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@hrendoh
Created August 30, 2019 07:08
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Gamedev Canvas Workshop - lesson 10: finishing up</title>
<style>
* {
padding: 0;
margin: 0;
}
canvas {
background: #eee;
display: block;
margin: 0 auto;
}
#webacamCanvas {
transform: rotateY(180deg);
}
</style>
<script src="https://cdn.jsdelivr.net/npm/@tensorflow/tfjs"></script>
<script src="https://cdn.jsdelivr.net/npm/@tensorflow-models/posenet"></script>
</head>
<body>
<canvas id="myCanvas" width="480" height="320"></canvas>
<canvas id="webacamCanvas" width="480" height="320"></canvas>
<video id="video" width="480" height="320" style="display:none;" autoplay playsinline>Video stream not
available.</video>
<div id="loading-indicator">PoseNet model is loading.</div>
<script>
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var webacamCanvas = document.getElementById("webacamCanvas");
var webcamCtx = webacamCanvas.getContext("2d");
var video = document.getElementById('video');
var ballRadius = 10;
var x = canvas.width / 2;
var y = canvas.height - 30;
var dx = 2;
var dy = -2;
var paddleHeight = 10;
var paddleWidth = 75;
var paddleX = (canvas.width - paddleWidth) / 2;
var rightPressed = false;
var leftPressed = false;
var brickRowCount = 5;
var brickColumnCount = 3;
var brickWidth = 75;
var brickHeight = 20;
var brickPadding = 10;
var brickOffsetTop = 30;
var brickOffsetLeft = 30;
var score = 0;
var lives = 3;
var bricks = [];
for (var c = 0; c < brickColumnCount; c++) {
bricks[c] = [];
for (var r = 0; r < brickRowCount; r++) {
bricks[c][r] = { x: 0, y: 0, status: 1 };
}
}
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
document.addEventListener("mousemove", mouseMoveHandler, false);
function keyDownHandler(e) {
if (e.keyCode == 39) {
rightPressed = true;
}
else if (e.keyCode == 37) {
leftPressed = true;
}
}
function keyUpHandler(e) {
if (e.keyCode == 39) {
rightPressed = false;
}
else if (e.keyCode == 37) {
leftPressed = false;
}
}
function mouseMoveHandler(e) {
var relativeX = e.clientX - canvas.offsetLeft;
if (relativeX > 0 && relativeX < canvas.width) {
paddleX = relativeX - paddleWidth / 2;
}
}
function collisionDetection() {
for (var c = 0; c < brickColumnCount; c++) {
for (var r = 0; r < brickRowCount; r++) {
var b = bricks[c][r];
if (b.status == 1) {
if (x > b.x && x < b.x + brickWidth && y > b.y && y < b.y + brickHeight) {
dy = -dy;
b.status = 0;
score++;
if (score == brickRowCount * brickColumnCount) {
alert("YOU WIN, CONGRATS!");
document.location.reload();
}
}
}
}
}
}
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI * 2);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
function drawBricks() {
for (var c = 0; c < brickColumnCount; c++) {
for (var r = 0; r < brickRowCount; r++) {
if (bricks[c][r].status == 1) {
var brickX = (r * (brickWidth + brickPadding)) + brickOffsetLeft;
var brickY = (c * (brickHeight + brickPadding)) + brickOffsetTop;
bricks[c][r].x = brickX;
bricks[c][r].y = brickY;
ctx.beginPath();
ctx.rect(brickX, brickY, brickWidth, brickHeight);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
}
}
}
function drawScore() {
ctx.font = "16px Arial";
ctx.fillStyle = "#0095DD";
ctx.fillText("Score: " + score, 8, 20);
}
function drawLives() {
ctx.font = "16px Arial";
ctx.fillStyle = "#0095DD";
ctx.fillText("Lives: " + lives, canvas.width - 65, 20);
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBricks();
drawBall();
drawPaddle();
drawScore();
drawLives();
collisionDetection();
if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) {
dx = -dx;
}
if (y + dy < ballRadius) {
dy = -dy;
}
else if (y + dy > canvas.height - ballRadius) {
if (x > paddleX && x < paddleX + paddleWidth) {
dy = -dy;
}
else {
lives--;
if (!lives) {
alert("GAME OVER");
document.location.reload();
}
else {
x = canvas.width / 2;
y = canvas.height - 30;
dx = 3;
dy = -3;
paddleX = (canvas.width - paddleWidth) / 2;
}
}
}
if (rightPressed && paddleX < canvas.width - paddleWidth) {
paddleX += 7;
}
else if (leftPressed && paddleX > 0) {
paddleX -= 7;
}
x += dx;
y += dy;
requestAnimationFrame(draw);
}
function detectAndDraw(net) {
webcamCtx.drawImage(video, 0, 0, 480, 320);
net
.estimateSinglePose(video, {
flipHorizontal: false
})
.then(function (pose) {
movePaddleXByNose(pose);
drawKeypoints(pose);
});
}
function drawKeypoints(pose) {
for (let j = 0; j < pose.keypoints.length; j++) {
// A keypoint is an object describing a body part (like rightArm or leftShoulder)
let keypoint = pose.keypoints[j];
// Only draw an ellipse is the pose probability is bigger than 0.2
if (keypoint.score > 0.2) {
webcamCtx.beginPath();
webcamCtx.fillStyle = "rgb(255, 255, 0)"; // 緑
webcamCtx.arc(
keypoint.position.x,
keypoint.position.y,
5,
(10 * Math.PI) / 180,
(80 * Math.PI) / 180,
true
);
webcamCtx.fill();
webcamCtx.fillText(
keypoint.part,
keypoint.position.x,
keypoint.position.y + 10
);
}
}
}
function movePaddleXByNose(pose) {
for (let j = 0; j < pose.keypoints.length; j++) {
let keypoint = pose.keypoints[j];
if (keypoint.part === 'nose') {
console.log(keypoint.position.x);
paddleX = 480 - keypoint.position.x - paddleWidth / 2;
}
}
}
navigator.mediaDevices.getUserMedia({ audio: false, video: true })
.then(function (mediaStream) {
// videoタグのsrcObjectにセット
video.srcObject = mediaStream;
video.onloadedmetadata = function (e) {
video.play();
};
return posenet.load();
})
.then(function (net) {
var loadingIndicator = document.getElementById("loading-indicator");
loadingIndicator.style.display = 'none';
setInterval(function () { detectAndDraw(net); }, 100);
draw();
})
.catch(function (err) {
console.log("An error occured! " + err);
});
</script>
</body>
</html>
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