);
}
}
//--------------//
// 自動内政発動 //
//--------------//
function autoExecSkill(villageInfo) {
}
//----------------------------//
// 施設建設またはレベルアップ //
//----------------------------//
function buildConstruction(villageInfo, params) {
var data = "";
if (params.target.level == 0) {
// 新規建設
var targetNumber = getConstructionNumber(params.target.construction); // 施設番号
data = "ssid=" + getSessionId() + "&id=" + targetNumber + "&x=" + params.target.x + "&y=" + params.target.y + "&village_id=" + villageInfo.id;
} else {
// レベルアップ
data = "ssid=" + getSessionId() + "&x=" + params.target.x + "&y=" + params.target.y + "&village_id=" + villageInfo.id;
}
if (params.target.construction == 'undefined') {
setBuildError(villageInfo.x, villageInfo.y, "建設対象の取得に失敗しました");
location.reload();
return;
}
// 建設実行
// setBuildError(villageInfo.x, villageInfo.y, "建設中:" + params.target.construction); // 情報を入れることで万一の暴走阻止
// 建設施設の情報をいれる(設定した情報は現在未使用)
setBuildInfo(villageInfo.x, villageInfo.y, params.target);
callRequest(
"POST",
"/facility/build.php",
data,
function(responseText, params){
var obj = j$("<div>").append(responseText);
collectVillageMap(obj);
if (responseText.match(/建設中/)) {
setBuildError(params.x, params.y, "");
} else {
// 建設施設がないばあい、マップデータを回収し、施設の建設が成功している可能性を判定する(100%短縮スキル対応)
var obj = j$("<div>").append(responseText);
collectVillageMap(obj);
if (g_villageMap[params.target.x][params.target.y].construction != params.target.construction
|| g_villageMap[params.target.x][params.target.y].level != params.target.level + 1) {
// 建設失敗の場合、失敗理由を設定
setBuildError(params.x, params.y, params.target.construcion + "の建設に失敗しました");
}
}
location.reload();
},
params
);
}
//----------//
// 自動巡回 //
//----------//
function autopatrol() {
var villageList = loadVillageList(); // 保存された拠点情報
var time = 2147483647; // 2^32 - 1
var pos = -1;
for (var i = 0; i < villageList.length; i++) {
if (villageList[i].roundgo == true && villageList[i].patrolTime != null && villageList[i].restTime != null) {
var next = villageList[i].patrolTime + villageList[i].restTime;
if (next < time) {
time = next;
pos = i;
}
}
}
var now = Math.floor(new Date().getTime() / 1000);
var nextPatrol = time - now;
var limit = loadValue("patrolMinutes");
if (limit == null) {
limit = 300;
} else {
limit = limit * 60;
}
if (nextPatrol > limit) {
// 設定値を最大巡回時間とする
nextPatrol = limit;
} else {
nextPatrol = nextPatrol + 10; // 10秒以上なら建設完了10秒後にする
}
if (nextPatrol < 10) {
// 10秒以下なら、10秒後
nextPatrol = 10;
}
// 次の巡回先を表示
if (j$("#actionLog").length == 0) {
j$("#nextLocation").css('top', '500px');
}
j$("#nextLocation").css('display', 'block');
j$("#autopatrolVillage").text(villageList[pos].name);
j$("#autopatrolTimer").text(nextPatrol);
saveValue("nextPatrol", nextPatrol);
var timer1 = window.setInterval(
function() {
var restTimeSec = loadValue("nextPatrol");
restTimeSec = restTimeSec - 1;
j$("#autopatrolTimer").text(restTimeSec);
saveValue("nextPatrol", restTimeSec);
}, 1000
);
// 次の巡回先を指定
setInterval(
function() {
clearInterval(timer1);
location.href = PROTOCOL + "//" + HOST + "/village_change.php?village_id=" + villageList[pos].id + "&from=menu&page=%2Fvillage.php";
},
nextPatrol * 1000
);
}
//------------------------------//
// ビルダーが建設中の施設の設定 //
//------------------------------//
function setBuildInfo(x, y, params) {
var villageList = loadVillageList(); // 保存された拠点情報
var foundIdx = -1;
for (var i = 0; i < villageList.length; i++) {
if (villageList[i].x == x && villageList[i].y == y) {
villageList[i].lastNewBuild = params;
}
}
// 建設情報を更新
saveVillageList(villageList);
}
//----------------------------//
// オートビルダーエラーの設定 //
//----------------------------//
function setBuildError(x, y, message) {
var villageList = loadVillageList(); // 保存された拠点情報
var foundIdx = -1;
for (var i = 0; i < villageList.length; i++) {
if (villageList[i].x == x && villageList[i].y == y) {
villageList[i].error = message;
}
}
// エラーメッセージを更新
saveVillageList(villageList);
}
//--------------------------//
// HTTPリクエストを発行する //
//--------------------------//
function callRequest(method, url, data, callback, params) {
var xh = new XMLHttpRequest();
xh.open(method, PROTOCOL + "//" + HOST + url, true);
xh.setRequestHeader("Content-Type", "application/x-www-form-urlencoded;charset=UTF-8");
xh.onreadystatechange = function() {
if (xh.readyState == 4 && xh.status == 200) {
callback(xh.responseText, params);
}
}
xh.send(data);
}
//----------------------------------//
// ビルダー設定画面起動ボタンを描画 //
//----------------------------------//
function drawBuilderSettingButton() {
j$("#sidebar div[class=sideBox]").eq(1).before(
"<a href='#' id=autoBuilderButton class='autobuilderlink'>AutoBuilder</a>" +
"<input type=button value='一時停止' class='pausebutton'>"
);
j$("#basepoint").after(
"<div id=nextLocation style='position: absolute; top: 420px; left : 10px; background-color: #f4f4f4; border: 1px black solid; display: none;'>" +
"<div style='margin: 2px;'>" +
"<span style='color: red; margin-right: 3px; font-weight: bold;'>自動巡回</span>" +
"<span id='autopatrolVillage'></span><span>まであと</span><span id='autopatrolTimer'></span><span>秒</span>" +
"</div>" +
"</div>"
);
j$("#autoBuilderButton").bind("click",
function(){
var villageList = loadVillageList();
if (villageList.length == 0) {
alert("ご利用ありがとうございます。\nプロフィールページにアクセスして、拠点情報の読み込みを行ってください。");
} else {
// 巡回設定の反映
var settings = getVillageListSettings();
for (var i = 0; i < villageList.length; i++) {
for (var j = 0; j < settings.length; j++) {
if (settings[j].x == villageList[i].x && settings[j].y == villageList[i].y) {
j$("#" + settings[j].id).prop('checked', villageList[i].roundgo);
}
}
}
// 拠点一覧自動更新の設定
// j$("#al").prop('checked', loadValue("autoRefresh"));
// 定期巡回時間の設定
if (loadValue("patrolMinutes") == null) {
j$("#apm").val(5);
} else {
j$("#apm").val(loadValue("patrolMinutes"));
}
// 拠点リスト表示
j$("#villageWindow").css("display", "block");
}
}
);
}
//--------------//
// 設定画面作成 //
//--------------//
function createSettingWindow() {
// css定義を追加
addBuilderCss();
// 画面描画(拠点リスト)
drawVillageWindow();
// 画面描画(設定画面)
drawSettingWindow();
// 画面描画(建設シミュレーター)
drawSimulatorWindow();
}
//----------------//
// 拠点一覧を描画 //
//----------------//
function drawVillageWindow() {
j$("#mapboxInner").children().append("\
<div id=villageWindow class=villageWindow> \
<div class=villageheader> \
<span>AutoBuilder Ver.0.11.3</span> \
</div> \
<div class=villagelistheader> \
<span>対象拠点一覧</span> \
</div> \
<table id=villageList class=villagelist> \
</table> \
<div class=villagesubmenu> \
<div><span>定期巡回時間</span><input type=text id=apm size=2 value=5 style='margin:2px;'><span>分</span></div> \
</div> \
<input id=builderSave class=saveButton type=button value='保存'> \
<input id=builderClose class=closeButton type=button value='閉じる'> \
</div> \
");
j$("#villageWindow").draggable();
j$("#builderSave").bind("click",
function() {
// 拠点一覧に巡回設定情報を反映させる
var villageList = loadVillageList();
var setting = getVillageListSettings();
for (var i = 0; i < setting.length; i++) {
for (var j = 0; j < villageList.length; j++) {
if (setting[i].x == villageList[j].x && setting[i].y == villageList[j].y) {
villageList[j].roundgo = setting[i].roundgo;
}
}
}
// 拠点一覧
saveVillageList(villageList);
// 拠点一覧自動更新
// saveValue("autoRefresh", j$("#al").prop('checked'));
// 定期巡回時間
var patrolminutes = parseInt(j$("#apm").val());
if (patrolminutes == false || patrolminutes < 1) {
patrolminutes = 1;
}
saveValue("patrolMinutes", patrolminutes);
alert("保存しました");
j$("#settingWindow").css("display", "none");
j$("#villageWindow").css("display", "none");
}
);
j$("#builderClose").bind("click",
function() {
j$("#settingWindow").css("display", "none");
j$("#villageWindow").css("display", "none");
}
);
// 拠点リストの状態を確認
var villageList = loadVillageList(); // 保存された拠点情報
var nowVillageList = getVillageList(); // 現在の拠点一覧
for (var i = 0; i < villageList.length; i++) {
var available = false;
var current = false;
for (var j = 0; j < nowVillageList.length; j++) {
if ( villageList[i].x == nowVillageList[j].x && villageList[i].y == nowVillageList[j].y ) {
available = true;
current = nowVillageList[j].current;
break;
}
}
villageList[i].available = available;
villageList[i].current = current;
}
// 拠点リストの再読み込みを行うかどうか
/*
if (loadValue("autoRefresh") == true) {
var hasUnavailable = false;
for (var i = 0; i < villageList.length; i++) {
if (villageList[i].available == false) {
hasUnavailable = true;
break;
}
}
if (villageList.length !== nowVillageList.length || hasUnavailable == true) {
// プロフィールをとりなおす
callRequest(
"GET",
"/user",
null,
function(responseText){
var obj = j$("<div>").append(responseText);
saveUserProfile(obj);
location.reload();
}
);
}
}
*/
// 拠点リストを描画
for (var i = 0; i < villageList.length; i++) {
var id = "v" + i;
var addClass = "";
var now = "0";
var postText = "";
if ( villageList[i].current == true ) {
addClass = " class='current villagename'";
now = "1";
} else {
addClass = " class='villagename'";
}
if (now == "1") {
postText = "<span>&nbsp;[現]</span>";
}
// ビルダー実行エラーが出ている場合警告アイコンを出す
if (villageList[i].error != "") {
postText += "&nbsp<b><span id='" + id + "err' title='" + villageList[i].error + "' class='errorinfo'>!</span></b>";
}
j$("#villageList").append(
"<tr><td><input type=checkbox id=" + id + ">" +
"<span style='margin-left:4px;'>" +
"<span id='label_" + id + "'" + addClass + ">" + villageList[i].name + "</span>" +
"<span id='v_x' style='display:none;'>" + villageList[i].x + "</span>" +
"<span id='v_y' style='display:none;'>" + villageList[i].y + "</span>" +
// "<span id='m_" + id + "' style='margin-left: 4px; width: 10px;'>[市]</span>" +
"<span id='now_" + id + "' style='display:none;'>" + now + "</span>" +
postText +
"</td></tr>"
);
var data = [id, villageList[i].name, villageList[i].x, villageList[i].y, villageList[i].error];
j$("#label_" + id).bind("click", data,
function(data){
// 情報設定
j$("#villageList span[class*='current']").attr("class", "villagename"); // カレント拠点クラスをリセット
j$("#label_" + data.data[0]).attr("class", "current villagename");
j$("#villageName").text(data.data[1]); // 拠点名
j$("#villageX").text(data.data[2]); // 座標X
j$("#villageY").text(data.data[3]); // 座標Y
j$("#villageListId").text(data.data[0]); // 一覧アクセス用のid
j$("#villageDefault").text(); // デフォルトではない
j$("#villageMarket").text(); // 市場設定ではない
j$("#optionDefaultSaveButton").css("display", "block");
j$("#optionInitButton").css("display", "inline");
j$("#optionSaveButton").css("display", "inline");
j$("#marketSaveButton").css("display", "none");
// 市場タブを消す
j$("#tabs li").each(
function() {
if (j$(this).attr("id") == 'tab5') {
j$(this).css("display", "none");
j$(this).attr("class", "");
} else {
j$(this).css("display", "block");
j$(this).attr("class", "selected");
j$(this).click();
}
}
);
j$("#tab1").click();
// 設定済み情報があれば書き戻す
var options = loadVillageSettings(data.data[2], data.data[3]);
if( options == "" ) {
// 設定値がなければデフォルト値を使う
options = loadNamedVillageSettings("default");
}
setBuilderOptions(options);
// 本拠地かどうかで描画情報を変える
if (data.data[0] == 'v0') {
j$("#baseVillage").text("(本拠地)");
// 本拠地のみ研究所が設定可能
j$("#" + CO_LABO).removeAttr("disabled");
j$("label", j$("#" + CO_LABO).parent()).css("text-decoration", "none");
} else {
j$("#baseVillage").text("");
j$("#" + CO_LABO).attr("disabled", "");
j$("label", j$("#" + CO_LABO).parent()).css("text-decoration", "line-through");
}
// エラーの場合は警告を表示
if (data.data[4] != "") {
j$("#errorInfo").text(data.data[4]);
}
// 選択された拠点が現拠点でない場合シミュレーションボタンは押せない
if (j$("#now_" + data.data[0]).text() != "1") {
j$("#execSimulator1").attr("disabled", "");
j$("#execSimulator2").attr("disabled", "");
j$("#execSimulator3").attr("disabled", "");
} else {
j$("#execSimulator1").removeAttr("disabled");
j$("#execSimulator2").removeAttr("disabled");
j$("#execSimulator3").removeAttr("disabled");
}
j$("#settingWindow").css("display", "block");
}
);
}
// 初期値、市場設定
j$("#villageList").append(
"<tr><td style='height: 4px;'></td></tr>" +
"<tr><td><span id='vdefault' class='villagename'>※ 拠点初期値設定 ※</span></td></tr>"
// "<tr><td><span id='vmarket' class='villagename'>※ 資源・市場設定 ※</span></td></tr>"
);
j$("#vdefault").bind("click",
function(){
// 情報設定
j$("#villageList span[class*='current']").attr("class", "villagename"); // カレント拠点クラスをリセット
j$("#vdefault").attr("class", "current villagename");
j$("#villageName").text("[初期値設定]"); // 拠点名
j$("#villageX").text("0"); // 座標X
j$("#villageY").text("0"); // 座標Y
j$("#villageDefault").text("1"); // 初期設定
j$("#villageMarket").text(); // 市場設定ではない
j$("#optionDefaultSaveButton").css("display", "none");
j$("#optionInitButton").css("display", "inline");
j$("#optionSaveButton").css("display", "inline");
j$("#marketSaveButton").css("display", "none");
// 市場タブを消す
j$("#tabs li").each(
function() {
if (j$(this).attr("id") == 'tab5') {
j$(this).css("display", "none");
j$(this).attr("class", "");
} else {
j$(this).css("display", "block");
j$(this).attr("class", "selected");
}
}
);
j$("#tab1").click();
// 設定値を書き戻す
var options = loadVillageSettings("default");
setBuilderOptions(options);
// 初期設定では研究所は扱えない
j$("#baseVillage").text("");
j$("#" + CO_LABO).removeAttr("disabled");
j$("label", j$("#" + CO_LABO).parent()).css("text-decoration", "none");
// 初期設定画面ではシミュレーション不可
j$("#execSimulator1").attr("disabled", "");
j$("#execSimulator2").attr("disabled", "");
j$("#execSimulator3").attr("disabled", "");
j$("#settingWindow").css("display", "block");
}
);
j$("#vmarket").bind("click",
function(){
// 情報設定
j$("#villageList span[class*='current']").attr("class", "villagename"); // カレント拠点クラスをリセット
j$("#vmarket").attr("class", "current villagename");
j$("#villageName").text("[資源・市場設定]"); // 拠点名
j$("#villageX").text("0"); // 座標X
j$("#villageY").text("0"); // 座標Y
j$("#villageDefault").text(); // 初期設定ではない
j$("#villageMarket").text("1"); // 市場設定
j$("#optionDefaultSaveButton").css("display", "none");
j$("#optionInitButton").css("display", "none");
j$("#optionSaveButton").css("display", "none");
j$("#marketSaveButton").css("display", "inline");
// 市場と無関係なタブを消す
j$("#tabs li").each(
function() {
if (j$(this).attr("id") != 'tab5') {
j$(this).css("display", "none");
j$(this).attr("class", "");
} else {
j$(this).css("display", "block");
j$(this).attr("class", "selected");
}
}
);
j$("#tab5").click();
// 初期設定画面ではシミュレーション不可
j$("#execSimulator1").attr("disabled", "");
j$("#execSimulator2").attr("disabled", "");
j$("#execSimulator3").attr("disabled", "");
j$("#settingWindow").css("display", "block");
}
);
}
//----------------//
// 設定画面を描画 //
//----------------//
function drawSettingWindow() {
j$("#mapboxInner").children().append("\
<div id=settingWindow class=builderWindow> \
<div class=builderheader> \
<span id=villageName>オートビルダー設定画面</span> \
<span id=baseVillage></span> \
&nbsp;<span id=errorInfo class='errorinfo'></span> \
<span id=villageX class='hidden'></span>\
<span id=villageY class='hidden'></span>\
<span id=villageListId class='hidden'></span> \
<span id=villageDefault class='hidden'></span>\
<span id=villageMarket class='hidden'></span>\
</div> \
<ul id=tabs class=buildertabs> \
</ul> \
<div id=body_tabs> \
</div> \
<input id=optionSaveButton class=builderbutton type=button value='保存する'> \
<input id=marketSaveButton class=builderbutton type=button value='保存する'> \
<input id=optionDefaultSaveButton class=builderbuttonRight type=button value='初期設定値として保存する'> \
<input id=optionInitButton class=builderbuttonRight type=button value='ビルダー初期値にリセットする'> \
<input id=optionCloseButton class=builderbutton type=button value='閉じる'> \
</div> \
");
j$("#settingWindow").draggable();
// 拠点別オプション保存
j$("#optionSaveButton").bind('click',
function() {
// 設定オプションの保存
var options = getBuilderOptions();
if (j$("#villageDefault").text() == "") {
saveVillageSettings(j$("#villageX").text(), j$("#villageY").text(), options);
} else {
saveNamedVillageSettings("default", options);
}
// 保存時にエラーメッセージを初期化する
var villageListId = j$("#villageListId").text();
setBuildError(j$("#villageX").text(), j$("#villageY").text(), "");
j$("#" + villageListId + "err").text("")
alert("保存しました");
j$("#settingWindow").css("display", "none");
}
);
// 初期値設定保存
j$("#optionDefaultSaveButton").bind('click',
function() {
var options = getBuilderOptions();
saveNamedVillageSettings("default", options);
alert("保存しました");
j$("#settingWindow").css("display", "none");
}
);
// 拠点別設定クローズ
j$("#optionCloseButton").bind('click',
function() {
j$("#settingWindow").css("display", "none");
}
);
// ビルダー初期値
j$("#optionInitButton").bind('click',
function() {
initOptions();
alert("ビルダー初期値に設定を戻しました");
}
);
// 資源・市場設定保存
j$("#marketSaveButton").bind('click',
function() {
var options = getMarketOptions();
}
);
// タブの描画
var settings = getSettingViewContents();
var count = 0;
for (var tabid in settings.tabs) {
j$("#tabs").append(
"<li id=" + tabid + ">" + settings.tabs[tabid] + "</li>"
);
j$("#body_tabs").append(
"<div id=body_" + tabid + " class=buildertabbody style='display:none;'></div>"
);
// タブクリックイベント
j$("#" + tabid).bind('click', tabid, function(p) {
j$("#tabs li").each(function() {
if (j$(this).attr("id") == p.data) {
j$(this).attr("class", "selected");
j$("#body_" + j$(this).attr("id")).css("display", "block");
} else {
j$(this).removeAttr("class");
j$("#body_" + j$(this).attr("id")).css("display", "none");
}
});
});
}
j$("#tabs li").eq(0).attr("class", "selected");
j$("#body_tabs div").eq(0).css("display", "block");
// タブ内コンテンツの描画(タブ名に依存関係が出てしまっているが楽するためベタに記述)
var obj;
// 建設[基本]
j$("#body_tab1").append("<div class=contentsheader>建設 - 施設建造上限レベルの設定</div>");
obj = drawTabTableContents(settings.contents['tab1']);
j$("#body_tab1").append(obj);
j$("#body_tab1").append("<input type=button id=execSimulator1 class=lbutton value='建設シミュレーターを開く'>");
j$("#execSimulator1").bind('click',
function() {
// シミュレーター画面を開く
execSimulator();
}
);
// 建設[拡張]
j$("#body_tab2").append("<div class=contentsheader>建設 - 施設建造条件の設定</div>");
obj = drawTabTableContents(settings.contents['tab2-1']);
j$("#body_tab2").append(obj);
j$("#body_tab2").append("<div class=contentsheader>個別建設設定(糧村化、倉庫村化指定時は本設定は無視されます)</div>");
obj = drawTabTableContents(settings.contents['tab2-2']);
j$("#body_tab2").append(obj);
j$("#body_tab2").append("<input type=button id=execSimulator2 class=lbutton value='建設シミュレーターを開く'>");
j$("#body_tab2").append("<span class=float-right><input type=checkbox id=" + CO_OFF +"><label for=v1>上記建設設定を無効にする</label></td></span>");
j$("#execSimulator2").bind('click',
function() {
// シミュレーター画面を開く
execSimulator();
}
);
// 建設[カスタム]
/*
j$("#body_tab3").append("<div class=contentsheader>建設 - 指定されたルールで拠点を作成</div>");
j$("#body_tab3").append("<textarea id=customBox class=customBox value='' >");
j$("#body_tab3").append("<input type=button id=analyze class=analyzeButton value=チェック&コマンド分析>");
j$("#body_tab3").append("<textarea id=analyzeBox class=analyzeBox readonly value='' >");
j$("#body_tab3").append("<div><input type=button id=execSimulator3 class=lbutton2 value='建設シミュレーターを開く'></div>");
j$("#body_tab3").append("<span class=float-right><input type=checkbox id=" + CC_OFF +"><label for=v1>上記建設設定を無効にする</label></td></span>");
j$("#analyze").bind('click',
function() {
// 入力されたカスタムコマンドを解析する
try {
var text = buildCustomCommandsText(analyzeCommand());
j$("#analyzeBox").css("color", "white").text(text);
} catch(e) {
j$("#analyzeBox").css("color", "yellow").text(e);
}
}
);
j$("#execSimulator3").bind('click',
function() {
// シミュレーター画面を開く
execSimulator();
}
);
// 内政
j$("#body_tab4").append("<div class=contentsheader>内政 - 自動発動内政スキルの設定</div>");
obj = drawTabTableContents(settings.contents['tab4']);
j$("#body_tab4").append(obj);
j$("#body_tab4").append("\
<div> \
<span class=lspace><input type=checkbox id=" + CA_AVAILABLE + "><label for=v1>有効施設存在時のみ発動</label></td></span> \
<span class=float-right><input type=checkbox id=" + CA_OFF + "><label for=v1>上記内政設定を無効にする</label></td></span> \
</div>"
);
*/
// 市場・資源管理
j$("#tab5").css("display", "none");
j$("#body_tab5").append("<div class=contentsheader>資源貯蓄設定</div>");
obj = drawTabTableContents(settings.contents['tab5-1']);
j$("#body_tab5").append(obj);
j$("#body_tab5").append("<div class=contentsheader>市場変換設定</div>");
obj = drawTabTableContents(settings.contents['tab5-2']);
j$("#body_tab5").append(obj);
j$("#body_tab5").append("<div class=contentsheader>資源貯蓄・市場連動設定</div>");
obj = drawTabTableContents(settings.contents['tab5-3']);
j$("#body_tab5").append(obj);
//--------------------------------------------------
// 初期値が保存されていなければ初期設定値を保存する
//--------------------------------------------------
if (loadNamedVillageSettings("default") == "") {
var options = getBuilderOptions();
saveNamedVillageSettings("default", options);
}
}
//----------------------------//
// オプションを初期状態に戻す //
//----------------------------//
function initOptions() {
var settings = getSettingViewContents();
var count = 0;
for (var tabid in settings.contents) {
for (var i = 0; i < settings.contents[tabid].length; i++) {
for (var j = 0; j < settings.contents[tabid][i].length; j++) {
for (var k = 0; k < settings.contents[tabid][i][j].length; k++) {
var type = settings.contents[tabid][i][j][k][0];
var id = settings.contents[tabid][i][j][k][1];
var text = settings.contents[tabid][i][j][k][2];
if (type == TYPE_CHECKBOX) {
// チェックボックス
j$("#" + id).prop('checked', false); // チェックはすべてリセット
} else if (type == TYPE_INPUT) {
j$("#" + id).val(text);
}
}
}
}
}
}
//--------------------//
// シミュレーター起動 //
//--------------------//
function execSimulator() {
collectVillageMap(); // マップデータをロード
setSimulatorMap();
// 初期化イベント実行
j$("#simulatorInit").trigger('click');
j$("#simulatorWindow").css("display", "block");
}
//----------------------//
// カスタムコマンド解析 //
//----------------------//
function analyzeCommand() {
var lines = j$("#customBox").val().split(/[\n\r]/);
// コマンド行を命令単位に分割
var commandList = [];
for (var i = 0; i < lines.length; i++) {
// コメントとスペースを全部消す
var command = lines[i].replace(/\/\/.*$/, "").replace(/ /g, "");
var commands = command.split(/;/);
for (var j = 0; j < commands.length; j++) {
if (commands[j] == "") {
continue;
}
commandList[commandList.length] = commands[j];
}
}
// バリデーション&命令変換
var commands = [];
for (var i = 0; i < commandList.length; i++) {
// カンマつき命令をバラす
if (commandList[i].indexOf(",") > 0) {
var separateCommands = commandList[i].split(/,/);
var parallelCommands = [];
for (var j = 0; j < separateCommands.length; j++) {
var results = generateCommand(separateCommands[j]);
parallelCommands.push(results[0]);
}
commands.push(parallelCommands);
} else {
// パラメータ解析
var results = generateCommand(commandList[i]);
for (var j = 0; j < results.length; j++) {
commands.push(results[j]);
}
}
}
return commands;
}
//------------------------------------------------//
// コマンド文字列をビルダー処理用の命令形式に変換 //
//------------------------------------------------//
function generateCommand(command) {
if (typeof command == 'undefined') {
return [];
}
return [];
/*
// 施設別レベル
var levelLimit = getLevelupLimit();
var multiple = getMultipleBuild();
// 施設名リスト
var constructions = getConstrutionNumber();
var buildCommand = [];
if (command.match(/^(.*)=(.*|\*)>(.*|\*)$/) != null) {
// バリデーション
var construction = RegExp.$1;
if (typeof constructions[construction] == 'undefined') {
throw "ターゲット不正\n[" + command + "]";
}
var num = RegExp.$2;
var level = RegExp.$3;
if ( (num != '*' && isNaN(num)) || (level != '*' && isNaN(level)) ) {
// 施設数とレベルには*か数値しか指定できない
throw "数値部書式不正\n[" + command + "]";
}
if (parseInt(num) <= 0) {
throw "施設数指定不正\n[" + command + "]";
}
if (parseInt(level) <= 0) {
throw "レベル指定不正\n[" + command + "]";
}
// レベルと施設建設数を補正
if (level == '*') {
level = levelLimit[construction];
} else if (level > levelLimit[construction]) {
level = levelLimit[construction];
}
if (num != '*' && multiple[construction] == false) {
num = 1;
} else if(parseInt(num) > 99) {
num = 99;
}
// コマンドを登録
var obj = new Object;
obj['construction'] = construction;
obj['num'] = num;
buildCommand.push(obj);
obj = new Object;
obj['construction'] = construction;
obj['level'] = level;
buildCommand.push(obj);
} else if (command.match(/^(.*)([>=])(.*|\*)$/) != null) {
// バリデーション
var construction = RegExp.$1;
var cmd = RegExp.$2;
var num = RegExp.$3;
if (construction != '空き地') {
if (typeof constructions[construction] == 'undefined') {
throw "ターゲット不正\n[" + command + "]";
}
}
if (num != '*' && isNaN(num)) {
// 施設名=数または*、施設名>数または*以外はフォーマットエラー
throw "数値部書式不正\n[" + command + "]";
}
if (parseInt(num) <= 0) {
throw "施設数指定不正\n[" + command + "]";
}
if (cmd == '>' && construction == '空き地') {
// 空き地はレベルアップできない
throw "空き地はレベルアップ不可\n[" + command + "]";
}
// レベルと施設建設数を補正
if (cmd == '>') {
if (num == '*') {
num = levelLimit[construction];
} else if (parseInt(num) > levelLimit[construction]) {
num = levelLimit[construction];
}
} else {
if (num != '*' && multiple[construction] == false) {
num = 1;
} else if(parseInt(num) > 99) {
num = 99;
}
}
// コマンドを登録
var obj = new Object();
obj['construction'] = construction;
if (cmd == '=') {
obj['num'] = num;
} else {
obj['level'] = num;
}
buildCommand.push(obj);
} else {
throw "解釈できない命令\n[" + command + "]";
}
*/
return buildCommand;
}
//------------------------------//
// カスタムコマンドを画面に描画 //
//------------------------------//
function buildCustomCommandsText(commands) {
var text = "";
for (var i = 0; i < commands.length; i++) {
if (commands[i].length == undefined) {
for (var key in commands[i]) {
if (key == 'construction') {
text += commands[i][key];
} else if(key == 'num') {
if (commands[i][key] < 50) {
text += "を合計" + commands[i][key] + "個まで建設\n"
} else {
text += "をすべての空き地に建設\n"
}
} else if(key == 'level') {
text += "をレベル" + commands[i][key] + "まで建設\n"
}
}
} else {
text += "以下の処理を均等に実行\n--\n";
for (var j = 0; j < commands[i].length; j++) {
for (key in commands[i][j]) {
if (key == 'construction') {
text += commands[i][j][key];
} else if(key == 'num') {
if (commands[i][j][key] < 50) {
text += "を合計" + commands[i][j][key] + "個まで建設\n"
} else {
text += "をすべての空き地に建設\n"
}
} else if(key == 'level') {
text += "をレベル" + commands[i][j][key] + "まで建設\n"
}
}
}
text += "--\n";
}
}
return text;
}
//----------------------------//
// 設定画面内のコンテンツ作成 //
//----------------------------//
function drawTabTableContents(contents) {
var obj = j$("<table class=contents>");
for (var i = 0; i < contents.length; i++) {
var lineText = "";
for (var j = 0; j < contents[i].length; j++) {
for (var k = 0; k < contents[i][j].length; k++) {
var type = contents[i][j][k][0];
var id = contents[i][j][k][1];
var item = contents[i][j][k][2];
var size = contents[i][j][k][3];
if (type == TYPE_CHECKBOX) {
lineText += "<td><input type=checkbox id=" + id + "><label for=" + id + ">" + item + "</label></td>";
} else if (type == TYPE_INPUT) {
// テキスト
if (size != undefined) {
lineText += "<td><input type=text id=" + id + " value=" + item + " size=" + size + " class=rspace></td>";
} else {
lineText += "<td><input type=text id=" + id + " value=" + item + " size=2 class=rspace></td>";
}
} else if (type == TYPE_LABEL) {
// 見出し
lineText += "<td colspan=99><span class=tableinfo>" + item + "</span></td>";
} else if (type == TYPE_SELECT) {
lineText += "<td><select id='" + id + "' name='" + id + "'>";
for (var l = 0; l < item.length; l++) {
lineText += "<option value='" + item[l] +"'>" + item[l] + " </option>";
}
lineText += "</select></td>";
} else if (type == TYPE_BLANK) {
// ブランク
lineText += "<td><span>&nbsp;</span></td>";
}
}
}
j$(obj).append("<tr>" + lineText + "</tr>");
}
return obj;
}
//--------------------------//
// シミュレーター画面を描画 //
//--------------------------//
function drawSimulatorWindow() {
// 現在資源量の取得
j$("#mapboxInner").children().append("\
<div id=simulatorWindow class=simulatorWindow> \
<div class=simulatorheader> \
<span>建設シミュレーション([基本] + [拡張] または、[カスタム]の設定を使用します。)</span> \
<br> \
<div> \
<input type=checkbox id=infiniteResources class='checkbox'><label for=infiniteResources class='label'>資源無制限</label> \
<span class='label'>木</span><input type=input size=8 id=woodResources class='inputbox' value='0'>\
<span class='label'>石</span><input type=input size=8 id=stoneResources class='inputbox' value='0'>\
<span class='label'>鉄</span><input type=input size=8 id=ironResources class='inputbox' value='0'>\
<span class='label'>糧</span><input type=input size=8 id=foodResources class='inputbox' value='0'>\
<input type=button id=refreshResources class='refreshButton' value='更新'>\
</div> \
</div> \
<div id=body_simulator> \
</div> \
</div> \
");
// 現在のマップデータを描画
var html = "";
for (var y = 0; y < 7; y++) {
html += "<tr>";
for (var x = 0; x < 7; x++) {
var id = "villagemap_" + x + y;
html += "<td id=" + id + ">" + x + "," + y + "</td>";
}
html += "</tr>";
}
j$("#body_simulator").append("<div style='float:left;'><table id=villagemap class='village'>" + html + "</table></div>");
// 進捗テーブルの作成
j$("#body_simulator").append("\
<div class='simulatorBox'> \
<input id=simulatorInit type='button' value='最初から'> \
<input id=simulatorNext type='button' value='次の予定'> \
<table class='simulatorHistory' id=simulateHistory> \
</table> \
</div>"
);
// 閉じるボタンの作成
j$("#simulatorWindow").append("<input id=simulatorClose class=closeButton type='button' value='閉じる'>");
j$("#simulatorClose").bind('click',
function() {
j$("#simulatorWindow").css("display", "none");
}
);
// 資源量の設定
j$("#refreshResources").bind('click',
function() {
setSimulatorResources();
}
);
j$("#refreshResources").click();
// 初期化イベントの定義
j$("#simulatorInit").bind('click',
function() {
// 最終建築情報をリセット
g_lastBuild = null;
// マップデータをリセット
collectVillageMap();
setSimulatorMap();
// 描画
j$("#simulateHistory tr").remove();
for (var i = 0; i < g_buildList.length; i++) {
var x = g_buildList[i].x;
var y = g_buildList[i].y;
// 進捗行の書き込み
var statusText = "";
var frontColor = "white";
if (g_buildList[i].status == STATUS_NOWBUILD) {
statusText = "[建]";
frontColor = "yellow";
} else if (g_buildList[i].status == STATUS_DELETE) {
statusText = "[削]";
frontColor = "red";
} else {
statusText = "[予]";
frontColor = "cyan";
}
if (g_buildList[i].status == STATUS_DELETE) {
g_buildMode = TYPE_DELETE;
} else {
if (g_buildList[i].level > 0) {
g_buildMode = TYPE_LEVELUP;
} else {
g_buildMode = TYPE_BUILD;
}
}
setSimulatorHistory(x, y, g_buildList[i].construction, g_villageMap[x][y].level, frontColor, statusText);
// レベル加算
if (g_buildMode != TYPE_DELETE) {
g_villageMap[x][y].level ++;
}
// マップへの表示反映
setSimulatorMapByPosition(x, y, frontColor);
}
}
);
// 次へイベントの定義
j$("#simulatorNext").bind('click',
function() {
var isBase = false;
if (j$("#baseVillage").text("") != "") {
isBase = true;
}
// 設定オプションを取得
var options = getBuilderOptions();
var target = getNextBuildTarget(options, isBase, true);
if (target == null) {
alert("対象施設がありません");
} else {
// シミュレーターの資源を減らす
var resources = getResources(true);
if (resources.infinite == false) {
var cost = getBuildResources(target.construction, target.level);
j$("#woodResources").val(resources.wood - cost.wood);
j$("#stoneResources").val(resources.stone - cost.stone);
j$("#ironResources").val(resources.iron - cost.iron);
j$("#foodResources").val(resources.food - cost.food);
}
// 建設データを描画
setSimulatorHistory(target.x, target.y, target.construction, target.level, "white", "");
g_villageMap[target.x][target.y].level ++;
if (g_lastBuild) {
// 直前のマークを消す
setSimulatorMapByPosition(g_lastBuild.x, g_lastBuild.y, "white");
}
setSimulatorMapByPosition(target.x, target.y, "white", "darkred");
g_lastBuild = g_villageMap[target.x][target.y];
}
}
);
}
//------------------------------------------------//
// シミューレーター画面に現拠点マップデータを描画 //
//------------------------------------------------//
function setSimulatorMap() {
for (var y = 0; y < 7; y++) {
for (var x = 0; x < 7; x++) {
setSimulatorMapByPosition(x, y, 'white');
}
}
}
//--------------------------------//
// シミュレーターに情報を書き込む //
//--------------------------------//
function setSimulatorMapByPosition(x, y, color, backcolor) {
var shortName = getShortName(g_villageMap[x][y].construction);
var bgColor;
if (typeof backcolor == 'undefined') {
bgColor = getColor(shortName);
} else {
bgColor = backcolor;
}
var id = "villagemap_" + x + y;
if (g_villageMap[x][y].level > 0) {
var html = "<span>Lv." + g_villageMap[x][y].level + "</span>";
} else {
html = "<span> </span>";
shortName = " ";
}
j$("#" + id).html(html + "<br><span>" + shortName + "</span>");
j$("#" + id).css("background-color", bgColor);
j$("#" + id).css("color", color);
}
//------------------------------//
// シミュレーターの資源量を更新 //
//------------------------------//
function setSimulatorResources() {
j$("#woodResources").val(j$("#wood").text());
j$("#stoneResources").val(j$("#stone").text());
j$("#ironResources").val(j$("#iron").text());
j$("#foodResources").val(j$("#rice").text());
}
//--------------------------------------//
// シミュレーターの履歴に情報を書き込む //
//--------------------------------------//
function setSimulatorHistory(x, y, construction, level, color, subtext) {
var nextLevel = parseInt(level) + 1;
if (j$("#simulateHistory tr").length > 18) {
j$("#simulateHistory tr").eq(0).remove();
}
if (g_buildMode == TYPE_DELETE) {
j$("#simulateHistory").append(
"<tr><td style='color:" + color + "'>" +
"(" + x + "," + y + ") " + construction + " Lv." + level + " [削除]" +
"</td></tr>"
);
} else if (g_buildMode == TYPE_BUILD) {
j$("#simulateHistory").append(
"<tr><td style='color:" + color + "'>" +
"(" + x + "," + y + ") 空き地 -> " + construction + " Lv." + nextLevel + " " + subtext +
"</td></tr>"
);
} else {
j$("#simulateHistory").append(
"<tr><td style='color:" + color + "'>" +
"(" + x + "," + y + ") " + construction + " Lv." + level + " -> Lv." + nextLevel + " " + subtext +
"</td></tr>"
);
}
}
//------------------------------//
// パネルに対応するカラーを取得 //
//------------------------------//
function getColor(headName) {
if (headName == "森") {
return "#00C000";
}
if (headName == "岩") {
return "#dcdcdc";
}
if (headName == "鉄") {
return "#d2691e";
}
if (headName == "穀") {
return "#ffd700";
}
if (headName == "荒") {
return "#606060";
}
return "#003000";
}
//--------------------//
// 次回建設対象の取得 //
//--------------------//
function getNextBuildTarget(options, isBase, isSimulate) {
// 施設別のオプションを取得
var constructOptions = getConstructionOptions();
// カスタム建設(一時保留)
/*
var customCommands = [];
if (options[CC_OFF] == false) {
customCommands = analyzeCommand();
}
if (customCommands.length > 0) {
return getCustomTarget(customCommands, isBase, isSimulate);
}
*/
// 拡張建設が有効かつ必要な空き地がある場合、新規建設判定を行う
var target = null;
if (options[CO_OFF] == false) {
// 建設可能な施設を調査
target = getNewBuildConstructionTarget(options, constructOptions, isBase, isSimulate);
if (target != null) {
g_buildMode = TYPE_BUILD;
return getCreateTarget(target);
}
}
// レベルアップ可能施設の判定を行う
if (target == null) {
target = getLevelupConstructionTarget(options, constructOptions, isSimulate);
if (target != null) {
g_buildMode = TYPE_LEVELUP;
return getLevelupTarget(target);
}
}
return null;
}
//--------------------------------//
// 建設済み施設に関する情報を取得 //
//--------------------------------//
function countConstructions(order) {
// 施設数リストを作る
var counts = {};
var levels = {};
for (var y = 0; y < 7; y++) {
for (var x = 0; x < 7; x++) {
var construction = g_villageMap[x][y].construction;
if (typeof counts[construction] == 'undefined') {
counts[construction] = 1;
levels[construction] = g_villageMap[x][y].level;
} else {
counts[construction] ++;
if (order == 'count') {
// カウントの場合は最大レベルを記録
if (parseInt(g_villageMap[x][y].level) > parseInt(levels[construction])) {
levels[construction] = g_villageMap[x][y].level;
}
} else {
// レベルの場合は最小レベルを記録
if (g_villageMap[x][y].status == STATUS_DELETE) {
// 削除中はレベルアップ対象として扱わない
continue;
}
if (parseInt(g_villageMap[x][y].level) < parseInt(levels[construction])) {
levels[construction] = g_villageMap[x][y].level;
}
}
}
}
}
// 配列を組み替える
var sorts = [];
for (construction in counts) {
var data = {};
data['con'] = construction;
data['count'] = counts[construction];
data['level'] = levels[construction];
sorts[sorts.length] = data;
}
if (order == 'count') {
sorts.sort(function(a,b) {
return a['count'] - b['count'];
});
} else {
sorts.sort(function(a,b) {
return a['level'] - b['level'];
});
}
var csCount = {};
for (var i = 0; i < sorts.length; i++) {
csCount[sorts[i]['con']] = new Object();
csCount[sorts[i]['con']].construction = sorts[i]['con'];
csCount[sorts[i]['con']].count = sorts[i]['count'];
csCount[sorts[i]['con']].level = sorts[i]['level'];
}
return csCount;
}
//--------------------------//
// 建設可能な新規施設を返す //
//--------------------------//
function getNewBuildConstructionTarget(options, constructOptions, isBase, isSimulate) {
// 建設条件ルールを取得
var rules = getConstructionRules();
// 拠点内の施設数を数える(カウントオーダー)
var csCount = countConstructions('count');
// 空き地数を数える
var blankCount = 0;
if (options[CO_HAS_EMPTY] == false) {
if (typeof csCount['空き地'] == 'undefined') {
blankCount = 0;
} else {
blankCount = csCount['空き地'].count;
}
} else {
if (typeof csCount['空き地'] == 'undefined') {
return null;
}
if (csCount['空き地'].count <= parseInt(options[TO_HAS_EMPTY])) {
return null;
} else {
blankCount = csCount['空き地'].count - parseInt(options[TO_HAS_EMPTY])
}
}
// 資源量取得
var resources = getResources(isSimulate);
// 建設可能な未建設新規施設が残っているか
var target = null;
var restCount = 0;
for (var construction in rules) {
// すでに建設対象が決まっている場合は飛ばす
if (target != null) {
continue;
}
// 本拠地以外に研究所は建てられない
if (target == '研究所' && isBase == false) {
continue;
}
// 該当施設が存在しているか
if (typeof csCount[construction] != 'undefined') {
continue;
}
// 建設対象か
if (typeof options[constructOptions[construction].create] == 'undefined') {
continue;
}
if (options[constructOptions[construction].create] == false) {
continue;
}
// 未建設施設数加算
restCount ++;
// 建設できるかを取得
var isBuild = isCanBuild(rules, csCount, construction, resources);
// 建設対象施設を確定
if (isBuild == true) {
var resource = new Object();
resource['construction'] = construction;
target = resource;
}
}
if (target != null) {
return target;
}
// 未建設施設をすべて建てると空き地が無くなる場合は建設できない
if (blankCount <= restCount) {
return null;
}
// 建設施設数の少ない順にソート
for (construction in csCount) {
// 対象外施設は除外
if (typeof constructOptions[construction] == 'undefined') {
continue;
}
// 複数施設建設の対象でなければ除外
if (typeof constructOptions[construction].num == 'undefined') {
continue;
}
// 建設対象外は除外
if (typeof options[constructOptions[construction].create] == 'undefined') {
continue;
}
if (options[constructOptions[construction].create] == false) {
continue;
}
// 施設数が足りていれば除外
if (parseInt(options[constructOptions[construction].num]) <= parseInt(csCount[construction].count)) {
continue;
}
// 建設できる条件を満たしていれば建設対象とする
if (isCanBuild(rules, csCount, construction, resources) == true) {
target = csCount[construction];
break;
}
}
return target;
}
//--------------------//
// 建設可能か判定する //
//--------------------//
function isCanBuild(rules, csCount, construction, resources) {
// 建設条件ないばあい
if (rules[construction].length == 0) {
var cost = getBuildResources(construction, 0);
if (resources.wood < cost.wood || resources.stone < cost.stone || resources.iron < cost.iron || resources.food < cost.food ) {
return false;
}
return true;
}
// 建設判定する
var isBuild = true;
for (var i = 0; i < rules[construction].length; i++) {
// 必須施設のチェック
if (typeof csCount[rules[construction][i].con] == 'undefined') {
if (typeof rules[construction][i].check == 'undefined') {
// 施設必須なので建設不可
isBuild = false;
break;
}
// 石切り場と製鉄所は建設してみようとするまでわからないため、無条件で通す
} else {
// 必須施設レベルチェック
if (parseInt(csCount[rules[construction][i].con].level) < parseInt(rules[construction][i].lv)) {
isBuild = false;
break;
}
}
// 伐採所、石切り場、製鉄所は建設場所があるかをきちんと確認する
if (isBuildResourceConstruction(construction) == false) {
isBuild = false;
break;
}
// 資源チェック
if (resources.infinite != true) {
var cost = getBuildResources(construction, 0);
if (resources.wood < cost.wood || resources.stone < cost.stone || resources.iron < cost.iron || resources.food < cost.food ) {
isBuild = false;
break;
}
}
}
return isBuild;
}
//--------------------------------------------------//
// 資源パネルのとき、建設対象の空き地があるかを確認 //
//--------------------------------------------------//
function isBuildResourceConstruction(construction) {
if (construction != '伐採所' && construction != '石切り場' && construction != '製鉄所') {
return true;
}
for (var y = 0; y < 7; y++) {
for (var x = 0; x < 7; x++) {
if (g_villageMap[x][y].construction == '空き地') {
if (construction == '伐採所' && g_villageMap[x][y].forest > 0) {
return true;
}
if (construction == '石切り場' && g_villageMap[x][y].stone > 0) {
return true;
}
if (construction == '製鉄所' && g_villageMap[x][y].iron > 0) {
return true;
}
}
}
}
return false;
}
//------------------------------//
// レベルアップ可能な施設を返す //
//------------------------------//
function getLevelupConstructionTarget(options, constructOptions, isSimulate) {
// 拠点内の施設数を数える(レベルオーダー)
var csCount = countConstructions('level');
var levelLimit = getLevelupLimit();
// 資源量取得
var resources = getResources(isSimulate);
var target = null;
for (var construction in csCount) {
// 拠点は参照施設名を変更
var optionTarget;
if (construction == '村' || construction == '砦' || construction == '城') {
optionTarget = '拠点';
} else {
optionTarget = construction;
}
// 対象外施設は除外
if (typeof constructOptions[optionTarget] == 'undefined') {
continue;
}
// 設定値が存在しなければ除外
if (constructOptions[optionTarget].max == undefined) {
continue;
}
// レベル上限超えてたら除外(設定値)
if (parseInt(options[constructOptions[optionTarget].max]) <= parseInt(csCount[construction].level)) {
continue;
}
// レベル上限超えてたら除外(システム上限)
if (parseInt(levelLimit[construction]) <= parseInt(csCount[construction].level)) {
continue;
}
// 資源チェック
if (resources.infinite != true) {
var cost = getBuildResources(construction, parseInt(csCount[construction].level));
if (resources.wood < cost.wood || resources.stone < cost.stone || resources.iron < cost.iron || resources.food < cost.food ) {
continue;
}
}
// すべてのチェックを通過したら建設対象
target = csCount[construction];
break;
}
return target;
}
//------------------------//
// カスタム建設のチェック //
//------------------------//
function getCustomTarget(customCommands, isBase, isSimulate) {
// 建設条件ルールを取得
var rules = getConstructionRules();
// 拠点内の施設数を数える(カウントオーダー)
var csCount = countConstructions('count');
// 空き地数を数える
var blankCount = 0;
if (typeof csCount['空き地'] == 'undefined') {
blankCount = 0;
} else {
blankCount = csCount['空き地'].count;
}
/*
// 1件づつコマンドを処理する
for (var i = 0; i < commands.length; i++) {
// 単独命令
if (commands[i].length == undefined) {
var construction = commands[i]['construction'];
// 施設数判定
if (typeof commands[i]['num'] != 'undefined') {
if (typeof csCount[construction] != 'undefined') {
// 指定数まで施設がつくられていたらこの処理は飛ばす
if (csCount[construction] >= commands[i]['num']) {
continue;
}
}
// 建設条件を満たしているかチェック
if (!isCanBuild(rules, csCount, construction, isCheckResource)) {
continue;
}
// 建設対象として設定
return csCount[construction];
}
for (key in commands[i]) {
var construction = commands[i]['construction'];
if (typeof commands[i]['num'] != 'undefined') {
}
if (key == 'construction') {
text += commands[i][key];
} else if(key == 'num') {
if (commands[i][key] != '*') {
text += "を合計" + commands[i][key] + "個まで建設\n"
} else {
text += "をすべての空き地に建設\n"
}
} else if(key == 'level') {
if (commands[i][key] != '*') {
text += "をレベル" + commands[i][key] + "まで建設\n"
} else {
text += "を最大レベルまで建設\n"
}
}
}
} else {
text += "以下の処理を均等に実行\n--\n";
for (var j = 0; j < commands[i].length; j++) {
for (key in commands[i][j]) {
if (key == 'construction') {
text += commands[i][j][key];
} else if(key == 'num') {
if (commands[i][j][key] != '*') {
text += "を合計" + commands[i][j][key] + "個まで建設\n"
} else {
text += "をすべての空き地に建設\n"
}
} else if(key == 'level') {
if (commands[i][j][key] != '*') {
text += "をレベル" + commands[i][j][key] + "まで建設\n"
} else {
text += "を最大レベルまで建設\n"
}
}
}
}
text += "--\n";
}
*/
}
//--------------------------//
// 新規建設場所の情報を得る //
//--------------------------//
function getCreateTarget(target) {
var sorts = [];
for (var y = 0; y < 7; y++) {
for (var x = 0; x < 7; x++) {
// 空き地以外は除外
if (g_villageMap[x][y].construction != '空き地') {
continue;
}
var data = {};
data['x'] = x;
data['y'] = y;
data['forest'] = g_villageMap[x][y].forest;
data['stone'] = g_villageMap[x][y].stone;
data['iron'] = g_villageMap[x][y].iron;
data['food'] = g_villageMap[x][y].food;
data['blank'] = g_villageMap[x][y].blank;
data['resources'] = g_villageMap[x][y].resources;
data['h-resources'] = data['forest'] + data['stone'] + data['iron'];
sorts[sorts.length] = data;
}
}
if (sorts.length == 0) {
return null;
}
sorts.sort(
function(a,b){
var prior = '';
if (target.construction == '伐採所') {
prior = 'forest';
}
if (target.construction == '石切り場') {
prior = 'stone';
}
if (target.construction == '製鉄所') {
prior = 'iron';
}
if (target.construction == '水車') {
prior = 'food';
return b['food'] - a['food'];
}
// パネルの隣接を優先
if (prior != '') {
if (a[prior] != b[prior]) {
return b[prior] - a[prior];
}
}
// 優先パネルを必要としない施設は、隣接資源パネルの少ないところに建てる
if (a['h-resources'] != b['h-resources']) {
return a['h-resources'] - b['h-resources']; // 森、岩山、鉄鉱山のないところを優先
}
if (a['resources'] != b['resources']) {
return a['resources'] - b['resources'];
}
// 隣接資源が一致する場合、空き地の多い順に建てる
return a['blank'] - b['blank'];
}
);
// 建設施設を埋める
var x = sorts[0]['x'];
var y = sorts[0]['y'];
g_villageMap[x][y].construction = target.construction;
return g_villageMap[x][y];
}
//------------------------------//
// レベルアップ施設の情報を得る //
//------------------------------//
function getLevelupTarget(target) {
for (var y = 0; y < 7; y++) {
for (var x = 0; x < 7; x++) {
if (target.construction == g_villageMap[x][y].construction && target.level == g_villageMap[x][y].level && g_villageMap[x][y].status != STATUS_DELETE) {
return g_villageMap[x][y];
}
}
}
return null;
}
//--------------------------//
// マップデータ読み込み //
//--------------------------//
function collectVillageMap(targetObject) {
// 検索ターゲットの決定
var target = null;
if (typeof targetObject != 'undefined') {
target = targetObject;
}
// 拠点施設リストの作成
var mapData = [];
for( var x = 0; x < 7; x++ ){
mapData[x] = [];
for( var y = 0; y < 7; y++ ){
mapData[x][y] = new Object;
mapData[x][y].x = x;
mapData[x][y].y = y;
mapData[x][y].level = 0;
mapData[x][y].construction = "";
mapData[x][y].forest = 0;
mapData[x][y].stone = 0;
mapData[x][y].iron = 0;
mapData[x][y].food = 0;
mapData[x][y].blank = 0;
mapData[x][y].resources = 0;
}
}
// マップチップから現在レベル、施設名を取得
j$("#maps img[class*='map']", target).each(
function() {
var className = j$(this).attr("class");
var mapIcon = false;
if (className.match(/mapicon/) != null) {
mapIcon = true;
j$(this).attr("class").match(/mapicon(\d+)/);
} else {
j$(this).attr("class").match(/map(\d+)/);
}
var y = (RegExp.$1 - 1) % 7;
var x = Math.floor((RegExp.$1 - 1) / 7);
var levelData = j$(this).attr("src").match(/img_lv(\d+)/);
if (levelData != null) {
mapData[x][y].level = RegExp.$1;
} else {
if (mapIcon == true) {
// なんらかの理由でレベルが取れない場合、mapiconクラス側からとる
var area = j$("#mapOverlayMap area[href*='x=" + x + "&y=" + y + "']", target);
if (j$(area).length > 0) {
var findLv = j$(area).attr("title").match(/L[Vv].(\d+)/);
if (findLv != null) {
mapData[x][y].level = findLv[1];
}
}
}
var imgUrl = j$(this).attr("src");
if (imgUrl.match(/facility_(\d+)/) != null) {
mapData[x][y].construction = convertConstructionIdToName(RegExp.$1);
} else if (imgUrl.match(/blank.png/) != null) {
mapData[x][y].construction = "空き地";
}
}
}
);
// 建設、削除中施設の情報を取得
var buildList = [];
j$("#actionLog ul li", target).each(
function() {
// 建設ステータスの取得
var statusText = j$("span[class='buildStatus']", this).parent().text();
var status = "";
if (statusText.match(/削除中/) != null) {
status = STATUS_DELETE;
} else if (statusText.match(/建設準備中/) != null) {
status = STATUS_PROMISE;
} else if (statusText.match(/建設中/) != null) {
status = STATUS_NOWBUILD;
} else {
return;
}
// 座標
var target =j$("a", this);
j$(target).attr("href").match(/x=(\d+)&y=(\d+)/);
var x = RegExp.$1;
var y = RegExp.$2;
// 施設名
j$(target).text().match(/(.*)\(/);
var construction = RegExp.$1;
// 残り時間
j$("span[id*='area_timer']", this).text().match(/(\d+):(\d+):(\d+)/);
var restTime = parseInt(RegExp.$1) * 60 * 60 + parseInt(RegExp.$2) * 60 + parseInt(RegExp.$3);
var maxTime = getBuildResources(construction, mapData[x][y].level);
if (maxTime != 0 && restTime > maxTime) {
// 運営のタイマーバグ対応。最大時間を異常に超えている場合、上限をある程度自動補正する
restTime = maxTime;
}
// 予定表には積み上げる
var build = new Object;
build.x = x;
build.y = y;
build.level = mapData[x][y].level;
build.status = status;
build.construction = construction;
build.restTime = restTime;
buildList.push(build);
if (typeof mapData[x][y].restTime != 'undefined') {
// 同一座標にすでに建設計画がいる場合マップデータは更新しない
return;
}
mapData[x][y].status = status;
mapData[x][y].construction = construction;
mapData[x][y].restTime = restTime;
}
);
// 隣接資源の設定
var checkPositions = [[-1, 0], [1, 0], [0, -1], [0, 1], [-1, -1], [1, -1], [-1, 1], [1, 1]];
for (var x = 0; x < 7; x++) {
for (var y = 0; y < 7; y++){
for (var k = 0; k < 4; k++) {
var divx = checkPositions[k][0];
var divy = checkPositions[k][1];
if (x + divx < 0 || x + divx > 6 || y + divy < 0 || y + divy > 6) {
continue;
}
if (mapData[x + divx][y + divy].construction == '森林') {
mapData[x][y].forest ++;
mapData[x][y].resources ++;
}
if (mapData[x + divx][y + divy].construction == '岩山') {
mapData[x][y].stone ++;
mapData[x][y].resources ++;
}
if (mapData[x + divx][y + divy].construction == '鉄鉱山') {
mapData[x][y].iron ++;
mapData[x][y].resources ++;
}
if (mapData[x + divx][y + divy].construction == '穀物') {
mapData[x][y].food ++;
mapData[x][y].resources ++;
}
if (mapData[x + divx][y + divy].construction == '空き地') {
mapData[x][y].blank ++;
}
}
}
}
// 結果を代入
g_villageMap = mapData;
g_buildList = buildList;
}
//--------------------------------------------------//
// 画面で設定された設定値を取得(ビルダーオプション) //
//--------------------------------------------------//
function getBuilderOptions() {
var saveOptions = {};
// 建設設定[基本]
for(var i = 0; i < g_saveBuilderOptionList1.length; i++) {
var key = g_saveBuilderOptionList1[i];
var value;
if (j$("#" + key).attr("type") == 'checkbox') {
value = j$("#" + key).prop('checked');
} else {
// 施設レベルのため、0なら1に修正
value = parseInt(j$("#" + key).val());
if (value == 0) {
value = 1;
}
}
saveOptions[key] = value;
}
// 建設設定[拡張]
var check_saveBuilderOptionList2 = [];
if (j$("#" + CO_FOOD_BASE).prop('checked') == true) {
// 糧村化
saveOptions[CO_FOOD] = true;
saveOptions[TO_FOOD] = 99;
saveOptions[CO_SYMBOL] = true;
saveOptions[CO_OFF] = j$("#" + CO_OFF).prop('checked');
check_saveBuilderOptionList2 = [
CO_HAS_EMPTY, TO_HAS_EMPTY
];
} else if (j$("#" + CO_STORAGE_BASE).prop('checked') == true) {
// 倉庫村化
saveOptions[CO_FOOD] = true;
saveOptions[TO_FOOD] = 1;
saveOptions[CO_STORAGE] = true;
saveOptions[TO_STORAGE] = 99;
saveOptions[CO_SYMBOL] = true;
saveOptions[CO_OFF] = j$("#" + CO_OFF).prop('checked');
check_saveBuilderOptionList2 = [
CO_HAS_EMPTY, TO_HAS_EMPTY
];
} else {
// グローバル変数を壊さないように再代入
for(var i = 0; i < g_saveBuilderOptionList2.length; i++) {
check_saveBuilderOptionList2[check_saveBuilderOptionList2.length] = g_saveBuilderOptionList2[i];
}
}
for(var i = 0; i < check_saveBuilderOptionList2.length; i++) {
var key = check_saveBuilderOptionList2[i];
var value;
if (j$("#" + key).attr("type") == 'checkbox') {
value = j$("#" + key).prop('checked');
} else {
// 施設建設数のため0なら1に補正
value = parseInt(j$("#" + key).val());
if (value == 0) {
value = 1;
}
}
saveOptions[key] = value;
}
/*
// 建設設定(カスタム)
for(var i = 0; i < g_saveBuilderOptionList3.length; i++) {
var key = g_saveBuilderOptionList3[i];
var value;
if (j$("#" + key).attr("type") == 'checkbox') {
value = j$("#" + key).prop('checked');
} else {
value = parseInt(j$("#" + key).val());
if (value == 0) {
value = 1;
}
}
saveOptions[key] = value;
}
// 内政設定
for(var i = 0; i < g_saveBuilderOptionList4.length; i++) {
var key = g_saveBuilderOptionList4[i];
var value;
if (j$("#" + key).attr("type") == 'checkbox') {
value = j$("#" + key).prop('checked');
} else {
value = parseInt(j$("#" + key).val());
if (value == 0) {
value = 1;
}
}
saveOptions[key] = value;
}
*/
return saveOptions;
}
//----------------------------------------------------//
// 画面で設定された設定値を取得(ビルダーオプション) //
//----------------------------------------------------//
function setBuilderOptions(options) {
if (options.length == 0) {
// 復元処理
} else {
for (var key in options) {
if (key[0] == TYPE_CHECKBOX) {
j$("#" + key).prop('checked', options[key]);
} else {
j$("#" + key).val(options[key]);
}
}
}
}
//--------------------------------------------------//
// 画面で設定された設定値を取得(ビルダーオプション) //
//--------------------------------------------------//
function getMarketOptions() {
var saveOptions = {};
// 資源・市場設定
for(var i = 0; i < g_saveMarketOptionList.length; i++) {
var key = g_saveMarketOptionList[i];
var value;
if (j$("#" + key).attr("type") == 'checkbox') {
value = j$("#" + key).prop('checked');
} else if (j$("#" + key).attr("type") == 'text') {
value = parseInt(j$("#" + key).val());
} else {
value = j$("select[name=" + key +"] option:selected").val();
}
saveOptions[key] = value;
}
console.log(JSON.stringify(saveOptions));
}
//--------------------//
// スクリプト実行判定 //
//--------------------//
function isExecute() {
// mixi鯖障害回避用: 広告iframe内で呼び出されたら無視
if (j$("#container").length == 0) {
return false;
}
// 歴史書モードの場合、ツールを動かさない
if( j$("#sidebar img[title=歴史書]").length > 0 ){
return false;
}
return true;
}
//------------------//
// セッションID取得 //
//------------------//
function getSessionId() {
return getCookie('SSID');
}
//----------------------------------//
// 拠点情報をオブジェクトに変換する //
//----------------------------------//
function VillageObject(vId, vName, vPosX, vPosY) {
// 保存されている座標情報を取得
var villageInfo = loadVillageInfo(vPosX, vPosY);
if (villageInfo != false) {
// 拠点情報がとれた場合は、拠点IDと拠点名を書き換える
this.id = vId; // 拠点ID
this.name = vName; // 拠点名
this.x = villageInfo.x; // 拠点x座標
this.y = villageInfo.y; // 拠点y座標
this.hasMarket = villageInfo.hasMarket; // 市場有無
this.patrolTime = villageInfo.patrolTime; // 巡回時間
this.restTime = villageInfo.restTime; // 建設中施設完了までの秒数(null=建設なし)
this.lastNewBuild = villageInfo.lastNewBuild; // 新規建設をかけた場合、その情報が入る
this.roundgo = villageInfo.roundgo; // 巡回許可
this.error = ""; // エラー制御
} else {
// 新規拠点
this.id = vId; // 拠点ID
this.name = vName; // 拠点名
this.x = vPosX; // 拠点x座標
this.y = vPosY; // 拠点y座標
this.hasMarket = false; // 市場有無
this.patrolTime = null; // 巡回時間
this.restTime = null; // 建設中施設完了までの秒数(null=建設なし)
this.lastNewBuild = null; // 新規建設をかけた場合、その情報が入る
this.roundgo = false; // 巡回許可
this.error = ""; // エラー制御
}
return this;
}
//----------------------//
// 現在の拠点一覧を取得 //
//----------------------//
function getVillageList() {
var list = [];
j$("div[class='sideBoxInner basename'] ul li").each(
function(index){
var current = false;
if ( j$("a", this).length) {
if ( j$(this).attr("class") == 'on') {
current = true;
}
var search;
if (current == true) {
search = j$("span", this).attr("title").match(/^(.*) \(([-]*\d+),([-]*\d+)\)/);
} else {
search = j$("a", this).eq(0).attr("title").match(/^(.*) \(([-]*\d+),([-]*\d+)\)/);
}
var pushObj = new Object();
pushObj['current'] = current;
pushObj['name'] = RegExp.$1;
pushObj['x'] = RegExp.$2;
pushObj['y'] = RegExp.$3;
list.push(pushObj);
}
}
);
return list;
}
//--------------------//
// 現在拠点座標の取得 //
//--------------------//
function getBasePosition() {
// 現在の拠点座標を取得
j$("#basepoint span[class=xy]").text().match(/([-]*\d+),([-]*\d+)/);
var obj = new Object;
obj.x = RegExp.$1;
obj.y = RegExp.$2;
return obj;
}
//----------------------------------//
// 現在の拠点が本拠地かどうかを取得 //
//----------------------------------//
function isBase() {
var villageList = getVillageList();
// 現在の拠点座標を取得
var basePos = getBasePosition();
if (villageList[0].x == basePos.x && villageList[0].y == basePos.y) {
return true;
}
return false;
}
//----------------------------//
// 拠点リストの設定状況を取得 //
//----------------------------//
function getVillageListSettings() {
var settings = [];
j$("#villageList td").each(function(){
if (j$("input[type='checkbox']", this).length == 0) {
return;
}
var obj = new Object;
var check = j$("input[type='checkbox']", this);
obj['id'] = check.attr('id');
obj['roundgo'] = check.prop('checked');
obj['x'] = j$("#v_x", this).text();
obj['y'] = j$("#v_y", this).text();
settings.push(obj);
});
return settings;
}
//------------------//
// 拠点リストを保存 //
//------------------//
function saveVillageList(newVillageList) {
GM_setValue(GM_KEY + "VillageList", JSON.stringify(newVillageList));
}
//------------------//
// 拠点リストを取得 //
//------------------//
function loadVillageList() {
var villageData = GM_getValue(GM_KEY + "VillageList", "");
if (villageData == "") {
return [];
}
//return JSON.parse(villageData);
return JSON.parse(JSON.parse(villageData));
}
//------------------------------//
// 拠点のビルダー設定情報を保存 //
//------------------------------//
function saveVillageSettings(x, y, options) { // 通常拠点のオプション定義
var key = GM_KEY + "Village_" + x + "_" + y;
GM_setValue(key, JSON.stringify(options));
}
function saveNamedVillageSettings(name, options) { // 名前付き設定(init, defaultなど)のオプション定義
var key = GM_KEY + "Village_" + name;
GM_setValue(key, JSON.stringify(options));
}
//------------------------------//
// 拠点のビルダー設定情報を取得 //
//------------------------------//
function loadVillageSettings(x, y) { // 通常拠点のオプション定義
var key = GM_KEY + "Village_" + x + "_" + y;
var villageSettings = GM_getValue(key, "");
if (villageSettings == "") {
return "";
}
return JSON.parse(villageSettings);
}
function loadNamedVillageSettings(name) { // 名前付き設定(init, defaultなど)のオプション定義
var key = GM_KEY + "Village_" + name;
var villageSettings = GM_getValue(key, "");
if (villageSettings == "") {
return "";
}
return JSON.parse(villageSettings);
}
//----------------//
// 個別変数の保存 //
//----------------//
function saveValue(key, value) {
var key = GM_KEY + key;
GM_setValue(key, JSON.stringify(value));
}
//----------------//
// 個別変数の取得 //
//----------------//
function loadValue(key) {
var key = GM_KEY + key;
var value = GM_getValue(key, "");
if (value == "") {
return "";
}
return JSON.parse(value);
}
//--------------------------------------//
// 座標に対応するビルダー建設情報を取得 //
//--------------------------------------//
function loadVillageInfo(x, y){
// 該当拠点が拠点リストにあるか
var villageList = loadVillageList();
if( villageList.length == 0 ) {
return false;
}
for( var i = 0; i < villageList.length; i++ ) {
if( villageList[i].x == x && villageList[i].y == y ) {
return villageList[i];
}
}
return false;
}
//----------------//
// 現在資源量取得 //
//----------------//
function getResources(isSimulate) {
var resources = new Object();
resources.infinite = false;
if (isSimulate == true) {
if (j$("#infiniteResources").prop('checked') == true) {
resources.infinite = true;
}
resources.wood = j$("#woodResources").val();
resources.stone = j$("#stoneResources").val();
resources.iron = j$("#ironResources").val();
resources.food = j$("#foodResources").val();
} else {
resources.wood = j$("#wood_text").text();
resources.stone = j$("#stone_text").text();
resources.iron = j$("#iron_text").text();
resources.food = j$("#rice_text").text();
}
return resources;
}
//----------//
// 画面定義 //
//----------//
function getSettingViewContents() {
var tabSettings = {
'tab1':'建設設定[基本]',
'tab2':'建設設定[拡張]',
// 'tab3':'建設設定[カスタム]',
// 'tab4':'内政設定',
'tab5':'市場・資源管理',
};
// 各種設定
var tables = {
// 建設施設リスト
'tab1': [
[
[[TYPE_LABEL, '', '拠点   '], [TYPE_INPUT, TL_BASE, 1]],
[[TYPE_LABEL, '', '練兵所  '], [TYPE_INPUT, TL_PARADE, 1]],
[[TYPE_LABEL, '', '訓練所  '], [TYPE_INPUT, TL_TRAINING, 1]],
[[TYPE_LABEL, '', '市場   '], [TYPE_INPUT, TL_MARKET, 1]],
],
[
[[TYPE_LABEL, '', '伐採所  '], [TYPE_INPUT, TL_WOOD, 15]],
[[TYPE_LABEL, '', '宿舎   '], [TYPE_INPUT, TL_LODGE, 1]],
[[TYPE_LABEL, '', '遠征訓練所'], [TYPE_INPUT, TL_EXPEDITE, 1]],
[[TYPE_LABEL, '', '研究所  '], [TYPE_INPUT, TL_LABO, 1]],
],
[
[[TYPE_LABEL, '', '石切り場 '], [TYPE_INPUT, TL_STONE, 15]],
[[TYPE_LABEL, '', '大宿舎  '], [TYPE_INPUT, TL_L_LODGE, 1]],
[[TYPE_LABEL, '', '見張り台 '], [TYPE_INPUT, TL_W_TOWER, 1]],
[[TYPE_LABEL, '', '銅雀台  '], [TYPE_INPUT, TL_SYMBOL, 1]],
],
[
[[TYPE_LABEL, '', '製鉄所  '], [TYPE_INPUT, TL_IRON, 15]],
[[TYPE_LABEL, '', '兵舎   '], [TYPE_INPUT, TL_BALLACK, 1]],
[[TYPE_LABEL, '', '鍛冶場  '], [TYPE_INPUT, TL_W_SMITHY, 1]],
[[TYPE_LABEL, '', '水車   '], [TYPE_INPUT, TL_W_WHEEL, 1]],
],
[
[[TYPE_LABEL, '', '畑    '], [TYPE_INPUT, TL_FOOD, 15]],
[[TYPE_LABEL, '', '弓兵舎  '], [TYPE_INPUT, TL_B_BALLACK, 1]],
[[TYPE_LABEL, '', '防具工場 '], [TYPE_INPUT, TL_A_SMITHY, 1]],
[[TYPE_LABEL, '', '工場   '], [TYPE_INPUT, TL_FACTORY, 1]],
],
[
[[TYPE_LABEL, '', '倉庫   '], [TYPE_INPUT, TL_STORAGE, 1]],
[[TYPE_LABEL, '', '厩舎   '], [TYPE_INPUT, TL_STABLE, 1]],
[[TYPE_LABEL, '', '兵器工房 '], [TYPE_INPUT, TL_WEAPON, 1]],
],
],
// 建設オプション
'tab2-1': [
[
[[TYPE_CHECKBOX, CO_FOOD_BASE, '糧村化(畑+銅雀台)   ']], [[TYPE_CHECKBOX, CO_STORAGE_BASE, '倉庫村化(畑x1+銅雀台+倉庫)']]
],
[
[[TYPE_CHECKBOX, CO_HAS_EMPTY, '一定数の空き地を残す'], [TYPE_INPUT, TO_HAS_EMPTY, 1]]
],
],
'tab2-2': [
[
[[TYPE_LABEL, '', '建設対象施設、施設数の設定']],
],
[
[[TYPE_CHECKBOX, CO_FOOD, '畑    '], [TYPE_INPUT, TO_FOOD, 1]],
[[TYPE_CHECKBOX, CO_WOOD, '伐採所  '], [TYPE_INPUT, TO_WOOD, 1]],
[[TYPE_CHECKBOX, CO_STONE, '石切り場 '], [TYPE_INPUT, TO_STONE, 1]],
[[TYPE_CHECKBOX, CO_IRON, '製鉄所  '], [TYPE_INPUT, TO_IRON, 1]],
],
[
[[TYPE_CHECKBOX, CO_STORAGE, '倉庫   '], [TYPE_INPUT, TO_STORAGE, 1]],
[[TYPE_CHECKBOX, CO_LODGE, '宿舎   '], [TYPE_INPUT, TO_LODGE, 1]],
[[TYPE_CHECKBOX, CO_L_LODGE, '大宿舎  '], [TYPE_INPUT, TO_L_LODGE, 1]],
],
[
[[TYPE_CHECKBOX, CO_PARADE, '練兵所  '], [TYPE_BLANK, '', '']],
[[TYPE_CHECKBOX, CO_SYMBOL, '銅雀台  '], [TYPE_BLANK, '', '']],
[[TYPE_CHECKBOX, CO_LABO, '研究所  '], [TYPE_BLANK, '', '']],
[[TYPE_CHECKBOX, CO_W_TOWER, '見張り台 '], [TYPE_BLANK, '', '']],
],
[
[[TYPE_CHECKBOX, CO_BALLACK, '兵舎   '], [TYPE_BLANK, '', '']],
[[TYPE_CHECKBOX, CO_B_BALLACK, '弓兵舎  '], [TYPE_BLANK, '', '']],
[[TYPE_CHECKBOX, CO_STABLE, '厩舎   '], [TYPE_BLANK, '', '']],
[[TYPE_CHECKBOX, CO_WEAPON, '兵器工房 '], [TYPE_BLANK, '', '']],
],
[
[[TYPE_CHECKBOX, CO_W_SMITHY, '鍛冶場  '], [TYPE_BLANK, '', '']],
[[TYPE_CHECKBOX, CO_A_SMITHY, '防具工場 '], [TYPE_BLANK, '', '']],
[[TYPE_CHECKBOX, CO_TRAINING, '訓練所  '], [TYPE_BLANK, '', '']],
[[TYPE_CHECKBOX, CO_EXPEDITE, '遠征訓練所'], [TYPE_BLANK, '', '']],
],
[
[[TYPE_CHECKBOX, CO_MARKET, '市場   '], [TYPE_BLANK, '', '']],
[[TYPE_CHECKBOX, CO_FACTORY, '工場   '], [TYPE_BLANK, '', '']],
[[TYPE_CHECKBOX, CO_W_WHEEL, '水車   '], [TYPE_BLANK, '', '']],
],
],
// 内政スキルリスト
/*
,'tab4': [
[
[[TYPE_LABEL, '', '一種資源増加']],
],
[
[
[TYPE_CHECKBOX, CA_SKILL_F1, '食糧知識     '], [TYPE_CHECKBOX, CA_SKILL_W1, '伐採知識     '],
[TYPE_CHECKBOX, CA_SKILL_S1, '石切知識     '], [TYPE_CHECKBOX, CA_SKILL_I1, '製鉄知識     '],
],
],
[
[
[TYPE_CHECKBOX, CA_SKILL_F2, '食糧技術     '], [TYPE_CHECKBOX, CA_SKILL_W2, '伐採技術     '],
[TYPE_CHECKBOX, CA_SKILL_S2, '石切技術     '], [TYPE_CHECKBOX, CA_SKILL_I2, '製鉄技術     '],
],
],
[
[
[TYPE_CHECKBOX, CA_SKILL_R1, '豊潤祈祷     '], [TYPE_CHECKBOX, CA_SKILL_F3, '食糧革命     '],
],
],
[
[[TYPE_LABEL, '', '二種資源増加']],
],
[
[
[TYPE_CHECKBOX, CA_SKILL_W3, '農林知識     '], [TYPE_CHECKBOX, CA_SKILL_W4, '加工知識     '],
[TYPE_CHECKBOX, CA_SKILL_W5, '農林技術     '], [TYPE_CHECKBOX, CA_SKILL_W6, '加工技術     '],
],
],
[
[[TYPE_LABEL, '', '三種資源増加']],
],
[
[
[TYPE_CHECKBOX, CA_SKILL_T1, '素材知識     '], [TYPE_CHECKBOX, CA_SKILL_T2, '恵風       '],
[TYPE_CHECKBOX, CA_SKILL_T3, '富国       '], [TYPE_CHECKBOX, CA_SKILL_T4, '富国論      '],
],
],
[
[
[TYPE_CHECKBOX, CA_SKILL_T5, '才女の音律    '], [TYPE_CHECKBOX, CA_SKILL_T6, '聡明叡智     '],
[TYPE_CHECKBOX, CA_SKILL_T7, '優姫の敬愛    '], [TYPE_CHECKBOX, CA_SKILL_T8, '孫家の恵み    '],
],
],
[
[
[TYPE_CHECKBOX, CA_SKILL_T9, '美玉華舞     '], [TYPE_CHECKBOX, CA_SKILL_TA, '苛政虎舞     '],
],
],
[
[[TYPE_LABEL, '', '四種資源増加']],
],
[
[
[TYPE_CHECKBOX, CA_SKILL_Q1, '豊穣       '], [TYPE_CHECKBOX, CA_SKILL_Q2, '人選眼力     '],
[TYPE_CHECKBOX, CA_SKILL_Q3, '富国強兵     ']
],
],
[
[[TYPE_LABEL, '', '建設時間短縮']],
],
[
[
[TYPE_CHECKBOX, CA_SKILL_C1, '呉の治世     '], [TYPE_CHECKBOX, CA_SKILL_C2, '王佐の才     '],
],
],
]
*/
'tab5-1': [
[
[[TYPE_CHECKBOX, CR_AVAILABLE, '有効にする']],
],
[
[[TYPE_LABEL, '', '木の貯蓄量  '], [TYPE_INPUT, TR_WOOD, 0, 8]],
[[TYPE_LABEL, '', '石の貯蓄量  '], [TYPE_INPUT, TR_STONE, 0, 8]],
],
[
[[TYPE_LABEL, '', '鉄の貯蓄量  '], [TYPE_INPUT, TR_IRON, 0, 8]],
[[TYPE_LABEL, '', '糧の貯蓄量  '], [TYPE_INPUT, TR_FOOD, 0, 8]],
],
],
'tab5-2': [
[
[[TYPE_CHECKBOX, CM_AVAILABLE, '有効にする']],
],
[
[[TYPE_LABEL, '', '変換元資源  '], [TYPE_SELECT, SM_TYPE, ["糧", "木", "石", "鉄"]]],
],
[
[[TYPE_LABEL, '', '変換開始資源量'], [TYPE_INPUT, TS_START, 0, 8]],
[[TYPE_LABEL, '', '変換する資源量'], [TYPE_INPUT, TS_RESOURCE, 0, 8]],
],
[
[[TYPE_LABEL, '', '木に変換   '], [TYPE_INPUT, TS_TOWOOD, 0, 8]],
[[TYPE_LABEL, '', '石に変換   '], [TYPE_INPUT, TS_TOSTONE, 0, 8]],
],
[
[[TYPE_LABEL, '', '鉄に変換   '], [TYPE_INPUT, TS_TOIRON, 0, 8]],
[[TYPE_LABEL, '', '糧に変換   '], [TYPE_INPUT, TS_TOFOOD, 0, 8]],
],
],
'tab5-3': [
[
[[TYPE_CHECKBOX, CR_PRIORITY, '貯蓄モード時は、最も少ない資源への変換を優先する']],
],
[
[[TYPE_CHECKBOX, CR_OVERFLOW, '貯蓄モード時は、上限を超えた資源への変換をしない']],
],
]
};
return {'tabs':tabSettings, 'contents':tables};
}
//------------------------------//
// 建設オプションと施設の対応表 //
//------------------------------//
function getConstructionOptions(constructions) {
var options = {
'拠点': {'max':TL_BASE },
'畑': {'max':TL_FOOD, 'create':CO_FOOD, 'num':TO_FOOD },
'伐採所': {'max':TL_WOOD, 'create':CO_WOOD, 'num':TO_WOOD },
'石切り場': {'max':TL_STONE, 'create':CO_STONE, 'num':TO_STONE },
'製鉄所': {'max':TL_IRON, 'create':CO_IRON, 'num':TO_IRON },
'倉庫': {'max':TL_STORAGE, 'create':CO_STORAGE, 'num':TO_STORAGE },
'宿舎': {'max':TL_LODGE, 'create':CO_LODGE, 'num':TO_LODGE },
'大宿舎': {'max':TL_L_LODGE, 'create':CO_L_LODGE, 'num':TO_L_LODGE },
'練兵所': {'max':TL_PARADE, 'create':CO_PARADE },
'銅雀台': {'max':TL_SYMBOL, 'create':CO_SYMBOL },
'研究所': {'max':TL_LABO, 'create':CO_LABO },
'見張り台': {'max':TL_W_TOWER, 'create':CO_W_TOWER },
'兵舎': {'max':TL_BALLACK, 'create':CO_BALLACK },
'弓兵舎': {'max':TL_B_BALLACK, 'create':CO_B_BALLACK },
'厩舎': {'max':TL_STABLE, 'create':CO_STABLE },
'兵器工房': {'max':TL_WEAPON, 'create':CO_WEAPON },
'鍛冶場': {'max':TL_W_SMITHY, 'create':CO_W_SMITHY },
'防具工場': {'max':TL_A_SMITHY, 'create':CO_A_SMITHY },
'訓練所': {'max':TL_TRAINING, 'create':CO_TRAINING },
'遠征訓練所': {'max':TL_EXPEDITE, 'create':CO_EXPEDITE },
'市場': {'max':TL_MARKET, 'create':CO_MARKET },
'工場': {'max':TL_FACTORY, 'create':CO_FACTORY },
'水車': {'max':TL_W_WHEEL, 'create':CO_W_WHEEL },
};
return options;
}
//---------------//
// css定義の追加 //
//---------------//
function addBuilderCss() {
var css = "\
/** オートビルダーリンクのcss定義 */ \
a.autobuilderlink { \
color:cyan; text-decoration: underline; \
} \
/** 一時停止ボタンのcss定義 */ \
input.pausebutton { \
font-size:10px; position:relative; top:-4px; float:right; \
} \
/** 拠点一覧のcss定義 */ \
div.villageWindow { \
display:none; \
background-color: #030; border: outset 2px white; \
font-size: 12px; padding: 2px; \
position: absolute; left: 5px; top: 10px; \
align: center; width: 210px; height: 340px; z-index: 200; \
} \
div.villageheader { \
margin-left: 2px; font-weight: bold; background-color: #030; color: yellow; font-size:14px; \
} \
div.villagelistheader { \
margin-left: 2px; font-weight: bold; background-color: #030; color: yellow; font-size:14px; \
position: relative; top:15px; \
} \
div.villagesubmenu { \
margin-left: 2px; background-color: #030; color: white; font-size:12px; \
position: relative; top:10px; left:10px; width: 150px !important; \
} \
span.errorinfo { \
font-weight: bold; background-color: red; \
} \
table.villagelist { \
border:outset 2px white; margin:6px; border-collapse:separate; border-spacing:4px 1px; \
position: relative; top:10px; \
} \
table.villagelist tr { \
color: white; \
} \
.villageWindow input { \
position: relative; top: 2px; \
} \
.villageWindow label { \
margin-left: 4px; \
-moz-user-select: none; -webkit-user-select: none; user-select: none; \
} \
.villageWindow span.villagename { \
-moz-user-select: none; -webkit-user-select: none; user-select: none; \
text-decoration: underline; \
cursor: pointer; \
} \
.villageWindow .current { \
color: yellow; \
} \
.villageWindow .new { \
color: cyan; text-decoration: underline; \
} \
.villageWindow .highlight { \
color: cyan; \
} \
.villageWindow .unknown { \
color: red; text-decoration: line-through; \
} \
.villageWindow .saveButton { \
font-size: 12px; position: absolute; left: 2px; top: 318px; \
} \
.villageWindow .closeButton { \
font-size: 12px; position: absolute; left: 40px; top: 318px; \
} \
\
/** 設定画面のcss定義 */ \
div.builderWindow { \
display:none; \
background-color: #030; color: white; border: outset 2px white; \
font-size: 12px; padding: 2px; \
position: absolute; left: 205px; top: 10px; \
align: center; width: 540px; height: 440px; z-index: 200; \
} \
.builderWindow .selected { \
background-color: #040; color: yellow; font-weight:bold; border-bottom: #030 0px !important; \
} \
div.builderheader { \
margin-left: 2px; font-weight: bold; background-color: #030; color: yellow; font-size:14px; \
} \
div.contentsheader { \
margin-left: 2px; font-weight: bold; background-color: #040; color: yellow; font-size:14px; \
} \
ul.buildertabs { \
display: box; display: -webkit-box; display: -moz-box; \
position:relative; top:2px; margin: 0px; padding: 0px; background-color: #010; color: #ddd; \
} \
ul.buildertabs li { \
list-style:none; border: outset 2px white; cursor: pointer; \
margin:1px; padding-left: 4px; padding-right:4px; height:24px; \
-moz-user-select: none; -webkit-user-select: none; user-select: none; \
} \
div.buildertabbody { \
background-color: #040; border: outset 2px white; margin-left: 1px; \
font-size: 12px; padding: 2px; position:relative; top:-2px; \
width: 528px; height:360px; \
} \
table.contents { \
border:outset 2px white; margin:6px; border-collapse:separate; border-spacing:4px 1px; \
position: relative; top:0px; font-size:12px; font-weight: normal; \
} \
table.contents tr { \
color: white; \
} \
.builderWindow input { \
position: relative; top: 2px; margin-bottom: 2px; \
} \
.builderWindow label { \
margin-left: 4px; \
-moz-user-select: none; -webkit-user-select: none; user-select: none; \
} \
.builderWindow .rspace { \
margin-right: 10px; \
} \
.builderWindow .lspace { \
margin-left: 10px; \
} \
.builderWindow .hidden {\
display:none; \
} \
.builderWindow .lbutton { \
position:relative; left: 4px; top:-2px !important;\
} \
.builderWindow .lbutton2 { \
position:absolute; top:280px; left:4px; \
} \
.builderWindow .float-right { \
float:right; margin-right: 10px; \
} \
.builderWindow .info { \
color: yellow; font-weight: bold; \
} \
.builderWindow .tableinfo { \
color: white; font-weight: normal; \
} \
.builderWindow .builderbutton { \
font-size: 12px; position: relative; left: 0px; top: 2px;\
} \
.builderWindow .builderbuttonRight { \
font-size: 12px; position: relative; left: 0px; top: 2px; float:right; \
} \
.builderWindow .customBox { \
width: 250px; height: 250px; position: relative; top:0px; left:4px; font-size:12px; padding:2px; resize: none; float:left;\
border: inset 2px white; color:white; background-color:#020; \
} \
.builderWindow .analyzeBox { \
width: 220px; height: 226px; position: relative; top:-2px; left:8px; font-size:12px; padding:2px; resize: none; \
border: inset 2px white; color:white; background-color:#020; \
} \
.builderWindow .analyzeButton { \
position:relative; top:-2px; left:6px; \
} \
\
/** 建設シミュレーター画面のcss定義 */ \
div.simulatorWindow { \
display:none; \
background-color: #040; color: white; border: outset 2px white; \
font-size: 12px; padding: 2px; \
position: absolute; left: 130px; top: 10px; \
align: center; width: 615px; height: 440px; z-index: 210; \
} \
div.simulatorheader { \
margin-left: 2px; font-weight: bold; background-color: #040; color: yellow; font-size:14px; \
} \
.simulatorWindow .center { \
text-align: center; \
} \
.simulatorWindow .middle { \
vertical-align: middle; \
} \
.simulatorWindow input { \
position: relative; top: 2px;\
} \
.simulatorWindow .checkbox { \
position: relative; top: 4px;\
} \
.simulatorWindow .label { \
margin-left:4px; font-size:12px; font-weight:normal; color:white; position:relative; top:2px;\
} \
.simulatorWindow .inputbox { \
margin-left:4px; font-size:12px; font-weight:normal; color:black; \
} \
table.village { \
border:outset 2px white; margin:6px; border-collapse:separate; padding: 0px; \
position: relative; top:0px; font-size:12px; font-weight: normal; \
} \
table.village tr td { \
color: white; width:48px; height:48px; font-size:12px; font-weight:bold; border: outset 1px white; text-align:center; vertical-align:middle; \
} \
.simulatorWindow .closeButton { \
font-size: 12px; position: absolute; left: 6px; top: 416px;\
} \
.simulatorWindow .refreshButton { \
font-size: 12px; font-weight: normal;\
} \
div.simulatorBox { \
position:relative; top:6px; \
} \
table.simulatorHistory { \
position:relative; top: 4px; border: none; color: white; \
} \
";
GM_addStyle(css);
}
//----------------------------------------//
// 建設関連のリソース定数アクセスメソッド //
//----------------------------------------//
// 施設建設資源配列の取得(木、石、鉄、糧、所要秒数[運営バグ対策のため正確さは不要])
function getBuildResources(constructorName, level){
var resources = {
'伐採所':[
{wood: 10, stone: 35, iron: 40, food: 15, time: 135},
{wood: 25, stone: 88, iron: 100, food: 38, time: 250},
{wood: 58, stone: 202, iron: 230, food: 86, time: 550},
{wood: 173, stone: 604, iron: 690, food: 259, time: 1100},
{wood: 431, stone: 1510, iron: 1725, food: 647, time: 2200},
{wood: 1466, stone: 2847, iron: 3019, food: 1294, time: 4180},
{wood: 2493, stone: 4839, iron: 5132, food: 2200, time: 7942},
{wood: 3490, stone: 6775, iron: 7186, food: 3080, time: 14296},
{wood: 4537, stone: 8807, iron: 9341, food: 4003, time: 24303},
{wood: 5898, stone: 11450, iron: 12144, food: 5204, time: 38884},
{wood: 8119, stone: 14434, iron: 15787, food: 6766, time: 58326},
{wood: 11366, stone: 20207, iron: 22101, food: 9472, time: 81656},
{wood: 17050, stone: 30311, iron: 33152, food: 14208, time: 106153},
{wood: 25575, stone: 45467, iron: 49729, food: 21312, time: 127384},
{wood: 38362, stone: 68199, iron: 74593, food: 31968, time: 140122}
],
'石切り場':[
{wood: 40, stone: 10, iron: 35, food: 15, time: 135},
{wood: 100, stone: 25, iron: 88, food: 38, time: 250},
{wood: 230, stone: 58, iron: 202, food: 86, time: 550},
{wood: 690, stone: 173, iron: 604, food: 259, time: 1100},
{wood: 1725, stone: 431, iron: 1510, food: 647, time: 2200},
{wood: 3019, stone: 1466, iron: 2847, food: 1294, time: 4180},
{wood: 5132, stone: 2493, iron: 4839, food: 2200, time: 7942},
{wood: 7186, stone: 3490, iron: 6775, food: 3080, time: 14296},
{wood: 9341, stone: 4537, iron: 8807, food: 4003, time: 24303},
{wood: 12144, stone: 5898, iron: 11450, food: 5204, time: 38884},
{wood: 15787, stone: 8119, iron: 14434, food: 6766, time: 58326},
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{wood: 7102, stone: 3552, iron: 3552, food: 3552, time: 0},
{wood: 9056, stone: 9056, iron: 6037, food: 6037, time: 0},
{wood: 14384, stone: 14384, iron: 9589, food: 9589, time: 0},
{wood: 22773, stone: 22773, iron: 15183, food: 15183, time: 0},
{wood: 33562, stone: 33562, iron: 22374, food: 22374, time: 0},
{wood: 44402, stone: 57559, iron: 32890, food: 29602, time: 0},
{wood: 65122, stone: 84418, iron: 48239, food: 43415, time: 0},
{wood: 95317, stone: 123558, iron: 70605, food: 63544, time: 0},
{wood: 113458, stone: 154716, iron: 154716, food: 92830, time: 0},
{wood: 150418, stone: 150418, iron: 315878, food: 135375, time: 0},
{wood: 219008, stone: 219008, iron: 492770, food: 164258, time: 0},
{wood: 294820, stone: 294820, iron: 663345, food: 221115, time: 0},
{wood: 488220, stone: 488220, iron: 827854, food: 318406, time: 0},
{wood: 839130, stone: 839130, iron: 915414, food: 457707, time: 0},
{wood: 1307581, stone: 1307581, iron: 1354280, food: 700491, time: 0},
{wood: 1901938, stone: 1901938, iron: 1969864, food: 1018896, time: 0}
],
'砦':[
{wood: 104, stone: 400, iron: 136, food: 160, time: 0},
{wood: 243, stone: 936, iron: 319, food: 374, time: 1800},
{wood: 438, stone: 1685, iron: 573, food: 673, time: 2700},
{wood: 1110, stone: 2467, iron: 1357, food: 1233, time: 4050},
{wood: 1887, stone: 4194, iron: 2307, food: 2097, time: 6075},
{wood: 3236, stone: 7191, iron: 3954, food: 3596, time: 9113},
{wood: 5177, stone: 11505, iron: 6327, food: 5753, time: 13669},
{wood: 10430, stone: 18776, iron: 13560, food: 9387, time: 20503},
{wood: 18839, stone: 33912, iron: 24492, food: 16956, time: 30755},
{wood: 33914, stone: 61043, iron: 44087, food: 30523, time: 46132},
{wood: 66939, stone: 106495, iron: 85196, food: 45640, time: 55358},
{wood: 119786, stone: 190570, iron: 152456, food: 81672, time: 66430},
{wood: 213820, stone: 340166, iron: 272133, food: 145786, time: 79716},
{wood: 423566, stone: 505021, iron: 456148, food: 244365, time: 95659},
{wood: 708513, stone: 844765, iron: 763014, food: 408756, time: 114791}
],
'村':[
{wood: 400, stone: 136, iron: 104, food: 160, time: 0},
{wood: 936, stone: 319, iron: 243, food: 374, time: 1800},
{wood: 1685, stone: 573, iron: 438, food: 673, time: 2700},
{wood: 2467, stone: 1357, iron: 1110, food: 1233, time: 4050},
{wood: 4194, stone: 2307, iron: 1887, food: 2097, time: 6075},
{wood: 7191, stone: 3954, iron: 3236, food: 3596, time: 9113},
{wood: 11505, stone: 6327, iron: 5177, food: 5753, time: 13669},
{wood: 18776, stone: 13560, iron: 10430, food: 9387, time: 20503},
{wood: 33912, stone: 24492, iron: 18839, food: 16956, time: 30755},
{wood: 61043, stone: 44087, iron: 33914, food: 30523, time: 46132},
{wood: 106495, stone: 85196, iron: 66939, food: 45640, time: 55358},
{wood: 190570, stone: 152456, iron: 119786, food: 81672, time: 66430},
{wood: 340166, stone: 272133, iron: 213820, food: 145786, time: 79716},
{wood: 505021, stone: 456148, iron: 423566, food: 244365, time: 95659},
{wood: 844765, stone: 763014, iron: 708513, food: 408756, time: 114791}
]
};
if (typeof resources[constructorName][level] == 'undefined') {
return null;
}
return resources[constructorName][level];
}
//------------------------//
// 各施設の建設条件を取得 //
//------------------------//
function getConstructionRules(){
// 右辺には、[必要施設, 必須レベル]の配列を必要数定義
// (ビルダーの処理評価順を兼ねているため、建設難易度の低い順に並べること)
var rules = {
'畑': [],
'伐採所': [{con:'畑', lv: 1}, {con:'森林', lv: 0}],
'石切り場': [{con:'伐採所', lv: 1, check:true}, {con:'岩山', lv: 0}], // 石切り場と製鉄所は、他施設に必須施設があればOKのため、
'製鉄所': [{con:'石切り場', lv: 1, check:true}, {con:'鉄鉱山', lv: 0}], // シミュレーション以外では建設チェックする
'倉庫': [],
'宿舎': [{con:'練兵所', lv: 1}],
'練兵所': [{con:'倉庫', lv: 1}],
'鍛冶場': [{con:'練兵所', lv: 3}],
'防具工場': [{con:'練兵所', lv: 3}, {con:'宿舎', lv: 1}],
'研究所': [{con:'伐採所', lv: 3}, {con:'石切り場', lv: 2}],
'市場': [{con:'防具工場', lv: 2}],
'銅雀台': [{con:'畑', lv: 5}],
'兵舎': [{con:'宿舎', lv: 3}],
'弓兵舎': [{con:'防具工場', lv: 1}, {con:'宿舎', lv: 3}],
'厩舎': [{con:'鍛冶場', lv: 1}, {con:'宿舎', lv: 5}],
'兵器工房': [{con:'防具工場', lv: 3}, {con:'鍛冶場', lv: 3}],
'見張り台': [{con:'防具工場', lv: 7}],
'訓練所': [{con:'銅雀台', lv: 7}, {con:'鍛冶場', lv: 5}],
'大宿舎': [{con:'宿舎', lv:15}, {con:'見張り台', lv: 8}],
'遠征訓練所': [{con:'訓練所', lv: 5}, {con:'大宿舎', lv: 8}],
'水車': [{con:'市場', lv: 8}, {con:'倉庫', lv:10}, {con:'練兵所', lv: 5}],
'工場': [{con:'市場', lv:10}, {con:'兵器工房', lv: 5}],
}
return rules;
}
//----------------------//
// アイコン→施設名変換 //
//----------------------//
function convertConstructionIdToName(iconId){
var icons = {
209:'伐採所', 211:'石切り場', 213:'製鉄所', 215:'畑', 216:'銅雀台', 217:'市場',
218:'水車', 219:'工場', 229:'訓練所', 230:'研究所', 231:'防具工場', 232:'鍛冶場',
233:'倉庫', 234:'練兵所', 235:'兵舎', 236:'弓兵舎', 237:'厩舎', 241:'兵器工房',
242:'宿舎', 243:'見張り台', 244:'大宿舎', 246:'遠征訓練所', 101:'森林', 102:'岩山',
103:'鉄鉱山', 104:'穀物', 106:'荒地', 205:'城', 220:'村', 222:'砦'
};
if(typeof icons[iconId] == 'undefined'){
return null;
}
return icons[iconId];
}
//----------------//
// 施設番号対応表 //
//----------------//
function getConstructionNumber(construction = null) {
// 建設番号はアイコンチップ番号と同じ
var numbers = {
'伐採所':209, '石切り場':211, '製鉄所':213, '畑':215, '銅雀台':216, '市場':217,
'水車':218, '工場':219, '訓練所':229, '研究所':230, '防具工場':231, '鍛冶場':232,
'倉庫':233, '練兵所':234, '兵舎':235, '弓兵舎':236, '厩舎':237, '兵器工房':241,
'宿舎':242, '見張り台':243, '大宿舎':244, '遠征訓練所':246,
'城':205, '村':220, '砦':222
};
if(construction != null && typeof numbers[construction] == 'undefined'){
return null;
}
return numbers[construction];
}
//------------------//
// 短縮施設名対応表 //
//------------------//
function getShortName(construction) {
var shortNames = {
'伐採所':'伐', '石切り場':'石', '製鉄所':'製', '畑':'畑', '銅雀台':'銅', '市場':'市',
'水車':'水', '工場':'工', '訓練所':'訓', '研究所':'研', '防具工場':'防', '鍛冶場':'鍛',
'倉庫':'倉', '練兵所':'練', '兵舎':'兵', '弓兵舎':'弓', '厩舎':'厩', '兵器工房':'器',
'宿舎':'宿', '見張り台':'見', '大宿舎':'大', '遠征訓練所':'遠', '森林':'森', '岩山':'岩',
'鉄鉱山':'鉄', '穀物':'穀', '荒地':'荒', '空き地':' ', '城':'城', '砦':'砦', '村':'村'
};
return shortNames[construction];
}
//--------------------------//
// 施設別レベルアップ上限表 //
//--------------------------//
function getLevelupLimit() {
var levelupLimits = {
'伐採所':15, '石切り場':15, '製鉄所':15, '畑':15, '銅雀台':10, '市場':10,
'水車':10, '工場':10, '訓練所':10, '研究所':10, '防具工場':10, '鍛冶場':10,
'倉庫':20, '練兵所':10, '兵舎':15, '弓兵舎':15, '厩舎':15, '兵器工房':15,
'宿舎':15, '見張り台':20, '大宿舎':20, '遠征訓練所':20,
'城':20, '砦':15, '村':15
};
return levelupLimits;
}
//----------------------//
// 施設別複数建設可能表 //
//----------------------//
function getMultipleBuild() {
var multipleMap = {
'伐採所':true, '石切り場':true, '製鉄所':true, '畑':true, '銅雀台':false, '市場':false,
'水車':false, '工場':false, '訓練所':false, '研究所':false, '防具工場':false, '鍛冶場':false,
'倉庫':true, '練兵所':false, '兵舎':false, '弓兵舎':false, '厩舎':false, '兵器工房':false,
'宿舎':true, '見張り台':false, '大宿舎':true, '遠征訓練所':false,
'城':false, '砦':false, '村':false
};
return multipleMap;
}
function getCookie(name) {
var nameEQ = name + "=";
var ca = document.cookie.split(';');
for(var i=0;i < ca.length;i++) {
var c = ca[i];
while (c.charAt(0)==' ') c = c.substring(1,c.length);
if (c.indexOf(nameEQ) == 0) return c.substring(nameEQ.length,c.length);
}
return null;
}
@gotsutotsukotsu
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本日以降に開始する鯖で
プロフィール画面のアップデートによって
拠点情報が読み込めなくなりました

何とか 修正をお願いいたします

@gotsutotsukotsu
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早々の対応 ありがとうございます
試してみたところ
プロフィールは読み込んでいるようです
ところが
建設は進んでいません

よろしくお願いいたします

@gotsutotsukotsu
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少し触って分かったことがあります

建設シミュレーターに資源が読み込まれていません
「資源無制限」にチェックを入れると
シミュレーター上では建設ができます

以上です
よろしくお願いいたします

@gotsutotsukotsu
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ありがとうございます
自動で建設できるようになりました

ついでに
私が手を加えた“大倉庫LV20まで対応”版も
今までのように動きそうです

本当にありがとうございます

P.S.
実害は無いものの
シミュレーターに資源の問題は相変わらずです

@gotsutotsukotsu
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お世話になっております
再び
“プロフィールページの仕様が変更されたため情報が取れませんでした。”が
表示されるようになっています

これは
2023/06/29の新仕様リリースに伴うアップデートだけが原因ではなく
他のワールドでも発生しています

お手すきの際に
よろしくご対応をお願いいたします

@hot-2130
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Author

hot-2130 commented Jul 3, 2023

https://github.com/RAPT21/bro3-tools/blob/master/bro3_Auto_Bilder/bro3_Auto_Bilder.user.js
をご利用されるのではいけないのでしょうか?
こちらはプロフィールも取得でき、動作しそうな状況ですが。

@gotsutotsukotsu
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ご返信ありがとうございます

そちらのオートビルダーは
並行して使うこともあります
特に自動軍備貯蓄には
お世話になっています

比較すると
純粋に建築するという面において
こちらのオートビルダーは
格段に軽快に動作しています
これに本当に感謝しています

これまでのアップデートへのご対応ありがとうございます

今回のアップデートにもご対応いただければ幸いです
よろしくお願いいたします

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