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local EnumList = require(script.Parent.EnumList) | |
local Timer = require(script.Parent.Timer) | |
local Thread = {} | |
Thread.DelayRepeatBehavior = EnumList.new("DelayRepeatBehavior", {"Delayed", "Immediate"}) | |
function Thread.SpawnNow(func, ...) | |
local args = table.pack(...) | |
task.spawn(function() | |
func(table.unpack(args, 1, args.n)) | |
end) | |
local conn = {} | |
conn.Connected = true | |
conn.connected = true | |
function conn:Disconnect() | |
if self.Connected then | |
self.Connected = false | |
self.connected = false | |
end | |
end | |
conn.disconnect = conn.Disconnect | |
return conn | |
end | |
function Thread.Spawn(func, ...) | |
local args = table.pack(...) | |
local stop = false | |
task.defer(function() | |
if stop then | |
return | |
end | |
func(table.unpack(args, 1, args.n)) | |
end) | |
local conn = {} | |
conn.Connected = true | |
conn.connected = true | |
function conn:Disconnect() | |
if self.Connected then | |
self.Connected = false | |
self.connected = false | |
stop = true | |
end | |
end | |
conn.disconnect = conn.Disconnect | |
return conn | |
end | |
function Thread.Delay(waitTime, func, ...) | |
local args = table.pack(...) | |
local stop = false | |
task.delay(waitTime, function() | |
if stop then | |
return | |
end | |
func(table.unpack(args, 1, args.n)) | |
end) | |
local conn = {} | |
conn.Connected = true | |
conn.connected = true | |
function conn:Disconnect() | |
if self.Connected then | |
self.Connected = false | |
self.connected = false | |
stop = true | |
end | |
end | |
conn.disconnect = conn.Disconnect | |
return conn | |
end | |
function Thread.DelayRepeat(intervalTime, func, behavior, ...) | |
local args = table.pack(...) | |
if behavior == nil then | |
behavior = Thread.DelayRepeatBehavior.Delayed | |
end | |
assert(Thread.DelayRepeatBehavior:Is(behavior), "Invalid behavior") | |
local timer = Timer.new(intervalTime) | |
timer.Tick:Connect(function() | |
func(table.unpack(args, 1, args.n)) | |
end) | |
if behavior == Thread.DelayRepeatBehavior.Immediate then | |
timer:StartNow() | |
else | |
timer:Start() | |
end | |
local conn = {} | |
conn.Connected = true | |
conn.connected = true | |
function conn:Disconnect() | |
if self.Connected then | |
self.Connected = false | |
self.connected = false | |
timer:Destroy() | |
end | |
end | |
conn.disconnect = conn.Disconnect | |
return conn | |
end | |
return Thread |
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