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@hrehfeld
Created April 26, 2012 09:37
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Array<Surfel, uint> const& surfels;
Array<float4, uint> positionsRadii;
positionsRadii.Reserve(surfels.GetLength());
surfels.Map<float4, uint>([](Surfel const& s) { return float4(s.center, s.radius); }, positionsRadii);
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