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package net.minecraftforge.test; | |
import net.minecraft.block.Block; | |
import net.minecraft.block.material.Material; | |
import net.minecraft.block.state.IBlockState; | |
import net.minecraft.entity.Entity; | |
import net.minecraft.entity.item.EntityBoat; | |
import net.minecraft.item.Item; | |
import net.minecraft.item.ItemBlock; | |
import net.minecraft.util.math.BlockPos; |
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sealed abstract class Axis { | |
import Axis._ | |
def json: String = this match { | |
case X => "\"x\"" | |
case Y => "\"y\"" | |
case Z => "\"z\"" | |
} | |
} | |
object Axis { |
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James, while John had had "had," had had "had had"; "had had" had had a better effect on the teacher. | |
Subject (doing the thing) | |
Verb (what is being done) ("to have" in the pluperfect tense) | |
Direct Obj (what the verb being done to; in this case the quotes make "had had" one object with no special meaning.) | |
James | had had | "had had" | |
------|---------|----------- | |
| \ | |
\ while Subordinating conjunction (connects two clauses together, subordinating one as dependent on the other) | |
\ |
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/** | |
* Makes a 1 voxel small block at the coordinates specified. | |
* | |
* Result starts at [x,y,z], and ends at [x+1,y+1,z+1]. The result uses | |
* the texture variable specified as both the texture for faces and the | |
* name of the element, which is named ""texture""-""x""-""y""-""z"". | |
* The texture UV is [0,0,16,16] | |
* | |
* Each element of the remaining tuples is the name of a face | |
* ("north", "south", etc.) and the extra attributes for each face. |