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@huckl3b3rry87
Created June 10, 2020 00:35
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#pragma once
#include "NVSceneCapturerModule.h"
#include "Components/ActorComponent.h"
#include "Components/StaticMeshComponent.h"
#include "IImageWrapper.h"
#include "Runtime/Core/Public/Misc/FileHelper.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Serialization/JsonSerializerMacros.h"
#include "Serialization/JsonTypes.h"
#include "Paths.h"
#include "SharedPointer.h"
#include "Engine/TextureRenderTarget2D.h"
#include "JsonObjectConverter.h"
#include "Json.h"
#include "NVCameraSettings.h"
#include "NVSceneCapturerUtils.generated.h"
USTRUCT(BlueprintType)
struct NVSCENECAPTURER_API FCapturedObjectData
{
GENERATED_BODY()
public: // Properties
UPROPERTY(BlueprintReadWrite)
float NV_tactile_data;
};
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