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Forked from anonymous/untrusted-lvl13-solution.js
Last active July 19, 2016 14:48
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Solution to level 13 in Untrusted: http://alex.nisnevich.com/untrusted/
/*
* robotMaze.js
*
* The blue key is inside a labyrinth, and extracting
* it will not be easy.
*
* It's a good thing that you're a AI expert, or
* we would have to leave empty-handed.
*/
function startLevel(map) {
// Hint: you can press R or 5 to "rest" and not move the
// player, while the robot moves around.
map.getRandomInt = function(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
map.placePlayer(map.getWidth()-1, map.getHeight()-1);
var player = map.getPlayer();
map.defineObject('robot', {
'type': 'dynamic',
'symbol': 'R',
'color': 'gray',
'onCollision': function (player, me) {
me.giveItemTo(player, 'blueKey');
},
'behavior': function (me) {
// Simulated Annealing!
if (typeof me.step === 'undefined')
{
me.step = 0;
me.state = 0;
}
me.step ++;
p = Math.exp(me.step * -0.005); // heat
if (me.getX() == map.getWidth() - 2 &&
me.getY() == 8) // key got!
me.state = 2;
if (me.state == 0)
{
targetX = map.getWidth() - 2;
targetY = 8;
var flag = false;
var calcDis = function(x, y) {
return Math.abs(targetX - x) + Math.abs(targetY - y);
};
var curDis = calcDis(me.getX(), me.getY());
var moves = map.getAdjacentEmptyCells(me.getX(), me.getY());
// adjacent cells not considered empty :(
if (me.getX() == targetX && me.getY() == targetY - 1)
me.move('down');
else
if (me.getX() == targetX - 1 && me.getY() == targetY)
me.move('right');
else
// annealing
while (!flag) {
var m = moves[map.getRandomInt(0, moves.length - 1)];
var d = calcDis(m[0][0], m[0][1]);
if (d<curDis || Math.random() < p)
{
flag = true;
me.move(m[1]);
}
}
} else me.move('down'); // got key, exit
}
});
map.defineObject('barrier', {
'symbol': '░',
'color': 'purple',
'impassable': true,
'passableFor': ['robot']
});
map.placeObject(0, map.getHeight() - 1, 'exit');
map.placeObject(1, 1, 'robot');
map.placeObject(map.getWidth() - 2, 8, 'blueKey');
map.placeObject(map.getWidth() - 2, 9, 'barrier');
var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
autoGeneratedMaze.create( function (x, y, mapValue) {
// don't write maze over robot or barrier
if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
return 0;
} else if (mapValue === 1) { //0 is empty space 1 is wall
map.placeObject(x,y, 'block');
} else {
map.placeObject(x,y,'empty');
}
});
}
function validateLevel(map) {
map.validateExactlyXManyObjects(1, 'exit');
map.validateExactlyXManyObjects(1, 'robot');
map.validateAtMostXObjects(1, 'blueKey');
}
function onExit(map) {
if (!map.getPlayer().hasItem('blueKey')) {
map.writeStatus("We need to get that key!");
return false;
} else {
return true;
}
}
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