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@hucancode
Last active May 31, 2022 05:31
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My Resume
{
"basics":{
"name":"Bang Nguyen Huu",
"label":"Front End Developer",
"image":"https://github.com/hucancode.png",
"summary":"I’m a a passionate Front End Software Engineer. I build mobile applications and games for a living.",
"website":"https://hucanco.de",
"email":"hucancode@gmail.com",
"location":{
"city":"Takamatsu",
"countryCode":"JP"
},
"profiles":[
{
"username":"hucancode",
"url":"https://twitter.com/hucancode",
"network":"twitter"
},
{
"url":"https://github.com/hucancode",
"username":"hucancode",
"network":"github"
}
]
},
"work":[
{
"highlights":[
"Worked with Flutter, React Native, support all platform",
"Hosted on EC2 Server, RDS",
"Utilize Cloud Run to deploy containized applications",
"Building native moblile iOS with Swift (Swift UI), Kotlin"
],
"summary":"I am in charge of software engineering department in GoodCreate. I discuss the requirements, provide technical advices, propose high level solutions. I developed highly interactive mobile applications using Swift and Kotlin. I do research and development activity. Explore potential use of Flutter in future projects.",
"website":"https://gc-c.co.jp",
"pinned":true,
"name":"Good Create",
"position":"Engineering Manager",
"startDate":"2020-07-01"
},
{
"summary":"I joined FPT Software on June 2016 and lead a team of 5 challenging a C++ project with 2 millions lines of code. I joined a team developing an entertainment system for Automobile devices. That was media playing application, built with Qt. I am in charge of feature implementation and overall performance optimization. Over the course of 2 years at FPT Software, I have received various training on Project Management. I learned how to manage a small team and was pretty successful at it. I was received honorable mention as Best Rookie of The Year 2016.",
"website":"https://www.fpt-software.com/",
"name":"FPT Software",
"location":"Hanoi",
"position":"Senior Developer",
"startDate":"2016-06-01",
"endDate":"2018-06-01",
"highlights":[
"C++",
"Qt",
"Automobile",
"Managing code base with millions line of code",
"Internal tools developments"
]
},
{
"summary":"I have taken part in Gameloft AI Contest 2013, I finished at Quater Final. Started out as a C++ Game Programmer, I developed my interest in Computer Graphics. I am in charge of gameplay programming and graphics optimization for games. I am well trained in OpenGL, shader programming and various graphics debugging tools.",
"website":"https://gameloft.com/",
"name":"Gameloft",
"location":"Hanoi",
"position":"Senior Game Programmer",
"startDate":"2014-03-14",
"highlights":[
"OpenGL",
"C++",
"Mobile",
"Performance optimization"
]
}
],
"education":[
{
"endDate":"2010-09-01",
"startDate":"2014-06-01",
"area":"Software Engineering",
"studyType":"Bachelors",
"institution":"Hung Yen University of Technology & Education"
},
{
"endDate":"2020-04-01",
"startDate":"2019-04-01",
"area":"Japanese",
"studyType":"Foreign Language",
"institution":"Mizuno Foreign Language School"
}
],
"skills":[
{
"keywords":[
"C++ / Unreal Engine",
"OpenGL / GLSL",
"C# / Unity",
"Blender",
"Animation, Rigging"
],
"level":"Senior",
"name":"Game"
},
{
"keywords":[
"Flutter / Dart",
"HTML / CSS / PostCSS / TailwindCSS",
"Javascript / Typescript",
"React / Next",
"Svelte"
],
"level":"Senior",
"name":"Frontend"
},
{
"keywords":[
"Linux",
"NodeJS",
"MySQL",
"Serverless",
"Google Cloud"
],
"level":"Junior",
"name":"Backend"
}
],
"languages":[
{
"language":"Vietnamese",
"fluency":"Native"
},
{
"language":"English",
"fluency":"C1"
},
{
"language":"Japanese",
"fluency":"N2"
}
],
"interests":[
{
"name":"VFX / Animation"
},
{
"name":"Language Learning"
},
{
"name":"Linux (I use Arch BTW)"
}
],
"meta":{
"theme":"stackoverflow"
}
}
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