Created
June 10, 2020 00:35
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#pragma once | |
#include "NVSceneCapturerModule.h" | |
#include "Components/ActorComponent.h" | |
#include "Components/StaticMeshComponent.h" | |
#include "IImageWrapper.h" | |
#include "Runtime/Core/Public/Misc/FileHelper.h" | |
#include "Kismet/BlueprintFunctionLibrary.h" | |
#include "Serialization/JsonSerializerMacros.h" | |
#include "Serialization/JsonTypes.h" | |
#include "Paths.h" | |
#include "SharedPointer.h" | |
#include "Engine/TextureRenderTarget2D.h" | |
#include "JsonObjectConverter.h" | |
#include "Json.h" | |
#include "NVCameraSettings.h" | |
#include "NVSceneCapturerUtils.generated.h" | |
USTRUCT(BlueprintType) | |
struct NVSCENECAPTURER_API FCapturedObjectData | |
{ | |
GENERATED_BODY() | |
public: // Properties | |
UPROPERTY(BlueprintReadWrite) | |
float NV_tactile_data; | |
}; |
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