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@hsyed
Created November 8, 2012 16:05
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objectdef obj_Configuration_MiningLaserCycle
{
variable string SetName = "MiningLaserCycle"
method Initialize()
{
if !${BaseConfig.BaseRef.FindSet[${This.SetName}](exists)}
{
UI:Update["obj_Configuration", " ${This.SetName} settings missing - initializing", "o"]
This:Set_Default_Values[]
}
UI:Update["obj_Configuration", " ${This.SetName}: Initialized", "-g"]
}
member:settingsetref CommonRef()
{
return ${BaseConfig.BaseRef.FindSet[${This.SetName}]}
}
method Set_Default_Values()
{
BaseConfig.BaseRef:AddSet[${This.SetName}]
;This.CommonRef:AddSetting[substring, "Undock"]
}
;Setting(string, substring, Setsubstring)
}
objectdef obj_MiningLaserCycle inherits obj_State
{
variable obj_Configuration_MiningLaserCycle Config
variable set RegisteredActiveLasers
method Initialize()
{
This[parent]:Initialize
;This.NonGameTiedPulse:Set[TRUE]
DynamicAddMiniMode("MiningLaserCycle", "MiningLaserCycle")
}
method Start()
{
This:QueueState["MiningLaserCycle"]
}
method Stop()
{
This:Clear
}
; remove \/
member:bool IsAllreadyRegistered(obj_module target_module)
{
variable iterator active_iterator
RegisteredActiveLasers:GetIterator[active_iterator]
if ${active_iterator:First(exists)}
{
do
{
if ${active_iterator.Value} == ${target_module}
{
return TRUE
}
}
while ${active_iterator:Next(exists)}
}
return FALSE
}
member:bool DeactivateLaser(obj_Module module_to_deactivate)
{
UI:Update["obj_MiningLaserCycle","entering deactivate method","-g"]
RegisteredActiveLasers:Remove[${module_to_deactivate}]
; ignore if laser no longer exists
; ignore if laser has been removed
; ignore if laser is allready off
return FALSE
}
member:bool MiningLaserCycle()
{
if ${Ship.ModuleList_MiningLaser.ActiveCount}
{
; common case : all lasers running all lasers registered
if ${Ship.ModuleList_MiningLaser.ActiveCount} == ${RegisteredActiveLasers.Used}
{
UI:Update["obj_MiningLaserCycle","all lasers registered for deactivation ... leaving module","-g"]
return FALSE
}
; iterate over the list of mining lasers
variable iterator ml_iterator
Ship.ModuleList_MiningLaser:GetIterator[ml_iterator]
if ${ml_iterator:First(exists)}
{
do
{
; ignore a registered active laser
if ${RegisteredActiveLasers.Contains[${ml_iterator.Value}]}
{
UI:Update["obj_MiningLaserCycle","laser allready registered for deactivation","-g"]
}
; register a deactive callback on a laser not allready registered
else
{
UI:Update["obj_MiningLaserCycle","registering and queueing deactivation ${ml_iterator.Value} ${RegisteredActiveLasers.Used}","-g"]
RegisteredActiveLasers:Add[${ml_iterator.Value}]
; TODO -> ; deactivate laser in 45 miliseconds TODO: make configureable (currently 5 seconds}
This:QueueState["DeactivateLaser",5000, ${ml_iterator.Value}]
}
}
while ${ml_iterator:Next(exists)}
}
}
UI:Update["obj_MiningLaserCycle","leaving module","-g"]
return FALSE
}
}
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