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August 30, 2019 07:08
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8" /> | |
<title>Gamedev Canvas Workshop - lesson 10: finishing up</title> | |
<style> | |
* { | |
padding: 0; | |
margin: 0; | |
} | |
canvas { | |
background: #eee; | |
display: block; | |
margin: 0 auto; | |
} | |
#webacamCanvas { | |
transform: rotateY(180deg); | |
} | |
</style> | |
<script src="https://cdn.jsdelivr.net/npm/@tensorflow/tfjs"></script> | |
<script src="https://cdn.jsdelivr.net/npm/@tensorflow-models/posenet"></script> | |
</head> | |
<body> | |
<canvas id="myCanvas" width="480" height="320"></canvas> | |
<canvas id="webacamCanvas" width="480" height="320"></canvas> | |
<video id="video" width="480" height="320" style="display:none;" autoplay playsinline>Video stream not | |
available.</video> | |
<div id="loading-indicator">PoseNet model is loading.</div> | |
<script> | |
var canvas = document.getElementById("myCanvas"); | |
var ctx = canvas.getContext("2d"); | |
var webacamCanvas = document.getElementById("webacamCanvas"); | |
var webcamCtx = webacamCanvas.getContext("2d"); | |
var video = document.getElementById('video'); | |
var ballRadius = 10; | |
var x = canvas.width / 2; | |
var y = canvas.height - 30; | |
var dx = 2; | |
var dy = -2; | |
var paddleHeight = 10; | |
var paddleWidth = 75; | |
var paddleX = (canvas.width - paddleWidth) / 2; | |
var rightPressed = false; | |
var leftPressed = false; | |
var brickRowCount = 5; | |
var brickColumnCount = 3; | |
var brickWidth = 75; | |
var brickHeight = 20; | |
var brickPadding = 10; | |
var brickOffsetTop = 30; | |
var brickOffsetLeft = 30; | |
var score = 0; | |
var lives = 3; | |
var bricks = []; | |
for (var c = 0; c < brickColumnCount; c++) { | |
bricks[c] = []; | |
for (var r = 0; r < brickRowCount; r++) { | |
bricks[c][r] = { x: 0, y: 0, status: 1 }; | |
} | |
} | |
document.addEventListener("keydown", keyDownHandler, false); | |
document.addEventListener("keyup", keyUpHandler, false); | |
document.addEventListener("mousemove", mouseMoveHandler, false); | |
function keyDownHandler(e) { | |
if (e.keyCode == 39) { | |
rightPressed = true; | |
} | |
else if (e.keyCode == 37) { | |
leftPressed = true; | |
} | |
} | |
function keyUpHandler(e) { | |
if (e.keyCode == 39) { | |
rightPressed = false; | |
} | |
else if (e.keyCode == 37) { | |
leftPressed = false; | |
} | |
} | |
function mouseMoveHandler(e) { | |
var relativeX = e.clientX - canvas.offsetLeft; | |
if (relativeX > 0 && relativeX < canvas.width) { | |
paddleX = relativeX - paddleWidth / 2; | |
} | |
} | |
function collisionDetection() { | |
for (var c = 0; c < brickColumnCount; c++) { | |
for (var r = 0; r < brickRowCount; r++) { | |
var b = bricks[c][r]; | |
if (b.status == 1) { | |
if (x > b.x && x < b.x + brickWidth && y > b.y && y < b.y + brickHeight) { | |
dy = -dy; | |
b.status = 0; | |
score++; | |
if (score == brickRowCount * brickColumnCount) { | |
alert("YOU WIN, CONGRATS!"); | |
document.location.reload(); | |
} | |
} | |
} | |
} | |
} | |
} | |
function drawBall() { | |
ctx.beginPath(); | |
ctx.arc(x, y, ballRadius, 0, Math.PI * 2); | |
ctx.fillStyle = "#0095DD"; | |
ctx.fill(); | |
ctx.closePath(); | |
} | |
function drawPaddle() { | |
ctx.beginPath(); | |
ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight); | |
ctx.fillStyle = "#0095DD"; | |
ctx.fill(); | |
ctx.closePath(); | |
} | |
function drawBricks() { | |
for (var c = 0; c < brickColumnCount; c++) { | |
for (var r = 0; r < brickRowCount; r++) { | |
if (bricks[c][r].status == 1) { | |
var brickX = (r * (brickWidth + brickPadding)) + brickOffsetLeft; | |
var brickY = (c * (brickHeight + brickPadding)) + brickOffsetTop; | |
bricks[c][r].x = brickX; | |
bricks[c][r].y = brickY; | |
ctx.beginPath(); | |
ctx.rect(brickX, brickY, brickWidth, brickHeight); | |
ctx.fillStyle = "#0095DD"; | |
ctx.fill(); | |
ctx.closePath(); | |
} | |
} | |
} | |
} | |
function drawScore() { | |
ctx.font = "16px Arial"; | |
ctx.fillStyle = "#0095DD"; | |
ctx.fillText("Score: " + score, 8, 20); | |
} | |
function drawLives() { | |
ctx.font = "16px Arial"; | |
ctx.fillStyle = "#0095DD"; | |
ctx.fillText("Lives: " + lives, canvas.width - 65, 20); | |
} | |
function draw() { | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
drawBricks(); | |
drawBall(); | |
drawPaddle(); | |
drawScore(); | |
drawLives(); | |
collisionDetection(); | |
if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) { | |
dx = -dx; | |
} | |
if (y + dy < ballRadius) { | |
dy = -dy; | |
} | |
else if (y + dy > canvas.height - ballRadius) { | |
if (x > paddleX && x < paddleX + paddleWidth) { | |
dy = -dy; | |
} | |
else { | |
lives--; | |
if (!lives) { | |
alert("GAME OVER"); | |
document.location.reload(); | |
} | |
else { | |
x = canvas.width / 2; | |
y = canvas.height - 30; | |
dx = 3; | |
dy = -3; | |
paddleX = (canvas.width - paddleWidth) / 2; | |
} | |
} | |
} | |
if (rightPressed && paddleX < canvas.width - paddleWidth) { | |
paddleX += 7; | |
} | |
else if (leftPressed && paddleX > 0) { | |
paddleX -= 7; | |
} | |
x += dx; | |
y += dy; | |
requestAnimationFrame(draw); | |
} | |
function detectAndDraw(net) { | |
webcamCtx.drawImage(video, 0, 0, 480, 320); | |
net | |
.estimateSinglePose(video, { | |
flipHorizontal: false | |
}) | |
.then(function (pose) { | |
movePaddleXByNose(pose); | |
drawKeypoints(pose); | |
}); | |
} | |
function drawKeypoints(pose) { | |
for (let j = 0; j < pose.keypoints.length; j++) { | |
// A keypoint is an object describing a body part (like rightArm or leftShoulder) | |
let keypoint = pose.keypoints[j]; | |
// Only draw an ellipse is the pose probability is bigger than 0.2 | |
if (keypoint.score > 0.2) { | |
webcamCtx.beginPath(); | |
webcamCtx.fillStyle = "rgb(255, 255, 0)"; // 緑 | |
webcamCtx.arc( | |
keypoint.position.x, | |
keypoint.position.y, | |
5, | |
(10 * Math.PI) / 180, | |
(80 * Math.PI) / 180, | |
true | |
); | |
webcamCtx.fill(); | |
webcamCtx.fillText( | |
keypoint.part, | |
keypoint.position.x, | |
keypoint.position.y + 10 | |
); | |
} | |
} | |
} | |
function movePaddleXByNose(pose) { | |
for (let j = 0; j < pose.keypoints.length; j++) { | |
let keypoint = pose.keypoints[j]; | |
if (keypoint.part === 'nose') { | |
console.log(keypoint.position.x); | |
paddleX = 480 - keypoint.position.x - paddleWidth / 2; | |
} | |
} | |
} | |
navigator.mediaDevices.getUserMedia({ audio: false, video: true }) | |
.then(function (mediaStream) { | |
// videoタグのsrcObjectにセット | |
video.srcObject = mediaStream; | |
video.onloadedmetadata = function (e) { | |
video.play(); | |
}; | |
return posenet.load(); | |
}) | |
.then(function (net) { | |
var loadingIndicator = document.getElementById("loading-indicator"); | |
loadingIndicator.style.display = 'none'; | |
setInterval(function () { detectAndDraw(net); }, 100); | |
draw(); | |
}) | |
.catch(function (err) { | |
console.log("An error occured! " + err); | |
}); | |
</script> | |
</body> | |
</html> |
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